9713040 - Incremental refactor of raid frames
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sat, 2 Feb 2019 14:41:28 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sat, 2 Feb 2019 14:41:28 +0000
kehys/events.lua [new file with mode: 0644]
kehys/frame.lua [new file with mode: 0644]
kehys/hideblizz.lua [new file with mode: 0644]
kehys/images/minimalist.tga [new file with mode: 0644]
kehys/kehys.toc [new file with mode: 0644]
kehys/paladin.lua [new file with mode: 0644]
kehys/raid.lua [new file with mode: 0644]
kehys/setup.lua [new file with mode: 0644]

diff --git a/kehys/events.lua b/kehys/events.lua
new file mode 100644 (file)
index 0000000..f030057
--- /dev/null
@@ -0,0 +1,329 @@
+-- events.lua
+-- 2019 Aleksi Blinnikka
+local _;
+local unpack = unpack;
+local ssub = string.sub;
+local min = math.min;
+local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
+local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
+local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
+local UnitIsAFK, UnitIsDND = UnitIsAFK, UnitIsDND;
+local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
+local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
+local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
+local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
+local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
+local GetReadyCheckTimeLeft, GetReadyCheckStatus = GetReadyCheckTimeLeft, GetReadyCheckStatus;
+local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
+local GetRaidTargetIndex, SetRaidTargetIconTexture = GetRaidTargetIndex, SetRaidTargetIconTexture;
+local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
+local READY_CHECK_READY_TEXTURE = READY_CHECK_READY_TEXTURE;
+local READY_CHECK_NOT_READY_TEXTURE = READY_CHECK_NOT_READY_TEXTURE;
+local READY_CHECK_WAITING_TEXTURE = READY_CHECK_WAITING_TEXTURE;
+
+local _, addon = ...;
+local baseColor = {0, 0, 0};
+local overlayColorDispel = {1, 0.5, 0, 0.5};
+local overlayColorCharm = {0.8, 0, 1, 0.5};
+local overlayColorAlert = {1, 0, 0, 0.5};
+local width = 80;
+
+function addon.RegisterEvents(frame)
+    frame:RegisterEvent("PLAYER_ENTERING_WORLD");
+    frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
+    frame:RegisterEvent("READY_CHECK");
+    frame:RegisterEvent("READY_CHECK_FINISHED");
+    frame:RegisterEvent("GROUP_ROSTER_UPDATE");
+    frame:RegisterEvent("RAID_TARGET_UPDATE");
+    if frame.unit == "focus" then frame:RegisterEvent("PLAYER_FOCUS_CHANGED") end
+end
+
+function addon.RegisterUnitEvents(frame)
+    -- events are taken from FrameXML/CompactUnitFrame.lua
+    local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
+    frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
+    frame:RegisterUnitEvent("PLAYER_FLAGS_CHANGED", frame.unit, displayed);
+    frame:RegisterUnitEvent("READY_CHECK_CONFIRM", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_ENTERED_VEHICLE", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_EXITED_VEHICLE", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_PET", frame.unit, displayed);
+end
+local registerUnitEvents = addon.RegisterUnitEvents;
+
+local function updateText(frame, unit)
+    if UnitIsDeadOrGhost(unit) then
+        frame.dead = true;
+        frame.text:SetText("Dead");
+        frame.text:Show();
+    elseif not UnitIsConnected(unit) then
+        frame.text:SetText("DC");
+        frame.text:Show();
+    elseif UnitIsAFK(unit) then
+        frame.text:SetText("afk");
+        frame.text:Show();
+    elseif UnitIsDND(unit) then
