+++ /dev/null
-local unpack, wipe, next, pairs, ipairs = unpack, wipe, next, pairs, ipairs;
-
-OmaRF = CreateFrame("Frame");
-
-OmaRF.normalBarColor = CreateColor(0.3, 0.3, 0.3);
-OmaRF.dispelBarColor = CreateColor(1, 0.5, 0);
-OmaRF.normalBackColor = {0.7, 0.7, 0.7};
-OmaRF.dispelBackColor = {0.5, 0.2, 0};
-OmaRF.positions = {
- "TOPLEFT", "TOPRIGHT", "CENTER", "BOTTOMLEFT", "BOTTOMRIGHT"
-};
-OmaRF.running = false;
-OmaRF.ooc_queue = {};
-
-local defaults = {
- profile = {
- enabled = true,
- majorAuras = {
- auras = {"Aqua Bomb"},
- max = 3;
- iconSize = 24,
- textSize = 10,
- },
- indicators = {
- ['**'] = {
- auras = {},
- textSize = 10,
- textColor = {1, 1, 1, 1},
- mine = false,
- stack = true,
- showText = true,
- showIcon = true,
- useDefaultIcon = true,
- iconSize = 10,
- iconColor = {1, 1, 1, 1},
- },
- },
- }
-};
-
-function OmaRF:OnInitialize()
- self.db = LibStub("AceDB-3.0"):New("OmaRFDB", defaults);
- self.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig");
- self.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig");
- self.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig");
-end
-
-function OmaRF:OnEnable()
- self:RefreshConfig();
-end
-
-function OmaRF:OnDisable()
- self.running = false;
- self.frameBase:Hide();
-end
-
-local function onEvent(self, event, ...)
- if event == "PLAYER_REGEN_ENABLED" then
- for _, t in pairs(self.ooc_queue) do
- t.func(unpack(t.args));
- end
- if next(self.ooc_queue) ~= nil then
- wipe(self.ooc_queue);
- end
- elseif event == "PLAYER_LOGIN" then
- self:OnEnable();
- elseif event == "ADDON_LOADED" then
- self:OnInitialize();
- end
-end
-
-SLASH_OMARF1 = "/omarf";
-function SlashCmdList.OMARF(msg, editBox)
- local loaded, finished = IsAddOnLoaded("OmaRFConfig");
- if not loaded then
- local loaded, reason = LoadAddOn("OmaRFConfig");
- if not loaded then
- if reason == "DISABLED" then
- print("OmaRFConfig is disabled");
- elseif reason == "MISSING" then
- print("OmaRFConfig is missing");
- elseif reason == "CORRUPT" then
- print("OmaRFConfig is corrupt");
- elseif reason == "INCOMPATIBLE" then
- print("OmaRFConfig is incompatible");
- elseif reason == "INTERFACE_VERSION" then
- print("OmaRFConfig has wrong interface version");
- end
- return;
- end
- elseif not finished then
- -- slash command sent again when loading process is in progress
- return;
- end
-
- InterfaceOptionsFrame_OpenToCategory(OmaRF.optionsFrames.Profile);
- InterfaceOptionsFrame_OpenToCategory(OmaRF.optionsFrames.Indicators);
-end
-
-OmaRF:RegisterEvent("ADDON_LOADED");
-OmaRF:RegisterEvent("PLAYER_LOGIN");
-OmaRF:RegisterEvent("PLAYER_REGEN_ENABLED");
-OmaRF:SetScript("OnEvent", onEvent);
--- CFrame.lua
+-- Events.lua
local _;
-local unpack, pairs, ipairs = unpack, pairs, ipairs;
+local unpack = unpack;
local ssub = string.sub;
local min = math.min;
local UnitName, UnitClass, UnitExists = UnitName, UnitClass, UnitExists;
local UnitDebuff, UnitIsCharmed = UnitDebuff, UnitIsCharmed;
local UnitPower, UnitPowerMax, UnitPowerType = UnitPower, UnitPowerMax, UnitPowerType;
local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax;
-local UnitInParty, UnitInRaid = UnitInParty, UnitInRaid;
local UnitGetIncomingHeals, UnitGetTotalAbsorbs = UnitGetIncomingHeals, UnitGetTotalAbsorbs;
local UnitThreatSituation, GetThreatStatusColor = UnitThreatSituation, GetThreatStatusColor;
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
local UnitHasIncomingResurrection = UnitHasIncomingResurrection;
local UnitGetTotalHealAbsorbs = UnitGetTotalHealAbsorbs;
-local IsInGroup, IsInRaid = IsInGroup, IsInRaid;
local UnitHasVehicleUI, UnitTargetsVehicleInRaidUI = UnitHasVehicleUI, UnitTargetsVehicleInRaidUI;
local UnitGroupRolesAssigned = UnitGroupRolesAssigned;
-local CTimerAfter = C_Timer.After;
local RAID_CLASS_COLORS = RAID_CLASS_COLORS;
-local Frames = OmaFrames;
-local registerEvents = OmaFrames.RegisterEvents;
-local Indicators = OmaIndicators;
-local checkIndicators = Indicators.CheckIndicators;
+local checkIndicators = OmaRFIndicators.CheckIndicators;
-local CFrame = CreateFrame("Frame", "OmaCFrame", UIParent);
-local party = {};
-local raid = {};
-local updaters = {};
+local Settings = OmaRFSettings;
+local width = Settings.Character.Width;
+local baseColor = Settings.BaseColor;
+local overlayColorDispel = Settings.OverlayColorDispel;
+local overlayColorCharm = Settings.OverlayColorCharm;
+local overlayColorAlert = Settings.OverlayColorAlert;
+local powerColors = Settings.PowerColors;
-local width, height = Frames.Width, Frames.Height;
-local anchorX, anchorY = Frames.AnchorX, Frames.AnchorY;
-local baseColor = Frames.BaseColor;
-local overlayColorDispel = Frames.OverlayColorDispel;
-local overlayColorCharm = Frames.OverlayColorCharm;
-local overlayColorAlert = Frames.OverlayColorAlert;
-local powerColors = Frames.PowerColors;
+local M = {};
+OmaRFEvents = M;
+function M.RegisterEvents(frame)
+ -- events are taken from FrameXML/CompactUnitFrame.lua
+ -- TODO ready check support, raid marker support,
+ -- player flags support (/afk, /dnd)
+ local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
+ frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
+ frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed);
+end
+local registerEvents = M.RegisterEvents;
local function updateHealth(frame, unit)
local current, max = UnitHealth(unit), frame.health.max;
updateHealPred(frame, frame.displayed);
updateHealAbsorb(frame, frame.displayed);
updatePowerColor(frame, frame.displayed);
+ updateIncomingRes(frame, frame.unit);
updateAggro(frame, frame.displayed);
updateName(frame, frame.displayed);
updateRole(frame, frame.unit);
eventFuncs["UNIT_EXITED_VEHICLE"] = eventFuncs["UPDATE_ALL_BARS"];
eventFuncs["UNIT_PET"] = eventFuncs["UPDATE_ALL_BARS"];
eventFuncs["GROUP_ROSTER_UPDATE"] = eventFuncs["UPDATE_ALL_BARS"];
---local function unitEvent(self, event, ...)
-local function unitEvent(self, event)
- --local arg1, arg2, arg3, arg4 = ...;
+function M.UnitEvent(self, event)
eventFuncs[event](self);
end
-
-local function initialize()
- CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
- CFrame:SetHeight((height+2)*8);
- CFrame:SetWidth((width+2)*5+1); -- extra pixel for shield overflow
- Frames.InitializeParty(CFrame, party, unitEvent);
- Frames.InitializeRaid(CFrame, raid, unitEvent);
-end
-
-CFrame:RegisterEvent("ADDON_LOADED");
-CFrame:RegisterEvent("PLAYER_LOGIN");
-CFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
-CFrame:RegisterEvent("GROUP_ROSTER_UPDATE");
-CFrame:RegisterEvent("PLAYER_REGEN_ENABLED");
-CFrame:SetScript("OnEvent", function(self, event, ...)
- if event == "GROUP_ROSTER_UPDATE" or event == "PLAYER_REGEN_ENABLED" or
- event == "PLAYER_ENTERING_WORLD" then
- --updateGroup();
- elseif event == "PLAYER_LOGIN" then
- initialize();
- elseif event == "ADDON_LOADED" then
- -- loaded
- end
-end);
local UnitIsDeadOrGhost, UnitIsConnected = UnitIsDeadOrGhost, UnitIsConnected;
local CTimerAfter = C_Timer.After;
-local Frames = OmaFrames;
-local positions = Frames.Positions;
-
-local watchedAuras = {
- [53563] = "TOPRIGHT",
- [156910] = "TOPRIGHT",
- [200025] = "TOPRIGHT",
- [200654] = "BOTTOMLEFT",
-};
-local majorAuras = {
- ["Psychic Assault"] = true,
- ["Everburning Flames"] = true,
- ["Corrupt"] = true,
- ["Sleep Canister"] = true,
- ["Misery"] = true,
- ["Necrotic Embrace"] = true,
- ["Fulminating Pulse"] = true,
- ["Chilled Blood"] = true,
- ["Soulblight"] = true,
- ["Soulburst"] = true,
- ["Soulbomb"] = true,
- ["Aqua Bomb"] = true,
-};
+local Settings = OmaRFSettings;
+local positions = Settings.Positions;
+local watchedAuras = Settings.Character["WatchedAuras"];
+local majorAuras = Settings.MajorAuras;
local updaters = {};
local updating = {};
local auraFilters = {"HELPFUL", "HARMFUL"};
local M = {};
-OmaIndicators = M;
+OmaRFIndicators = M;
local function remaining(text, expires, current)
if expires == 0 then
## Title: Oma Raid Frame
## Version: 1.0
## Author: schyrio
-## Notes: Customization to the standard raid frames
-## SavedVariables: OmaRFDB
+## Notes: My raid frames
-FrameInit.lua
+Settings.lua
Indicators.lua
-CFrame.lua
+Events.lua
+RaidFrame.lua
PlayerFrameHooks.lua
--- FrameInit.lua
+-- RaidFrame.lua
local _;
local unpack, pairs, rawget = unpack, pairs, rawget;
local format = string.format;
local UnitHealthMax, UnitPowerMax = UnitHealthMax, UnitPowerMax;
local UnitInRange = UnitInRange;
local CreateFrame, RegisterStateDriver, RegisterUnitWatch = CreateFrame, RegisterStateDriver, RegisterUnitWatch;
-local PowerTypeMana = Enum.PowerType.Mana;
-local PowerTypeRage = Enum.PowerType.Rage;
-local PowerTypeFocus = Enum.PowerType.Focus;
-local PowerTypeEnergy = Enum.PowerType.Energy;
-local PowerTypeRunic = Enum.PowerType.RunicPower;
+local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT;
-local unitEvent = nil;
+local registerEvents = OmaRFEvents.RegisterEvents;
+local unitEvent = OmaRFEvents.UnitEvent;
-local M = {};
-OmaFrames = M;
+local Settings = OmaRFSettings;
+local positions = Settings.Positions;
+local width, height = Settings.Character.Width, Settings.Character.Height;
+local anchorX, anchorY = Settings.Character.AnchorX, Settings.Character.AnchorY;
+local indSize = Settings.IndSize;
+local baseColor = Settings.BaseColor;
+local bgColor = Settings.BgColor;
+local healthColor = Settings.HealthColor;
+local shieldColor = Settings.ShieldColor;
+local shieldhlColor = Settings.ShieldhlColor;
+local healpredColor = Settings.HealpredColor;
+local healabsorbColor = Settings.HealabsorbColor;
+local attributes = Settings.Character.Clickheal;
--- configurable settings
-M.Positions = {"TOPRIGHT", "BOTTOMLEFT"};
-M.Width, M.Height = 80, 40;
-M.AnchorX, M.AnchorY = 0, -330;
-M.IndSize = 14; M.BaseColor = {0, 0, 0};
-M.BgColor = {0.7, 0.7, 0.7};
-M.HealthColor = {0.3, 0.3, 0.3};
-M.ShieldColor = {0, 0.7, 1};
-M.ShieldhlColor = {0.5, 0.8, 1};
-M.HealpredColor = {0.5, 0.6, 0.5};
-M.HealabsorbColor = {0.1, 0.1, 0.1};
-M.OverlayColorDispel = {1, 0.5, 0, 0.5};
-M.OverlayColorCharm = {0.8, 0, 1, 0.5};
-M.OverlayColorAlert = {1, 0, 0, 0.5};
-M.PowerColors = {
- [PowerTypeMana] = {0, 0.5, 1},
- [PowerTypeRage] = {1, 0, 0},
- [PowerTypeFocus] = {1, 0.5, 0},
- [PowerTypeEnergy] = {1, 0.8, 0},
- [PowerTypeRunic] = {0.9, 0, 0.1},
-};
--- watch to not remove mana entry
-setmetatable(M.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end});
+local CFrame = CreateFrame("Frame", "OmaRFFrame", UIParent);
+local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
+local party = {};
+local raid = {};
-local positions = M.Positions;
-local width, height = M.Width, M.Height;
-local indSize = M.IndSize;
-local baseColor = M.BaseColor;
-local bgColor = M.BgColor;
-local healthColor = M.HealthColor;
-local shieldColor = M.ShieldColor;
-local shieldhlColor = M.ShieldhlColor;
-local healpredColor = M.HealpredColor;
-local healabsorbColor = M.HealabsorbColor;
+local M = {};
+OmaRaidFrame = M;
local function setupIndicators(frame)
frame.inds = CreateFrame("Frame", nil, frame);
end
end
-function M.RegisterEvents(frame)
- -- events are taken from FrameXML/CompactUnitFrame.lua
- -- TODO ready check support, raid marker support,
- -- player flags support (/afk, /dnd)
- local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
- frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
- frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
- frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed);
-end
-local registerEvents = M.RegisterEvents;
-
local function frameShow(frame)
frame:RegisterEvent("PARTY_MEMBER_ENABLE");
frame:RegisterEvent("PARTY_MEMBER_DISABLE");
end
local function setupFrame(frame, secure, unit)
+ secure:SetAttribute("unit", unit);
+ frame:SetAttribute("unit", unit);
+ frame.unit = unit;
+ frame.displayed = unit;
+ -- hide frame to get initial frameShow call
+ frame:Hide();
+ if unit == "player" then
+ frame.vehicle = "vehicle";
+ else
+ frame.vehicle = unit.."pet";
+ end
-- create visuals
secure:SetWidth(width+2);
+ secure:SetHeight(height+2);
frame:SetWidth(width+2);
+ frame:SetHeight(height+2);
frame.base = frame:CreateTexture(nil, "BACKGROUND");
frame.base:SetAllPoints();
frame.base:SetColorTexture(1, 1, 1);
frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
frame.rez:Hide();
+ -- set up indicators
setupIndicators(frame);
+ -- set scripts
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
+ frame:SetScript("OnEvent", unitEvent);
-- set attributes
secure:RegisterForClicks("AnyDown");
- secure:SetAttribute("type1", "spell"); -- left click
- secure:SetAttribute("type2", "spell"); -- right click
- secure:SetAttribute("shift-type1", "spell"); -- shift left click
- secure:SetAttribute("shift-type2", "spell"); -- shift right click
- secure:SetAttribute("ctrl-type1", "spell"); -- ctrl left click
- secure:SetAttribute("alt-type2", "spell"); -- alt right click
- secure:SetAttribute("alt-shift-type1", "spell"); -- alt+shift left click
- secure:SetAttribute("alt-shift-type2", "spell"); -- alt+shift right click
- secure:SetAttribute("spell1", "Holy Light");
- secure:SetAttribute("spell2", "Bestow Faith");
- secure:SetAttribute("shift-spell1", "Flash of Light");
- secure:SetAttribute("shift-spell2", "Light of the Martyr");
- secure:SetAttribute("ctrl-spell1", "Cleanse");
- secure:SetAttribute("alt-spell2", "Lay on Hands");
- secure:SetAttribute("alt-shift-spell1", "Beacon of Light");
- secure:SetAttribute("alt-shift-spell2", "Beacon of Faith");
+ for attr, val in pairs(attributes) do
+ secure:SetAttribute(attr, val);
+ end
-- rest give target and menu
secure:SetAttribute("*type1", "target");
secure:SetAttribute("*type2", "togglemenu");
local vehicletoggle = [=[
local unit = self:GetAttribute("unit");
if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
- print(unit, "in vehicle, still target player");
self:SetAttribute("toggleForVehicle", false);
else
self:SetAttribute("toggleForVehicle", true);
end
]=]
--- TODO reorganizing needed for eventhandler stuff
-function M.InitializeParty(parent, party, eventhandler)
- unitEvent = eventhandler;
- local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+local function initializeParty(parent)
+ local secure = CreateFrame("Button", "OmaPartySecure0", parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaParty0", parent);
local unit = "player";
- secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame.vehicle = "vehicle";
- frame.displayed = unit;
- frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", eventhandler);
- frame:Hide();
setupFrame(frame, secure, unit);
RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
party[0] = {secure=secure, frame=frame};
for i = 1,4 do
- local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+ local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaParty"..i, parent);
local unit = "party"..i;
- secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
- secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
- frame.unit = unit;
- frame.vehicle = unit.."pet";
- frame.displayed = unit;
- frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
- frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
setupFrame(frame, secure, unit);
local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
end
end
-function M.InitializeRaid(parent, raid, eventhandler)
- local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+local function initializeRaid(parent)
+ local secure = CreateFrame("Button", "OmaRaidSecure1", parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaRaid1", parent);
local unit = "raid1";
- secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame.vehicle = unit.."pet";
- frame.displayed = unit;
- frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", eventhandler);
- frame:Hide();
setupFrame(frame, secure, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
raid[1] = {secure=secure, frame=frame};
for y = 1,7 do
local i = y*5+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+ local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
local unit = "raid"..i;
- secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
- secure:SetHeight(height+2);
- frame.unit = unit;
- frame.vehicle = unit.."pet";
- frame.displayed = unit;
- frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
- frame:SetHeight(height+2);
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
setupFrame(frame, secure, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
for y = 0,7 do
for x = 1,4 do
local i = y*5+x+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+ local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, inheritedFrames);
local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
local unit = "raid"..i;
- secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
- secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
- frame.unit = unit;
- frame.vehicle = unit.."pet";
- frame.displayed = unit;
- frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
- frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
- frame:SetScript("OnEvent", unitEvent);
- frame:Hide();
setupFrame(frame, secure, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
end
end
end
+
+local function initialize()
+ CFrame:SetPoint("CENTER", nil, "CENTER", anchorX, anchorY);
+ CFrame:SetHeight((height+2)*8);
+ CFrame:SetWidth((width+2)*5+1);
+ initializeParty(CFrame);
+ initializeRaid(CFrame);
+end
+
+CFrame:RegisterEvent("PLAYER_LOGIN");
+CFrame:SetScript("OnEvent", function(self, event)
+ if event == "PLAYER_LOGIN" then
+ initialize();
+ end
+end);
--- /dev/null
+-- Settings.lua
+local PowerTypeMana = Enum.PowerType.Mana;
+local PowerTypeRage = Enum.PowerType.Rage;
+local PowerTypeFocus = Enum.PowerType.Focus;
+local PowerTypeEnergy = Enum.PowerType.Energy;
+local PowerTypeRunic = Enum.PowerType.RunicPower;
+local rawget = rawget;
+
+-- configurable settings
+-- character specific settings
+local charDefaults = {
+ Width = 80,
+ Height = 40,
+ AnchorX = 0,
+ AnchorY = -330,
+ WatchedAuras = {
+ },
+ Clickheal = {
+ },
+};
+local chars = {
+ ["Stormreaver"] = {
+ ["Vildan"] = {
+ Width = 80,
+ Height = 40,
+ AnchorX = 0,
+ AnchorY = -330,
+ WatchedAuras = {
+ [53563] = "TOPRIGHT",
+ [156910] = "TOPRIGHT",
+ [200025] = "TOPRIGHT",
+ [200654] = "BOTTOMLEFT",
+ },
+ Clickheal = {
+ ["type1"] = "spell",
+ ["type2"] = "spell",
+ ["shift-type1"] = "spell",
+ ["shift-type2"] = "spell",
+ ["ctrl-type1"] = "spell",
+ ["alt-type2"] = "spell",
+ ["alt-shift-type1"] = "spell",
+ ["alt-shift-type2"] = "spell",
+ ["spell1"] = "Holy Light",
+ ["spell2"] = "Bestow Faith",
+ ["shift-spell1"] = "Flash of Light",
+ ["shift-spell2"] = "Light of the Martyr",
+ ["ctrl-spell1"] = "Cleanse",
+ ["alt-spell2"] = "Lay on Hands",
+ ["alt-shift-spell1"] = "Beacon of Light",
+ ["alt-shift-spell2"] = "Beacon of Faith",
+ },
+ },
+ },
+};
+
+-- account-wide settings
+local settings = {
+ Positions = {"TOPRIGHT", "BOTTOMLEFT"},
+ IndSize = 14,
+ BaseColor = {0, 0, 0},
+ BgColor = {0.7, 0.7, 0.7},
+ HealthColor = {0.3, 0.3, 0.3},
+ ShieldColor = {0, 0.7, 1},
+ ShieldhlColor = {0.5, 0.8, 1},
+ HealpredColor = {0.5, 0.6, 0.5},
+ HealabsorbColor = {0.1, 0.1, 0.1},
+ OverlayColorDispel = {1, 0.5, 0, 0.5},
+ OverlayColorCharm = {0.8, 0, 1, 0.5},
+ OverlayColorAlert = {1, 0, 0, 0.5},
+ PowerColors = {
+ [PowerTypeMana] = {0, 0.5, 1},
+ [PowerTypeRage] = {1, 0, 0},
+ [PowerTypeFocus] = {1, 0.5, 0},
+ [PowerTypeEnergy] = {1, 0.8, 0},
+ [PowerTypeRunic] = {0.9, 0, 0.1},
+ },
+ MajorAuras = {
+ -- Antorus
+ ["Psychic Assault"] = true,
+ ["Everburning Flames"] = true,
+ ["Corrupt"] = true,
+ ["Sleep Canister"] = true,
+ ["Misery"] = true,
+ ["Necrotic Embrace"] = true,
+ ["Fulminating Pulse"] = true,
+ ["Chilled Blood"] = true,
+ ["Soulblight"] = true,
+ ["Soulburst"] = true,
+ ["Soulbomb"] = true,
+ -- Proving Grounds for testing
+ ["Aqua Bomb"] = true,
+ -- Mythic+
+ [209858] = true, -- Necrotic Rot
+ [240559] = true, -- Grievous Wound
+ [240443] = true, -- Burst
+ },
+};
+OmaRFSettings = settings;
+-- watch to not remove mana entry
+setmetatable(settings.PowerColors, {__index = function(t) return rawget(t, PowerTypeMana) end});
+
+local name, realm = UnitFullName("player");
+if chars[realm] and chars[realm][name] then
+ settings.Character = chars[realm][name];
+else
+ settings.Character = charDefaults;
+end
+++ /dev/null
-<?xml version="1.0" encoding="utf-8"?>
-<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.blizzard.com/wow/ui/" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-
-<Script file="libs\LibStub\LibStub.lua"/>
-
-<!--Ace3 Libraries-->
-<Include file="libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
-<Include file="libs\AceDB-3.0\AceDB-3.0.xml" />
-</Ui>
+++ /dev/null
---- **AceDB-3.0** manages the SavedVariables of your addon.
--- It offers profile management, smart defaults and namespaces for modules.\\
--- Data can be saved in different data-types, depending on its intended usage.
--- The most common data-type is the `profile` type, which allows the user to choose
--- the active profile, and manage the profiles of all of his characters.\\
--- The following data types are available:
--- * **char** Character-specific data. Every character has its own database.
--- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
--- * **class** Class-specific data. All of the players characters of the same class share this database.
--- * **race** Race-specific data. All of the players characters of the same race share this database.
--- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
--- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
--- * **locale** Locale specific data, based on the locale of the players game client.
--- * **global** Global Data. All characters on the same account share this database.
--- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
---
--- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
--- of the DBObjectLib listed here. \\
--- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
--- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
--- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
---
--- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
---
--- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
---
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
---
--- -- declare defaults to be used in the DB
--- local defaults = {
--- profile = {
--- setting = true,
--- }
--- }
---
--- function MyAddon:OnInitialize()
--- -- Assuming the .toc says ## SavedVariables: MyAddonDB
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
--- end
--- @class file
--- @name AceDB-3.0.lua
--- @release $Id: AceDB-3.0.lua 1142 2016-07-11 08:36:19Z nevcairiel $
-local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
-local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
-
-if not AceDB then return end -- No upgrade needed
-
--- Lua APIs
-local type, pairs, next, error = type, pairs, next, error
-local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub
-
-AceDB.db_registry = AceDB.db_registry or {}
-AceDB.frame = AceDB.frame or CreateFrame("Frame")
-
-local CallbackHandler
-local CallbackDummy = { Fire = function() end }
-
-local DBObjectLib = {}
-
---[[-------------------------------------------------------------------------
- AceDB Utility Functions
----------------------------------------------------------------------------]]
-
--- Simple shallow copy for copying defaults
-local function copyTable(src, dest)
- if type(dest) ~= "table" then dest = {} end
- if type(src) == "table" then
- for k,v in pairs(src) do
- if type(v) == "table" then
- -- try to index the key first so that the metatable creates the defaults, if set, and use that table
- v = copyTable(v, dest[k])
- end
- dest[k] = v
- end
- end
- return dest
-end
-
--- Called to add defaults to a section of the database
---
--- When a ["*"] default section is indexed with a new key, a table is returned
--- and set in the host table. These tables must be cleaned up by removeDefaults
--- in order to ensure we don't write empty default tables.
