d180f82 - Add customizable settings, remove extra code
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Wed, 24 Jan 2018 01:23:45 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Wed, 24 Jan 2018 01:23:45 +0000
52 files changed:
OmaRF/Core.lua [deleted file]
OmaRF/Events.lua [moved from OmaRF/CFrame.lua with 84% similarity]
OmaRF/Indicators.lua
OmaRF/OmaRF.toc
OmaRF/RaidFrame.lua [moved from OmaRF/FrameInit.lua with 65% similarity]
OmaRF/Settings.lua [new file with mode: 0644]
OmaRF/embeds.xml [deleted file]
OmaRF/libs/AceDB-3.0/AceDB-3.0.lua [deleted file]
OmaRF/libs/AceDB-3.0/AceDB-3.0.xml [deleted file]
OmaRF/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua [deleted file]
OmaRF/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml [deleted file]
OmaRF/libs/LibStub/LibStub.lua [deleted file]
OmaRF/libs/LibStub/LibStub.toc [deleted file]
OmaRFConfig/IndicatorsConfig.lua [deleted file]
OmaRFConfig/OmaRFConfig.toc [deleted file]
OmaRFConfig/embeds.xml [deleted file]
OmaRFConfig/libs/AceConfig-3.0/AceConfig-3.0.lua [deleted file]
OmaRFConfig/libs/AceConfig-3.0/AceConfig-3.0.xml [deleted file]
OmaRFConfig/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua [deleted file]
OmaRFConfig/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml [deleted file]
OmaRFConfig/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua [deleted file]
OmaRFConfig/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml [deleted file]
OmaRFConfig/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua [deleted file]
OmaRFConfig/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml [deleted file]
OmaRFConfig/libs/AceGUI-3.0/AceGUI-3.0.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/AceGUI-3.0.xml [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua [deleted file]
OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua [deleted file]
OmaRFConfig/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua [deleted file]
OmaRFConfig/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml [deleted file]
OmaRFConfig/libs/LibStub/LibStub.lua [deleted file]
OmaRFConfig/libs/LibStub/LibStub.toc [deleted file]

diff --git a/OmaRF/Core.lua b/OmaRF/Core.lua
deleted file mode 100644 (file)
index e0ecbd1..0000000
+++ /dev/null
@@ -1,103 +0,0 @@
-local unpack, wipe, next, pairs, ipairs = unpack, wipe, next, pairs, ipairs;
-
-OmaRF = CreateFrame("Frame");
-
-OmaRF.normalBarColor = CreateColor(0.3, 0.3, 0.3);
-OmaRF.dispelBarColor = CreateColor(1, 0.5, 0);
-OmaRF.normalBackColor = {0.7, 0.7, 0.7};
-OmaRF.dispelBackColor = {0.5, 0.2, 0};
-OmaRF.positions = {
-    "TOPLEFT", "TOPRIGHT", "CENTER", "BOTTOMLEFT", "BOTTOMRIGHT"
-};
-OmaRF.running = false;
-OmaRF.ooc_queue = {};
-
-local defaults = {
-    profile = {
-        enabled = true,
-        majorAuras = {
-            auras = {"Aqua Bomb"},
-            max = 3;
-            iconSize = 24,
-            textSize = 10,
-        },
-        indicators = {
-            ['**'] = {
-                auras = {},
-                textSize = 10,
-                textColor = {1, 1, 1, 1},
-                mine = false,
-                stack = true,
-                showText = true,
-                showIcon = true,
-                useDefaultIcon = true,
-                iconSize = 10,
-                iconColor = {1, 1, 1, 1},
-            },
-        },
-    }
-};
-
-function OmaRF:OnInitialize()
-    self.db = LibStub("AceDB-3.0"):New("OmaRFDB", defaults);
-    self.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig");
-    self.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig");
-    self.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig");
-end
-
-function OmaRF:OnEnable()
-    self:RefreshConfig();
-end
-
-function OmaRF:OnDisable()
-    self.running = false;
-    self.frameBase:Hide();
-end
-
-local function onEvent(self, event, ...)
-    if event == "PLAYER_REGEN_ENABLED" then
-        for _, t in pairs(self.ooc_queue) do
-            t.func(unpack(t.args));
-        end
-        if next(self.ooc_queue) ~= nil then
-            wipe(self.ooc_queue);
-        end
-    elseif event == "PLAYER_LOGIN" then
-        self:OnEnable();
-    elseif event == "ADDON_LOADED" then
-        self:OnInitialize();
-    end
-end
-
-SLASH_OMARF1 = "/omarf";
-function SlashCmdList.OMARF(msg, editBox)
-    local loaded, finished = IsAddOnLoaded("OmaRFConfig");
-    if not loaded then
-        local loaded, reason = LoadAddOn("OmaRFConfig");
-        if not loaded then
-            if reason == "DISABLED" then
-                print("OmaRFConfig is disabled");
-            elseif reason == "MISSING" then
-                print("OmaRFConfig is missing");
-            elseif reason == "CORRUPT" then
-                print("OmaRFConfig is corrupt");
-            elseif reason == "INCOMPATIBLE" then
-                print("OmaRFConfig is incompatible");
-            elseif reason == "INTERFACE_VERSION" then
-                print("OmaRFConfig has wrong interface version");
-            end
-            return;
-        end
-    elseif not finished then
-        -- slash command sent again when loading process is in progress
-        return;
-    end
-
-    InterfaceOptionsFrame_OpenToCategory(OmaRF.optionsFrames.Profile);
-    InterfaceOptionsFrame_OpenToCategory(OmaRF.optionsFrames.Indicators);
-end
-
-OmaRF:RegisterEvent("ADDON_LOADED");
-OmaRF:RegisterEvent("PLAYER_LOGIN");
-OmaRF:RegisterEvent("PLAYER_REGEN_ENABLED");
-OmaRF:SetScript("OnEvent", onEvent);
similarity index 84%
rename from OmaRF/CFrame.lua
rename to OmaRF/Events.lua
index 1273367..4316a82 100644 (file)
@@ -1,41 +1,54 @@
--- CFrame.lua
+-- Events.lua
 local _;
-local unpack, pairs, ipairs = unpack, pairs, ipairs;
+local unpack = unpack;
 local ssub = string.sub;
 local min = math.min;
 local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
 local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
 local UnitPower, UnitPowerMax, UnitPowerType = UnitPower, UnitPowerMax, UnitPowerType;
 local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
-local UnitInParty, UnitInRaid = UnitInParty, UnitInRaid;
 local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
 local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
 local UnitHasIncomingResurrection = UnitHasIncomingResurrection;
 local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
-local IsInGroup, IsInRaid = IsInGroup, IsInRaid;
 local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
 local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
-local CTimerAfter = C_Timer.After;
 local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
 
-local Frames = OmaFrames;
-local registerEvents = OmaFrames.RegisterEvents;
-local Indicators = OmaIndicators;
-local checkIndicators = Indicators.CheckIndicators;
+local checkIndicators = OmaRFIndicators.CheckIndicators;
 
-local CFrame = CreateFrame("Frame", "OmaCFrame", UIParent);
-local party = {};
-local raid = {};
-local updaters = {};
+local Settings = OmaRFSettings;
+local width = Settings.Character.Width;
+local baseColor = Settings.BaseColor;
+local overlayColorDispel = Settings.OverlayColorDispel;
+local overlayColorCharm = Settings.OverlayColorCharm;
+local overlayColorAlert = Settings.OverlayColorAlert;
+local powerColors = Settings.PowerColors;
 
-local width, height = Frames.Width, Frames.Height;
-local anchorX, anchorY = Frames.AnchorX, Frames.AnchorY;
-local baseColor = Frames.BaseColor;
-local overlayColorDispel = Frames.OverlayColorDispel;
-local overlayColorCharm = Frames.OverlayColorCharm;
-local overlayColorAlert = Frames.OverlayColorAlert;
-local powerColors = Frames.PowerColors;
+local M = {};
+OmaRFEvents = M;
+function M.RegisterEvents(frame)
+    -- events are taken from FrameXML/CompactUnitFrame.lua
+    -- TODO ready check support, raid marker support,
+    -- player flags support (/afk, /dnd)
+    local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
+    frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
+    frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
+    frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed);
+end
+local registerEvents = M.RegisterEvents;
 
 local function updateHealth(frame, unit)
     local current, max = UnitHealth(unit), frame.health.max;
@@ -309,6 +322,7 @@ local eventFuncs = {
         updateHealPred(frame, frame.displayed);
         updateHealAbsorb(frame, frame.displayed);
         updatePowerColor(frame, frame.displayed);
+        updateIncomingRes(frame, frame.unit);
         updateAggro(frame, frame.displayed);
         updateName(frame, frame.displayed);
         updateRole(frame, frame.unit);
@@ -320,32 +334,6 @@ eventFuncs["UNIT_ENTERED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
 eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
---local function unitEvent(self, event, ...)
-local function unitEvent(self, event)
-    --local arg1, arg2, arg3, arg4 = ...;
+function M.UnitEvent(self, event)
     eventFuncs[event](self);
 end
-
-local function initialize()
-    CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
-    CFrame:SetHeight((height+2)*8);
-    CFrame:SetWidth((width+2)*5+1); -- extra pixel for shield overflow
-    Frames.InitializeParty(CFrame, party, unitEvent);
-    Frames.InitializeRaid(CFrame, raid, unitEvent);
-end
-
-CFrame:RegisterEvent("ADDON_LOADED");
-CFrame:RegisterEvent("PLAYER_LOGIN");
-CFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
-CFrame:RegisterEvent("GROUP_ROSTER_UPDATE");
-CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
-CFrame:SetScript("OnEvent", function(self, event, ...)
-    if event == "GROUP_ROSTER_UPDATE" or event == "PLAYER_REGEN_ENABLED" or
-       event == "PLAYER_ENTERING_WORLD" then
-        --updateGroup();
-    elseif event == "PLAYER_LOGIN" then
-        initialize();
-    elseif event == "ADDON_LOADED" then
-        -- loaded
-    end
-end);
index b3ad0ef..fbf9817 100644 (file)
@@ -6,36 +6,17 @@ local UnitAura = UnitAura;
 local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
 local CTimerAfter = C_Timer.After;
 
-local Frames = OmaFrames;
-local positions = Frames.Positions;
-
-local watchedAuras = {
-    [53563] = "TOPRIGHT",
-    [156910] = "TOPRIGHT",
-    [200025] = "TOPRIGHT",
-    [200654] = "BOTTOMLEFT",
-};
-local majorAuras = {
-    ["Psychic Assault"] = true,
-    ["Everburning Flames"] = true,
-    ["Corrupt"] = true,
-    ["Sleep Canister"] = true,
-    ["Misery"] = true,
-    ["Necrotic Embrace"] = true,
-    ["Fulminating Pulse"] = true,
-    ["Chilled Blood"] = true,
-    ["Soulblight"] = true,
-    ["Soulburst"] = true,
-    ["Soulbomb"] = true,
-    ["Aqua Bomb"] = true,
-};
+local Settings = OmaRFSettings;
+local positions = Settings.Positions;
+local watchedAuras = Settings.Character["WatchedAuras"];
+local majorAuras = Settings.MajorAuras;
 
 local updaters = {};
 local updating = {};
 local auraFilters = {"HELPFUL", "HARMFUL"};
 
 local M = {};
-OmaIndicators = M;
+OmaRFIndicators = M;
 
 local function remaining(text, expires, current)
     if expires == 0 then
index 2ba266c..c577c0e 100644 (file)
@@ -2,10 +2,10 @@
 ## Title: Oma Raid Frame
 ## Version: 1.0
 ## Author: schyrio
-## Notes: Customization to the standard raid frames
-## SavedVariables: OmaRFDB
+## Notes: My raid frames
 
-FrameInit.lua
+Settings.lua
 Indicators.lua
-CFrame.lua
+Events.lua
+RaidFrame.lua
 PlayerFrameHooks.lua
similarity index 65%
rename from OmaRF/FrameInit.lua
rename to OmaRF/RaidFrame.lua
index 510751e..31ef192 100644 (file)
@@ -1,55 +1,36 @@
--- FrameInit.lua
+-- RaidFrame.lua
 local _;
 local unpack, pairs, rawget = unpack, pairs, rawget;
 local format = string.format;
 local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
 local UnitInRange = UnitInRange;
 local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
-local PowerTypeMana = Enum.PowerType.Mana;
-local PowerTypeRage = Enum.PowerType.Rage;
-local PowerTypeFocus = Enum.PowerType.Focus;
-local PowerTypeEnergy = Enum.PowerType.Energy;
-local PowerTypeRunic = Enum.PowerType.RunicPower;
+local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
 
-local unitEvent = nil;
+local registerEvents = OmaRFEvents.RegisterEvents;
+local unitEvent = OmaRFEvents.UnitEvent;
 
-local M = {};
-OmaFrames = M;
+local Settings = OmaRFSettings;
+local positions = Settings.Positions;
+local width, height = Settings.Character.Width, Settings.Character.Height;
+local anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+local indSize = Settings.IndSize;
+local baseColor = Settings.BaseColor;
+local bgColor = Settings.BgColor;
+local healthColor = Settings.HealthColor;
+local shieldColor = Settings.ShieldColor;
+local shieldhlColor = Settings.ShieldhlColor;
+local healpredColor = Settings.HealpredColor;
+local healabsorbColor = Settings.HealabsorbColor;
+local attributes = Settings.Character.Clickheal;
 
--- configurable settings
-M.Positions = {"TOPRIGHT", "BOTTOMLEFT"};
-M.Width, M.Height = 80, 40;
-M.AnchorX, M.AnchorY = 0, -330;
-M.IndSize = 14; M.BaseColor = {0, 0, 0};
-M.BgColor = {0.7, 0.7, 0.7};
-M.HealthColor = {0.3, 0.3, 0.3};
-M.ShieldColor = {0, 0.7, 1};
-M.ShieldhlColor = {0.5, 0.8, 1};
-M.HealpredColor = {0.5, 0.6, 0.5};
-M.HealabsorbColor = {0.1, 0.1, 0.1};
-M.OverlayColorDispel = {1, 0.5, 0, 0.5};
-M.OverlayColorCharm = {0.8, 0, 1, 0.5};
-M.OverlayColorAlert = {1, 0, 0, 0.5};
-M.PowerColors = {
-    [PowerTypeMana] = {0, 0.5, 1},
-    [PowerTypeRage] = {1, 0, 0},
-    [PowerTypeFocus] = {1, 0.5, 0},
-    [PowerTypeEnergy] = {1, 0.8, 0},
-    [PowerTypeRunic] = {0.9, 0, 0.1},
-};
--- watch to not remove mana entry
-setmetatable(M.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end});
+local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
+local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
+local party = {};
+local raid = {};
 
-local positions = M.Positions;
-local width, height = M.Width, M.Height;
-local indSize = M.IndSize;
-local baseColor = M.BaseColor;
-local bgColor = M.BgColor;
-local healthColor = M.HealthColor;
-local shieldColor = M.ShieldColor;
-local shieldhlColor = M.ShieldhlColor;
-local healpredColor = M.HealpredColor;
-local healabsorbColor = M.HealabsorbColor;
+local M = {};
+OmaRaidFrame = M;
 
 local function setupIndicators(frame)
     frame.inds = CreateFrame("Frame", nil, frame);
@@ -100,28 +81,6 @@ local function unitUpdate(self, elapsed)
     end
 end
 
-function M.RegisterEvents(frame)
-    -- events are taken from FrameXML/CompactUnitFrame.lua
-    -- TODO ready check support, raid marker support,
-    -- player flags support (/afk, /dnd)
-    local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
-    frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
-    frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
-    frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed);
-end
-local registerEvents = M.RegisterEvents;
-
 local function frameShow(frame)
     frame:RegisterEvent("PARTY_MEMBER_ENABLE");
     frame:RegisterEvent("PARTY_MEMBER_DISABLE");
@@ -141,9 +100,22 @@ local function frameHide(frame)
 end
 
 local function setupFrame(frame, secure, unit)
+    secure:SetAttribute("unit", unit);
+    frame:SetAttribute("unit", unit);
+    frame.unit = unit;
+    frame.displayed = unit;
+    -- hide frame to get initial frameShow call
+    frame:Hide();
+    if unit == "player" then
+        frame.vehicle = "vehicle";
+    else
+        frame.vehicle = unit.."pet";
+    end
     -- create visuals
     secure:SetWidth(width+2);
+    secure:SetHeight(height+2);
     frame:SetWidth(width+2);
+    frame:SetHeight(height+2);
     frame.base = frame:CreateTexture(nil, "BACKGROUND");
     frame.base:SetAllPoints();
     frame.base:SetColorTexture(1, 1, 1);
@@ -207,27 +179,17 @@ local function setupFrame(frame, secure, unit)
     frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
     frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
     frame.rez:Hide();
+    -- set up indicators
     setupIndicators(frame);
+    -- set scripts
     frame:SetScript("OnShow", frameShow);
     frame:SetScript("OnHide", frameHide);
+    frame:SetScript("OnEvent", unitEvent);
     -- set attributes
     secure:RegisterForClicks("AnyDown");
-    secure:SetAttribute("type1", "spell"); -- left click
-    secure:SetAttribute("type2", "spell"); -- right click
-    secure:SetAttribute("shift-type1", "spell"); -- shift left click
-    secure:SetAttribute("shift-type2", "spell"); -- shift right click
-    secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
-    secure:SetAttribute("alt-type2", "spell"); -- alt right click
-    secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
-    secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
-    secure:SetAttribute("spell1", "Holy Light");
-    secure:SetAttribute("spell2", "Bestow Faith");
-    secure:SetAttribute("shift-spell1", "Flash of Light");
-    secure:SetAttribute("shift-spell2", "Light of the Martyr");
-    secure:SetAttribute("ctrl-spell1", "Cleanse");
-    secure:SetAttribute("alt-spell2", "Lay on Hands");
-    secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
-    secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
+    for attr, val in pairs(attributes) do
+        secure:SetAttribute(attr, val);
+    end
     -- rest give target and menu
     secure:SetAttribute("*type1", "target");
     secure:SetAttribute("*type2", "togglemenu");
@@ -237,30 +199,18 @@ end
 local vehicletoggle = [=[
     local unit = self:GetAttribute("unit");
     if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
-        print(unit, "in vehicle, still target player");
         self:SetAttribute("toggleForVehicle", false);
     else
         self:SetAttribute("toggleForVehicle", true);
     end
 ]=]
 
--- TODO reorganizing needed for eventhandler stuff
-function M.InitializeParty(parent, party, eventhandler)
-    unitEvent = eventhandler;
-    local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+local function initializeParty(parent)
+    local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaParty0", parent);
     local unit = "player";
-    secure:SetAttribute("unit", unit);
     secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    secure:SetHeight(height+2);
-    frame.unit = unit;
-    frame.vehicle = "vehicle";
-    frame.displayed = unit;
-    frame:SetAttribute("unit", unit);
     frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    frame:SetHeight(height+2);
-    frame:SetScript("OnEvent", eventhandler);
-    frame:Hide();
     setupFrame(frame, secure, unit);
     RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
     RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
@@ -268,20 +218,11 @@ function M.InitializeParty(parent, party, eventhandler)
     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
     party[0] = {secure=secure, frame=frame};
     for i = 1,4 do
-        local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+        local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
         local frame = CreateFrame("Frame", "OmaParty"..i, parent);
         local unit = "party"..i;
-        secure:SetAttribute("unit", unit);
         secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
-        secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
-        frame.unit = unit;
-        frame.vehicle = unit.."pet";
-        frame.displayed = unit;
-        frame:SetAttribute("unit", unit);
         frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
-        frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
-        frame:SetScript("OnEvent", unitEvent);
-        frame:Hide();
         setupFrame(frame, secure, unit);
         local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
         local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
@@ -293,21 +234,12 @@ function M.InitializeParty(parent, party, eventhandler)
     end
 end
 
