a4503db - Split frame creation away
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Tue, 16 Jan 2018 20:54:07 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Tue, 16 Jan 2018 20:54:07 +0000
OmaRF/CFrame.lua
OmaRF/FrameInit.lua [new file with mode: 0644]
OmaRF/Indicators.lua
OmaRF/OmaRF.toc

index ebed9b1..14d33e3 100644 (file)
@@ -3,53 +3,36 @@ local _;
 local unpack, pairs, ipairs = unpack, pairs, ipairs;
 local ssub = string.sub;
 local min = math.min;
-local UnitName, UnitInRange, UnitDebuff = UnitName, UnitInRange, UnitDebuff;
+local UnitName, UnitClass = UnitName, UnitClass;
+local UnitInRange, UnitDebuff, UnitIsCharmed = UnitInRange, UnitDebuff, UnitIsCharmed;
 local UnitPower, UnitPowerMax, UnitPowerType = UnitPower, UnitPowerMax, UnitPowerType;
 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
 local UnitInParty, UnitInRaid = UnitInParty, UnitInRaid;
 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
-local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
+local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
+local UnitHasIncomingResurrection = UnitHasIncomingResurrection;
+local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
 local IsInGroup, IsInRaid = IsInGroup, IsInRaid;
-local UnitIsCharmed = UnitIsCharmed;
 local CTimerAfter = C_Timer.After;
-local UnitClass = UnitClass;
-local UnitHasIncomingResurrection = UnitHasIncomingResurrection;
-local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
-local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
-local SPELL_POWER_MANA = SPELL_POWER_MANA;
-local checkIndicators = OmaCheckIndicators;
+
+local Frames = OmaFrames;
+local Indicators = OmaIndicators;
+local checkIndicators = Indicators.CheckIndicators;
 
 local CFrame = CreateFrame("Frame", "OmaCFrame", UIParent);
 local party = {};
 local raid = {};
-local positions = {"TOPRIGHT", "BOTTOMLEFT"};
 local updaters = {};
 
--- configurable settings
-local width, height = 80, 40;
-local anchorX, anchorY = 0, -330;
-local indSize = 14;
-local baseColor = {0, 0, 0};
-local bgColor = {0.7, 0.7, 0.7};
-local healthColor = {0.3, 0.3, 0.3};
-local shieldColor = {0, 0.7, 1};
-local shieldhlColor = {0.5, 0.8, 1};
-local healpredColor = {0.5, 0.6, 0.5};
-local healabsorbColor = {0.1, 0.1, 0.1};
-local overlayColorDispel = {1, 0.5, 0, 0.5};
-local overlayColorCharm = {0.8, 0, 1, 0.5};
-local overlayColorAlert = {1, 0, 0, 0.5};
-local powerColors = {
-    [SPELL_POWER_MANA] = {0, 0.5, 1},
-    [SPELL_POWER_RAGE] = {1, 0, 0},
-    [SPELL_POWER_FOCUS] = {1, 0.5, 0},
-    [SPELL_POWER_ENERGY] = {1, 0.8, 0},
-    [SPELL_POWER_RUNIC_POWER] = {0.9, 0, 0.1},
-};
--- watch to not remove mana entry
-setmetatable(powerColors, {__index = function(t) return t[SPELL_POWER_MANA] end});
+local width, height = Frames.Width, Frames.Height;
+local anchorX, anchorY = Frames.AnchorX, Frames.AnchorY;
+local baseColor = Frames.BaseColor;
+local overlayColorDispel = Frames.OverlayColorDispel;
+local overlayColorCharm = Frames.OverlayColorCharm;
+local overlayColorAlert = Frames.OverlayColorAlert;
+local powerColors = Frames.PowerColors;
 
 local function updateHealth(frame, unit)
     local current, max = UnitHealth(unit), frame.health.max;
@@ -366,214 +349,12 @@ local function updateGroup()
     end
 end
 