+        frame.text:SetText("dnd");
+        frame.text:Show();
+    else
+        frame.text:Hide();
+    end
+end
+
+local function updateMaxHealth(frame, unit)
+    frame.health.max = UnitHealthMax(unit);
+end
+
+local function updateHealth(frame, unit)
+    local current, max = UnitHealth(unit), frame.health.max;
+    if current > max or max <= 0 then
+        -- somehow current health has gone over the maximum (missed maxhealth event possibly)
+        -- just put health bar full and update max health for next event
+        frame.health:SetWidth(width);
+        frame.health.width = width;
+        updateMaxHealth(frame, unit);
+        frame.health:Show();
+    elseif current <= 0 or UnitIsDeadOrGhost(unit) then
+        frame.health:Hide();
+        return updateText(frame, unit); -- update death
+    else
+        local w = current/max*width;
+        frame.health:SetWidth(w);
+        frame.health.width = w;
+        frame.health:Show();
+    end
+
+    if frame.dead and current > 0 then
+        frame.dead = nil;
+        updateText(frame, unit); -- update revive
+    end
+end
+
+local function updateName(frame, unit)
+    local name = UnitName(unit);
+    if not name then return end
+    name = ssub(name, 1, 6);
+    if frame.unit == unit then
+        frame.name:SetText(name);
+    else
+        frame.name:SetFormattedText("-%s", name);
+    end
+
+    local _, class = UnitClass(unit);
+    local color = RAID_CLASS_COLORS[class];
+    if color then frame.name:SetVertexColor(color.r, color.g, color.b) end
+end
+
+local function updateHealPred(frame, unit)
+    local incoming = UnitGetIncomingHeals(unit) or 0;
+    if incoming > 0 then
+        incoming = (incoming / frame.health.max) * width;
+        -- always at least 1 pixel space for heal prediction
+        frame.healpred:SetWidth(min(width - frame.health.width + 1, incoming));
+        frame.healpred:Show();
+    else
+        frame.healpred:Hide();
+    end
+end
+
+local function updateShield(frame, unit)
+    local shield = UnitGetTotalAbsorbs(unit) or 0;
+    if shield > 0 then
+        local space = width - frame.health.width;
+        shield = (shield / frame.health.max) * width;
+        if space == 0 then
+            frame.shield:Hide();
+            frame.shieldhl:Show();
+        elseif space < shield then
+            frame.shield:SetWidth(space);
+            frame.shield:Show();
+            frame.shieldhl:Show();
+        else
+            frame.shield:SetWidth(shield);
+            frame.shield:Show();
+            frame.shieldhl:Hide();
+        end
+    else
+        frame.shield:Hide();
+        frame.shieldhl:Hide();
+    end
+end
+
+local function updateHealAbsorb(frame, unit)
+    local absorb = UnitGetTotalHealAbsorbs(unit) or 0;
+    if absorb > 0 then
+        absorb = (absorb / frame.health.max) * width;
+        frame.healabsorb:SetWidth(min(frame.health.width, absorb));
+        frame.healabsorb:Show();
+    else
+        frame.healabsorb:Hide();
+    end
+end
+
+local function updateAuras(frame, unit)
+    -- don't overlay charmed when in vehicle
+    if UnitIsCharmed(unit) and unit == frame.unit then
+        if frame.overlay.color ~= overlayColorCharm then
+            frame.overlay:SetVertexColor(unpack(overlayColorCharm));
+            frame.overlay.color = overlayColorCharm;
+            frame.overlay:Show();
+        end
+    elseif UnitDebuff(unit, 1, "RAID") ~= nil then
+        -- something dispellable
+        if frame.overlay.color ~= overlayColorDispel then
+            frame.overlay:SetVertexColor(unpack(overlayColorDispel));