-function M.InitializeRaid(parent, raid, eventhandler)
-    local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+local function initializeRaid(parent)
+    local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
     local frame = CreateFrame("Frame", "OmaRaid1", parent);
     local unit = "raid1";
-    secure:SetAttribute("unit", unit);
     secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    secure:SetHeight(height+2);
-    frame.unit = unit;
-    frame.vehicle = unit.."pet";
-    frame.displayed = unit;
-    frame:SetAttribute("unit", unit);
     frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
-    frame:SetHeight(height+2);
-    frame:SetScript("OnEvent", eventhandler);
-    frame:Hide();
     setupFrame(frame, secure, unit);
     RegisterUnitWatch(frame);
     RegisterUnitWatch(secure);
@@ -317,20 +249,11 @@ function M.InitializeRaid(parent, raid, eventhandler)
     raid[1] = {secure=secure, frame=frame};
     for y = 1,7 do
         local i = y*5+1;
-        local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+        local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
         local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
         local unit = "raid"..i;
-        secure:SetAttribute("unit", unit);
         secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
-        secure:SetHeight(height+2);
-        frame.unit = unit;
-        frame.vehicle = unit.."pet";
-        frame.displayed = unit;
-        frame:SetAttribute("unit", unit);
         frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
-        frame:SetHeight(height+2);
-        frame:SetScript("OnEvent", unitEvent);
-        frame:Hide();
         setupFrame(frame, secure, unit);
         RegisterUnitWatch(frame);
         RegisterUnitWatch(secure);
@@ -342,20 +265,11 @@ function M.InitializeRaid(parent, raid, eventhandler)
     for y = 0,7 do
         for x = 1,4 do
             local i = y*5+x+1;
-            local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+            local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
             local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
             local unit = "raid"..i;
-            secure:SetAttribute("unit", unit);
             secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
-            secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
-            frame.unit = unit;
-            frame.vehicle = unit.."pet";
-            frame.displayed = unit;
-            frame:SetAttribute("unit", unit);
             frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
-            frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
-            frame:SetScript("OnEvent", unitEvent);
-            frame:Hide();
             setupFrame(frame, secure, unit);
             RegisterUnitWatch(frame);
             RegisterUnitWatch(secure);
@@ -366,3 +280,18 @@ function M.InitializeRaid(parent, raid, eventhandler)
         end
     end
 end
+
+local function initialize()
+    CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
+    CFrame:SetHeight((height+2)*8);
+    CFrame:SetWidth((width+2)*5+1);
+    initializeParty(CFrame);
+    initializeRaid(CFrame);
+end
+
+CFrame:RegisterEvent("PLAYER_LOGIN");
+CFrame:SetScript("OnEvent", function(self, event)
+    if event == "PLAYER_LOGIN" then
+        initialize();
+    end
+end);
diff --git a/OmaRF/Settings.lua b/OmaRF/Settings.lua
new file mode 100644 (file)
index 0000000..997e4c7
--- /dev/null
@@ -0,0 +1,107 @@
+-- Settings.lua
+local PowerTypeMana = Enum.PowerType.Mana;
+local PowerTypeRage = Enum.PowerType.Rage;
+local PowerTypeFocus = Enum.PowerType.Focus;
+local PowerTypeEnergy = Enum.PowerType.Energy;
+local PowerTypeRunic = Enum.PowerType.RunicPower;
+local rawget = rawget;
+
+-- configurable settings
+-- character specific settings
+local charDefaults = {
+    Width = 80,
+    Height = 40,
+    AnchorX = 0,
+    AnchorY = -330,
+    WatchedAuras = {
+    },
+    Clickheal = {
+    },
+};
+local chars = {
+    ["Stormreaver"] = {
+        ["Vildan"] = {
+            Width = 80,
+            Height = 40,
+            AnchorX = 0,
+            AnchorY = -330,
+            WatchedAuras = {
+                [53563] = "TOPRIGHT",
+                [156910] = "TOPRIGHT",
+                [200025] = "TOPRIGHT",
+                [200654] = "BOTTOMLEFT",
+            },
+            Clickheal = {
+                ["type1"] = "spell",
+                ["type2"] = "spell",
+                ["shift-type1"] = "spell",
+                ["shift-type2"] = "spell",
+                ["ctrl-type1"] = "spell",
+                ["alt-type2"] = "spell",
+                ["alt-shift-type1"] = "spell",
+                ["alt-shift-type2"] = "spell",
+                ["spell1"] = "Holy Light",
+                ["spell2"] = "Bestow Faith",
+                ["shift-spell1"] = "Flash of Light",
+                ["shift-spell2"] = "Light of the Martyr",
+                ["ctrl-spell1"] = "Cleanse",
+                ["alt-spell2"] = "Lay on Hands",
+                ["alt-shift-spell1"] = "Beacon of Light",
+                ["alt-shift-spell2"] = "Beacon of Faith",
+            },
+        },
+    },
+};
+
+-- account-wide settings
+local settings = {
+    Positions = {"TOPRIGHT", "BOTTOMLEFT"},
+    IndSize = 14,
+    BaseColor = {0, 0, 0},
+    BgColor = {0.7, 0.7, 0.7},
+    HealthColor = {0.3, 0.3, 0.3},
+    ShieldColor = {0, 0.7, 1},
+    ShieldhlColor = {0.5, 0.8, 1},
+    HealpredColor = {0.5, 0.6, 0.5},
+    HealabsorbColor = {0.1, 0.1, 0.1},
+    OverlayColorDispel = {1, 0.5, 0, 0.5},
+    OverlayColorCharm = {0.8, 0, 1, 0.5},
+    OverlayColorAlert = {1, 0, 0, 0.5},
+    PowerColors = {
+        [PowerTypeMana] = {0, 0.5, 1},
+        [PowerTypeRage] = {1, 0, 0},
+        [PowerTypeFocus] = {1, 0.5, 0},
+        [PowerTypeEnergy] = {1, 0.8, 0},
+        [PowerTypeRunic] = {0.9, 0, 0.1},
+    },
+    MajorAuras = {
+        -- Antorus
+        ["Psychic Assault"] = true,
+        ["Everburning Flames"] = true,
+        ["Corrupt"] = true,
+        ["Sleep Canister"] = true,
+        ["Misery"] = true,
+        ["Necrotic Embrace"] = true,
+        ["Fulminating Pulse"] = true,
+        ["Chilled Blood"] = true,
+        ["Soulblight"] = true,
+        ["Soulburst"] = true,
+        ["Soulbomb"] = true,
+        -- Proving Grounds for testing
+        ["Aqua Bomb"] = true,
+        -- Mythic+
+        [209858] = true, -- Necrotic Rot
+        [240559] = true, -- Grievous Wound
+        [240443] = true, -- Burst
+    },
+};
+OmaRFSettings = settings;
+-- watch to not remove mana entry
+setmetatable(settings.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end});
+
+local name, realm = UnitFullName("player");
+if chars[realm] and chars[realm][name] then
+    settings.Character = chars[realm][name];
+else
+    settings.Character = charDefaults;
+end
diff --git a/OmaRF/embeds.xml b/OmaRF/embeds.xml
deleted file mode 100644 (file)
index 04d6201..0000000
+++ /dev/null
@@ -1,10 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.blizzard.com/wow/ui/" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-
-<Script file="libs\LibStub\LibStub.lua"/>
-
-<!--Ace3 Libraries-->
-<Include file="libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
-<Include file="libs\AceDB-3.0\AceDB-3.0.xml" />
-</Ui>
diff --git a/OmaRF/libs/AceDB-3.0/AceDB-3.0.lua b/OmaRF/libs/AceDB-3.0/AceDB-3.0.lua
deleted file mode 100644 (file)
index b42b442..0000000
+++ /dev/null
@@ -1,746 +0,0 @@
---- **AceDB-3.0** manages the SavedVariables of your addon.
--- It offers profile management, smart defaults and namespaces for modules.\\
--- Data can be saved in different data-types, depending on its intended usage.
--- The most common data-type is the `profile` type, which allows the user to choose
--- the active profile, and manage the profiles of all of his characters.\\
--- The following data types are available:
--- * **char** Character-specific data. Every character has its own database.
--- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
--- * **class** Class-specific data. All of the players characters of the same class share this database.
--- * **race** Race-specific data. All of the players characters of the same race share this database.
--- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
--- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
--- * **locale** Locale specific data, based on the locale of the players game client.
--- * **global** Global Data. All characters on the same account share this database.
--- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
---
--- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
--- of the DBObjectLib listed here. \\
--- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
--- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
--- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
---
--- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
---
--- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
---
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
---
--- -- declare defaults to be used in the DB
--- local defaults = {
---   profile = {
---     setting = true,
---   }
--- }
---
--- function MyAddon:OnInitialize()
---   -- Assuming the .toc says ## SavedVariables: MyAddonDB
---   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
--- end
--- @class file
--- @name AceDB-3.0.lua
--- @release $Id: AceDB-3.0.lua 1142 2016-07-11 08:36:19Z nevcairiel $
-local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
-local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
-
-if not AceDB then return end -- No upgrade needed
-
--- Lua APIs
-local type, pairs, next, error = type, pairs, next, error
-local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub
-
-AceDB.db_registry = AceDB.db_registry or {}
-AceDB.frame = AceDB.frame or CreateFrame("Frame")
-
-local CallbackHandler
-local CallbackDummy = { Fire = function() end }
-
-local DBObjectLib = {}
-
---[[-------------------------------------------------------------------------
-       AceDB Utility Functions
----------------------------------------------------------------------------]]
-
--- Simple shallow copy for copying defaults
-local function copyTable(src, dest)
-       if type(dest) ~= "table" then dest = {} end
-       if type(src) == "table" then
-               for k,v in pairs(src) do
-                       if type(v) == "table" then
-                               -- try to index the key first so that the metatable creates the defaults, if set, and use that table
-                               v = copyTable(v, dest[k])
-                       end
-                       dest[k] = v
-               end
-       end
-       return dest
-end
-
--- Called to add defaults to a section of the database
---
--- When a ["*"] default section is indexed with a new key, a table is returned
--- and set in the host table.  These tables must be cleaned up by removeDefaults
--- in order to ensure we don't write empty default tables.
-local function copyDefaults(dest, src)
-       -- this happens if some value in the SV overwrites our default value with a non-table
-       --if type(dest) ~= "table" then return end
-       for k, v in pairs(src) do
-               if k == "*" or k == "**" then
-                       if type(v) == "table" then
-                               -- This is a metatable used for table defaults
-                               local mt = {
-                                       -- This handles the lookup and creation of new subtables
-                                       __index = function(t,k)
-                                                       if k == nil then return nil end
-                                                       local tbl = {}
-                                                       copyDefaults(tbl, v)
-                                                       rawset(t, k, tbl)
-                                                       return tbl
-                                               end,
-                               }
-                               setmetatable(dest, mt)
-                               -- handle already existing tables in the SV
-                               for dk, dv in pairs(dest) do
-                                       if not rawget(src, dk) and type(dv) == "table" then
-                                               copyDefaults(dv, v)
-                                       end
-                               end
-                       else
-                               -- Values are not tables, so this is just a simple return
-                               local mt = {__index = function(t,k) return k~=nil and v or nil end}
-                               setmetatable(dest, mt)
-                       end
-               elseif type(v) == "table" then
-                       if not rawget(dest, k) then rawset(dest, k, {}) end
-                       if type(dest[k]) == "table" then
-                               copyDefaults(dest[k], v)
-                               if src['**'] then
-                                       copyDefaults(dest[k], src['**'])
-                               end
-                       end
-               else
-                       if rawget(dest, k) == nil then
-                               rawset(dest, k, v)
-                       end
-               end
-       end
-end
-
--- Called to remove all defaults in the default table from the database
-local function removeDefaults(db, defaults, blocker)
-       -- remove all metatables from the db, so we don't accidentally create new sub-tables through them
-       setmetatable(db, nil)
-       -- loop through the defaults and remove their content
-       for k,v in pairs(defaults) do
-               if k == "*" or k == "**" then
-                       if type(v) == "table" then
-                               -- Loop through all the actual k,v pairs and remove
-                               for key, value in pairs(db) do
-                                       if type(value) == "table" then
-                                               -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
-                                               if defaults[key] == nil and (not blocker or blocker[key] == nil) then
-                                                       removeDefaults(value, v)
-                                                       -- if the table is empty afterwards, remove it
-                                                       if next(value) == nil then
-                                                               db[key] = nil
-                                                       end
-                                               -- if it was specified, only strip ** content, but block values which were set in the key table
-                                               elseif k == "**" then
-                                                       removeDefaults(value, v, defaults[key])
-                                               end
-                                       end
-                               end
-                       elseif k == "*" then
-                               -- check for non-table default
-                               for key, value in pairs(db) do
-                                       if defaults[key] == nil and v == value then
-                                               db[key] = nil
-                                       end
-                               end
-                       end
-               elseif type(v) == "table" and type(db[k]) == "table" then
-                       -- if a blocker was set, dive into it, to allow multi-level defaults
-                       removeDefaults(db[k], v, blocker and blocker[k])
-                       if next(db[k]) == nil then
-                               db[k] = nil
-                       end
-               else
-                       -- check if the current value matches the default, and that its not blocked by another defaults table
-                       if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
-                               db[k] = nil
-                       end
-               end
-       end
-end
-
--- This is called when a table section is first accessed, to set up the defaults
-local function initSection(db, section, svstore, key, defaults)
-       local sv = rawget(db, "sv")
-
-       local tableCreated
-       if not sv[svstore] then sv[svstore] = {} end
-       if not sv[svstore][key] then
-               sv[svstore][key] = {}
-               tableCreated = true
-       end
-
-       local tbl = sv[svstore][key]
-
-       if defaults then
-               copyDefaults(tbl, defaults)
-       end
-       rawset(db, section, tbl)
-
-       return tableCreated, tbl
-end
-
--- Metatable to handle the dynamic creation of sections and copying of sections.
-local dbmt = {
-       __index = function(t, section)
-                       local keys = rawget(t, "keys")
-                       local key = keys[section]
-                       if key then
-                               local defaultTbl = rawget(t, "defaults")
-                               local defaults = defaultTbl and defaultTbl[section]
-
-                               if section == "profile" then
-                                       local new = initSection(t, section, "profiles", key, defaults)
-                                       if new then
-                                               -- Callback: OnNewProfile, database, newProfileKey
-                                               t.callbacks:Fire("OnNewProfile", t, key)
-                                       end
-                               elseif section == "profiles" then
-                                       local sv = rawget(t, "sv")
-                                       if not sv.profiles then sv.profiles = {} end
-                                       rawset(t, "profiles", sv.profiles)
-                               elseif section == "global" then
-                                       local sv = rawget(t, "sv")
-                                       if not sv.global then sv.global = {} end
-                                       if defaults then
-                                               copyDefaults(sv.global, defaults)
-                                       end
-                                       rawset(t, section, sv.global)
-                               else
-                                       initSection(t, section, section, key, defaults)
-                               end
-                       end
-
-                       return rawget(t, section)
-               end
-}
-
-local function validateDefaults(defaults, keyTbl, offset)
-       if not defaults then return end
-       offset = offset or 0
-       for k in pairs(defaults) do
-               if not keyTbl[k] or k == "profiles" then
-                       error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
-               end
-       end
-end
-
-local preserve_keys = {
-       ["callbacks"] = true,
-       ["RegisterCallback"] = true,
-       ["UnregisterCallback"] = true,
-       ["UnregisterAllCallbacks"] = true,
-       ["children"] = true,
-}
-
-local realmKey = GetRealmName()
-local charKey = UnitName("player") .. " - " .. realmKey
-local _, classKey = UnitClass("player")
-local _, raceKey = UnitRace("player")
-local factionKey = UnitFactionGroup("player")
-local factionrealmKey = factionKey .. " - " .. realmKey
-local localeKey = GetLocale():lower()
-
-local regionTable = { "US", "KR", "EU", "TW", "CN" }
-local regionKey = regionTable[GetCurrentRegion()]
-local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-
--- Actual database initialization function
-local function initdb(sv, defaults, defaultProfile, olddb, parent)
-       -- Generate the database keys for each section
-
-       -- map "true" to our "Default" profile
-       if defaultProfile == true then defaultProfile = "Default" end
-
-       local profileKey
-       if not parent then
-               -- Make a container for profile keys
-               if not sv.profileKeys then sv.profileKeys = {} end
-
-               -- Try to get the profile selected from the char db
-               profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-
-               -- save the selected profile for later
-               sv.profileKeys[charKey] = profileKey
-       else
-               -- Use the profile of the parents DB
-               profileKey = parent.keys.profile or defaultProfile or charKey
-
-               -- clear the profileKeys in the DB, namespaces don't need to store them
-               sv.profileKeys = nil
-       end
-
-       -- This table contains keys that enable the dynamic creation
-       -- of each section of the table.  The 'global' and 'profiles'
-       -- have a key of true, since they are handled in a special case
-       local keyTbl= {
-               ["char"] = charKey,
-               ["realm"] = realmKey,
-               ["class"] = classKey,
-               ["race"] = raceKey,
-               ["faction"] = factionKey,
-               ["factionrealm"] = factionrealmKey,
-               ["factionrealmregion"] = factionrealmregionKey,
-               ["profile"] = profileKey,
-               ["locale"] = localeKey,
-               ["global"] = true,
-               ["profiles"] = true,
-       }
-
-       validateDefaults(defaults, keyTbl, 1)
-
-       -- This allows us to use this function to reset an entire database
-       -- Clear out the old database
-       if olddb then
-               for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
-       end
-
-       -- Give this database the metatable so it initializes dynamically
-       local db = setmetatable(olddb or {}, dbmt)
-
-       if not rawget(db, "callbacks") then
-               -- try to load CallbackHandler-1.0 if it loaded after our library
-               if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
-               db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
-       end
-
-       -- Copy methods locally into the database object, to avoid hitting
-       -- the metatable when calling methods
-
-       if not parent then
-               for name, func in pairs(DBObjectLib) do
-                       db[name] = func
-               end
-       else
-               -- hack this one in
-               db.RegisterDefaults = DBObjectLib.RegisterDefaults
-               db.ResetProfile = DBObjectLib.ResetProfile
-       end
-
-       -- Set some properties in the database object
-       db.profiles = sv.profiles
-       db.keys = keyTbl
-       db.sv = sv
-       --db.sv_name = name
-       db.defaults = defaults
-       db.parent = parent
-
-       -- store the DB in the registry
-       AceDB.db_registry[db] = true
-
-       return db
-end
-
--- handle PLAYER_LOGOUT
--- strip all defaults from all databases
--- and cleans up empty sections
-local function logoutHandler(frame, event)
-       if event == "PLAYER_LOGOUT" then
-               for db in pairs(AceDB.db_registry) do
-                       db.callbacks:Fire("OnDatabaseShutdown", db)
-                       db:RegisterDefaults(nil)
-
-                       -- cleanup sections that are empty without defaults
-                       local sv = rawget(db, "sv")
-                       for section in pairs(db.keys) do
-                               if rawget(sv, section) then
-                                       -- global is special, all other sections have sub-entrys
-                                       -- also don't delete empty profiles on main dbs, only on namespaces
-                                       if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
-                                               for key in pairs(sv[section]) do
-                                                       if not next(sv[section][key]) then
-                                                               sv[section][key] = nil
-                                                       end
-                                               end
-                                       end
-                                       if not next(sv[section]) then
-                                               sv[section] = nil
-                                       end
-                               end
-                       end
-               end
-       end
-end
-
-AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
-AceDB.frame:SetScript("OnEvent", logoutHandler)
-
-
---[[-------------------------------------------------------------------------
-       AceDB Object Method Definitions
----------------------------------------------------------------------------]]
-
---- Sets the defaults table for the given database object by clearing any
--- that are currently set, and then setting the new defaults.
--- @param defaults A table of defaults for this database
-function DBObjectLib:RegisterDefaults(defaults)
-       if defaults and type(defaults) ~= "table" then
-               error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
-       end
-
-       validateDefaults(defaults, self.keys)
-
-       -- Remove any currently set defaults
-       if self.defaults then
-               for section,key in pairs(self.keys) do
-                       if self.defaults[section] and rawget(self, section) then
-                               removeDefaults(self[section], self.defaults[section])
-                       end
-               end
-       end
-
-       -- Set the DBObject.defaults table
-       self.defaults = defaults
-
-       -- Copy in any defaults, only touching those sections already created
-       if defaults then
-               for section,key in pairs(self.keys) do
-                       if defaults[section] and rawget(self, section) then
-                               copyDefaults(self[section], defaults[section])
-                       end
-               end
-       end
-end
-
---- Changes the profile of the database and all of it's namespaces to the
--- supplied named profile
--- @param name The name of the profile to set as the current profile
-function DBObjectLib:SetProfile(name)
-       if type(name) ~= "string" then
-               error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
-       end
-
-       -- changing to the same profile, dont do anything
-       if name == self.keys.profile then return end
-
-       local oldProfile = self.profile
-       local defaults = self.defaults and self.defaults.profile
-
-       -- Callback: OnProfileShutdown, database
-       self.callbacks:Fire("OnProfileShutdown", self)
-
-       if oldProfile and defaults then
-               -- Remove the defaults from the old profile
-               removeDefaults(oldProfile, defaults)
-       end
-
-       self.profile = nil
-       self.keys["profile"] = name
-
-       -- if the storage exists, save the new profile
-       -- this won't exist on namespaces.
-       if self.sv.profileKeys then
-               self.sv.profileKeys[charKey] = name
-       end
-
-       -- populate to child namespaces
-       if self.children then
-               for _, db in pairs(self.children) do
-                       DBObjectLib.SetProfile(db, name)
-               end
-       end
-
-       -- Callback: OnProfileChanged, database, newProfileKey
-       self.callbacks:Fire("OnProfileChanged", self, name)
-end
-
---- Returns a table with the names of the existing profiles in the database.
--- You can optionally supply a table to re-use for this purpose.
--- @param tbl A table to store the profile names in (optional)
-function DBObjectLib:GetProfiles(tbl)
-       if tbl and type(tbl) ~= "table" then
-               error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
-       end
-
-       -- Clear the container table
-       if tbl then
-               for k,v in pairs(tbl) do tbl[k] = nil end
-       else
-               tbl = {}
-       end
-
-       local curProfile = self.keys.profile
-
-       local i = 0
-       for profileKey in pairs(self.profiles) do
-               i = i + 1
-               tbl[i] = profileKey
-               if curProfile and profileKey == curProfile then curProfile = nil end
-       end
-
-       -- Add the current profile, if it hasn't been created yet
-       if curProfile then
-               i = i + 1
-               tbl[i] = curProfile
-       end
-
-       return tbl, i
-end
-
---- Returns the current profile name used by the database
-function DBObjectLib:GetCurrentProfile()
-       return self.keys.profile
-end
-
---- Deletes a named profile.  This profile must not be the active profile.
--- @param name The name of the profile to be deleted
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:DeleteProfile(name, silent)
-       if type(name) ~= "string" then
-               error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
-       end
-
-       if self.keys.profile == name then
-               error("Cannot delete the active profile in an AceDBObject.", 2)
-       end
-
-       if not rawget(self.profiles, name) and not silent then
-               error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
-       end
-
-       self.profiles[name] = nil
-
-       -- populate to child namespaces
-       if self.children then
-               for _, db in pairs(self.children) do
-                       DBObjectLib.DeleteProfile(db, name, true)
-               end
-       end
-
-       -- switch all characters that use this profile back to the default
-       if self.sv.profileKeys then
-               for key, profile in pairs(self.sv.profileKeys) do
-                       if profile == name then
-                               self.sv.profileKeys[key] = nil
-                       end
-               end
-       end
-
-       -- Callback: OnProfileDeleted, database, profileKey
-       self.callbacks:Fire("OnProfileDeleted", self, name)
-end
-
---- Copies a named profile into the current profile, overwriting any conflicting
--- settings.
--- @param name The name of the profile to be copied into the current profile
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:CopyProfile(name, silent)
-       if type(name) ~= "string" then
-               error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
-       end
-
-       if name == self.keys.profile then
-               error("Cannot have the same source and destination profiles.", 2)
-       end
-
-       if not rawget(self.profiles, name) and not silent then
-               error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
-       end
-
-       -- Reset the profile before copying
-       DBObjectLib.ResetProfile(self, nil, true)
-
-       local profile = self.profile
-       local source = self.profiles[name]
-
-       copyTable(source, profile)
-
-       -- populate to child namespaces
-       if self.children then
-               for _, db in pairs(self.children) do
-                       DBObjectLib.CopyProfile(db, name, true)
-               end
-       end
-
-       -- Callback: OnProfileCopied, database, sourceProfileKey
-       self.callbacks:Fire("OnProfileCopied", self, name)
-end
-
---- Resets the current profile to the default values (if specified).
--- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
--- @param noCallbacks if set to true, won't fire the OnProfileReset callback
-function DBObjectLib:ResetProfile(noChildren, noCallbacks)
-       local profile = self.profile
-
-       for k,v in pairs(profile) do
-               profile[k] = nil
-       end
-
-       local defaults = self.defaults and self.defaults.profile
-       if defaults then
-               copyDefaults(profile, defaults)
-       end
-
-       -- populate to child namespaces
-       if self.children and not noChildren then
-               for _, db in pairs(self.children) do
-                       DBObjectLib.ResetProfile(db, nil, noCallbacks)
-               end
-       end
-
-       -- Callback: OnProfileReset, database
-       if not noCallbacks then
-               self.callbacks:Fire("OnProfileReset", self)
-       end
-end
-
---- Resets the entire database, using the string defaultProfile as the new default
--- profile.
--- @param defaultProfile The profile name to use as the default
-function DBObjectLib:ResetDB(defaultProfile)
-       if defaultProfile and type(defaultProfile) ~= "string" then
-               error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
-       end
-
-       local sv = self.sv
-       for k,v in pairs(sv) do
-               sv[k] = nil
-       end
-
-       local parent = self.parent
-
-       initdb(sv, self.defaults, defaultProfile, self)
-
-       -- fix the child namespaces
-       if self.children then
-               if not sv.namespaces then sv.namespaces = {} end
-               for name, db in pairs(self.children) do
-                       if not sv.namespaces[name] then sv.namespaces[name] = {} end
-                       initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
-               end
-       end
-
-       -- Callback: OnDatabaseReset, database
-       self.callbacks:Fire("OnDatabaseReset", self)
-       -- Callback: OnProfileChanged, database, profileKey
-       self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
-
-       return self
-end
-
---- Creates a new database namespace, directly tied to the database.  This
--- is a full scale database in it's own rights other than the fact that
--- it cannot control its profile individually
--- @param name The name of the new namespace
--- @param defaults A table of values to use as defaults
-function DBObjectLib:RegisterNamespace(name, defaults)
-       if type(name) ~= "string" then
-               error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
-       end
-       if defaults and type(defaults) ~= "table" then
-               error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
-       end
-       if self.children and self.children[name] then
-               error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
-       end
-
-       local sv = self.sv
-       if not sv.namespaces then sv.namespaces = {} end
-       if not sv.namespaces[name] then
-               sv.namespaces[name] = {}
-       end
-
-       local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
-
-       if not self.children then self.children = {} end
-       self.children[name] = newDB
-       return newDB
-end
-
---- Returns an already existing namespace from the database object.
--- @param name The name of the new namespace
--- @param silent if true, the addon is optional, silently return nil if its not found
--- @usage
--- local namespace = self.db:GetNamespace('namespace')
--- @return the namespace object if found
-function DBObjectLib:GetNamespace(name, silent)
-       if type(name) ~= "string" then
-               error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
-       end
-       if not silent and not (self.children and self.children[name]) then
-               error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
-       end
-       if not self.children then self.children = {} end
-       return self.children[name]
-end
-
---[[-------------------------------------------------------------------------
-       AceDB Exposed Methods
----------------------------------------------------------------------------]]
-
---- Creates a new database object that can be used to handle database settings and profiles.
--- By default, an empty DB is created, using a character specific profile.
---
--- You can override the default profile used by passing any profile name as the third argument,
--- or by passing //true// as the third argument to use a globally shared profile called "Default".
---
--- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
--- will use a profile named "char", and not a character-specific profile.
--- @param tbl The name of variable, or table to use for the database
--- @param defaults A table of database defaults
--- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
--- You can also pass //true// to use a shared global profile called "Default".
--- @usage
--- -- Create an empty DB using a character-specific default profile.
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
--- @usage
--- -- Create a DB using defaults and using a shared default profile
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-function AceDB:New(tbl, defaults, defaultProfile)
-       if type(tbl) == "string" then
-               local name = tbl
-               tbl = _G[name]
-               if not tbl then
-                       tbl = {}
-                       _G[name] = tbl
-               end
-       end
-
-       if type(tbl) ~= "table" then
-               error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
-       end
-
-       if defaults and type(defaults) ~= "table" then
-               error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
-       end
-
-       if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
-               error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
-       end
-
-       return initdb(tbl, defaults, defaultProfile)
-end
-
--- upgrade existing databases
-for db in pairs(AceDB.db_registry) do
-       if not db.parent then
-               for name,func in pairs(DBObjectLib) do
-                       db[name] = func
-               end
-       else
-               db.RegisterDefaults = DBObjectLib.RegisterDefaults
-               db.ResetProfile = DBObjectLib.ResetProfile
-       end
-end
diff --git a/OmaRF/libs/AceDB-3.0/AceDB-3.0.xml b/OmaRF/libs/AceDB-3.0/AceDB-3.0.xml
deleted file mode 100644 (file)
index 108fc70..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="AceDB-3.0.lua"/>
-</Ui>
diff --git a/OmaRF/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/OmaRF/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
deleted file mode 100644 (file)
index 2a64013..0000000
+++ /dev/null
@@ -1,238 +0,0 @@
---[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
-       return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-       local code = [[
-       local next, xpcall, eh = ...
-
-       local method, ARGS
-       local function call() method(ARGS) end
-
-       local function dispatch(handlers, ...)
-               local index
-               index, method = next(handlers)
-               if not method then return end
-               local OLD_ARGS = ARGS
-               ARGS = ...
-               repeat
-                       xpcall(call, eh)
-                       index, method = next(handlers, index)
-               until not method
-               ARGS = OLD_ARGS
-       end
-
-       return dispatch
-       ]]
-
-       local ARGS, OLD_ARGS = {}, {}
-       for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
-       code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
-       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-       local dispatcher = CreateDispatcher(argCount)
-       rawset(self, argCount, dispatcher)
-       return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
---   target            - target object to embed public APIs in
---   RegisterName      - name of the callback registration API, default "RegisterCallback"
---   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
---   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
-       RegisterName = RegisterName or "RegisterCallback"
-       UnregisterName = UnregisterName or "UnregisterCallback"
-       if UnregisterAllName==nil then  -- false is used to indicate "don't want this method"
-               UnregisterAllName = "UnregisterAllCallbacks"
-       end
-
-       -- we declare all objects and exported APIs inside this closure to quickly gain access
-       -- to e.g. function names, the "target" parameter, etc
-
-
-       -- Create the registry object
-       local events = setmetatable({}, meta)
-       local registry = { recurse=0, events=events }
-
-       -- registry:Fire() - fires the given event/message into the registry
-       function registry:Fire(eventname, ...)
-               if not rawget(events, eventname) or not next(events[eventname]) then return end
-               local oldrecurse = registry.recurse
-               registry.recurse = oldrecurse + 1
-
-               Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
-               registry.recurse = oldrecurse
-
-               if registry.insertQueue and oldrecurse==0 then
-                       -- Something in one of our callbacks wanted to register more callbacks; they got queued
-                       for eventname,callbacks in pairs(registry.insertQueue) do
-                               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
-                               for self,func in pairs(callbacks) do
-                                       events[eventname][self] = func
-                                       -- fire OnUsed callback?
-                                       if first and registry.OnUsed then
-                                               registry.OnUsed(registry, target, eventname)
-                                               first = nil
-                                       end
-                               end
-                       end
-                       registry.insertQueue = nil
-               end
-       end
-
-       -- Registration of a callback, handles:
-       --   self["method"], leads to self["method"](self, ...)
-       --   self with function ref, leads to functionref(...)
-       --   "addonId" (instead of self) with function ref, leads to functionref(...)
-       -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
-       target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
-               if type(eventname) ~= "string" then
-                       error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
-               end
-
-               method = method or eventname
-
-               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
-
-               if type(method) ~= "string" and type(method) ~= "function" then
-                       error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
-               end
-
-               local regfunc
-
-               if type(method) == "string" then
-                       -- self["method"] calling style
-                       if type(self) ~= "table" then
-                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
-                       elseif self==target then
-                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
-                       elseif type(self[method]) ~= "function" then
-                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
-                       end
-
-                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
-                               local arg=select(1,...)
-                               regfunc = function(...) self[method](self,arg,...) end
-                       else
-                               regfunc = function(...) self[method](self,...) end
-                       end
-               else
-                       -- function ref with self=object or self="addonId" or self=thread
-                       if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
-                               error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
-                       end
-
-                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
-                               local arg=select(1,...)
-                               regfunc = function(...) method(arg,...) end
-                       else
-                               regfunc = method
-                       end
-               end
-
-
-               if events[eventname][self] or registry.recurse<1 then
-               -- if registry.recurse<1 then
-                       -- we're overwriting an existing entry, or not currently recursing. just set it.
-                       events[eventname][self] = regfunc
-                       -- fire OnUsed callback?
-                       if registry.OnUsed and first then
-                               registry.OnUsed(registry, target, eventname)
-                       end
-               else
-                       -- we're currently processing a callback in this registry, so delay the registration of this new entry!
-                       -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
-                       registry.insertQueue = registry.insertQueue or setmetatable({},meta)
-                       registry.insertQueue[eventname][self] = regfunc
-               end
-       end
-
-       -- Unregister a callback
-       target[UnregisterName] = function(self, eventname)
-               if not self or self==target then
-                       error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
-               end
-               if type(eventname) ~= "string" then
-                       error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
-               end
-               if rawget(events, eventname) and events[eventname][self] then
-                       events[eventname][self] = nil
-                       -- Fire OnUnused callback?
-                       if registry.OnUnused and not next(events[eventname]) then
-                               registry.OnUnused(registry, target, eventname)
-                       end
-               end
-               if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
-                       registry.insertQueue[eventname][self] = nil
-               end
-       end
-
-       -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
-       if UnregisterAllName then
-               target[UnregisterAllName] = function(...)
-                       if select("#",...)<1 then
-                               error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
-                       end
-                       if select("#",...)==1 and ...==target then
-                               error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
-                       end
-
-
-                       for i=1,select("#",...) do
-                               local self = select(i,...)
-                               if registry.insertQueue then
-                                       for eventname, callbacks in pairs(registry.insertQueue) do
-                                               if callbacks[self] then
-                                                       callbacks[self] = nil
-                                               end
-                                       end
-                               end
-                               for eventname, callbacks in pairs(events) do
-                                       if callbacks[self] then
-                                               callbacks[self] = nil
-                                               -- Fire OnUnused callback?
-                                               if registry.OnUnused and not next(callbacks) then
-                                                       registry.OnUnused(registry, target, eventname)
-                                               end
-                                       end
-                               end
-                       end
-               end
-       end
-
-       return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
diff --git a/OmaRF/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/OmaRF/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
deleted file mode 100644 (file)
index c107f88..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="CallbackHandler-1.0.lua"/>
-</Ui>
diff --git a/OmaRF/libs/LibStub/LibStub.lua b/OmaRF/libs/LibStub/LibStub.lua
deleted file mode 100644 (file)
index 7e9b5cd..0000000
+++ /dev/null
@@ -1,51 +0,0 @@
--- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
-       LibStub = LibStub or {libs = {}, minors = {} }
-       _G[LIBSTUB_MAJOR] = LibStub
-       LibStub.minor = LIBSTUB_MINOR
-       
-       -- LibStub:NewLibrary(major, minor)
-       -- major (string) - the major version of the library
-       -- minor (string or number ) - the minor version of the library
-       -- 
-       -- returns nil if a newer or same version of the lib is already present
-       -- returns empty library object or old library object if upgrade is needed
-       function LibStub:NewLibrary(major, minor)
-               assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
-               minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-               
-               local oldminor = self.minors[major]
-               if oldminor and oldminor >= minor then return nil end
-               self.minors[major], self.libs[major] = minor, self.libs[major] or {}
-               return self.libs[major], oldminor
-       end
-       
-       -- LibStub:GetLibrary(major, [silent])
-       -- major (string) - the major version of the library
-       -- silent (boolean) - if true, library is optional, silently return nil if its not found
-       --
-       -- throws an error if the library can not be found (except silent is set)
-       -- returns the library object if found
-       function LibStub:GetLibrary(major, silent)
-               if not self.libs[major] and not silent then
-                       error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
-               end
-               return self.libs[major], self.minors[major]
-       end
-       
-       -- LibStub:IterateLibraries()
-       -- 
-       -- Returns an iterator for the currently registered libraries
-       function LibStub:IterateLibraries() 
-               return pairs(self.libs) 
-       end
-       
-       setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
diff --git a/OmaRF/libs/LibStub/LibStub.toc b/OmaRF/libs/LibStub/LibStub.toc
deleted file mode 100644 (file)
index 23e7bae..0000000
+++ /dev/null
@@ -1,13 +0,0 @@
-## Interface: 70000
-## Title: Lib: LibStub
-## Notes: Universal Library Stub
-## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
-## X-Website: http://www.wowace.com/addons/libstub/
-## X-Category: Library
-## X-License: Public Domain
-## X-Curse-Packaged-Version: 1.0.2-70000
-## X-Curse-Project-Name: LibStub
-## X-Curse-Project-ID: libstub
-## X-Curse-Repository-ID: wow/libstub/mainline
-
-LibStub.lua
diff --git a/OmaRFConfig/IndicatorsConfig.lua b/OmaRFConfig/IndicatorsConfig.lua
deleted file mode 100644 (file)
index 8d051f3..0000000
+++ /dev/null
@@ -1,179 +0,0 @@
-local function createOptionsTable(self)
-    local options = {
-        type = "group",
-        get = function(item) return self.db.profile[item[#item]] end,
-        set = function(item, value) self.db.profile[item[#item]] = value; self:RefreshConfig() end,
-        args = {
-            enabled = {
-                type = "toggle",
-                name = "Enable",
-            },
-            majorAuras = {
-                type = "group",
-                name = "Major Auras",
-                get = function(item) return self.db.profile.majorAuras[item[#item]] end,
-                set = function(item, value)
-                    self.db.profile.majorAuras[item[#item]] = value;
-                    self:RefreshConfig()
-                end,
-                args = {
-                    auras = {
-                        type = "input",
-                        name = "Auras",
-                        multiline = 10,
-                        width = "full",
-                        get = function(item)
-                            return table.concat(self.db.profile.majorAuras["auras"], "\n");
-                        end,
-                        set = function(item, value)
-                            local t = {};
-                            for aura in string.gmatch(value, "[^\n]+") do
-                                aura = string.gsub(aura, "^%s*(.-)%s$", "%1");
-                                if tonumber(aura) then
-                                    table.insert(t, tonumber(aura));
-                                else
-                                    table.insert(t, aura);
-                                end
-                            end
-                            self.db.profile.majorAuras["auras"] = t;
-                            self:RefreshConfig();
-                        end,
-                    },
-                    max = {
-                        type = "range",
-                        name = "Number shown",
-                        min = 1,
-                        max = 10,
-                        step = 1,
-                        width = "full",
-                    },
-                    iconSize = {
-                        type = "range",
-                        name = "Icon size",
-                        min = 1,
-                        max = 30,
-                        step = 1,
-                        width = "full",
-                    },
-                    textSize = {
-                        type = "range",
-                        name = "Text size",
-                        min = 1,
-                        max = 30,
-                        step = 1,
-                        width = "full",
-                    },
-                }
-            },
-        }
-    };
-
-    for _, pos in ipairs(self.positions) do
-        options.args[pos] = {
-            type = "group",
-            name = pos,
-            get = function(item)
-                return self.db.profile.indicators[pos][item[#item]];
-            end,
-            set = function(item, value)
-                self.db.profile.indicators[pos][item[#item]] = value;
-                self:RefreshConfig();
-            end,
-            args = {
-                auras = {
-                    type = "input",
-                    name = "Auras",
-                    multiline = true,
-                    width = "full",
-                    get = function(item)
-                        return table.concat(self.db.profile.indicators[pos]["auras"], "\n");
-                    end,
-                    set = function(item, value)
-                        local t = {};
-                        for aura in string.gmatch(value, "[^\n]+") do
-                            aura = string.gsub(aura, "^%s*(.-)%s$", "%1");
-                            if tonumber(aura) then
-                                table.insert(t, tonumber(aura));
-                            else
-                                table.insert(t, aura);
-                            end
-                        end
-                        self.db.profile.indicators[pos]["auras"] = t;
-                        self:RefreshConfig();
-                    end,
-                },
-                mine = {
-                    type = "toggle",
-                    name = "Only cast by me",
-                },
-                showText = {
-                    type = "toggle",
-                    name = "Show remaining time",
-                },
-                textSize = {
-                    type = "range",
-                    name = "Text size",
-                    min = 1,
-                    max = 30,
-                    step = 1,
-                    width = "full",
-                },
-                textColor = {
-                    type = "color",
-                    name = "Text color",
-                    get = function(item)
-                        return unpack(self.db.profile.indicators[pos]["textColor"]);
-                    end,
-                    set = function(item, r, g, b, a)
-                        self.db.profile.indicators[pos]["textColor"] = {r, g, b, a};
-                        self:RefreshConfig();
-                    end,
-                },
-                stack = {
-                    type = "toggle",
-                    name = "Show stacks",
-                },
-                showIcon = {
-                    type = "toggle",
-                    name = "Show icon",
-                },
-                useDefaultIcon = {
-                    type = "toggle",
-                    name = "Use default icon",
-                    disabled = function() return not self.db.profile.indicators[pos]["showIcon"] end,