-local function copyDefaults(dest, src)
- -- this happens if some value in the SV overwrites our default value with a non-table
- --if type(dest) ~= "table" then return end
- for k, v in pairs(src) do
- if k == "*" or k == "**" then
- if type(v) == "table" then
- -- This is a metatable used for table defaults
- local mt = {
- -- This handles the lookup and creation of new subtables
- __index = function(t,k)
- if k == nil then return nil end
- local tbl = {}
- copyDefaults(tbl, v)
- rawset(t, k, tbl)
- return tbl
- end,
- }
- setmetatable(dest, mt)
- -- handle already existing tables in the SV
- for dk, dv in pairs(dest) do
- if not rawget(src, dk) and type(dv) == "table" then
- copyDefaults(dv, v)
- end
- end
- else
- -- Values are not tables, so this is just a simple return
- local mt = {__index = function(t,k) return k~=nil and v or nil end}
- setmetatable(dest, mt)
- end
- elseif type(v) == "table" then
- if not rawget(dest, k) then rawset(dest, k, {}) end
- if type(dest[k]) == "table" then
- copyDefaults(dest[k], v)
- if src['**'] then
- copyDefaults(dest[k], src['**'])
- end
- end
- else
- if rawget(dest, k) == nil then
- rawset(dest, k, v)
- end
- end
- end
-end
-
--- Called to remove all defaults in the default table from the database
-local function removeDefaults(db, defaults, blocker)
- -- remove all metatables from the db, so we don't accidentally create new sub-tables through them
- setmetatable(db, nil)
- -- loop through the defaults and remove their content
- for k,v in pairs(defaults) do
- if k == "*" or k == "**" then
- if type(v) == "table" then
- -- Loop through all the actual k,v pairs and remove
- for key, value in pairs(db) do
- if type(value) == "table" then
- -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
- if defaults[key] == nil and (not blocker or blocker[key] == nil) then
- removeDefaults(value, v)
- -- if the table is empty afterwards, remove it
- if next(value) == nil then
- db[key] = nil
- end
- -- if it was specified, only strip ** content, but block values which were set in the key table
- elseif k == "**" then
- removeDefaults(value, v, defaults[key])
- end
- end
- end
- elseif k == "*" then
- -- check for non-table default
- for key, value in pairs(db) do
- if defaults[key] == nil and v == value then
- db[key] = nil
- end
- end
- end
- elseif type(v) == "table" and type(db[k]) == "table" then
- -- if a blocker was set, dive into it, to allow multi-level defaults
- removeDefaults(db[k], v, blocker and blocker[k])
- if next(db[k]) == nil then
- db[k] = nil
- end
- else
- -- check if the current value matches the default, and that its not blocked by another defaults table
- if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
- db[k] = nil
- end
- end
- end
-end
-
--- This is called when a table section is first accessed, to set up the defaults
-local function initSection(db, section, svstore, key, defaults)
- local sv = rawget(db, "sv")
-
- local tableCreated
- if not sv[svstore] then sv[svstore] = {} end
- if not sv[svstore][key] then
- sv[svstore][key] = {}
- tableCreated = true
- end
-
- local tbl = sv[svstore][key]
-
- if defaults then
- copyDefaults(tbl, defaults)
- end
- rawset(db, section, tbl)
-
- return tableCreated, tbl
-end
-
--- Metatable to handle the dynamic creation of sections and copying of sections.
-local dbmt = {
- __index = function(t, section)
- local keys = rawget(t, "keys")
- local key = keys[section]
- if key then
- local defaultTbl = rawget(t, "defaults")
- local defaults = defaultTbl and defaultTbl[section]
-
- if section == "profile" then
- local new = initSection(t, section, "profiles", key, defaults)
- if new then
- -- Callback: OnNewProfile, database, newProfileKey
- t.callbacks:Fire("OnNewProfile", t, key)
- end
- elseif section == "profiles" then
- local sv = rawget(t, "sv")
- if not sv.profiles then sv.profiles = {} end
- rawset(t, "profiles", sv.profiles)
- elseif section == "global" then
- local sv = rawget(t, "sv")
- if not sv.global then sv.global = {} end
- if defaults then
- copyDefaults(sv.global, defaults)
- end
- rawset(t, section, sv.global)
- else
- initSection(t, section, section, key, defaults)
- end
- end
-
- return rawget(t, section)
- end
-}
-
-local function validateDefaults(defaults, keyTbl, offset)
- if not defaults then return end
- offset = offset or 0
- for k in pairs(defaults) do
- if not keyTbl[k] or k == "profiles" then
- error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
- end
- end
-end
-
-local preserve_keys = {
- ["callbacks"] = true,
- ["RegisterCallback"] = true,
- ["UnregisterCallback"] = true,
- ["UnregisterAllCallbacks"] = true,
- ["children"] = true,
-}
-
-local realmKey = GetRealmName()
-local charKey = UnitName("player") .. " - " .. realmKey
-local _, classKey = UnitClass("player")
-local _, raceKey = UnitRace("player")
-local factionKey = UnitFactionGroup("player")
-local factionrealmKey = factionKey .. " - " .. realmKey
-local localeKey = GetLocale():lower()
-
-local regionTable = { "US", "KR", "EU", "TW", "CN" }
-local regionKey = regionTable[GetCurrentRegion()]
-local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-
--- Actual database initialization function
-local function initdb(sv, defaults, defaultProfile, olddb, parent)
- -- Generate the database keys for each section
-
- -- map "true" to our "Default" profile
- if defaultProfile == true then defaultProfile = "Default" end
-
- local profileKey
- if not parent then
- -- Make a container for profile keys
- if not sv.profileKeys then sv.profileKeys = {} end
-
- -- Try to get the profile selected from the char db
- profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-
- -- save the selected profile for later
- sv.profileKeys[charKey] = profileKey
- else
- -- Use the profile of the parents DB
- profileKey = parent.keys.profile or defaultProfile or charKey
-
- -- clear the profileKeys in the DB, namespaces don't need to store them
- sv.profileKeys = nil
- end
-
- -- This table contains keys that enable the dynamic creation
- -- of each section of the table. The 'global' and 'profiles'
- -- have a key of true, since they are handled in a special case
- local keyTbl= {
- ["char"] = charKey,
- ["realm"] = realmKey,
- ["class"] = classKey,
- ["race"] = raceKey,
- ["faction"] = factionKey,
- ["factionrealm"] = factionrealmKey,
- ["factionrealmregion"] = factionrealmregionKey,
- ["profile"] = profileKey,
- ["locale"] = localeKey,
- ["global"] = true,
- ["profiles"] = true,
- }
-
- validateDefaults(defaults, keyTbl, 1)
-
- -- This allows us to use this function to reset an entire database
- -- Clear out the old database
- if olddb then
- for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
- end
-
- -- Give this database the metatable so it initializes dynamically
- local db = setmetatable(olddb or {}, dbmt)
-
- if not rawget(db, "callbacks") then
- -- try to load CallbackHandler-1.0 if it loaded after our library
- if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
- db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
- end
-
- -- Copy methods locally into the database object, to avoid hitting
- -- the metatable when calling methods
-
- if not parent then
- for name, func in pairs(DBObjectLib) do
- db[name] = func
- end
- else
- -- hack this one in
- db.RegisterDefaults = DBObjectLib.RegisterDefaults
- db.ResetProfile = DBObjectLib.ResetProfile
- end
-
- -- Set some properties in the database object
- db.profiles = sv.profiles
- db.keys = keyTbl
- db.sv = sv
- --db.sv_name = name
- db.defaults = defaults
- db.parent = parent
-
- -- store the DB in the registry
- AceDB.db_registry[db] = true
-
- return db
-end
-
--- handle PLAYER_LOGOUT
--- strip all defaults from all databases
--- and cleans up empty sections
-local function logoutHandler(frame, event)
- if event == "PLAYER_LOGOUT" then
- for db in pairs(AceDB.db_registry) do
- db.callbacks:Fire("OnDatabaseShutdown", db)
- db:RegisterDefaults(nil)
-
- -- cleanup sections that are empty without defaults
- local sv = rawget(db, "sv")
- for section in pairs(db.keys) do
- if rawget(sv, section) then
- -- global is special, all other sections have sub-entrys
- -- also don't delete empty profiles on main dbs, only on namespaces
- if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
- for key in pairs(sv[section]) do
- if not next(sv[section][key]) then
- sv[section][key] = nil
- end
- end
- end
- if not next(sv[section]) then
- sv[section] = nil
- end
- end
- end
- end
- end
-end
-
-AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
-AceDB.frame:SetScript("OnEvent", logoutHandler)
-
-
---[[-------------------------------------------------------------------------
- AceDB Object Method Definitions
----------------------------------------------------------------------------]]
-
---- Sets the defaults table for the given database object by clearing any
--- that are currently set, and then setting the new defaults.
--- @param defaults A table of defaults for this database
-function DBObjectLib:RegisterDefaults(defaults)
- if defaults and type(defaults) ~= "table" then
- error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
- end
-
- validateDefaults(defaults, self.keys)
-
- -- Remove any currently set defaults
- if self.defaults then
- for section,key in pairs(self.keys) do
- if self.defaults[section] and rawget(self, section) then
- removeDefaults(self[section], self.defaults[section])
- end
- end
- end
-
- -- Set the DBObject.defaults table
- self.defaults = defaults
-
- -- Copy in any defaults, only touching those sections already created
- if defaults then
- for section,key in pairs(self.keys) do
- if defaults[section] and rawget(self, section) then
- copyDefaults(self[section], defaults[section])
- end
- end
- end
-end
-
---- Changes the profile of the database and all of it's namespaces to the
--- supplied named profile
--- @param name The name of the profile to set as the current profile
-function DBObjectLib:SetProfile(name)
- if type(name) ~= "string" then
- error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
- end
-
- -- changing to the same profile, dont do anything
- if name == self.keys.profile then return end
-
- local oldProfile = self.profile
- local defaults = self.defaults and self.defaults.profile
-
- -- Callback: OnProfileShutdown, database
- self.callbacks:Fire("OnProfileShutdown", self)
-
- if oldProfile and defaults then
- -- Remove the defaults from the old profile
- removeDefaults(oldProfile, defaults)
- end
-
- self.profile = nil
- self.keys["profile"] = name
-
- -- if the storage exists, save the new profile
- -- this won't exist on namespaces.
- if self.sv.profileKeys then
- self.sv.profileKeys[charKey] = name
- end
-
- -- populate to child namespaces
- if self.children then
- for _, db in pairs(self.children) do
- DBObjectLib.SetProfile(db, name)
- end
- end
-
- -- Callback: OnProfileChanged, database, newProfileKey
- self.callbacks:Fire("OnProfileChanged", self, name)
-end
-
---- Returns a table with the names of the existing profiles in the database.
--- You can optionally supply a table to re-use for this purpose.
--- @param tbl A table to store the profile names in (optional)
-function DBObjectLib:GetProfiles(tbl)
- if tbl and type(tbl) ~= "table" then
- error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
- end
-
- -- Clear the container table
- if tbl then
- for k,v in pairs(tbl) do tbl[k] = nil end
- else
- tbl = {}
- end
-
- local curProfile = self.keys.profile
-
- local i = 0
- for profileKey in pairs(self.profiles) do
- i = i + 1
- tbl[i] = profileKey
- if curProfile and profileKey == curProfile then curProfile = nil end
- end
-
- -- Add the current profile, if it hasn't been created yet
- if curProfile then
- i = i + 1
- tbl[i] = curProfile
- end
-
- return tbl, i
-end
-
---- Returns the current profile name used by the database
-function DBObjectLib:GetCurrentProfile()
- return self.keys.profile
-end
-
---- Deletes a named profile. This profile must not be the active profile.
--- @param name The name of the profile to be deleted
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:DeleteProfile(name, silent)
- if type(name) ~= "string" then
- error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
- end
-
- if self.keys.profile == name then
- error("Cannot delete the active profile in an AceDBObject.", 2)
- end
-
- if not rawget(self.profiles, name) and not silent then
- error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
- end
-
- self.profiles[name] = nil
-
- -- populate to child namespaces
- if self.children then
- for _, db in pairs(self.children) do
- DBObjectLib.DeleteProfile(db, name, true)
- end
- end
-
- -- switch all characters that use this profile back to the default
- if self.sv.profileKeys then
- for key, profile in pairs(self.sv.profileKeys) do
- if profile == name then
- self.sv.profileKeys[key] = nil
- end
- end
- end
-
- -- Callback: OnProfileDeleted, database, profileKey
- self.callbacks:Fire("OnProfileDeleted", self, name)
-end
-
---- Copies a named profile into the current profile, overwriting any conflicting
--- settings.
--- @param name The name of the profile to be copied into the current profile
--- @param silent If true, do not raise an error when the profile does not exist
-function DBObjectLib:CopyProfile(name, silent)
- if type(name) ~= "string" then
- error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
- end
-
- if name == self.keys.profile then
- error("Cannot have the same source and destination profiles.", 2)
- end
-
- if not rawget(self.profiles, name) and not silent then
- error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
- end
-
- -- Reset the profile before copying
- DBObjectLib.ResetProfile(self, nil, true)
-
- local profile = self.profile
- local source = self.profiles[name]
-
- copyTable(source, profile)
-
- -- populate to child namespaces
- if self.children then
- for _, db in pairs(self.children) do
- DBObjectLib.CopyProfile(db, name, true)
- end
- end
-
- -- Callback: OnProfileCopied, database, sourceProfileKey
- self.callbacks:Fire("OnProfileCopied", self, name)
-end
-
---- Resets the current profile to the default values (if specified).
--- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
--- @param noCallbacks if set to true, won't fire the OnProfileReset callback
-function DBObjectLib:ResetProfile(noChildren, noCallbacks)
- local profile = self.profile
-
- for k,v in pairs(profile) do
- profile[k] = nil
- end
-
- local defaults = self.defaults and self.defaults.profile
- if defaults then
- copyDefaults(profile, defaults)
- end
-
- -- populate to child namespaces
- if self.children and not noChildren then
- for _, db in pairs(self.children) do
- DBObjectLib.ResetProfile(db, nil, noCallbacks)
- end
- end
-
- -- Callback: OnProfileReset, database
- if not noCallbacks then
- self.callbacks:Fire("OnProfileReset", self)
- end
-end
-
---- Resets the entire database, using the string defaultProfile as the new default
--- profile.
--- @param defaultProfile The profile name to use as the default
-function DBObjectLib:ResetDB(defaultProfile)
- if defaultProfile and type(defaultProfile) ~= "string" then
- error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
- end
-
- local sv = self.sv
- for k,v in pairs(sv) do
- sv[k] = nil
- end
-
- local parent = self.parent
-
- initdb(sv, self.defaults, defaultProfile, self)
-
- -- fix the child namespaces
- if self.children then
- if not sv.namespaces then sv.namespaces = {} end
- for name, db in pairs(self.children) do
- if not sv.namespaces[name] then sv.namespaces[name] = {} end
- initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
- end
- end
-
- -- Callback: OnDatabaseReset, database
- self.callbacks:Fire("OnDatabaseReset", self)
- -- Callback: OnProfileChanged, database, profileKey
- self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
-
- return self
-end
-
---- Creates a new database namespace, directly tied to the database. This
--- is a full scale database in it's own rights other than the fact that
--- it cannot control its profile individually
--- @param name The name of the new namespace
--- @param defaults A table of values to use as defaults
-function DBObjectLib:RegisterNamespace(name, defaults)
- if type(name) ~= "string" then
- error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
- end
- if defaults and type(defaults) ~= "table" then
- error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
- end
- if self.children and self.children[name] then
- error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
- end
-
- local sv = self.sv
- if not sv.namespaces then sv.namespaces = {} end
- if not sv.namespaces[name] then
- sv.namespaces[name] = {}
- end
-
- local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
-
- if not self.children then self.children = {} end
- self.children[name] = newDB
- return newDB
-end
-
---- Returns an already existing namespace from the database object.
--- @param name The name of the new namespace
--- @param silent if true, the addon is optional, silently return nil if its not found
--- @usage
--- local namespace = self.db:GetNamespace('namespace')
--- @return the namespace object if found
-function DBObjectLib:GetNamespace(name, silent)
- if type(name) ~= "string" then
- error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
- end
- if not silent and not (self.children and self.children[name]) then
- error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
- end
- if not self.children then self.children = {} end
- return self.children[name]
-end
-
---[[-------------------------------------------------------------------------
- AceDB Exposed Methods
----------------------------------------------------------------------------]]
-
---- Creates a new database object that can be used to handle database settings and profiles.
--- By default, an empty DB is created, using a character specific profile.
---
--- You can override the default profile used by passing any profile name as the third argument,
--- or by passing //true// as the third argument to use a globally shared profile called "Default".
---
--- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
--- will use a profile named "char", and not a character-specific profile.
--- @param tbl The name of variable, or table to use for the database
--- @param defaults A table of database defaults
--- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
--- You can also pass //true// to use a shared global profile called "Default".
--- @usage
--- -- Create an empty DB using a character-specific default profile.
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
--- @usage
--- -- Create a DB using defaults and using a shared default profile
--- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-function AceDB:New(tbl, defaults, defaultProfile)
- if type(tbl) == "string" then
- local name = tbl
- tbl = _G[name]
- if not tbl then
- tbl = {}
- _G[name] = tbl
- end
- end
-
- if type(tbl) ~= "table" then
- error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
- end
-
- if defaults and type(defaults) ~= "table" then
- error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
- end
-
- if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
- error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
- end
-
- return initdb(tbl, defaults, defaultProfile)
-end
-
--- upgrade existing databases
-for db in pairs(AceDB.db_registry) do
- if not db.parent then
- for name,func in pairs(DBObjectLib) do
- db[name] = func
- end
- else
- db.RegisterDefaults = DBObjectLib.RegisterDefaults
- db.ResetProfile = DBObjectLib.ResetProfile
- end
-end
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="AceDB-3.0.lua"/>
-</Ui>
+++ /dev/null
---[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local next, xpcall, eh = ...
-
- local method, ARGS
- local function call() method(ARGS) end
-
- local function dispatch(handlers, ...)
- local index
- index, method = next(handlers)
- if not method then return end
- local OLD_ARGS = ARGS
- ARGS = ...
- repeat
- xpcall(call, eh)
- index, method = next(handlers, index)
- until not method
- ARGS = OLD_ARGS
- end
-
- return dispatch
- ]]
-
- local ARGS, OLD_ARGS = {}, {}
- for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
- code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
--- target - target object to embed public APIs in
--- RegisterName - name of the callback registration API, default "RegisterCallback"
--- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
--- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
- RegisterName = RegisterName or "RegisterCallback"
- UnregisterName = UnregisterName or "UnregisterCallback"
- if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
- UnregisterAllName = "UnregisterAllCallbacks"
- end
-
- -- we declare all objects and exported APIs inside this closure to quickly gain access
- -- to e.g. function names, the "target" parameter, etc
-
-
- -- Create the registry object
- local events = setmetatable({}, meta)
- local registry = { recurse=0, events=events }
-
- -- registry:Fire() - fires the given event/message into the registry
- function registry:Fire(eventname, ...)
- if not rawget(events, eventname) or not next(events[eventname]) then return end
- local oldrecurse = registry.recurse
- registry.recurse = oldrecurse + 1
-
- Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
- registry.recurse = oldrecurse
-
- if registry.insertQueue and oldrecurse==0 then
- -- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
- -- fire OnUsed callback?
- if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
- first = nil
- end
- end
- end
- registry.insertQueue = nil
- end
- end
-
- -- Registration of a callback, handles:
- -- self["method"], leads to self["method"](self, ...)
- -- self with function ref, leads to functionref(...)
- -- "addonId" (instead of self) with function ref, leads to functionref(...)
- -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
- target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
- if type(eventname) ~= "string" then
- error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
- end
-
- method = method or eventname
-
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
-
- if type(method) ~= "string" and type(method) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
- end
-
- local regfunc
-
- if type(method) == "string" then
- -- self["method"] calling style
- if type(self) ~= "table" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
- elseif self==target then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
- elseif type(self[method]) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) self[method](self,arg,...) end
- else
- regfunc = function(...) self[method](self,...) end
- end
- else
- -- function ref with self=object or self="addonId" or self=thread
- if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
- error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) method(arg,...) end
- else
- regfunc = method
- end
- end
-
-
- if events[eventname][self] or registry.recurse<1 then
- -- if registry.recurse<1 then
- -- we're overwriting an existing entry, or not currently recursing. just set it.
- events[eventname][self] = regfunc
- -- fire OnUsed callback?
- if registry.OnUsed and first then
- registry.OnUsed(registry, target, eventname)
- end
- else
- -- we're currently processing a callback in this registry, so delay the registration of this new entry!
- -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
- registry.insertQueue = registry.insertQueue or setmetatable({},meta)
- registry.insertQueue[eventname][self] = regfunc
- end
- end
-
- -- Unregister a callback
- target[UnregisterName] = function(self, eventname)
- if not self or self==target then
- error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
- end
- if type(eventname) ~= "string" then
- error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
- end
- if rawget(events, eventname) and events[eventname][self] then
- events[eventname][self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(events[eventname]) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
- registry.insertQueue[eventname][self] = nil
- end
- end
-
- -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
- if UnregisterAllName then
- target[UnregisterAllName] = function(...)
- if select("#",...)<1 then
- error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
- end
- if select("#",...)==1 and ...==target then
- error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
- end
-
-
- for i=1,select("#",...) do
- local self = select(i,...)