-local function setupIndicators(frame)
-    frame.inds = CreateFrame("Frame", nil, frame);
-    frame.inds:SetAllPoints();
-    frame.inds:Hide();
-    for _, pos in pairs(positions) do
-        frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
-        frame.inds[pos]:SetPoint(pos, frame.inds, pos);
-        frame.inds[pos]:SetWidth(indSize);
-        frame.inds[pos]:SetHeight(indSize);
-        frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
-        frame.inds[pos]:SetVertexColor(1, 0, 0);
-        frame.inds[pos]:Hide();
-        frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-        frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
-        frame.inds[pos].text:Hide();
-    end
-    frame.major = CreateFrame("Frame", nil, frame);
-    frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
-    frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
-    for i = 1,3 do
-        frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
-        if i == 1 then
-            frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
-        else
-            frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT");
-        end
-        frame.major[i]:SetWidth(indSize*2);
-        frame.major[i]:SetHeight(indSize*2);
-        frame.major[i]:Hide();
-        frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-        frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
-        frame.major[i].text:Hide();
-        frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-        frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
-        frame.major[i].stack:Hide();
-    end
-end
-
-local function setupFrame(frame, secure, unit)
-    -- create visuals
-    secure:SetWidth(width+2);
-    frame:SetWidth(width+2);
-    frame.base = frame:CreateTexture(nil, "BACKGROUND");
-    frame.base:SetAllPoints();
-    frame.base:SetColorTexture(unpack(baseColor));
-    frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
-    frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
-    frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
-    frame.background:SetColorTexture(unpack(bgColor));
-    frame.health = frame:CreateTexture(nil, "BORDER");
-    frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
-    frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
-    frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
-    frame.health:SetVertexColor(unpack(healthColor));
-    frame.health:SetWidth(width);
-    frame.health.max = UnitHealthMax(unit);
-    frame.mana = frame:CreateTexture(nil, "BORDER");
-    frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
-    frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
-    frame.mana:SetColorTexture(1, 1, 1);
-    frame.mana:SetWidth(width);
-    frame.mana.max = UnitPowerMax(unit);
-    frame.shield = frame:CreateTexture(nil, "BORDER");
-    frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.shield:SetColorTexture(unpack(shieldColor));
-    frame.shield:Hide();
-    frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
-    frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
-    frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
-    frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
-    frame.shieldhl:Hide();
-    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
-    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
-    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
-    frame.healpred:SetColorTexture(unpack(healpredColor));
-    frame.healpred:Hide();
-    frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
-    frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
-    frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
-    frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
-    frame.healabsorb:Hide();
-    frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
-    frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
-    frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
-    frame.overlay:Hide();
-    frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
-    frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
-    frame.text:SetFont(STANDARD_TEXT_FONT, 13);
-    frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
-    frame.text:Hide();
-    setupIndicators(frame);
-    -- set attributes
-    secure:RegisterForClicks("AnyDown");
-    secure:SetAttribute("type1", "spell"); -- left click
-    secure:SetAttribute("type2", "spell"); -- right click
-    secure:SetAttribute("shift-type1", "spell"); -- shift left click
-    secure:SetAttribute("shift-type2", "spell"); -- shift right click
-    secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
-    secure:SetAttribute("alt-type2", "spell"); -- alt right click
