local name, icon, startTime, endTime, noInterrupt, id;
if channeling then
name, _, _, icon, startTime, endTime, _, noInterrupt = UnitChannelInfo(unit);
+ if not startTime or not endTime then return nil end
bar.channeling = true;
bar.cast.color = channelingColor;
else
_, _, name, icon, startTime, endTime, _, _, noInterrupt, id = UnitCastingInfo(unit);
+ if not startTime or not endTime then return nil end
bar.channeling = nil;
bar.cast.color = castingColor;
end
- if not startTime or not endTime then return nil end
bar.startTime = startTime / 1000;
bar.endTime = endTime / 1000;
-- don't show samwise for non-existent icons
["UNIT_SPELLCAST_START"] = function(bar, unit)
startCast(bar, unit);
end,
+ ["PLAYER_TARGET_CHANGED"] = function(bar)
+ bar:Hide();
+ if not startCast(bar, bar.unit) then
+ startCast(bar, bar.unit, true);
+ end
+ end,
["UNIT_SPELLCAST_CHANNEL_START"] = function(bar, unit)
startCast(bar, unit, true);
end,
if unit == bar.unit or (bar.unit == "player" and unit == "vehicle") then
--print(unit, event)
events[event](bar, unit);
+ elseif event == "PLAYER_TARGET_CHANGED" then
+ events[event](bar);
end
end
bar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE");
bar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE");
bar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE");
+ if bar.unit == "target" then bar:RegisterEvent("PLAYER_TARGET_CHANGED") end
bar:SetScript("OnUpdate", onUpdate);
-- trigger initial check
if not startCast(bar, bar.unit) then