+            frame.overlay.color = overlayColorDispel;
+            frame.overlay:Show();
+        end
+    else
+        if frame.overlay.color ~= nil then
+            frame.overlay.color = nil;
+            frame.overlay:Hide();
+        end
+    end
+end
+
+local function updateAggro(frame, unit)
+    local status = UnitThreatSituation(unit);
+    if status and status > 0 then
+        frame.base:SetVertexColor(GetThreatStatusColor(status));
+    else
+        frame.base:SetVertexColor(unpack(baseColor));
+    end
+end
+
+local function updateVehicle(frame)
+    local shouldTargetVehicle = UnitHasVehicleUI(frame.unit) and
+        UnitTargetsVehicleInRaidUI(frame.unit) and UnitExists(frame.vehicle);
+    if shouldTargetVehicle then
+        if not frame.inVehicle then
+            frame.inVehicle = true;
+            frame.displayed = frame.vehicle;
+            registerUnitEvents(frame);
+        end
+    elseif frame.inVehicle then
+        frame.inVehicle = false;
+        frame.displayed = frame.unit;
+        registerUnitEvents(frame);
+    end
+end
+
+local function updateRole(frame, unit)
+    local role = UnitGroupRolesAssigned(unit);
+    if role == "HEALER" then
+        frame.role:SetTexCoord(0.75, 1, 0, 1);
+        frame.role:Show();
+    elseif role == "TANK" then
+        frame.role:SetTexCoord(0.5, 0.75, 0, 1);
+        frame.role:Show();
+    else
+        frame.role:Hide();
+    end
+end
+
+local function updateReadyCheck(frame, unit)
+    local status = GetReadyCheckStatus(unit);
+    if status == "ready" then
+        frame.ready:SetTexture(READY_CHECK_READY_TEXTURE);
+        frame.ready:Show()
+    elseif status == "notready" then
+        frame.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE);
+        frame.ready:Show()
+    elseif status == "waiting" then
+        frame.ready:SetTexture(READY_CHECK_WAITING_TEXTURE);
+        frame.ready:Show()
+    else
+        frame.ready:Hide()
+    end
+end
+
+local function updateRaidMarker(frame, unit)
+    local index = GetRaidTargetIndex(unit);
+    if index then
+        SetRaidTargetIconTexture(frame.targeticon, index);
+        frame.targeticon:Show();
+    else
+        frame.targeticon:Hide();
+    end
+end
+
+local eventFuncs = {
+    ["UNIT_HEALTH"] = function(frame)
+        updateHealth(frame, frame.displayed);
+        updateShield(frame, frame.displayed);
+        updateHealAbsorb(frame, frame.displayed);
+        -- no heal prediction update, that doesn't overflow too much
+    end,
+    ["UNIT_AURA"] = function(frame)
+        updateAuras(frame, frame.displayed);
+    end,
+    ["UNIT_HEAL_PREDICTION"] = function(frame)
+        updateHealPred(frame, frame.displayed);
+    end,
+    ["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
+        updateShield(frame, frame.displayed);
+    end,
+    ["UNIT_HEAL_ABSORB_AMOUNT_CHANGED"] = function(frame)
+        updateHealAbsorb(frame, frame.displayed);
+    end,
+    ["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
+        updateAggro(frame, frame.displayed);
+    end,
+    ["UNIT_MAXHEALTH"] = function(frame)
+        updateMaxHealth(frame, frame.displayed);
+        updateHealth(frame, frame.displayed);
+        updateShield(frame, frame.displayed);
+        updateHealAbsorb(frame, frame.displayed);
+    end,
+    ["UNIT_NAME_UPDATE"] = function(frame)
+        updateName(frame, frame.unit);
+    end,
+    ["UNIT_CONNECTION"] = function(frame)
+        updateText(frame, frame.displayed);
+    end,
+    ["PLAYER_ROLES_ASSIGNED"] = function(frame)