-                },
-                iconSize = {
-                    type = "range",
-                    name = "Icon size",
-                    min = 1,
-                    max = 30,
-                    step = 1,
-                    width = "full",
-                },
-                iconColor = {
-                    type = "color",
-                    name = "Icon tint",
-                    get = function(item)
-                        return unpack(self.db.profile.indicators[pos]["iconColor"]);
-                    end,
-                    set = function(item, r, g, b, a)
-                        self.db.profile.indicators[pos]["iconColor"] = {r, g, b, a};
-                        self:RefreshConfig();
-                    end,
-                },
-            }
-        };
-    end
-    return options;
-end
-
-local profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(OmaRF.db);
-local options = createOptionsTable(OmaRF);
-local config = LibStub("AceConfig-3.0");
-config:RegisterOptionsTable("Indicators", options);
-config:RegisterOptionsTable("Indicators Profiles", profiles);
-
-local dialog = LibStub("AceConfigDialog-3.0");
-OmaRF.optionsFrames = {};
-OmaRF.optionsFrames.Indicators = dialog:AddToBlizOptions("Indicators", "Indicators");
-OmaRF.optionsFrames.Profile = dialog:AddToBlizOptions("Indicators Profiles", "Profiles", "Indicators");
diff --git a/OmaRFConfig/OmaRFConfig.toc b/OmaRFConfig/OmaRFConfig.toc
deleted file mode 100644 (file)
index 893ae91..0000000
+++ /dev/null
@@ -1,11 +0,0 @@
-## Interface: 70300
-## Title: Oma Raid Frame Config
-## Version: 1.0
-## Author: schyrio
-## Notes: Configuration for OmaRF
-## LoadOnDemand: 1
-## Dependencies: OmaRF
-
-embeds.xml
-
-IndicatorsConfig.lua
diff --git a/OmaRFConfig/embeds.xml b/OmaRFConfig/embeds.xml
deleted file mode 100644 (file)
index 9a66ba4..0000000
+++ /dev/null
@@ -1,12 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.blizzard.com/wow/ui/" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-
-<Script file="libs\LibStub\LibStub.lua"/>
-
-<!--Ace3 Libraries-->
-<Include file="libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
-<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml" />
-<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml" />
-<Include file="libs\AceDBOptions-3.0\AceDBOptions-3.0.xml" />
-</Ui>
diff --git a/OmaRFConfig/libs/AceConfig-3.0/AceConfig-3.0.lua b/OmaRFConfig/libs/AceConfig-3.0/AceConfig-3.0.lua
deleted file mode 100644 (file)
index 5cb4973..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
---- AceConfig-3.0 wrapper library.
--- Provides an API to register an options table with the config registry,
--- as well as associate it with a slash command.
--- @class file
--- @name AceConfig-3.0
--- @release $Id: AceConfig-3.0.lua 1161 2017-08-12 14:30:16Z funkydude $
-
---[[
-AceConfig-3.0
-
-Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
-
-]]
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-
-local MAJOR, MINOR = "AceConfig-3.0", 3
-local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfig then return end
-
---TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-
--- Lua APIs
-local pcall, error, type, pairs = pcall, error, type, pairs
-
--- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
---
--- - appName - (string) application name
--- - options - table or function ref, see AceConfigRegistry
--- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
-
---- Register a option table with the AceConfig registry.
--- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
--- @paramsig appName, options [, slashcmd]
--- @param appName The application name for the config table.
--- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
--- @param slashcmd A slash command to register for the option table, or a table of slash commands.
--- @usage
--- local AceConfig = LibStub("AceConfig-3.0")
--- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
-function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
-       local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
-       if not ok then error(msg, 2) end
-end
diff --git a/OmaRFConfig/libs/AceConfig-3.0/AceConfig-3.0.xml b/OmaRFConfig/libs/AceConfig-3.0/AceConfig-3.0.xml
deleted file mode 100644 (file)
index cb38b9c..0000000
+++ /dev/null
@@ -1,7 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
-       <Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
-       <!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
-       <Script file="AceConfig-3.0.lua"/>
-</Ui>
diff --git a/OmaRFConfig/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/OmaRFConfig/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
deleted file mode 100644 (file)
index f2d5266..0000000
+++ /dev/null
@@ -1,1974 +0,0 @@
---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
--- @class file
--- @name AceConfigDialog-3.0
--- @release $Id: AceConfigDialog-3.0.lua 1163 2017-08-14 14:04:39Z nevcairiel $
-
-local LibStub = LibStub
-local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0")
-
-local MAJOR, MINOR = "AceConfigDialog-3.0", 64
-local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigDialog then return end
-
-AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
-AceConfigDialog.Status = AceConfigDialog.Status or {}
-AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
-
-AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
-AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
-AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-
--- Lua APIs
-local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort
-local strmatch, format = string.match, string.format
-local assert, loadstring, error = assert, loadstring, error
-local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
-local rawset, tostring, tonumber = rawset, tostring, tonumber
-local math_min, math_max, math_floor = math.min, math.max, math.floor
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
-local emptyTbl = {}
-
---[[
-        xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-       return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-       local code = [[
-               local xpcall, eh = ...
-               local method, ARGS
-               local function call() return method(ARGS) end
-       
-               local function dispatch(func, ...)
-                        method = func
-                        if not method then return end
-                        ARGS = ...
-                        return xpcall(call, eh)
-               end
-       
-               return dispatch
-       ]]
-       
-       local ARGS = {}
-       for i = 1, argCount do ARGS[i] = "arg"..i end
-       code = code:gsub("ARGS", tconcat(ARGS, ", "))
-       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-       local dispatcher = CreateDispatcher(argCount)
-       rawset(self, argCount, dispatcher)
-       return dispatcher
-end})
-Dispatchers[0] = function(func)
-       return xpcall(func, errorhandler)
-end
-local function safecall(func, ...)
-       return Dispatchers[select("#", ...)](func, ...)
-end
-
-local width_multiplier = 170
-
---[[
-Group Types
-  Tree         - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
-               - Descendant Groups with inline=true and thier children will not become nodes
-
-  Tab  - Direct Child Groups will become tabs, direct child options will appear above the tab control
-               - Grandchild groups will default to inline unless specified otherwise
-
-  Select- Same as Tab but with entries in a dropdown rather than tabs
-
-
-  Inline Groups
-       - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
-       - If declared on a direct child of a root node of a select group, they will appear above the group container control
-       - When a group is displayed inline, all descendants will also be inline members of the group
-
-]]
-
--- Recycling functions
-local new, del, copy
---newcount, delcount,createdcount,cached = 0,0,0
-do
-       local pool = setmetatable({},{__mode="k"})
-       function new()
-               --newcount = newcount + 1
-               local t = next(pool)
-               if t then
-                       pool[t] = nil
-                       return t
-               else
-                       --createdcount = createdcount + 1
-                       return {}
-               end
-       end
-       function copy(t)
-               local c = new()
-               for k, v in pairs(t) do
-                       c[k] = v
-               end
-               return c
-       end
-       function del(t)
-               --delcount = delcount + 1
-               wipe(t)
-               pool[t] = true
-       end
---     function cached()
---             local n = 0
---             for k in pairs(pool) do
---                     n = n + 1
---             end
---             return n
---     end
-end
-
--- picks the first non-nil value and returns it
-local function pickfirstset(...)
-  for i=1,select("#",...) do
-    if select(i,...)~=nil then
-      return select(i,...)
-    end
-  end
-end
-
---gets an option from a given group, checking plugins
-local function GetSubOption(group, key)
-       if group.plugins then
-               for plugin, t in pairs(group.plugins) do
-                       if t[key] then
-                               return t[key]
-                       end
-               end
-       end
-
-       return group.args[key]
-end
-
---Option member type definitions, used to decide how to access it
-
---Is the member Inherited from parent options
-local isInherited = {
-       set = true,
-       get = true,
-       func = true,
-       confirm = true,
-       validate = true,
-       disabled = true,
-       hidden = true
-}
-
---Does a string type mean a literal value, instead of the default of a method of the handler
-local stringIsLiteral = {
-       name = true,
-       desc = true,
-       icon = true,
-       usage = true,
-       width = true,
-       image = true,
-       fontSize = true,
-}
-
---Is Never a function or method
-local allIsLiteral = {
-       type = true,
-       descStyle = true,
-       imageWidth = true,
-       imageHeight = true,
-}
-
---gets the value for a member that could be a function
---function refs are called with an info arg
---every other type is returned
-local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
-       --get definition for the member
-       local inherits = isInherited[membername]
-       
-
-       --get the member of the option, traversing the tree if it can be inherited
-       local member
-       
-       if inherits then
-               local group = options
-               if group[membername] ~= nil then
-                       member = group[membername]
-               end
-               for i = 1, #path do
-                       group = GetSubOption(group, path[i])
-                       if group[membername] ~= nil then
-                               member = group[membername]
-                       end
-               end
-       else
-               member = option[membername]
-       end
-       
-       --check if we need to call a functon, or if we have a literal value
-       if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
-               --We have a function to call
-               local info = new()
-               --traverse the options table, picking up the handler and filling the info with the path
-               local handler
-               local group = options
-               handler = group.handler or handler
-               
-               for i = 1, #path do
-                       group = GetSubOption(group, path[i])
-                       info[i] = path[i]
-                       handler = group.handler or handler
-               end
-               
-               info.options = options
-               info.appName = appName
-               info[0] = appName
-               info.arg = option.arg
-               info.handler = handler
-               info.option = option
-               info.type = option.type
-               info.uiType = "dialog"
-               info.uiName = MAJOR
-       
-               local a, b, c ,d 
-               --using 4 returns for the get of a color type, increase if a type needs more
-               if type(member) == "function" then
-                       --Call the function
-                       a,b,c,d = member(info, ...)
-               else
-                       --Call the method
-                       if handler and handler[member] then
-                               a,b,c,d = handler[member](handler, info, ...)
-                       else
-                               error(format("Method %s doesn't exist in handler for type %s", member, membername))
-                       end
-               end
-               del(info)
-               return a,b,c,d
-       else
-               --The value isnt a function to call, return it
-               return member   
-       end     
-end
-
---[[calls an options function that could be inherited, method name or function ref
-local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
-       local info = new()
-
-       local func
-       local group = options
-       local handler
-
-       --build the info table containing the path
-       -- pick up functions while traversing the tree
-       if group[funcname] ~= nil then
-               func = group[funcname]
-       end
-       handler = group.handler or handler
-
-       for i, v in ipairs(path) do
-               group = GetSubOption(group, v)
-               info[i] = v
-               if group[funcname] ~= nil then
-                       func =  group[funcname]
-               end
-               handler = group.handler or handler
-       end
-
-       info.options = options
-       info[0] = appName
-       info.arg = option.arg
-
-       local a, b, c ,d
-       if type(func) == "string" then
-               if handler and handler[func] then
-                       a,b,c,d = handler[func](handler, info, ...)
-               else
-                       error(string.format("Method %s doesn't exist in handler for type func", func))
-               end
-       elseif type(func) == "function" then
-               a,b,c,d = func(info, ...)
-       end
-       del(info)
-       return a,b,c,d
-end
---]]
-
---tables to hold orders and names for options being sorted, will be created with new()
---prevents needing to call functions repeatedly while sorting
-local tempOrders
-local tempNames
-
-local function compareOptions(a,b)
-       if not a then
-               return true
-       end
-       if not b then
-               return false
-       end
-       local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
-       if OrderA == OrderB then
-               local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
-               local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
-               return NameA:upper() < NameB:upper()
-       end
-       if OrderA < 0 then
-               if OrderB > 0 then
-                       return false
-               end
-       else
-               if OrderB < 0 then
-                       return true
-               end
-       end
-       return OrderA < OrderB
-end
-
-
-
---builds 2 tables out of an options group
--- keySort, sorted keys
--- opts, combined options from .plugins and args
-local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-       tempOrders = new()
-       tempNames = new()
-       
-       if group.plugins then
-               for plugin, t in pairs(group.plugins) do
-                       for k, v in pairs(t) do
-                               if not opts[k] then
-                                       tinsert(keySort, k)
-                                       opts[k] = v
-
-                                       path[#path+1] = k
-                                       tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-                                       tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-                                       path[#path] = nil
-                               end
-                       end
-               end
-       end
-       
-       for k, v in pairs(group.args) do
-               if not opts[k] then
-                       tinsert(keySort, k)
-                       opts[k] = v
-
-                       path[#path+1] = k
-                       tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-                       tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-                       path[#path] = nil
-               end
-       end
-
-       tsort(keySort, compareOptions)
-
-       del(tempOrders)
-       del(tempNames)
-end
-
-local function DelTree(tree)
-       if tree.children then
-               local childs = tree.children
-               for i = 1, #childs do
-                       DelTree(childs[i])
-                       del(childs[i])
-               end
-               del(childs)
-       end
-end
-
-local function CleanUserData(widget, event)
-       
-       local user = widget:GetUserDataTable()
-
-       if user.path then
-               del(user.path)
-       end
-
-       if widget.type == "TreeGroup" then
-               local tree = user.tree
-               widget:SetTree(nil)
-               if tree then
-                       for i = 1, #tree do
-                               DelTree(tree[i])
-                               del(tree[i])
-                       end
-                       del(tree)
-               end
-       end
-
-       if widget.type == "TabGroup" then
-               widget:SetTabs(nil)
-               if user.tablist then
-                       del(user.tablist)
-               end
-       end
-
-       if widget.type == "DropdownGroup" then
-               widget:SetGroupList(nil)
-               if user.grouplist then
-                       del(user.grouplist)
-               end
-               if user.orderlist then
-                       del(user.orderlist)
-               end
-       end
-end
-
--- - Gets a status table for the given appname and options path.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param path The path to the options (a table with all group keys)
--- @return 
-function AceConfigDialog:GetStatusTable(appName, path)
-       local status = self.Status
-
-       if not status[appName] then
-               status[appName] = {}
-               status[appName].status = {}
-               status[appName].children = {}
-       end
-
-       status = status[appName]
-
-       if path then
-               for i = 1, #path do
-                       local v = path[i]
-                       if not status.children[v] then
-                               status.children[v] = {}
-                               status.children[v].status = {}
-                               status.children[v].children = {}
-                       end
-                       status = status.children[v]
-               end
-       end
-
-       return status.status
-end
-
---- Selects the specified path in the options window.
--- The path specified has to match the keys of the groups in the table.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param ... The path to the key that should be selected
-function AceConfigDialog:SelectGroup(appName, ...)
-       local path = new()
-
-       
-       local app = reg:GetOptionsTable(appName)
-       if not app then
-               error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-       end
-       local options = app("dialog", MAJOR)
-       local group = options
-       local status = self:GetStatusTable(appName, path)
-       if not status.groups then
-               status.groups = {}
-       end
-       status = status.groups
-       local treevalue 
-       local treestatus 
-       
-       for n = 1, select("#",...) do
-               local key = select(n, ...)
-
-               if group.childGroups == "tab" or group.childGroups == "select" then
-                       --if this is a tab or select group, select the group
-                       status.selected = key
-                       --children of this group are no longer extra levels of a tree
-                       treevalue = nil
-               else
-                       --tree group by default
-                       if treevalue then
-                               --this is an extra level of a tree group, build a uniquevalue for it
-                               treevalue = treevalue.."\001"..key
-                       else
-                               --this is the top level of a tree group, the uniquevalue is the same as the key
-                               treevalue = key
-                               if not status.groups then
-                                       status.groups = {}
-                               end
-                               --save this trees status table for any extra levels or groups
-                               treestatus = status
-                       end
-                       --make sure that the tree entry is open, and select it.
-                       --the selected group will be overwritten if a child is the final target but still needs to be open
-                       treestatus.selected = treevalue
-                       treestatus.groups[treevalue] = true
-                       
-               end
-               
-               --move to the next group in the path
-               group = GetSubOption(group, key)
-               if not group then 
-                       break
-               end
-               tinsert(path, key)
-               status = self:GetStatusTable(appName, path)
-               if not status.groups then
-                       status.groups = {}
-               end
-               status = status.groups
-       end
-       
-       del(path)
-       reg:NotifyChange(appName)
-end    
-
-local function OptionOnMouseOver(widget, event)
-       --show a tooltip/set the status bar to the desc text
-       local user = widget:GetUserDataTable()
-       local opt = user.option
-       local options = user.options
-       local path = user.path
-       local appName = user.appName
-
-       GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
-       local name = GetOptionsMemberValue("name", opt, options, path, appName)
-       local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
-       local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
-       local descStyle = opt.descStyle
-       
-       if descStyle and descStyle ~= "tooltip" then return end
-       
-       GameTooltip:SetText(name, 1, .82, 0, true)
-       
-       if opt.type == "multiselect" then
-               GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
-       end     
-       if type(desc) == "string" then
-               GameTooltip:AddLine(desc, 1, 1, 1, true)
-       end
-       if type(usage) == "string" then
-               GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
-       end
-
-       GameTooltip:Show()
-end
-
-local function OptionOnMouseLeave(widget, event)
-       GameTooltip:Hide()
-end
-
-local function GetFuncName(option)
-       local type = option.type
-       if type == "execute" then
-               return "func"
-       else
-               return "set"
-       end
-end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
-       if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
-               StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
-       end
-       local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
-       for k in pairs(t) do
-               t[k] = nil
-       end
-       t.text = message
-       t.button1 = ACCEPT
-       t.button2 = CANCEL
-       t.preferredIndex = STATICPOPUP_NUMDIALOGS
-       local dialog, oldstrata
-       t.OnAccept = function()
-               safecall(func, unpack(t))
-               if dialog and oldstrata then
-                       dialog:SetFrameStrata(oldstrata)
-               end
-               AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-               del(info)
-       end
-       t.OnCancel = function()
-               if dialog and oldstrata then
-                       dialog:SetFrameStrata(oldstrata)
-               end
-               AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-               del(info)
-       end
-       for i = 1, select("#", ...) do
-               t[i] = select(i, ...) or false
-       end
-       t.timeout = 0
-       t.whileDead = 1
-       t.hideOnEscape = 1
-
-       dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
-       if dialog then
-               oldstrata = dialog:GetFrameStrata()
-               dialog:SetFrameStrata("TOOLTIP")
-       end
-end
-
-local function validationErrorPopup(message)
-       if not StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] then
-               StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] = {}
-       end
-       local t = StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"]
-       t.text = message
-       t.button1 = OKAY
-       t.preferredIndex = STATICPOPUP_NUMDIALOGS
-       local dialog, oldstrata
-       t.OnAccept = function()
-               if dialog and oldstrata then
-                       dialog:SetFrameStrata(oldstrata)
-               end
-       end
-       t.timeout = 0
-       t.whileDead = 1
-       t.hideOnEscape = 1
-
-       dialog = StaticPopup_Show("ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG")
-       if dialog then
-               oldstrata = dialog:GetFrameStrata()
-               dialog:SetFrameStrata("TOOLTIP")
-       end
-end
-
-local function ActivateControl(widget, event, ...)
-       --This function will call the set / execute handler for the widget
-       --widget:GetUserDataTable() contains the needed info
-       local user = widget:GetUserDataTable()
-       local option = user.option
-       local options = user.options
-       local path = user.path
-       local info = new()
-
-       local func
-       local group = options
-       local funcname = GetFuncName(option)
-       local handler
-       local confirm
-       local validate
-       --build the info table containing the path
-       -- pick up functions while traversing the tree
-       if group[funcname] ~= nil then
-               func =  group[funcname]
-       end
-       handler = group.handler or handler
-       confirm = group.confirm
-       validate = group.validate
-       for i = 1, #path do
-               local v = path[i]
-               group = GetSubOption(group, v)
-               info[i] = v
-               if group[funcname] ~= nil then
-                       func =  group[funcname]
-               end
-               handler = group.handler or handler
-               if group.confirm ~= nil then
-                       confirm = group.confirm
-               end
-               if group.validate ~= nil then
-                       validate = group.validate
-               end
-       end
-
-       info.options = options
-       info.appName = user.appName
-       info.arg = option.arg
-       info.handler = handler
-       info.option = option
-       info.type = option.type
-       info.uiType = "dialog"
-       info.uiName = MAJOR
-
-       local name
-       if type(option.name) == "function" then
-               name = option.name(info)
-       elseif type(option.name) == "string" then
-               name = option.name
-       else
-               name = ""
-       end
-       local usage = option.usage
-       local pattern = option.pattern
-
-       local validated = true
-
-       if option.type == "input" then
-               if type(pattern)=="string" then
-                       if not strmatch(..., pattern) then
-                               validated = false
-                       end
-               end
-       end
-       
-       local success
-       if validated and option.type ~= "execute" then
-               if type(validate) == "string" then
-                       if handler and handler[validate] then
-                               success, validated = safecall(handler[validate], handler, info, ...)
-                               if not success then validated = false end
-                       else
-                               error(format("Method %s doesn't exist in handler for type execute", validate))
-                       end
-               elseif type(validate) == "function" then
-                       success, validated = safecall(validate, info, ...)
-                       if not success then validated = false end
-               end
-       end
-       
-       local rootframe = user.rootframe
-       if not validated or type(validated) == "string" then
-               if not validated then
-                       if usage then
-                               validated = name..": "..usage
-                       else
-                               if pattern then
-                                       validated = name..": Expected "..pattern
-                               else
-                                       validated = name..": Invalid Value"
-                               end
-                       end
-               end
-
-               -- show validate message
-               if rootframe.SetStatusText then
-                       rootframe:SetStatusText(validated)
-               else
-                       validationErrorPopup(validated)
-               end
-               PlaySound(PlaySoundKitID and "igPlayerInviteDecline" or 882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || XXX _DECLINE is actually missing from the table
-               del(info)
-               return true
-       else
-               
-               local confirmText = option.confirmText
-               --call confirm func/method
-               if type(confirm) == "string" then
-                       if handler and handler[confirm] then
-                               success, confirm = safecall(handler[confirm], handler, info, ...)
-                               if success and type(confirm) == "string" then
-                                       confirmText = confirm
-                                       confirm = true
-                               elseif not success then
-                                       confirm = false
-                               end
-                       else
-                               error(format("Method %s doesn't exist in handler for type confirm", confirm))
-                       end
-               elseif type(confirm) == "function" then
-                       success, confirm = safecall(confirm, info, ...)
-                       if success and type(confirm) == "string" then
-                               confirmText = confirm
-                               confirm = true
-                       elseif not success then
-                               confirm = false
-                       end
-               end
-
-               --confirm if needed
-               if type(confirm) == "boolean" then
-                       if confirm then
-                               if not confirmText then
-                                       local name, desc = option.name, option.desc
-                                       if type(name) == "function" then
-                                               name = name(info)
-                                       end
-                                       if type(desc) == "function" then
-                                               desc = desc(info)
-                                       end
-                                       confirmText = name
-                                       if desc then
-                                               confirmText = confirmText.." - "..desc
-                                       end
-                               end
-                               
-                               local iscustom = user.rootframe:GetUserData("iscustom")
-                               local rootframe
-                               
-                               if iscustom then
-                                       rootframe = user.rootframe
-                               end
-                               local basepath = user.rootframe:GetUserData("basepath")
-                               if type(func) == "string" then
-                                       if handler and handler[func] then
-                                               confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
-                                       else
-                                               error(format("Method %s doesn't exist in handler for type func", func))
-                                       end
-                               elseif type(func) == "function" then
-                                       confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
-                               end
-                               --func will be called and info deleted when the confirm dialog is responded to
-                               return
-                       end
-               end
-
-               --call the function
-               if type(func) == "string" then
-                       if handler and handler[func] then
-                               safecall(handler[func],handler, info, ...)
-                       else
-                               error(format("Method %s doesn't exist in handler for type func", func))
-                       end
-               elseif type(func) == "function" then
-                       safecall(func,info, ...)
-               end
-
-
-
-               local iscustom = user.rootframe:GetUserData("iscustom")
-               local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-               --full refresh of the frame, some controls dont cause this on all events
-               if option.type == "color" then
-                       if event == "OnValueConfirmed" then
-                               
-                               if iscustom then
-                                       AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-                               else
-                                       AceConfigDialog:Open(user.appName, unpack(basepath))
-                               end
-                       end
-               elseif option.type == "range" then
-                       if event == "OnMouseUp" then
-                               if iscustom then
-                                       AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-                               else
-                                       AceConfigDialog:Open(user.appName, unpack(basepath))
-                               end
-                       end
-               --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
-               elseif option.type == "multiselect" then
-                       user.valuechanged = true
-               else
-                       if iscustom then
-                               AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-                       else
-                               AceConfigDialog:Open(user.appName, unpack(basepath))
-                       end
-               end
-
-       end
-       del(info)
-end
-
-local function ActivateSlider(widget, event, value)
-       local option = widget:GetUserData("option")
-       local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
-       if min then
-               if step then
-                       value = math_floor((value - min) / step + 0.5) * step + min
-               end
-               value = math_max(value, min)
-       end
-       if max then
-               value = math_min(value, max)
-       end
-       ActivateControl(widget,event,value)
-end
-
---called from a checkbox that is part of an internally created multiselect group
---this type is safe to refresh on activation of one control
-local function ActivateMultiControl(widget, event, ...)
-       ActivateControl(widget, event, widget:GetUserData("value"), ...)
-       local user = widget:GetUserDataTable()
-       local iscustom = user.rootframe:GetUserData("iscustom")
-       local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-       if iscustom then
-               AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-       else
-               AceConfigDialog:Open(user.appName, unpack(basepath))
-       end
-end
-
-local function MultiControlOnClosed(widget, event, ...)
-       local user = widget:GetUserDataTable()
-       if user.valuechanged then
-               local iscustom = user.rootframe:GetUserData("iscustom")
-               local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-               if iscustom then
-                       AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-               else
-                       AceConfigDialog:Open(user.appName, unpack(basepath))
-               end
-       end
-end
-
-local function FrameOnClose(widget, event)
-       local appName = widget:GetUserData("appName")
-       AceConfigDialog.OpenFrames[appName] = nil
-       gui:Release(widget)
-end
-
-local function CheckOptionHidden(option, options, path, appName)
-       --check for a specific boolean option
-       local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
-       if hidden ~= nil then
-               return hidden
-       end
-
-       return GetOptionsMemberValue("hidden", option, options, path, appName)
-end
-
-local function CheckOptionDisabled(option, options, path, appName)
-       --check for a specific boolean option
-       local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
-       if disabled ~= nil then
-               return disabled
-       end
-
-       return GetOptionsMemberValue("disabled", option, options, path, appName)
-end
---[[
-local function BuildTabs(group, options, path, appName)
-       local tabs = new()
-       local text = new()
-       local keySort = new()
-       local opts = new()
-
-       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-       for i = 1, #keySort do
-               local k = keySort[i]
-               local v = opts[k]
-               if v.type == "group" then
-                       path[#path+1] = k
-                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-                       local hidden = CheckOptionHidden(v, options, path, appName)
-                       if not inline and not hidden then
-                               tinsert(tabs, k)
-                               text[k] = GetOptionsMemberValue("name", v, options, path, appName)
-                       end
-                       path[#path] = nil
-               end
-       end
-
-       del(keySort)
-       del(opts)
-
-       return tabs, text
-end
-]]
-local function BuildSelect(group, options, path, appName)
-       local groups = new()
-       local order = new()
-       local keySort = new()
-       local opts = new()
-
-       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-       for i = 1, #keySort do
-               local k = keySort[i]
-               local v = opts[k]
-               if v.type == "group" then
-                       path[#path+1] = k
-                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-                       local hidden = CheckOptionHidden(v, options, path, appName)
-                       if not inline and not hidden then
-                               groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
-                               tinsert(order, k)
-                       end
-                       path[#path] = nil
-               end
-       end
-
-       del(opts)
-       del(keySort)
-
-       return groups, order
-end
-
-local function BuildSubGroups(group, tree, options, path, appName)
-       local keySort = new()
-       local opts = new()
-
-       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-       for i = 1, #keySort do
-               local k = keySort[i]
-               local v = opts[k]
-               if v.type == "group" then
-                       path[#path+1] = k
-                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-                       local hidden = CheckOptionHidden(v, options, path, appName)
-                       if not inline and not hidden then
-                               local entry = new()
-                               entry.value = k
-                               entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-                               entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-                               entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
-                               entry.disabled = CheckOptionDisabled(v, options, path, appName)
-                               if not tree.children then tree.children = new() end
-                               tinsert(tree.children,entry)
-                               if (v.childGroups or "tree") == "tree" then
-                                       BuildSubGroups(v,entry, options, path, appName)
-                               end
-                       end
-                       path[#path] = nil
-               end
-       end
-
-       del(keySort)
-       del(opts)
-end
-
-local function BuildGroups(group, options, path, appName, recurse)
-       local tree = new()
-       local keySort = new()
-       local opts = new()
-
-       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-       for i = 1, #keySort do
-               local k = keySort[i]
-               local v = opts[k]
-               if v.type == "group" then
-                       path[#path+1] = k
-                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-                       local hidden = CheckOptionHidden(v, options, path, appName)
-                       if not inline and not hidden then
-                               local entry = new()
-                               entry.value = k
-                               entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-                               entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-                               entry.disabled = CheckOptionDisabled(v, options, path, appName)
-                               tinsert(tree,entry)
-                               if recurse and (v.childGroups or "tree") == "tree" then
-                                       BuildSubGroups(v,entry, options, path, appName)
-                               end
-                       end
-                       path[#path] = nil
-               end
-       end
-       del(keySort)
-       del(opts)
-       return tree
-end
-
-local function InjectInfo(control, options, option, path, rootframe, appName)
-       local user = control:GetUserDataTable()
-       for i = 1, #path do
-               user[i] = path[i]
-       end
-       user.rootframe = rootframe
-       user.option = option
-       user.options = options
-       user.path = copy(path)
-       user.appName = appName
-       control:SetCallback("OnRelease", CleanUserData)
-       control:SetCallback("OnLeave", OptionOnMouseLeave)
-       control:SetCallback("OnEnter", OptionOnMouseOver)
-end
-
-
---[[
-       options - root of the options table being fed
-       container - widget that controls will be placed in
-       rootframe - Frame object the options are in
-       path - table with the keys to get to the group being fed
---]]
-
-local function FeedOptions(appName, options,container,rootframe,path,group,inline)
-       local keySort = new()
-       local opts = new()
-
-       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-       for i = 1, #keySort do
-               local k = keySort[i]
-               local v = opts[k]
-               tinsert(path, k)
-               local hidden = CheckOptionHidden(v, options, path, appName)
-               local name = GetOptionsMemberValue("name", v, options, path, appName)
-               if not hidden then
-                       if v.type == "group" then
-                               if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
-                                       --Inline group
-                                       local GroupContainer
-                                       if name and name ~= "" then
-                                               GroupContainer = gui:Create("InlineGroup")
-                                               GroupContainer:SetTitle(name or "")
-                                       else
-                                               GroupContainer = gui:Create("SimpleGroup")
-                                       end
-                                       
-                                       GroupContainer.width = "fill"
-                                       GroupContainer:SetLayout("flow")
-                                       container:AddChild(GroupContainer)
-                                       FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
-                               end
-                       else
-                               --Control to feed
-                               local control
-                               
-                               local name = GetOptionsMemberValue("name", v, options, path, appName)
-                               
-                               if v.type == "execute" then
-                                       
-                                       local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-                                       local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-                                       
-                                       if type(image) == "string" or type(image) == "number" then
-                                               control = gui:Create("Icon")
-                                               if not width then
-                                                       width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-                                               end
-                                               if not height then
-                                                       height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-                                               end
-                                               if type(imageCoords) == "table" then
-                                                       control:SetImage(image, unpack(imageCoords))
-                                               else
-                                                       control:SetImage(image)
-                                               end
-                                               if type(width) ~= "number" then
-                                                       width = 32
-                                               end
-                                               if type(height) ~= "number" then
-                                                       height = 32
-                                               end
-                                               control:SetImageSize(width, height)
-                                               control:SetLabel(name)
-                                       else
-                                               control = gui:Create("Button")
-                                               control:SetText(name)
-                                       end
-                                       control:SetCallback("OnClick",ActivateControl)
-
-                               elseif v.type == "input" then
-                                       local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
-                                       control = gui:Create(controlType)
-                                       if not control then
-                                               geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-                                               control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
-                                       end
-                                       
-                                       if v.multiline and control.SetNumLines then
-                                               control:SetNumLines(tonumber(v.multiline) or 4)
-                                       end
-                                       control:SetLabel(name)
-                                       control:SetCallback("OnEnterPressed",ActivateControl)
-                                       local text = GetOptionsMemberValue("get",v, options, path, appName)
-                                       if type(text) ~= "string" then
-                                               text = ""
-                                       end
-                                       control:SetText(text)
-
-                               elseif v.type == "toggle" then
-                                       control = gui:Create("CheckBox")
-                                       control:SetLabel(name)
-                                       control:SetTriState(v.tristate)
-                                       local value = GetOptionsMemberValue("get",v, options, path, appName)
-                                       control:SetValue(value)
-                                       control:SetCallback("OnValueChanged",ActivateControl)
-                                       
-                                       if v.descStyle == "inline" then
-                                               local desc = GetOptionsMemberValue("desc", v, options, path, appName)
-                                               control:SetDescription(desc)
-                                       end
-                                       
-                                       local image = GetOptionsMemberValue("image", v, options, path, appName)
-                                       local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
-                                       
-                                       if type(image) == "string" or type(image) == "number" then
-                                               if type(imageCoords) == "table" then
-                                                       control:SetImage(image, unpack(imageCoords))
-                                               else
-                                                       control:SetImage(image)
-                                               end
-                                       end
-                               elseif v.type == "range" then
-                                       control = gui:Create("Slider")
-                                       control:SetLabel(name)
-                                       control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
-                                       control:SetIsPercent(v.isPercent)
-                                       local value = GetOptionsMemberValue("get",v, options, path, appName)
-                                       if type(value) ~= "number" then
-                                               value = 0
-                                       end
-                                       control:SetValue(value)
-                                       control:SetCallback("OnValueChanged",ActivateSlider)
-                                       control:SetCallback("OnMouseUp",ActivateSlider)
-
-                               elseif v.type == "select" then
-                                       local values = GetOptionsMemberValue("values", v, options, path, appName)
-                                       if v.style == "radio" then
-                                               local disabled = CheckOptionDisabled(v, options, path, appName)
-                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
-                                               control = gui:Create("InlineGroup")
-                                               control:SetLayout("Flow")
-                                               control:SetTitle(name)
-                                               control.width = "fill"
-
-                                               control:PauseLayout()
-                                               local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
-                                               local t = {}
-                                               for value, text in pairs(values) do
-                                                       t[#t+1]=value
-                                               end
-                                               tsort(t)
-                                               for k, value in ipairs(t) do
-                                                       local text = values[value]
-                                                       local radio = gui:Create("CheckBox")
-                                                       radio:SetLabel(text)
-                                                       radio:SetUserData("value", value)
-                                                       radio:SetUserData("text", text)
-                                                       radio:SetDisabled(disabled)
-                                                       radio:SetType("radio")
-                                                       radio:SetValue(optionValue == value)
-                                                       radio:SetCallback("OnValueChanged", ActivateMultiControl)
-                                                       InjectInfo(radio, options, v, path, rootframe, appName)
-                                                       control:AddChild(radio)
-                                                       if width == "double" then
-                                                               radio:SetWidth(width_multiplier * 2)
-                                                       elseif width == "half" then
-                                                               radio:SetWidth(width_multiplier / 2)
-                                                       elseif width == "full" then
-                                                               radio.width = "fill"
-                                                       else
-                                                               radio:SetWidth(width_multiplier)
-                                                       end
-                                               end
-                                               control:ResumeLayout()
-                                               control:DoLayout()
-                                       else
-                                               local controlType = v.dialogControl or v.control or "Dropdown"
-                                               control = gui:Create(controlType)
-                                               if not control then
-                                                       geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-                                                       control = gui:Create("Dropdown")
-                                               end
-                                               local itemType = v.itemControl
-                                               if itemType and not gui:GetWidgetVersion(itemType) then
-                                                       geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
-                                                       itemType = nil
-                                               end
-                                               control:SetLabel(name)
-                                               control:SetList(values, nil, itemType)
-                                               local value = GetOptionsMemberValue("get",v, options, path, appName)
-                                               if not values[value] then
-                                                       value = nil
-                                               end
-                                               control:SetValue(value)
