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aa489f6 - Remove unused MoveAnything compatibility code
author
Aleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sun, 25 Mar 2018 17:06:46 +0000
committer
Aleksi Blinnikka <aleksi.blinnikka@gmail.com>
Sun, 25 Mar 2018 17:06:46 +0000
OmaUF/Auras.lua
patch
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blob
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history
OmaUF/BossFrames.lua
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blob
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OmaUF/CastBar.lua
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blob
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OmaUF/Events.lua
patch
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blob
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OmaUF/PetFrame.lua
patch
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blob
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history
OmaUF/PlayerFrame.lua
patch
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blob
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history
OmaUF/Settings.lua
patch
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blob
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history
OmaUF/TargetFrame.lua
patch
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blob
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history
OmaUF/UnitFrames.lua
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history
diff --git
a/OmaUF/Auras.lua
b/OmaUF/Auras.lua
index
5e6de47
..
0341a4d
100644
(file)
--- a/
OmaUF/Auras.lua
+++ b/
OmaUF/Auras.lua
@@
-29,10
+29,6
@@
local function hideTooltip(frame)
frame:SetScript("OnUpdate", nil);
end
frame:SetScript("OnUpdate", nil);
end
-function M.UpdateAuraTooltips()
- GameTooltip = _G["GameTooltip"];
-end
-
local function createAura(parent, prev, anchor, name, unit)
local aura = CreateFrame("Frame", name, parent);
aura:SetPoint("TOPLEFT", prev, anchor);
local function createAura(parent, prev, anchor, name, unit)
local aura = CreateFrame("Frame", name, parent);
aura:SetPoint("TOPLEFT", prev, anchor);
diff --git
a/OmaUF/BossFrames.lua
b/OmaUF/BossFrames.lua
index
1b607ca
..
3e74dec
100644
(file)
--- a/
OmaUF/BossFrames.lua
+++ b/
OmaUF/BossFrames.lua
@@
-17,7
+17,6
@@
local bgColor = Settings.BgColor;
local healthColor = Settings.HealthColor;
local shieldColor = Settings.ShieldColor;
local shieldhlColor = Settings.ShieldhlColor;
local healthColor = Settings.HealthColor;
local shieldColor = Settings.ShieldColor;
local shieldhlColor = Settings.ShieldhlColor;
-local healabsorbColor = Settings.HealabsorbColor;
local width, height = Settings.Boss.Width, Settings.Boss.Height;
local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
-- placeholders with visible values when error happens
local width, height = Settings.Boss.Width, Settings.Boss.Height;
local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
-- placeholders with visible values when error happens
@@
-50,11
+49,6
@@
local function hideTooltip(secure)
GameTooltip:FadeOut();
end
GameTooltip:FadeOut();
end
-function OmaUnitFrames.UpdateBossTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
local function bossEvent(self)
-- INSTANCE_ENCOUNTER_ENGAGE_UNIT only
for unit, frame in pairs(self.frames) do
local function bossEvent(self)
-- INSTANCE_ENCOUNTER_ENGAGE_UNIT only
for unit, frame in pairs(self.frames) do
@@
-123,11
+117,6
@@
local function createFrame(framename, securename, parent, unit, anchorX, anchorY
frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
frame.name.count = 10;
frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
frame.name.count = 10;
diff --git
a/OmaUF/CastBar.lua
b/OmaUF/CastBar.lua
index
174789e
..
8da7d22
100644
(file)
--- a/
OmaUF/CastBar.lua
+++ b/
OmaUF/CastBar.lua
@@
-15,7
+15,6
@@
local channelingColor = {0.32, 0.3, 1};
local M = {};
OmaUFCastBar = M;
local M = {};
OmaUFCastBar = M;
--- TODO trade skill bar updates as well, check Quartz modules/Tradeskill.lua
local function onUpdate(bar)
if not bar:IsShown() then return end
local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
local function onUpdate(bar)
if not bar:IsShown() then return end
local width = bar.icon:IsShown() and bar.cast.width or bar.cast.width; -- TODO fullwidth
diff --git
a/OmaUF/Events.lua
b/OmaUF/Events.lua
index
59b8592
..