+        updateRole(frame, frame.unit);
+    end,
+    ["READY_CHECK"] = function(frame)
+        updateReadyCheck(frame, frame.unit);
+    end,
+    ["RAID_TARGET_UPDATE"] = function(frame)
+        updateRaidMarker(frame, frame.displayed);
+    end,
+    ["UPDATE_ALL_BARS"] = function(frame)
+        updateRole(frame, frame.unit);
+        updateVehicle(frame);
+        updateMaxHealth(frame, frame.displayed);
+        updateHealth(frame, frame.displayed);
+        updateText(frame, frame.displayed);
+        updateAuras(frame, frame.displayed);
+        updateShield(frame, frame.displayed);
+        updateHealPred(frame, frame.displayed);
+        updateHealAbsorb(frame, frame.displayed);
+        updateAggro(frame, frame.displayed);
+        updateName(frame, frame.unit);
+        updateReadyCheck(frame, frame.unit);
+        updateRaidMarker(frame, frame.displayed);
+    end,
+};
+eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];
+eventFuncs["PLAYER_FLAGS_CHANGED"] = eventFuncs["UNIT_CONNECTION"];
+eventFuncs["READY_CHECK_CONFIRM"] = eventFuncs["READY_CHECK"];
+eventFuncs["READY_CHECK_FINISHED"] = eventFuncs["READY_CHECK"];
+eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["PLAYER_ENTERING_WORLD"] = eventFuncs["UPDATE_ALL_BARS"];
+eventFuncs["PLAYER_FOCUS_CHANGED"] = eventFuncs["UPDATE_ALL_BARS"];
+
+function addon.UnitEvent(self, event)
+    return eventFuncs[event](self);
+end
diff --git a/kehys/frame.lua b/kehys/frame.lua
new file mode 100644 (file)
index 0000000..2409d26
--- /dev/null
@@ -0,0 +1,143 @@
+-- frame.lua
+-- 2019 Aleksi Blinnikka
+local _, addon = ...;
+local unpack = unpack;
+local format = string.format;
+local CreateFrame = CreateFrame;
+local CTimerAfter = C_Timer.After;
+
+local updaters = {};
+local function showTooltip(frame)
+    GameTooltip_SetDefaultAnchor(GameTooltip, frame);
+    GameTooltip:SetUnit(frame:GetAttribute("unit"));
+end
+local function hideTooltip(frame)
+    if GameTooltip:IsOwned(frame) then GameTooltip:FadeOut() end
+end
+
+local barTexture = "Interface\\AddOns\\kehys\\images\\minimalist";
+local frameid = 1;
+function addon.NewRaidFrame(parent, width, height, unit, attributes,
+                            update, event, onshow)
+    assert(type(parent) == "table", "Frame creation missing parent!");
+    assert(type(width) == "number", "Frame creation missing width!");
+    assert(type(height) == "number", "Frame creation missing height!");
+    assert(type(unit) == "string", "Frame creation missing unit!");
+    assert(type(attributes) == "table",
+           "Frame creation missing attributes table!");
+    assert(type(update) == "function",
+           "Frame creation missing update function!");
+    assert(type(event) == "function",
+           "Frame creation missing event function!");
+    assert(type(onshow) == "function",
+           "Frame creation missing onshow function!");
+
+    local f = CreateFrame(
+        "Button",
+        format("kehys%i", frameid),
+        parent,
+        "SecureUnitButtonTemplate,SecureHandlerStateTemplate"
+    );
+    frameid = frameid + 1;
+    f:Hide(); -- hide frame to have an initial frame:OnShow call
+    f:SetWidth(width);
+    f:SetHeight(height);
+    f:SetAttribute("unit", unit);
+    f.unit = unit;
+    f.displayed = unit;
+    f.vehicle = unit == "player" and "vehicle" or format("%spet", unit);
+    f.prev = {} -- values stored from previous update
+    -- set up periodic updates
+    updaters[f] = function()
+        if f.updating then
+            CTimerAfter(0.25, updaters[f]);