-                                               control:SetCallback("OnValueChanged", ActivateControl)
-                                       end
-
-                               elseif v.type == "multiselect" then
-                                       local values = GetOptionsMemberValue("values", v, options, path, appName)
-                                       local disabled = CheckOptionDisabled(v, options, path, appName)
-                                       
-                                       local controlType = v.dialogControl or v.control
-                                       
-                                       local valuesort = new()
-                                       if values then
-                                               for value, text in pairs(values) do
-                                                       tinsert(valuesort, value)
-                                               end
-                                       end
-                                       tsort(valuesort)
-                                       
-                                       if controlType then
-                                               control = gui:Create(controlType)
-                                               if not control then
-                                                       geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-                                               end
-                                       end
-                                       if control then
-                                               control:SetMultiselect(true)
-                                               control:SetLabel(name)
-                                               control:SetList(values)
-                                               control:SetDisabled(disabled)
-                                               control:SetCallback("OnValueChanged",ActivateControl)
-                                               control:SetCallback("OnClosed", MultiControlOnClosed)
-                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
-                                               if width == "double" then
-                                                       control:SetWidth(width_multiplier * 2)
-                                               elseif width == "half" then
-                                                       control:SetWidth(width_multiplier / 2)
-                                               elseif width == "full" then
-                                                       control.width = "fill"
-                                               else
-                                                       control:SetWidth(width_multiplier)
-                                               end
-                                               --check:SetTriState(v.tristate)
-                                               for i = 1, #valuesort do
-                                                       local key = valuesort[i]
-                                                       local value = GetOptionsMemberValue("get",v, options, path, appName, key)
-                                                       control:SetItemValue(key,value)
-                                               end
-                                       else
-                                               control = gui:Create("InlineGroup")
-                                               control:SetLayout("Flow")
-                                               control:SetTitle(name)
-                                               control.width = "fill"
-
-                                               control:PauseLayout()
-                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
-                                               for i = 1, #valuesort do
-                                                       local value = valuesort[i]
-                                                       local text = values[value]
-                                                       local check = gui:Create("CheckBox")
-                                                       check:SetLabel(text)
-                                                       check:SetUserData("value", value)
-                                                       check:SetUserData("text", text)
-                                                       check:SetDisabled(disabled)
-                                                       check:SetTriState(v.tristate)
-                                                       check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
-                                                       check:SetCallback("OnValueChanged",ActivateMultiControl)
-                                                       InjectInfo(check, options, v, path, rootframe, appName)
-                                                       control:AddChild(check)
-                                                       if width == "double" then
-                                                               check:SetWidth(width_multiplier * 2)
-                                                       elseif width == "half" then
-                                                               check:SetWidth(width_multiplier / 2)
-                                                       elseif width == "full" then
-                                                               check.width = "fill"
-                                                       else
-                                                               check:SetWidth(width_multiplier)
-                                                       end
-                                               end
-                                               control:ResumeLayout()
-                                               control:DoLayout()
-
-                                               
-                                       end
-                                       
-                                       del(valuesort)
-
-                               elseif v.type == "color" then
-                                       control = gui:Create("ColorPicker")
-                                       control:SetLabel(name)
-                                       control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
-                                       control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
-                                       control:SetCallback("OnValueChanged",ActivateControl)
-                                       control:SetCallback("OnValueConfirmed",ActivateControl)
-
-                               elseif v.type == "keybinding" then
-                                       control = gui:Create("Keybinding")
-                                       control:SetLabel(name)
-                                       control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
-                                       control:SetCallback("OnKeyChanged",ActivateControl)
-
-                               elseif v.type == "header" then
-                                       control = gui:Create("Heading")
-                                       control:SetText(name)
-                                       control.width = "fill"
-
-                               elseif v.type == "description" then
-                                       control = gui:Create("Label")
-                                       control:SetText(name)
-                                       
-                                       local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
-                                       if fontSize == "medium" then
-                                               control:SetFontObject(GameFontHighlight)
-                                       elseif fontSize == "large" then
-                                               control:SetFontObject(GameFontHighlightLarge)
-                                       else -- small or invalid
-                                               control:SetFontObject(GameFontHighlightSmall)
-                                       end
-                                       
-                                       local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-                                       local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-                                       
-                                       if type(image) == "string" or type(image) == "number" then
-                                               if not width then
-                                                       width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-                                               end
-                                               if not height then
-                                                       height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-                                               end
-                                               if type(imageCoords) == "table" then
-                                                       control:SetImage(image, unpack(imageCoords))
-                                               else
-                                                       control:SetImage(image)
-                                               end
-                                               if type(width) ~= "number" then
-                                                       width = 32
-                                               end
-                                               if type(height) ~= "number" then
-                                                       height = 32
-                                               end
-                                               control:SetImageSize(width, height)
-                                       end
-                                       local width = GetOptionsMemberValue("width",v,options,path,appName)
-                                       control.width = not width and "fill"
-                               end
-
-                               --Common Init
-                               if control then
-                                       if control.width ~= "fill" then
-                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
-                                               if width == "double" then
-                                                       control:SetWidth(width_multiplier * 2)
-                                               elseif width == "half" then
-                                                       control:SetWidth(width_multiplier / 2)
-                                               elseif width == "full" then
-                                                       control.width = "fill"
-                                               else
-                                                       control:SetWidth(width_multiplier)
-                                               end
-                                       end
-                                       if control.SetDisabled then
-                                               local disabled = CheckOptionDisabled(v, options, path, appName)
-                                               control:SetDisabled(disabled)
-                                       end
-
-                                       InjectInfo(control, options, v, path, rootframe, appName)
-                                       container:AddChild(control)
-                               end
-                               
-                       end
-               end
-               tremove(path)
-       end
-       container:ResumeLayout()
-       container:DoLayout()
-       del(keySort)
-       del(opts)
-end
-
-local function BuildPath(path, ...)
-       for i = 1, select("#",...)  do
-               tinsert(path, (select(i,...)))
-       end
-end
-
-
-local function TreeOnButtonEnter(widget, event, uniquevalue, button)
-       local user = widget:GetUserDataTable()
-       if not user then return end
-       local options = user.options
-       local option = user.option
-       local path = user.path
-       local appName = user.appName
-       
-       local feedpath = new()
-       for i = 1, #path do
-               feedpath[i] = path[i]
-       end
-
-       BuildPath(feedpath, ("\001"):split(uniquevalue))
-       local group = options
-       for i = 1, #feedpath do
-               if not group then return end
-               group = GetSubOption(group, feedpath[i])
-       end
-
-       local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
-       local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
-       
-       GameTooltip:SetOwner(button, "ANCHOR_NONE")
-       if widget.type == "TabGroup" then
-               GameTooltip:SetPoint("BOTTOM",button,"TOP")
-       else
-               GameTooltip:SetPoint("LEFT",button,"RIGHT")
-       end
-
-       GameTooltip:SetText(name, 1, .82, 0, true)
-       
-       if type(desc) == "string" then
-               GameTooltip:AddLine(desc, 1, 1, 1, true)
-       end
-       
-       GameTooltip:Show()
-end
-
-local function TreeOnButtonLeave(widget, event, value, button)
-       GameTooltip:Hide()
-end
-
-
-local function GroupExists(appName, options, path, uniquevalue)
-       if not uniquevalue then return false end
-       
-       local feedpath = new()
-       local temppath = new()
-       for i = 1, #path do
-               feedpath[i] = path[i]
-       end
-       
-       BuildPath(feedpath, ("\001"):split(uniquevalue))
-       
-       local group = options
-       for i = 1, #feedpath do
-               local v = feedpath[i]
-               temppath[i] = v
-               group = GetSubOption(group, v)
-               
-               if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then 
-                       del(feedpath)
-                       del(temppath)
-                       return false 
-               end
-       end
-       del(feedpath)
-       del(temppath)
-       return true
-end
-
-local function GroupSelected(widget, event, uniquevalue)
-
-       local user = widget:GetUserDataTable()
-
-       local options = user.options
-       local option = user.option
-       local path = user.path
-       local rootframe = user.rootframe
-
-       local feedpath = new()
-       for i = 1, #path do
-               feedpath[i] = path[i]
-       end
-
-       BuildPath(feedpath, ("\001"):split(uniquevalue))
-       local group = options
-       for i = 1, #feedpath do
-               group = GetSubOption(group, feedpath[i])
-       end
-       widget:ReleaseChildren()
-       AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
-
-       del(feedpath)
-end
-
-
-
---[[
--- INTERNAL --
-This function will feed one group, and any inline child groups into the given container
-Select Groups will only have the selection control (tree, tabs, dropdown) fed in
-and have a group selected, this event will trigger the feeding of child groups
-
-Rules:
-       If the group is Inline, FeedOptions
-       If the group has no child groups, FeedOptions
-
-       If the group is a tab or select group, FeedOptions then add the Group Control
-       If the group is a tree group FeedOptions then
-               its parent isnt a tree group:  then add the tree control containing this and all child tree groups
-               if its parent is a tree group, its already a node on a tree
---]]
-
-function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
-       local group = options
-       --follow the path to get to the curent group
-       local inline
-       local grouptype, parenttype = options.childGroups, "none"
-
-
-       for i = 1, #path do
-               local v = path[i]
-               group = GetSubOption(group, v)
-               inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-               parenttype = grouptype
-               grouptype = group.childGroups
-       end
-
-       if not parenttype then
-               parenttype = "tree"
-       end
-
-       --check if the group has child groups
-       local hasChildGroups
-       for k, v in pairs(group.args) do
-               if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-                       hasChildGroups = true
-               end
-       end
-       if group.plugins then
-               for plugin, t in pairs(group.plugins) do
-                       for k, v in pairs(t) do
-                               if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-                                       hasChildGroups = true
-                               end
-                       end
-               end
-       end
-
-       container:SetLayout("flow")
-       local scroll
-
-       --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
-       if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
-               if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
-                       scroll = gui:Create("ScrollFrame")
-                       scroll:SetLayout("flow")
-                       scroll.width = "fill"
-                       scroll.height = "fill"
-                       container:SetLayout("fill")
-                       container:AddChild(scroll)
-                       container = scroll
-               end
-       end
-
-       FeedOptions(appName,options,container,rootframe,path,group,nil)
-
-       if scroll then
-               container:PerformLayout()
-               local status = self:GetStatusTable(appName, path)
-               if not status.scroll then
-                       status.scroll = {}
-               end
-               scroll:SetStatusTable(status.scroll)
-       end
-
-       if hasChildGroups and not inline then
-               local name = GetOptionsMemberValue("name", group, options, path, appName)
-               if grouptype == "tab" then
-
-                       local tab = gui:Create("TabGroup")
-                       InjectInfo(tab, options, group, path, rootframe, appName)
-                       tab:SetCallback("OnGroupSelected", GroupSelected)
-                       tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
-                       tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
-                       
-                       local status = AceConfigDialog:GetStatusTable(appName, path)
-                       if not status.groups then
-                               status.groups = {}
-                       end
-                       tab:SetStatusTable(status.groups)
-                       tab.width = "fill"
-                       tab.height = "fill"
-
-                       local tabs = BuildGroups(group, options, path, appName)
-                       tab:SetTabs(tabs)
-                       tab:SetUserData("tablist", tabs)
-
-                       for i = 1, #tabs do
-                               local entry = tabs[i]
-                               if not entry.disabled then
-                                       tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-                                       break
-                               end
-                       end
-                       
-                       container:AddChild(tab)
-
-               elseif grouptype == "select" then
-
-                       local select = gui:Create("DropdownGroup")
-                       select:SetTitle(name)
-                       InjectInfo(select, options, group, path, rootframe, appName)
-                       select:SetCallback("OnGroupSelected", GroupSelected)
-                       local status = AceConfigDialog:GetStatusTable(appName, path)
-                       if not status.groups then
-                               status.groups = {}
-                       end
-                       select:SetStatusTable(status.groups)
-                       local grouplist, orderlist = BuildSelect(group, options, path, appName)
-                       select:SetGroupList(grouplist, orderlist)
-                       select:SetUserData("grouplist", grouplist)
-                       select:SetUserData("orderlist", orderlist)
-
-                       local firstgroup = orderlist[1]
-                       if firstgroup then
-                               select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
-                       end
-                       
-                       select.width = "fill"
-                       select.height = "fill"
-
-                       container:AddChild(select)
-
-               --assume tree group by default
-               --if parenttype is tree then this group is already a node on that tree
-               elseif (parenttype ~= "tree") or isRoot then
-                       local tree = gui:Create("TreeGroup")
-                       InjectInfo(tree, options, group, path, rootframe, appName)
-                       tree:EnableButtonTooltips(false)
-                       
-                       tree.width = "fill"
-                       tree.height = "fill"
-
-                       tree:SetCallback("OnGroupSelected", GroupSelected)
-                       tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
-                       tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
-                       
-                       local status = AceConfigDialog:GetStatusTable(appName, path)
-                       if not status.groups then
-                               status.groups = {}
-                       end
-                       local treedefinition = BuildGroups(group, options, path, appName, true)
-                       tree:SetStatusTable(status.groups)
-
-                       tree:SetTree(treedefinition)
-                       tree:SetUserData("tree",treedefinition)
-
-                       for i = 1, #treedefinition do
-                               local entry = treedefinition[i]
-                               if not entry.disabled then
-                                       tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-                                       break
-                               end
-                       end
-
-                       container:AddChild(tree)
-               end
-       end
-end
-
-local old_CloseSpecialWindows
-
-
-local function RefreshOnUpdate(this)
-       for appName in pairs(this.closing) do
-               if AceConfigDialog.OpenFrames[appName] then
-                       AceConfigDialog.OpenFrames[appName]:Hide()
-               end
-               if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-                       for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-                               if not widget:IsVisible() then
-                                       widget:ReleaseChildren()
-                               end
-                       end
-               end
-               this.closing[appName] = nil
-       end
-       
-       if this.closeAll then
-               for k, v in pairs(AceConfigDialog.OpenFrames) do
-                       if not this.closeAllOverride[k] then
-                               v:Hide()
-                       end
-               end
-               this.closeAll = nil
-               wipe(this.closeAllOverride)
-       end
-       
-       for appName in pairs(this.apps) do
-               if AceConfigDialog.OpenFrames[appName] then
-                       local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
-                       AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
-               end
-               if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-                       for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-                               local user = widget:GetUserDataTable()
-                               if widget:IsVisible() then
-                                       AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
-                               end
-                       end
-               end
-               this.apps[appName] = nil
-       end
-       this:SetScript("OnUpdate", nil)
-end
-
--- Upgrade the OnUpdate script as well, if needed.
-if AceConfigDialog.frame:GetScript("OnUpdate") then
-       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Close all open options windows
-function AceConfigDialog:CloseAll()
-       AceConfigDialog.frame.closeAll = true
-       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-       if next(self.OpenFrames) then
-               return true
-       end
-end
-
---- Close a specific options window.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigDialog:Close(appName)
-       if self.OpenFrames[appName] then
-               AceConfigDialog.frame.closing[appName] = true
-               AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-               return true
-       end
-end
-
--- Internal -- Called by AceConfigRegistry
-function AceConfigDialog:ConfigTableChanged(event, appName)
-       AceConfigDialog.frame.apps[appName] = true
-       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
-reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
-
---- Sets the default size of the options window for a specific application.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param width The default width
--- @param height The default height
-function AceConfigDialog:SetDefaultSize(appName, width, height)
-       local status = AceConfigDialog:GetStatusTable(appName)
-       if type(width) == "number" and type(height) == "number" then
-               status.width = width
-               status.height = height
-       end
-end
-
---- Open an option window at the specified path (if any).
--- This function can optionally feed the group into a pre-created container
--- instead of creating a new container frame.
--- @paramsig appName [, container][, ...]
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param container An optional container frame to feed the options into
--- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
-function AceConfigDialog:Open(appName, container, ...)
-       if not old_CloseSpecialWindows then
-               old_CloseSpecialWindows = CloseSpecialWindows
-               CloseSpecialWindows = function()
-                       local found = old_CloseSpecialWindows()
-                       return self:CloseAll() or found
-               end
-       end
-       local app = reg:GetOptionsTable(appName)
-       if not app then
-               error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-       end
-       local options = app("dialog", MAJOR)
-
-       local f
-       
-       local path = new()
-       local name = GetOptionsMemberValue("name", options, options, path, appName)
-       
-       --If an optional path is specified add it to the path table before feeding the options
-       --as container is optional as well it may contain the first element of the path
-       if type(container) == "string" then
-               tinsert(path, container)
-               container = nil
-       end
-       for n = 1, select("#",...) do
-               tinsert(path, (select(n, ...)))
-       end
-       
-       local option = options
-       if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
-               for i = 1, #path do
-                       option = options.args[path[i]]
-               end
-               name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
-       end
-       
-       --if a container is given feed into that
-       if container then
-               f = container
-               f:ReleaseChildren()
-               f:SetUserData("appName", appName)
-               f:SetUserData("iscustom", true)
-               if #path > 0 then
-                       f:SetUserData("basepath", copy(path))
-               end
-               local status = AceConfigDialog:GetStatusTable(appName)
-               if not status.width then
-                       status.width =  700
-               end
-               if not status.height then
-                       status.height = 500
-               end
-               if f.SetStatusTable then
-                       f:SetStatusTable(status)
-               end
-               if f.SetTitle then
-                       f:SetTitle(name or "")
-               end
-       else
-               if not self.OpenFrames[appName] then
-                       f = gui:Create("Frame")
-                       self.OpenFrames[appName] = f
-               else
-                       f = self.OpenFrames[appName]
-               end
-               f:ReleaseChildren()
-               f:SetCallback("OnClose", FrameOnClose)
-               f:SetUserData("appName", appName)
-               if #path > 0 then
-                       f:SetUserData("basepath", copy(path))
-               end
-               f:SetTitle(name or "")
-               local status = AceConfigDialog:GetStatusTable(appName)
-               f:SetStatusTable(status)
-       end
-
-       self:FeedGroup(appName,options,f,f,path,true)
-       if f.Show then
-               f:Show()
-       end
-       del(path)
-
-       if AceConfigDialog.frame.closeAll then
-               -- close all is set, but thats not good, since we're just opening here, so force it
-               AceConfigDialog.frame.closeAllOverride[appName] = true
-       end
-end
-
--- convert pre-39 BlizOptions structure to the new format
-if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
-       local old = AceConfigDialog.BlizOptions
-       local new = {}
-       for key, widget in pairs(old) do
-               local appName = widget:GetUserData("appName")
-               if not new[appName] then new[appName] = {} end
-               new[appName][key] = widget
-       end
-       AceConfigDialog.BlizOptions = new
-else
-       AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
-end
-
-local function FeedToBlizPanel(widget, event)
-       local path = widget:GetUserData("path")
-       AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
-end
-
-local function ClearBlizPanel(widget, event)
-       local appName = widget:GetUserData("appName")
-       AceConfigDialog.frame.closing[appName] = true
-       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Add an option table into the Blizzard Interface Options panel.
--- You can optionally supply a descriptive name to use and a parent frame to use,
--- as well as a path in the options table.\\
--- If no name is specified, the appName will be used instead.
---
--- If you specify a proper `parent` (by name), the interface options will generate a
--- tree layout. Note that only one level of children is supported, so the parent always
--- has to be a head-level note.
---
--- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param name A descriptive name to display in the options tree (defaults to appName)
--- @param parent The parent to use in the interface options tree.
--- @param ... The path in the options table to feed into the interface options panel.
--- @return The reference to the frame registered into the Interface Options. 
-function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
-       local BlizOptions = AceConfigDialog.BlizOptions
-       
-       local key = appName
-       for n = 1, select("#", ...) do
-               key = key.."\001"..select(n, ...)
-       end
-       
-       if not BlizOptions[appName] then
-               BlizOptions[appName] = {}
-       end
-       
-       if not BlizOptions[appName][key] then
-               local group = gui:Create("BlizOptionsGroup")
-               BlizOptions[appName][key] = group
-               group:SetName(name or appName, parent)
-
-               group:SetTitle(name or appName)
-               group:SetUserData("appName", appName)
-               if select("#", ...) > 0 then
-                       local path = {}
-                       for n = 1, select("#",...) do
-                               tinsert(path, (select(n, ...)))
-                       end
-                       group:SetUserData("path", path)
-               end
-               group:SetCallback("OnShow", FeedToBlizPanel)
-               group:SetCallback("OnHide", ClearBlizPanel)
-               InterfaceOptions_AddCategory(group.frame)
-               return group.frame
-       else
-               error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
-       end
-end
diff --git a/OmaRFConfig/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/OmaRFConfig/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
deleted file mode 100644 (file)
index 8e1e606..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="AceConfigDialog-3.0.lua"/>
-</Ui>
diff --git a/OmaRFConfig/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/OmaRFConfig/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
deleted file mode 100644 (file)
index b84e770..0000000
+++ /dev/null
@@ -1,349 +0,0 @@
---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
--- Options tables can be registered as raw tables, OR as function refs that return a table.\\
--- Such functions receive three arguments: "uiType", "uiName", "appName". \\
--- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
--- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
--- * The **appName** field is the options table name as given at registration time \\
--- 
--- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
--- @class file
--- @name AceConfigRegistry-3.0
--- @release $Id: AceConfigRegistry-3.0.lua 1161 2017-08-12 14:30:16Z funkydude $
-local CallbackHandler = LibStub("CallbackHandler-1.0")
-
-local MAJOR, MINOR = "AceConfigRegistry-3.0", 17
-local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigRegistry then return end
-
-AceConfigRegistry.tables = AceConfigRegistry.tables or {}
-
-if not AceConfigRegistry.callbacks then
-       AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
-end
-
--- Lua APIs
-local tinsert, tconcat = table.insert, table.concat
-local strfind, strmatch = string.find, string.match
-local type, tostring, select, pairs = type, tostring, select, pairs
-local error, assert = error, assert
-
------------------------------------------------------------------------
--- Validating options table consistency:
-
-
-AceConfigRegistry.validated = {
-       -- list of options table names ran through :ValidateOptionsTable automatically. 
-       -- CLEARED ON PURPOSE, since newer versions may have newer validators
-       cmd = {},
-       dropdown = {},
-       dialog = {},
-}
-
-
-
-local function err(msg, errlvl, ...)
-       local t = {}
-       for i=select("#",...),1,-1 do
-               tinsert(t, (select(i, ...)))
-       end
-       error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
-end
-
-
-local isstring={["string"]=true, _="string"}
-local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
-local istable={["table"]=true,   _="table"}
-local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
-local optstring={["nil"]=true,["string"]=true, _="string"}
-local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
-local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
-local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
-local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
-local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
-local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
-local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
-local opttable={["nil"]=true,["table"]=true,  _="table"}
-local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
-local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
-
-local basekeys={
-       type=isstring,
-       name=isstringfunc,
-       desc=optstringfunc,
-       descStyle=optstring,
-       order=optmethodnumber,
-       validate=optmethodfalse,
-       confirm=optmethodbool,
-       confirmText=optstring,
-       disabled=optmethodbool,
-       hidden=optmethodbool,
-               guiHidden=optmethodbool,
-               dialogHidden=optmethodbool,
-               dropdownHidden=optmethodbool,
-       cmdHidden=optmethodbool,
-       icon=optstringnumberfunc,
-       iconCoords=optmethodtable,
-       handler=opttable,
-       get=optmethodfalse,
-       set=optmethodfalse,
-       func=optmethodfalse,
-       arg={["*"]=true},
-       width=optstring,
-}
-
-local typedkeys={
-       header={},
-       description={
-               image=optstringnumberfunc,
-               imageCoords=optmethodtable,
-               imageHeight=optnumber,
-               imageWidth=optnumber,
-               fontSize=optstringfunc,
-       },
-       group={
-               args=istable,
-               plugins=opttable,
-               inline=optbool,
-                       cmdInline=optbool,
-                       guiInline=optbool,
-                       dropdownInline=optbool,
-                       dialogInline=optbool,
-               childGroups=optstring,
-       },
-       execute={
-               image=optstringnumberfunc,
-               imageCoords=optmethodtable,
-               imageHeight=optnumber,
-               imageWidth=optnumber,
-       },
-       input={
-               pattern=optstring,
-               usage=optstring,
-               control=optstring,
-               dialogControl=optstring,
-               dropdownControl=optstring,
-               multiline=optboolnumber,
-       },
-       toggle={
-               tristate=optbool,
-               image=optstringnumberfunc,
-               imageCoords=optmethodtable,
-       },
-       tristate={
-       },
-       range={
-               min=optnumber,
-               softMin=optnumber,
-               max=optnumber,
-               softMax=optnumber,
-               step=optnumber,
-               bigStep=optnumber,
-               isPercent=optbool,
-       },
-       select={
-               values=ismethodtable,
-               style={
-                       ["nil"]=true, 
-                       ["string"]={dropdown=true,radio=true}, 
-                       _="string: 'dropdown' or 'radio'"
-               },
-               control=optstring,
-               dialogControl=optstring,
-               dropdownControl=optstring,
-               itemControl=optstring,
-       },
-       multiselect={
-               values=ismethodtable,
-               style=optstring,
-               tristate=optbool,
-               control=optstring,
-               dialogControl=optstring,
-               dropdownControl=optstring,
-       },
-       color={
-               hasAlpha=optmethodbool,
-       },
-       keybinding={
-               -- TODO
-       },
-}
-
-local function validateKey(k,errlvl,...)
-       errlvl=(errlvl or 0)+1
-       if type(k)~="string" then
-               err("["..tostring(k).."] - key is not a string", errlvl,...)
-       end
-       if strfind(k, "[%c\127]") then
-               err("["..tostring(k).."] - key name contained control characters", errlvl,...)
-       end
-end
-
-local function validateVal(v, oktypes, errlvl,...)
-       errlvl=(errlvl or 0)+1
-       local isok=oktypes[type(v)] or oktypes["*"]
-
-       if not isok then
-               err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
-       end
-       if type(isok)=="table" then             -- isok was a table containing specific values to be tested for!
-               if not isok[v] then
-                       err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
-               end
-       end
-end
-
-local function validate(options,errlvl,...)
-       errlvl=(errlvl or 0)+1
-       -- basic consistency
-       if type(options)~="table" then
-               err(": expected a table, got a "..type(options), errlvl,...)
-       end
-       if type(options.type)~="string" then
-               err(".type: expected a string, got a "..type(options.type), errlvl,...)
-       end
-       
-       -- get type and 'typedkeys' member
-       local tk = typedkeys[options.type]
-       if not tk then
-               err(".type: unknown type '"..options.type.."'", errlvl,...)
-       end
-       
-       -- make sure that all options[] are known parameters
-       for k,v in pairs(options) do
-               if not (tk[k] or basekeys[k]) then
-                       err(": unknown parameter", errlvl,tostring(k),...)
-               end
-       end
-
-       -- verify that required params are there, and that everything is the right type
-       for k,oktypes in pairs(basekeys) do
-               validateVal(options[k], oktypes, errlvl,k,...)
-       end
-       for k,oktypes in pairs(tk) do
-               validateVal(options[k], oktypes, errlvl,k,...)
-       end
-
-       -- extra logic for groups
-       if options.type=="group" then
-               for k,v in pairs(options.args) do
-                       validateKey(k,errlvl,"args",...)
-                       validate(v, errlvl,k,"args",...)
-               end
-               if options.plugins then
-                       for plugname,plugin in pairs(options.plugins) do
-                               if type(plugin)~="table" then
-                                       err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
-                               end
-                               for k,v in pairs(plugin) do
-                                       validateKey(k,errlvl,tostring(plugname),"plugins",...)
-                                       validate(v, errlvl,k,tostring(plugname),"plugins",...)
-                               end
-                       end
-               end
-       end
-end
-
-
---- Validates basic structure and integrity of an options table \\
--- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
--- @param options The table to be validated
--- @param name The name of the table to be validated (shown in any error message)
--- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
-function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
-       errlvl=(errlvl or 0)+1
-       name = name or "Optionstable"
-       if not options.name then
-               options.name=name       -- bit of a hack, the root level doesn't really need a .name :-/
-       end
-       validate(options,errlvl,name)
-end
-
---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
--- You should call this function if your options table changed from any outside event, like a game event
--- or a timer.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigRegistry:NotifyChange(appName)
-       if not AceConfigRegistry.tables[appName] then return end
-       AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
-end
-
--- -------------------------------------------------------------------
--- Registering and retreiving options tables:
-
-
--- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
-
-local function validateGetterArgs(uiType, uiName, errlvl)
-       errlvl=(errlvl or 0)+2
-       if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
-               error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
-       end
-       if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
-               error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
-       end
-end
-
---- Register an options table with the config registry.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param options The options table, OR a function reference that generates it on demand. \\
--- See the top of the page for info on arguments passed to such functions.
--- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
-function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
-       if type(options)=="table" then
-               if options.type~="group" then   -- quick sanity checker
-                       error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
-               end
-               AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-                       errlvl=(errlvl or 0)+1
-                       validateGetterArgs(uiType, uiName, errlvl)
-                       if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
-                               AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)        -- upgradable
-                               AceConfigRegistry.validated[uiType][appName] = true
-                       end
-                       return options 
-               end
-       elseif type(options)=="function" then
-               AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-                       errlvl=(errlvl or 0)+1
-                       validateGetterArgs(uiType, uiName, errlvl)
-                       local tab = assert(options(uiType, uiName, appName))
-                       if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
-                               AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)    -- upgradable
-                               AceConfigRegistry.validated[uiType][appName] = true
-                       end
-                       return tab
-               end
-       else
-               error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
-       end
-end
-
---- Returns an iterator of ["appName"]=funcref pairs
-function AceConfigRegistry:IterateOptionsTables()
-       return pairs(AceConfigRegistry.tables)
-end
-
-
-
-
---- Query the registry for a specific options table.
--- If only appName is given, a function is returned which you
--- can call with (uiType,uiName) to get the table.\\
--- If uiType&uiName are given, the table is returned.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
--- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
-function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
-       local f = AceConfigRegistry.tables[appName]
-       if not f then
-               return nil
-       end
-       
-       if uiType then
-               return f(uiType,uiName,1)       -- get the table for us
-       else
-               return f        -- return the function
-       end
-end
diff --git a/OmaRFConfig/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/OmaRFConfig/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
deleted file mode 100644 (file)
index 4ea69ca..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="AceConfigRegistry-3.0.lua"/>
-</Ui>
diff --git a/OmaRFConfig/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/OmaRFConfig/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
deleted file mode 100644 (file)
index 5028fef..0000000
+++ /dev/null
@@ -1,460 +0,0 @@
---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
--- @class file
--- @name AceDBOptions-3.0
--- @release $Id: AceDBOptions-3.0.lua 1140 2016-07-03 07:53:29Z nevcairiel $
-local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
-local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
-
-if not AceDBOptions then return end -- No upgrade needed
-
--- Lua APIs
-local pairs, next = pairs, next
-
--- WoW APIs
-local UnitClass = UnitClass
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
-
-AceDBOptions.optionTables = AceDBOptions.optionTables or {}
-AceDBOptions.handlers = AceDBOptions.handlers or {}
-
---[[
-       Localization of AceDBOptions-3.0
-]]
-
-local L = {
-       choose = "Existing Profiles",
-       choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
-       choose_sub = "Select one of your currently available profiles.",
-       copy = "Copy From",
-       copy_desc = "Copy the settings from one existing profile into the currently active profile.",
-       current = "Current Profile:",
-       default = "Default",
-       delete = "Delete a Profile",
-       delete_confirm = "Are you sure you want to delete the selected profile?",
-       delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
-       delete_sub = "Deletes a profile from the database.",
-       intro = "You can change the active database profile, so you can have different settings for every character.",
-       new = "New",
-       new_sub = "Create a new empty profile.",
-       profiles = "Profiles",
-       profiles_sub = "Manage Profiles",
-       reset = "Reset Profile",
-       reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
-       reset_sub = "Reset the current profile to the default",
-}
-
-local LOCALE = GetLocale()
-if LOCALE == "deDE" then
-       L["choose"] = "Vorhandene Profile"
-       L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
-       L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
-       L["copy"] = "Kopieren von..."
-       L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
-       L["current"] = "Aktuelles Profil:"
-       L["default"] = "Standard"
-       L["delete"] = "Profil löschen"
-       L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
-       L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
-       L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
-       L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
-       L["new"] = "Neu"
-       L["new_sub"] = "Ein neues Profil erstellen."
-       L["profiles"] = "Profile"
-       L["profiles_sub"] = "Profile verwalten"
-       L["reset"] = "Profil zurücksetzen"
-       L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
-       L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
-elseif LOCALE == "frFR" then
-       L["choose"] = "Profils existants"
-       L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
-       L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
-       L["copy"] = "Copier à partir de"
-       L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
-       L["current"] = "Profil actuel :"
-       L["default"] = "Défaut"
-       L["delete"] = "Supprimer un profil"
-       L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
-       L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
-       L["delete_sub"] = "Supprime un profil de la base de données."
-       L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
-       L["new"] = "Nouveau"
-       L["new_sub"] = "Créée un nouveau profil vierge."
-       L["profiles"] = "Profils"
-       L["profiles_sub"] = "Gestion des profils"
-       L["reset"] = "Réinitialiser le profil"
-       L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
-       L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
-elseif LOCALE == "koKR" then
-       L["choose"] = "저장 중인 프로필"
-       L["choose_desc"] = "입력창에 새로운 이름을 입력하거나 저장 중인 프로필 중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
-       L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
-       L["copy"] = "복사해오기"
-       L["copy_desc"] = "현재 사용 중인 프로필에 선택한 프로필의 설정을 복사합니다."
-       L["current"] = "현재 프로필:"
-       L["default"] = "기본값"
-       L["delete"] = "프로필 삭제"
-       L["delete_confirm"] = "정말로 선택한 프로필을 삭제할까요?"
-       L["delete_desc"] = "저장 공간 절약과 SavedVariables 파일의 정리를 위해 데이터베이스에서 사용하지 않는 프로필을 삭제하세요."
-       L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
-       L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있고, 각 캐릭터 별로 다른 설정을 할 수 있습니다."
-       L["new"] = "새로운 프로필"
-       L["new_sub"] = "새로운 프로필을 만듭니다."
-       L["profiles"] = "프로필"
-       L["profiles_sub"] = "프로필 관리"
-       L["reset"] = "프로필 초기화"
-       L["reset_desc"] = "설정이 깨졌거나 처음부터 다시 설정을 원하는 경우, 현재 프로필을 기본값으로 초기화하세요."
-       L["reset_sub"] = "현재 프로필을 기본값으로 초기화합니다"
-elseif LOCALE == "esES" or LOCALE == "esMX" then
-       L["choose"] = "Perfiles existentes"
-       L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
-       L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
-       L["copy"] = "Copiar de"
-       L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
-       L["current"] = "Perfil actual:"
-       L["default"] = "Por defecto"
-       L["delete"] = "Borrar un Perfil"
-       L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
-       L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
-       L["delete_sub"] = "Borra un perfil de la base de datos."
-       L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
-       L["new"] = "Nuevo"
-       L["new_sub"] = "Crear un nuevo perfil vacio."
-       L["profiles"] = "Perfiles"
-       L["profiles_sub"] = "Manejar Perfiles"
-       L["reset"] = "Reiniciar Perfil"
-       L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
-       L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
-elseif LOCALE == "zhTW" then
-       L["choose"] = "現有的設定檔"
-       L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
-       L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
-       L["copy"] = "複製自"
-       L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
-       L["current"] = "目前設定檔:"
-       L["default"] = "預設"
-       L["delete"] = "刪除一個設定檔"
-       L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
-       L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
-       L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
-       L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
-       L["new"] = "新建"
-       L["new_sub"] = "新建一個空的設定檔。"
-       L["profiles"] = "設定檔"
-       L["profiles_sub"] = "管理設定檔"
-       L["reset"] = "重置設定檔"
-       L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
-       L["reset_sub"] = "將目前的設定檔重置為預設值"
-elseif LOCALE == "zhCN" then
-       L["choose"] = "现有的配置文件"
-       L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
-       L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
-       L["copy"] = "复制自"
-       L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
-       L["current"] = "当前配置文件:"
-       L["default"] = "默认"
-       L["delete"] = "删除一个配置文件"
-       L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
-       L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
-       L["delete_sub"] = "从数据库里删除一个配置文件。"
-       L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
-       L["new"] = "新建"
-       L["new_sub"] = "新建一个空的配置文件。"
-       L["profiles"] = "配置文件"
-       L["profiles_sub"] = "管理配置文件"
-       L["reset"] = "重置配置文件"
-       L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
-       L["reset_sub"] = "将当前的配置文件恢复为默认值"
-elseif LOCALE == "ruRU" then
-       L["choose"] = "Существующие профили"
-       L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
-       L["choose_sub"] = "Выбор одиного из уже доступных профилей"
-       L["copy"] = "Скопировать из"
-       L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
-       L["current"] = "Текущий профиль:"
-       L["default"] = "По умолчанию"
-       L["delete"] = "Удалить профиль"
-       L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
-       L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
-       L["delete_sub"] = "Удаление профиля из БД"
-       L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
-       L["new"] = "Новый"
-       L["new_sub"] = "Создать новый чистый профиль"
-       L["profiles"] = "Профили"
-       L["profiles_sub"] = "Управление профилями"
-       L["reset"] = "Сброс профиля"
-       L["reset_desc"] = "Сбросить текущий профиль к стандартным настройкам, если ваша конфигурация испорчена или вы хотите настроить всё заново."
-       L["reset_sub"] = "Сброс текущего профиля на стандартный"
-elseif LOCALE == "itIT" then
-       L["choose"] = "Profili Esistenti"
-       L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
-       L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
-       L["copy"] = "Copia Da"
-       L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
-       L["current"] = "Profilo Attivo:"
-       L["default"] = "Standard"
-       L["delete"] = "Cancella un Profilo"
-       L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
-       L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
-       L["delete_sub"] = "Cancella un profilo dal Database."
-       L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
-       L["new"] = "Nuovo"
-       L["new_sub"] = "Crea un nuovo profilo vuoto."
-       L["profiles"] = "Profili"
-       L["profiles_sub"] = "Gestisci Profili"
-       L["reset"] = "Reimposta Profilo"
-       L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
-       L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
-elseif LOCALE == "ptBR" then
-       L["choose"] = "Perfis Existentes"
-       L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
-       L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
-       L["copy"] = "Copiar De"