- if registry.insertQueue then
- for eventname, callbacks in pairs(registry.insertQueue) do
- if callbacks[self] then
- callbacks[self] = nil
- end
- end
- end
- for eventname, callbacks in pairs(events) do
- if callbacks[self] then
- callbacks[self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(callbacks) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- end
- end
- end
- end
-
- return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="CallbackHandler-1.0.lua"/>
-</Ui>
+++ /dev/null
--- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
- LibStub = LibStub or {libs = {}, minors = {} }
- _G[LIBSTUB_MAJOR] = LibStub
- LibStub.minor = LIBSTUB_MINOR
-
- -- LibStub:NewLibrary(major, minor)
- -- major (string) - the major version of the library
- -- minor (string or number ) - the minor version of the library
- --
- -- returns nil if a newer or same version of the lib is already present
- -- returns empty library object or old library object if upgrade is needed
- function LibStub:NewLibrary(major, minor)
- assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
- local oldminor = self.minors[major]
- if oldminor and oldminor >= minor then return nil end
- self.minors[major], self.libs[major] = minor, self.libs[major] or {}
- return self.libs[major], oldminor
- end
-
- -- LibStub:GetLibrary(major, [silent])
- -- major (string) - the major version of the library
- -- silent (boolean) - if true, library is optional, silently return nil if its not found
- --
- -- throws an error if the library can not be found (except silent is set)
- -- returns the library object if found
- function LibStub:GetLibrary(major, silent)
- if not self.libs[major] and not silent then
- error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
- end
- return self.libs[major], self.minors[major]
- end
-
- -- LibStub:IterateLibraries()
- --
- -- Returns an iterator for the currently registered libraries
- function LibStub:IterateLibraries()
- return pairs(self.libs)
- end
-
- setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
+++ /dev/null
-## Interface: 70000
-## Title: Lib: LibStub
-## Notes: Universal Library Stub
-## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
-## X-Website: http://www.wowace.com/addons/libstub/
-## X-Category: Library
-## X-License: Public Domain
-## X-Curse-Packaged-Version: 1.0.2-70000
-## X-Curse-Project-Name: LibStub
-## X-Curse-Project-ID: libstub
-## X-Curse-Repository-ID: wow/libstub/mainline
-
-LibStub.lua
+++ /dev/null
-local function createOptionsTable(self)
- local options = {
- type = "group",
- get = function(item) return self.db.profile[item[#item]] end,
- set = function(item, value) self.db.profile[item[#item]] = value; self:RefreshConfig() end,
- args = {
- enabled = {
- type = "toggle",
- name = "Enable",
- },
- majorAuras = {
- type = "group",
- name = "Major Auras",
- get = function(item) return self.db.profile.majorAuras[item[#item]] end,
- set = function(item, value)
- self.db.profile.majorAuras[item[#item]] = value;
- self:RefreshConfig()
- end,
- args = {
- auras = {
- type = "input",
- name = "Auras",
- multiline = 10,
- width = "full",
- get = function(item)
- return table.concat(self.db.profile.majorAuras["auras"], "\n");
- end,
- set = function(item, value)
- local t = {};
- for aura in string.gmatch(value, "[^\n]+") do
- aura = string.gsub(aura, "^%s*(.-)%s$", "%1");
- if tonumber(aura) then
- table.insert(t, tonumber(aura));
- else
- table.insert(t, aura);
- end
- end
- self.db.profile.majorAuras["auras"] = t;
- self:RefreshConfig();
- end,
- },
- max = {
- type = "range",
- name = "Number shown",
- min = 1,
- max = 10,
- step = 1,
- width = "full",
- },
- iconSize = {
- type = "range",
- name = "Icon size",
- min = 1,
- max = 30,
- step = 1,
- width = "full",
- },
- textSize = {
- type = "range",
- name = "Text size",
- min = 1,
- max = 30,
- step = 1,
- width = "full",
- },
- }
- },
- }
- };
-
- for _, pos in ipairs(self.positions) do
- options.args[pos] = {
- type = "group",
- name = pos,
- get = function(item)
- return self.db.profile.indicators[pos][item[#item]];
- end,
- set = function(item, value)
- self.db.profile.indicators[pos][item[#item]] = value;
- self:RefreshConfig();
- end,
- args = {
- auras = {
- type = "input",
- name = "Auras",
- multiline = true,
- width = "full",
- get = function(item)
- return table.concat(self.db.profile.indicators[pos]["auras"], "\n");
- end,
- set = function(item, value)
- local t = {};
- for aura in string.gmatch(value, "[^\n]+") do
- aura = string.gsub(aura, "^%s*(.-)%s$", "%1");
- if tonumber(aura) then
- table.insert(t, tonumber(aura));
- else
- table.insert(t, aura);
- end
- end
- self.db.profile.indicators[pos]["auras"] = t;
- self:RefreshConfig();
- end,
- },
- mine = {
- type = "toggle",
- name = "Only cast by me",
- },
- showText = {
- type = "toggle",
- name = "Show remaining time",
- },
- textSize = {
- type = "range",
- name = "Text size",
- min = 1,
- max = 30,
- step = 1,
- width = "full",
- },
- textColor = {
- type = "color",
- name = "Text color",
- get = function(item)
- return unpack(self.db.profile.indicators[pos]["textColor"]);
- end,
- set = function(item, r, g, b, a)
- self.db.profile.indicators[pos]["textColor"] = {r, g, b, a};
- self:RefreshConfig();
- end,
- },
- stack = {
- type = "toggle",
- name = "Show stacks",
- },
- showIcon = {
- type = "toggle",
- name = "Show icon",
- },
- useDefaultIcon = {
- type = "toggle",
- name = "Use default icon",
- disabled = function() return not self.db.profile.indicators[pos]["showIcon"] end,
- },
- iconSize = {
- type = "range",
- name = "Icon size",
- min = 1,
- max = 30,
- step = 1,
- width = "full",
- },
- iconColor = {
- type = "color",
- name = "Icon tint",
- get = function(item)
- return unpack(self.db.profile.indicators[pos]["iconColor"]);
- end,
- set = function(item, r, g, b, a)
- self.db.profile.indicators[pos]["iconColor"] = {r, g, b, a};
- self:RefreshConfig();
- end,
- },
- }
- };
- end
- return options;
-end
-
-local profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(OmaRF.db);
-local options = createOptionsTable(OmaRF);
-local config = LibStub("AceConfig-3.0");
-config:RegisterOptionsTable("Indicators", options);
-config:RegisterOptionsTable("Indicators Profiles", profiles);
-
-local dialog = LibStub("AceConfigDialog-3.0");
-OmaRF.optionsFrames = {};
-OmaRF.optionsFrames.Indicators = dialog:AddToBlizOptions("Indicators", "Indicators");
-OmaRF.optionsFrames.Profile = dialog:AddToBlizOptions("Indicators Profiles", "Profiles", "Indicators");
+++ /dev/null
-## Interface: 70300
-## Title: Oma Raid Frame Config
-## Version: 1.0
-## Author: schyrio
-## Notes: Configuration for OmaRF
-## LoadOnDemand: 1
-## Dependencies: OmaRF
-
-embeds.xml
-
-IndicatorsConfig.lua
+++ /dev/null
-<?xml version="1.0" encoding="utf-8"?>
-<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.blizzard.com/wow/ui/" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-
-<Script file="libs\LibStub\LibStub.lua"/>
-
-<!--Ace3 Libraries-->
-<Include file="libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
-<Include file="libs\AceGUI-3.0\AceGUI-3.0.xml" />
-<Include file="libs\AceConfig-3.0\AceConfig-3.0.xml" />
-<Include file="libs\AceDBOptions-3.0\AceDBOptions-3.0.xml" />
-</Ui>
+++ /dev/null
---- AceConfig-3.0 wrapper library.
--- Provides an API to register an options table with the config registry,
--- as well as associate it with a slash command.
--- @class file
--- @name AceConfig-3.0
--- @release $Id: AceConfig-3.0.lua 1161 2017-08-12 14:30:16Z funkydude $
-
---[[
-AceConfig-3.0
-
-Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
-
-]]
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-
-local MAJOR, MINOR = "AceConfig-3.0", 3
-local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfig then return end
-
---TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-
--- Lua APIs
-local pcall, error, type, pairs = pcall, error, type, pairs
-
--- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
---
--- - appName - (string) application name
--- - options - table or function ref, see AceConfigRegistry
--- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
-
---- Register a option table with the AceConfig registry.
--- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
--- @paramsig appName, options [, slashcmd]
--- @param appName The application name for the config table.
--- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
--- @param slashcmd A slash command to register for the option table, or a table of slash commands.
--- @usage
--- local AceConfig = LibStub("AceConfig-3.0")
--- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
-function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
- local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
- if not ok then error(msg, 2) end
-end
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
- <Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
- <!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
- <Script file="AceConfig-3.0.lua"/>
-</Ui>
+++ /dev/null
---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
--- @class file
--- @name AceConfigDialog-3.0
--- @release $Id: AceConfigDialog-3.0.lua 1163 2017-08-14 14:04:39Z nevcairiel $
-
-local LibStub = LibStub
-local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0")
-
-local MAJOR, MINOR = "AceConfigDialog-3.0", 64
-local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigDialog then return end
-
-AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
-AceConfigDialog.Status = AceConfigDialog.Status or {}
-AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
-
-AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
-AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
-AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-
--- Lua APIs
-local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort
-local strmatch, format = string.match, string.format
-local assert, loadstring, error = assert, loadstring, error
-local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
-local rawset, tostring, tonumber = rawset, tostring, tonumber
-local math_min, math_max, math_floor = math.min, math.max, math.floor
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
-local emptyTbl = {}
-
---[[
- xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local xpcall, eh = ...
- local method, ARGS
- local function call() return method(ARGS) end
-
- local function dispatch(func, ...)
- method = func
- if not method then return end
- ARGS = ...
- return xpcall(call, eh)
- end
-
- return dispatch
- ]]
-
- local ARGS = {}
- for i = 1, argCount do ARGS[i] = "arg"..i end
- code = code:gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-Dispatchers[0] = function(func)
- return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
- return Dispatchers[select("#", ...)](func, ...)
-end
-
-local width_multiplier = 170
-
---[[
-Group Types
- Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- - Descendant Groups with inline=true and thier children will not become nodes
-
- Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- - Grandchild groups will default to inline unless specified otherwise
-
- Select- Same as Tab but with entries in a dropdown rather than tabs
-
-
- Inline Groups
- - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- - If declared on a direct child of a root node of a select group, they will appear above the group container control
- - When a group is displayed inline, all descendants will also be inline members of the group
-
-]]
-
--- Recycling functions
-local new, del, copy
---newcount, delcount,createdcount,cached = 0,0,0
-do
- local pool = setmetatable({},{__mode="k"})
- function new()
- --newcount = newcount + 1
- local t = next(pool)
- if t then
- pool[t] = nil
- return t
- else
- --createdcount = createdcount + 1
- return {}
- end
- end
- function copy(t)
- local c = new()
- for k, v in pairs(t) do
- c[k] = v
- end
- return c
- end
- function del(t)
- --delcount = delcount + 1
- wipe(t)
- pool[t] = true
- end
--- function cached()
--- local n = 0
--- for k in pairs(pool) do
--- n = n + 1
--- end
--- return n
--- end
-end
-
--- picks the first non-nil value and returns it
-local function pickfirstset(...)
- for i=1,select("#",...) do
- if select(i,...)~=nil then
- return select(i,...)
- end
- end
-end
-
---gets an option from a given group, checking plugins
-local function GetSubOption(group, key)
- if group.plugins then
- for plugin, t in pairs(group.plugins) do
- if t[key] then
- return t[key]
- end
- end
- end
-
- return group.args[key]
-end
-
---Option member type definitions, used to decide how to access it
-
---Is the member Inherited from parent options
-local isInherited = {
- set = true,
- get = true,
- func = true,
- confirm = true,
- validate = true,
- disabled = true,
- hidden = true
-}
-
---Does a string type mean a literal value, instead of the default of a method of the handler
-local stringIsLiteral = {
- name = true,
- desc = true,
- icon = true,
- usage = true,
- width = true,
- image = true,
- fontSize = true,
-}
-
---Is Never a function or method
-local allIsLiteral = {
- type = true,
- descStyle = true,
- imageWidth = true,
- imageHeight = true,
-}
-
---gets the value for a member that could be a function
---function refs are called with an info arg
---every other type is returned
-local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
- --get definition for the member
- local inherits = isInherited[membername]
-
-
- --get the member of the option, traversing the tree if it can be inherited
- local member
-
- if inherits then
- local group = options
- if group[membername] ~= nil then
- member = group[membername]
- end
- for i = 1, #path do
- group = GetSubOption(group, path[i])
- if group[membername] ~= nil then
- member = group[membername]
- end
- end
- else
- member = option[membername]
- end
-
- --check if we need to call a functon, or if we have a literal value
- if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
- --We have a function to call
- local info = new()
- --traverse the options table, picking up the handler and filling the info with the path
- local handler
- local group = options
- handler = group.handler or handler
-
- for i = 1, #path do
- group = GetSubOption(group, path[i])
- info[i] = path[i]
- handler = group.handler or handler
- end
-
- info.options = options
- info.appName = appName
- info[0] = appName
- info.arg = option.arg
- info.handler = handler
- info.option = option
- info.type = option.type
- info.uiType = "dialog"
- info.uiName = MAJOR
-
- local a, b, c ,d
- --using 4 returns for the get of a color type, increase if a type needs more
- if type(member) == "function" then
- --Call the function
- a,b,c,d = member(info, ...)
- else
- --Call the method
- if handler and handler[member] then
- a,b,c,d = handler[member](handler, info, ...)
- else
- error(format("Method %s doesn't exist in handler for type %s", member, membername))
- end
- end
- del(info)
- return a,b,c,d
- else
- --The value isnt a function to call, return it
- return member
- end
-end
-
---[[calls an options function that could be inherited, method name or function ref
-local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
- local info = new()
-
- local func
- local group = options
- local handler
-
- --build the info table containing the path
- -- pick up functions while traversing the tree
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
-
- for i, v in ipairs(path) do
- group = GetSubOption(group, v)
- info[i] = v
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
- end
-
- info.options = options
- info[0] = appName
- info.arg = option.arg
-
- local a, b, c ,d
- if type(func) == "string" then
- if handler and handler[func] then
- a,b,c,d = handler[func](handler, info, ...)
- else
- error(string.format("Method %s doesn't exist in handler for type func", func))
- end
- elseif type(func) == "function" then
- a,b,c,d = func(info, ...)
- end
- del(info)
- return a,b,c,d
-end
---]]
-
---tables to hold orders and names for options being sorted, will be created with new()
---prevents needing to call functions repeatedly while sorting
-local tempOrders
-local tempNames
-
-local function compareOptions(a,b)
- if not a then
- return true
- end
- if not b then
- return false
- end
- local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
- if OrderA == OrderB then
- local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
- local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
- return NameA:upper() < NameB:upper()
- end
- if OrderA < 0 then
- if OrderB > 0 then
- return false
- end
- else
- if OrderB < 0 then
- return true
- end
- end
- return OrderA < OrderB
-end
-
-
-
---builds 2 tables out of an options group
--- keySort, sorted keys
--- opts, combined options from .plugins and args
-local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
- tempOrders = new()
- tempNames = new()
-
- if group.plugins then
- for plugin, t in pairs(group.plugins) do
- for k, v in pairs(t) do
- if not opts[k] then
- tinsert(keySort, k)
- opts[k] = v
-
- path[#path+1] = k
- tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
- tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
- path[#path] = nil
- end
- end
- end
- end
-
- for k, v in pairs(group.args) do
- if not opts[k] then
- tinsert(keySort, k)
- opts[k] = v
-
- path[#path+1] = k
- tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
- tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
- path[#path] = nil
- end
- end
-
- tsort(keySort, compareOptions)
-
- del(tempOrders)
- del(tempNames)
-end
-
-local function DelTree(tree)
- if tree.children then
- local childs = tree.children
- for i = 1, #childs do
- DelTree(childs[i])
- del(childs[i])
- end
- del(childs)
- end
-end
-
-local function CleanUserData(widget, event)
-
- local user = widget:GetUserDataTable()
-
- if user.path then
- del(user.path)
- end
-
- if widget.type == "TreeGroup" then
- local tree = user.tree
- widget:SetTree(nil)
- if tree then
- for i = 1, #tree do
- DelTree(tree[i])
- del(tree[i])
- end
- del(tree)
- end
- end
-
- if widget.type == "TabGroup" then
- widget:SetTabs(nil)
- if user.tablist then
- del(user.tablist)
- end
- end
-
- if widget.type == "DropdownGroup" then
- widget:SetGroupList(nil)
- if user.grouplist then
- del(user.grouplist)
- end
- if user.orderlist then
- del(user.orderlist)
- end
- end
-end
-
--- - Gets a status table for the given appname and options path.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param path The path to the options (a table with all group keys)
--- @return
-function AceConfigDialog:GetStatusTable(appName, path)
- local status = self.Status
-
- if not status[appName] then
- status[appName] = {}
- status[appName].status = {}
- status[appName].children = {}
- end
-
- status = status[appName]
-
- if path then
- for i = 1, #path do
- local v = path[i]
- if not status.children[v] then
- status.children[v] = {}
- status.children[v].status = {}
- status.children[v].children = {}
- end
- status = status.children[v]
- end
- end
-
- return status.status
-end
-
---- Selects the specified path in the options window.
--- The path specified has to match the keys of the groups in the table.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param ... The path to the key that should be selected
-function AceConfigDialog:SelectGroup(appName, ...)
- local path = new()
-
-
- local app = reg:GetOptionsTable(appName)
- if not app then
- error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
- end
- local options = app("dialog", MAJOR)
- local group = options
- local status = self:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- status = status.groups
- local treevalue
- local treestatus
-
- for n = 1, select("#",...) do
- local key = select(n, ...)
-
- if group.childGroups == "tab" or group.childGroups == "select" then
- --if this is a tab or select group, select the group
- status.selected = key
- --children of this group are no longer extra levels of a tree
- treevalue = nil
- else
- --tree group by default
- if treevalue then
- --this is an extra level of a tree group, build a uniquevalue for it
- treevalue = treevalue.."\001"..key
- else
- --this is the top level of a tree group, the uniquevalue is the same as the key
- treevalue = key
- if not status.groups then
- status.groups = {}
- end
- --save this trees status table for any extra levels or groups
- treestatus = status
- end
- --make sure that the tree entry is open, and select it.
- --the selected group will be overwritten if a child is the final target but still needs to be open
- treestatus.selected = treevalue
- treestatus.groups[treevalue] = true
-
- end
-
- --move to the next group in the path
- group = GetSubOption(group, key)
- if not group then
- break
- end
- tinsert(path, key)
- status = self:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- status = status.groups
- end
-
- del(path)
- reg:NotifyChange(appName)
-end
-
-local function OptionOnMouseOver(widget, event)
- --show a tooltip/set the status bar to the desc text
- local user = widget:GetUserDataTable()
- local opt = user.option
- local options = user.options
- local path = user.path
- local appName = user.appName
-
- GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
- local name = GetOptionsMemberValue("name", opt, options, path, appName)
- local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
- local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
- local descStyle = opt.descStyle
-
- if descStyle and descStyle ~= "tooltip" then return end
-
- GameTooltip:SetText(name, 1, .82, 0, true)
-
- if opt.type == "multiselect" then
- GameTooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
- end
- if type(desc) == "string" then
- GameTooltip:AddLine(desc, 1, 1, 1, true)
- end
- if type(usage) == "string" then
- GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
- end
-
- GameTooltip:Show()
-end
-
-local function OptionOnMouseLeave(widget, event)
- GameTooltip:Hide()
-end
-
-local function GetFuncName(option)
- local type = option.type
- if type == "execute" then
- return "func"
- else
- return "set"
- end
-end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
- if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
- StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
- end
- local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
- for k in pairs(t) do
- t[k] = nil
- end
- t.text = message
- t.button1 = ACCEPT
- t.button2 = CANCEL
- t.preferredIndex = STATICPOPUP_NUMDIALOGS
- local dialog, oldstrata
- t.OnAccept = function()
- safecall(func, unpack(t))
- if dialog and oldstrata then
- dialog:SetFrameStrata(oldstrata)
- end
- AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
- del(info)
- end
- t.OnCancel = function()
- if dialog and oldstrata then
- dialog:SetFrameStrata(oldstrata)
- end
- AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
- del(info)
- end
- for i = 1, select("#", ...) do
- t[i] = select(i, ...) or false
- end
- t.timeout = 0
- t.whileDead = 1
- t.hideOnEscape = 1
-
- dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
- if dialog then
- oldstrata = dialog:GetFrameStrata()
- dialog:SetFrameStrata("TOOLTIP")
- end
-end
-
-local function validationErrorPopup(message)
- if not StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] then
- StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"] = {}
- end
- local t = StaticPopupDialogs["ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG"]
- t.text = message
- t.button1 = OKAY
- t.preferredIndex = STATICPOPUP_NUMDIALOGS
- local dialog, oldstrata
- t.OnAccept = function()
- if dialog and oldstrata then
- dialog:SetFrameStrata(oldstrata)
- end
- end
- t.timeout = 0
- t.whileDead = 1
- t.hideOnEscape = 1
-
- dialog = StaticPopup_Show("ACECONFIGDIALOG30_VALIDATION_ERROR_DIALOG")
- if dialog then
- oldstrata = dialog:GetFrameStrata()
- dialog:SetFrameStrata("TOOLTIP")
- end
-end
-
-local function ActivateControl(widget, event, ...)
- --This function will call the set / execute handler for the widget
- --widget:GetUserDataTable() contains the needed info
- local user = widget:GetUserDataTable()
- local option = user.option
- local options = user.options
- local path = user.path
- local info = new()
-
- local func
- local group = options
- local funcname = GetFuncName(option)
- local handler
- local confirm
- local validate
- --build the info table containing the path
- -- pick up functions while traversing the tree
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
- confirm = group.confirm
- validate = group.validate
- for i = 1, #path do
- local v = path[i]
- group = GetSubOption(group, v)
- info[i] = v
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
- if group.confirm ~= nil then
- confirm = group.confirm
- end
- if group.validate ~= nil then
- validate = group.validate
- end
- end
-
- info.options = options
- info.appName = user.appName
- info.arg = option.arg
- info.handler = handler
- info.option = option
- info.type = option.type
- info.uiType = "dialog"
- info.uiName = MAJOR
-
- local name
- if type(option.name) == "function" then
- name = option.name(info)
- elseif type(option.name) == "string" then
- name = option.name
- else
- name = ""
- end
- local usage = option.usage
- local pattern = option.pattern
-
- local validated = true
-
- if option.type == "input" then
- if type(pattern)=="string" then
- if not strmatch(..., pattern) then
- validated = false
- end
- end
- end
-
- local success
- if validated and option.type ~= "execute" then
- if type(validate) == "string" then
- if handler and handler[validate] then
- success, validated = safecall(handler[validate], handler, info, ...)
- if not success then validated = false end
- else
- error(format("Method %s doesn't exist in handler for type execute", validate))
- end
- elseif type(validate) == "function" then
- success, validated = safecall(validate, info, ...)
- if not success then validated = false end
- end
- end
-
- local rootframe = user.rootframe
- if not validated or type(validated) == "string" then
- if not validated then
- if usage then
- validated = name..": "..usage
- else
- if pattern then
- validated = name..": Expected "..pattern
- else
- validated = name..": Invalid Value"
- end
- end
- end
-
- -- show validate message
- if rootframe.SetStatusText then
- rootframe:SetStatusText(validated)
- else
- validationErrorPopup(validated)
- end
- PlaySound(PlaySoundKitID and "igPlayerInviteDecline" or 882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || XXX _DECLINE is actually missing from the table
- del(info)
- return true
- else
-
- local confirmText = option.confirmText
- --call confirm func/method
- if type(confirm) == "string" then
- if handler and handler[confirm] then
- success, confirm = safecall(handler[confirm], handler, info, ...)
- if success and type(confirm) == "string" then
- confirmText = confirm
- confirm = true
- elseif not success then
- confirm = false
- end
- else
- error(format("Method %s doesn't exist in handler for type confirm", confirm))
- end
- elseif type(confirm) == "function" then
- success, confirm = safecall(confirm, info, ...)
- if success and type(confirm) == "string" then
- confirmText = confirm
- confirm = true
- elseif not success then
- confirm = false
- end
- end
-
- --confirm if needed
- if type(confirm) == "boolean" then
- if confirm then
- if not confirmText then
- local name, desc = option.name, option.desc
- if type(name) == "function" then
- name = name(info)
- end
- if type(desc) == "function" then
- desc = desc(info)
- end
- confirmText = name
- if desc then
- confirmText = confirmText.." - "..desc
- end
- end
-
- local iscustom = user.rootframe:GetUserData("iscustom")
- local rootframe
-
- if iscustom then
- rootframe = user.rootframe
- end
- local basepath = user.rootframe:GetUserData("basepath")
- if type(func) == "string" then
- if handler and handler[func] then
- confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
- else
- error(format("Method %s doesn't exist in handler for type func", func))
- end
- elseif type(func) == "function" then
- confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
- end
- --func will be called and info deleted when the confirm dialog is responded to
- return
- end
- end
-
- --call the function
- if type(func) == "string" then
- if handler and handler[func] then
- safecall(handler[func],handler, info, ...)
- else
- error(format("Method %s doesn't exist in handler for type func", func))
- end
- elseif type(func) == "function" then
- safecall(func,info, ...)
- end
-
-
-
- local iscustom = user.rootframe:GetUserData("iscustom")
- local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
- --full refresh of the frame, some controls dont cause this on all events
- if option.type == "color" then
- if event == "OnValueConfirmed" then
-
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
- elseif option.type == "range" then
- if event == "OnMouseUp" then
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
- --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
- elseif option.type == "multiselect" then
- user.valuechanged = true
- else
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
-
- end
- del(info)
-end
-
-local function ActivateSlider(widget, event, value)
- local option = widget:GetUserData("option")
- local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
- if min then
- if step then
- value = math_floor((value - min) / step + 0.5) * step + min
- end
- value = math_max(value, min)
- end
- if max then
- value = math_min(value, max)
- end
- ActivateControl(widget,event,value)
-end
-
---called from a checkbox that is part of an internally created multiselect group
---this type is safe to refresh on activation of one control
-local function ActivateMultiControl(widget, event, ...)
- ActivateControl(widget, event, widget:GetUserData("value"), ...)
- local user = widget:GetUserDataTable()
- local iscustom = user.rootframe:GetUserData("iscustom")
- local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
-end
-
-local function MultiControlOnClosed(widget, event, ...)