+            return update(f)
+        end
+    end
+    -- set scripts
+    f:SetScript("OnShow", function()
+        onshow(f);
+        f.updating = true;
+        updaters[f]();
+    end);
+    f:SetScript("OnHide", function()
+        f:UnregisterAllEvents();
+        f.updating = false;
+    end);
+    f:SetScript("OnEvent", event);
+    f:SetScript("OnEnter", showTooltip);
+    f:SetScript("OnLeave", hideTooltip);
+    -- set attributes
+    f:RegisterForClicks("AnyDown");
+    for attr, val in pairs(attributes) do
+        f:SetAttribute(attr, val);
+    end
+    -- rest give target and menu
+    f:SetAttribute("*type1", "target");
+    f:SetAttribute("*type2", "togglemenu");
+
+    -- create visuals
+    f.base = f:CreateTexture(nil, "BACKGROUND");
+    f.base:SetAllPoints();
+    f.base:SetColorTexture(1, 1, 1);
+    f.base:SetVertexColor(unpack(addon.Colors.Base));
+    f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
+    f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
+    f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
+    f.background:SetColorTexture(0.7, 0.7, 0.7);
+    f.health = f:CreateTexture(nil, "BORDER");
+    f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
+    f.health:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
+    f.health:SetTexture(barTexture);
+    f.health:SetVertexColor(0.3, 0.3, 0.3);
+    f.health:Hide();
+    f.shield = f:CreateTexture(nil, "BORDER");
+    f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
+    f.shield:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
+    f.shield:SetTexture(barTexture);
+    f.shield:SetVertexColor(0, 0.7, 1);
+    f.shield:Hide();
+    f.shieldhl = f:CreateTexture(nil, "ARTWORK");
+    f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
+    f.shieldhl:SetPoint("BOTTOMRIGHT");
+    f.shieldhl:SetColorTexture(0.5, 0.8, 1);
+    f.shieldhl:Hide();
+    f.healpred = f:CreateTexture(nil, "ARTWORK");
+    f.healpred:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
+    f.healpred:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
+    f.healpred:SetColorTexture(0.5, 0.6, 0.5);
+    f.healpred:Hide();
+    f.healabsorb = f:CreateTexture(nil, "ARTWORK");
+    f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
+    f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
+    f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
+    f.healabsorb:Hide();
+    f.overlay = f:CreateTexture(nil, "ARTWORK", nil, 1);
+    f.overlay:SetPoint("TOPLEFT", f.background, "TOPLEFT");
+    f.overlay:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT");
+    f.overlay:SetColorTexture(1, 1, 1);
+    f.overlay:Hide();
+    f.role = f:CreateTexture(nil, "ARTWORK", nil, 2);
+    f.role:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -3, 3);
+    f.role:SetPoint("TOPLEFT", f, "BOTTOMRIGHT", -15, 15);
+    f.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
+    f.role:Hide();
+    f.name = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+    f.name:SetPoint("CENTER", f, "CENTER", 0, 11);
+    f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+    f.text:SetPoint("CENTER", f, "CENTER", 0, -1);
+    f.text:SetFont(STANDARD_TEXT_FONT, 13);
+    f.text:Hide();
+    f.ready = f:CreateTexture(nil, "OVERLAY");
+    f.ready:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 1, 15);
+    f.ready:SetPoint("BOTTOMRIGHT", f, "BOTTOMLEFT", 15, 1);
+    f.ready:Hide();
+    f.targeticon = f:CreateTexture(nil, "OVERLAY");
+    f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