-       L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
-       L["current"] = "Perfil Autal:"
-       L["default"] = "Padrão"
-       L["delete"] = "Remover um Perfil"
-       L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
-       L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
-       L["delete_sub"] = "Remove um perfil do banco de dados."
-       L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
-       L["new"] = "Novo"
-       L["new_sub"] = "Cria um novo perfil vazio."
-       L["profiles"] = "Perfis"
-       L["profiles_sub"] = "Gerenciar Perfis"
-       L["reset"] = "Resetar Perfil"
-       L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
-       L["reset_sub"] = "Resetar o perfil atual ao padrão"
-end
-
-local defaultProfiles
-local tmpprofiles = {}
-
--- Get a list of available profiles for the specified database.
--- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
--- @param db The db object to retrieve the profiles from
--- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
--- @param nocurrent If true, then getProfileList will not display the current profile in the list
--- @return Hashtable of all profiles with the internal name as keys and the display name as value.
-local function getProfileList(db, common, nocurrent)
-       local profiles = {}
-       
-       -- copy existing profiles into the table
-       local currentProfile = db:GetCurrentProfile()
-       for i,v in pairs(db:GetProfiles(tmpprofiles)) do 
-               if not (nocurrent and v == currentProfile) then 
-                       profiles[v] = v 
-               end 
-       end
-       
-       -- add our default profiles to choose from ( or rename existing profiles)
-       for k,v in pairs(defaultProfiles) do
-               if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
-                       profiles[k] = v
-               end
-       end
-       
-       return profiles
-end
-
---[[
-       OptionsHandlerPrototype
-       prototype class for handling the options in a sane way
-]]
-local OptionsHandlerPrototype = {}
-
---[[ Reset the profile ]]
-function OptionsHandlerPrototype:Reset()
-       self.db:ResetProfile()
-end
-
---[[ Set the profile to value ]]
-function OptionsHandlerPrototype:SetProfile(info, value)
-       self.db:SetProfile(value)
-end
-
---[[ returns the currently active profile ]]
-function OptionsHandlerPrototype:GetCurrentProfile()
-       return self.db:GetCurrentProfile()
-end
-
---[[ 
-       List all active profiles
-       you can control the output with the .arg variable
-       currently four modes are supported
-       
-       (empty) - return all available profiles
-       "nocurrent" - returns all available profiles except the currently active profile
-       "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
-       "both" - common except the active profile
-]]
-function OptionsHandlerPrototype:ListProfiles(info)
-       local arg = info.arg
-       local profiles
-       if arg == "common" and not self.noDefaultProfiles then
-               profiles = getProfileList(self.db, true, nil)
-       elseif arg == "nocurrent" then
-               profiles = getProfileList(self.db, nil, true)
-       elseif arg == "both" then -- currently not used
-               profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
-       else
-               profiles = getProfileList(self.db)
-       end
-       
-       return profiles
-end
-
-function OptionsHandlerPrototype:HasNoProfiles(info)
-       local profiles = self:ListProfiles(info)
-       return ((not next(profiles)) and true or false)
-end
-
---[[ Copy a profile ]]
-function OptionsHandlerPrototype:CopyProfile(info, value)
-       self.db:CopyProfile(value)
-end
-
---[[ Delete a profile from the db ]]
-function OptionsHandlerPrototype:DeleteProfile(info, value)
-       self.db:DeleteProfile(value)
-end
-
---[[ fill defaultProfiles with some generic values ]]
-local function generateDefaultProfiles(db)
-       defaultProfiles = {
-               ["Default"] = L["default"],
-               [db.keys.char] = db.keys.char,
-               [db.keys.realm] = db.keys.realm,
-               [db.keys.class] = UnitClass("player")
-       }
-end
-
---[[ create and return a handler object for the db, or upgrade it if it already existed ]]
-local function getOptionsHandler(db, noDefaultProfiles)
-       if not defaultProfiles then
-               generateDefaultProfiles(db)
-       end
-       
-       local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
-       
-       for k,v in pairs(OptionsHandlerPrototype) do
-               handler[k] = v
-       end
-       
-       AceDBOptions.handlers[db] = handler
-       return handler
-end
-
---[[
-       the real options table 
-]]
-local optionsTable = {
-       desc = {
-               order = 1,
-               type = "description",
-               name = L["intro"] .. "\n",
-       },
-       descreset = {
-               order = 9,
-               type = "description",
-               name = L["reset_desc"],
-       },
-       reset = {
-               order = 10,
-               type = "execute",
-               name = L["reset"],
-               desc = L["reset_sub"],
-               func = "Reset",
-       },
-       current = {
-               order = 11,
-               type = "description",
-               name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
-               width = "default",
-       },
-       choosedesc = {
-               order = 20,
-               type = "description",
-               name = "\n" .. L["choose_desc"],
-       },
-       new = {
-               name = L["new"],
-               desc = L["new_sub"],
-               type = "input",
-               order = 30,
-               get = false,
-               set = "SetProfile",
-       },
-       choose = {
-               name = L["choose"],
-               desc = L["choose_sub"],
-               type = "select",
-               order = 40,
-               get = "GetCurrentProfile",
-               set = "SetProfile",
-               values = "ListProfiles",
-               arg = "common",
-       },
-       copydesc = {
-               order = 50,
-               type = "description",
-               name = "\n" .. L["copy_desc"],
-       },
-       copyfrom = {
-               order = 60,
-               type = "select",
-               name = L["copy"],
-               desc = L["copy_desc"],
-               get = false,
-               set = "CopyProfile",
-               values = "ListProfiles",
-               disabled = "HasNoProfiles",
-               arg = "nocurrent",
-       },
-       deldesc = {
-               order = 70,
-               type = "description",
-               name = "\n" .. L["delete_desc"],
-       },
-       delete = {
-               order = 80,
-               type = "select",
-               name = L["delete"],
-               desc = L["delete_sub"],
-               get = false,
-               set = "DeleteProfile",
-               values = "ListProfiles",
-               disabled = "HasNoProfiles",
-               arg = "nocurrent",
-               confirm = true,
-               confirmText = L["delete_confirm"],
-       },
-}
-
---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
--- @param db The database object to create the options table for.
--- @return The options table to be used in AceConfig-3.0
--- @usage 
--- -- Assuming `options` is your top-level options table and `self.db` is your database:
--- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
-function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
-       local tbl = AceDBOptions.optionTables[db] or {
-                       type = "group",
-                       name = L["profiles"],
-                       desc = L["profiles_sub"],
-               }
-       
-       tbl.handler = getOptionsHandler(db, noDefaultProfiles)
-       tbl.args = optionsTable
-
-       AceDBOptions.optionTables[db] = tbl
-       return tbl
-end
-
--- upgrade existing tables
-for db,tbl in pairs(AceDBOptions.optionTables) do
-       tbl.handler = getOptionsHandler(db)
-       tbl.args = optionsTable
-end
diff --git a/OmaRFConfig/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml b/OmaRFConfig/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
deleted file mode 100644 (file)
index 51305f9..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="AceDBOptions-3.0.lua"/>
-</Ui>
diff --git a/OmaRFConfig/libs/AceGUI-3.0/AceGUI-3.0.lua b/OmaRFConfig/libs/AceGUI-3.0/AceGUI-3.0.lua
deleted file mode 100644 (file)
index ac88fdf..0000000
+++ /dev/null
@@ -1,811 +0,0 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
-        xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-       return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-       local code = [[
-               local xpcall, eh = ...
-               local method, ARGS
-               local function call() return method(ARGS) end
-       
-               local function dispatch(func, ...)
-                       method = func
-                       if not method then return end
-                       ARGS = ...
-                       return xpcall(call, eh)
-               end
-       
-               return dispatch
-       ]]
-       
-       local ARGS = {}
-       for i = 1, argCount do ARGS[i] = "arg"..i end
-       code = code:gsub("ARGS", tconcat(ARGS, ", "))
-       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-       local dispatcher = CreateDispatcher(argCount)
-       rawset(self, argCount, dispatcher)
-       return dispatcher
-end})
-Dispatchers[0] = function(func)
-       return xpcall(func, errorhandler)
-end
-local function safecall(func, ...)
-       return Dispatchers[select("#", ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
-       -- Version Upgrade in Minor 29
-       -- Internal Storage of the objects changed, from an array table
-       -- to a hash table, and additionally we introduced versioning on
-       -- the widgets which would discard all widgets from a pre-29 version
-       -- anyway, so we just clear the storage now, and don't try to 
-       -- convert the storage tables to the new format.
-       -- This should generally not cause *many* widgets to end up in trash,
-       -- since once dialogs are opened, all addons should be loaded already
-       -- and AceGUI should be on the latest version available on the users
-       -- setup.
-       -- -- nevcairiel - Nov 2nd, 2009
-       if oldminor and oldminor < 29 and AceGUI.objPools then
-               AceGUI.objPools = nil
-       end
-       
-       AceGUI.objPools = AceGUI.objPools or {}
-       local objPools = AceGUI.objPools
-       --Returns a new instance, if none are available either returns a new table or calls the given contructor
-       function newWidget(type)
-               if not WidgetRegistry[type] then
-                       error("Attempt to instantiate unknown widget type", 2)
-               end
-               
-               if not objPools[type] then
-                       objPools[type] = {}
-               end
-               
-               local newObj = next(objPools[type])
-               if not newObj then
-                       newObj = WidgetRegistry[type]()
-                       newObj.AceGUIWidgetVersion = WidgetVersions[type]
-               else
-                       objPools[type][newObj] = nil
-                       -- if the widget is older then the latest, don't even try to reuse it
-                       -- just forget about it, and grab a new one.
-                       if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
-                               return newWidget(type)
-                       end
-               end
-               return newObj
-       end
-       -- Releases an instance to the Pool
-       function delWidget(obj,type)
-               if not objPools[type] then
-                       objPools[type] = {}
-               end
-               if objPools[type][obj] then
-                       error("Attempt to Release Widget that is already released", 2)
-               end
-               objPools[type][obj] = true
-       end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
-       if WidgetRegistry[type] then
-               local widget = newWidget(type)
-
-               if rawget(widget, "Acquire") then
-                       widget.OnAcquire = widget.Acquire
-                       widget.Acquire = nil
-               elseif rawget(widget, "Aquire") then
-                       widget.OnAcquire = widget.Aquire
-                       widget.Aquire = nil
-               end
-               
-               if rawget(widget, "Release") then
-                       widget.OnRelease = rawget(widget, "Release") 
-                       widget.Release = nil
-               end
-               
-               if widget.OnAcquire then
-                       widget:OnAcquire()
-               else
-                       error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
-               end
-               -- Set the default Layout ("List")
-               safecall(widget.SetLayout, widget, "List")
-               safecall(widget.ResumeLayout, widget)
-               return widget
-       end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
-       safecall(widget.PauseLayout, widget)
-       widget:Fire("OnRelease")
-       safecall(widget.ReleaseChildren, widget)
-
-       if widget.OnRelease then
-               widget:OnRelease()
---     else
---             error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
-       end
-       for k in pairs(widget.userdata) do
-               widget.userdata[k] = nil
-       end
-       for k in pairs(widget.events) do
-               widget.events[k] = nil
-       end
-       widget.width = nil
-       widget.relWidth = nil
-       widget.height = nil
-       widget.relHeight = nil
-       widget.noAutoHeight = nil
-       widget.frame:ClearAllPoints()
-       widget.frame:Hide()
-       widget.frame:SetParent(UIParent)
-       widget.frame.width = nil
-       widget.frame.height = nil
-       if widget.content then
-               widget.content.width = nil
-               widget.content.height = nil
-       end
-       delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
-       if self.FocusedWidget and self.FocusedWidget ~= widget then
-               safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-       end
-       self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
-       if self.FocusedWidget then
-               safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-               self.FocusedWidget = nil
-       end
-end
-
--------------
--- Widgets --
--------------
---[[
-       Widgets must provide the following functions
-               OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-               
-       And the following members
-               frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-               type - the type of the object, same as the name given to :RegisterWidget()
-               
-       Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-       It will be cleared automatically when a widget is released
-       Placing values directly into a widget object should be avoided
-       
-       If the Widget can act as a container for other Widgets the following
-               content - frame or derivitive that children will be anchored to
-               
-       The Widget can supply the following Optional Members
-               :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
-               :OnWidthSet(width) - Called when the width of the widget is changed
-               :OnHeightSet(height) - Called when the height of the widget is changed
-                       Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
-                       AceGUI already sets a handler to the event
-               :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
-                       area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
-       local WidgetBase = AceGUI.WidgetBase 
-       
-       WidgetBase.SetParent = function(self, parent)
-               local frame = self.frame
-               frame:SetParent(nil)
-               frame:SetParent(parent.content)
-               self.parent = parent
-       end
-       
-       WidgetBase.SetCallback = function(self, name, func)
-               if type(func) == "function" then
-                       self.events[name] = func
-               end
-       end
-       
-       WidgetBase.Fire = function(self, name, ...)
-               if self.events[name] then
-                       local success, ret = safecall(self.events[name], self, name, ...)
-                       if success then
-                               return ret
-                       end
-               end
-       end
-       
-       WidgetBase.SetWidth = function(self, width)
-               self.frame:SetWidth(width)
-               self.frame.width = width
-               if self.OnWidthSet then
-                       self:OnWidthSet(width)
-               end
-       end
-       
-       WidgetBase.SetRelativeWidth = function(self, width)
-               if width <= 0 or width > 1 then
-                       error(":SetRelativeWidth(width): Invalid relative width.", 2)
-               end
-               self.relWidth = width
-               self.width = "relative"
-       end
-       
-       WidgetBase.SetHeight = function(self, height)
-               self.frame:SetHeight(height)
-               self.frame.height = height
-               if self.OnHeightSet then
-                       self:OnHeightSet(height)
-               end
-       end
-       
-       --[[ WidgetBase.SetRelativeHeight = function(self, height)
-               if height <= 0 or height > 1 then
-                       error(":SetRelativeHeight(height): Invalid relative height.", 2)
-               end
-               self.relHeight = height
-               self.height = "relative"
-       end ]]
-
-       WidgetBase.IsVisible = function(self)
-               return self.frame:IsVisible()
-       end
-       
-       WidgetBase.IsShown= function(self)
-               return self.frame:IsShown()
-       end
-               
-       WidgetBase.Release = function(self)
-               AceGUI:Release(self)
-       end
-       
-       WidgetBase.SetPoint = function(self, ...)
-               return self.frame:SetPoint(...)
-       end
-       
-       WidgetBase.ClearAllPoints = function(self)
-               return self.frame:ClearAllPoints()
-       end
-       
-       WidgetBase.GetNumPoints = function(self)
-               return self.frame:GetNumPoints()
-       end
-       
-       WidgetBase.GetPoint = function(self, ...)
-               return self.frame:GetPoint(...)
-       end     
-       
-       WidgetBase.GetUserDataTable = function(self)
-               return self.userdata
-       end
-       
-       WidgetBase.SetUserData = function(self, key, value)
-               self.userdata[key] = value
-       end
-       
-       WidgetBase.GetUserData = function(self, key)
-               return self.userdata[key]
-       end
-       
-       WidgetBase.IsFullHeight = function(self)
-               return self.height == "fill"
-       end
-       
-       WidgetBase.SetFullHeight = function(self, isFull)
-               if isFull then
-                       self.height = "fill"
-               else
-                       self.height = nil
-               end
-       end
-       
-       WidgetBase.IsFullWidth = function(self)
-               return self.width == "fill"
-       end
-               
-       WidgetBase.SetFullWidth = function(self, isFull)
-               if isFull then
-                       self.width = "fill"
-               else
-                       self.width = nil
-               end
-       end
-       
---     local function LayoutOnUpdate(this)
---             this:SetScript("OnUpdate",nil)
---             this.obj:PerformLayout()
---     end
-       
-       local WidgetContainerBase = AceGUI.WidgetContainerBase
-               
-       WidgetContainerBase.PauseLayout = function(self)
-               self.LayoutPaused = true
-       end
-       
-       WidgetContainerBase.ResumeLayout = function(self)
-               self.LayoutPaused = nil
-       end
-       
-       WidgetContainerBase.PerformLayout = function(self)
-               if self.LayoutPaused then
-                       return
-               end
-               safecall(self.LayoutFunc, self.content, self.children)
-       end
-       
-       --call this function to layout, makes sure layed out objects get a frame to get sizes etc
-       WidgetContainerBase.DoLayout = function(self)
-               self:PerformLayout()
---             if not self.parent then
---                     self.frame:SetScript("OnUpdate", LayoutOnUpdate)
---             end
-       end
-       
-       WidgetContainerBase.AddChild = function(self, child, beforeWidget)
-               if beforeWidget then
-                       local siblingIndex = 1
-                       for _, widget in pairs(self.children) do
-                               if widget == beforeWidget then
-                                       break
-                               end
-                               siblingIndex = siblingIndex + 1 
-                       end
-                       tinsert(self.children, siblingIndex, child)
-               else
-                       tinsert(self.children, child)
-               end
-               child:SetParent(self)
-               child.frame:Show()
-               self:DoLayout()
-       end
-       
-       WidgetContainerBase.AddChildren = function(self, ...)
-               for i = 1, select("#", ...) do
-                       local child = select(i, ...)
-                       tinsert(self.children, child)
-                       child:SetParent(self)
-                       child.frame:Show()
-               end
-               self:DoLayout()
-       end
-       
-       WidgetContainerBase.ReleaseChildren = function(self)
-               local children = self.children
-               for i = 1,#children do
-                       AceGUI:Release(children[i])
-                       children[i] = nil
-               end
-       end
-       
-       WidgetContainerBase.SetLayout = function(self, Layout)
-               self.LayoutFunc = AceGUI:GetLayout(Layout)
-       end
-
-       WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
-               if adjust then
-                       self.noAutoHeight = nil
-               else
-                       self.noAutoHeight = true
-               end
-       end
-
-       local function FrameResize(this)
-               local self = this.obj
-               if this:GetWidth() and this:GetHeight() then
-                       if self.OnWidthSet then
-                               self:OnWidthSet(this:GetWidth())
-                       end
-                       if self.OnHeightSet then
-                               self:OnHeightSet(this:GetHeight())
-                       end
-               end
-       end
-       
-       local function ContentResize(this)
-               if this:GetWidth() and this:GetHeight() then
-                       this.width = this:GetWidth()
-                       this.height = this:GetHeight()
-                       this.obj:DoLayout()
-               end
-       end
-
-       setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
-       --One of these function should be called on each Widget Instance as part of its creation process
-       
-       --- Register a widget-class as a container for newly created widgets.
-       -- @param widget The widget class
-       function AceGUI:RegisterAsContainer(widget)
-               widget.children = {}
-               widget.userdata = {}
-               widget.events = {}
-               widget.base = WidgetContainerBase
-               widget.content.obj = widget
-               widget.frame.obj = widget
-               widget.content:SetScript("OnSizeChanged", ContentResize)
-               widget.frame:SetScript("OnSizeChanged", FrameResize)
-               setmetatable(widget, {__index = WidgetContainerBase})
-               widget:SetLayout("List")
-               return widget
-       end
-       
-       --- Register a widget-class as a widget.
-       -- @param widget The widget class
-       function AceGUI:RegisterAsWidget(widget)
-               widget.userdata = {}
-               widget.events = {}
-               widget.base = WidgetBase
-               widget.frame.obj = widget
-               widget.frame:SetScript("OnSizeChanged", FrameResize)
-               setmetatable(widget, {__index = WidgetBase})
-               return widget
-       end
-end
-
-
-
-
-------------------
--- Widget API   --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
-       assert(type(Constructor) == "function")
-       assert(type(Version) == "number") 
-       
-       local oldVersion = WidgetVersions[Name]
-       if oldVersion and oldVersion >= Version then return end
-       
-       WidgetVersions[Name] = Version
-       WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
-       assert(type(LayoutFunc) == "function")
-       if type(Name) == "string" then
-               Name = Name:upper()
-       end
-       LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
-       if type(Name) == "string" then
-               Name = Name:upper()
-       end
-       return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
-       if not self.counts[type] then
-               self.counts[type] = 0
-       end
-       self.counts[type] = self.counts[type] + 1
-       return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
-       return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
-       return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
-       A Layout is a func that takes 2 parameters
-               content - the frame that widgets will be placed inside
-               children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
-       function(content, children)
-               local height = 0
-               local width = content.width or content:GetWidth() or 0
-               for i = 1, #children do
-                       local child = children[i]
-                       
-                       local frame = child.frame
-                       frame:ClearAllPoints()
-                       frame:Show()
-                       if i == 1 then
-                               frame:SetPoint("TOPLEFT", content)
-                       else
-                               frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
-                       end
-                       
-                       if child.width == "fill" then
-                               child:SetWidth(width)
-                               frame:SetPoint("RIGHT", content)
-                               
-                               if child.DoLayout then
-                                       child:DoLayout()
-                               end
-                       elseif child.width == "relative" then
-                               child:SetWidth(width * child.relWidth)
-                               
-                               if child.DoLayout then
-                                       child:DoLayout()
-                               end
-                       end
-                       
-                       height = height + (frame.height or frame:GetHeight() or 0)
-               end
-               safecall(content.obj.LayoutFinished, content.obj, nil, height)
-       end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
-       function(content, children)
-               if children[1] then
-                       children[1]:SetWidth(content:GetWidth() or 0)
-                       children[1]:SetHeight(content:GetHeight() or 0)
-                       children[1].frame:SetAllPoints(content)
-                       children[1].frame:Show()
-                       safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
-               end
-       end)
-
-local layoutrecursionblock = nil
-local function safelayoutcall(object, func, ...)
-       layoutrecursionblock = true
-       object[func](object, ...)
-       layoutrecursionblock = nil
-end
-
-AceGUI:RegisterLayout("Flow",
-       function(content, children)
-               if layoutrecursionblock then return end
-               --used height so far
-               local height = 0
-               --width used in the current row
-               local usedwidth = 0
-               --height of the current row
-               local rowheight = 0
-               local rowoffset = 0
-               local lastrowoffset
-               
-               local width = content.width or content:GetWidth() or 0
-               
-               --control at the start of the row
-               local rowstart
-               local rowstartoffset
-               local lastrowstart
-               local isfullheight
-               
-               local frameoffset
-               local lastframeoffset
-               local oversize 
-               for i = 1, #children do
-                       local child = children[i]
-                       oversize = nil
-                       local frame = child.frame
-                       local frameheight = frame.height or frame:GetHeight() or 0
-                       local framewidth = frame.width or frame:GetWidth() or 0
-                       lastframeoffset = frameoffset
-                       -- HACK: Why did we set a frameoffset of (frameheight / 2) ? 
-                       -- That was moving all widgets half the widgets size down, is that intended?
-                       -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-                       -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-                       -- TODO: Investigate moar!
-                       frameoffset = child.alignoffset or (frameheight / 2)
-                       
-                       if child.width == "relative" then
-                               framewidth = width * child.relWidth
-                       end
-                       
-                       frame:Show()
-                       frame:ClearAllPoints()
-                       if i == 1 then
-                               -- anchor the first control to the top left
-                               frame:SetPoint("TOPLEFT", content)
-                               rowheight = frameheight
-                               rowoffset = frameoffset
-                               rowstart = frame
-                               rowstartoffset = frameoffset
-                               usedwidth = framewidth
-                               if usedwidth > width then
-                                       oversize = true
-                               end
-                       else
-                               -- if there isn't available width for the control start a new row
-                               -- if a control is "fill" it will be on a row of its own full width
-                               if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
-                                       if isfullheight then
-                                               -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-                                               -- (maybe error/warn about this?)
-                                               break
-                                       end
-                                       --anchor the previous row, we will now know its height and offset
-                                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-                                       height = height + rowheight + 3
-                                       --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
-                                       rowstart = frame
-                                       rowstartoffset = frameoffset
-                                       rowheight = frameheight
-                                       rowoffset = frameoffset
-                                       usedwidth = framewidth
-                                       if usedwidth > width then
-                                               oversize = true
-                                       end
-                               -- put the control on the current row, adding it to the width and checking if the height needs to be increased
-                               else
-                                       --handles cases where the new height is higher than either control because of the offsets
-                                       --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-                                       
-                                       --offset is always the larger of the two offsets
-                                       rowoffset = math_max(rowoffset, frameoffset)
-                                       rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-                                       
-                                       frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
-                                       usedwidth = framewidth + usedwidth
-                               end
-                       end
-
-                       if child.width == "fill" then
-                               safelayoutcall(child, "SetWidth", width)
-                               frame:SetPoint("RIGHT", content)
-                               
-                               usedwidth = 0
-                               rowstart = frame
-                               rowstartoffset = frameoffset
-                               
-                               if child.DoLayout then
-                                       child:DoLayout()
-                               end
-                               rowheight = frame.height or frame:GetHeight() or 0
-                               rowoffset = child.alignoffset or (rowheight / 2)
-                               rowstartoffset = rowoffset
-                       elseif child.width == "relative" then
-                               safelayoutcall(child, "SetWidth", width * child.relWidth)
-                               
-                               if child.DoLayout then
-                                       child:DoLayout()
-                               end
-                       elseif oversize then
-                               if width > 1 then
-                                       frame:SetPoint("RIGHT", content)
-                               end
-                       end
-                       
-                       if child.height == "fill" then
-                               frame:SetPoint("BOTTOM", content)
-                               isfullheight = true
-                       end
-               end
-               
-               --anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
-               if isfullheight then
-                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
-               elseif rowstart then
-                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-               end
-               
-               height = height + rowheight + 3
-               safecall(content.obj.LayoutFinished, content.obj, nil, height)
-       end)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/AceGUI-3.0.xml b/OmaRFConfig/libs/AceGUI-3.0/AceGUI-3.0.xml
deleted file mode 100644 (file)
index b515077..0000000
+++ /dev/null
@@ -1,28 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="AceGUI-3.0.lua"/>
-       <!-- Container -->
-       <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
-       <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
-       <Script file="widgets\AceGUIContainer-Frame.lua"/>
-       <Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
-       <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
-       <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
-       <Script file="widgets\AceGUIContainer-TabGroup.lua"/>
-       <Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
-       <Script file="widgets\AceGUIContainer-Window.lua"/>
-       <!-- Widgets -->
-       <Script file="widgets\AceGUIWidget-Button.lua"/>
-       <Script file="widgets\AceGUIWidget-CheckBox.lua"/>
-       <Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
-       <Script file="widgets\AceGUIWidget-DropDown.lua"/>
-       <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
-       <Script file="widgets\AceGUIWidget-EditBox.lua"/>
-       <Script file="widgets\AceGUIWidget-Heading.lua"/>
-       <Script file="widgets\AceGUIWidget-Icon.lua"/>
-       <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
-       <Script file="widgets\AceGUIWidget-Keybinding.lua"/>
-       <Script file="widgets\AceGUIWidget-Label.lua"/>
-       <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
-       <Script file="widgets\AceGUIWidget-Slider.lua"/>
-</Ui>
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
deleted file mode 100644 (file)
index 9a48f8b..0000000
+++ /dev/null
@@ -1,138 +0,0 @@
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
-       frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
-       frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
-       frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
-       frame.obj:Fire("cancel")
-end
-
-local function default(frame)
-       frame.obj:Fire("default")
-end
-
-local function refresh(frame)
-       frame.obj:Fire("refresh")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetName()
-               self:SetTitle()
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               local contentwidth = width - 63
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               local contentheight = height - 26
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end,
-
-       ["SetName"] = function(self, name, parent)
-               self.frame.name = name
-               self.frame.parent = parent
-       end,
-
-       ["SetTitle"] = function(self, title)
-               local content = self.content
-               content:ClearAllPoints()
-               if not title or title == "" then
-                       content:SetPoint("TOPLEFT", 10, -10)
-                       self.label:SetText("")
-               else
-                       content:SetPoint("TOPLEFT", 10, -40)
-                       self.label:SetText(title)
-               end
-               content:SetPoint("BOTTOMRIGHT", -10, 10)
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Frame")
-       frame:Hide()
-
-       -- support functions for the Blizzard Interface Options
-       frame.okay = okay
-       frame.cancel = cancel
-       frame.default = default
-       frame.refresh = refresh
-
-       frame:SetScript("OnHide", OnHide)
-       frame:SetScript("OnShow", OnShow)
-
-       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
-       label:SetPoint("TOPLEFT", 10, -15)
-       label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
-       label:SetJustifyH("LEFT")
-       label:SetJustifyV("TOP")
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, frame)
-       content:SetPoint("TOPLEFT", 10, -10)
-       content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-       local widget = {
-               label   = label,
-               frame   = frame,
-               content = content,
-               type    = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
deleted file mode 100644 (file)
index b0f81b7..0000000
+++ /dev/null
@@ -1,157 +0,0 @@
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
-       local group = self.parentgroup
-       local status = group.status or group.localstatus
-       status.selected = value
-       self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self.dropdown:SetText("")
-               self:SetDropdownWidth(200)
-               self:SetTitle("")
-       end,
-
-       ["OnRelease"] = function(self)
-               self.dropdown.list = nil
-               self.status = nil
-               for k in pairs(self.localstatus) do
-                       self.localstatus[k] = nil
-               end
-       end,
-
-       ["SetTitle"] = function(self, title)
-               self.titletext:SetText(title)
-               self.dropdown.frame:ClearAllPoints()
-               if title and title ~= "" then
-                       self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
-               else
-                       self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-               end
-       end,
-
-       ["SetGroupList"] = function(self,list,order)
-               self.dropdown:SetList(list,order)
-       end,
-
-       ["SetStatusTable"] = function(self, status)
-               assert(type(status) == "table")
-               self.status = status
-       end,
-
-       ["SetGroup"] = function(self,group)
-               self.dropdown:SetValue(group)
-               local status = self.status or self.localstatus
-               status.selected = group
-               self:Fire("OnGroupSelected", group)
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               local contentwidth = width - 26
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               local contentheight = height - 63
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end,
-
-       ["LayoutFinished"] = function(self, width, height)
-               self:SetHeight((height or 0) + 63)
-       end,
-
-       ["SetDropdownWidth"] = function(self, width)
-               self.dropdown:SetWidth(width)
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-       tile = true, tileSize = 16, edgeSize = 16,
-       insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-       local frame = CreateFrame("Frame")
-       frame:SetHeight(100)
-       frame:SetWidth(100)
-       frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-       local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-       titletext:SetPoint("TOPLEFT", 4, -5)
-       titletext:SetPoint("TOPRIGHT", -4, -5)
-       titletext:SetJustifyH("LEFT")
-       titletext:SetHeight(18)
-
-       local dropdown = AceGUI:Create("Dropdown")
-       dropdown.frame:SetParent(frame)
-       dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
-       dropdown:SetCallback("OnValueChanged", SelectedGroup)
-       dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-       dropdown.frame:Show()
-       dropdown:SetLabel("")
-
-       local border = CreateFrame("Frame", nil, frame)
-       border:SetPoint("TOPLEFT", 0, -26)
-       border:SetPoint("BOTTOMRIGHT", 0, 3)
-       border:SetBackdrop(PaneBackdrop)
-       border:SetBackdropColor(0.1,0.1,0.1,0.5)
-       border:SetBackdropBorderColor(0.4,0.4,0.4)
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, border)
-       content:SetPoint("TOPLEFT", 10, -10)
-       content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-       local widget = {
-               frame       = frame,
-               localstatus = {},
-               titletext   = titletext,
-               dropdown    = dropdown,
-               border      = border,
-               content     = content,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       dropdown.parentgroup = widget
-       
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
deleted file mode 100644 (file)
index 020eaf6..0000000
+++ /dev/null
@@ -1,316 +0,0 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 26
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
-       PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
-       frame.obj:Hide()
-end
-
-local function Frame_OnShow(frame)
-       frame.obj:Fire("OnShow")
-end
-
-local function Frame_OnClose(frame)
-       frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
-       AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
-       frame:GetParent():StartMoving()
-       AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
-       local frame = mover:GetParent()
-       frame:StopMovingOrSizing()
-       local self = frame.obj
-       local status = self.status or self.localstatus
-       status.width = frame:GetWidth()
-       status.height = frame:GetHeight()
-       status.top = frame:GetTop()
-       status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
-       frame:GetParent():StartSizing("BOTTOMRIGHT")
-       AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
-       frame:GetParent():StartSizing("BOTTOM")
-       AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
-       frame:GetParent():StartSizing("RIGHT")
-       AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
-       frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
-       frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self.frame:SetParent(UIParent)
-               self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-               self:SetTitle()
-               self:SetStatusText()
-               self:ApplyStatus()
-               self:Show()
-        self:EnableResize(true)
-       end,
-
-       ["OnRelease"] = function(self)
-               self.status = nil
-               wipe(self.localstatus)
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               local contentwidth = width - 34
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               local contentheight = height - 57
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end,
-
-       ["SetTitle"] = function(self, title)
-               self.titletext:SetText(title)
-               self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
-       end,
-
-       ["SetStatusText"] = function(self, text)
-               self.statustext:SetText(text)
-       end,
-
-       ["Hide"] = function(self)
-               self.frame:Hide()
-       end,
-
-       ["Show"] = function(self)
-               self.frame:Show()
-       end,
-
-       ["EnableResize"] = function(self, state)
-               local func = state and "Show" or "Hide"
-               self.sizer_se[func](self.sizer_se)
-               self.sizer_s[func](self.sizer_s)
-               self.sizer_e[func](self.sizer_e)
-       end,
-
-       -- called to set an external table to store status in
-       ["SetStatusTable"] = function(self, status)
-               assert(type(status) == "table")
-               self.status = status
-               self:ApplyStatus()
-       end,
-
-       ["ApplyStatus"] = function(self)
-               local status = self.status or self.localstatus
-               local frame = self.frame
-               self:SetWidth(status.width or 700)
-               self:SetHeight(status.height or 500)
-               frame:ClearAllPoints()
-               if status.top and status.left then
-                       frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
-                       frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
-               else
-                       frame:SetPoint("CENTER")
-               end
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
-       bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
-       edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-       tile = true, tileSize = 32, edgeSize = 32,
-       insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop  = {
-       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-       tile = true, tileSize = 16, edgeSize = 16,
-       insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:Hide()
-
-       frame:EnableMouse(true)
-       frame:SetMovable(true)
-       frame:SetResizable(true)
-       frame:SetFrameStrata("FULLSCREEN_DIALOG")
-       frame:SetBackdrop(FrameBackdrop)
-       frame:SetBackdropColor(0, 0, 0, 1)
-       frame:SetMinResize(400, 200)
-       frame:SetToplevel(true)
-       frame:SetScript("OnShow", Frame_OnShow)
-       frame:SetScript("OnHide", Frame_OnClose)
-       frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-       local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
-       closebutton:SetScript("OnClick", Button_OnClick)
-       closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
-       closebutton:SetHeight(20)
-       closebutton:SetWidth(100)
-       closebutton:SetText(CLOSE)
-
-       local statusbg = CreateFrame("Button", nil, frame)
-       statusbg:SetPoint("BOTTOMLEFT", 15, 15)
-       statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
-       statusbg:SetHeight(24)
-       statusbg:SetBackdrop(PaneBackdrop)
-       statusbg:SetBackdropColor(0.1,0.1,0.1)
-       statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-       statusbg:SetScript("OnEnter", StatusBar_OnEnter)
-       statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
-       local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-       statustext:SetPoint("TOPLEFT", 7, -2)
-       statustext:SetPoint("BOTTOMRIGHT", -7, 2)
-       statustext:SetHeight(20)
-       statustext:SetJustifyH("LEFT")
-       statustext:SetText("")
-
-       local titlebg = frame:CreateTexture(nil, "OVERLAY")
-       titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-       titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
-       titlebg:SetPoint("TOP", 0, 12)
-       titlebg:SetWidth(100)
-       titlebg:SetHeight(40)
-
-       local title = CreateFrame("Frame", nil, frame)
-       title:EnableMouse(true)
-       title:SetScript("OnMouseDown", Title_OnMouseDown)
-       title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-       title:SetAllPoints(titlebg)
-
-       local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-       titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
-       local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
-       titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-       titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
-       titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
-       titlebg_l:SetWidth(30)
-       titlebg_l:SetHeight(40)
-
-       local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
-       titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-       titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
-       titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
-       titlebg_r:SetWidth(30)
-       titlebg_r:SetHeight(40)
-
-       local sizer_se = CreateFrame("Frame", nil, frame)
-       sizer_se:SetPoint("BOTTOMRIGHT")
-       sizer_se:SetWidth(25)
-       sizer_se:SetHeight(25)
-       sizer_se:EnableMouse()
-       sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
-       sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-       local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-       line1:SetWidth(14)
-       line1:SetHeight(14)
-       line1:SetPoint("BOTTOMRIGHT", -8, 8)
-       line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-       local x = 0.1 * 14/17
-       line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-       local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-       line2:SetWidth(8)
-       line2:SetHeight(8)
-       line2:SetPoint("BOTTOMRIGHT", -8, 8)
-       line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-       local x = 0.1 * 8/17
-       line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-       local sizer_s = CreateFrame("Frame", nil, frame)
-       sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
-       sizer_s:SetPoint("BOTTOMLEFT")
-       sizer_s:SetHeight(25)
-       sizer_s:EnableMouse(true)
-       sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
-       sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-       local sizer_e = CreateFrame("Frame", nil, frame)
-       sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
-       sizer_e:SetPoint("TOPRIGHT")
-       sizer_e:SetWidth(25)
-       sizer_e:EnableMouse(true)
-       sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
-       sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, frame)
-       content:SetPoint("TOPLEFT", 17, -27)
-       content:SetPoint("BOTTOMRIGHT", -17, 40)
-
-       local widget = {
-               localstatus = {},
-               titletext   = titletext,
-               statustext  = statustext,
-               titlebg     = titlebg,
-               sizer_se    = sizer_se,
-               sizer_s     = sizer_s,
-               sizer_e     = sizer_e,
-               content     = content,
-               frame       = frame,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       closebutton.obj, statusbg.obj = widget, widget
-
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
deleted file mode 100644 (file)
index f3db7d6..0000000
+++ /dev/null
@@ -1,103 +0,0 @@
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetWidth(300)
-               self:SetHeight(100)
-               self:SetTitle("")
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetTitle"] = function(self,title)
-               self.titletext:SetText(title)
-       end,
-
-
-       ["LayoutFinished"] = function(self, width, height)
-               if self.noAutoHeight then return end
-               self:SetHeight((height or 0) + 40)
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               local contentwidth = width - 20
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               local contentheight = height - 20
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-       tile = true, tileSize = 16, edgeSize = 16,
-       insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-       local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-       titletext:SetPoint("TOPLEFT", 14, 0)
-       titletext:SetPoint("TOPRIGHT", -14, 0)
-       titletext:SetJustifyH("LEFT")
-       titletext:SetHeight(18)
-
-       local border = CreateFrame("Frame", nil, frame)
-       border:SetPoint("TOPLEFT", 0, -17)
-       border:SetPoint("BOTTOMRIGHT", -1, 3)
-       border:SetBackdrop(PaneBackdrop)
-       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, border)
-       content:SetPoint("TOPLEFT", 10, -10)
-       content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-       local widget = {
-               frame     = frame,
-               content   = content,
-               titletext = titletext,
-               type      = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
deleted file mode 100644 (file)
index 9afb54b..0000000
+++ /dev/null
@@ -1,204 +0,0 @@
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
-       frame:SetScript("OnUpdate", nil)
-       frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
-       frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
-       frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
-       frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self) 
-               self:SetScroll(0)
-               self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-       end,
-
-       ["OnRelease"] = function(self)
-               self.status = nil
-               for k in pairs(self.localstatus) do
-                       self.localstatus[k] = nil
-               end
-               self.scrollframe:SetPoint("BOTTOMRIGHT")
-               self.scrollbar:Hide()
-               self.scrollBarShown = nil
-               self.content.height, self.content.width = nil, nil
-       end,
-
-       ["SetScroll"] = function(self, value)
-               local status = self.status or self.localstatus
-               local viewheight = self.scrollframe:GetHeight()
-               local height = self.content:GetHeight()
-               local offset
-
-               if viewheight > height then
-                       offset = 0
-               else
-                       offset = floor((height - viewheight) / 1000.0 * value)
-               end
-               self.content:ClearAllPoints()
-               self.content:SetPoint("TOPLEFT", 0, offset)
-               self.content:SetPoint("TOPRIGHT", 0, offset)
-               status.offset = offset
-               status.scrollvalue = value
-       end,
-
-       ["MoveScroll"] = function(self, value)
-               local status = self.status or self.localstatus