d8cc7af
100644
(file)
--- a/
OmaUF/Events.lua
+++ b/
OmaUF/Events.lua
@@
-10,7
+10,6
@@
local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
-local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
local UnitLevel, UnitClassification = UnitLevel, UnitClassification;
local UnitAffectingCombat, IsResting = UnitAffectingCombat, IsResting;
local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
local UnitLevel, UnitClassification = UnitLevel, UnitClassification;
local UnitAffectingCombat, IsResting = UnitAffectingCombat, IsResting;
@@
-50,9
+49,6
@@
function M.RegisterUnitEvents(frame)
if frame.shield then
frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
end
if frame.shield then
frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
end
- if frame.healabsorb then
- frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
- end
if frame.auras then
frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
end
if frame.auras then
frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
end
@@
-166,20
+162,8
@@
local function updateShield(frame, unit)
end
end
end
end
-local function updateHealAbsorb(frame, unit)
- local absorb = UnitGetTotalHealAbsorbs(unit) or 0;
- if absorb > 0 then
- local space = frame.health:GetWidth();
- absorb = (absorb / frame.health.max) * frame.width;
- frame.healabsorb:SetWidth(min(space, absorb));
- frame.healabsorb:Show();
- else
- frame.healabsorb:Hide();
- end
-end
-
local function updateAuras(frame, unit)
local function updateAuras(frame, unit)
- if frame.auras then updateAuraFrames(frame, unit) end
+ updateAuraFrames(frame, unit);
end
local function updateAggro(frame, unit)
end
local function updateAggro(frame, unit)
@@
-332,7
+316,6
@@
local eventFuncs = {
updateHealth(frame, frame.displayed);
updateHealthText(frame, frame.displayed);
if frame.shield then updateShield(frame, frame.displayed) end
updateHealth(frame, frame.displayed);
updateHealthText(frame, frame.displayed);
if frame.shield then updateShield(frame, frame.displayed) end
- if frame.healabsorb then updateHealAbsorb(frame, frame.displayed) end
end,
["UNIT_POWER"] = function(frame)
updatePower(frame, frame.displayed);
end,
["UNIT_POWER"] = function(frame)
updatePower(frame, frame.displayed);
@@
-344,9
+327,6
@@
local eventFuncs = {
["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
updateShield(frame, frame.displayed);
end,
["UNIT_ABSORB_AMOUNT_CHANGED"] = function(frame)
updateShield(frame, frame.displayed);
end,
- ["UNIT_HEAL_ABSORB_AMOUNT_CHANGED"] = function(frame)
- updateHealAbsorb(frame, frame.displayed);
- end,
["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
updateAggro(frame, frame.displayed);
end,
["UNIT_THREAT_SITUATION_UPDATE"] = function(frame)
updateAggro(frame, frame.displayed);
end,
@@
-355,7
+335,6
@@
local eventFuncs = {
updateHealth(frame, frame.displayed);
updateHealthText(frame, frame.displayed);
if frame.shield then updateShield(frame, frame.displayed) end
updateHealth(frame, frame.displayed);
updateHealthText(frame, frame.displayed);
if frame.shield then updateShield(frame, frame.displayed) end
- if frame.healabsorb then updateHealAbsorb(frame, frame.displayed) end
end,
["UNIT_MAXPOWER"] = function(frame)
updateMaxPower(frame, frame.displayed);
end,
["UNIT_MAXPOWER"] = function(frame)
updateMaxPower(frame, frame.displayed);
@@
-421,7
+400,6
@@
local eventFuncs = {
end
if frame.auras then updateAuras(frame, frame.displayed) end
if frame.shield then updateShield(frame, frame.displayed) end
end
if frame.auras then updateAuras(frame, frame.displayed) end
if frame.shield then updateShield(frame, frame.displayed) end
- if frame.healabsorb then updateHealAbsorb(frame, frame.displayed) end
if frame.name then updateName(frame, frame.displayed) end
if frame.level then updateLevelText(frame, frame.unit) end
if frame.status then updateStatus(frame, frame.unit) end
if frame.name then updateName(frame, frame.displayed) end
if frame.level then updateLevelText(frame, frame.unit) end
if frame.status then updateStatus(frame, frame.unit) end
diff --git
a/OmaUF/PetFrame.lua
b/OmaUF/PetFrame.lua
index
67d433b
..
93da251
100644
(file)
--- a/
OmaUF/PetFrame.lua
+++ b/
OmaUF/PetFrame.lua
@@
-52,11
+52,6
@@
local vehicletoggle = [=[
end
]=]
end
]=]
-function OmaUnitFrames.UpdatePetTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
function OmaUnitFrames.InitializePet(parent)
attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
function OmaUnitFrames.InitializePet(parent)
attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
diff --git
a/OmaUF/PlayerFrame.lua
b/OmaUF/PlayerFrame.lua
index
38f19cf
..