+    f.targeticon:SetWidth(12);
+    f.targeticon:SetHeight(12);
+    f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
+    f.targeticon:Hide();
+
+    return f;
+end
diff --git a/kehys/hideblizz.lua b/kehys/hideblizz.lua
new file mode 100644 (file)
index 0000000..6ab3de1
--- /dev/null
@@ -0,0 +1,63 @@
+-- hideblizz.lua
+-- 2019 Aleksi Blinnikka
+local _;
+local InCombatLockdown = InCombatLockdown;
+-- hiding Blizzard frames somewhat based on ShadowedUF
+local function hideBlizzardRaidButton()
+    if InCombatLockdown() then return end
+    local manager = CompactRaidFrameManager;
+    -- remove show and unlock buttons from manager
+    manager.displayFrame.hiddenModeToggle:Hide();
+    manager.displayFrame.lockedModeToggle:Hide();
+end
+
+local hidden = false;
+local function hideBlizzardRaid()
+    if hidden then return end
+    hidden = true;
+    local function hide()
+        if InCombatLockdown() then return end
+        CompactRaidFrameContainer:Hide();
+        local shown = CompactRaidFrameManager_GetSetting("IsShown");
+        if shown and shown ~= "0" then
+            CompactRaidFrameManager_SetSetting("IsShown", "0");
+        end
+    end
+
+    CompactRaidFrameContainer:UnregisterAllEvents();
+    -- there may still be frames created at startup getting events
+    for i=1,MAX_RAID_MEMBERS do
+        local frame = _G["CompactRaidFrame"..i];
+        if not frame then break end
+        frame:UnregisterAllEvents();
+    end
+    hooksecurefunc("CompactRaidFrameManager_UpdateShown", hide);
+    hide();
+    CompactRaidFrameContainer:HookScript("OnShow", hide);
+    hooksecurefunc("CompactRaidFrameManager_UpdateOptionsFlowContainer", hideBlizzardRaidButton);
+    hideBlizzardRaidButton();
+
+    -- hide focus frame
+    for _, frame in pairs({FocusFrame, FocusFrameToT, FocusFrameSpellBar}) do
+        frame:UnregisterAllEvents();
+        if frame.healthbar then frame.healthbar:UnregisterAllEvents() end
+        if frame.manabar then frame.manabar:UnregisterAllEvents() end
+        if frame.spellbar then frame.spellbar:UnregisterAllEvents() end
+        if frame.powerBarAlt then frame.powerBarAlt:UnregisterAllEvents() end
+        frame:Hide();
+    end
+end
+
+local hider = CreateFrame("Frame");
+hider:Hide();
+hider:RegisterEvent("PLAYER_LOGIN");
+hider:RegisterEvent("PLAYER_REGEN_ENABLED");
+hider:SetScript("OnEvent", function(self, event)
+    if event == "PLAYER_REGEN_ENABLED" then
+        -- if CompactRaidFrameManager_UpdateOptionsFlowContainer was called in combat
+        -- couldn't hide the button
+        hideBlizzardRaidButton();
+    elseif event == "PLAYER_LOGIN" then
+        hideBlizzardRaid();
+    end
+end);
diff --git a/kehys/images/minimalist.tga b/kehys/images/minimalist.tga
new file mode 100644 (file)
index 0000000..030bc83
Binary files /dev/null and b/kehys/images/minimalist.tga differ
diff --git a/kehys/kehys.toc b/kehys/kehys.toc
new file mode 100644 (file)
index 0000000..eca895a
--- /dev/null
@@ -0,0 +1,12 @@
+## Interface: 80100
+## Title: Kehys frames
+## Version: 1.0
+## Author: schyrio
+## Notes: My frames
+
+hideblizz.lua
+setup.lua
+paladin.lua
+events.lua
+frame.lua
+raid.lua
diff --git a/kehys/paladin.lua b/kehys/paladin.lua
new file mode 100644 (file)
index 0000000..79aa7ab
--- /dev/null
@@ -0,0 +1,40 @@
+-- paladin.lua
+local indSize = 14;
+local rhomb = "Interface\\AddOns\\kuuttiRaid\\images\\rhomb";
+
+local _, addon = ...;
+local auras = {
+    [53563] = "TOPRIGHT", -- Beacon of Light
+    [156910] = "TOPRIGHT", -- Beacon of Faith
+    [200025] = "TOPRIGHT", -- Beacon of Virtue