-               local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-               
-               if self.scrollBarShown then
-                       local diff = height - viewheight
-                       local delta = 1
-                       if value < 0 then
-                               delta = -1
-                       end
-                       self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-               end
-       end,
-
-       ["FixScroll"] = function(self)
-               if self.updateLock then return end
-               self.updateLock = true
-               local status = self.status or self.localstatus
-               local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-               local offset = status.offset or 0
-               local curvalue = self.scrollbar:GetValue()
-               -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-               -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
-               if viewheight < height + 2 then
-                       if self.scrollBarShown then
-                               self.scrollBarShown = nil
-                               self.scrollbar:Hide()
-                               self.scrollbar:SetValue(0)
-                               self.scrollframe:SetPoint("BOTTOMRIGHT")
-                               self:DoLayout()
-                       end
-               else
-                       if not self.scrollBarShown then
-                               self.scrollBarShown = true
-                               self.scrollbar:Show()
-                               self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
-                               self:DoLayout()
-                       end
-                       local value = (offset / (viewheight - height) * 1000)
-                       if value > 1000 then value = 1000 end
-                       self.scrollbar:SetValue(value)
-                       self:SetScroll(value)
-                       if value < 1000 then
-                               self.content:ClearAllPoints()
-                               self.content:SetPoint("TOPLEFT", 0, offset)
-                               self.content:SetPoint("TOPRIGHT", 0, offset)
-                               status.offset = offset
-                       end
-               end
-               self.updateLock = nil
-       end,
-
-       ["LayoutFinished"] = function(self, width, height)
-               self.content:SetHeight(height or 0 + 20)
-               self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-       end,
-
-       ["SetStatusTable"] = function(self, status)
-               assert(type(status) == "table")
-               self.status = status
-               if not status.scrollvalue then
-                       status.scrollvalue = 0
-               end
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               content.width = width
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               content.height = height
-       end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       local num = AceGUI:GetNextWidgetNum(Type)
-
-       local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-       scrollframe:SetPoint("TOPLEFT")
-       scrollframe:SetPoint("BOTTOMRIGHT")
-       scrollframe:EnableMouseWheel(true)
-       scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
-       scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
-       local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
-       scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
-       scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
-       scrollbar:SetMinMaxValues(0, 1000)
-       scrollbar:SetValueStep(1)
-       scrollbar:SetValue(0)
-       scrollbar:SetWidth(16)
-       scrollbar:Hide()
-       -- set the script as the last step, so it doesn't fire yet
-       scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
-       local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-       scrollbg:SetAllPoints(scrollbar)
-       scrollbg:SetColorTexture(0, 0, 0, 0.4)
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, scrollframe)
-       content:SetPoint("TOPLEFT")
-       content:SetPoint("TOPRIGHT")
-       content:SetHeight(400)
-       scrollframe:SetScrollChild(content)
-
-       local widget = {
-               localstatus = { scrollvalue = 0 },
-               scrollframe = scrollframe,
-               scrollbar   = scrollbar,
-               content     = content,
-               frame       = frame,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       scrollframe.obj, scrollbar.obj = widget, widget
-
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
deleted file mode 100644 (file)
index 57512c3..0000000
+++ /dev/null
@@ -1,69 +0,0 @@
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetWidth(300)
-               self:SetHeight(100)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["LayoutFinished"] = function(self, width, height)
-               if self.noAutoHeight then return end
-               self:SetHeight(height or 0)
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               content:SetWidth(width)
-               content.width = width
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               content:SetHeight(height)
-               content.height = height
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, frame)
-       content:SetPoint("TOPLEFT")
-       content:SetPoint("BOTTOMRIGHT")
-
-       local widget = {
-               frame     = frame,
-               content   = content,
-               type      = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
deleted file mode 100644 (file)
index d00470e..0000000
+++ /dev/null
@@ -1,350 +0,0 @@
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 36
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
-       if frame.disabled then
-               PanelTemplates_SetDisabledTabState(frame)
-       elseif frame.selected then
-               PanelTemplates_SelectTab(frame)
-       else
-               PanelTemplates_DeselectTab(frame)
-       end
-end
-
-local function Tab_SetText(frame, text)
-       frame:_SetText(text)
-       local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
-       PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
-end
-
-local function Tab_SetSelected(frame, selected)
-       frame.selected = selected
-       UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
-       frame.disabled = disabled
-       UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
-       local self = frame.obj
-       self:BuildTabs()
-       frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
-       if not (frame.selected or frame.disabled) then
-               PlaySound(PlaySoundKitID and "igCharacterInfoTab" or 841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
-               frame.obj:SelectTab(frame.value)
-       end
-end
-
-local function Tab_OnEnter(frame)
-       local self = frame.obj
-       self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
-       local self = frame.obj
-       self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
-       _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetTitle()
-       end,
-
-       ["OnRelease"] = function(self)
-               self.status = nil
-               for k in pairs(self.localstatus) do
-                       self.localstatus[k] = nil
-               end
-               self.tablist = nil
-               for _, tab in pairs(self.tabs) do
-                       tab:Hide()
-               end
-       end,
-
-       ["CreateTab"] = function(self, id)
-               local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
-               local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
-               tab.obj = self
-               tab.id = id
-
-               tab.text = _G[tabname .. "Text"]
-               tab.text:ClearAllPoints()
-               tab.text:SetPoint("LEFT", 14, -3)
-               tab.text:SetPoint("RIGHT", -12, -3)
-
-               tab:SetScript("OnClick", Tab_OnClick)
-               tab:SetScript("OnEnter", Tab_OnEnter)
-               tab:SetScript("OnLeave", Tab_OnLeave)
-               tab:SetScript("OnShow", Tab_OnShow)
-
-               tab._SetText = tab.SetText
-               tab.SetText = Tab_SetText
-               tab.SetSelected = Tab_SetSelected
-               tab.SetDisabled = Tab_SetDisabled
-
-               return tab
-       end,
-
-       ["SetTitle"] = function(self, text)
-               self.titletext:SetText(text or "")
-               if text and text ~= "" then
-                       self.alignoffset = 25
-               else
-                       self.alignoffset = 18
-               end
-               self:BuildTabs()
-       end,
-
-       ["SetStatusTable"] = function(self, status)
-               assert(type(status) == "table")
-               self.status = status
-       end,
-
-       ["SelectTab"] = function(self, value)
-               local status = self.status or self.localstatus
-               local found
-               for i, v in ipairs(self.tabs) do
-                       if v.value == value then
-                               v:SetSelected(true)
-                               found = true
-                       else
-                               v:SetSelected(false)
-                       end
-               end
-               status.selected = value
-               if found then
-                       self:Fire("OnGroupSelected",value)
-               end
-       end,
-
-       ["SetTabs"] = function(self, tabs)
-               self.tablist = tabs
-               self:BuildTabs()
-       end,
-       
-
-       ["BuildTabs"] = function(self)
-               local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
-               local status = self.status or self.localstatus
-               local tablist = self.tablist
-               local tabs = self.tabs
-               
-               if not tablist then return end
-               
-               local width = self.frame.width or self.frame:GetWidth() or 0
-               
-               wipe(widths)
-               wipe(rowwidths)
-               wipe(rowends)
-               
-               --Place Text into tabs and get thier initial width
-               for i, v in ipairs(tablist) do
-                       local tab = tabs[i]
-                       if not tab then
-                               tab = self:CreateTab(i)
-                               tabs[i] = tab
-                       end
-                       
-                       tab:Show()
-                       tab:SetText(v.text)
-                       tab:SetDisabled(v.disabled)
-                       tab.value = v.value
-                       
-                       widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
-               end
-               
-               for i = (#tablist)+1, #tabs, 1 do
-                       tabs[i]:Hide()
-               end
-               
-               --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
-               local numtabs = #tablist
-               local numrows = 1
-               local usedwidth = 0
-
-               for i = 1, #tablist do
-                       --If this is not the first tab of a row and there isn't room for it
-                       if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
-                               rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-                               rowends[numrows] = i - 1
-                               numrows = numrows + 1
-                               usedwidth = 0
-                       end
-                       usedwidth = usedwidth + widths[i]
-               end
-               rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-               rowends[numrows] = #tablist
-               
-               --Fix for single tabs being left on the last row, move a tab from the row above if applicable
-               if numrows > 1 then
-                       --if the last row has only one tab
-                       if rowends[numrows-1] == numtabs-1 then
-                               --if there are more than 2 tabs in the 2nd last row
-                               if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
-                                       --move 1 tab from the second last row to the last, if there is enough space
-                                       if (rowwidths[numrows] + widths[numtabs-1]) <= width then
-                                               rowends[numrows-1] = rowends[numrows-1] - 1
-                                               rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
-                                               rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
-                                       end
-                               end
-                       end
-               end
-
-               --anchor the rows as defined and resize tabs to fill thier row
-               local starttab = 1
-               for row, endtab in ipairs(rowends) do
-                       local first = true
-                       for tabno = starttab, endtab do
-                               local tab = tabs[tabno]
-                               tab:ClearAllPoints()
-                               if first then
-                                       tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
-                                       first = false
-                               else
-                                       tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
-                               end
-                       end
-                       
-                       -- equal padding for each tab to fill the available width,
-                       -- if the used space is above 75% already
-                       -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, 
-                       -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
-                       local padding = 0
-                       if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
-                               padding = (width - rowwidths[row]) / (endtab - starttab+1)
-                       end
-                       
-                       for i = starttab, endtab do
-                               PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
-                       end
-                       starttab = endtab + 1
-               end
-               
-               self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
-               self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               local contentwidth = width - 60
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-               self:BuildTabs(self)
-               self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               local contentheight = height - (self.borderoffset + 23)
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end,
-       
-       ["LayoutFinished"] = function(self, width, height)
-               if self.noAutoHeight then return end
-               self:SetHeight((height or 0) + (self.borderoffset + 23))
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-       tile = true, tileSize = 16, edgeSize = 16,
-       insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-       local num = AceGUI:GetNextWidgetNum(Type)
-       local frame = CreateFrame("Frame",nil,UIParent)
-       frame:SetHeight(100)
-       frame:SetWidth(100)
-       frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-       local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-       titletext:SetPoint("TOPLEFT", 14, 0)
-       titletext:SetPoint("TOPRIGHT", -14, 0)
-       titletext:SetJustifyH("LEFT")
-       titletext:SetHeight(18)
-       titletext:SetText("")
-
-       local border = CreateFrame("Frame", nil, frame)
-       border:SetPoint("TOPLEFT", 1, -27)
-       border:SetPoint("BOTTOMRIGHT", -1, 3)
-       border:SetBackdrop(PaneBackdrop)
-       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-       local content = CreateFrame("Frame", nil, border)
-       content:SetPoint("TOPLEFT", 10, -7)
-       content:SetPoint("BOTTOMRIGHT", -10, 7)
-
-       local widget = {
-               num          = num,
-               frame        = frame,
-               localstatus  = {},
-               alignoffset  = 18,
-               titletext    = titletext,
-               border       = border,
-               borderoffset = 27,
-               tabs         = {},
-               content      = content,
-               type         = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
deleted file mode 100644 (file)
index 617d5dc..0000000
+++ /dev/null
@@ -1,710 +0,0 @@
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 40
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
-       local pool = setmetatable({},{__mode='k'})
-       function new()
-               local t = next(pool)
-               if t then
-                       pool[t] = nil
-                       return t
-               else
-                       return {}
-               end
-       end
-       function del(t)
-               for k in pairs(t) do
-                       t[k] = nil
-               end     
-               pool[t] = true
-       end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
-       local parent = line.parent
-       if parent and parent.value then
-               return GetButtonUniqueValue(parent).."\001"..line.value
-       else
-               return line.value
-       end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
-       local self = button.obj
-       local toggle = button.toggle
-       local frame = self.frame
-       local text = treeline.text or ""
-       local icon = treeline.icon
-       local iconCoords = treeline.iconCoords
-       local level = treeline.level
-       local value = treeline.value
-       local uniquevalue = treeline.uniquevalue
-       local disabled = treeline.disabled
-       
-       button.treeline = treeline
-       button.value = value
-       button.uniquevalue = uniquevalue
-       if selected then
-               button:LockHighlight()
-               button.selected = true
-       else
-               button:UnlockHighlight()
-               button.selected = false
-       end
-       local normalTexture = button:GetNormalTexture()
-       local line = button.line
-       button.level = level
-       if ( level == 1 ) then
-               button:SetNormalFontObject("GameFontNormal")
-               button:SetHighlightFontObject("GameFontHighlight")
-               button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
-       else
-               button:SetNormalFontObject("GameFontHighlightSmall")
-               button:SetHighlightFontObject("GameFontHighlightSmall")
-               button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
-       end
-       
-       if disabled then
-               button:EnableMouse(false)
-               button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
-       else
-               button.text:SetText(text)
-               button:EnableMouse(true)
-       end
-       
-       if icon then
-               button.icon:SetTexture(icon)
-               button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
-       else
-               button.icon:SetTexture(nil)
-       end
-       
-       if iconCoords then
-               button.icon:SetTexCoord(unpack(iconCoords))
-       else
-               button.icon:SetTexCoord(0, 1, 0, 1)
-       end
-       
-       if canExpand then
-               if not isExpanded then
-                       toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
-                       toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
-               else
-                       toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
-                       toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
-               end
-               toggle:Show()
-       else
-               toggle:Hide()
-       end
-end
-
-local function ShouldDisplayLevel(tree)
-       local result = false
-       for k, v in ipairs(tree) do
-               if v.children == nil and v.visible ~= false then
-                       result = true
-               elseif v.children then
-                       result = result or ShouldDisplayLevel(v.children)
-               end
-               if result then return result end
-       end
-       return false
-end
-
-local function addLine(self, v, tree, level, parent)
-       local line = new()
-       line.value = v.value
-       line.text = v.text
-       line.icon = v.icon
-       line.iconCoords = v.iconCoords
-       line.disabled = v.disabled
-       line.tree = tree
-       line.level = level
-       line.parent = parent
-       line.visible = v.visible
-       line.uniquevalue = GetButtonUniqueValue(line)
-       if v.children then
-               line.hasChildren = true
-       else
-               line.hasChildren = nil
-       end
-       self.lines[#self.lines+1] = line
-       return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
-       local self = frame.obj
-       frame:SetScript("OnUpdate", nil)
-       self:RefreshTree()
-end
-
-local function BuildUniqueValue(...)
-       local n = select('#', ...)
-       if n == 1 then
-               return ...
-       else
-               return (...).."\001"..BuildUniqueValue(select(2,...))
-       end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
-       local button = frame.button
-       local self = button.obj
-       local status = (self.status or self.localstatus).groups
-       status[button.uniquevalue] = not status[button.uniquevalue]
-       self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
-       local self = frame.obj
-       self:Fire("OnClick", frame.uniquevalue, frame.selected)
-       if not frame.selected then
-               self:SetSelected(frame.uniquevalue)
-               frame.selected = true
-               frame:LockHighlight()
-               self:RefreshTree()
-       end
-       AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
-       local self = button.obj
-       local status = self.status or self.localstatus
-       local status = (self.status or self.localstatus).groups
-       status[button.uniquevalue] = not status[button.uniquevalue]
-       self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
-       local self = frame.obj
-       self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
-       if self.enabletooltips then
-               GameTooltip:SetOwner(frame, "ANCHOR_NONE")
-               GameTooltip:SetPoint("LEFT",frame,"RIGHT")
-               GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
-
-               GameTooltip:Show()
-       end
-end
-
-local function Button_OnLeave(frame)
-       local self = frame.obj
-       self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
-       if self.enabletooltips then
-               GameTooltip:Hide()
-       end
-end
-
-local function OnScrollValueChanged(frame, value)
-       if frame.obj.noupdate then return end
-       local self = frame.obj
-       local status = self.status or self.localstatus
-       status.scrollvalue = floor(value + 0.5)
-       self:RefreshTree()
-       AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
-       frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
-       local self = frame.obj
-       if self.showscroll then
-               local scrollbar = self.scrollbar
-               local min, max = scrollbar:GetMinMaxValues()
-               local value = scrollbar:GetValue()
-               local newvalue = math_min(max,math_max(min,value - delta))
-               if value ~= newvalue then
-                       scrollbar:SetValue(newvalue)
-               end
-       end
-end
-
-local function Dragger_OnLeave(frame)
-       frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
-       frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
-       local treeframe = frame:GetParent()
-       treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
-       local treeframe = frame:GetParent()
-       local self = treeframe.obj
-       local frame = treeframe:GetParent()
-       treeframe:StopMovingOrSizing()
-       --treeframe:SetScript("OnUpdate", nil)
-       treeframe:SetUserPlaced(false)
-       --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
-       treeframe:SetHeight(0)
-       treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
-       treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-       
-       local status = self.status or self.localstatus
-       status.treewidth = treeframe:GetWidth()
-       
-       treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-       -- recalculate the content width
-       treeframe.obj:OnWidthSet(status.fullwidth)
-       -- update the layout of the content
-       treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
-               self:EnableButtonTooltips(true)
-               self.frame:SetScript("OnUpdate", FirstFrameUpdate)
-       end,
-
-       ["OnRelease"] = function(self)
-               self.status = nil
-               for k, v in pairs(self.localstatus) do
-                       if k == "groups" then
-                               for k2 in pairs(v) do
-                                       v[k2] = nil
-                               end
-                       else
-                               self.localstatus[k] = nil
-                       end
-               end
-               self.localstatus.scrollvalue = 0
-               self.localstatus.treewidth = DEFAULT_TREE_WIDTH
-               self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
-       end,
-
-       ["EnableButtonTooltips"] = function(self, enable)
-               self.enabletooltips = enable
-       end,
-
-       ["CreateButton"] = function(self)
-               local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
-               local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
-               button.obj = self
-
-               local icon = button:CreateTexture(nil, "OVERLAY")
-               icon:SetWidth(14)
-               icon:SetHeight(14)
-               button.icon = icon
-
-               button:SetScript("OnClick",Button_OnClick)
-               button:SetScript("OnDoubleClick", Button_OnDoubleClick)
-               button:SetScript("OnEnter",Button_OnEnter)
-               button:SetScript("OnLeave",Button_OnLeave)
-
-               button.toggle.button = button
-               button.toggle:SetScript("OnClick",Expand_OnClick)
-
-               button.text:SetHeight(14) -- Prevents text wrapping
-
-               return button
-       end,
-
-       ["SetStatusTable"] = function(self, status)
-               assert(type(status) == "table")
-               self.status = status
-               if not status.groups then
-                       status.groups = {}
-               end
-               if not status.scrollvalue then
-                       status.scrollvalue = 0
-               end
-               if not status.treewidth then
-                       status.treewidth = DEFAULT_TREE_WIDTH
-               end
-               if status.treesizable == nil then
-                       status.treesizable = DEFAULT_TREE_SIZABLE
-               end
-               self:SetTreeWidth(status.treewidth,status.treesizable)
-               self:RefreshTree()
-       end,
-
-       --sets the tree to be displayed
-       ["SetTree"] = function(self, tree, filter)
-               self.filter = filter
-               if tree then 
-                       assert(type(tree) == "table") 
-               end
-               self.tree = tree
-               self:RefreshTree()
-       end,
-
-       ["BuildLevel"] = function(self, tree, level, parent)
-               local groups = (self.status or self.localstatus).groups
-               local hasChildren = self.hasChildren
-               
-               for i, v in ipairs(tree) do
-                       if v.children then
-                               if not self.filter or ShouldDisplayLevel(v.children) then
-                                       local line = addLine(self, v, tree, level, parent)
-                                       if groups[line.uniquevalue] then
-                                               self:BuildLevel(v.children, level+1, line)
-                                       end
-                               end
-                       elseif v.visible ~= false or not self.filter then
-                               addLine(self, v, tree, level, parent)
-                       end
-               end
-       end,
-
-       ["RefreshTree"] = function(self,scrollToSelection)
-               local buttons = self.buttons 
-               local lines = self.lines
-
-               for i, v in ipairs(buttons) do
-                       v:Hide()
-               end
-               while lines[1] do
-                       local t = tremove(lines)
-                       for k in pairs(t) do
-                               t[k] = nil
-                       end
-                       del(t)
-               end
-
-               if not self.tree then return end
-               --Build the list of visible entries from the tree and status tables
-               local status = self.status or self.localstatus
-               local groupstatus = status.groups
-               local tree = self.tree
-
-               local treeframe = self.treeframe
-               
-               status.scrollToSelection = status.scrollToSelection or scrollToSelection        -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
-
-               self:BuildLevel(tree, 1)
-
-               local numlines = #lines
-
-               local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
-               if maxlines <= 0 then return end
-
-               local first, last
-               
-               scrollToSelection = status.scrollToSelection
-               status.scrollToSelection = nil
-
-               if numlines <= maxlines then
-                       --the whole tree fits in the frame
-                       status.scrollvalue = 0
-                       self:ShowScroll(false)
-                       first, last = 1, numlines
-               else
-                       self:ShowScroll(true)
-                       --scrolling will be needed
-                       self.noupdate = true
-                       self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
-                       --check if we are scrolled down too far
-                       if numlines - status.scrollvalue < maxlines then
-                               status.scrollvalue = numlines - maxlines
-                       end
-                       self.noupdate = nil
-                       first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-                       --show selection?
-                       if scrollToSelection and status.selected then
-                               local show
-                               for i,line in ipairs(lines) do  -- find the line number
-                                       if line.uniquevalue==status.selected then
-                                               show=i
-                                       end
-                               end
-                               if not show then
-                                       -- selection was deleted or something?
-                               elseif show>=first and show<=last then
-                                       -- all good
-                               else
-                                       -- scrolling needed!
-                                       if show<first then
-                                               status.scrollvalue = show-1
-                                       else
-                                               status.scrollvalue = show-maxlines
-                                       end
-                                       first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-                               end
-                       end
-                       if self.scrollbar:GetValue() ~= status.scrollvalue then
-                               self.scrollbar:SetValue(status.scrollvalue)
-                       end
-               end
-
-               local buttonnum = 1
-               for i = first, last do
-                       local line = lines[i]
-                       local button = buttons[buttonnum]
-                       if not button then
-                               button = self:CreateButton()
-
-                               buttons[buttonnum] = button
-                               button:SetParent(treeframe)
-                               button:SetFrameLevel(treeframe:GetFrameLevel()+1)
-                               button:ClearAllPoints()
-                               if buttonnum == 1 then
-                                       if self.showscroll then
-                                               button:SetPoint("TOPRIGHT", -22, -10)
-                                               button:SetPoint("TOPLEFT", 0, -10)
-                                       else
-                                               button:SetPoint("TOPRIGHT", 0, -10)
-                                               button:SetPoint("TOPLEFT", 0, -10)
-                                       end
-                               else
-                                       button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
-                                       button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
-                               end
-                       end
-
-                       UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
-                       button:Show()
-                       buttonnum = buttonnum + 1
-               end
-               
-       end,
-       
-       ["SetSelected"] = function(self, value)
-               local status = self.status or self.localstatus
-               if status.selected ~= value then
-                       status.selected = value
-                       self:Fire("OnGroupSelected", value)
-               end
-       end,
-
-       ["Select"] = function(self, uniquevalue, ...)
-               self.filter = false
-               local status = self.status or self.localstatus
-               local groups = status.groups
-               local path = {...}
-               for i = 1, #path do
-                       groups[tconcat(path, "\001", 1, i)] = true
-               end
-               status.selected = uniquevalue
-               self:RefreshTree(true)
-               self:Fire("OnGroupSelected", uniquevalue)
-       end,
-
-       ["SelectByPath"] = function(self, ...)
-               self:Select(BuildUniqueValue(...), ...)
-       end,
-
-       ["SelectByValue"] = function(self, uniquevalue)
-               self:Select(uniquevalue, ("\001"):split(uniquevalue))
-       end,
-
-       ["ShowScroll"] = function(self, show)
-               self.showscroll = show
-               if show then
-                       self.scrollbar:Show()
-                       if self.buttons[1] then
-                               self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-                       end
-               else
-                       self.scrollbar:Hide()
-                       if self.buttons[1] then
-                               self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-                       end
-               end
-       end,
-
-       ["OnWidthSet"] = function(self, width)
-               local content = self.content
-               local treeframe = self.treeframe
-               local status = self.status or self.localstatus
-               status.fullwidth = width
-               
-               local contentwidth = width - status.treewidth - 20
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-               
-               local maxtreewidth = math_min(400, width - 50)
-               
-               if maxtreewidth > 100 and status.treewidth > maxtreewidth then
-                       self:SetTreeWidth(maxtreewidth, status.treesizable)
-               end
-               treeframe:SetMaxResize(maxtreewidth, 1600)
-       end,
-
-       ["OnHeightSet"] = function(self, height)
-               local content = self.content
-               local contentheight = height - 20
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end,
-
-       ["SetTreeWidth"] = function(self, treewidth, resizable)
-               if not resizable then
-                       if type(treewidth) == 'number' then
-                               resizable = false
-                       elseif type(treewidth) == 'boolean' then
-                               resizable = treewidth
-                               treewidth = DEFAULT_TREE_WIDTH
-                       else
-                               resizable = false
-                               treewidth = DEFAULT_TREE_WIDTH 
-                       end
-               end
-               self.treeframe:SetWidth(treewidth)
-               self.dragger:EnableMouse(resizable)
-               
-               local status = self.status or self.localstatus
-               status.treewidth = treewidth
-               status.treesizable = resizable
-               
-               -- recalculate the content width
-               if status.fullwidth then
-                       self:OnWidthSet(status.fullwidth)
-               end
-       end,
-
-       ["GetTreeWidth"] = function(self)
-               local status = self.status or self.localstatus
-               return status.treewidth or DEFAULT_TREE_WIDTH
-       end,
-
-       ["LayoutFinished"] = function(self, width, height)
-               if self.noAutoHeight then return end
-               self:SetHeight((height or 0) + 20)
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-       tile = true, tileSize = 16, edgeSize = 16,
-       insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop  = {
-       bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-       edgeFile = nil,
-       tile = true, tileSize = 16, edgeSize = 0,
-       insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
-       local num = AceGUI:GetNextWidgetNum(Type)
-       local frame = CreateFrame("Frame", nil, UIParent)
-
-       local treeframe = CreateFrame("Frame", nil, frame)
-       treeframe:SetPoint("TOPLEFT")
-       treeframe:SetPoint("BOTTOMLEFT")
-       treeframe:SetWidth(DEFAULT_TREE_WIDTH)
-       treeframe:EnableMouseWheel(true)
-       treeframe:SetBackdrop(PaneBackdrop)
-       treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-       treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
-       treeframe:SetResizable(true)
-       treeframe:SetMinResize(100, 1)
-       treeframe:SetMaxResize(400, 1600)
-       treeframe:SetScript("OnUpdate", FirstFrameUpdate)
-       treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
-       treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
-       local dragger = CreateFrame("Frame", nil, treeframe)
-       dragger:SetWidth(8)
-       dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
-       dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
-       dragger:SetBackdrop(DraggerBackdrop)
-       dragger:SetBackdropColor(1, 1, 1, 0)
-       dragger:SetScript("OnEnter", Dragger_OnEnter)
-       dragger:SetScript("OnLeave", Dragger_OnLeave)
-       dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
-       dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
-       local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
-       scrollbar:SetScript("OnValueChanged", nil)
-       scrollbar:SetPoint("TOPRIGHT", -10, -26)
-       scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
-       scrollbar:SetMinMaxValues(0,0)
-       scrollbar:SetValueStep(1)
-       scrollbar:SetValue(0)
-       scrollbar:SetWidth(16)
-       scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
-       local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-       scrollbg:SetAllPoints(scrollbar)
-       scrollbg:SetColorTexture(0,0,0,0.4)
-
-       local border = CreateFrame("Frame",nil,frame)
-       border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
-       border:SetPoint("BOTTOMRIGHT")
-       border:SetBackdrop(PaneBackdrop)
-       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-       --Container Support
-       local content = CreateFrame("Frame", nil, border)
-       content:SetPoint("TOPLEFT", 10, -10)
-       content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-       local widget = {
-               frame        = frame,
-               lines        = {},
-               levels       = {},
-               buttons      = {},
-               hasChildren  = {},
-               localstatus  = { groups = {}, scrollvalue = 0 },
-               filter       = false,
-               treeframe    = treeframe,
-               dragger      = dragger,
-               scrollbar    = scrollbar,
-               border       = border,
-               content      = content,
-               type         = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
-       return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
deleted file mode 100644 (file)
index 6c36aca..0000000
+++ /dev/null
@@ -1,336 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
-       Events :
-               OnClose
-
-]]
-do
-       local Type = "Window"
-       local Version = 6
-
-       local function frameOnShow(this)
-               this.obj:Fire("OnShow")
-       end
-
-       local function frameOnClose(this)
-               this.obj:Fire("OnClose")
-       end
-       
-       local function closeOnClick(this)
-               PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
-               this.obj:Hide()
-       end
-       
-       local function frameOnMouseDown(this)
-               AceGUI:ClearFocus()
-       end
-       
-       local function titleOnMouseDown(this)
-               this:GetParent():StartMoving()
-               AceGUI:ClearFocus()
-       end
-       
-       local function frameOnMouseUp(this)
-               local frame = this:GetParent()
-               frame:StopMovingOrSizing()
-               local self = frame.obj
-               local status = self.status or self.localstatus
-               status.width = frame:GetWidth()
-               status.height = frame:GetHeight()
-               status.top = frame:GetTop()
-               status.left = frame:GetLeft()
-       end
-       
-       local function sizerseOnMouseDown(this)
-               this:GetParent():StartSizing("BOTTOMRIGHT")
-               AceGUI:ClearFocus()
-       end
-       
-       local function sizersOnMouseDown(this)
-               this:GetParent():StartSizing("BOTTOM")
-               AceGUI:ClearFocus()
-       end
-       
-       local function sizereOnMouseDown(this)
-               this:GetParent():StartSizing("RIGHT")
-               AceGUI:ClearFocus()
-       end
-       
-       local function sizerOnMouseUp(this)
-               this:GetParent():StopMovingOrSizing()
-       end
-
-       local function SetTitle(self,title)
-               self.titletext:SetText(title)
-       end
-       
-       local function SetStatusText(self,text)
-               -- self.statustext:SetText(text)
-       end
-       
-       local function Hide(self)
-               self.frame:Hide()
-       end
-       
-       local function Show(self)
-               self.frame:Show()
-       end
-       
-       local function OnAcquire(self)
-               self.frame:SetParent(UIParent)
-               self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-               self:ApplyStatus()
-               self:EnableResize(true)
-               self:Show()
-       end
-       
-       local function OnRelease(self)
-               self.status = nil
-               for k in pairs(self.localstatus) do
-                       self.localstatus[k] = nil
-               end
-       end
-       
-       -- called to set an external table to store status in
-       local function SetStatusTable(self, status)
-               assert(type(status) == "table")
-               self.status = status
-               self:ApplyStatus()
-       end
-       
-       local function ApplyStatus(self)
-               local status = self.status or self.localstatus
-               local frame = self.frame
-               self:SetWidth(status.width or 700)
-               self:SetHeight(status.height or 500)
-               if status.top and status.left then
-                       frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-                       frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-               else
-                       frame:SetPoint("CENTER",UIParent,"CENTER")
-               end
-       end
-       
-       local function OnWidthSet(self, width)
-               local content = self.content
-               local contentwidth = width - 34
-               if contentwidth < 0 then
-                       contentwidth = 0
-               end
-               content:SetWidth(contentwidth)
-               content.width = contentwidth
-       end
-       
-       
-       local function OnHeightSet(self, height)
-               local content = self.content
-               local contentheight = height - 57
-               if contentheight < 0 then
-                       contentheight = 0
-               end
-               content:SetHeight(contentheight)
-               content.height = contentheight
-       end
-       
-       local function EnableResize(self, state)
-               local func = state and "Show" or "Hide"
-               self.sizer_se[func](self.sizer_se)
-               self.sizer_s[func](self.sizer_s)
-               self.sizer_e[func](self.sizer_e)
-       end
-       
-       local function Constructor()
-               local frame = CreateFrame("Frame",nil,UIParent)
-               local self = {}
-               self.type = "Window"
-               
-               self.Hide = Hide
-               self.Show = Show
-               self.SetTitle =  SetTitle
-               self.OnRelease = OnRelease
-               self.OnAcquire = OnAcquire
-               self.SetStatusText = SetStatusText
-               self.SetStatusTable = SetStatusTable
-               self.ApplyStatus = ApplyStatus
-               self.OnWidthSet = OnWidthSet
-               self.OnHeightSet = OnHeightSet
-               self.EnableResize = EnableResize
-               
-               self.localstatus = {}
-               
-               self.frame = frame
-               frame.obj = self
-               frame:SetWidth(700)
-               frame:SetHeight(500)
-               frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-               frame:EnableMouse()
-               frame:SetMovable(true)
-               frame:SetResizable(true)
-               frame:SetFrameStrata("FULLSCREEN_DIALOG")
-               frame:SetScript("OnMouseDown", frameOnMouseDown)
-               
-               frame:SetScript("OnShow",frameOnShow)
-               frame:SetScript("OnHide",frameOnClose)
-               frame:SetMinResize(240,240)
-               frame:SetToplevel(true)
-
-               local titlebg = frame:CreateTexture(nil, "BACKGROUND")
-               titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
-               titlebg:SetPoint("TOPLEFT", 9, -6)
-               titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-               
-               local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
-               dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
-               dialogbg:SetPoint("TOPLEFT", 8, -24)
-               dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
-               dialogbg:SetVertexColor(0, 0, 0, .75)
-               
-               local topleft = frame:CreateTexture(nil, "BORDER")
-               topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               topleft:SetWidth(64)
-               topleft:SetHeight(64)
-               topleft:SetPoint("TOPLEFT")
-               topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-               
-               local topright = frame:CreateTexture(nil, "BORDER")
-               topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               topright:SetWidth(64)
-               topright:SetHeight(64)
-               topright:SetPoint("TOPRIGHT")
-               topright:SetTexCoord(0.625, 0.75, 0, 1)
-               
-               local top = frame:CreateTexture(nil, "BORDER")
-               top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               top:SetHeight(64)
-               top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
-               top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
-               top:SetTexCoord(0.25, 0.369140625, 0, 1)
-               
-               local bottomleft = frame:CreateTexture(nil, "BORDER")
-               bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               bottomleft:SetWidth(64)
-               bottomleft:SetHeight(64)
-               bottomleft:SetPoint("BOTTOMLEFT")
-               bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-               
-               local bottomright = frame:CreateTexture(nil, "BORDER")
-               bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               bottomright:SetWidth(64)
-               bottomright:SetHeight(64)
-               bottomright:SetPoint("BOTTOMRIGHT")
-               bottomright:SetTexCoord(0.875, 1, 0, 1)
-               
-               local bottom = frame:CreateTexture(nil, "BORDER")
-               bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               bottom:SetHeight(64)
-               bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
-               bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
-               bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-               
-               local left = frame:CreateTexture(nil, "BORDER")
-               left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               left:SetWidth(64)
-               left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
-               left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
-               left:SetTexCoord(0.001953125, 0.125, 0, 1)
-               
-               local right = frame:CreateTexture(nil, "BORDER")
-               right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-               right:SetWidth(64)
-               right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
-               right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
-               right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-               
-               local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
-               close:SetPoint("TOPRIGHT", 2, 1)
-               close:SetScript("OnClick", closeOnClick)
-               self.closebutton = close
-               close.obj = self
-               
-               local titletext = frame:CreateFontString(nil, "ARTWORK")
-               titletext:SetFontObject(GameFontNormal)
-               titletext:SetPoint("TOPLEFT", 12, -8)
-               titletext:SetPoint("TOPRIGHT", -32, -8)
-               self.titletext = titletext
-               
-               local title = CreateFrame("Button", nil, frame)
-               title:SetPoint("TOPLEFT", titlebg)
-               title:SetPoint("BOTTOMRIGHT", titlebg)
-               title:EnableMouse()
-               title:SetScript("OnMouseDown",titleOnMouseDown)
-               title:SetScript("OnMouseUp", frameOnMouseUp)
-               self.title = title
-               
-               local sizer_se = CreateFrame("Frame",nil,frame)
-               sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-               sizer_se:SetWidth(25)
-               sizer_se:SetHeight(25)
-               sizer_se:EnableMouse()
-               sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-               sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
-               self.sizer_se = sizer_se
-
-               local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-               self.line1 = line1
-               line1:SetWidth(14)
-               line1:SetHeight(14)
-               line1:SetPoint("BOTTOMRIGHT", -8, 8)
-               line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-               local x = 0.1 * 14/17
-               line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-               local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-               self.line2 = line2
-               line2:SetWidth(8)
-               line2:SetHeight(8)
-               line2:SetPoint("BOTTOMRIGHT", -8, 8)
-               line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-               local x = 0.1 * 8/17
-               line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-               local sizer_s = CreateFrame("Frame",nil,frame)
-               sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-               sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-               sizer_s:SetHeight(25)
-               sizer_s:EnableMouse()
-               sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-               sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
-               self.sizer_s = sizer_s
-               
-               local sizer_e = CreateFrame("Frame",nil,frame)
-               sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-               sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-               sizer_e:SetWidth(25)
-               sizer_e:EnableMouse()
-               sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-               sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
-               self.sizer_e = sizer_e
-       
-               --Container Support
-               local content = CreateFrame("Frame",nil,frame)
-               self.content = content
-               content.obj = self
-               content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
-               content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-               
-               AceGUI:RegisterAsContainer(self)
-               return self     
-       end
-       
-       AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
deleted file mode 100644 (file)
index 55b7bc8..0000000
+++ /dev/null
@@ -1,103 +0,0 @@
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
-       AceGUI:ClearFocus()
-       PlaySound(PlaySoundKitID and "igMainMenuOption" or 852) -- SOUNDKIT.IG_MAINMENU_OPTION
-       frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               -- restore default values
-               self:SetHeight(24)
-               self:SetWidth(200)
-               self:SetDisabled(false)
-               self:SetAutoWidth(false)
-               self:SetText()
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetText"] = function(self, text)
-               self.text:SetText(text)
-               if self.autoWidth then
-                       self:SetWidth(self.text:GetStringWidth() + 30)
-               end
-       end,
-       
-       ["SetAutoWidth"] = function(self, autoWidth)
-               self.autoWidth = autoWidth
-               if self.autoWidth then
-                       self:SetWidth(self.text:GetStringWidth() + 30)
-               end
-       end,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.frame:Disable()
-               else
-                       self.frame:Enable()
-               end
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
-       local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
-       frame:Hide()
-
-       frame:EnableMouse(true)
-       frame:SetScript("OnClick", Button_OnClick)
-       frame:SetScript("OnEnter", Control_OnEnter)