-    secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
-    secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
-    secure:SetAttribute("spell1", "Holy Light");
-    secure:SetAttribute("spell2", "Bestow Faith");
-    secure:SetAttribute("shift-spell1", "Flash of Light");
-    secure:SetAttribute("shift-spell2", "Light of the Martyr");
-    secure:SetAttribute("ctrl-spell1", "Cleanse");
-    secure:SetAttribute("alt-spell2", "Lay on Hands");
-    secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
-    secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
-    -- rest give target and menu
-    secure:SetAttribute("*type1", "target");
-    secure:SetAttribute("*type2", "togglemenu");
-end
-
-local function initializeParty()
-    local secure = CreateFrame("Button", "OmaPartySecure0", CFrame, "SecureUnitButtonTemplate");
-    local frame = CreateFrame("Frame", "OmaParty0", CFrame);
-    local unit = "player";
-    secure:SetAttribute("unit", unit);
-    secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
-    secure:SetHeight(height+2);
-    frame.unit = unit;
-    frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
-    frame:SetHeight(height+2);
-    frame:SetScript("OnEvent", unitEvent);
-    frame:Hide();
-    setupFrame(frame, secure, unit);
-    RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
-    party[0] = {secure=secure, frame=frame};
-    for i = 1,4 do
-        local secure = CreateFrame("Button", "OmaPartySecure"..i, CFrame, "SecureUnitButtonTemplate");
-        local frame = CreateFrame("Frame", "OmaParty"..i, CFrame);
-        local unit = "party"..i;
-        secure:SetAttribute("unit", unit);
-        secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
-        secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
-        frame.unit = unit;
-        frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
-        frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
-        frame:SetScript("OnEvent", unitEvent);
-        frame:Hide();
-        setupFrame(frame, secure, unit);
-        RegisterUnitWatch(secure);
-        party[i] = {secure=secure, frame=frame};
-    end
-end
-
-local function initializeRaid()
-    local secure = CreateFrame("Button", "OmaRaidSecure1", CFrame, "SecureUnitButtonTemplate");
-    local frame = CreateFrame("Frame", "OmaRaid1", CFrame);
-    local unit = "raid1";
-    secure:SetAttribute("unit", unit);
-    secure:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
-    secure:SetHeight(height+2);
-    frame.unit = unit;
-    frame:SetPoint("TOPLEFT", CFrame, "TOPLEFT");
-    frame:SetHeight(height+2);
-    frame:SetScript("OnEvent", unitEvent);
-    frame:Hide();
-    setupFrame(frame, secure, unit);
-    RegisterUnitWatch(secure);
-    raid[1] = {secure=secure, frame=frame};
-    for y = 1,7 do
-        local i = y*5+1;
-        local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
-        local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
-        local unit = "raid"..i;
-        secure:SetAttribute("unit", unit);
-        secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
-        secure:SetHeight(height+2);
-        frame.unit = unit;
-        frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
-        frame:SetHeight(height+2);
-        frame:SetScript("OnEvent", unitEvent);
-        frame:Hide();
-        setupFrame(frame, secure, unit);
-        RegisterUnitWatch(secure);
-        raid[i] = {secure=secure, frame=frame};
-    end
-    for y = 0,7 do
-        for x = 1,4 do
-            local i = y*5+x+1;
-            local secure = CreateFrame("Button", "OmaRaidSecure"..i, CFrame, "SecureUnitButtonTemplate");
-            local frame = CreateFrame("Frame", "OmaRaid"..i, CFrame);
-            local unit = "raid"..i;
-            secure:SetAttribute("unit", unit);
-            secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
-            secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
-            frame.unit = unit;
-            frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
-            frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
-            frame:SetScript("OnEvent", unitEvent);
-            frame:Hide();
-            setupFrame(frame, secure, unit);
-            RegisterUnitWatch(secure);
-            raid[i] = {secure=secure, frame=frame};
-        end
-    end
-end
-
 local function initialize()
     CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
     CFrame:SetHeight((height+2)*8);
     CFrame:SetWidth((width+2)*5+1); -- extra pixel for shield overflow
-    initializeParty();
-    initializeRaid();
+    Frames.InitializeParty(CFrame, party, unitEvent);
+    Frames.InitializeRaid(CFrame, raid, unitEvent);
 end
 