+}
+addon.ClassAuras["PALADIN"] = auras;
+addon.ClassIndicators["PALADIN"] = function(base)
+    local inds = {};
+    inds["TOPRIGHT"] = base:CreateTexture(nil, "OVERLAY");
+    inds["TOPRIGHT"]:SetPoint("TOPRIGHT", base, "TOPRIGHT");
+    inds["TOPRIGHT"]:SetWidth(indSize);
+    inds["TOPRIGHT"]:SetHeight(indSize);
+    inds["TOPRIGHT"]:SetTexture(rhomb);
+    inds["TOPRIGHT"]:SetVertexColor(1, 0, 0);
+    inds["TOPRIGHT"]:Hide();
+    return inds;
+end
+addon.Clickheal["PALADIN"] = {
+    ["type1"] = "spell",
+    ["type2"] = "spell",
+    ["shift-type1"] = "spell",
+    ["shift-type2"] = "spell",
+    ["ctrl-type1"] = "macro",
+    ["alt-type2"] = "spell",
+    ["alt-shift-type1"] = "spell",
+    ["alt-shift-type2"] = "spell",
+    ["spell1"] = "Holy Light",
+    ["spell2"] = "Bestow Faith",
+    ["shift-spell1"] = "Flash of Light",
+    ["shift-spell2"] = "Light of the Martyr",
+    ["ctrl-macro1"] = "Cleansing",
+    ["alt-spell2"] = "Lay on Hands",
+    ["alt-shift-spell1"] = "Beacon of Light",
+    ["alt-shift-spell2"] = "Beacon of Faith",
+};
diff --git a/kehys/raid.lua b/kehys/raid.lua
new file mode 100644 (file)
index 0000000..7a68f90
--- /dev/null
@@ -0,0 +1,138 @@
+-- raid.lua
+-- 2019 Aleksi Blinnikka
+local _, addon = ...;
+local format = string.format;
+local UnitInRange = UnitInRange;
+local RegisterStateDriver, RegisterUnitWatch = RegisterStateDriver, RegisterUnitWatch;
+
+local registerEvents = addon.RegisterEvents;
+local registerUnitEvents = addon.RegisterUnitEvents;
+local unitEvent = addon.UnitEvent;
+
+local width, height = 82, 42;
+local anchorX, anchorY = 0, -330;
+local attributes = {};
+
+local CFrame = CreateFrame("Frame", "kehysMain", UIParent);
+local class = nil;
+local party = {};
+local raid = {};
+
+local function unitUpdate(frame)
+    -- there's no in/out of range event, have to check each frame
+    -- from FrameXML/CompactUnitFrame.lua
+    local inRange, checked = UnitInRange(frame.displayed);
+    if checked and not inRange then
+        frame:SetAlpha(0.55);
+    else
+        frame:SetAlpha(1);
+    end
+end
+
+local function frameShow(frame)
+    registerEvents(frame);
+    registerUnitEvents(frame);
+    unitEvent(frame, "UPDATE_ALL_BARS");
+end
+
+-- vehicle toggle from Shadowed Unit Frames
+local vehicletoggle = [=[
+local unit = self:GetAttribute("unit");
+if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
+    self:SetAttribute("toggleForVehicle", false);
+else
+    self:SetAttribute("toggleForVehicle", true);
+end
+]=]
+local vehiclestates = "[@%s,unithasvehicleui] vehicle; no";
+
+local function initializeParty(parent)
+    assert(type(parent) == "table",
+           "Party initialization missing parent frame!");
+    local visibility = "[@%s,exists,group:raid] hide; [@%s,exists] show; hide";
+    local unit = "player";
+    local frame = addon.NewRaidFrame(parent, width, height, unit, attributes,
+                                     unitUpdate, unitEvent, frameShow);
+    frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
+    RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
+    RegisterStateDriver(frame, "vehicleui", "[vehicleui] vehicle; no");
+    frame:SetAttribute("_onstate-vehicleui", vehicletoggle);
+    party[0] = frame;
+    for i = 1,4 do
+        unit = "party"..i;
+        frame = addon.NewRaidFrame(parent, width, height, unit, attributes,
+                                   unitUpdate, unitEvent, frameShow);
+        frame:SetPoint("TOPLEFT", party[i-1], "TOPRIGHT");