27b2599
100644
(file)
--- a/
OmaUF/PlayerFrame.lua
+++ b/
OmaUF/PlayerFrame.lua
@@
-61,11
+61,6
@@
local vehicletoggle = [=[
end
]=]
end
]=]
-function OmaUnitFrames.UpdatePlayerTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
function OmaUnitFrames.InitializePlayer(parent)
attributes = Settings.Character.Clickheal;
function OmaUnitFrames.InitializePlayer(parent)
attributes = Settings.Character.Clickheal;
diff --git
a/OmaUF/Settings.lua
b/OmaUF/Settings.lua
index
7059cfa
..
d58f2f3
100644
(file)
--- a/
OmaUF/Settings.lua
+++ b/
OmaUF/Settings.lua
@@
-87,7
+87,6
@@
local settings = {
ShieldColor = {0.1, 0.8, 1},
ShieldhlColor = {0.5, 0.8, 1},
HealpredColor = {0.5, 0.6, 0.5},
ShieldColor = {0.1, 0.8, 1},
ShieldhlColor = {0.5, 0.8, 1},
HealpredColor = {0.5, 0.6, 0.5},
- HealabsorbColor = {0.1, 0.1, 0.1},
PowerColors = {
[PowerTypeMana] = {0, 0.5, 1},
[PowerTypeRage] = {1, 0, 0},
PowerColors = {
[PowerTypeMana] = {0, 0.5, 1},
[PowerTypeRage] = {1, 0, 0},
diff --git
a/OmaUF/TargetFrame.lua
b/OmaUF/TargetFrame.lua
index
1c0893e
..
c5e1079
100644
(file)
--- a/
OmaUF/TargetFrame.lua
+++ b/
OmaUF/TargetFrame.lua
@@
-50,11
+50,6
@@
local function hideTooltip(secure)
GameTooltip:FadeOut();
end
GameTooltip:FadeOut();
end
-function OmaUnitFrames.UpdateTargetTooltips()
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
-end
-
function OmaUnitFrames.InitializeTarget(parent)
attributes = Settings.Character.Clickheal;
function OmaUnitFrames.InitializeTarget(parent)
attributes = Settings.Character.Clickheal;
diff --git
a/OmaUF/UnitFrames.lua
b/OmaUF/UnitFrames.lua
index
89cfa4a
..
1fd993d
100644
(file)
--- a/
OmaUF/UnitFrames.lua
+++ b/
OmaUF/UnitFrames.lua
@@
-2,9
+2,6
@@
local _;
local pairs = pairs;
local InCombatLockdown = InCombatLockdown;
local _;
local pairs = pairs;
local InCombatLockdown = InCombatLockdown;
-local CTimerAfter = C_Timer.After;
-
-local updateAuraTooltips = OmaUFAuras.UpdateAuraTooltips;
local UnitFrames = CreateFrame("Frame", "OmaUnitFrame", UIParent);
local UnitFrames = CreateFrame("Frame", "OmaUnitFrame", UIParent);
@@
-63,7
+60,6
@@
local hiddenFrame = CreateFrame("Frame");
hiddenFrame:Hide();
local arenaHidden = false;
local function hideArenaFrames()
hiddenFrame:Hide();
local arenaHidden = false;
local function hideArenaFrames()
- -- not run if /reload happens in combat, may cause problems?
if not arenaHidden and not InCombatLockdown() then
arenaHidden = true;
ArenaEnemyFrames:UnregisterAllEvents();
if not arenaHidden and not InCombatLockdown() then
arenaHidden = true;
ArenaEnemyFrames:UnregisterAllEvents();
@@
-74,22
+70,10
@@
local function hideArenaFrames()
end
end
end
end
-local function updateTooltipFuncs()
- -- let MoveAnything hook these to anchor tooltip elsewhere
- M.UpdatePlayerTooltips();
- M.UpdatePetTooltips();
- M.UpdateTargetTooltips();
- M.UpdateBossTooltips();
- updateAuraTooltips();
-end
-
UnitFrames:RegisterEvent("PLAYER_LOGIN");
UnitFrames:RegisterEvent("PLAYER_LOGIN");
-UnitFrames:RegisterEvent("PLAYER_ENTERING_WORLD");
UnitFrames:RegisterEvent("ADDON_LOADED");
UnitFrames:SetScript("OnEvent", function(self, event, addon)
UnitFrames:RegisterEvent("ADDON_LOADED");
UnitFrames:SetScript("OnEvent", function(self, event, addon)
- if event == "PLAYER_ENTERING_WORLD" then
- CTimerAfter(0.01, updateTooltipFuncs);
- elseif event == "ADDON_LOADED" and addon == "Blizzard_ArenaUI" then
+ if event == "ADDON_LOADED" and addon == "Blizzard_ArenaUI" then
hideArenaFrames();
elseif event == "PLAYER_LOGIN" then
OmaUFLoadChar();
hideArenaFrames();
elseif event == "PLAYER_LOGIN" then
OmaUFLoadChar();