-       frame:SetScript("OnLeave", Control_OnLeave)
-
-       local text = frame:GetFontString()
-       text:ClearAllPoints()
-       text:SetPoint("TOPLEFT", 15, -1)
-       text:SetPoint("BOTTOMRIGHT", -15, 1)
-       text:SetJustifyV("MIDDLE")
-
-       local widget = {
-               text  = text,
-               frame = frame,
-               type  = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
deleted file mode 100644 (file)
index b8426e3..0000000
+++ /dev/null
@@ -1,295 +0,0 @@
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
-       local img = self.image:GetTexture()
-       self.text:ClearAllPoints()
-       if not img then
-               self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
-               self.text:SetPoint("RIGHT")
-       else
-               self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
-               self.text:SetPoint("RIGHT")
-       end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
-       local self = frame.obj
-       if not self.disabled then
-               if self.image:GetTexture() then
-                       self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
-               else
-                       self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
-               end
-       end
-       AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
-       local self = frame.obj
-       if not self.disabled then
-               self:ToggleChecked()
-
-               if self.checked then
-                       PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
-               else -- for both nil and false (tristate)
-                       PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOff" or 857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
-               end
-
-               self:Fire("OnValueChanged", self.checked)
-               AlignImage(self)
-       end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetType()
-               self:SetValue(false)
-               self:SetTriState(nil)
-               -- height is calculated from the width and required space for the description
-               self:SetWidth(200)
-               self:SetImage()
-               self:SetDisabled(nil)
-               self:SetDescription(nil)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["OnWidthSet"] = function(self, width)
-               if self.desc then
-                       self.desc:SetWidth(width - 30)
-                       if self.desc:GetText() and self.desc:GetText() ~= "" then
-                               self:SetHeight(28 + self.desc:GetHeight())
-                       end
-               end
-       end,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.frame:Disable()
-                       self.text:SetTextColor(0.5, 0.5, 0.5)
-                       SetDesaturation(self.check, true)
-                       if self.desc then
-                               self.desc:SetTextColor(0.5, 0.5, 0.5)
-                       end
-               else
-                       self.frame:Enable()
-                       self.text:SetTextColor(1, 1, 1)
-                       if self.tristate and self.checked == nil then
-                               SetDesaturation(self.check, true)
-                       else
-                               SetDesaturation(self.check, false)
-                       end
-                       if self.desc then
-                               self.desc:SetTextColor(1, 1, 1)
-                       end
-               end
-       end,
-
-       ["SetValue"] = function(self,value)
-               local check = self.check
-               self.checked = value
-               if value then
-                       SetDesaturation(self.check, false)
-                       self.check:Show()
-               else
-                       --Nil is the unknown tristate value
-                       if self.tristate and value == nil then
-                               SetDesaturation(self.check, true)
-                               self.check:Show()
-                       else
-                               SetDesaturation(self.check, false)
-                               self.check:Hide()
-                       end
-               end
-               self:SetDisabled(self.disabled)
-       end,
-
-       ["GetValue"] = function(self)
-               return self.checked
-       end,
-
-       ["SetTriState"] = function(self, enabled)
-               self.tristate = enabled
-               self:SetValue(self:GetValue())
-       end,
-
-       ["SetType"] = function(self, type)
-               local checkbg = self.checkbg
-               local check = self.check
-               local highlight = self.highlight
-
-               local size
-               if type == "radio" then
-                       size = 16
-                       checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
-                       checkbg:SetTexCoord(0, 0.25, 0, 1)
-                       check:SetTexture("Interface\\Buttons\\UI-RadioButton")
-                       check:SetTexCoord(0.25, 0.5, 0, 1)
-                       check:SetBlendMode("ADD")
-                       highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
-                       highlight:SetTexCoord(0.5, 0.75, 0, 1)
-               else
-                       size = 24
-                       checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-                       checkbg:SetTexCoord(0, 1, 0, 1)
-                       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-                       check:SetTexCoord(0, 1, 0, 1)
-                       check:SetBlendMode("BLEND")
-                       highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-                       highlight:SetTexCoord(0, 1, 0, 1)
-               end
-               checkbg:SetHeight(size)
-               checkbg:SetWidth(size)
-       end,
-
-       ["ToggleChecked"] = function(self)
-               local value = self:GetValue()
-               if self.tristate then
-                       --cycle in true, nil, false order
-                       if value then
-                               self:SetValue(nil)
-                       elseif value == nil then
-                               self:SetValue(false)
-                       else
-                               self:SetValue(true)
-                       end
-               else
-                       self:SetValue(not self:GetValue())
-               end
-       end,
-
-       ["SetLabel"] = function(self, label)
-               self.text:SetText(label)
-       end,
-
-       ["SetDescription"] = function(self, desc)
-               if desc then
-                       if not self.desc then
-                               local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
-                               desc:ClearAllPoints()
-                               desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
-                               desc:SetWidth(self.frame.width - 30)
-                               desc:SetJustifyH("LEFT")
-                               desc:SetJustifyV("TOP")
-                               self.desc = desc
-                       end
-                       self.desc:Show()
-                       --self.text:SetFontObject(GameFontNormal)
-                       self.desc:SetText(desc)
-                       self:SetHeight(28 + self.desc:GetHeight())
-               else
-                       if self.desc then
-                               self.desc:SetText("")
-                               self.desc:Hide()
-                       end
-                       --self.text:SetFontObject(GameFontHighlight)
-                       self:SetHeight(24)
-               end
-       end,
-       
-       ["SetImage"] = function(self, path, ...)
-               local image = self.image
-               image:SetTexture(path)
-               
-               if image:GetTexture() then
-                       local n = select("#", ...)
-                       if n == 4 or n == 8 then
-                               image:SetTexCoord(...)
-                       else
-                               image:SetTexCoord(0, 1, 0, 1)
-                       end
-               end
-               AlignImage(self)
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Button", nil, UIParent)
-       frame:Hide()
-
-       frame:EnableMouse(true)
-       frame:SetScript("OnEnter", Control_OnEnter)
-       frame:SetScript("OnLeave", Control_OnLeave)
-       frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
-       frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
-       local checkbg = frame:CreateTexture(nil, "ARTWORK")
-       checkbg:SetWidth(24)
-       checkbg:SetHeight(24)
-       checkbg:SetPoint("TOPLEFT")
-       checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-
-       local check = frame:CreateTexture(nil, "OVERLAY")
-       check:SetAllPoints(checkbg)
-       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-
-       local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-       text:SetJustifyH("LEFT")
-       text:SetHeight(18)
-       text:SetPoint("LEFT", checkbg, "RIGHT")
-       text:SetPoint("RIGHT")
-
-       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-       highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-       highlight:SetBlendMode("ADD")
-       highlight:SetAllPoints(checkbg)
-
-       local image = frame:CreateTexture(nil, "OVERLAY")
-       image:SetHeight(16)
-       image:SetWidth(16)
-       image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
-       local widget = {
-               checkbg   = checkbg,
-               check     = check,
-               text      = text,
-               highlight = highlight,
-               image     = image,
-               frame     = frame,
-               type      = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
deleted file mode 100644 (file)
index 05e2b57..0000000
+++ /dev/null
@@ -1,188 +0,0 @@
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
-       if not self.HasAlpha then
-               a = 1
-       end
-       self:SetColor(r, g, b, a)
-       if ColorPickerFrame:IsVisible() then
-               --colorpicker is still open
-               self:Fire("OnValueChanged", r, g, b, a)
-       else
-               --colorpicker is closed, color callback is first, ignore it,
-               --alpha callback is the final call after it closes so confirm now
-               if isAlpha then
-                       self:Fire("OnValueConfirmed", r, g, b, a)
-               end
-       end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
-       HideUIPanel(ColorPickerFrame)
-       local self = frame.obj
-       if not self.disabled then
-               ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-               ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
-               ColorPickerFrame:SetClampedToScreen(true)
-
-               ColorPickerFrame.func = function()
-                       local r, g, b = ColorPickerFrame:GetColorRGB()
-                       local a = 1 - OpacitySliderFrame:GetValue()
-                       ColorCallback(self, r, g, b, a)
-               end
-
-               ColorPickerFrame.hasOpacity = self.HasAlpha
-               ColorPickerFrame.opacityFunc = function()
-                       local r, g, b = ColorPickerFrame:GetColorRGB()
-                       local a = 1 - OpacitySliderFrame:GetValue()
-                       ColorCallback(self, r, g, b, a, true)
-               end
-
-               local r, g, b, a = self.r, self.g, self.b, self.a
-               if self.HasAlpha then
-                       ColorPickerFrame.opacity = 1 - (a or 0)
-               end
-               ColorPickerFrame:SetColorRGB(r, g, b)
-
-               ColorPickerFrame.cancelFunc = function()
-                       ColorCallback(self, r, g, b, a, true)
-               end
-
-               ShowUIPanel(ColorPickerFrame)
-       end
-       AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetHeight(24)
-               self:SetWidth(200)
-               self:SetHasAlpha(false)
-               self:SetColor(0, 0, 0, 1)
-               self:SetDisabled(nil)
-               self:SetLabel(nil)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetLabel"] = function(self, text)
-               self.text:SetText(text)
-       end,
-
-       ["SetColor"] = function(self, r, g, b, a)
-               self.r = r
-               self.g = g
-               self.b = b
-               self.a = a or 1
-               self.colorSwatch:SetVertexColor(r, g, b, a)
-       end,
-
-       ["SetHasAlpha"] = function(self, HasAlpha)
-               self.HasAlpha = HasAlpha
-       end,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if self.disabled then
-                       self.frame:Disable()
-                       self.text:SetTextColor(0.5, 0.5, 0.5)
-               else
-                       self.frame:Enable()
-                       self.text:SetTextColor(1, 1, 1)
-               end
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Button", nil, UIParent)
-       frame:Hide()
-
-       frame:EnableMouse(true)
-       frame:SetScript("OnEnter", Control_OnEnter)
-       frame:SetScript("OnLeave", Control_OnLeave)
-       frame:SetScript("OnClick", ColorSwatch_OnClick)
-
-       local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
-       colorSwatch:SetWidth(19)
-       colorSwatch:SetHeight(19)
-       colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
-       colorSwatch:SetPoint("LEFT")
-
-       local texture = frame:CreateTexture(nil, "BACKGROUND")
-       texture:SetWidth(16)
-       texture:SetHeight(16)
-       texture:SetColorTexture(1, 1, 1)
-       texture:SetPoint("CENTER", colorSwatch)
-       texture:Show()
-
-       local checkers = frame:CreateTexture(nil, "BACKGROUND")
-       checkers:SetWidth(14)
-       checkers:SetHeight(14)
-       checkers:SetTexture("Tileset\\Generic\\Checkers")
-       checkers:SetTexCoord(.25, 0, 0.5, .25)
-       checkers:SetDesaturated(true)
-       checkers:SetVertexColor(1, 1, 1, 0.75)
-       checkers:SetPoint("CENTER", colorSwatch)
-       checkers:Show()
-
-       local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-       text:SetHeight(24)
-       text:SetJustifyH("LEFT")
-       text:SetTextColor(1, 1, 1)
-       text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
-       text:SetPoint("RIGHT")
-
-       --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-       --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-       --highlight:SetBlendMode("ADD")
-       --highlight:SetAllPoints(frame)
-
-       local widget = {
-               colorSwatch = colorSwatch,
-               text        = text,
-               frame       = frame,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
deleted file mode 100644 (file)
index cb9c14c..0000000
+++ /dev/null
@@ -1,471 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown-Items.lua 1161 2017-08-12 14:30:16Z funkydude $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
-       local i = 1
-       local child = select(i, ...)
-       while child do
-               child:SetFrameLevel(parent:GetFrameLevel()+1)
-               fixlevels(child, child:GetChildren())
-               i = i + 1
-               child = select(i, ...)
-       end
-end
-
-local function fixstrata(strata, parent, ...)
-       local i = 1
-       local child = select(i, ...)
-       parent:SetFrameStrata(strata)
-       while child do
-               fixstrata(strata, child, child:GetChildren())
-               i = i + 1
-               child = select(i, ...)
-       end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value. 
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
-       -- NOTE: The ItemBase version is added to each item's version number
-       --       to ensure proper updates on ItemBase changes.
-       --       Use at least 1000er steps.
-       version = 1000,
-       counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
-       local self = this.obj
-
-       if self.useHighlight then
-               self.highlight:Show()
-       end
-       self:Fire("OnEnter")
-       
-       if self.specialOnEnter then
-               self.specialOnEnter(self)
-       end
-end
-
-function ItemBase.Frame_OnLeave(this)
-       local self = this.obj
-       
-       self.highlight:Hide()
-       self:Fire("OnLeave")
-       
-       if self.specialOnLeave then
-               self.specialOnLeave(self)
-       end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
-       self.frame:SetToplevel(true)
-       self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
-       self:SetDisabled(false)
-       self.pullout = nil
-       self.frame:SetParent(nil)
-       self.frame:ClearAllPoints()
-       self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
-       self.pullout = pullout
-       
-       self.frame:SetParent(nil)
-       self.frame:SetParent(pullout.itemFrame)
-       self.parent = pullout.itemFrame
-       fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
-       self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
-       return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
-       self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
-       self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
-       self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
-       self.disabled = disabled
-       if disabled then
-               self.useHighlight = false
-               self.text:SetTextColor(.5, .5, .5)
-       else
-               self.useHighlight = true
-               self.text:SetTextColor(1, 1, 1)
-       end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
-       self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
-       self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
-       -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
-       local count = AceGUI:GetNextWidgetNum(type)
-       local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
-       local self = {}
-       self.frame = frame
-       frame.obj = self
-       self.type = type
-       
-       self.useHighlight = true
-       
-       frame:SetHeight(17)
-       frame:SetFrameStrata("FULLSCREEN_DIALOG")
-       
-       local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-       text:SetTextColor(1,1,1)
-       text:SetJustifyH("LEFT")
-       text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
-       text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
-       self.text = text
-
-       local highlight = frame:CreateTexture(nil, "OVERLAY")
-       highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-       highlight:SetBlendMode("ADD")
-       highlight:SetHeight(14)
-       highlight:ClearAllPoints()
-       highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-       highlight:SetPoint("LEFT",frame,"LEFT",5,0)
-       highlight:Hide()
-       self.highlight = highlight
-
-       local check = frame:CreateTexture("OVERLAY")    
-       check:SetWidth(16)
-       check:SetHeight(16)
-       check:SetPoint("LEFT",frame,"LEFT",3,-1)
-       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-       check:Hide()
-       self.check = check
-
-       local sub = frame:CreateTexture("OVERLAY")
-       sub:SetWidth(16)
-       sub:SetHeight(16)
-       sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
-       sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
-       sub:Hide()
-       self.sub = sub  
-       
-       frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
-       frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-       
-       self.OnAcquire = ItemBase.OnAcquire
-       self.OnRelease = ItemBase.OnRelease
-       
-       self.SetPullout = ItemBase.SetPullout
-       self.GetText    = ItemBase.GetText
-       self.SetText    = ItemBase.SetText
-       self.SetDisabled = ItemBase.SetDisabled
-       
-       self.SetPoint   = ItemBase.SetPoint
-       self.Show       = ItemBase.Show
-       self.Hide       = ItemBase.Hide
-       
-       self.SetOnLeave = ItemBase.SetOnLeave
-       self.SetOnEnter = ItemBase.SetOnEnter
-       
-       return self
-end
-
--- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
-local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
-if IBLib then
-       IBLib.GetItemBase = function() return ItemBase end
-end
-
---[[
-       Template for items:
-       
--- Item:
---
-do
-       local widgetType = "Dropdown-Item-"
-       local widgetVersion = 1
-       
-       local function Constructor()
-               local self = ItemBase.Create(widgetType)
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
-       local widgetType = "Dropdown-Item-Header"
-       local widgetVersion = 1
-       
-       local function OnEnter(this)
-               local self = this.obj
-               self:Fire("OnEnter")
-               
-               if self.specialOnEnter then
-                       self.specialOnEnter(self)
-               end
-       end
-       
-       local function OnLeave(this)
-               local self = this.obj
-               self:Fire("OnLeave")
-               
-               if self.specialOnLeave then
-                       self.specialOnLeave(self)
-               end
-       end
-       
-       -- exported, override
-       local function SetDisabled(self, disabled)
-               ItemBase.SetDisabled(self, disabled)
-               if not disabled then
-                       self.text:SetTextColor(1, 1, 0)
-               end
-       end
-       
-       local function Constructor()
-               local self = ItemBase.Create(widgetType)
-               
-               self.SetDisabled = SetDisabled
-               
-               self.frame:SetScript("OnEnter", OnEnter)
-               self.frame:SetScript("OnLeave", OnLeave)
-               
-               self.text:SetTextColor(1, 1, 0)
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
-       local widgetType = "Dropdown-Item-Execute"
-       local widgetVersion = 1
-       
-       local function Frame_OnClick(this, button)
-               local self = this.obj
-               if self.disabled then return end
-               self:Fire("OnClick")
-               if self.pullout then
-                       self.pullout:Close()
-               end
-       end
-       
-       local function Constructor()
-               local self = ItemBase.Create(widgetType)
-               
-               self.frame:SetScript("OnClick", Frame_OnClick)
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
-       local widgetType = "Dropdown-Item-Toggle"
-       local widgetVersion = 4
-       
-       local function UpdateToggle(self)
-               if self.value then
-                       self.check:Show()
-               else
-                       self.check:Hide()
-               end
-       end
-       
-       local function OnRelease(self)
-               ItemBase.OnRelease(self)
-               self:SetValue(nil)
-       end
-       
-       local function Frame_OnClick(this, button)
-               local self = this.obj
-               if self.disabled then return end
-               self.value = not self.value
-               if self.value then
-                       PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
-               else
-                       PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOff" or 857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
-               end
-               UpdateToggle(self)
-               self:Fire("OnValueChanged", self.value)
-       end
-       
-       -- exported
-       local function SetValue(self, value)
-               self.value = value
-               UpdateToggle(self)
-       end
-       
-       -- exported
-       local function GetValue(self)
-               return self.value
-       end
-       
-       local function Constructor()
-               local self = ItemBase.Create(widgetType)
-               
-               self.frame:SetScript("OnClick", Frame_OnClick)
-               
-               self.SetValue = SetValue
-               self.GetValue = GetValue
-               self.OnRelease = OnRelease
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
-       local widgetType = "Dropdown-Item-Menu"
-       local widgetVersion = 2
-       
-       local function OnEnter(this)
-               local self = this.obj
-               self:Fire("OnEnter")
-               
-               if self.specialOnEnter then
-                       self.specialOnEnter(self)
-               end
-               
-               self.highlight:Show()
-               
-               if not self.disabled and self.submenu then
-                       self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
-               end
-       end
-       
-       local function OnHide(this)
-               local self = this.obj
-               if self.submenu then
-                       self.submenu:Close()
-               end
-       end
-       
-       -- exported
-       local function SetMenu(self, menu)
-               assert(menu.type == "Dropdown-Pullout")
-               self.submenu = menu
-       end
-               
-       -- exported
-       local function CloseMenu(self)
-               self.submenu:Close()
-       end
-               
-       local function Constructor()
-               local self = ItemBase.Create(widgetType)
-               
-               self.sub:Show()
-               
-               self.frame:SetScript("OnEnter", OnEnter)
-               self.frame:SetScript("OnHide", OnHide)
-               
-               self.SetMenu   = SetMenu
-               self.CloseMenu = CloseMenu
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
-       local widgetType = "Dropdown-Item-Separator"
-       local widgetVersion = 2
-       
-       -- exported, override
-       local function SetDisabled(self, disabled)
-               ItemBase.SetDisabled(self, disabled)
-               self.useHighlight = false
-       end
-               
-       local function Constructor()
-               local self = ItemBase.Create(widgetType)
-               
-               self.SetDisabled = SetDisabled
-               
-               local line = self.frame:CreateTexture(nil, "OVERLAY")
-               line:SetHeight(1)
-               line:SetColorTexture(.5, .5, .5)
-               line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
-               line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-               
-               self.text:Hide()
-               
-               self.useHighlight = false
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
deleted file mode 100644 (file)
index 37a365b..0000000
+++ /dev/null
@@ -1,737 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown.lua 1161 2017-08-12 14:30:16Z funkydude $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs, type = select, pairs, ipairs, type
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
-       local i = 1
-       local child = select(i, ...)
-       while child do
-               child:SetFrameLevel(parent:GetFrameLevel()+1)
-               fixlevels(child, child:GetChildren())
-               i = i + 1
-               child = select(i, ...)
-       end
-end
-
-local function fixstrata(strata, parent, ...)
-       local i = 1
-       local child = select(i, ...)
-       parent:SetFrameStrata(strata)
-       while child do
-               fixstrata(strata, child, child:GetChildren())
-               i = i + 1
-               child = select(i, ...)
-       end
-end
-
-do
-       local widgetType = "Dropdown-Pullout"
-       local widgetVersion = 3
-       
-       --[[ Static data ]]--
-       
-       local backdrop = {
-               bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-               edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-               edgeSize = 32,
-               tileSize = 32,
-               tile = true,
-               insets = { left = 11, right = 12, top = 12, bottom = 11 },
-       }
-       local sliderBackdrop  = {
-               bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-               edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-               tile = true, tileSize = 8, edgeSize = 8,
-               insets = { left = 3, right = 3, top = 3, bottom = 3 }
-       }
-
-       local defaultWidth = 200
-       local defaultMaxHeight = 600
-       
-       --[[ UI Event Handlers ]]--
-       
-       -- HACK: This should be no part of the pullout, but there
-       --       is no other 'clean' way to response to any item-OnEnter
-       --       Used to close Submenus when an other item is entered
-       local function OnEnter(item)
-               local self = item.pullout
-               for k, v in ipairs(self.items) do
-                       if v.CloseMenu and v ~= item then
-                               v:CloseMenu()
-                       end
-               end
-       end
-       
-       -- See the note in Constructor() for each scroll related function
-       local function OnMouseWheel(this, value)
-               this.obj:MoveScroll(value)
-       end
-       
-       local function OnScrollValueChanged(this, value)
-               this.obj:SetScroll(value)
-       end
-       
-       local function OnSizeChanged(this)
-               this.obj:FixScroll()
-       end
-       
-       --[[ Exported methods ]]--
-       
-       -- exported
-       local function SetScroll(self, value)
-               local status = self.scrollStatus
-               local frame, child = self.scrollFrame, self.itemFrame
-               local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-               local offset
-               if height > viewheight then
-                       offset = 0
-               else
-                       offset = floor((viewheight - height) / 1000 * value)
-               end
-               child:ClearAllPoints()
-               child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-               child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
-               status.offset = offset
-               status.scrollvalue = value              
-       end
-       
-       -- exported
-       local function MoveScroll(self, value)
-               local status = self.scrollStatus
-               local frame, child = self.scrollFrame, self.itemFrame
-               local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-               if height > viewheight then
-                       self.slider:Hide()
-               else
-                       self.slider:Show()
-                       local diff = height - viewheight
-                       local delta = 1
-                       if value < 0 then
-                               delta = -1
-                       end
-                       self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-               end
-       end
-       
-       -- exported
-       local function FixScroll(self)
-               local status = self.scrollStatus
-               local frame, child = self.scrollFrame, self.itemFrame
-               local height, viewheight = frame:GetHeight(), child:GetHeight()
-               local offset = status.offset or 0
-
-               if viewheight < height then
-                       self.slider:Hide()
-                       child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
-                       self.slider:SetValue(0)
-               else
-                       self.slider:Show()                      
-                       local value = (offset / (viewheight - height) * 1000)
-                       if value > 1000 then value = 1000 end
-                       self.slider:SetValue(value)
-                       self:SetScroll(value)
-                       if value < 1000 then
-                               child:ClearAllPoints()
-                               child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-                               child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
-                               status.offset = offset
-                       end
-               end
-       end
-       
-       -- exported, AceGUI callback
-       local function OnAcquire(self)
-               self.frame:SetParent(UIParent)
-               --self.itemFrame:SetToplevel(true)
-       end
-       
-       -- exported, AceGUI callback
-       local function OnRelease(self)
-               self:Clear()
-               self.frame:ClearAllPoints()
-               self.frame:Hide()
-       end
-       
-       -- exported
-       local function AddItem(self, item)
-               self.items[#self.items + 1] = item
-               
-               local h = #self.items * 16
-               self.itemFrame:SetHeight(h)
-               self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-               
-               item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
-               item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-               
-               item:SetPullout(self)
-               item:SetOnEnter(OnEnter)
-       end
-               
-       -- exported
-       local function Open(self, point, relFrame, relPoint, x, y)              
-               local items = self.items
-               local frame = self.frame
-               local itemFrame = self.itemFrame
-               
-               frame:SetPoint(point, relFrame, relPoint, x, y)
-
-                               
-               local height = 8
-               for i, item in pairs(items) do
-                       if i == 1 then
-                               item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
-                       else
-                               item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
-                       end
-                       
-                       item:Show()
-                       
-                       height = height + 16
-               end
-               itemFrame:SetHeight(height)
-               fixstrata("TOOLTIP", frame, frame:GetChildren())
-               frame:Show()
-               self:Fire("OnOpen")
-       end     
-       
-       -- exported
-       local function Close(self)
-               self.frame:Hide()
-               self:Fire("OnClose")
-       end     
-       
-       -- exported
-       local function Clear(self)
-               local items = self.items
-               for i, item in pairs(items) do
-                       AceGUI:Release(item)
-                       items[i] = nil
-               end
-       end     
-       
-       -- exported
-       local function IterateItems(self)
-               return ipairs(self.items)
-       end
-       
-       -- exported
-       local function SetHideOnLeave(self, val)
-               self.hideOnLeave = val
-       end
-       
-       -- exported
-       local function SetMaxHeight(self, height)
-               self.maxHeight = height or defaultMaxHeight
-               if self.frame:GetHeight() > height then
-                       self.frame:SetHeight(height)
-               elseif (self.itemFrame:GetHeight() + 34) < height then
-                       self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
-               end
-       end
-               
-       -- exported
-       local function GetRightBorderWidth(self)
-               return 6 + (self.slider:IsShown() and 12 or 0)
-       end
-       
-       -- exported
-       local function GetLeftBorderWidth(self)
-               return 6
-       end
-       
-       --[[ Constructor ]]--
-       
-       local function Constructor()
-               local count = AceGUI:GetNextWidgetNum(widgetType)
-               local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
-               local self = {}
-               self.count = count
-               self.type = widgetType
-               self.frame = frame
-               frame.obj = self
-               
-               self.OnAcquire = OnAcquire
-               self.OnRelease = OnRelease
-
-               self.AddItem = AddItem
-               self.Open    = Open
-               self.Close   = Close
-               self.Clear   = Clear
-               self.IterateItems = IterateItems
-               self.SetHideOnLeave = SetHideOnLeave
-
-               self.SetScroll  = SetScroll
-               self.MoveScroll = MoveScroll
-               self.FixScroll  = FixScroll
-               
-               self.SetMaxHeight = SetMaxHeight
-               self.GetRightBorderWidth = GetRightBorderWidth
-               self.GetLeftBorderWidth = GetLeftBorderWidth
-               
-               self.items = {}
-               
-               self.scrollStatus = {
-                       scrollvalue = 0,
-               }
-               
-               self.maxHeight = defaultMaxHeight
-                       
-               frame:SetBackdrop(backdrop)
-               frame:SetBackdropColor(0, 0, 0)
-               frame:SetFrameStrata("FULLSCREEN_DIALOG")
-               frame:SetClampedToScreen(true)
-               frame:SetWidth(defaultWidth)
-               frame:SetHeight(self.maxHeight) 
-               --frame:SetToplevel(true)
-       
-               -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
-               local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
-               local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-               
-               self.scrollFrame = scrollFrame
-               self.itemFrame = itemFrame
-               
-               scrollFrame.obj = self
-               itemFrame.obj = self
-               
-               local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
-               slider:SetOrientation("VERTICAL")
-               slider:SetHitRectInsets(0, 0, -10, 0)
-               slider:SetBackdrop(sliderBackdrop)
-               slider:SetWidth(8)
-               slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
-               slider:SetFrameStrata("FULLSCREEN_DIALOG")
-               self.slider = slider
-               slider.obj = self
-                                       
-               scrollFrame:SetScrollChild(itemFrame)
-               scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
-               scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
-               scrollFrame:EnableMouseWheel(true)
-               scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
-               scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-               scrollFrame:SetToplevel(true)
-               scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-               
-               itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
-               itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
-               itemFrame:SetHeight(400)
-               itemFrame:SetToplevel(true)
-               itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-               
-               slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
-               slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
-               slider:SetScript("OnValueChanged", OnScrollValueChanged)
-               slider:SetMinMaxValues(0, 1000)
-               slider:SetValueStep(1)
-               slider:SetValue(0)
-               
-               scrollFrame:Show()
-               itemFrame:Show()
-               slider:Hide()
-                                               
-               self:FixScroll()
-               
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
-       local widgetType = "Dropdown"
-       local widgetVersion = 31
-       
-       --[[ Static data ]]--
-       
-       --[[ UI event handler ]]--
-       
-       local function Control_OnEnter(this)
-               this.obj.button:LockHighlight()
-               this.obj:Fire("OnEnter")
-       end
-       
-       local function Control_OnLeave(this)
-               this.obj.button:UnlockHighlight()
-               this.obj:Fire("OnLeave")
-       end
-
-       local function Dropdown_OnHide(this)
-               local self = this.obj
-               if self.open then
-                       self.pullout:Close()
-               end
-       end
-       
-       local function Dropdown_TogglePullout(this)
-               local self = this.obj
-               PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
-               if self.open then
-                       self.open = nil
-                       self.pullout:Close()
-                       AceGUI:ClearFocus()
-               else
-                       self.open = true
-                       self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
-                       self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
-                       AceGUI:SetFocus(self)
-               end
-       end
-       
-       local function OnPulloutOpen(this)
-               local self = this.userdata.obj
-               local value = self.value
-               
-               if not self.multiselect then
-                       for i, item in this:IterateItems() do
-                               item:SetValue(item.userdata.value == value)
-                       end
-               end
-               
-               self.open = true
-               self:Fire("OnOpened")
-       end
-
-       local function OnPulloutClose(this)
-               local self = this.userdata.obj
-               self.open = nil
-               self:Fire("OnClosed")
-       end
-       
-       local function ShowMultiText(self)
-               local text
-               for i, widget in self.pullout:IterateItems() do
-                       if widget.type == "Dropdown-Item-Toggle" then
-                               if widget:GetValue() then
-                                       if text then
-                                               text = text..", "..widget:GetText()
-                                       else
-                                               text = widget:GetText()
-                                       end
-                               end
-                       end
-               end
-               self:SetText(text)
-       end
-       
-       local function OnItemValueChanged(this, event, checked)
-               local self = this.userdata.obj
-               
-               if self.multiselect then
-                       self:Fire("OnValueChanged", this.userdata.value, checked)
-                       ShowMultiText(self)
-               else
-                       if checked then
-                               self:SetValue(this.userdata.value)
-                               self:Fire("OnValueChanged", this.userdata.value)
-                       else
-                               this:SetValue(true)
-                       end
-                       if self.open then       
-                               self.pullout:Close()
-                       end
-               end
-       end
-       
-       --[[ Exported methods ]]--
-       
-       -- exported, AceGUI callback
-       local function OnAcquire(self)
-               local pullout = AceGUI:Create("Dropdown-Pullout")
-               self.pullout = pullout
-               pullout.userdata.obj = self
-               pullout:SetCallback("OnClose", OnPulloutClose)
-               pullout:SetCallback("OnOpen", OnPulloutOpen)
-               self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
-               fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-               
-               self:SetHeight(44)
-               self:SetWidth(200)
-               self:SetLabel()
-               self:SetPulloutWidth(nil)
-       end
-       
-       -- exported, AceGUI callback
-       local function OnRelease(self)
-               if self.open then
-                       self.pullout:Close()
-               end
-               AceGUI:Release(self.pullout)
-               self.pullout = nil
-               
-               self:SetText("")
-               self:SetDisabled(false)
-               self:SetMultiselect(false)
-               
-               self.value = nil
-               self.list = nil
-               self.open = nil
-               self.hasClose = nil
-               
-               self.frame:ClearAllPoints()
-               self.frame:Hide()
-       end
-       
-       -- exported
-       local function SetDisabled(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.text:SetTextColor(0.5,0.5,0.5)
-                       self.button:Disable()
-                       self.button_cover:Disable()
-                       self.label:SetTextColor(0.5,0.5,0.5)
-               else
-                       self.button:Enable()
-                       self.button_cover:Enable()
-                       self.label:SetTextColor(1,.82,0)
-                       self.text:SetTextColor(1,1,1)
-               end
-       end
-       
-       -- exported
-       local function ClearFocus(self)
-               if self.open then
-                       self.pullout:Close()
-               end
-       end
-       
-       -- exported
-       local function SetText(self, text)
-               self.text:SetText(text or "")
-       end
-       
-       -- exported
-       local function SetLabel(self, text)
-               if text and text ~= "" then
-                       self.label:SetText(text)
-                       self.label:Show()
-                       self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
-                       self:SetHeight(40)
-                       self.alignoffset = 26
-               else
-                       self.label:SetText("")
-                       self.label:Hide()
-                       self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
-                       self:SetHeight(26)
-                       self.alignoffset = 12
-               end
-       end
-       
-       -- exported
-       local function SetValue(self, value)
-               if self.list then
-                       self:SetText(self.list[value] or "")
-               end
-               self.value = value
-       end
-       
-       -- exported
-       local function GetValue(self)
-               return self.value
-       end
-       
-       -- exported
-       local function SetItemValue(self, item, value)
-               if not self.multiselect then return end
-               for i, widget in self.pullout:IterateItems() do
-                       if widget.userdata.value == item then
-                               if widget.SetValue then
-                                       widget:SetValue(value)
-                               end
-                       end
-               end
-               ShowMultiText(self)
-       end
-       
-       -- exported
-       local function SetItemDisabled(self, item, disabled)
-               for i, widget in self.pullout:IterateItems() do
-                       if widget.userdata.value == item then
-                               widget:SetDisabled(disabled)
-                       end
-               end
-       end
-       
-       local function AddListItem(self, value, text, itemType)
-               if not itemType then itemType = "Dropdown-Item-Toggle" end
-               local exists = AceGUI:GetWidgetVersion(itemType)
-               if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
-
-               local item = AceGUI:Create(itemType)
-               item:SetText(text)
-               item.userdata.obj = self
-               item.userdata.value = value
-               item:SetCallback("OnValueChanged", OnItemValueChanged)
-               self.pullout:AddItem(item)
-       end
-       
-       local function AddCloseButton(self)
-               if not self.hasClose then
-                       local close = AceGUI:Create("Dropdown-Item-Execute")
-                       close:SetText(CLOSE)
-                       self.pullout:AddItem(close)
-                       self.hasClose = true
-               end
-       end
-       
-       -- exported
-       local sortlist = {}
-       local function SetList(self, list, order, itemType)
-               self.list = list
-               self.pullout:Clear()
-               self.hasClose = nil
-               if not list then return end
-               
-               if type(order) ~= "table" then
-                       for v in pairs(list) do
-                               sortlist[#sortlist + 1] = v
-                       end
-                       tsort(sortlist)
-                       
-                       for i, key in ipairs(sortlist) do
-                               AddListItem(self, key, list[key], itemType)
-                               sortlist[i] = nil
-                       end
-               else
-                       for i, key in ipairs(order) do
-                               AddListItem(self, key, list[key], itemType)
-                       end
-               end
-               if self.multiselect then
-                       ShowMultiText(self)
-                       AddCloseButton(self)
-               end
-       end
-       
-       -- exported
-       local function AddItem(self, value, text, itemType)
-               if self.list then
-                       self.list[value] = text
-                       AddListItem(self, value, text, itemType)
-               end
-       end
-       
-       -- exported
-       local function SetMultiselect(self, multi)
-               self.multiselect = multi
-               if multi then
-                       ShowMultiText(self)
-                       AddCloseButton(self)
-               end
-       end
-       
-       -- exported
-       local function GetMultiselect(self)
-               return self.multiselect
-       end
-       
-       local function SetPulloutWidth(self, width)
-               self.pulloutWidth = width
-       end
-       
-       --[[ Constructor ]]--
-       
-       local function Constructor()
-               local count = AceGUI:GetNextWidgetNum(widgetType)
-               local frame = CreateFrame("Frame", nil, UIParent)
-               local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-               
-               local self = {}
-               self.type = widgetType
-               self.frame = frame
-               self.dropdown = dropdown
-               self.count = count
-               frame.obj = self
-               dropdown.obj = self
-               
-               self.OnRelease   = OnRelease
-               self.OnAcquire   = OnAcquire
-               
-               self.ClearFocus  = ClearFocus
-
-               self.SetText     = SetText
-               self.SetValue    = SetValue
-               self.GetValue    = GetValue
-               self.SetList     = SetList
-               self.SetLabel    = SetLabel
-               self.SetDisabled = SetDisabled
-               self.AddItem     = AddItem
-               self.SetMultiselect = SetMultiselect
-               self.GetMultiselect = GetMultiselect
-               self.SetItemValue = SetItemValue
-               self.SetItemDisabled = SetItemDisabled
-               self.SetPulloutWidth = SetPulloutWidth
-               
-               self.alignoffset = 26
-               
-               frame:SetScript("OnHide",Dropdown_OnHide)
-
-               dropdown:ClearAllPoints()
-               dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
-               dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
-               dropdown:SetScript("OnHide", nil)
-
-               local left = _G[dropdown:GetName() .. "Left"]
-               local middle = _G[dropdown:GetName() .. "Middle"]
-               local right = _G[dropdown:GetName() .. "Right"]
-               
-               middle:ClearAllPoints()
-               right:ClearAllPoints()
-               
-               middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
-               middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
-               right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
-               local button = _G[dropdown:GetName() .. "Button"]
-               self.button = button
-               button.obj = self
-               button:SetScript("OnEnter",Control_OnEnter)
-               button:SetScript("OnLeave",Control_OnLeave)
-               button:SetScript("OnClick",Dropdown_TogglePullout)
-               
-               local button_cover = CreateFrame("BUTTON",nil,self.frame)
-               self.button_cover = button_cover
-               button_cover.obj = self
-               button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
-               button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
-               button_cover:SetScript("OnEnter",Control_OnEnter)
-               button_cover:SetScript("OnLeave",Control_OnLeave)
-               button_cover:SetScript("OnClick",Dropdown_TogglePullout)
-               
-               local text = _G[dropdown:GetName() .. "Text"]
-               self.text = text
-               text.obj = self
-               text:ClearAllPoints()
-               text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
-               text:SetPoint("LEFT", left, "LEFT", 25, 2)
-               
-               local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-               label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-               label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-               label:SetJustifyH("LEFT")
-               label:SetHeight(18)
-               label:Hide()
-               self.label = label
-
-               AceGUI:RegisterAsWidget(self)
-               return self
-       end
-       
-       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end    
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
deleted file mode 100644 (file)
index 6594684..0000000
+++ /dev/null
@@ -1,265 +0,0 @@
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 27
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
-       -- upgradeable hook
-       hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
-       for i = 1, AceGUI:GetWidgetCount(Type) do
-               local editbox = _G["AceGUI-3.0EditBox"..i]
-               if editbox and editbox:IsVisible() and editbox:HasFocus() then
-                       editbox:Insert(text)
-                       return true
-               end
-       end
-end
-
-local function ShowButton(self)
-       if not self.disablebutton then
-               self.button:Show()
-               self.editbox:SetTextInsets(0, 20, 3, 3)
-       end
-end
-
-local function HideButton(self)
-       self.button:Hide()
-       self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnShowFocus(frame)
-       frame.obj.editbox:SetFocus()
-       frame:SetScript("OnShow", nil)
-end
-
-local function EditBox_OnEscapePressed(frame)
-       AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-       local self = frame.obj
-       local value = frame:GetText()
-       local cancel = self:Fire("OnEnterPressed", value)
-       if not cancel then
-               PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
-               HideButton(self)
-       end
-end
-
-local function EditBox_OnReceiveDrag(frame)
-       local self = frame.obj
-       local type, id, info = GetCursorInfo()
-       if type == "item" then
-               self:SetText(info)
-               self:Fire("OnEnterPressed", info)
-               ClearCursor()
-       elseif type == "spell" then
-               local name = GetSpellInfo(id, info)
-               self:SetText(name)
-               self:Fire("OnEnterPressed", name)
-               ClearCursor()
-       elseif type == "macro" then
-               local name = GetMacroInfo(id)
-               self:SetText(name)
-               self:Fire("OnEnterPressed", name)
-               ClearCursor()
-       end
-       HideButton(self)
-       AceGUI:ClearFocus()
-end
-
-local function EditBox_OnTextChanged(frame)
-       local self = frame.obj
-       local value = frame:GetText()