 CFrame:RegisterEvent("PLAYER_LOGIN");
diff --git a/OmaRF/FrameInit.lua b/OmaRF/FrameInit.lua
new file mode 100644 (file)
index 0000000..9fb853d
--- /dev/null
@@ -0,0 +1,247 @@
+-- FrameInit.lua
+local _;
+local unpack, pairs, rawget = unpack, pairs, rawget;
+local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
+local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
+local SPELL_POWER_MANA = SPELL_POWER_MANA;
+
+local M = {};
+OmaFrames = M;
+
+-- configurable settings
+M.Positions = {"TOPRIGHT", "BOTTOMLEFT"};
+M.Width, M.Height = 80, 40;
+M.AnchorX, M.AnchorY = 0, -330;
+M.IndSize = 14;
+M.BaseColor = {0, 0, 0};
+M.BgColor = {0.7, 0.7, 0.7};
+M.HealthColor = {0.3, 0.3, 0.3};
+M.ShieldColor = {0, 0.7, 1};
+M.ShieldhlColor = {0.5, 0.8, 1};
+M.HealpredColor = {0.5, 0.6, 0.5};
+M.HealabsorbColor = {0.1, 0.1, 0.1};
+M.OverlayColorDispel = {1, 0.5, 0, 0.5};
+M.OverlayColorCharm = {0.8, 0, 1, 0.5};
+M.OverlayColorAlert = {1, 0, 0, 0.5};
+M.PowerColors = {
+    [SPELL_POWER_MANA] = {0, 0.5, 1},
+    [SPELL_POWER_RAGE] = {1, 0, 0},
+    [SPELL_POWER_FOCUS] = {1, 0.5, 0},
+    [SPELL_POWER_ENERGY] = {1, 0.8, 0},
+    [SPELL_POWER_RUNIC_POWER] = {0.9, 0, 0.1},
+};
+-- watch to not remove mana entry
+setmetatable(M.PowerColors, {__index = function(t) return rawget(t, SPELL_POWER_MANA) end});
+
+local positions = M.Positions;
+local width, height = M.Width, M.Height;
+local indSize = M.IndSize;
+local baseColor = M.BaseColor;
+local bgColor = M.BgColor;
+local healthColor = M.HealthColor;
+local shieldColor = M.ShieldColor;
+local shieldhlColor = M.ShieldhlColor;
+local healpredColor = M.HealpredColor;
+local healabsorbColor = M.HealabsorbColor;
+
+local function setupIndicators(frame)
+    frame.inds = CreateFrame("Frame", nil, frame);
+    frame.inds:SetAllPoints();
+    frame.inds:Hide();
+    for _, pos in pairs(positions) do
+        frame.inds[pos] = frame.inds:CreateTexture(nil, "OVERLAY");
+        frame.inds[pos]:SetPoint(pos, frame.inds, pos);
+        frame.inds[pos]:SetWidth(indSize);
+        frame.inds[pos]:SetHeight(indSize);
+        frame.inds[pos]:SetTexture("Interface\\AddOns\\OmaRF\\images\\rhomb");
+        frame.inds[pos]:SetVertexColor(1, 0, 0);
+        frame.inds[pos]:Hide();
+        frame.inds[pos].text = frame.inds:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+        frame.inds[pos].text:SetPoint("BOTTOMRIGHT", frame.inds[pos], "BOTTOMRIGHT");
+        frame.inds[pos].text:Hide();
+    end
+    frame.major = CreateFrame("Frame", nil, frame);
+    frame.major:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -indSize + 4);
+    frame.major:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT");
+    for i = 1,3 do
+        frame.major[i] = frame.major:CreateTexture(nil, "OVERLAY");
+        if i == 1 then
+            frame.major[i]:SetPoint("TOPLEFT", frame.major, "TOPLEFT");
+        else
+            frame.major[i]:SetPoint("TOPLEFT", frame.major[i-1], "TOPLEFT");
+        end
+        frame.major[i]:SetWidth(indSize*2);
+        frame.major[i]:SetHeight(indSize*2);
+        frame.major[i]:Hide();
+        frame.major[i].text = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+        frame.major[i].text:SetPoint("BOTTOMRIGHT", frame.major[i], "BOTTOMRIGHT");
+        frame.major[i].text:Hide();
+        frame.major[i].stack = frame.major:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+        frame.major[i].stack:SetPoint("TOPLEFT", frame.major[i], "TOPLEFT");
+        frame.major[i].stack:Hide();
+    end
+end
+
+local function setupFrame(frame, secure, unit)
+    -- create visuals
+    secure:SetWidth(width+2);
+    frame:SetWidth(width+2);
+    frame.base = frame:CreateTexture(nil, "BACKGROUND");
+    frame.base:SetAllPoints();
+    frame.base:SetColorTexture(unpack(baseColor));
+    frame.background = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
+    frame.background:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
+    frame.background:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
+    frame.background:SetColorTexture(unpack(bgColor));
+    frame.health = frame:CreateTexture(nil, "BORDER");