- local user = widget:GetUserDataTable()
- if user.valuechanged then
- local iscustom = user.rootframe:GetUserData("iscustom")
- local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
-end
-
-local function FrameOnClose(widget, event)
- local appName = widget:GetUserData("appName")
- AceConfigDialog.OpenFrames[appName] = nil
- gui:Release(widget)
-end
-
-local function CheckOptionHidden(option, options, path, appName)
- --check for a specific boolean option
- local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
- if hidden ~= nil then
- return hidden
- end
-
- return GetOptionsMemberValue("hidden", option, options, path, appName)
-end
-
-local function CheckOptionDisabled(option, options, path, appName)
- --check for a specific boolean option
- local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
- if disabled ~= nil then
- return disabled
- end
-
- return GetOptionsMemberValue("disabled", option, options, path, appName)
-end
---[[
-local function BuildTabs(group, options, path, appName)
- local tabs = new()
- local text = new()
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- tinsert(tabs, k)
- text[k] = GetOptionsMemberValue("name", v, options, path, appName)
- end
- path[#path] = nil
- end
- end
-
- del(keySort)
- del(opts)
-
- return tabs, text
-end
-]]
-local function BuildSelect(group, options, path, appName)
- local groups = new()
- local order = new()
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
- tinsert(order, k)
- end
- path[#path] = nil
- end
- end
-
- del(opts)
- del(keySort)
-
- return groups, order
-end
-
-local function BuildSubGroups(group, tree, options, path, appName)
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- local entry = new()
- entry.value = k
- entry.text = GetOptionsMemberValue("name", v, options, path, appName)
- entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
- entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
- entry.disabled = CheckOptionDisabled(v, options, path, appName)
- if not tree.children then tree.children = new() end
- tinsert(tree.children,entry)
- if (v.childGroups or "tree") == "tree" then
- BuildSubGroups(v,entry, options, path, appName)
- end
- end
- path[#path] = nil
- end
- end
-
- del(keySort)
- del(opts)
-end
-
-local function BuildGroups(group, options, path, appName, recurse)
- local tree = new()
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- local entry = new()
- entry.value = k
- entry.text = GetOptionsMemberValue("name", v, options, path, appName)
- entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
- entry.disabled = CheckOptionDisabled(v, options, path, appName)
- tinsert(tree,entry)
- if recurse and (v.childGroups or "tree") == "tree" then
- BuildSubGroups(v,entry, options, path, appName)
- end
- end
- path[#path] = nil
- end
- end
- del(keySort)
- del(opts)
- return tree
-end
-
-local function InjectInfo(control, options, option, path, rootframe, appName)
- local user = control:GetUserDataTable()
- for i = 1, #path do
- user[i] = path[i]
- end
- user.rootframe = rootframe
- user.option = option
- user.options = options
- user.path = copy(path)
- user.appName = appName
- control:SetCallback("OnRelease", CleanUserData)
- control:SetCallback("OnLeave", OptionOnMouseLeave)
- control:SetCallback("OnEnter", OptionOnMouseOver)
-end
-
-
---[[
- options - root of the options table being fed
- container - widget that controls will be placed in
- rootframe - Frame object the options are in
- path - table with the keys to get to the group being fed
---]]
-
-local function FeedOptions(appName, options,container,rootframe,path,group,inline)
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- tinsert(path, k)
- local hidden = CheckOptionHidden(v, options, path, appName)
- local name = GetOptionsMemberValue("name", v, options, path, appName)
- if not hidden then
- if v.type == "group" then
- if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
- --Inline group
- local GroupContainer
- if name and name ~= "" then
- GroupContainer = gui:Create("InlineGroup")
- GroupContainer:SetTitle(name or "")
- else
- GroupContainer = gui:Create("SimpleGroup")
- end
-
- GroupContainer.width = "fill"
- GroupContainer:SetLayout("flow")
- container:AddChild(GroupContainer)
- FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
- end
- else
- --Control to feed
- local control
-
- local name = GetOptionsMemberValue("name", v, options, path, appName)
-
- if v.type == "execute" then
-
- local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
- local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
- if type(image) == "string" or type(image) == "number" then
- control = gui:Create("Icon")
- if not width then
- width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
- end
- if not height then
- height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
- end
- if type(imageCoords) == "table" then
- control:SetImage(image, unpack(imageCoords))
- else
- control:SetImage(image)
- end
- if type(width) ~= "number" then
- width = 32
- end
- if type(height) ~= "number" then
- height = 32
- end
- control:SetImageSize(width, height)
- control:SetLabel(name)
- else
- control = gui:Create("Button")
- control:SetText(name)
- end
- control:SetCallback("OnClick",ActivateControl)
-
- elseif v.type == "input" then
- local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
- control = gui:Create(controlType)
- if not control then
- geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
- control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
- end
-
- if v.multiline and control.SetNumLines then
- control:SetNumLines(tonumber(v.multiline) or 4)
- end
- control:SetLabel(name)
- control:SetCallback("OnEnterPressed",ActivateControl)
- local text = GetOptionsMemberValue("get",v, options, path, appName)
- if type(text) ~= "string" then
- text = ""
- end
- control:SetText(text)
-
- elseif v.type == "toggle" then
- control = gui:Create("CheckBox")
- control:SetLabel(name)
- control:SetTriState(v.tristate)
- local value = GetOptionsMemberValue("get",v, options, path, appName)
- control:SetValue(value)
- control:SetCallback("OnValueChanged",ActivateControl)
-
- if v.descStyle == "inline" then
- local desc = GetOptionsMemberValue("desc", v, options, path, appName)
- control:SetDescription(desc)
- end
-
- local image = GetOptionsMemberValue("image", v, options, path, appName)
- local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
-
- if type(image) == "string" or type(image) == "number" then
- if type(imageCoords) == "table" then
- control:SetImage(image, unpack(imageCoords))
- else
- control:SetImage(image)
- end
- end
- elseif v.type == "range" then
- control = gui:Create("Slider")
- control:SetLabel(name)
- control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
- control:SetIsPercent(v.isPercent)
- local value = GetOptionsMemberValue("get",v, options, path, appName)
- if type(value) ~= "number" then
- value = 0
- end
- control:SetValue(value)
- control:SetCallback("OnValueChanged",ActivateSlider)
- control:SetCallback("OnMouseUp",ActivateSlider)
-
- elseif v.type == "select" then
- local values = GetOptionsMemberValue("values", v, options, path, appName)
- if v.style == "radio" then
- local disabled = CheckOptionDisabled(v, options, path, appName)
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- control = gui:Create("InlineGroup")
- control:SetLayout("Flow")
- control:SetTitle(name)
- control.width = "fill"
-
- control:PauseLayout()
- local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
- local t = {}
- for value, text in pairs(values) do
- t[#t+1]=value
- end
- tsort(t)
- for k, value in ipairs(t) do
- local text = values[value]
- local radio = gui:Create("CheckBox")
- radio:SetLabel(text)
- radio:SetUserData("value", value)
- radio:SetUserData("text", text)
- radio:SetDisabled(disabled)
- radio:SetType("radio")
- radio:SetValue(optionValue == value)
- radio:SetCallback("OnValueChanged", ActivateMultiControl)
- InjectInfo(radio, options, v, path, rootframe, appName)
- control:AddChild(radio)
- if width == "double" then
- radio:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- radio:SetWidth(width_multiplier / 2)
- elseif width == "full" then
- radio.width = "fill"
- else
- radio:SetWidth(width_multiplier)
- end
- end
- control:ResumeLayout()
- control:DoLayout()
- else
- local controlType = v.dialogControl or v.control or "Dropdown"
- control = gui:Create(controlType)
- if not control then
- geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
- control = gui:Create("Dropdown")
- end
- local itemType = v.itemControl
- if itemType and not gui:GetWidgetVersion(itemType) then
- geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
- itemType = nil
- end
- control:SetLabel(name)
- control:SetList(values, nil, itemType)
- local value = GetOptionsMemberValue("get",v, options, path, appName)
- if not values[value] then
- value = nil
- end
- control:SetValue(value)
- control:SetCallback("OnValueChanged", ActivateControl)
- end
-
- elseif v.type == "multiselect" then
- local values = GetOptionsMemberValue("values", v, options, path, appName)
- local disabled = CheckOptionDisabled(v, options, path, appName)
-
- local controlType = v.dialogControl or v.control
-
- local valuesort = new()
- if values then
- for value, text in pairs(values) do
- tinsert(valuesort, value)
- end
- end
- tsort(valuesort)
-
- if controlType then
- control = gui:Create(controlType)
- if not control then
- geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
- end
- end
- if control then
- control:SetMultiselect(true)
- control:SetLabel(name)
- control:SetList(values)
- control:SetDisabled(disabled)
- control:SetCallback("OnValueChanged",ActivateControl)
- control:SetCallback("OnClosed", MultiControlOnClosed)
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- if width == "double" then
- control:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- control:SetWidth(width_multiplier / 2)
- elseif width == "full" then
- control.width = "fill"
- else
- control:SetWidth(width_multiplier)
- end
- --check:SetTriState(v.tristate)
- for i = 1, #valuesort do
- local key = valuesort[i]
- local value = GetOptionsMemberValue("get",v, options, path, appName, key)
- control:SetItemValue(key,value)
- end
- else
- control = gui:Create("InlineGroup")
- control:SetLayout("Flow")
- control:SetTitle(name)
- control.width = "fill"
-
- control:PauseLayout()
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- for i = 1, #valuesort do
- local value = valuesort[i]
- local text = values[value]
- local check = gui:Create("CheckBox")
- check:SetLabel(text)
- check:SetUserData("value", value)
- check:SetUserData("text", text)
- check:SetDisabled(disabled)
- check:SetTriState(v.tristate)
- check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
- check:SetCallback("OnValueChanged",ActivateMultiControl)
- InjectInfo(check, options, v, path, rootframe, appName)
- control:AddChild(check)
- if width == "double" then
- check:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- check:SetWidth(width_multiplier / 2)
- elseif width == "full" then
- check.width = "fill"
- else
- check:SetWidth(width_multiplier)
- end
- end
- control:ResumeLayout()
- control:DoLayout()
-
-
- end
-
- del(valuesort)
-
- elseif v.type == "color" then
- control = gui:Create("ColorPicker")
- control:SetLabel(name)
- control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
- control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
- control:SetCallback("OnValueChanged",ActivateControl)
- control:SetCallback("OnValueConfirmed",ActivateControl)
-
- elseif v.type == "keybinding" then
- control = gui:Create("Keybinding")
- control:SetLabel(name)
- control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
- control:SetCallback("OnKeyChanged",ActivateControl)
-
- elseif v.type == "header" then
- control = gui:Create("Heading")
- control:SetText(name)
- control.width = "fill"
-
- elseif v.type == "description" then
- control = gui:Create("Label")
- control:SetText(name)
-
- local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
- if fontSize == "medium" then
- control:SetFontObject(GameFontHighlight)
- elseif fontSize == "large" then
- control:SetFontObject(GameFontHighlightLarge)
- else -- small or invalid
- control:SetFontObject(GameFontHighlightSmall)
- end
-
- local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
- local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
- if type(image) == "string" or type(image) == "number" then
- if not width then
- width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
- end
- if not height then
- height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
- end
- if type(imageCoords) == "table" then
- control:SetImage(image, unpack(imageCoords))
- else
- control:SetImage(image)
- end
- if type(width) ~= "number" then
- width = 32
- end
- if type(height) ~= "number" then
- height = 32
- end
- control:SetImageSize(width, height)
- end
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- control.width = not width and "fill"
- end
-
- --Common Init
- if control then
- if control.width ~= "fill" then
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- if width == "double" then
- control:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- control:SetWidth(width_multiplier / 2)
- elseif width == "full" then
- control.width = "fill"
- else
- control:SetWidth(width_multiplier)
- end
- end
- if control.SetDisabled then
- local disabled = CheckOptionDisabled(v, options, path, appName)
- control:SetDisabled(disabled)
- end
-
- InjectInfo(control, options, v, path, rootframe, appName)
- container:AddChild(control)
- end
-
- end
- end
- tremove(path)
- end
- container:ResumeLayout()
- container:DoLayout()
- del(keySort)
- del(opts)
-end
-
-local function BuildPath(path, ...)
- for i = 1, select("#",...) do
- tinsert(path, (select(i,...)))
- end
-end
-
-
-local function TreeOnButtonEnter(widget, event, uniquevalue, button)
- local user = widget:GetUserDataTable()
- if not user then return end
- local options = user.options
- local option = user.option
- local path = user.path
- local appName = user.appName
-
- local feedpath = new()
- for i = 1, #path do
- feedpath[i] = path[i]
- end
-
- BuildPath(feedpath, ("\001"):split(uniquevalue))
- local group = options
- for i = 1, #feedpath do
- if not group then return end
- group = GetSubOption(group, feedpath[i])
- end
-
- local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
- local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
-
- GameTooltip:SetOwner(button, "ANCHOR_NONE")
- if widget.type == "TabGroup" then
- GameTooltip:SetPoint("BOTTOM",button,"TOP")
- else
- GameTooltip:SetPoint("LEFT",button,"RIGHT")
- end
-
- GameTooltip:SetText(name, 1, .82, 0, true)
-
- if type(desc) == "string" then
- GameTooltip:AddLine(desc, 1, 1, 1, true)
- end
-
- GameTooltip:Show()
-end
-
-local function TreeOnButtonLeave(widget, event, value, button)
- GameTooltip:Hide()
-end
-
-
-local function GroupExists(appName, options, path, uniquevalue)
- if not uniquevalue then return false end
-
- local feedpath = new()
- local temppath = new()
- for i = 1, #path do
- feedpath[i] = path[i]
- end
-
- BuildPath(feedpath, ("\001"):split(uniquevalue))
-
- local group = options
- for i = 1, #feedpath do
- local v = feedpath[i]
- temppath[i] = v
- group = GetSubOption(group, v)
-
- if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
- del(feedpath)
- del(temppath)
- return false
- end
- end
- del(feedpath)
- del(temppath)
- return true
-end
-
-local function GroupSelected(widget, event, uniquevalue)
-
- local user = widget:GetUserDataTable()
-
- local options = user.options
- local option = user.option
- local path = user.path
- local rootframe = user.rootframe
-
- local feedpath = new()
- for i = 1, #path do
- feedpath[i] = path[i]
- end
-
- BuildPath(feedpath, ("\001"):split(uniquevalue))
- local group = options
- for i = 1, #feedpath do
- group = GetSubOption(group, feedpath[i])
- end
- widget:ReleaseChildren()
- AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
-
- del(feedpath)
-end
-
-
-
---[[
--- INTERNAL --
-This function will feed one group, and any inline child groups into the given container
-Select Groups will only have the selection control (tree, tabs, dropdown) fed in
-and have a group selected, this event will trigger the feeding of child groups
-
-Rules:
- If the group is Inline, FeedOptions
- If the group has no child groups, FeedOptions
-
- If the group is a tab or select group, FeedOptions then add the Group Control
- If the group is a tree group FeedOptions then
- its parent isnt a tree group: then add the tree control containing this and all child tree groups
- if its parent is a tree group, its already a node on a tree
---]]
-
-function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
- local group = options
- --follow the path to get to the curent group
- local inline
- local grouptype, parenttype = options.childGroups, "none"
-
-
- for i = 1, #path do
- local v = path[i]
- group = GetSubOption(group, v)
- inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- parenttype = grouptype
- grouptype = group.childGroups
- end
-
- if not parenttype then
- parenttype = "tree"
- end
-
- --check if the group has child groups
- local hasChildGroups
- for k, v in pairs(group.args) do
- if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
- hasChildGroups = true
- end
- end
- if group.plugins then
- for plugin, t in pairs(group.plugins) do
- for k, v in pairs(t) do
- if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
- hasChildGroups = true
- end
- end
- end
- end
-
- container:SetLayout("flow")
- local scroll
-
- --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
- if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
- if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
- scroll = gui:Create("ScrollFrame")
- scroll:SetLayout("flow")
- scroll.width = "fill"
- scroll.height = "fill"
- container:SetLayout("fill")
- container:AddChild(scroll)
- container = scroll
- end
- end
-
- FeedOptions(appName,options,container,rootframe,path,group,nil)
-
- if scroll then
- container:PerformLayout()
- local status = self:GetStatusTable(appName, path)
- if not status.scroll then
- status.scroll = {}
- end
- scroll:SetStatusTable(status.scroll)
- end
-
- if hasChildGroups and not inline then
- local name = GetOptionsMemberValue("name", group, options, path, appName)
- if grouptype == "tab" then
-
- local tab = gui:Create("TabGroup")
- InjectInfo(tab, options, group, path, rootframe, appName)
- tab:SetCallback("OnGroupSelected", GroupSelected)
- tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
- tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
-
- local status = AceConfigDialog:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- tab:SetStatusTable(status.groups)
- tab.width = "fill"
- tab.height = "fill"
-
- local tabs = BuildGroups(group, options, path, appName)
- tab:SetTabs(tabs)
- tab:SetUserData("tablist", tabs)
-
- for i = 1, #tabs do
- local entry = tabs[i]
- if not entry.disabled then
- tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
- break
- end
- end
-
- container:AddChild(tab)
-
- elseif grouptype == "select" then
-
- local select = gui:Create("DropdownGroup")
- select:SetTitle(name)
- InjectInfo(select, options, group, path, rootframe, appName)
- select:SetCallback("OnGroupSelected", GroupSelected)
- local status = AceConfigDialog:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- select:SetStatusTable(status.groups)
- local grouplist, orderlist = BuildSelect(group, options, path, appName)
- select:SetGroupList(grouplist, orderlist)
- select:SetUserData("grouplist", grouplist)
- select:SetUserData("orderlist", orderlist)
-
- local firstgroup = orderlist[1]
- if firstgroup then
- select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
- end
-
- select.width = "fill"
- select.height = "fill"
-
- container:AddChild(select)
-
- --assume tree group by default
- --if parenttype is tree then this group is already a node on that tree
- elseif (parenttype ~= "tree") or isRoot then
- local tree = gui:Create("TreeGroup")
- InjectInfo(tree, options, group, path, rootframe, appName)
- tree:EnableButtonTooltips(false)
-
- tree.width = "fill"
- tree.height = "fill"
-
- tree:SetCallback("OnGroupSelected", GroupSelected)
- tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
- tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
-
- local status = AceConfigDialog:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- local treedefinition = BuildGroups(group, options, path, appName, true)
- tree:SetStatusTable(status.groups)
-
- tree:SetTree(treedefinition)
- tree:SetUserData("tree",treedefinition)
-
- for i = 1, #treedefinition do
- local entry = treedefinition[i]
- if not entry.disabled then
- tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
- break
- end
- end
-
- container:AddChild(tree)
- end
- end
-end
-
-local old_CloseSpecialWindows
-
-
-local function RefreshOnUpdate(this)
- for appName in pairs(this.closing) do
- if AceConfigDialog.OpenFrames[appName] then
- AceConfigDialog.OpenFrames[appName]:Hide()
- end
- if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
- for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
- if not widget:IsVisible() then
- widget:ReleaseChildren()
- end
- end
- end
- this.closing[appName] = nil
- end
-
- if this.closeAll then
- for k, v in pairs(AceConfigDialog.OpenFrames) do
- if not this.closeAllOverride[k] then
- v:Hide()
- end
- end
- this.closeAll = nil
- wipe(this.closeAllOverride)
- end
-
- for appName in pairs(this.apps) do
- if AceConfigDialog.OpenFrames[appName] then
- local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
- AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
- end
- if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
- for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
- local user = widget:GetUserDataTable()
- if widget:IsVisible() then
- AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
- end
- end
- end
- this.apps[appName] = nil
- end
- this:SetScript("OnUpdate", nil)
-end
-
--- Upgrade the OnUpdate script as well, if needed.
-if AceConfigDialog.frame:GetScript("OnUpdate") then
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Close all open options windows
-function AceConfigDialog:CloseAll()
- AceConfigDialog.frame.closeAll = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
- if next(self.OpenFrames) then
- return true
- end
-end
-
---- Close a specific options window.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigDialog:Close(appName)
- if self.OpenFrames[appName] then
- AceConfigDialog.frame.closing[appName] = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
- return true
- end
-end
-
--- Internal -- Called by AceConfigRegistry
-function AceConfigDialog:ConfigTableChanged(event, appName)
- AceConfigDialog.frame.apps[appName] = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
-reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
-
---- Sets the default size of the options window for a specific application.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param width The default width
--- @param height The default height
-function AceConfigDialog:SetDefaultSize(appName, width, height)
- local status = AceConfigDialog:GetStatusTable(appName)
- if type(width) == "number" and type(height) == "number" then
- status.width = width
- status.height = height
- end
-end
-
---- Open an option window at the specified path (if any).
--- This function can optionally feed the group into a pre-created container
--- instead of creating a new container frame.
--- @paramsig appName [, container][, ...]
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param container An optional container frame to feed the options into
--- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
-function AceConfigDialog:Open(appName, container, ...)
- if not old_CloseSpecialWindows then
- old_CloseSpecialWindows = CloseSpecialWindows
- CloseSpecialWindows = function()
- local found = old_CloseSpecialWindows()
- return self:CloseAll() or found
- end
- end
- local app = reg:GetOptionsTable(appName)
- if not app then
- error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
- end
- local options = app("dialog", MAJOR)
-
- local f
-
- local path = new()
- local name = GetOptionsMemberValue("name", options, options, path, appName)
-
- --If an optional path is specified add it to the path table before feeding the options
- --as container is optional as well it may contain the first element of the path
- if type(container) == "string" then
- tinsert(path, container)
- container = nil
- end
- for n = 1, select("#",...) do
- tinsert(path, (select(n, ...)))
- end
-
- local option = options
- if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
- for i = 1, #path do
- option = options.args[path[i]]
- end
- name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
- end
-
- --if a container is given feed into that
- if container then
- f = container
- f:ReleaseChildren()
- f:SetUserData("appName", appName)
- f:SetUserData("iscustom", true)
- if #path > 0 then
- f:SetUserData("basepath", copy(path))
- end
- local status = AceConfigDialog:GetStatusTable(appName)
- if not status.width then
- status.width = 700
- end
- if not status.height then
- status.height = 500
- end
- if f.SetStatusTable then
- f:SetStatusTable(status)
- end
- if f.SetTitle then
- f:SetTitle(name or "")
- end
- else
- if not self.OpenFrames[appName] then
- f = gui:Create("Frame")
- self.OpenFrames[appName] = f
- else
- f = self.OpenFrames[appName]
- end
- f:ReleaseChildren()
- f:SetCallback("OnClose", FrameOnClose)
- f:SetUserData("appName", appName)
- if #path > 0 then
- f:SetUserData("basepath", copy(path))
- end
- f:SetTitle(name or "")
- local status = AceConfigDialog:GetStatusTable(appName)
- f:SetStatusTable(status)
- end
-
- self:FeedGroup(appName,options,f,f,path,true)
- if f.Show then
- f:Show()
- end
- del(path)
-
- if AceConfigDialog.frame.closeAll then
- -- close all is set, but thats not good, since we're just opening here, so force it
- AceConfigDialog.frame.closeAllOverride[appName] = true
- end
-end
-
--- convert pre-39 BlizOptions structure to the new format
-if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
- local old = AceConfigDialog.BlizOptions
- local new = {}
- for key, widget in pairs(old) do
- local appName = widget:GetUserData("appName")
- if not new[appName] then new[appName] = {} end
- new[appName][key] = widget
- end
- AceConfigDialog.BlizOptions = new
-else
- AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
-end
-
-local function FeedToBlizPanel(widget, event)
- local path = widget:GetUserData("path")
- AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
-end
-
-local function ClearBlizPanel(widget, event)
- local appName = widget:GetUserData("appName")
- AceConfigDialog.frame.closing[appName] = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Add an option table into the Blizzard Interface Options panel.
--- You can optionally supply a descriptive name to use and a parent frame to use,
--- as well as a path in the options table.\\
--- If no name is specified, the appName will be used instead.
---
--- If you specify a proper `parent` (by name), the interface options will generate a
--- tree layout. Note that only one level of children is supported, so the parent always
--- has to be a head-level note.
---
--- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param name A descriptive name to display in the options tree (defaults to appName)
--- @param parent The parent to use in the interface options tree.
--- @param ... The path in the options table to feed into the interface options panel.
--- @return The reference to the frame registered into the Interface Options.
-function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
- local BlizOptions = AceConfigDialog.BlizOptions
-
- local key = appName
- for n = 1, select("#", ...) do
- key = key.."\001"..select(n, ...)
- end
-
- if not BlizOptions[appName] then
- BlizOptions[appName] = {}
- end
-
- if not BlizOptions[appName][key] then
- local group = gui:Create("BlizOptionsGroup")
- BlizOptions[appName][key] = group
- group:SetName(name or appName, parent)
-
- group:SetTitle(name or appName)
- group:SetUserData("appName", appName)
- if select("#", ...) > 0 then
- local path = {}
- for n = 1, select("#",...) do
- tinsert(path, (select(n, ...)))
- end
- group:SetUserData("path", path)
- end
- group:SetCallback("OnShow", FeedToBlizPanel)
- group:SetCallback("OnHide", ClearBlizPanel)
- InterfaceOptions_AddCategory(group.frame)
- return group.frame
- else
- error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
- end
-end
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="AceConfigDialog-3.0.lua"/>
-</Ui>
+++ /dev/null
---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
--- Options tables can be registered as raw tables, OR as function refs that return a table.\\
--- Such functions receive three arguments: "uiType", "uiName", "appName". \\
--- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
--- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
--- * The **appName** field is the options table name as given at registration time \\
---
--- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
--- @class file
--- @name AceConfigRegistry-3.0
--- @release $Id: AceConfigRegistry-3.0.lua 1161 2017-08-12 14:30:16Z funkydude $
-local CallbackHandler = LibStub("CallbackHandler-1.0")
-
-local MAJOR, MINOR = "AceConfigRegistry-3.0", 17
-local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigRegistry then return end
-
-AceConfigRegistry.tables = AceConfigRegistry.tables or {}
-
-if not AceConfigRegistry.callbacks then
- AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
-end
-
--- Lua APIs
-local tinsert, tconcat = table.insert, table.concat
-local strfind, strmatch = string.find, string.match
-local type, tostring, select, pairs = type, tostring, select, pairs
-local error, assert = error, assert
-
------------------------------------------------------------------------
--- Validating options table consistency:
-
-
-AceConfigRegistry.validated = {
- -- list of options table names ran through :ValidateOptionsTable automatically.
- -- CLEARED ON PURPOSE, since newer versions may have newer validators
- cmd = {},
- dropdown = {},
- dialog = {},
-}
-
-
-
-local function err(msg, errlvl, ...)
- local t = {}
- for i=select("#",...),1,-1 do
- tinsert(t, (select(i, ...)))