-       if tostring(value) ~= tostring(self.lasttext) then
-               self:Fire("OnTextChanged", value)
-               self.lasttext = value
-               ShowButton(self)
-       end
-end
-
-local function EditBox_OnFocusGained(frame)
-       AceGUI:SetFocus(frame.obj)
-end
-
-local function Button_OnClick(frame)
-       local editbox = frame.obj.editbox
-       editbox:ClearFocus()
-       EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               -- height is controlled by SetLabel
-               self:SetWidth(200)
-               self:SetDisabled(false)
-               self:SetLabel()
-               self:SetText()
-               self:DisableButton(false)
-               self:SetMaxLetters(0)
-       end,
-
-       ["OnRelease"] = function(self)
-               self:ClearFocus()
-       end,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.editbox:EnableMouse(false)
-                       self.editbox:ClearFocus()
-                       self.editbox:SetTextColor(0.5,0.5,0.5)
-                       self.label:SetTextColor(0.5,0.5,0.5)
-               else
-                       self.editbox:EnableMouse(true)
-                       self.editbox:SetTextColor(1,1,1)
-                       self.label:SetTextColor(1,.82,0)
-               end
-       end,
-
-       ["SetText"] = function(self, text)
-               self.lasttext = text or ""
-               self.editbox:SetText(text or "")
-               self.editbox:SetCursorPosition(0)
-               HideButton(self)
-       end,
-
-       ["GetText"] = function(self, text)
-               return self.editbox:GetText()
-       end,
-
-       ["SetLabel"] = function(self, text)
-               if text and text ~= "" then
-                       self.label:SetText(text)
-                       self.label:Show()
-                       self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
-                       self:SetHeight(44)
-                       self.alignoffset = 30
-               else
-                       self.label:SetText("")
-                       self.label:Hide()
-                       self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
-                       self:SetHeight(26)
-                       self.alignoffset = 12
-               end
-       end,
-
-       ["DisableButton"] = function(self, disabled)
-               self.disablebutton = disabled
-               if disabled then
-                       HideButton(self)
-               end
-       end,
-
-       ["SetMaxLetters"] = function (self, num)
-               self.editbox:SetMaxLetters(num or 0)
-       end,
-
-       ["ClearFocus"] = function(self)
-               self.editbox:ClearFocus()
-               self.frame:SetScript("OnShow", nil)
-       end,
-
-       ["SetFocus"] = function(self)
-               self.editbox:SetFocus()
-               if not self.frame:IsShown() then
-                       self.frame:SetScript("OnShow", Frame_OnShowFocus)
-               end
-       end,
-
-       ["HighlightText"] = function(self, from, to)
-               self.editbox:HighlightText(from, to)
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local num  = AceGUI:GetNextWidgetNum(Type)
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:Hide()
-
-       local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
-       editbox:SetAutoFocus(false)
-       editbox:SetFontObject(ChatFontNormal)
-       editbox:SetScript("OnEnter", Control_OnEnter)
-       editbox:SetScript("OnLeave", Control_OnLeave)
-       editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-       editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-       editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
-       editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-       editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-       editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
-       editbox:SetTextInsets(0, 0, 3, 3)
-       editbox:SetMaxLetters(256)
-       editbox:SetPoint("BOTTOMLEFT", 6, 0)
-       editbox:SetPoint("BOTTOMRIGHT")
-       editbox:SetHeight(19)
-
-       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-       label:SetPoint("TOPLEFT", 0, -2)
-       label:SetPoint("TOPRIGHT", 0, -2)
-       label:SetJustifyH("LEFT")
-       label:SetHeight(18)
-
-       local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
-       button:SetWidth(40)
-       button:SetHeight(20)
-       button:SetPoint("RIGHT", -2, 0)
-       button:SetText(OKAY)
-       button:SetScript("OnClick", Button_OnClick)
-       button:Hide()
-
-       local widget = {
-               alignoffset = 30,
-               editbox     = editbox,
-               label       = label,
-               button      = button,
-               frame       = frame,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       editbox.obj, button.obj = widget, widget
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
deleted file mode 100644 (file)
index 1aaf3f5..0000000
+++ /dev/null
@@ -1,78 +0,0 @@
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetText()
-               self:SetFullWidth()
-               self:SetHeight(18)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetText"] = function(self, text)
-               self.label:SetText(text or "")
-               if text and text ~= "" then
-                       self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
-                       self.right:Show()
-               else
-                       self.left:SetPoint("RIGHT", -3, 0)
-                       self.right:Hide()
-               end
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:Hide()
-
-       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
-       label:SetPoint("TOP")
-       label:SetPoint("BOTTOM")
-       label:SetJustifyH("CENTER")
-
-       local left = frame:CreateTexture(nil, "BACKGROUND")
-       left:SetHeight(8)
-       left:SetPoint("LEFT", 3, 0)
-       left:SetPoint("RIGHT", label, "LEFT", -5, 0)
-       left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-       left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-       local right = frame:CreateTexture(nil, "BACKGROUND")
-       right:SetHeight(8)
-       right:SetPoint("RIGHT", -3, 0)
-       right:SetPoint("LEFT", label, "RIGHT", 5, 0)
-       right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-       right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-       local widget = {
-               label = label,
-               left  = left,
-               right = right,
-               frame = frame,
-               type  = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
deleted file mode 100644 (file)
index 561da73..0000000
+++ /dev/null
@@ -1,140 +0,0 @@
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
-       frame.obj:Fire("OnClick", button)
-       AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetHeight(110)
-               self:SetWidth(110)
-               self:SetLabel()
-               self:SetImage(nil)
-               self:SetImageSize(64, 64)
-               self:SetDisabled(false)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetLabel"] = function(self, text)
-               if text and text ~= "" then
-                       self.label:Show()
-                       self.label:SetText(text)
-                       self:SetHeight(self.image:GetHeight() + 25)
-               else
-                       self.label:Hide()
-                       self:SetHeight(self.image:GetHeight() + 10)
-               end
-       end,
-
-       ["SetImage"] = function(self, path, ...)
-               local image = self.image
-               image:SetTexture(path)
-               
-               if image:GetTexture() then
-                       local n = select("#", ...)
-                       if n == 4 or n == 8 then
-                               image:SetTexCoord(...)
-                       else
-                               image:SetTexCoord(0, 1, 0, 1)
-                       end
-               end
-       end,
-
-       ["SetImageSize"] = function(self, width, height)
-               self.image:SetWidth(width)
-               self.image:SetHeight(height)
-               --self.frame:SetWidth(width + 30)
-               if self.label:IsShown() then
-                       self:SetHeight(height + 25)
-               else
-                       self:SetHeight(height + 10)
-               end
-       end,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.frame:Disable()
-                       self.label:SetTextColor(0.5, 0.5, 0.5)
-                       self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
-               else
-                       self.frame:Enable()
-                       self.label:SetTextColor(1, 1, 1)
-                       self.image:SetVertexColor(1, 1, 1, 1)
-               end
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Button", nil, UIParent)
-       frame:Hide()
-
-       frame:EnableMouse(true)
-       frame:SetScript("OnEnter", Control_OnEnter)
-       frame:SetScript("OnLeave", Control_OnLeave)
-       frame:SetScript("OnClick", Button_OnClick)
-
-       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
-       label:SetPoint("BOTTOMLEFT")
-       label:SetPoint("BOTTOMRIGHT")
-       label:SetJustifyH("CENTER")
-       label:SetJustifyV("TOP")
-       label:SetHeight(18)
-
-       local image = frame:CreateTexture(nil, "BACKGROUND")
-       image:SetWidth(64)
-       image:SetHeight(64)
-       image:SetPoint("TOP", 0, -5)
-
-       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-       highlight:SetAllPoints(image)
-       highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
-       highlight:SetTexCoord(0, 1, 0.23, 0.77)
-       highlight:SetBlendMode("ADD")
-
-       local widget = {
-               label = label,
-               image = image,
-               frame = frame,
-               type  = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
deleted file mode 100644 (file)
index 036efee..0000000
+++ /dev/null
@@ -1,101 +0,0 @@
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
-       frame.obj:Fire("OnClick", button)
-       AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:LabelOnAcquire()
-               self:SetHighlight()
-               self:SetHighlightTexCoord()
-               self:SetDisabled(false)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetHighlight"] = function(self, ...)
-               self.highlight:SetTexture(...)
-       end,
-
-       ["SetHighlightTexCoord"] = function(self, ...)
-               local c = select("#", ...)
-               if c == 4 or c == 8 then
-                       self.highlight:SetTexCoord(...)
-               else
-                       self.highlight:SetTexCoord(0, 1, 0, 1)
-               end
-       end,
-
-       ["SetDisabled"] = function(self,disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.frame:EnableMouse(false)
-                       self.label:SetTextColor(0.5, 0.5, 0.5)
-               else
-                       self.frame:EnableMouse(true)
-                       self.label:SetTextColor(1, 1, 1)
-               end
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       -- create a Label type that we will hijack
-       local label = AceGUI:Create("Label")
-
-       local frame = label.frame
-       frame:EnableMouse(true)
-       frame:SetScript("OnEnter", Control_OnEnter)
-       frame:SetScript("OnLeave", Control_OnLeave)
-       frame:SetScript("OnMouseDown", Label_OnClick)
-
-       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-       highlight:SetTexture(nil)
-       highlight:SetAllPoints()
-       highlight:SetBlendMode("ADD")
-
-       label.highlight = highlight
-       label.type = Type
-       label.LabelOnAcquire = label.OnAcquire
-       for method, func in pairs(methods) do
-               label[method] = func
-       end
-
-       return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
deleted file mode 100644 (file)
index ec4cead..0000000
+++ /dev/null
@@ -1,249 +0,0 @@
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 25
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
-       if button == "LeftButton" or button == "RightButton" then
-               local self = frame.obj
-               if self.waitingForKey then
-                       frame:EnableKeyboard(false)
-                       frame:EnableMouseWheel(false)
-                       self.msgframe:Hide()
-                       frame:UnlockHighlight()
-                       self.waitingForKey = nil
-               else
-                       frame:EnableKeyboard(true)
-                       frame:EnableMouseWheel(true)
-                       self.msgframe:Show()
-                       frame:LockHighlight()
-                       self.waitingForKey = true
-               end
-       end
-       AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
-       ["BUTTON1"] = true, ["BUTTON2"] = true,
-       ["UNKNOWN"] = true,
-       ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
-       ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
-       local self = frame.obj
-       if self.waitingForKey then
-               local keyPressed = key
-               if keyPressed == "ESCAPE" then
-                       keyPressed = ""
-               else
-                       if ignoreKeys[keyPressed] then return end
-                       if IsShiftKeyDown() then
-                               keyPressed = "SHIFT-"..keyPressed
-                       end
-                       if IsControlKeyDown() then
-                               keyPressed = "CTRL-"..keyPressed
-                       end
-                       if IsAltKeyDown() then
-                               keyPressed = "ALT-"..keyPressed
-                       end
-               end
-
-               frame:EnableKeyboard(false)
-               frame:EnableMouseWheel(false)
-               self.msgframe:Hide()
-               frame:UnlockHighlight()
-               self.waitingForKey = nil
-
-               if not self.disabled then
-                       self:SetKey(keyPressed)
-                       self:Fire("OnKeyChanged", keyPressed)
-               end
-       end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
-       if button == "LeftButton" or button == "RightButton" then
-               return
-       elseif button == "MiddleButton" then
-               button = "BUTTON3"
-       elseif button == "Button4" then
-               button = "BUTTON4"
-       elseif button == "Button5" then
-               button = "BUTTON5"
-       end
-       Keybinding_OnKeyDown(frame, button)
-end
-
-local function Keybinding_OnMouseWheel(frame, direction)
-       local button
-       if direction >= 0 then
-               button = "MOUSEWHEELUP"
-       else
-               button = "MOUSEWHEELDOWN"
-       end
-       Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetWidth(200)
-               self:SetLabel("")
-               self:SetKey("")
-               self.waitingForKey = nil
-               self.msgframe:Hide()
-               self:SetDisabled(false)
-               self.button:EnableKeyboard(false)
-               self.button:EnableMouseWheel(false)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.button:Disable()
-                       self.label:SetTextColor(0.5,0.5,0.5)
-               else
-                       self.button:Enable()
-                       self.label:SetTextColor(1,1,1)
-               end
-       end,
-
-       ["SetKey"] = function(self, key)
-               if (key or "") == "" then
-                       self.button:SetText(NOT_BOUND)
-                       self.button:SetNormalFontObject("GameFontNormal")
-               else
-                       self.button:SetText(key)
-                       self.button:SetNormalFontObject("GameFontHighlight")
-               end
-       end,
-
-       ["GetKey"] = function(self)
-               local key = self.button:GetText()
-               if key == NOT_BOUND then
-                       key = nil
-               end
-               return key
-       end,
-
-       ["SetLabel"] = function(self, label)
-               self.label:SetText(label or "")
-               if (label or "") == "" then
-                       self.alignoffset = nil
-                       self:SetHeight(24)
-               else
-                       self.alignoffset = 30
-                       self:SetHeight(44)
-               end
-       end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop  = {
-       bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-       tile = true, tileSize = 16, edgeSize = 16,
-       insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
-       frame:SetWidth(frame.msg:GetWidth() + 10)
-       frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
-       local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
-       local frame = CreateFrame("Frame", nil, UIParent)
-       local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
-
-       button:EnableMouse(true)
-       button:EnableMouseWheel(false)
-       button:RegisterForClicks("AnyDown")
-       button:SetScript("OnEnter", Control_OnEnter)
-       button:SetScript("OnLeave", Control_OnLeave)
-       button:SetScript("OnClick", Keybinding_OnClick)
-       button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
-       button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
-       button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
-       button:SetPoint("BOTTOMLEFT")
-       button:SetPoint("BOTTOMRIGHT")
-       button:SetHeight(24)
-       button:EnableKeyboard(false)
-
-       local text = button:GetFontString()
-       text:SetPoint("LEFT", 7, 0)
-       text:SetPoint("RIGHT", -7, 0)
-
-       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-       label:SetPoint("TOPLEFT")
-       label:SetPoint("TOPRIGHT")
-       label:SetJustifyH("CENTER")
-       label:SetHeight(18)
-
-       local msgframe = CreateFrame("Frame", nil, UIParent)
-       msgframe:SetHeight(30)
-       msgframe:SetBackdrop(ControlBackdrop)
-       msgframe:SetBackdropColor(0,0,0)
-       msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
-       msgframe:SetFrameLevel(1000)
-       msgframe:SetToplevel(true)
-
-       local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-       msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
-       msgframe.msg = msg
-       msg:SetPoint("TOPLEFT", 5, -5)
-       msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
-       msgframe:SetPoint("BOTTOM", button, "TOP")
-       msgframe:Hide()
-
-       local widget = {
-               button      = button,
-               label       = label,
-               msgframe    = msgframe,
-               frame       = frame,
-               alignoffset = 30,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       button.obj = widget
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
deleted file mode 100644 (file)
index 75817a0..0000000
+++ /dev/null
@@ -1,173 +0,0 @@
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
-       if self.resizing then return end
-       local frame = self.frame
-       local width = frame.width or frame:GetWidth() or 0
-       local image = self.image
-       local label = self.label
-       local height
-
-       label:ClearAllPoints()
-       image:ClearAllPoints()
-
-       if self.imageshown then
-               local imagewidth = image:GetWidth()
-               if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-                       -- image goes on top centered when less than 200 width for the text, or if there is no text
-                       image:SetPoint("TOP")
-                       label:SetPoint("TOP", image, "BOTTOM")
-                       label:SetPoint("LEFT")
-                       label:SetWidth(width)
-                       height = image:GetHeight() + label:GetHeight()
-               else
-                       -- image on the left
-                       image:SetPoint("TOPLEFT")
-                       if image:GetHeight() > label:GetHeight() then
-                               label:SetPoint("LEFT", image, "RIGHT", 4, 0)
-                       else
-                               label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
-                       end
-                       label:SetWidth(width - imagewidth - 4)
-                       height = max(image:GetHeight(), label:GetHeight())
-               end
-       else
-               -- no image shown
-               label:SetPoint("TOPLEFT")
-               label:SetWidth(width)
-               height = label:GetHeight()
-       end
-       
-       self.resizing = true
-       frame:SetHeight(height)
-       frame.height = height
-       self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               -- set the flag to stop constant size updates
-               self.resizing = true
-               -- height is set dynamically by the text and image size
-               self:SetWidth(200)
-               self:SetText()
-               self:SetImage(nil)
-               self:SetImageSize(16, 16)
-               self:SetColor()
-               self:SetFontObject()
-               self:SetJustifyH("LEFT")
-               self:SetJustifyV("TOP")
-
-               -- reset the flag
-               self.resizing = nil
-               -- run the update explicitly
-               UpdateImageAnchor(self)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["OnWidthSet"] = function(self, width)
-               UpdateImageAnchor(self)
-       end,
-
-       ["SetText"] = function(self, text)
-               self.label:SetText(text)
-               UpdateImageAnchor(self)
-       end,
-
-       ["SetColor"] = function(self, r, g, b)
-               if not (r and g and b) then
-                       r, g, b = 1, 1, 1
-               end
-               self.label:SetVertexColor(r, g, b)
-       end,
-
-       ["SetImage"] = function(self, path, ...)
-               local image = self.image
-               image:SetTexture(path)
-               
-               if image:GetTexture() then
-                       self.imageshown = true
-                       local n = select("#", ...)
-                       if n == 4 or n == 8 then
-                               image:SetTexCoord(...)
-                       else
-                               image:SetTexCoord(0, 1, 0, 1)
-                       end
-               else
-                       self.imageshown = nil
-               end
-               UpdateImageAnchor(self)
-       end,
-
-       ["SetFont"] = function(self, font, height, flags)
-               self.label:SetFont(font, height, flags)
-       end,
-
-       ["SetFontObject"] = function(self, font)
-               self:SetFont((font or GameFontHighlightSmall):GetFont())
-       end,
-
-       ["SetImageSize"] = function(self, width, height)
-               self.image:SetWidth(width)
-               self.image:SetHeight(height)
-               UpdateImageAnchor(self)
-       end,
-
-       ["SetJustifyH"] = function(self, justifyH)
-               self.label:SetJustifyH(justifyH)
-       end,
-
-       ["SetJustifyV"] = function(self, justifyV)
-               self.label:SetJustifyV(justifyV)
-       end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:Hide()
-
-       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
-       local image = frame:CreateTexture(nil, "BACKGROUND")
-
-       -- create widget
-       local widget = {
-               label = label,
-               image = image,
-               frame = frame,
-               type  = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
deleted file mode 100644 (file)
index 9af4b87..0000000
+++ /dev/null
@@ -1,366 +0,0 @@
-local Type, Version = "MultiLineEditBox", 28
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-if not AceGUIMultiLineEditBoxInsertLink then
-       -- upgradeable hook
-       hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIMultiLineEditBoxInsertLink(text)
-       for i = 1, AceGUI:GetWidgetCount(Type) do
-               local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
-               if editbox and editbox:IsVisible() and editbox:HasFocus() then
-                       editbox:Insert(text)
-                       return true
-               end
-       end
-end
-
-
-local function Layout(self)
-       self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
-       if self.labelHeight == 0 then
-               self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
-       else
-               self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
-       end
-
-       if self.disablebutton then
-               self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
-               self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
-       else
-               self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
-               self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
-       end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self)                                                     -- Button
-       self = self.obj
-       self.editBox:ClearFocus()
-       if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
-               self.button:Disable()
-       end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
-       self, y = self.obj.scrollFrame, -y
-       local offset = self:GetVerticalScroll()
-       if y < offset then
-               self:SetVerticalScroll(y)
-       else
-               y = y + cursorHeight - self:GetHeight()
-               if y > offset then
-                       self:SetVerticalScroll(y)
-               end
-       end
-end
-
-local function OnEditFocusLost(self)                                             -- EditBox
-       self:HighlightText(0, 0)
-       self.obj:Fire("OnEditFocusLost")
-end
-
-local function OnEnter(self)                                                     -- EditBox / ScrollFrame
-       self = self.obj
-       if not self.entered then
-               self.entered = true
-               self:Fire("OnEnter")
-       end
-end
-
-local function OnLeave(self)                                                     -- EditBox / ScrollFrame
-       self = self.obj
-       if self.entered then
-               self.entered = nil
-               self:Fire("OnLeave")
-       end
-end
-
-local function OnMouseUp(self)                                                   -- ScrollFrame
-       self = self.obj.editBox
-       self:SetFocus()
-       self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
-       local type, id, info = GetCursorInfo()
-       if type == "spell" then
-               info = GetSpellInfo(id, info)
-       elseif type ~= "item" then
-               return
-       end
-       ClearCursor()
-       self = self.obj
-       local editBox = self.editBox
-       if not editBox:HasFocus() then
-               editBox:SetFocus()
-               editBox:SetCursorPosition(editBox:GetNumLetters())
-       end
-       editBox:Insert(info)
-       self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height)                                -- ScrollFrame
-       self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput)                                    -- EditBox
-       if userInput then
-               self = self.obj
-               self:Fire("OnTextChanged", self.editBox:GetText())
-               self.button:Enable()
-       end
-end
-
-local function OnTextSet(self)                                                   -- EditBox
-       self:HighlightText(0, 0)
-       self:SetCursorPosition(self:GetNumLetters())
-       self:SetCursorPosition(0)
-       self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
-       local editBox = self.obj.editBox
-       editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
-local function OnShowFocus(frame)
-       frame.obj.editBox:SetFocus()
-       frame:SetScript("OnShow", nil)
-end
-
-local function OnEditFocusGained(frame)
-       AceGUI:SetFocus(frame.obj)
-       frame.obj:Fire("OnEditFocusGained")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self.editBox:SetText("")
-               self:SetDisabled(false)
-               self:SetWidth(200)
-               self:DisableButton(false)
-               self:SetNumLines()
-               self.entered = nil
-               self:SetMaxLetters(0)
-       end,
-
-       ["OnRelease"] = function(self)
-               self:ClearFocus()
-       end,
-
-       ["SetDisabled"] = function(self, disabled)
-               local editBox = self.editBox
-               if disabled then
-                       editBox:ClearFocus()
-                       editBox:EnableMouse(false)
-                       editBox:SetTextColor(0.5, 0.5, 0.5)
-                       self.label:SetTextColor(0.5, 0.5, 0.5)
-                       self.scrollFrame:EnableMouse(false)
-                       self.button:Disable()
-               else
-                       editBox:EnableMouse(true)
-                       editBox:SetTextColor(1, 1, 1)
-                       self.label:SetTextColor(1, 0.82, 0)
-                       self.scrollFrame:EnableMouse(true)
-               end
-       end,
-
-       ["SetLabel"] = function(self, text)
-               if text and text ~= "" then
-                       self.label:SetText(text)
-                       if self.labelHeight ~= 10 then
-                               self.labelHeight = 10
-                               self.label:Show()
-                       end
-               elseif self.labelHeight ~= 0 then
-                       self.labelHeight = 0
-                       self.label:Hide()
-               end
-               Layout(self)
-       end,
-
-       ["SetNumLines"] = function(self, value)
-               if not value or value < 4 then
-                       value = 4
-               end
-               self.numlines = value
-               Layout(self)
-       end,
-
-       ["SetText"] = function(self, text)
-               self.editBox:SetText(text)
-       end,
-
-       ["GetText"] = function(self)
-               return self.editBox:GetText()
-       end,
-
-       ["SetMaxLetters"] = function (self, num)
-               self.editBox:SetMaxLetters(num or 0)
-       end,
-
-       ["DisableButton"] = function(self, disabled)
-               self.disablebutton = disabled
-               if disabled then
-                       self.button:Hide()
-               else
-                       self.button:Show()
-               end
-               Layout(self)
-       end,
-       
-       ["ClearFocus"] = function(self)
-               self.editBox:ClearFocus()
-               self.frame:SetScript("OnShow", nil)
-       end,
-
-       ["SetFocus"] = function(self)
-               self.editBox:SetFocus()
-               if not self.frame:IsShown() then
-                       self.frame:SetScript("OnShow", OnShowFocus)
-               end
-       end,
-
-       ["HighlightText"] = function(self, from, to)
-               self.editBox:HighlightText(from, to)
-       end,
-
-       ["GetCursorPosition"] = function(self)
-               return self.editBox:GetCursorPosition()
-       end,
-       
-       ["SetCursorPosition"] = function(self, ...)
-               return self.editBox:SetCursorPosition(...)
-       end,
-       
-       
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
-       bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
-       edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
-       insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-       frame:Hide()
-       
-       local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
-       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-       label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
-       label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
-       label:SetJustifyH("LEFT")
-       label:SetText(ACCEPT)
-       label:SetHeight(10)
-
-       local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
-       button:SetPoint("BOTTOMLEFT", 0, 4)
-       button:SetHeight(22)
-       button:SetWidth(label:GetStringWidth() + 24)
-       button:SetText(ACCEPT)
-       button:SetScript("OnClick", OnClick)
-       button:Disable()
-       
-       local text = button:GetFontString()
-       text:ClearAllPoints()
-       text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
-       text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
-       text:SetJustifyV("MIDDLE")
-
-       local scrollBG = CreateFrame("Frame", nil, frame)
-       scrollBG:SetBackdrop(backdrop)
-       scrollBG:SetBackdropColor(0, 0, 0)
-       scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-       local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
-       local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
-       scrollBar:ClearAllPoints()
-       scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
-       scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
-       scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
-       scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
-       scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
-       scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
-       scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
-       scrollFrame:SetScript("OnEnter", OnEnter)
-       scrollFrame:SetScript("OnLeave", OnLeave)
-       scrollFrame:SetScript("OnMouseUp", OnMouseUp)
-       scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
-       scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-       scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
-       local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
-       editBox:SetAllPoints()
-       editBox:SetFontObject(ChatFontNormal)
-       editBox:SetMultiLine(true)
-       editBox:EnableMouse(true)
-       editBox:SetAutoFocus(false)
-       editBox:SetCountInvisibleLetters(false)
-       editBox:SetScript("OnCursorChanged", OnCursorChanged)
-       editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
-       editBox:SetScript("OnEnter", OnEnter)
-       editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
-       editBox:SetScript("OnLeave", OnLeave)
-       editBox:SetScript("OnMouseDown", OnReceiveDrag)
-       editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
-       editBox:SetScript("OnTextChanged", OnTextChanged)
-       editBox:SetScript("OnTextSet", OnTextSet)
-       editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
-       
-
-       scrollFrame:SetScrollChild(editBox)
-
-       local widget = {
-               button      = button,
-               editBox     = editBox,
-               frame       = frame,
-               label       = label,
-               labelHeight = 10,
-               numlines    = 4,
-               scrollBar   = scrollBar,
-               scrollBG    = scrollBG,
-               scrollFrame = scrollFrame,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/OmaRFConfig/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
deleted file mode 100644 (file)
index 5946d8d..0000000
+++ /dev/null
@@ -1,285 +0,0 @@
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
-       local value = self.value or 0
-       if self.ispercent then
-               self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
-       else
-               self.editbox:SetText(floor(value * 100 + 0.5) / 100)
-       end
-end
-
-local function UpdateLabels(self)
-       local min, max = (self.min or 0), (self.max or 100)
-       if self.ispercent then
-               self.lowtext:SetFormattedText("%s%%", (min * 100))
-               self.hightext:SetFormattedText("%s%%", (max * 100))
-       else
-               self.lowtext:SetText(min)
-               self.hightext:SetText(max)
-       end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-       frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-       frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
-       frame.obj.slider:EnableMouseWheel(true)
-       AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame)
-       local self = frame.obj
-       if not frame.setup then
-               local newvalue = frame:GetValue()
-               if self.step and self.step > 0 then
-                       local min_value = self.min or 0
-                       newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
-               end
-               if newvalue ~= self.value and not self.disabled then
-                       self.value = newvalue
-                       self:Fire("OnValueChanged", newvalue)
-               end
-               if self.value then
-                       UpdateText(self)
-               end
-       end
-end
-
-local function Slider_OnMouseUp(frame)
-       local self = frame.obj
-       self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
-       local self = frame.obj
-       if not self.disabled then
-               local value = self.value
-               if v > 0 then
-                       value = min(value + (self.step or 1), self.max)
-               else
-                       value = max(value - (self.step or 1), self.min)
-               end
-               self.slider:SetValue(value)
-       end
-end
-
-local function EditBox_OnEscapePressed(frame)
-       frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-       local self = frame.obj
-       local value = frame:GetText()
-       if self.ispercent then
-               value = value:gsub('%%', '')
-               value = tonumber(value) / 100
-       else
-               value = tonumber(value)
-       end
-       
-       if value then
-               PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
-               self.slider:SetValue(value)
-               self:Fire("OnMouseUp", value)
-       end
-end
-
-local function EditBox_OnEnter(frame)
-       frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
-       frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-       ["OnAcquire"] = function(self)
-               self:SetWidth(200)
-               self:SetHeight(44)
-               self:SetDisabled(false)
-               self:SetIsPercent(nil)
-               self:SetSliderValues(0,100,1)
-               self:SetValue(0)
-               self.slider:EnableMouseWheel(false)
-       end,
-
-       -- ["OnRelease"] = nil,
-
-       ["SetDisabled"] = function(self, disabled)
-               self.disabled = disabled
-               if disabled then
-                       self.slider:EnableMouse(false)
-                       self.label:SetTextColor(.5, .5, .5)
-                       self.hightext:SetTextColor(.5, .5, .5)
-                       self.lowtext:SetTextColor(.5, .5, .5)
-                       --self.valuetext:SetTextColor(.5, .5, .5)
-                       self.editbox:SetTextColor(.5, .5, .5)
-                       self.editbox:EnableMouse(false)
-                       self.editbox:ClearFocus()
-               else
-                       self.slider:EnableMouse(true)
-                       self.label:SetTextColor(1, .82, 0)
-                       self.hightext:SetTextColor(1, 1, 1)
-                       self.lowtext:SetTextColor(1, 1, 1)
-                       --self.valuetext:SetTextColor(1, 1, 1)
-                       self.editbox:SetTextColor(1, 1, 1)
-                       self.editbox:EnableMouse(true)
-               end
-       end,
-
-       ["SetValue"] = function(self, value)
-               self.slider.setup = true
-               self.slider:SetValue(value)
-               self.value = value
-               UpdateText(self)
-               self.slider.setup = nil
-       end,
-
-       ["GetValue"] = function(self)
-               return self.value
-       end,
-
-       ["SetLabel"] = function(self, text)
-               self.label:SetText(text)
-       end,
-
-       ["SetSliderValues"] = function(self, min, max, step)
-               local frame = self.slider
-               frame.setup = true
-               self.min = min
-               self.max = max
-               self.step = step
-               frame:SetMinMaxValues(min or 0,max or 100)
-               UpdateLabels(self)
-               frame:SetValueStep(step or 1)
-               if self.value then
-                       frame:SetValue(self.value)
-               end
-               frame.setup = nil
-       end,
-
-       ["SetIsPercent"] = function(self, value)
-               self.ispercent = value
-               UpdateLabels(self)
-               UpdateText(self)
-       end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop  = {
-       bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-       edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-       tile = true, tileSize = 8, edgeSize = 8,
-       insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
-       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
-       tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
-       local frame = CreateFrame("Frame", nil, UIParent)
-
-       frame:EnableMouse(true)
-       frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-       label:SetPoint("TOPLEFT")
-       label:SetPoint("TOPRIGHT")
-       label:SetJustifyH("CENTER")
-       label:SetHeight(15)
-
-       local slider = CreateFrame("Slider", nil, frame)
-       slider:SetOrientation("HORIZONTAL")
-       slider:SetHeight(15)
-       slider:SetHitRectInsets(0, 0, -10, 0)
-       slider:SetBackdrop(SliderBackdrop)
-       slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
-       slider:SetPoint("TOP", label, "BOTTOM")
-       slider:SetPoint("LEFT", 3, 0)
-       slider:SetPoint("RIGHT", -3, 0)
-       slider:SetValue(0)
-       slider:SetScript("OnValueChanged",Slider_OnValueChanged)
-       slider:SetScript("OnEnter", Control_OnEnter)
-       slider:SetScript("OnLeave", Control_OnLeave)
-       slider:SetScript("OnMouseUp", Slider_OnMouseUp)
-       slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
-       local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-       lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
-       local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-       hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
-       local editbox = CreateFrame("EditBox", nil, frame)
-       editbox:SetAutoFocus(false)
-       editbox:SetFontObject(GameFontHighlightSmall)
-       editbox:SetPoint("TOP", slider, "BOTTOM")
-       editbox:SetHeight(14)
-       editbox:SetWidth(70)
-       editbox:SetJustifyH("CENTER")
-       editbox:EnableMouse(true)
-       editbox:SetBackdrop(ManualBackdrop)
-       editbox:SetBackdropColor(0, 0, 0, 0.5)
-       editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
-       editbox:SetScript("OnEnter", EditBox_OnEnter)
-       editbox:SetScript("OnLeave", EditBox_OnLeave)
-       editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-       editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
-       local widget = {
-               label       = label,
-               slider      = slider,
-               lowtext     = lowtext,
-               hightext    = hightext,
-               editbox     = editbox,
-               alignoffset = 25,
-               frame       = frame,
-               type        = Type
-       }
-       for method, func in pairs(methods) do
-               widget[method] = func
-       end
-       slider.obj, editbox.obj = widget, widget
-
-       return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/OmaRFConfig/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/OmaRFConfig/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
deleted file mode 100644 (file)
index 2a64013..0000000
+++ /dev/null
@@ -1,238 +0,0 @@
---[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
-       return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-       local code = [[
-       local next, xpcall, eh = ...
-
-       local method, ARGS
-       local function call() method(ARGS) end
-
-       local function dispatch(handlers, ...)
-               local index
-               index, method = next(handlers)
-               if not method then return end
-               local OLD_ARGS = ARGS
-               ARGS = ...
-               repeat
-                       xpcall(call, eh)
-                       index, method = next(handlers, index)
-               until not method
-               ARGS = OLD_ARGS
-       end
-
-       return dispatch
-       ]]
-
-       local ARGS, OLD_ARGS = {}, {}
-       for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
-       code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
-       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-       local dispatcher = CreateDispatcher(argCount)
-       rawset(self, argCount, dispatcher)
-       return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
---   target            - target object to embed public APIs in
---   RegisterName      - name of the callback registration API, default "RegisterCallback"
---   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
---   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
-       RegisterName = RegisterName or "RegisterCallback"
-       UnregisterName = UnregisterName or "UnregisterCallback"
-       if UnregisterAllName==nil then  -- false is used to indicate "don't want this method"
-               UnregisterAllName = "UnregisterAllCallbacks"
-       end
-
-       -- we declare all objects and exported APIs inside this closure to quickly gain access
-       -- to e.g. function names, the "target" parameter, etc
-
-
-       -- Create the registry object
-       local events = setmetatable({}, meta)
-       local registry = { recurse=0, events=events }
-
-       -- registry:Fire() - fires the given event/message into the registry
-       function registry:Fire(eventname, ...)
-               if not rawget(events, eventname) or not next(events[eventname]) then return end
-               local oldrecurse = registry.recurse
-               registry.recurse = oldrecurse + 1
-
-               Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
-               registry.recurse = oldrecurse
-
-               if registry.insertQueue and oldrecurse==0 then
-                       -- Something in one of our callbacks wanted to register more callbacks; they got queued
-                       for eventname,callbacks in pairs(registry.insertQueue) do
-                               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
-                               for self,func in pairs(callbacks) do
-                                       events[eventname][self] = func
-                                       -- fire OnUsed callback?
-                                       if first and registry.OnUsed then
-                                               registry.OnUsed(registry, target, eventname)
-                                               first = nil
-                                       end
-                               end
-                       end
-                       registry.insertQueue = nil
-               end
-       end
-
-       -- Registration of a callback, handles:
-       --   self["method"], leads to self["method"](self, ...)
-       --   self with function ref, leads to functionref(...)
-       --   "addonId" (instead of self) with function ref, leads to functionref(...)
-       -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
-       target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
-               if type(eventname) ~= "string" then
-                       error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
-               end
-
-               method = method or eventname
-
-               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
-
-               if type(method) ~= "string" and type(method) ~= "function" then
-                       error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
-               end
-
-               local regfunc
-
-               if type(method) == "string" then
-                       -- self["method"] calling style
-                       if type(self) ~= "table" then
-                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
-                       elseif self==target then
-                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
-                       elseif type(self[method]) ~= "function" then
-                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
-                       end
-
-                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
-                               local arg=select(1,...)
-                               regfunc = function(...) self[method](self,arg,...) end
-                       else
-                               regfunc = function(...) self[method](self,...) end
-                       end
-               else
-                       -- function ref with self=object or self="addonId" or self=thread
-                       if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
-                               error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
-                       end
-
-                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
-                               local arg=select(1,...)
-                               regfunc = function(...) method(arg,...) end
-                       else
-                               regfunc = method
-                       end
-               end
-
-
-               if events[eventname][self] or registry.recurse<1 then
-               -- if registry.recurse<1 then
-                       -- we're overwriting an existing entry, or not currently recursing. just set it.
-                       events[eventname][self] = regfunc
-                       -- fire OnUsed callback?
-                       if registry.OnUsed and first then
-                               registry.OnUsed(registry, target, eventname)
-                       end
-               else
-                       -- we're currently processing a callback in this registry, so delay the registration of this new entry!
-                       -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
-                       registry.insertQueue = registry.insertQueue or setmetatable({},meta)
-                       registry.insertQueue[eventname][self] = regfunc
-               end
-       end
-
-       -- Unregister a callback
-       target[UnregisterName] = function(self, eventname)
-               if not self or self==target then
-                       error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
-               end
-               if type(eventname) ~= "string" then
-                       error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
-               end
-               if rawget(events, eventname) and events[eventname][self] then
-                       events[eventname][self] = nil
-                       -- Fire OnUnused callback?
-                       if registry.OnUnused and not next(events[eventname]) then
-                               registry.OnUnused(registry, target, eventname)
-                       end
-               end
-               if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
-                       registry.insertQueue[eventname][self] = nil
-               end
-       end
-
-       -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
-       if UnregisterAllName then
-               target[UnregisterAllName] = function(...)
-                       if select("#",...)<1 then
-                               error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
-                       end
-                       if select("#",...)==1 and ...==target then
-                               error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
-                       end
-
-
-                       for i=1,select("#",...) do
-                               local self = select(i,...)
-                               if registry.insertQueue then
-                                       for eventname, callbacks in pairs(registry.insertQueue) do
-                                               if callbacks[self] then
-                                                       callbacks[self] = nil
-                                               end
-                                       end
-                               end
-                               for eventname, callbacks in pairs(events) do
-                                       if callbacks[self] then
-                                               callbacks[self] = nil
-                                               -- Fire OnUnused callback?
-                                               if registry.OnUnused and not next(callbacks) then
-                                                       registry.OnUnused(registry, target, eventname)
-                                               end
-                                       end
-                               end
-                       end
-               end
-       end
-
-       return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
diff --git a/OmaRFConfig/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/OmaRFConfig/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
deleted file mode 100644 (file)
index c107f88..0000000
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-       <Script file="CallbackHandler-1.0.lua"/>
-</Ui>
diff --git a/OmaRFConfig/libs/LibStub/LibStub.lua b/OmaRFConfig/libs/LibStub/LibStub.lua
deleted file mode 100644 (file)
index 7e9b5cd..0000000
+++ /dev/null
@@ -1,51 +0,0 @@
--- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/addons/libstub/ for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
-       LibStub = LibStub or {libs = {}, minors = {} }
-       _G[LIBSTUB_MAJOR] = LibStub
-       LibStub.minor = LIBSTUB_MINOR
-       
-       -- LibStub:NewLibrary(major, minor)
-       -- major (string) - the major version of the library
-       -- minor (string or number ) - the minor version of the library
-       -- 
-       -- returns nil if a newer or same version of the lib is already present
-       -- returns empty library object or old library object if upgrade is needed
-       function LibStub:NewLibrary(major, minor)
-               assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
-               minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-               
-               local oldminor = self.minors[major]
-               if oldminor and oldminor >= minor then return nil end
-               self.minors[major], self.libs[major] = minor, self.libs[major] or {}
-               return self.libs[major], oldminor
-       end
-       
-       -- LibStub:GetLibrary(major, [silent])
-       -- major (string) - the major version of the library
-       -- silent (boolean) - if true, library is optional, silently return nil if its not found
-       --
-       -- throws an error if the library can not be found (except silent is set)
-       -- returns the library object if found
-       function LibStub:GetLibrary(major, silent)
-               if not self.libs[major] and not silent then
-                       error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
-               end
-               return self.libs[major], self.minors[major]
-       end
-       
-       -- LibStub:IterateLibraries()
-       -- 
-       -- Returns an iterator for the currently registered libraries
-       function LibStub:IterateLibraries() 
-               return pairs(self.libs) 
-       end
-       
-       setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
diff --git a/OmaRFConfig/libs/LibStub/LibStub.toc b/OmaRFConfig/libs/LibStub/LibStub.toc
deleted file mode 100644 (file)
index 23e7bae..0000000
+++ /dev/null
@@ -1,13 +0,0 @@
-## Interface: 70000
-## Title: Lib: LibStub
-## Notes: Universal Library Stub
-## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
-## X-Website: http://www.wowace.com/addons/libstub/
-## X-Category: Library
-## X-License: Public Domain
-## X-Curse-Packaged-Version: 1.0.2-70000
-## X-Curse-Project-Name: LibStub
-## X-Curse-Project-ID: libstub
-## X-Curse-Repository-ID: wow/libstub/mainline
-
-LibStub.lua