+    frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
+    frame.health:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
+    frame.health:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT", 0, 2);
+    frame.health:SetVertexColor(unpack(healthColor));
+    frame.health:SetWidth(width);
+    frame.health.max = UnitHealthMax(unit);
+    frame.mana = frame:CreateTexture(nil, "BORDER");
+    frame.mana:SetPoint("TOPLEFT", frame.background, "BOTTOMLEFT", 0, 2);
+    frame.mana:SetPoint("BOTTOMLEFT", frame.background, "BOTTOMLEFT");
+    frame.mana:SetColorTexture(1, 1, 1);
+    frame.mana:SetWidth(width);
+    frame.mana.max = UnitPowerMax(unit);
+    frame.shield = frame:CreateTexture(nil, "BORDER");
+    frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
+    frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
+    frame.shield:SetColorTexture(unpack(shieldColor));
+    frame.shield:Hide();
+    frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
+    frame.shieldhl:SetPoint("TOPLEFT", frame.background, "TOPRIGHT", -1, 0);
+    frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 1, 0);
+    frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
+    frame.shieldhl:Hide();
+    frame.healpred = frame:CreateTexture(nil, "ARTWORK");
+    frame.healpred:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
+    frame.healpred:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
+    frame.healpred:SetColorTexture(unpack(healpredColor));
+    frame.healpred:Hide();
+    frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
+    frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
+    frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
+    frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
+    frame.healabsorb:Hide();
+    frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
+    frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
+    frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
+    frame.overlay:Hide();
+    frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+    frame.name:SetPoint("CENTER", frame.background, "CENTER", 0, 11);
+    frame.text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+    frame.text:SetFont(STANDARD_TEXT_FONT, 13);
+    frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
+    frame.text:Hide();
+    setupIndicators(frame);
+    -- set attributes
+    secure:RegisterForClicks("AnyDown");
+    secure:SetAttribute("type1", "spell"); -- left click
+    secure:SetAttribute("type2", "spell"); -- right click
+    secure:SetAttribute("shift-type1", "spell"); -- shift left click
+    secure:SetAttribute("shift-type2", "spell"); -- shift right click
+    secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
+    secure:SetAttribute("alt-type2", "spell"); -- alt right click
+    secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
+    secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
+    secure:SetAttribute("spell1", "Holy Light");
+    secure:SetAttribute("spell2", "Bestow Faith");
+    secure:SetAttribute("shift-spell1", "Flash of Light");
+    secure:SetAttribute("shift-spell2", "Light of the Martyr");
+    secure:SetAttribute("ctrl-spell1", "Cleanse");
+    secure:SetAttribute("alt-spell2", "Lay on Hands");
+    secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
+    secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
+    -- rest give target and menu
+    secure:SetAttribute("*type1", "target");
+    secure:SetAttribute("*type2", "togglemenu");
+end
+
+function M.InitializeParty(parent, party, eventhandler)
+    local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate");
+    local frame = CreateFrame("Frame", "OmaParty0", parent);
+    local unit = "player";
+    secure:SetAttribute("unit", unit);
+    secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
+    secure:SetHeight(height+2);
+    frame.unit = unit;
+    frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
+    frame:SetHeight(height+2);
+    frame:SetScript("OnEvent", eventhandler);
+    frame:Hide();
+    setupFrame(frame, secure, unit);
+    RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
