updateState(button, slot);
updateCount(button, slot);
updateGlow(button, slot);
- if not IsConsumableAction(slot) and not IsStackableAction(slot) then
+ if not button.notext and not IsConsumableAction(slot) and not IsStackableAction(slot) then
button.text:SetText(ssub(GetActionText(slot) or "", 1, 4));
button.text:Show();
end
secure.text = secure:CreateFontString(nil, "OVERLAY", "NumberFontNormal");
secure.text:SetPoint("BOTTOMLEFT", secure, "BOTTOMLEFT", 2, -1);
secure.text:Hide();
+ secure.notext = config.notext;
secure.cd = CreateFrame("Cooldown", "OmaBTCD"..slot, secure, "CooldownFrameTemplate");
secure.cd:SetAllPoints();
secure:SetAttribute("type", "action");
local function initialize()
local _, class = UnitClass("player");
local name, realm = UnitFullName("player");
+ if class == "MAGE" then
+ settings.Oma1.x = 750;
+ settings.Oma1.y = 386;
+ settings.Oma1.columns = 12;
+ settings.Oma1.size = 34;
+ settings.Oma1.notext = true;
+ settings.Oma2.x = 580;
+ settings.Oma2.y = 300;
+ end
ActionBars:SetFrameStrata("LOW");
ActionBars:SetPoint("BOTTOMLEFT");
ActionBars:SetWidth(1);