+-- Indicators.lua
+local pairs, ipairs = pairs, ipairs;
+local GetTime = GetTime;
+local UnitAura = UnitAura;
+local UnitIsPlayer = UnitIsPlayer;
+local CTimerAfter = C_Timer.After;
+
+local watchedAuras = {
+ [53563] = "TOPRIGHT",
+ [156910] = "TOPRIGHT",
+ [200025] = "TOPRIGHT",
+ [200654] = "BOTTOMLEFT",
+};
+local majorAuras = {
+ ["Psychic Assault"] = true,
+ ["Everburning Flames"] = true,
+ ["Corrupt"] = true,
+ ["Sleep Canister"] = true,
+ ["Misery"] = true,
+ ["Necrotic Embrace"] = true,
+ ["Fulminating Pulse"] = true,
+ ["Chilled Blood"] = true,
+ ["Soulblight"] = true,
+ ["Soulburst"] = true,
+ ["Soulbomb"] = true,
+ ["Aqua Bomb"] = true,
+};
+
+local updaters = {};
+local positions = {"TOPRIGHT", "BOTTOMLEFT"};
+local auraFilters = {"HELPFUL", "HARMFUL"};
+
+-- TODO text
+--[[local function remaining(expires, current)
+ if expires == 0 then return "" end
+ local remain = expires - current;
+ if remain > 60 then
+ return format("%dm", ceil(remain/60));
+ end
+ return floor(remain+0.5);
+end]]
+
+--[[local function updateIndicators(frame, unit)
+ if not frame:IsShown() then
+ return;
+ elseif not UnitIsConnected(unit) or UnitIsDeadOrGhost(unit) then
+ if frame.inds:IsShown() then frame.inds:Hide() end
+ return;
+ elseif not frame.inds:IsShown() then
+ frame.inds:Show();
+ end
+
+ local current = GetTime();
+ for pos, ind in pairs(frame.inds) do
+ if ind.expires ~= nil then
+ if OmaRF.db.profile.indicators[pos].showText then
+ ind.text:SetText(remaining(ind.expires, current));
+ end
+ else
+ if ind.icon:IsShown() then ind.icon:Hide() end
+ if ind.text:IsShown() then ind.text:Hide() end
+ end
+ end
+ for _, ind in ipairs(frame.majorInds) do
+ if ind.expires ~= nil then
+ ind.expireText:SetText(remaining(ind.expires, current));
+ else
+ if ind.icon:IsShown() then ind.icon:Hide() end
+ if ind.expireText:IsShown() then ind.expireText:Hide() end
+ if ind.stackText:IsShown() then ind.stackText:Hide() end
+ end
+ end
+end]]
+
+--local function showIndicator(ind, caster, expires, current, config)
+local function showIndicator(ind, caster)
+ --if not config.mine or UnitIsPlayer(caster) then
+ if UnitIsPlayer(caster) then
+ --if config.showIcon and not ind:IsShown() then
+ if not ind:IsShown() then
+ ind:Show();
+ end
+ --ind.expires = expires;
+ --[[if config.showText then
+ ind.text:SetText(remaining(expires, current));
+ if not ind.text:IsShown() then ind.text:Show() end
+ end]]
+ end
+end
+
+function OmaCheckIndicators(frame, unit)
+ for _, pos in pairs(positions) do
+ --ind.expires = nil;
+ if frame.inds[pos]:IsShown() then frame.inds[pos]:Hide() end
+ end
+ for i = 1,3 do
+ --ind.expires = nil;
+ if frame.major[1]:IsShown() then frame.major[1]:Hide() end
+ end
+ frame.showInds = false;
+ frame.showMajors = false;
+
+ local name, icon, count, expires, caster, id;
+ local majorPos = 1;
+ local current = GetTime();
+ for _, filter in ipairs(auraFilters) do
+ local i = 1;
+ while true do
+ name, _, icon, count, _, _, expires, caster, _, _, id = UnitAura(unit, i, filter);
+ if not id then break end
+ local pos = watchedAuras[id] or watchedAuras[name];
+ if pos then
+ frame.showInds = true;
+ if UnitIsPlayer(caster) and not frame.inds[pos]:IsShown() then
+ frame.inds[pos]:Show();
+ end
+ end
+ if (majorAuras[id] or majorAuras[name]) and majorPos <= 3 then
+ frame.major[majorPos]:SetTexture(icon);
+ frame.major[majorPos]:Show();
+ frame.showMajors = true;
+ majorPos = majorPos + 1;
+ end
+ i = i + 1;
+ end
+ end
+ if frame.showInds then
+ if not frame.inds:IsShown() then frame.inds:Show() end
+ -- create a function for updating the indicator each second
+ --[[local func = updaters[frame];
+ if not func then
+ func = function() updateIndicators(frame, unit) end;
+ updaters[frame] = func;
+ end
+ CTimerAfter(1, func);]]
+ elseif frame.inds:IsShown() then
+ frame.inds:Hide();
+ end
+ if frame.showMajors then
+ if not frame.major:IsShown() then frame.major:Show() end
+ elseif frame.major:IsShown() then
+ frame.major:Hide();
+ end
+end
+