+    party[0] = {secure=secure, frame=frame};
+    for i = 1,4 do
+        local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate");
+        local frame = CreateFrame("Frame", "OmaParty"..i, parent);
+        local unit = "party"..i;
+        secure:SetAttribute("unit", unit);
+        secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
+        secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
+        frame.unit = unit;
+        frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
+        frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
+        frame:SetScript("OnEvent", unitEvent);
+        frame:Hide();
+        setupFrame(frame, secure, unit);
+        RegisterUnitWatch(secure);
+        party[i] = {secure=secure, frame=frame};
+    end
+end
+
+function M.InitializeRaid(parent, raid, eventhandler)
+    local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate");
+    local frame = CreateFrame("Frame", "OmaRaid1", parent);
+    local unit = "raid1";
+    secure:SetAttribute("unit", unit);
+    secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
+    secure:SetHeight(height+2);
+    frame.unit = unit;
+    frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
+    frame:SetHeight(height+2);
+    frame:SetScript("OnEvent", eventhandler);
+    frame:Hide();
+    setupFrame(frame, secure, unit);
+    RegisterUnitWatch(secure);
+    raid[1] = {secure=secure, frame=frame};
+    for y = 1,7 do
+        local i = y*5+1;
+        local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate");
+        local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
+        local unit = "raid"..i;
+        secure:SetAttribute("unit", unit);
+        secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
+        secure:SetHeight(height+2);
+        frame.unit = unit;
+        frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
+        frame:SetHeight(height+2);
+        frame:SetScript("OnEvent", unitEvent);
+        frame:Hide();
+        setupFrame(frame, secure, unit);
+        RegisterUnitWatch(secure);
+        raid[i] = {secure=secure, frame=frame};
+    end
+    for y = 0,7 do
+        for x = 1,4 do
+            local i = y*5+x+1;
+            local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate");
+            local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
+            local unit = "raid"..i;
+            secure:SetAttribute("unit", unit);
+            secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
+            secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
+            frame.unit = unit;
+            frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
+            frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
+            frame:SetScript("OnEvent", unitEvent);
+            frame:Hide();
+            setupFrame(frame, secure, unit);
+            RegisterUnitWatch(secure);
+            raid[i] = {secure=secure, frame=frame};
+        end
+    end
+end
index 8dd2ba9..8a5882c 100644 (file)
@@ -7,6 +7,9 @@ local UnitIsPlayer = UnitIsPlayer;
 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
 local CTimerAfter = C_Timer.After;
 
+local Frames = OmaFrames;
+local positions = Frames.Positions;
+
 local watchedAuras = {
     [53563] = "TOPRIGHT",
     [156910] = "TOPRIGHT",
@@ -30,9 +33,11 @@ local majorAuras = {
 
 local updaters = {};
 local updating = {};
-local positions = {"TOPRIGHT", "BOTTOMLEFT"};
 local auraFilters = {"HELPFUL", "HARMFUL"};
 
+local M = {};
+OmaIndicators = M;
+
 local function remaining(text, expires, current)
     if expires == 0 then
         text:SetText("");
@@ -74,7 +79,7 @@ local function updateIndicators(frame, unit)
     end
 end
 
-function OmaCheckIndicators(frame, unit)
+function M.CheckIndicators(frame, unit)
     for _, pos in pairs(positions) do
         frame.inds[pos].expires = nil;
         frame.inds[pos]:Hide();
index d5ed2ce..2ba266c 100644 (file)
@@ -5,6 +5,7 @@
 ## Notes: Customization to the standard raid frames
 ## SavedVariables: OmaRFDB
 
+FrameInit.lua
 Indicators.lua
 CFrame.lua
 PlayerFrameHooks.lua