- end
- error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
-end
-
-
-local isstring={["string"]=true, _="string"}
-local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
-local istable={["table"]=true, _="table"}
-local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
-local optstring={["nil"]=true,["string"]=true, _="string"}
-local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
-local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
-local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
-local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
-local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
-local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
-local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
-local opttable={["nil"]=true,["table"]=true, _="table"}
-local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
-local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
-
-local basekeys={
- type=isstring,
- name=isstringfunc,
- desc=optstringfunc,
- descStyle=optstring,
- order=optmethodnumber,
- validate=optmethodfalse,
- confirm=optmethodbool,
- confirmText=optstring,
- disabled=optmethodbool,
- hidden=optmethodbool,
- guiHidden=optmethodbool,
- dialogHidden=optmethodbool,
- dropdownHidden=optmethodbool,
- cmdHidden=optmethodbool,
- icon=optstringnumberfunc,
- iconCoords=optmethodtable,
- handler=opttable,
- get=optmethodfalse,
- set=optmethodfalse,
- func=optmethodfalse,
- arg={["*"]=true},
- width=optstring,
-}
-
-local typedkeys={
- header={},
- description={
- image=optstringnumberfunc,
- imageCoords=optmethodtable,
- imageHeight=optnumber,
- imageWidth=optnumber,
- fontSize=optstringfunc,
- },
- group={
- args=istable,
- plugins=opttable,
- inline=optbool,
- cmdInline=optbool,
- guiInline=optbool,
- dropdownInline=optbool,
- dialogInline=optbool,
- childGroups=optstring,
- },
- execute={
- image=optstringnumberfunc,
- imageCoords=optmethodtable,
- imageHeight=optnumber,
- imageWidth=optnumber,
- },
- input={
- pattern=optstring,
- usage=optstring,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- multiline=optboolnumber,
- },
- toggle={
- tristate=optbool,
- image=optstringnumberfunc,
- imageCoords=optmethodtable,
- },
- tristate={
- },
- range={
- min=optnumber,
- softMin=optnumber,
- max=optnumber,
- softMax=optnumber,
- step=optnumber,
- bigStep=optnumber,
- isPercent=optbool,
- },
- select={
- values=ismethodtable,
- style={
- ["nil"]=true,
- ["string"]={dropdown=true,radio=true},
- _="string: 'dropdown' or 'radio'"
- },
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- itemControl=optstring,
- },
- multiselect={
- values=ismethodtable,
- style=optstring,
- tristate=optbool,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- color={
- hasAlpha=optmethodbool,
- },
- keybinding={
- -- TODO
- },
-}
-
-local function validateKey(k,errlvl,...)
- errlvl=(errlvl or 0)+1
- if type(k)~="string" then
- err("["..tostring(k).."] - key is not a string", errlvl,...)
- end
- if strfind(k, "[%c\127]") then
- err("["..tostring(k).."] - key name contained control characters", errlvl,...)
- end
-end
-
-local function validateVal(v, oktypes, errlvl,...)
- errlvl=(errlvl or 0)+1
- local isok=oktypes[type(v)] or oktypes["*"]
-
- if not isok then
- err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
- end
- if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
- if not isok[v] then
- err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
- end
- end
-end
-
-local function validate(options,errlvl,...)
- errlvl=(errlvl or 0)+1
- -- basic consistency
- if type(options)~="table" then
- err(": expected a table, got a "..type(options), errlvl,...)
- end
- if type(options.type)~="string" then
- err(".type: expected a string, got a "..type(options.type), errlvl,...)
- end
-
- -- get type and 'typedkeys' member
- local tk = typedkeys[options.type]
- if not tk then
- err(".type: unknown type '"..options.type.."'", errlvl,...)
- end
-
- -- make sure that all options[] are known parameters
- for k,v in pairs(options) do
- if not (tk[k] or basekeys[k]) then
- err(": unknown parameter", errlvl,tostring(k),...)
- end
- end
-
- -- verify that required params are there, and that everything is the right type
- for k,oktypes in pairs(basekeys) do
- validateVal(options[k], oktypes, errlvl,k,...)
- end
- for k,oktypes in pairs(tk) do
- validateVal(options[k], oktypes, errlvl,k,...)
- end
-
- -- extra logic for groups
- if options.type=="group" then
- for k,v in pairs(options.args) do
- validateKey(k,errlvl,"args",...)
- validate(v, errlvl,k,"args",...)
- end
- if options.plugins then
- for plugname,plugin in pairs(options.plugins) do
- if type(plugin)~="table" then
- err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
- end
- for k,v in pairs(plugin) do
- validateKey(k,errlvl,tostring(plugname),"plugins",...)
- validate(v, errlvl,k,tostring(plugname),"plugins",...)
- end
- end
- end
- end
-end
-
-
---- Validates basic structure and integrity of an options table \\
--- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
--- @param options The table to be validated
--- @param name The name of the table to be validated (shown in any error message)
--- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
-function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
- errlvl=(errlvl or 0)+1
- name = name or "Optionstable"
- if not options.name then
- options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
- end
- validate(options,errlvl,name)
-end
-
---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
--- You should call this function if your options table changed from any outside event, like a game event
--- or a timer.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigRegistry:NotifyChange(appName)
- if not AceConfigRegistry.tables[appName] then return end
- AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
-end
-
--- -------------------------------------------------------------------
--- Registering and retreiving options tables:
-
-
--- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
-
-local function validateGetterArgs(uiType, uiName, errlvl)
- errlvl=(errlvl or 0)+2
- if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
- error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
- end
- if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
- error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
- end
-end
-
---- Register an options table with the config registry.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param options The options table, OR a function reference that generates it on demand. \\
--- See the top of the page for info on arguments passed to such functions.
--- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
-function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
- if type(options)=="table" then
- if options.type~="group" then -- quick sanity checker
- error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
- end
- AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
- errlvl=(errlvl or 0)+1
- validateGetterArgs(uiType, uiName, errlvl)
- if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
- AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
- AceConfigRegistry.validated[uiType][appName] = true
- end
- return options
- end
- elseif type(options)=="function" then
- AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
- errlvl=(errlvl or 0)+1
- validateGetterArgs(uiType, uiName, errlvl)
- local tab = assert(options(uiType, uiName, appName))
- if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
- AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
- AceConfigRegistry.validated[uiType][appName] = true
- end
- return tab
- end
- else
- error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
- end
-end
-
---- Returns an iterator of ["appName"]=funcref pairs
-function AceConfigRegistry:IterateOptionsTables()
- return pairs(AceConfigRegistry.tables)
-end
-
-
-
-
---- Query the registry for a specific options table.
--- If only appName is given, a function is returned which you
--- can call with (uiType,uiName) to get the table.\\
--- If uiType&uiName are given, the table is returned.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
--- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
-function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
- local f = AceConfigRegistry.tables[appName]
- if not f then
- return nil
- end
-
- if uiType then
- return f(uiType,uiName,1) -- get the table for us
- else
- return f -- return the function
- end
-end
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="AceConfigRegistry-3.0.lua"/>
-</Ui>
+++ /dev/null
---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
--- @class file
--- @name AceDBOptions-3.0
--- @release $Id: AceDBOptions-3.0.lua 1140 2016-07-03 07:53:29Z nevcairiel $
-local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
-local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
-
-if not AceDBOptions then return end -- No upgrade needed
-
--- Lua APIs
-local pairs, next = pairs, next
-
--- WoW APIs
-local UnitClass = UnitClass
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
-
-AceDBOptions.optionTables = AceDBOptions.optionTables or {}
-AceDBOptions.handlers = AceDBOptions.handlers or {}
-
---[[
- Localization of AceDBOptions-3.0
-]]
-
-local L = {
- choose = "Existing Profiles",
- choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
- choose_sub = "Select one of your currently available profiles.",
- copy = "Copy From",
- copy_desc = "Copy the settings from one existing profile into the currently active profile.",
- current = "Current Profile:",
- default = "Default",
- delete = "Delete a Profile",
- delete_confirm = "Are you sure you want to delete the selected profile?",
- delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
- delete_sub = "Deletes a profile from the database.",
- intro = "You can change the active database profile, so you can have different settings for every character.",
- new = "New",
- new_sub = "Create a new empty profile.",
- profiles = "Profiles",
- profiles_sub = "Manage Profiles",
- reset = "Reset Profile",
- reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
- reset_sub = "Reset the current profile to the default",
-}
-
-local LOCALE = GetLocale()
-if LOCALE == "deDE" then
- L["choose"] = "Vorhandene Profile"
- L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
- L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
- L["copy"] = "Kopieren von..."
- L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
- L["current"] = "Aktuelles Profil:"
- L["default"] = "Standard"
- L["delete"] = "Profil löschen"
- L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
- L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
- L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
- L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
- L["new"] = "Neu"
- L["new_sub"] = "Ein neues Profil erstellen."
- L["profiles"] = "Profile"
- L["profiles_sub"] = "Profile verwalten"
- L["reset"] = "Profil zurücksetzen"
- L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
- L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
-elseif LOCALE == "frFR" then
- L["choose"] = "Profils existants"
- L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
- L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
- L["copy"] = "Copier à partir de"
- L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
- L["current"] = "Profil actuel :"
- L["default"] = "Défaut"
- L["delete"] = "Supprimer un profil"
- L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
- L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
- L["delete_sub"] = "Supprime un profil de la base de données."
- L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
- L["new"] = "Nouveau"
- L["new_sub"] = "Créée un nouveau profil vierge."
- L["profiles"] = "Profils"
- L["profiles_sub"] = "Gestion des profils"
- L["reset"] = "Réinitialiser le profil"
- L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
- L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
-elseif LOCALE == "koKR" then
- L["choose"] = "저장 중인 프로필"
- L["choose_desc"] = "입력창에 새로운 이름을 입력하거나 저장 중인 프로필 중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
- L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
- L["copy"] = "복사해오기"
- L["copy_desc"] = "현재 사용 중인 프로필에 선택한 프로필의 설정을 복사합니다."
- L["current"] = "현재 프로필:"
- L["default"] = "기본값"
- L["delete"] = "프로필 삭제"
- L["delete_confirm"] = "정말로 선택한 프로필을 삭제할까요?"
- L["delete_desc"] = "저장 공간 절약과 SavedVariables 파일의 정리를 위해 데이터베이스에서 사용하지 않는 프로필을 삭제하세요."
- L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
- L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있고, 각 캐릭터 별로 다른 설정을 할 수 있습니다."
- L["new"] = "새로운 프로필"
- L["new_sub"] = "새로운 프로필을 만듭니다."
- L["profiles"] = "프로필"
- L["profiles_sub"] = "프로필 관리"
- L["reset"] = "프로필 초기화"
- L["reset_desc"] = "설정이 깨졌거나 처음부터 다시 설정을 원하는 경우, 현재 프로필을 기본값으로 초기화하세요."
- L["reset_sub"] = "현재 프로필을 기본값으로 초기화합니다"
-elseif LOCALE == "esES" or LOCALE == "esMX" then
- L["choose"] = "Perfiles existentes"
- L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
- L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
- L["copy"] = "Copiar de"
- L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
- L["current"] = "Perfil actual:"
- L["default"] = "Por defecto"
- L["delete"] = "Borrar un Perfil"
- L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
- L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
- L["delete_sub"] = "Borra un perfil de la base de datos."
- L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
- L["new"] = "Nuevo"
- L["new_sub"] = "Crear un nuevo perfil vacio."
- L["profiles"] = "Perfiles"
- L["profiles_sub"] = "Manejar Perfiles"
- L["reset"] = "Reiniciar Perfil"
- L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
- L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
-elseif LOCALE == "zhTW" then
- L["choose"] = "現有的設定檔"
- L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
- L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
- L["copy"] = "複製自"
- L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
- L["current"] = "目前設定檔:"
- L["default"] = "預設"
- L["delete"] = "刪除一個設定檔"
- L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
- L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
- L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
- L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
- L["new"] = "新建"
- L["new_sub"] = "新建一個空的設定檔。"
- L["profiles"] = "設定檔"
- L["profiles_sub"] = "管理設定檔"
- L["reset"] = "重置設定檔"
- L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
- L["reset_sub"] = "將目前的設定檔重置為預設值"
-elseif LOCALE == "zhCN" then
- L["choose"] = "现有的配置文件"
- L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
- L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
- L["copy"] = "复制自"
- L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
- L["current"] = "当前配置文件:"
- L["default"] = "默认"
- L["delete"] = "删除一个配置文件"
- L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
- L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
- L["delete_sub"] = "从数据库里删除一个配置文件。"
- L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
- L["new"] = "新建"
- L["new_sub"] = "新建一个空的配置文件。"
- L["profiles"] = "配置文件"
- L["profiles_sub"] = "管理配置文件"
- L["reset"] = "重置配置文件"
- L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
- L["reset_sub"] = "将当前的配置文件恢复为默认值"
-elseif LOCALE == "ruRU" then
- L["choose"] = "Существующие профили"
- L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
- L["choose_sub"] = "Выбор одиного из уже доступных профилей"
- L["copy"] = "Скопировать из"
- L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
- L["current"] = "Текущий профиль:"
- L["default"] = "По умолчанию"
- L["delete"] = "Удалить профиль"
- L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
- L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
- L["delete_sub"] = "Удаление профиля из БД"
- L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
- L["new"] = "Новый"
- L["new_sub"] = "Создать новый чистый профиль"
- L["profiles"] = "Профили"
- L["profiles_sub"] = "Управление профилями"
- L["reset"] = "Сброс профиля"
- L["reset_desc"] = "Сбросить текущий профиль к стандартным настройкам, если ваша конфигурация испорчена или вы хотите настроить всё заново."
- L["reset_sub"] = "Сброс текущего профиля на стандартный"
-elseif LOCALE == "itIT" then
- L["choose"] = "Profili Esistenti"
- L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
- L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
- L["copy"] = "Copia Da"
- L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
- L["current"] = "Profilo Attivo:"
- L["default"] = "Standard"
- L["delete"] = "Cancella un Profilo"
- L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
- L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
- L["delete_sub"] = "Cancella un profilo dal Database."
- L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
- L["new"] = "Nuovo"
- L["new_sub"] = "Crea un nuovo profilo vuoto."
- L["profiles"] = "Profili"
- L["profiles_sub"] = "Gestisci Profili"
- L["reset"] = "Reimposta Profilo"
- L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
- L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
-elseif LOCALE == "ptBR" then
- L["choose"] = "Perfis Existentes"
- L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
- L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
- L["copy"] = "Copiar De"
- L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
- L["current"] = "Perfil Autal:"
- L["default"] = "Padrão"
- L["delete"] = "Remover um Perfil"
- L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
- L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
- L["delete_sub"] = "Remove um perfil do banco de dados."
- L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
- L["new"] = "Novo"
- L["new_sub"] = "Cria um novo perfil vazio."
- L["profiles"] = "Perfis"
- L["profiles_sub"] = "Gerenciar Perfis"
- L["reset"] = "Resetar Perfil"
- L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
- L["reset_sub"] = "Resetar o perfil atual ao padrão"
-end
-
-local defaultProfiles
-local tmpprofiles = {}
-
--- Get a list of available profiles for the specified database.
--- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
--- @param db The db object to retrieve the profiles from
--- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
--- @param nocurrent If true, then getProfileList will not display the current profile in the list
--- @return Hashtable of all profiles with the internal name as keys and the display name as value.
-local function getProfileList(db, common, nocurrent)
- local profiles = {}
-
- -- copy existing profiles into the table
- local currentProfile = db:GetCurrentProfile()
- for i,v in pairs(db:GetProfiles(tmpprofiles)) do
- if not (nocurrent and v == currentProfile) then
- profiles[v] = v
- end
- end
-
- -- add our default profiles to choose from ( or rename existing profiles)
- for k,v in pairs(defaultProfiles) do
- if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
- profiles[k] = v
- end
- end
-
- return profiles
-end
-
---[[
- OptionsHandlerPrototype
- prototype class for handling the options in a sane way
-]]
-local OptionsHandlerPrototype = {}
-
---[[ Reset the profile ]]
-function OptionsHandlerPrototype:Reset()
- self.db:ResetProfile()
-end
-
---[[ Set the profile to value ]]
-function OptionsHandlerPrototype:SetProfile(info, value)
- self.db:SetProfile(value)
-end
-
---[[ returns the currently active profile ]]
-function OptionsHandlerPrototype:GetCurrentProfile()
- return self.db:GetCurrentProfile()
-end
-
---[[
- List all active profiles
- you can control the output with the .arg variable
- currently four modes are supported
-
- (empty) - return all available profiles
- "nocurrent" - returns all available profiles except the currently active profile
- "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
- "both" - common except the active profile
-]]
-function OptionsHandlerPrototype:ListProfiles(info)
- local arg = info.arg
- local profiles
- if arg == "common" and not self.noDefaultProfiles then
- profiles = getProfileList(self.db, true, nil)
- elseif arg == "nocurrent" then
- profiles = getProfileList(self.db, nil, true)
- elseif arg == "both" then -- currently not used
- profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
- else
- profiles = getProfileList(self.db)
- end
-
- return profiles
-end
-
-function OptionsHandlerPrototype:HasNoProfiles(info)
- local profiles = self:ListProfiles(info)
- return ((not next(profiles)) and true or false)
-end
-
---[[ Copy a profile ]]
-function OptionsHandlerPrototype:CopyProfile(info, value)
- self.db:CopyProfile(value)
-end
-
---[[ Delete a profile from the db ]]
-function OptionsHandlerPrototype:DeleteProfile(info, value)
- self.db:DeleteProfile(value)
-end
-
---[[ fill defaultProfiles with some generic values ]]
-local function generateDefaultProfiles(db)
- defaultProfiles = {
- ["Default"] = L["default"],
- [db.keys.char] = db.keys.char,
- [db.keys.realm] = db.keys.realm,
- [db.keys.class] = UnitClass("player")
- }
-end
-
---[[ create and return a handler object for the db, or upgrade it if it already existed ]]
-local function getOptionsHandler(db, noDefaultProfiles)
- if not defaultProfiles then
- generateDefaultProfiles(db)
- end
-
- local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
-
- for k,v in pairs(OptionsHandlerPrototype) do
- handler[k] = v
- end
-
- AceDBOptions.handlers[db] = handler
- return handler
-end
-
---[[
- the real options table
-]]
-local optionsTable = {
- desc = {
- order = 1,
- type = "description",
- name = L["intro"] .. "\n",
- },
- descreset = {
- order = 9,
- type = "description",
- name = L["reset_desc"],
- },
- reset = {
- order = 10,
- type = "execute",
- name = L["reset"],
- desc = L["reset_sub"],
- func = "Reset",
- },
- current = {
- order = 11,
- type = "description",
- name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
- width = "default",
- },
- choosedesc = {
- order = 20,
- type = "description",
- name = "\n" .. L["choose_desc"],
- },
- new = {
- name = L["new"],
- desc = L["new_sub"],
- type = "input",
- order = 30,
- get = false,
- set = "SetProfile",
- },
- choose = {
- name = L["choose"],
- desc = L["choose_sub"],
- type = "select",
- order = 40,
- get = "GetCurrentProfile",
- set = "SetProfile",
- values = "ListProfiles",
- arg = "common",
- },
- copydesc = {
- order = 50,
- type = "description",
- name = "\n" .. L["copy_desc"],
- },
- copyfrom = {
- order = 60,
- type = "select",
- name = L["copy"],
- desc = L["copy_desc"],
- get = false,
- set = "CopyProfile",
- values = "ListProfiles",
- disabled = "HasNoProfiles",
- arg = "nocurrent",
- },
- deldesc = {
- order = 70,
- type = "description",
- name = "\n" .. L["delete_desc"],
- },
- delete = {
- order = 80,
- type = "select",
- name = L["delete"],
- desc = L["delete_sub"],
- get = false,
- set = "DeleteProfile",
- values = "ListProfiles",
- disabled = "HasNoProfiles",
- arg = "nocurrent",
- confirm = true,
- confirmText = L["delete_confirm"],
- },
-}
-
---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
--- @param db The database object to create the options table for.
--- @return The options table to be used in AceConfig-3.0
--- @usage
--- -- Assuming `options` is your top-level options table and `self.db` is your database:
--- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
-function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
- local tbl = AceDBOptions.optionTables[db] or {
- type = "group",
- name = L["profiles"],
- desc = L["profiles_sub"],
- }
-
- tbl.handler = getOptionsHandler(db, noDefaultProfiles)
- tbl.args = optionsTable
-
- AceDBOptions.optionTables[db] = tbl
- return tbl
-end
-
--- upgrade existing tables
-for db,tbl in pairs(AceDBOptions.optionTables) do
- tbl.handler = getOptionsHandler(db)
- tbl.args = optionsTable
-end
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="AceDBOptions-3.0.lua"/>
-</Ui>
+++ /dev/null
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
- xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local xpcall, eh = ...
- local method, ARGS
- local function call() return method(ARGS) end
-
- local function dispatch(func, ...)
- method = func
- if not method then return end
- ARGS = ...
- return xpcall(call, eh)
- end
-
- return dispatch
- ]]
-
- local ARGS = {}
- for i = 1, argCount do ARGS[i] = "arg"..i end
- code = code:gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-Dispatchers[0] = function(func)
- return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
- return Dispatchers[select("#", ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
- -- Version Upgrade in Minor 29
- -- Internal Storage of the objects changed, from an array table
- -- to a hash table, and additionally we introduced versioning on
- -- the widgets which would discard all widgets from a pre-29 version
- -- anyway, so we just clear the storage now, and don't try to
- -- convert the storage tables to the new format.
- -- This should generally not cause *many* widgets to end up in trash,
- -- since once dialogs are opened, all addons should be loaded already
- -- and AceGUI should be on the latest version available on the users
- -- setup.
- -- -- nevcairiel - Nov 2nd, 2009
- if oldminor and oldminor < 29 and AceGUI.objPools then
- AceGUI.objPools = nil
- end
-
- AceGUI.objPools = AceGUI.objPools or {}
- local objPools = AceGUI.objPools
- --Returns a new instance, if none are available either returns a new table or calls the given contructor
- function newWidget(type)
- if not WidgetRegistry[type] then
- error("Attempt to instantiate unknown widget type", 2)
- end
-
- if not objPools[type] then
- objPools[type] = {}
- end
-
- local newObj = next(objPools[type])
- if not newObj then
- newObj = WidgetRegistry[type]()
- newObj.AceGUIWidgetVersion = WidgetVersions[type]
- else
- objPools[type][newObj] = nil
- -- if the widget is older then the latest, don't even try to reuse it
- -- just forget about it, and grab a new one.
- if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
- return newWidget(type)
- end
- end
- return newObj
- end
- -- Releases an instance to the Pool
- function delWidget(obj,type)
- if not objPools[type] then
- objPools[type] = {}
- end
- if objPools[type][obj] then
- error("Attempt to Release Widget that is already released", 2)
- end
- objPools[type][obj] = true
- end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
- if WidgetRegistry[type] then
- local widget = newWidget(type)
-
- if rawget(widget, "Acquire") then
- widget.OnAcquire = widget.Acquire
- widget.Acquire = nil
- elseif rawget(widget, "Aquire") then
- widget.OnAcquire = widget.Aquire
- widget.Aquire = nil
- end
-
- if rawget(widget, "Release") then
- widget.OnRelease = rawget(widget, "Release")
- widget.Release = nil
- end
-
- if widget.OnAcquire then
- widget:OnAcquire()
- else
- error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
- end
- -- Set the default Layout ("List")
- safecall(widget.SetLayout, widget, "List")
- safecall(widget.ResumeLayout, widget)
- return widget
- end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
- safecall(widget.PauseLayout, widget)
- widget:Fire("OnRelease")
- safecall(widget.ReleaseChildren, widget)
-
- if widget.OnRelease then
- widget:OnRelease()
--- else
--- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
- end
- for k in pairs(widget.userdata) do
- widget.userdata[k] = nil
- end
- for k in pairs(widget.events) do
- widget.events[k] = nil
- end
- widget.width = nil
- widget.relWidth = nil
- widget.height = nil
- widget.relHeight = nil
- widget.noAutoHeight = nil
- widget.frame:ClearAllPoints()
- widget.frame:Hide()
- widget.frame:SetParent(UIParent)
- widget.frame.width = nil
- widget.frame.height = nil
- if widget.content then
- widget.content.width = nil
- widget.content.height = nil
- end
- delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
- if self.FocusedWidget and self.FocusedWidget ~= widget then
- safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
- end
- self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
- if self.FocusedWidget then
- safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
- self.FocusedWidget = nil
- end
-end
-
--------------
--- Widgets --
--------------
---[[
- Widgets must provide the following functions
- OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-
- And the following members
- frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
- type - the type of the object, same as the name given to :RegisterWidget()
-
- Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
- It will be cleared automatically when a widget is released
- Placing values directly into a widget object should be avoided
-
- If the Widget can act as a container for other Widgets the following
- content - frame or derivitive that children will be anchored to
-
- The Widget can supply the following Optional Members
- :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
- :OnWidthSet(width) - Called when the width of the widget is changed
- :OnHeightSet(height) - Called when the height of the widget is changed
- Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
- AceGUI already sets a handler to the event
- :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
- area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
- local WidgetBase = AceGUI.WidgetBase
-
- WidgetBase.SetParent = function(self, parent)
- local frame = self.frame
- frame:SetParent(nil)
- frame:SetParent(parent.content)
- self.parent = parent
- end
-
- WidgetBase.SetCallback = function(self, name, func)
- if type(func) == "function" then
- self.events[name] = func
- end
- end
-
- WidgetBase.Fire = function(self, name, ...)