+        RegisterStateDriver(frame, "visibility", format(visibility, unit, unit));
+        RegisterStateDriver(frame, "vehicleui", format(vehiclestates, unit));
+        frame:SetAttribute("_onstate-vehicleui", vehicletoggle);
+        party[i] = frame;
+    end
+end
+
+local function initializeRaid(parent)
+    assert(type(parent) == "table",
+           "Raid initialization missing parent frame!");
+    local unit = "raid1";
+    local frame = addon.NewRaidFrame(parent, width, height, unit, attributes,
+                                     unitUpdate, unitEvent, frameShow);
+    frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
+    RegisterUnitWatch(frame);
+    RegisterStateDriver(frame, "vehicleui", format(vehiclestates, unit));
+    frame:SetAttribute("_onstate-vehicleui", vehicletoggle);
+    raid[1] = frame;
+    for y = 1,7 do
+        local i = y*5+1;
+        unit = "raid"..i;
+        frame = addon.NewRaidFrame(parent, width, height, unit, attributes,
+                                   unitUpdate, unitEvent, frameShow);
+        frame:SetPoint("TOPLEFT", raid[i-5], "BOTTOMLEFT");
+        RegisterUnitWatch(frame);
+        RegisterStateDriver(frame, "vehicleui", format(vehiclestates, unit));
+        frame:SetAttribute("_onstate-vehicleui", vehicletoggle);
+        raid[i] = frame;
+    end
+    for y = 0,7 do
+        for x = 1,4 do
+            local i = y*5+x+1;
+            unit = "raid"..i;
+            frame = addon.NewRaidFrame(parent, width, height, unit, attributes,
+                                       unitUpdate, unitEvent, frameShow);
+            frame:SetPoint("TOPLEFT", raid[i-1], "TOPRIGHT");
+            RegisterUnitWatch(frame);
+            RegisterStateDriver(frame, "vehicleui", format(vehiclestates, unit));
+            frame:SetAttribute("_onstate-vehicleui", vehicletoggle);
+            raid[i] = frame;
+        end
+    end
+end
+
+local function initializeFocus(parent)
+    assert(type(parent) == "table",
+           "Focus initialization missing parent frame!");
+    local unit = "focus";
+    local frame = addon.NewRaidFrame(parent, width, height, unit, attributes,
+                                     unitUpdate, unitEvent, frameShow);
+    frame:SetPoint("BOTTOMLEFT", parent, "TOPLEFT");
+    RegisterUnitWatch(frame);
+    RegisterStateDriver(frame, "vehicleui", format(vehiclestates, unit));
+    frame:SetAttribute("_onstate-vehicleui", vehicletoggle);
+end
+
+local function initialize()
+    _, class = UnitClass("player");
+    attributes = addon.Clickheal[class];
+    CFrame:SetFrameStrata("LOW");
+    CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
+    CFrame:SetHeight((height+2)*8);
+    CFrame:SetWidth((width+2)*5);
+    initializeParty(CFrame);
+    initializeRaid(CFrame);
+    initializeFocus(CFrame);
+end
+
+CFrame:SetScript("OnEvent", function(self)
+    self:UnregisterAllEvents();
+    initialize();
+end);
+CFrame:RegisterEvent("PLAYER_LOGIN");
diff --git a/kehys/setup.lua b/kehys/setup.lua
new file mode 100644 (file)
index 0000000..8c47b57
--- /dev/null
@@ -0,0 +1,21 @@
+-- setup.lua
+-- 2019 Aleksi Blinnikka
+local _;
+
+local _, addon = ...;
+
+addon.ClassAuras = {};
+addon.ClassIndicators = {};
+addon.Clickheal = {};
+
+addon.Colors = {
+    Base = {0, 0, 0},
+    HealthColor = {0.3, 0.3, 0.3},
+    ShieldColor = {0, 0.7, 1},
+    ShieldhlColor = {0.5, 0.8, 1},
+    HealpredColor = {0.5, 0.6, 0.5},
+    HealabsorbColor = {0.1, 0.1, 0.1},
+    OverlayColorDispel = {1, 0.5, 0, 0.5},
+    OverlayColorCharm = {0.8, 0, 1, 0.5},
+    OverlayColorAlert = {1, 0, 0, 0.5},
+}