- if self.events[name] then
- local success, ret = safecall(self.events[name], self, name, ...)
- if success then
- return ret
- end
- end
- end
-
- WidgetBase.SetWidth = function(self, width)
- self.frame:SetWidth(width)
- self.frame.width = width
- if self.OnWidthSet then
- self:OnWidthSet(width)
- end
- end
-
- WidgetBase.SetRelativeWidth = function(self, width)
- if width <= 0 or width > 1 then
- error(":SetRelativeWidth(width): Invalid relative width.", 2)
- end
- self.relWidth = width
- self.width = "relative"
- end
-
- WidgetBase.SetHeight = function(self, height)
- self.frame:SetHeight(height)
- self.frame.height = height
- if self.OnHeightSet then
- self:OnHeightSet(height)
- end
- end
-
- --[[ WidgetBase.SetRelativeHeight = function(self, height)
- if height <= 0 or height > 1 then
- error(":SetRelativeHeight(height): Invalid relative height.", 2)
- end
- self.relHeight = height
- self.height = "relative"
- end ]]
-
- WidgetBase.IsVisible = function(self)
- return self.frame:IsVisible()
- end
-
- WidgetBase.IsShown= function(self)
- return self.frame:IsShown()
- end
-
- WidgetBase.Release = function(self)
- AceGUI:Release(self)
- end
-
- WidgetBase.SetPoint = function(self, ...)
- return self.frame:SetPoint(...)
- end
-
- WidgetBase.ClearAllPoints = function(self)
- return self.frame:ClearAllPoints()
- end
-
- WidgetBase.GetNumPoints = function(self)
- return self.frame:GetNumPoints()
- end
-
- WidgetBase.GetPoint = function(self, ...)
- return self.frame:GetPoint(...)
- end
-
- WidgetBase.GetUserDataTable = function(self)
- return self.userdata
- end
-
- WidgetBase.SetUserData = function(self, key, value)
- self.userdata[key] = value
- end
-
- WidgetBase.GetUserData = function(self, key)
- return self.userdata[key]
- end
-
- WidgetBase.IsFullHeight = function(self)
- return self.height == "fill"
- end
-
- WidgetBase.SetFullHeight = function(self, isFull)
- if isFull then
- self.height = "fill"
- else
- self.height = nil
- end
- end
-
- WidgetBase.IsFullWidth = function(self)
- return self.width == "fill"
- end
-
- WidgetBase.SetFullWidth = function(self, isFull)
- if isFull then
- self.width = "fill"
- else
- self.width = nil
- end
- end
-
--- local function LayoutOnUpdate(this)
--- this:SetScript("OnUpdate",nil)
--- this.obj:PerformLayout()
--- end
-
- local WidgetContainerBase = AceGUI.WidgetContainerBase
-
- WidgetContainerBase.PauseLayout = function(self)
- self.LayoutPaused = true
- end
-
- WidgetContainerBase.ResumeLayout = function(self)
- self.LayoutPaused = nil
- end
-
- WidgetContainerBase.PerformLayout = function(self)
- if self.LayoutPaused then
- return
- end
- safecall(self.LayoutFunc, self.content, self.children)
- end
-
- --call this function to layout, makes sure layed out objects get a frame to get sizes etc
- WidgetContainerBase.DoLayout = function(self)
- self:PerformLayout()
--- if not self.parent then
--- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
--- end
- end
-
- WidgetContainerBase.AddChild = function(self, child, beforeWidget)
- if beforeWidget then
- local siblingIndex = 1
- for _, widget in pairs(self.children) do
- if widget == beforeWidget then
- break
- end
- siblingIndex = siblingIndex + 1
- end
- tinsert(self.children, siblingIndex, child)
- else
- tinsert(self.children, child)
- end
- child:SetParent(self)
- child.frame:Show()
- self:DoLayout()
- end
-
- WidgetContainerBase.AddChildren = function(self, ...)
- for i = 1, select("#", ...) do
- local child = select(i, ...)
- tinsert(self.children, child)
- child:SetParent(self)
- child.frame:Show()
- end
- self:DoLayout()
- end
-
- WidgetContainerBase.ReleaseChildren = function(self)
- local children = self.children
- for i = 1,#children do
- AceGUI:Release(children[i])
- children[i] = nil
- end
- end
-
- WidgetContainerBase.SetLayout = function(self, Layout)
- self.LayoutFunc = AceGUI:GetLayout(Layout)
- end
-
- WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
- if adjust then
- self.noAutoHeight = nil
- else
- self.noAutoHeight = true
- end
- end
-
- local function FrameResize(this)
- local self = this.obj
- if this:GetWidth() and this:GetHeight() then
- if self.OnWidthSet then
- self:OnWidthSet(this:GetWidth())
- end
- if self.OnHeightSet then
- self:OnHeightSet(this:GetHeight())
- end
- end
- end
-
- local function ContentResize(this)
- if this:GetWidth() and this:GetHeight() then
- this.width = this:GetWidth()
- this.height = this:GetHeight()
- this.obj:DoLayout()
- end
- end
-
- setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
- --One of these function should be called on each Widget Instance as part of its creation process
-
- --- Register a widget-class as a container for newly created widgets.
- -- @param widget The widget class
- function AceGUI:RegisterAsContainer(widget)
- widget.children = {}
- widget.userdata = {}
- widget.events = {}
- widget.base = WidgetContainerBase
- widget.content.obj = widget
- widget.frame.obj = widget
- widget.content:SetScript("OnSizeChanged", ContentResize)
- widget.frame:SetScript("OnSizeChanged", FrameResize)
- setmetatable(widget, {__index = WidgetContainerBase})
- widget:SetLayout("List")
- return widget
- end
-
- --- Register a widget-class as a widget.
- -- @param widget The widget class
- function AceGUI:RegisterAsWidget(widget)
- widget.userdata = {}
- widget.events = {}
- widget.base = WidgetBase
- widget.frame.obj = widget
- widget.frame:SetScript("OnSizeChanged", FrameResize)
- setmetatable(widget, {__index = WidgetBase})
- return widget
- end
-end
-
-
-
-
-------------------
--- Widget API --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
- assert(type(Constructor) == "function")
- assert(type(Version) == "number")
-
- local oldVersion = WidgetVersions[Name]
- if oldVersion and oldVersion >= Version then return end
-
- WidgetVersions[Name] = Version
- WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
- assert(type(LayoutFunc) == "function")
- if type(Name) == "string" then
- Name = Name:upper()
- end
- LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
- if type(Name) == "string" then
- Name = Name:upper()
- end
- return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
- if not self.counts[type] then
- self.counts[type] = 0
- end
- self.counts[type] = self.counts[type] + 1
- return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
- return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
- return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
- A Layout is a func that takes 2 parameters
- content - the frame that widgets will be placed inside
- children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
- function(content, children)
- local height = 0
- local width = content.width or content:GetWidth() or 0
- for i = 1, #children do
- local child = children[i]
-
- local frame = child.frame
- frame:ClearAllPoints()
- frame:Show()
- if i == 1 then
- frame:SetPoint("TOPLEFT", content)
- else
- frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
- end
-
- if child.width == "fill" then
- child:SetWidth(width)
- frame:SetPoint("RIGHT", content)
-
- if child.DoLayout then
- child:DoLayout()
- end
- elseif child.width == "relative" then
- child:SetWidth(width * child.relWidth)
-
- if child.DoLayout then
- child:DoLayout()
- end
- end
-
- height = height + (frame.height or frame:GetHeight() or 0)
- end
- safecall(content.obj.LayoutFinished, content.obj, nil, height)
- end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
- function(content, children)
- if children[1] then
- children[1]:SetWidth(content:GetWidth() or 0)
- children[1]:SetHeight(content:GetHeight() or 0)
- children[1].frame:SetAllPoints(content)
- children[1].frame:Show()
- safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
- end
- end)
-
-local layoutrecursionblock = nil
-local function safelayoutcall(object, func, ...)
- layoutrecursionblock = true
- object[func](object, ...)
- layoutrecursionblock = nil
-end
-
-AceGUI:RegisterLayout("Flow",
- function(content, children)
- if layoutrecursionblock then return end
- --used height so far
- local height = 0
- --width used in the current row
- local usedwidth = 0
- --height of the current row
- local rowheight = 0
- local rowoffset = 0
- local lastrowoffset
-
- local width = content.width or content:GetWidth() or 0
-
- --control at the start of the row
- local rowstart
- local rowstartoffset
- local lastrowstart
- local isfullheight
-
- local frameoffset
- local lastframeoffset
- local oversize
- for i = 1, #children do
- local child = children[i]
- oversize = nil
- local frame = child.frame
- local frameheight = frame.height or frame:GetHeight() or 0
- local framewidth = frame.width or frame:GetWidth() or 0
- lastframeoffset = frameoffset
- -- HACK: Why did we set a frameoffset of (frameheight / 2) ?
- -- That was moving all widgets half the widgets size down, is that intended?
- -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
- -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
- -- TODO: Investigate moar!
- frameoffset = child.alignoffset or (frameheight / 2)
-
- if child.width == "relative" then
- framewidth = width * child.relWidth
- end
-
- frame:Show()
- frame:ClearAllPoints()
- if i == 1 then
- -- anchor the first control to the top left
- frame:SetPoint("TOPLEFT", content)
- rowheight = frameheight
- rowoffset = frameoffset
- rowstart = frame
- rowstartoffset = frameoffset
- usedwidth = framewidth
- if usedwidth > width then
- oversize = true
- end
- else
- -- if there isn't available width for the control start a new row
- -- if a control is "fill" it will be on a row of its own full width
- if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
- if isfullheight then
- -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
- -- (maybe error/warn about this?)
- break
- end
- --anchor the previous row, we will now know its height and offset
- rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
- height = height + rowheight + 3
- --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
- rowstart = frame
- rowstartoffset = frameoffset
- rowheight = frameheight
- rowoffset = frameoffset
- usedwidth = framewidth
- if usedwidth > width then
- oversize = true
- end
- -- put the control on the current row, adding it to the width and checking if the height needs to be increased
- else
- --handles cases where the new height is higher than either control because of the offsets
- --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-
- --offset is always the larger of the two offsets
- rowoffset = math_max(rowoffset, frameoffset)
- rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-
- frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
- usedwidth = framewidth + usedwidth
- end
- end
-
- if child.width == "fill" then
- safelayoutcall(child, "SetWidth", width)
- frame:SetPoint("RIGHT", content)
-
- usedwidth = 0
- rowstart = frame
- rowstartoffset = frameoffset
-
- if child.DoLayout then
- child:DoLayout()
- end
- rowheight = frame.height or frame:GetHeight() or 0
- rowoffset = child.alignoffset or (rowheight / 2)
- rowstartoffset = rowoffset
- elseif child.width == "relative" then
- safelayoutcall(child, "SetWidth", width * child.relWidth)
-
- if child.DoLayout then
- child:DoLayout()
- end
- elseif oversize then
- if width > 1 then
- frame:SetPoint("RIGHT", content)
- end
- end
-
- if child.height == "fill" then
- frame:SetPoint("BOTTOM", content)
- isfullheight = true
- end
- end
-
- --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
- if isfullheight then
- rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
- elseif rowstart then
- rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
- end
-
- height = height + rowheight + 3
- safecall(content.obj.LayoutFinished, content.obj, nil, height)
- end)
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="AceGUI-3.0.lua"/>
- <!-- Container -->
- <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
- <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
- <Script file="widgets\AceGUIContainer-Frame.lua"/>
- <Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
- <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
- <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
- <Script file="widgets\AceGUIContainer-TabGroup.lua"/>
- <Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
- <Script file="widgets\AceGUIContainer-Window.lua"/>
- <!-- Widgets -->
- <Script file="widgets\AceGUIWidget-Button.lua"/>
- <Script file="widgets\AceGUIWidget-CheckBox.lua"/>
- <Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
- <Script file="widgets\AceGUIWidget-DropDown.lua"/>
- <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
- <Script file="widgets\AceGUIWidget-EditBox.lua"/>
- <Script file="widgets\AceGUIWidget-Heading.lua"/>
- <Script file="widgets\AceGUIWidget-Icon.lua"/>
- <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
- <Script file="widgets\AceGUIWidget-Keybinding.lua"/>
- <Script file="widgets\AceGUIWidget-Label.lua"/>
- <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
- <Script file="widgets\AceGUIWidget-Slider.lua"/>
-</Ui>
+++ /dev/null
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
- frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
- frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
- frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
- frame.obj:Fire("cancel")
-end
-
-local function default(frame)
- frame.obj:Fire("default")
-end
-
-local function refresh(frame)
- frame.obj:Fire("refresh")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetName()
- self:SetTitle()
- end,
-
- -- ["OnRelease"] = nil,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 63
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 26
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["SetName"] = function(self, name, parent)
- self.frame.name = name
- self.frame.parent = parent
- end,
-
- ["SetTitle"] = function(self, title)
- local content = self.content
- content:ClearAllPoints()
- if not title or title == "" then
- content:SetPoint("TOPLEFT", 10, -10)
- self.label:SetText("")
- else
- content:SetPoint("TOPLEFT", 10, -40)
- self.label:SetText(title)
- end
- content:SetPoint("BOTTOMRIGHT", -10, 10)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame")
- frame:Hide()
-
- -- support functions for the Blizzard Interface Options
- frame.okay = okay
- frame.cancel = cancel
- frame.default = default
- frame.refresh = refresh
-
- frame:SetScript("OnHide", OnHide)
- frame:SetScript("OnShow", OnShow)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
- label:SetPoint("TOPLEFT", 10, -15)
- label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
- label:SetJustifyH("LEFT")
- label:SetJustifyV("TOP")
-
- --Container Support
- local content = CreateFrame("Frame", nil, frame)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- label = label,
- frame = frame,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
- local group = self.parentgroup
- local status = group.status or group.localstatus
- status.selected = value
- self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self.dropdown:SetText("")
- self:SetDropdownWidth(200)
- self:SetTitle("")
- end,
-
- ["OnRelease"] = function(self)
- self.dropdown.list = nil
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- end,
-
- ["SetTitle"] = function(self, title)
- self.titletext:SetText(title)
- self.dropdown.frame:ClearAllPoints()
- if title and title ~= "" then
- self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
- else
- self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
- end
- end,
-
- ["SetGroupList"] = function(self,list,order)
- self.dropdown:SetList(list,order)
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- end,
-
- ["SetGroup"] = function(self,group)
- self.dropdown:SetValue(group)
- local status = self.status or self.localstatus
- status.selected = group
- self:Fire("OnGroupSelected", group)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 26
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 63
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- self:SetHeight((height or 0) + 63)
- end,
-
- ["SetDropdownWidth"] = function(self, width)
- self.dropdown:SetWidth(width)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame")
- frame:SetHeight(100)
- frame:SetWidth(100)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- titletext:SetPoint("TOPLEFT", 4, -5)
- titletext:SetPoint("TOPRIGHT", -4, -5)
- titletext:SetJustifyH("LEFT")
- titletext:SetHeight(18)
-
- local dropdown = AceGUI:Create("Dropdown")
- dropdown.frame:SetParent(frame)
- dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
- dropdown:SetCallback("OnValueChanged", SelectedGroup)
- dropdown.frame:SetPoint("TOPLEFT", -1, 0)
- dropdown.frame:Show()
- dropdown:SetLabel("")
-
- local border = CreateFrame("Frame", nil, frame)
- border:SetPoint("TOPLEFT", 0, -26)
- border:SetPoint("BOTTOMRIGHT", 0, 3)
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1,0.1,0.1,0.5)
- border:SetBackdropBorderColor(0.4,0.4,0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- frame = frame,
- localstatus = {},
- titletext = titletext,
- dropdown = dropdown,
- border = border,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- dropdown.parentgroup = widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 26
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
- PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
- frame.obj:Hide()
-end
-
-local function Frame_OnShow(frame)
- frame.obj:Fire("OnShow")
-end
-
-local function Frame_OnClose(frame)
- frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
- AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
- frame:GetParent():StartMoving()
- AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
- local frame = mover:GetParent()
- frame:StopMovingOrSizing()
- local self = frame.obj
- local status = self.status or self.localstatus
- status.width = frame:GetWidth()
- status.height = frame:GetHeight()
- status.top = frame:GetTop()
- status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
- frame:GetParent():StartSizing("BOTTOMRIGHT")
- AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
- frame:GetParent():StartSizing("BOTTOM")
- AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
- frame:GetParent():StartSizing("RIGHT")
- AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
- frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
- frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self.frame:SetParent(UIParent)
- self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
- self:SetTitle()
- self:SetStatusText()
- self:ApplyStatus()
- self:Show()
- self:EnableResize(true)
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- wipe(self.localstatus)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 34
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 57
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["SetTitle"] = function(self, title)
- self.titletext:SetText(title)
- self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
- end,
-
- ["SetStatusText"] = function(self, text)
- self.statustext:SetText(text)
- end,
-
- ["Hide"] = function(self)
- self.frame:Hide()
- end,
-
- ["Show"] = function(self)
- self.frame:Show()
- end,
-
- ["EnableResize"] = function(self, state)
- local func = state and "Show" or "Hide"
- self.sizer_se[func](self.sizer_se)
- self.sizer_s[func](self.sizer_s)
- self.sizer_e[func](self.sizer_e)
- end,
-
- -- called to set an external table to store status in
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- self:ApplyStatus()
- end,
-
- ["ApplyStatus"] = function(self)
- local status = self.status or self.localstatus
- local frame = self.frame
- self:SetWidth(status.width or 700)
- self:SetHeight(status.height or 500)
- frame:ClearAllPoints()
- if status.top and status.left then
- frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
- frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
- else
- frame:SetPoint("CENTER")
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
- bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
- tile = true, tileSize = 32, edgeSize = 32,
- insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetMovable(true)
- frame:SetResizable(true)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
- frame:SetBackdrop(FrameBackdrop)
- frame:SetBackdropColor(0, 0, 0, 1)
- frame:SetMinResize(400, 200)
- frame:SetToplevel(true)
- frame:SetScript("OnShow", Frame_OnShow)
- frame:SetScript("OnHide", Frame_OnClose)
- frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
- local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
- closebutton:SetScript("OnClick", Button_OnClick)
- closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
- closebutton:SetHeight(20)
- closebutton:SetWidth(100)
- closebutton:SetText(CLOSE)
-
- local statusbg = CreateFrame("Button", nil, frame)
- statusbg:SetPoint("BOTTOMLEFT", 15, 15)
- statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
- statusbg:SetHeight(24)
- statusbg:SetBackdrop(PaneBackdrop)
- statusbg:SetBackdropColor(0.1,0.1,0.1)
- statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
- statusbg:SetScript("OnEnter", StatusBar_OnEnter)
- statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
- local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- statustext:SetPoint("TOPLEFT", 7, -2)
- statustext:SetPoint("BOTTOMRIGHT", -7, 2)
- statustext:SetHeight(20)
- statustext:SetJustifyH("LEFT")
- statustext:SetText("")
-
- local titlebg = frame:CreateTexture(nil, "OVERLAY")
- titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
- titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
- titlebg:SetPoint("TOP", 0, 12)
- titlebg:SetWidth(100)
- titlebg:SetHeight(40)
-
- local title = CreateFrame("Frame", nil, frame)
- title:EnableMouse(true)
- title:SetScript("OnMouseDown", Title_OnMouseDown)
- title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
- title:SetAllPoints(titlebg)
-
- local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
- local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
- titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
- titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
- titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
- titlebg_l:SetWidth(30)
- titlebg_l:SetHeight(40)
-
- local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
- titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
- titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
- titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
- titlebg_r:SetWidth(30)
- titlebg_r:SetHeight(40)
-
- local sizer_se = CreateFrame("Frame", nil, frame)
- sizer_se:SetPoint("BOTTOMRIGHT")
- sizer_se:SetWidth(25)
- sizer_se:SetHeight(25)
- sizer_se:EnableMouse()
- sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
- sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
- local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
- line1:SetWidth(14)
- line1:SetHeight(14)
- line1:SetPoint("BOTTOMRIGHT", -8, 8)
- line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- local x = 0.1 * 14/17
- line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
- line2:SetWidth(8)
- line2:SetHeight(8)
- line2:SetPoint("BOTTOMRIGHT", -8, 8)
- line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- local x = 0.1 * 8/17
- line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local sizer_s = CreateFrame("Frame", nil, frame)
- sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
- sizer_s:SetPoint("BOTTOMLEFT")
- sizer_s:SetHeight(25)
- sizer_s:EnableMouse(true)
- sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
- sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
- local sizer_e = CreateFrame("Frame", nil, frame)
- sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
- sizer_e:SetPoint("TOPRIGHT")
- sizer_e:SetWidth(25)
- sizer_e:EnableMouse(true)
- sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
- sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
- --Container Support
- local content = CreateFrame("Frame", nil, frame)
- content:SetPoint("TOPLEFT", 17, -27)
- content:SetPoint("BOTTOMRIGHT", -17, 40)
-
- local widget = {
- localstatus = {},
- titletext = titletext,
- statustext = statustext,
- titlebg = titlebg,
- sizer_se = sizer_se,
- sizer_s = sizer_s,
- sizer_e = sizer_e,
- content = content,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- closebutton.obj, statusbg.obj = widget, widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(300)
- self:SetHeight(100)
- self:SetTitle("")
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetTitle"] = function(self,title)
- self.titletext:SetText(title)
- end,
-
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight((height or 0) + 40)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 20
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 20
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- titletext:SetPoint("TOPLEFT", 14, 0)
- titletext:SetPoint("TOPRIGHT", -14, 0)
- titletext:SetJustifyH("LEFT")
- titletext:SetHeight(18)
-
- local border = CreateFrame("Frame", nil, frame)
- border:SetPoint("TOPLEFT", 0, -17)
- border:SetPoint("BOTTOMRIGHT", -1, 3)
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- frame = frame,
- content = content,
- titletext = titletext,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
- frame:SetScript("OnUpdate", nil)
- frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
- frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
- frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
- frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetScroll(0)
- self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- self.scrollframe:SetPoint("BOTTOMRIGHT")
- self.scrollbar:Hide()
- self.scrollBarShown = nil
- self.content.height, self.content.width = nil, nil
- end,
-
- ["SetScroll"] = function(self, value)
- local status = self.status or self.localstatus
- local viewheight = self.scrollframe:GetHeight()
- local height = self.content:GetHeight()
- local offset
-
- if viewheight > height then
- offset = 0
- else
- offset = floor((height - viewheight) / 1000.0 * value)
- end
- self.content:ClearAllPoints()
- self.content:SetPoint("TOPLEFT", 0, offset)
- self.content:SetPoint("TOPRIGHT", 0, offset)
- status.offset = offset
- status.scrollvalue = value
- end,
-
- ["MoveScroll"] = function(self, value)
- local status = self.status or self.localstatus
- local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-
- if self.scrollBarShown then
- local diff = height - viewheight
- local delta = 1
- if value < 0 then
- delta = -1
- end
- self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
- end
- end,
-
- ["FixScroll"] = function(self)
- if self.updateLock then return end
- self.updateLock = true
- local status = self.status or self.localstatus
- local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
- local offset = status.offset or 0
- local curvalue = self.scrollbar:GetValue()
- -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
- -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
- if viewheight < height + 2 then
- if self.scrollBarShown then
- self.scrollBarShown = nil
- self.scrollbar:Hide()
- self.scrollbar:SetValue(0)
- self.scrollframe:SetPoint("BOTTOMRIGHT")
- self:DoLayout()
- end
- else
- if not self.scrollBarShown then
- self.scrollBarShown = true
- self.scrollbar:Show()
- self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
- self:DoLayout()
- end
- local value = (offset / (viewheight - height) * 1000)
- if value > 1000 then value = 1000 end
- self.scrollbar:SetValue(value)
- self:SetScroll(value)
- if value < 1000 then
- self.content:ClearAllPoints()
- self.content:SetPoint("TOPLEFT", 0, offset)
- self.content:SetPoint("TOPRIGHT", 0, offset)
- status.offset = offset
- end
- end
- self.updateLock = nil
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- self.content:SetHeight(height or 0 + 20)
- self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- if not status.scrollvalue then
- status.scrollvalue = 0
- end
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- content.width = width
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- content.height = height
- end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- local num = AceGUI:GetNextWidgetNum(Type)
-
- local scrollframe = CreateFrame("ScrollFrame", nil, frame)
- scrollframe:SetPoint("TOPLEFT")
- scrollframe:SetPoint("BOTTOMRIGHT")
- scrollframe:EnableMouseWheel(true)
- scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
- scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
- local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
- scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
- scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
- scrollbar:SetMinMaxValues(0, 1000)
- scrollbar:SetValueStep(1)
- scrollbar:SetValue(0)
- scrollbar:SetWidth(16)
- scrollbar:Hide()
- -- set the script as the last step, so it doesn't fire yet
- scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
- local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
- scrollbg:SetAllPoints(scrollbar)
- scrollbg:SetColorTexture(0, 0, 0, 0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, scrollframe)
- content:SetPoint("TOPLEFT")
- content:SetPoint("TOPRIGHT")
- content:SetHeight(400)
- scrollframe:SetScrollChild(content)
-
- local widget = {
- localstatus = { scrollvalue = 0 },
- scrollframe = scrollframe,
- scrollbar = scrollbar,
- content = content,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- scrollframe.obj, scrollbar.obj = widget, widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(300)
- self:SetHeight(100)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight(height or 0)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- content:SetWidth(width)
- content.width = width
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- content:SetHeight(height)
- content.height = height
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- --Container Support
- local content = CreateFrame("Frame", nil, frame)
- content:SetPoint("TOPLEFT")
- content:SetPoint("BOTTOMRIGHT")
-
- local widget = {
- frame = frame,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 36
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
- if frame.disabled then
- PanelTemplates_SetDisabledTabState(frame)
- elseif frame.selected then
- PanelTemplates_SelectTab(frame)
- else
- PanelTemplates_DeselectTab(frame)
- end
-end
-
-local function Tab_SetText(frame, text)
- frame:_SetText(text)
- local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
- PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
-end
-
-local function Tab_SetSelected(frame, selected)
- frame.selected = selected
- UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
- frame.disabled = disabled
- UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
- local self = frame.obj
- self:BuildTabs()
- frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
- if not (frame.selected or frame.disabled) then
- PlaySound(PlaySoundKitID and "igCharacterInfoTab" or 841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
- frame.obj:SelectTab(frame.value)
- end
-end
-
-local function Tab_OnEnter(frame)
- local self = frame.obj
- self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
- local self = frame.obj
- self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
- _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetTitle()
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- self.tablist = nil
- for _, tab in pairs(self.tabs) do
- tab:Hide()
- end
- end,
-
- ["CreateTab"] = function(self, id)
- local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
- local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
- tab.obj = self
- tab.id = id
-
- tab.text = _G[tabname .. "Text"]
- tab.text:ClearAllPoints()
- tab.text:SetPoint("LEFT", 14, -3)
- tab.text:SetPoint("RIGHT", -12, -3)
-
- tab:SetScript("OnClick", Tab_OnClick)
- tab:SetScript("OnEnter", Tab_OnEnter)
- tab:SetScript("OnLeave", Tab_OnLeave)
- tab:SetScript("OnShow", Tab_OnShow)
-
- tab._SetText = tab.SetText
- tab.SetText = Tab_SetText
- tab.SetSelected = Tab_SetSelected
- tab.SetDisabled = Tab_SetDisabled
-
- return tab
- end,
-
- ["SetTitle"] = function(self, text)
- self.titletext:SetText(text or "")
- if text and text ~= "" then
- self.alignoffset = 25
- else
- self.alignoffset = 18
- end
- self:BuildTabs()
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- end,
-
- ["SelectTab"] = function(self, value)
- local status = self.status or self.localstatus
- local found
- for i, v in ipairs(self.tabs) do
- if v.value == value then
- v:SetSelected(true)
- found = true
- else
- v:SetSelected(false)
- end
- end
- status.selected = value
- if found then
- self:Fire("OnGroupSelected",value)
- end
- end,
-
- ["SetTabs"] = function(self, tabs)
- self.tablist = tabs
- self:BuildTabs()
- end,
-
-
- ["BuildTabs"] = function(self)
- local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
- local status = self.status or self.localstatus
- local tablist = self.tablist
- local tabs = self.tabs
-
- if not tablist then return end
-
- local width = self.frame.width or self.frame:GetWidth() or 0
-
- wipe(widths)
- wipe(rowwidths)
- wipe(rowends)
-
- --Place Text into tabs and get thier initial width
- for i, v in ipairs(tablist) do
- local tab = tabs[i]
- if not tab then
- tab = self:CreateTab(i)
- tabs[i] = tab
- end
-
- tab:Show()
- tab:SetText(v.text)
- tab:SetDisabled(v.disabled)
- tab.value = v.value
-
- widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
- end
-
- for i = (#tablist)+1, #tabs, 1 do
- tabs[i]:Hide()
- end
-
- --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
- local numtabs = #tablist
- local numrows = 1
- local usedwidth = 0
-
- for i = 1, #tablist do
- --If this is not the first tab of a row and there isn't room for it
- if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
- rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
- rowends[numrows] = i - 1
- numrows = numrows + 1
- usedwidth = 0
- end
- usedwidth = usedwidth + widths[i]
- end
- rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
- rowends[numrows] = #tablist
-
- --Fix for single tabs being left on the last row, move a tab from the row above if applicable
- if numrows > 1 then
- --if the last row has only one tab
- if rowends[numrows-1] == numtabs-1 then
- --if there are more than 2 tabs in the 2nd last row
- if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
- --move 1 tab from the second last row to the last, if there is enough space
- if (rowwidths[numrows] + widths[numtabs-1]) <= width then
- rowends[numrows-1] = rowends[numrows-1] - 1
- rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
- rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
- end
- end
- end
- end
-
- --anchor the rows as defined and resize tabs to fill thier row
- local starttab = 1
- for row, endtab in ipairs(rowends) do
- local first = true
- for tabno = starttab, endtab do
- local tab = tabs[tabno]
- tab:ClearAllPoints()
- if first then
- tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
- first = false
- else
- tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
- end
- end
-
- -- equal padding for each tab to fill the available width,
- -- if the used space is above 75% already
- -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
- -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
- local padding = 0
- if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
- padding = (width - rowwidths[row]) / (endtab - starttab+1)
- end
-
- for i = starttab, endtab do
- PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
- end
- starttab = endtab + 1
- end
-
- self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
- self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 60
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- self:BuildTabs(self)
- self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - (self.borderoffset + 23)
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight((height or 0) + (self.borderoffset + 23))
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local num = AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Frame",nil,UIParent)
- frame:SetHeight(100)
- frame:SetWidth(100)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
- titletext:SetPoint("TOPLEFT", 14, 0)
- titletext:SetPoint("TOPRIGHT", -14, 0)
- titletext:SetJustifyH("LEFT")
- titletext:SetHeight(18)
- titletext:SetText("")
-
- local border = CreateFrame("Frame", nil, frame)
- border:SetPoint("TOPLEFT", 1, -27)
- border:SetPoint("BOTTOMRIGHT", -1, 3)
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -7)
- content:SetPoint("BOTTOMRIGHT", -10, 7)
-
- local widget = {
- num = num,
- frame = frame,
- localstatus = {},
- alignoffset = 18,
- titletext = titletext,
- border = border,
- borderoffset = 27,
- tabs = {},
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 40
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
- local pool = setmetatable({},{__mode='k'})
- function new()
- local t = next(pool)
- if t then
- pool[t] = nil
- return t
- else
- return {}
- end
- end
- function del(t)
- for k in pairs(t) do
- t[k] = nil
- end
- pool[t] = true
- end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
- local parent = line.parent
- if parent and parent.value then
- return GetButtonUniqueValue(parent).."\001"..line.value
- else
- return line.value
- end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
- local self = button.obj
- local toggle = button.toggle
- local frame = self.frame
- local text = treeline.text or ""
- local icon = treeline.icon
- local iconCoords = treeline.iconCoords
- local level = treeline.level
- local value = treeline.value
- local uniquevalue = treeline.uniquevalue
- local disabled = treeline.disabled
-
- button.treeline = treeline
- button.value = value
- button.uniquevalue = uniquevalue
- if selected then
- button:LockHighlight()
- button.selected = true
- else
- button:UnlockHighlight()
- button.selected = false
- end
- local normalTexture = button:GetNormalTexture()
- local line = button.line
- button.level = level
- if ( level == 1 ) then
- button:SetNormalFontObject("GameFontNormal")
- button:SetHighlightFontObject("GameFontHighlight")
- button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
- else
- button:SetNormalFontObject("GameFontHighlightSmall")
- button:SetHighlightFontObject("GameFontHighlightSmall")
- button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
- end
-
- if disabled then
- button:EnableMouse(false)
- button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
- else
- button.text:SetText(text)
- button:EnableMouse(true)
- end
-
- if icon then
- button.icon:SetTexture(icon)
- button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
- else
- button.icon:SetTexture(nil)
- end
-
- if iconCoords then
- button.icon:SetTexCoord(unpack(iconCoords))
- else
- button.icon:SetTexCoord(0, 1, 0, 1)
- end
-
- if canExpand then
- if not isExpanded then
- toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
- toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
- else
- toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
- toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
- end
- toggle:Show()
- else
- toggle:Hide()
- end
-end
-
-local function ShouldDisplayLevel(tree)
- local result = false
- for k, v in ipairs(tree) do
- if v.children == nil and v.visible ~= false then
- result = true
- elseif v.children then
- result = result or ShouldDisplayLevel(v.children)
- end
- if result then return result end
- end
- return false
-end
-
-local function addLine(self, v, tree, level, parent)
- local line = new()
- line.value = v.value
- line.text = v.text
- line.icon = v.icon
- line.iconCoords = v.iconCoords
- line.disabled = v.disabled
- line.tree = tree
- line.level = level
- line.parent = parent
- line.visible = v.visible
- line.uniquevalue = GetButtonUniqueValue(line)
- if v.children then
- line.hasChildren = true
- else
- line.hasChildren = nil
- end
- self.lines[#self.lines+1] = line
- return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
- local self = frame.obj
- frame:SetScript("OnUpdate", nil)
- self:RefreshTree()
-end
-
-local function BuildUniqueValue(...)
- local n = select('#', ...)
- if n == 1 then
- return ...
- else
- return (...).."\001"..BuildUniqueValue(select(2,...))
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
- local button = frame.button
- local self = button.obj
- local status = (self.status or self.localstatus).groups
- status[button.uniquevalue] = not status[button.uniquevalue]
- self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
- local self = frame.obj
- self:Fire("OnClick", frame.uniquevalue, frame.selected)
- if not frame.selected then
- self:SetSelected(frame.uniquevalue)
- frame.selected = true
- frame:LockHighlight()
- self:RefreshTree()
- end
- AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
- local self = button.obj
- local status = self.status or self.localstatus
- local status = (self.status or self.localstatus).groups
- status[button.uniquevalue] = not status[button.uniquevalue]
- self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
- local self = frame.obj
- self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
- if self.enabletooltips then
- GameTooltip:SetOwner(frame, "ANCHOR_NONE")
- GameTooltip:SetPoint("LEFT",frame,"RIGHT")
- GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
-
- GameTooltip:Show()
- end
-end
-
-local function Button_OnLeave(frame)
- local self = frame.obj
- self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
- if self.enabletooltips then
- GameTooltip:Hide()
- end
-end
-
-local function OnScrollValueChanged(frame, value)
- if frame.obj.noupdate then return end
- local self = frame.obj
- local status = self.status or self.localstatus
- status.scrollvalue = floor(value + 0.5)
- self:RefreshTree()
- AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
- frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
- local self = frame.obj
- if self.showscroll then
- local scrollbar = self.scrollbar
- local min, max = scrollbar:GetMinMaxValues()
- local value = scrollbar:GetValue()
- local newvalue = math_min(max,math_max(min,value - delta))
- if value ~= newvalue then
- scrollbar:SetValue(newvalue)
- end
- end
-end
-
-local function Dragger_OnLeave(frame)
- frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
- frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
- local treeframe = frame:GetParent()
- treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
- local treeframe = frame:GetParent()
- local self = treeframe.obj
- local frame = treeframe:GetParent()
- treeframe:StopMovingOrSizing()
- --treeframe:SetScript("OnUpdate", nil)
- treeframe:SetUserPlaced(false)
- --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
- treeframe:SetHeight(0)
- treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
- treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-
- local status = self.status or self.localstatus
- status.treewidth = treeframe:GetWidth()
-
- treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
- -- recalculate the content width
- treeframe.obj:OnWidthSet(status.fullwidth)
- -- update the layout of the content
- treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
- self:EnableButtonTooltips(true)
- self.frame:SetScript("OnUpdate", FirstFrameUpdate)
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- for k, v in pairs(self.localstatus) do
- if k == "groups" then
- for k2 in pairs(v) do
- v[k2] = nil
- end
- else
- self.localstatus[k] = nil
- end
- end
- self.localstatus.scrollvalue = 0
- self.localstatus.treewidth = DEFAULT_TREE_WIDTH
- self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
- end,
-
- ["EnableButtonTooltips"] = function(self, enable)
- self.enabletooltips = enable
- end,
-
- ["CreateButton"] = function(self)
- local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
- local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
- button.obj = self
-
- local icon = button:CreateTexture(nil, "OVERLAY")
- icon:SetWidth(14)
- icon:SetHeight(14)
- button.icon = icon
-
- button:SetScript("OnClick",Button_OnClick)
- button:SetScript("OnDoubleClick", Button_OnDoubleClick)
- button:SetScript("OnEnter",Button_OnEnter)
- button:SetScript("OnLeave",Button_OnLeave)
-
- button.toggle.button = button
- button.toggle:SetScript("OnClick",Expand_OnClick)
-
- button.text:SetHeight(14) -- Prevents text wrapping
-
- return button
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- if not status.groups then
- status.groups = {}
- end
- if not status.scrollvalue then
- status.scrollvalue = 0
- end
- if not status.treewidth then
- status.treewidth = DEFAULT_TREE_WIDTH
- end
- if status.treesizable == nil then
- status.treesizable = DEFAULT_TREE_SIZABLE
- end
- self:SetTreeWidth(status.treewidth,status.treesizable)
- self:RefreshTree()
- end,
-
- --sets the tree to be displayed
- ["SetTree"] = function(self, tree, filter)
- self.filter = filter
- if tree then
- assert(type(tree) == "table")
- end
- self.tree = tree
- self:RefreshTree()
- end,
-
- ["BuildLevel"] = function(self, tree, level, parent)
- local groups = (self.status or self.localstatus).groups
- local hasChildren = self.hasChildren
-
- for i, v in ipairs(tree) do
- if v.children then
- if not self.filter or ShouldDisplayLevel(v.children) then
- local line = addLine(self, v, tree, level, parent)
- if groups[line.uniquevalue] then
- self:BuildLevel(v.children, level+1, line)
- end
- end
- elseif v.visible ~= false or not self.filter then
- addLine(self, v, tree, level, parent)
- end
- end
- end,
-
- ["RefreshTree"] = function(self,scrollToSelection)
- local buttons = self.buttons
- local lines = self.lines
-
- for i, v in ipairs(buttons) do
- v:Hide()
- end
- while lines[1] do
- local t = tremove(lines)
- for k in pairs(t) do
- t[k] = nil
- end
- del(t)
- end
-
- if not self.tree then return end
- --Build the list of visible entries from the tree and status tables
- local status = self.status or self.localstatus
- local groupstatus = status.groups
- local tree = self.tree
-
- local treeframe = self.treeframe
-
- status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
-
- self:BuildLevel(tree, 1)
-
- local numlines = #lines
-
- local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
- if maxlines <= 0 then return end
-
- local first, last
-
- scrollToSelection = status.scrollToSelection
- status.scrollToSelection = nil
-
- if numlines <= maxlines then
- --the whole tree fits in the frame
- status.scrollvalue = 0
- self:ShowScroll(false)
- first, last = 1, numlines
- else
- self:ShowScroll(true)
- --scrolling will be needed
- self.noupdate = true
- self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
- --check if we are scrolled down too far
- if numlines - status.scrollvalue < maxlines then
- status.scrollvalue = numlines - maxlines
- end
- self.noupdate = nil
- first, last = status.scrollvalue+1, status.scrollvalue + maxlines
- --show selection?
- if scrollToSelection and status.selected then
- local show
- for i,line in ipairs(lines) do -- find the line number
- if line.uniquevalue==status.selected then
- show=i
- end
- end
- if not show then
- -- selection was deleted or something?
- elseif show>=first and show<=last then
- -- all good
- else
- -- scrolling needed!
- if show<first then
- status.scrollvalue = show-1
- else
- status.scrollvalue = show-maxlines
- end
- first, last = status.scrollvalue+1, status.scrollvalue + maxlines
- end
- end
- if self.scrollbar:GetValue() ~= status.scrollvalue then
- self.scrollbar:SetValue(status.scrollvalue)
- end
- end
-
- local buttonnum = 1
- for i = first, last do
- local line = lines[i]
- local button = buttons[buttonnum]
- if not button then
- button = self:CreateButton()
-
- buttons[buttonnum] = button
- button:SetParent(treeframe)
- button:SetFrameLevel(treeframe:GetFrameLevel()+1)
- button:ClearAllPoints()
- if buttonnum == 1 then
- if self.showscroll then
- button:SetPoint("TOPRIGHT", -22, -10)
- button:SetPoint("TOPLEFT", 0, -10)
- else
- button:SetPoint("TOPRIGHT", 0, -10)
- button:SetPoint("TOPLEFT", 0, -10)
- end
- else
- button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
- button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
- end
- end
-
- UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
- button:Show()
- buttonnum = buttonnum + 1
- end
-
- end,
-
- ["SetSelected"] = function(self, value)
- local status = self.status or self.localstatus
- if status.selected ~= value then
- status.selected = value
- self:Fire("OnGroupSelected", value)
- end
- end,
-
- ["Select"] = function(self, uniquevalue, ...)
- self.filter = false
- local status = self.status or self.localstatus
- local groups = status.groups
- local path = {...}
- for i = 1, #path do
- groups[tconcat(path, "\001", 1, i)] = true
- end
- status.selected = uniquevalue
- self:RefreshTree(true)
- self:Fire("OnGroupSelected", uniquevalue)
- end,
-
- ["SelectByPath"] = function(self, ...)
- self:Select(BuildUniqueValue(...), ...)
- end,
-
- ["SelectByValue"] = function(self, uniquevalue)
- self:Select(uniquevalue, ("\001"):split(uniquevalue))
- end,
-
- ["ShowScroll"] = function(self, show)
- self.showscroll = show
- if show then
- self.scrollbar:Show()
- if self.buttons[1] then
- self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
- end
- else
- self.scrollbar:Hide()
- if self.buttons[1] then
- self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
- end
- end
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local treeframe = self.treeframe
- local status = self.status or self.localstatus
- status.fullwidth = width
-
- local contentwidth = width - status.treewidth - 20
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
-
- local maxtreewidth = math_min(400, width - 50)
-
- if maxtreewidth > 100 and status.treewidth > maxtreewidth then
- self:SetTreeWidth(maxtreewidth, status.treesizable)
- end
- treeframe:SetMaxResize(maxtreewidth, 1600)
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 20
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["SetTreeWidth"] = function(self, treewidth, resizable)
- if not resizable then
- if type(treewidth) == 'number' then
- resizable = false
- elseif type(treewidth) == 'boolean' then
- resizable = treewidth
- treewidth = DEFAULT_TREE_WIDTH
- else
- resizable = false
- treewidth = DEFAULT_TREE_WIDTH
- end
- end
- self.treeframe:SetWidth(treewidth)
- self.dragger:EnableMouse(resizable)
-
- local status = self.status or self.localstatus
- status.treewidth = treewidth
- status.treesizable = resizable
-
- -- recalculate the content width
- if status.fullwidth then
- self:OnWidthSet(status.fullwidth)
- end
- end,
-
- ["GetTreeWidth"] = function(self)
- local status = self.status or self.localstatus
- return status.treewidth or DEFAULT_TREE_WIDTH
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight((height or 0) + 20)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = nil,
- tile = true, tileSize = 16, edgeSize = 0,
- insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
- local num = AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Frame", nil, UIParent)
-
- local treeframe = CreateFrame("Frame", nil, frame)
- treeframe:SetPoint("TOPLEFT")
- treeframe:SetPoint("BOTTOMLEFT")
- treeframe:SetWidth(DEFAULT_TREE_WIDTH)
- treeframe:EnableMouseWheel(true)
- treeframe:SetBackdrop(PaneBackdrop)
- treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
- treeframe:SetResizable(true)
- treeframe:SetMinResize(100, 1)
- treeframe:SetMaxResize(400, 1600)
- treeframe:SetScript("OnUpdate", FirstFrameUpdate)
- treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
- treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
- local dragger = CreateFrame("Frame", nil, treeframe)
- dragger:SetWidth(8)
- dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
- dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
- dragger:SetBackdrop(DraggerBackdrop)
- dragger:SetBackdropColor(1, 1, 1, 0)
- dragger:SetScript("OnEnter", Dragger_OnEnter)
- dragger:SetScript("OnLeave", Dragger_OnLeave)
- dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
- dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
- local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
- scrollbar:SetScript("OnValueChanged", nil)
- scrollbar:SetPoint("TOPRIGHT", -10, -26)
- scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
- scrollbar:SetMinMaxValues(0,0)
- scrollbar:SetValueStep(1)
- scrollbar:SetValue(0)
- scrollbar:SetWidth(16)
- scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
- local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
- scrollbg:SetAllPoints(scrollbar)
- scrollbg:SetColorTexture(0,0,0,0.4)
-
- local border = CreateFrame("Frame",nil,frame)
- border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
- border:SetPoint("BOTTOMRIGHT")
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- frame = frame,
- lines = {},
- levels = {},
- buttons = {},
- hasChildren = {},
- localstatus = { groups = {}, scrollvalue = 0 },
- filter = false,
- treeframe = treeframe,
- dragger = dragger,
- scrollbar = scrollbar,
- border = border,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
- Events :
- OnClose
-
-]]
-do
- local Type = "Window"
- local Version = 6
-
- local function frameOnShow(this)
- this.obj:Fire("OnShow")
- end
-
- local function frameOnClose(this)
- this.obj:Fire("OnClose")
- end
-
- local function closeOnClick(this)
- PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
- this.obj:Hide()
- end
-
- local function frameOnMouseDown(this)
- AceGUI:ClearFocus()
- end
-
- local function titleOnMouseDown(this)
- this:GetParent():StartMoving()
- AceGUI:ClearFocus()
- end
-
- local function frameOnMouseUp(this)
- local frame = this:GetParent()
- frame:StopMovingOrSizing()
- local self = frame.obj
- local status = self.status or self.localstatus
- status.width = frame:GetWidth()
- status.height = frame:GetHeight()
- status.top = frame:GetTop()
- status.left = frame:GetLeft()
- end
-
- local function sizerseOnMouseDown(this)
- this:GetParent():StartSizing("BOTTOMRIGHT")
- AceGUI:ClearFocus()
- end
-
- local function sizersOnMouseDown(this)
- this:GetParent():StartSizing("BOTTOM")
- AceGUI:ClearFocus()
- end
-
- local function sizereOnMouseDown(this)
- this:GetParent():StartSizing("RIGHT")
- AceGUI:ClearFocus()
- end
-
- local function sizerOnMouseUp(this)
- this:GetParent():StopMovingOrSizing()
- end
-
- local function SetTitle(self,title)
- self.titletext:SetText(title)
- end
-
- local function SetStatusText(self,text)
- -- self.statustext:SetText(text)
- end
-
- local function Hide(self)
- self.frame:Hide()
- end
-
- local function Show(self)
- self.frame:Show()
- end
-
- local function OnAcquire(self)
- self.frame:SetParent(UIParent)
- self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
- self:ApplyStatus()
- self:EnableResize(true)
- self:Show()
- end
-
- local function OnRelease(self)
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- end
-
- -- called to set an external table to store status in
- local function SetStatusTable(self, status)
- assert(type(status) == "table")
- self.status = status
- self:ApplyStatus()
- end
-
- local function ApplyStatus(self)
- local status = self.status or self.localstatus
- local frame = self.frame
- self:SetWidth(status.width or 700)
- self:SetHeight(status.height or 500)
- if status.top and status.left then
- frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
- frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
- else
- frame:SetPoint("CENTER",UIParent,"CENTER")
- end
- end
-
- local function OnWidthSet(self, width)
- local content = self.content
- local contentwidth = width - 34
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end
-
-
- local function OnHeightSet(self, height)
- local content = self.content
- local contentheight = height - 57
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end
-
- local function EnableResize(self, state)
- local func = state and "Show" or "Hide"
- self.sizer_se[func](self.sizer_se)
- self.sizer_s[func](self.sizer_s)
- self.sizer_e[func](self.sizer_e)
- end
-
- local function Constructor()
- local frame = CreateFrame("Frame",nil,UIParent)
- local self = {}
- self.type = "Window"
-
- self.Hide = Hide
- self.Show = Show
- self.SetTitle = SetTitle
- self.OnRelease = OnRelease
- self.OnAcquire = OnAcquire
- self.SetStatusText = SetStatusText
- self.SetStatusTable = SetStatusTable
- self.ApplyStatus = ApplyStatus
- self.OnWidthSet = OnWidthSet
- self.OnHeightSet = OnHeightSet
- self.EnableResize = EnableResize
-
- self.localstatus = {}
-
- self.frame = frame
- frame.obj = self
- frame:SetWidth(700)
- frame:SetHeight(500)
- frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
- frame:EnableMouse()
- frame:SetMovable(true)
- frame:SetResizable(true)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
- frame:SetScript("OnMouseDown", frameOnMouseDown)
-
- frame:SetScript("OnShow",frameOnShow)
- frame:SetScript("OnHide",frameOnClose)
- frame:SetMinResize(240,240)
- frame:SetToplevel(true)
-
- local titlebg = frame:CreateTexture(nil, "BACKGROUND")
- titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
- titlebg:SetPoint("TOPLEFT", 9, -6)
- titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-
- local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
- dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
- dialogbg:SetPoint("TOPLEFT", 8, -24)
- dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
- dialogbg:SetVertexColor(0, 0, 0, .75)
-
- local topleft = frame:CreateTexture(nil, "BORDER")
- topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- topleft:SetWidth(64)
- topleft:SetHeight(64)
- topleft:SetPoint("TOPLEFT")
- topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-
- local topright = frame:CreateTexture(nil, "BORDER")
- topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- topright:SetWidth(64)
- topright:SetHeight(64)
- topright:SetPoint("TOPRIGHT")
- topright:SetTexCoord(0.625, 0.75, 0, 1)
-
- local top = frame:CreateTexture(nil, "BORDER")
- top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- top:SetHeight(64)
- top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
- top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
- top:SetTexCoord(0.25, 0.369140625, 0, 1)
-
- local bottomleft = frame:CreateTexture(nil, "BORDER")
- bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- bottomleft:SetWidth(64)
- bottomleft:SetHeight(64)
- bottomleft:SetPoint("BOTTOMLEFT")
- bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-
- local bottomright = frame:CreateTexture(nil, "BORDER")
- bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- bottomright:SetWidth(64)
- bottomright:SetHeight(64)
- bottomright:SetPoint("BOTTOMRIGHT")
- bottomright:SetTexCoord(0.875, 1, 0, 1)
-
- local bottom = frame:CreateTexture(nil, "BORDER")
- bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- bottom:SetHeight(64)
- bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
- bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
- bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-
- local left = frame:CreateTexture(nil, "BORDER")
- left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- left:SetWidth(64)
- left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
- left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
- left:SetTexCoord(0.001953125, 0.125, 0, 1)
-
- local right = frame:CreateTexture(nil, "BORDER")
- right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
- right:SetWidth(64)
- right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
- right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
- right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-
- local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
- close:SetPoint("TOPRIGHT", 2, 1)
- close:SetScript("OnClick", closeOnClick)
- self.closebutton = close
- close.obj = self
-
- local titletext = frame:CreateFontString(nil, "ARTWORK")
- titletext:SetFontObject(GameFontNormal)
- titletext:SetPoint("TOPLEFT", 12, -8)
- titletext:SetPoint("TOPRIGHT", -32, -8)
- self.titletext = titletext
-
- local title = CreateFrame("Button", nil, frame)
- title:SetPoint("TOPLEFT", titlebg)
- title:SetPoint("BOTTOMRIGHT", titlebg)
- title:EnableMouse()
- title:SetScript("OnMouseDown",titleOnMouseDown)
- title:SetScript("OnMouseUp", frameOnMouseUp)
- self.title = title
-
- local sizer_se = CreateFrame("Frame",nil,frame)
- sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
- sizer_se:SetWidth(25)
- sizer_se:SetHeight(25)
- sizer_se:EnableMouse()
- sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
- sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
- self.sizer_se = sizer_se
-
- local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
- self.line1 = line1
- line1:SetWidth(14)
- line1:SetHeight(14)
- line1:SetPoint("BOTTOMRIGHT", -8, 8)
- line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- local x = 0.1 * 14/17
- line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
- self.line2 = line2
- line2:SetWidth(8)
- line2:SetHeight(8)
- line2:SetPoint("BOTTOMRIGHT", -8, 8)
- line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- local x = 0.1 * 8/17
- line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local sizer_s = CreateFrame("Frame",nil,frame)
- sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
- sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
- sizer_s:SetHeight(25)
- sizer_s:EnableMouse()
- sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
- sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
- self.sizer_s = sizer_s
-
- local sizer_e = CreateFrame("Frame",nil,frame)
- sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
- sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
- sizer_e:SetWidth(25)
- sizer_e:EnableMouse()
- sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
- sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
- self.sizer_e = sizer_e
-
- --Container Support
- local content = CreateFrame("Frame",nil,frame)
- self.content = content
- content.obj = self
- content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
- content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-
- AceGUI:RegisterAsContainer(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
- AceGUI:ClearFocus()
- PlaySound(PlaySoundKitID and "igMainMenuOption" or 852) -- SOUNDKIT.IG_MAINMENU_OPTION
- frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- restore default values
- self:SetHeight(24)
- self:SetWidth(200)
- self:SetDisabled(false)
- self:SetAutoWidth(false)
- self:SetText()
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetText"] = function(self, text)
- self.text:SetText(text)
- if self.autoWidth then
- self:SetWidth(self.text:GetStringWidth() + 30)
- end
- end,
-
- ["SetAutoWidth"] = function(self, autoWidth)
- self.autoWidth = autoWidth
- if self.autoWidth then
- self:SetWidth(self.text:GetStringWidth() + 30)
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- else
- self.frame:Enable()
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnClick", Button_OnClick)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
-
- local text = frame:GetFontString()
- text:ClearAllPoints()
- text:SetPoint("TOPLEFT", 15, -1)
- text:SetPoint("BOTTOMRIGHT", -15, 1)
- text:SetJustifyV("MIDDLE")
-
- local widget = {
- text = text,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
- local img = self.image:GetTexture()
- self.text:ClearAllPoints()
- if not img then
- self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
- self.text:SetPoint("RIGHT")
- else
- self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
- self.text:SetPoint("RIGHT")
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
- local self = frame.obj
- if not self.disabled then
- if self.image:GetTexture() then
- self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
- else
- self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
- end
- end
- AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
- local self = frame.obj
- if not self.disabled then
- self:ToggleChecked()
-
- if self.checked then
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- else -- for both nil and false (tristate)
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOff" or 857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
- end
-
- self:Fire("OnValueChanged", self.checked)
- AlignImage(self)
- end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetType()
- self:SetValue(false)
- self:SetTriState(nil)
- -- height is calculated from the width and required space for the description
- self:SetWidth(200)
- self:SetImage()
- self:SetDisabled(nil)
- self:SetDescription(nil)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["OnWidthSet"] = function(self, width)
- if self.desc then
- self.desc:SetWidth(width - 30)
- if self.desc:GetText() and self.desc:GetText() ~= "" then
- self:SetHeight(28 + self.desc:GetHeight())
- end
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- self.text:SetTextColor(0.5, 0.5, 0.5)
- SetDesaturation(self.check, true)
- if self.desc then
- self.desc:SetTextColor(0.5, 0.5, 0.5)
- end
- else
- self.frame:Enable()
- self.text:SetTextColor(1, 1, 1)
- if self.tristate and self.checked == nil then
- SetDesaturation(self.check, true)
- else
- SetDesaturation(self.check, false)
- end
- if self.desc then
- self.desc:SetTextColor(1, 1, 1)
- end
- end
- end,
-
- ["SetValue"] = function(self,value)
- local check = self.check
- self.checked = value
- if value then
- SetDesaturation(self.check, false)
- self.check:Show()
- else
- --Nil is the unknown tristate value
- if self.tristate and value == nil then
- SetDesaturation(self.check, true)
- self.check:Show()
- else
- SetDesaturation(self.check, false)
- self.check:Hide()
- end
- end
- self:SetDisabled(self.disabled)
- end,
-
- ["GetValue"] = function(self)
- return self.checked
- end,
-
- ["SetTriState"] = function(self, enabled)
- self.tristate = enabled
- self:SetValue(self:GetValue())
- end,
-
- ["SetType"] = function(self, type)
- local checkbg = self.checkbg
- local check = self.check
- local highlight = self.highlight
-
- local size
- if type == "radio" then
- size = 16
- checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
- checkbg:SetTexCoord(0, 0.25, 0, 1)
- check:SetTexture("Interface\\Buttons\\UI-RadioButton")
- check:SetTexCoord(0.25, 0.5, 0, 1)
- check:SetBlendMode("ADD")
- highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
- highlight:SetTexCoord(0.5, 0.75, 0, 1)
- else
- size = 24
- checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
- checkbg:SetTexCoord(0, 1, 0, 1)
- check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
- check:SetTexCoord(0, 1, 0, 1)
- check:SetBlendMode("BLEND")
- highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
- highlight:SetTexCoord(0, 1, 0, 1)
- end
- checkbg:SetHeight(size)
- checkbg:SetWidth(size)
- end,
-
- ["ToggleChecked"] = function(self)
- local value = self:GetValue()
- if self.tristate then
- --cycle in true, nil, false order
- if value then
- self:SetValue(nil)
- elseif value == nil then
- self:SetValue(false)
- else
- self:SetValue(true)
- end
- else
- self:SetValue(not self:GetValue())
- end
- end,
-
- ["SetLabel"] = function(self, label)
- self.text:SetText(label)
- end,
-
- ["SetDescription"] = function(self, desc)
- if desc then
- if not self.desc then
- local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
- desc:ClearAllPoints()
- desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
- desc:SetWidth(self.frame.width - 30)
- desc:SetJustifyH("LEFT")
- desc:SetJustifyV("TOP")
- self.desc = desc
- end
- self.desc:Show()
- --self.text:SetFontObject(GameFontNormal)
- self.desc:SetText(desc)
- self:SetHeight(28 + self.desc:GetHeight())
- else
- if self.desc then
- self.desc:SetText("")
- self.desc:Hide()
- end
- --self.text:SetFontObject(GameFontHighlight)
- self:SetHeight(24)
- end
- end,
-
- ["SetImage"] = function(self, path, ...)
- local image = self.image
- image:SetTexture(path)
-
- if image:GetTexture() then
- local n = select("#", ...)
- if n == 4 or n == 8 then
- image:SetTexCoord(...)
- else
- image:SetTexCoord(0, 1, 0, 1)
- end
- end
- AlignImage(self)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Button", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
- frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
- local checkbg = frame:CreateTexture(nil, "ARTWORK")
- checkbg:SetWidth(24)
- checkbg:SetHeight(24)
- checkbg:SetPoint("TOPLEFT")
- checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-
- local check = frame:CreateTexture(nil, "OVERLAY")
- check:SetAllPoints(checkbg)
- check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-
- local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
- text:SetJustifyH("LEFT")
- text:SetHeight(18)
- text:SetPoint("LEFT", checkbg, "RIGHT")
- text:SetPoint("RIGHT")
-
- local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
- highlight:SetBlendMode("ADD")
- highlight:SetAllPoints(checkbg)
-
- local image = frame:CreateTexture(nil, "OVERLAY")
- image:SetHeight(16)
- image:SetWidth(16)
- image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
- local widget = {
- checkbg = checkbg,
- check = check,
- text = text,
- highlight = highlight,
- image = image,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
- if not self.HasAlpha then
- a = 1
- end
- self:SetColor(r, g, b, a)
- if ColorPickerFrame:IsVisible() then
- --colorpicker is still open
- self:Fire("OnValueChanged", r, g, b, a)
- else
- --colorpicker is closed, color callback is first, ignore it,
- --alpha callback is the final call after it closes so confirm now
- if isAlpha then
- self:Fire("OnValueConfirmed", r, g, b, a)
- end
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
- HideUIPanel(ColorPickerFrame)
- local self = frame.obj
- if not self.disabled then
- ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
- ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
- ColorPickerFrame:SetClampedToScreen(true)
-
- ColorPickerFrame.func = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- local a = 1 - OpacitySliderFrame:GetValue()
- ColorCallback(self, r, g, b, a)
- end
-
- ColorPickerFrame.hasOpacity = self.HasAlpha
- ColorPickerFrame.opacityFunc = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- local a = 1 - OpacitySliderFrame:GetValue()
- ColorCallback(self, r, g, b, a, true)
- end
-
- local r, g, b, a = self.r, self.g, self.b, self.a
- if self.HasAlpha then
- ColorPickerFrame.opacity = 1 - (a or 0)
- end
- ColorPickerFrame:SetColorRGB(r, g, b)
-
- ColorPickerFrame.cancelFunc = function()
- ColorCallback(self, r, g, b, a, true)
- end
-
- ShowUIPanel(ColorPickerFrame)
- end
- AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetHeight(24)
- self:SetWidth(200)
- self:SetHasAlpha(false)
- self:SetColor(0, 0, 0, 1)
- self:SetDisabled(nil)
- self:SetLabel(nil)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetLabel"] = function(self, text)
- self.text:SetText(text)
- end,
-
- ["SetColor"] = function(self, r, g, b, a)
- self.r = r
- self.g = g
- self.b = b
- self.a = a or 1
- self.colorSwatch:SetVertexColor(r, g, b, a)
- end,
-
- ["SetHasAlpha"] = function(self, HasAlpha)
- self.HasAlpha = HasAlpha
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if self.disabled then
- self.frame:Disable()
- self.text:SetTextColor(0.5, 0.5, 0.5)
- else
- self.frame:Enable()
- self.text:SetTextColor(1, 1, 1)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Button", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnClick", ColorSwatch_OnClick)
-
- local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
- colorSwatch:SetWidth(19)
- colorSwatch:SetHeight(19)
- colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
- colorSwatch:SetPoint("LEFT")
-
- local texture = frame:CreateTexture(nil, "BACKGROUND")
- texture:SetWidth(16)
- texture:SetHeight(16)
- texture:SetColorTexture(1, 1, 1)
- texture:SetPoint("CENTER", colorSwatch)
- texture:Show()
-
- local checkers = frame:CreateTexture(nil, "BACKGROUND")
- checkers:SetWidth(14)
- checkers:SetHeight(14)
- checkers:SetTexture("Tileset\\Generic\\Checkers")
- checkers:SetTexCoord(.25, 0, 0.5, .25)
- checkers:SetDesaturated(true)
- checkers:SetVertexColor(1, 1, 1, 0.75)
- checkers:SetPoint("CENTER", colorSwatch)
- checkers:Show()
-
- local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
- text:SetHeight(24)
- text:SetJustifyH("LEFT")
- text:SetTextColor(1, 1, 1)
- text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
- text:SetPoint("RIGHT")
-
- --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
- --highlight:SetBlendMode("ADD")
- --highlight:SetAllPoints(frame)
-
- local widget = {
- colorSwatch = colorSwatch,
- text = text,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[ $Id: AceGUIWidget-DropDown-Items.lua 1161 2017-08-12 14:30:16Z funkydude $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
- local i = 1
- local child = select(i, ...)
- while child do
- child:SetFrameLevel(parent:GetFrameLevel()+1)
- fixlevels(child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
-local function fixstrata(strata, parent, ...)
- local i = 1
- local child = select(i, ...)
- parent:SetFrameStrata(strata)
- while child do
- fixstrata(strata, child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value.
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
- -- NOTE: The ItemBase version is added to each item's version number
- -- to ensure proper updates on ItemBase changes.
- -- Use at least 1000er steps.
- version = 1000,
- counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
- local self = this.obj
-
- if self.useHighlight then
- self.highlight:Show()
- end
- self:Fire("OnEnter")
-
- if self.specialOnEnter then
- self.specialOnEnter(self)
- end
-end
-
-function ItemBase.Frame_OnLeave(this)
- local self = this.obj
-
- self.highlight:Hide()
- self:Fire("OnLeave")
-
- if self.specialOnLeave then
- self.specialOnLeave(self)
- end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
- self.frame:SetToplevel(true)
- self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
- self:SetDisabled(false)
- self.pullout = nil
- self.frame:SetParent(nil)
- self.frame:ClearAllPoints()
- self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
--- Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
- self.pullout = pullout
-
- self.frame:SetParent(nil)
- self.frame:SetParent(pullout.itemFrame)
- self.parent = pullout.itemFrame
- fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
- self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
- return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
- self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
- self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
- self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
- self.disabled = disabled
- if disabled then
- self.useHighlight = false
- self.text:SetTextColor(.5, .5, .5)
- else
- self.useHighlight = true
- self.text:SetTextColor(1, 1, 1)
- end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
--- Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
- self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
--- Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
- self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
- -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
- local count = AceGUI:GetNextWidgetNum(type)
- local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
- local self = {}
- self.frame = frame
- frame.obj = self
- self.type = type
-
- self.useHighlight = true
-
- frame:SetHeight(17)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
- text:SetTextColor(1,1,1)
- text:SetJustifyH("LEFT")
- text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
- text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
- self.text = text
-
- local highlight = frame:CreateTexture(nil, "OVERLAY")
- highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
- highlight:SetBlendMode("ADD")
- highlight:SetHeight(14)
- highlight:ClearAllPoints()
- highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
- highlight:SetPoint("LEFT",frame,"LEFT",5,0)
- highlight:Hide()
- self.highlight = highlight
-
- local check = frame:CreateTexture("OVERLAY")
- check:SetWidth(16)
- check:SetHeight(16)
- check:SetPoint("LEFT",frame,"LEFT",3,-1)
- check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
- check:Hide()
- self.check = check
-
- local sub = frame:CreateTexture("OVERLAY")
- sub:SetWidth(16)
- sub:SetHeight(16)
- sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
- sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
- sub:Hide()
- self.sub = sub
-
- frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
- frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-
- self.OnAcquire = ItemBase.OnAcquire
- self.OnRelease = ItemBase.OnRelease
-
- self.SetPullout = ItemBase.SetPullout
- self.GetText = ItemBase.GetText
- self.SetText = ItemBase.SetText
- self.SetDisabled = ItemBase.SetDisabled
-
- self.SetPoint = ItemBase.SetPoint
- self.Show = ItemBase.Show
- self.Hide = ItemBase.Hide
-
- self.SetOnLeave = ItemBase.SetOnLeave
- self.SetOnEnter = ItemBase.SetOnEnter
-
- return self
-end
-
--- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
-local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
-if IBLib then
- IBLib.GetItemBase = function() return ItemBase end
-end
-
---[[
- Template for items:
-
--- Item:
---
-do
- local widgetType = "Dropdown-Item-"
- local widgetVersion = 1
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
- local widgetType = "Dropdown-Item-Header"
- local widgetVersion = 1
-
- local function OnEnter(this)
- local self = this.obj
- self:Fire("OnEnter")
-
- if self.specialOnEnter then
- self.specialOnEnter(self)
- end
- end
-
- local function OnLeave(this)
- local self = this.obj
- self:Fire("OnLeave")
-
- if self.specialOnLeave then
- self.specialOnLeave(self)
- end
- end
-
- -- exported, override
- local function SetDisabled(self, disabled)
- ItemBase.SetDisabled(self, disabled)
- if not disabled then
- self.text:SetTextColor(1, 1, 0)
- end
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.SetDisabled = SetDisabled
-
- self.frame:SetScript("OnEnter", OnEnter)
- self.frame:SetScript("OnLeave", OnLeave)
-
- self.text:SetTextColor(1, 1, 0)
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
- local widgetType = "Dropdown-Item-Execute"
- local widgetVersion = 1
-
- local function Frame_OnClick(this, button)
- local self = this.obj
- if self.disabled then return end
- self:Fire("OnClick")
- if self.pullout then
- self.pullout:Close()
- end
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.frame:SetScript("OnClick", Frame_OnClick)
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
- local widgetType = "Dropdown-Item-Toggle"
- local widgetVersion = 4
-
- local function UpdateToggle(self)
- if self.value then
- self.check:Show()
- else
- self.check:Hide()
- end
- end
-
- local function OnRelease(self)
- ItemBase.OnRelease(self)
- self:SetValue(nil)
- end
-
- local function Frame_OnClick(this, button)
- local self = this.obj
- if self.disabled then return end
- self.value = not self.value
- if self.value then
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- else
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOff" or 857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
- end
- UpdateToggle(self)
- self:Fire("OnValueChanged", self.value)
- end
-
- -- exported
- local function SetValue(self, value)
- self.value = value
- UpdateToggle(self)
- end
-
- -- exported
- local function GetValue(self)
- return self.value
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.frame:SetScript("OnClick", Frame_OnClick)
-
- self.SetValue = SetValue
- self.GetValue = GetValue
- self.OnRelease = OnRelease
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
- local widgetType = "Dropdown-Item-Menu"
- local widgetVersion = 2
-
- local function OnEnter(this)
- local self = this.obj
- self:Fire("OnEnter")
-
- if self.specialOnEnter then
- self.specialOnEnter(self)
- end
-
- self.highlight:Show()
-
- if not self.disabled and self.submenu then
- self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
- end
- end
-
- local function OnHide(this)
- local self = this.obj
- if self.submenu then
- self.submenu:Close()
- end
- end
-
- -- exported
- local function SetMenu(self, menu)
- assert(menu.type == "Dropdown-Pullout")
- self.submenu = menu
- end
-
- -- exported
- local function CloseMenu(self)
- self.submenu:Close()
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.sub:Show()
-
- self.frame:SetScript("OnEnter", OnEnter)
- self.frame:SetScript("OnHide", OnHide)
-
- self.SetMenu = SetMenu
- self.CloseMenu = CloseMenu
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
- local widgetType = "Dropdown-Item-Separator"
- local widgetVersion = 2
-
- -- exported, override
- local function SetDisabled(self, disabled)
- ItemBase.SetDisabled(self, disabled)
- self.useHighlight = false
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.SetDisabled = SetDisabled
-
- local line = self.frame:CreateTexture(nil, "OVERLAY")
- line:SetHeight(1)
- line:SetColorTexture(.5, .5, .5)
- line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
- line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-
- self.text:Hide()
-
- self.useHighlight = false
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
+++ /dev/null
---[[ $Id: AceGUIWidget-DropDown.lua 1161 2017-08-12 14:30:16Z funkydude $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs, type = select, pairs, ipairs, type
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
- local i = 1
- local child = select(i, ...)
- while child do
- child:SetFrameLevel(parent:GetFrameLevel()+1)
- fixlevels(child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
-local function fixstrata(strata, parent, ...)
- local i = 1
- local child = select(i, ...)
- parent:SetFrameStrata(strata)
- while child do
- fixstrata(strata, child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
-do
- local widgetType = "Dropdown-Pullout"
- local widgetVersion = 3
-
- --[[ Static data ]]--
-
- local backdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
- edgeSize = 32,
- tileSize = 32,
- tile = true,
- insets = { left = 11, right = 12, top = 12, bottom = 11 },
- }
- local sliderBackdrop = {
- bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
- edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
- tile = true, tileSize = 8, edgeSize = 8,
- insets = { left = 3, right = 3, top = 3, bottom = 3 }
- }
-
- local defaultWidth = 200
- local defaultMaxHeight = 600
-
- --[[ UI Event Handlers ]]--
-
- -- HACK: This should be no part of the pullout, but there
- -- is no other 'clean' way to response to any item-OnEnter
- -- Used to close Submenus when an other item is entered
- local function OnEnter(item)
- local self = item.pullout
- for k, v in ipairs(self.items) do
- if v.CloseMenu and v ~= item then
- v:CloseMenu()
- end
- end
- end
-
- -- See the note in Constructor() for each scroll related function
- local function OnMouseWheel(this, value)
- this.obj:MoveScroll(value)
- end
-
- local function OnScrollValueChanged(this, value)
- this.obj:SetScroll(value)
- end
-
- local function OnSizeChanged(this)
- this.obj:FixScroll()
- end
-
- --[[ Exported methods ]]--
-
- -- exported
- local function SetScroll(self, value)
- local status = self.scrollStatus
- local frame, child = self.scrollFrame, self.itemFrame
- local height, viewheight = frame:GetHeight(), child:GetHeight()
-
- local offset
- if height > viewheight then
- offset = 0
- else
- offset = floor((viewheight - height) / 1000 * value)
- end
- child:ClearAllPoints()
- child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
- child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
- status.offset = offset
- status.scrollvalue = value
- end
-
- -- exported
- local function MoveScroll(self, value)
- local status = self.scrollStatus
- local frame, child = self.scrollFrame, self.itemFrame
- local height, viewheight = frame:GetHeight(), child:GetHeight()
-
- if height > viewheight then
- self.slider:Hide()
- else
- self.slider:Show()
- local diff = height - viewheight
- local delta = 1
- if value < 0 then
- delta = -1
- end
- self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
- end
- end
-
- -- exported
- local function FixScroll(self)
- local status = self.scrollStatus
- local frame, child = self.scrollFrame, self.itemFrame
- local height, viewheight = frame:GetHeight(), child:GetHeight()
- local offset = status.offset or 0
-
- if viewheight < height then
- self.slider:Hide()
- child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
- self.slider:SetValue(0)
- else
- self.slider:Show()
- local value = (offset / (viewheight - height) * 1000)
- if value > 1000 then value = 1000 end
- self.slider:SetValue(value)
- self:SetScroll(value)
- if value < 1000 then
- child:ClearAllPoints()
- child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
- child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
- status.offset = offset
- end
- end
- end
-
- -- exported, AceGUI callback
- local function OnAcquire(self)
- self.frame:SetParent(UIParent)
- --self.itemFrame:SetToplevel(true)
- end
-
- -- exported, AceGUI callback
- local function OnRelease(self)
- self:Clear()
- self.frame:ClearAllPoints()
- self.frame:Hide()
- end
-
- -- exported
- local function AddItem(self, item)
- self.items[#self.items + 1] = item
-
- local h = #self.items * 16
- self.itemFrame:SetHeight(h)
- self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-
- item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
- item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-
- item:SetPullout(self)
- item:SetOnEnter(OnEnter)
- end
-
- -- exported
- local function Open(self, point, relFrame, relPoint, x, y)
- local items = self.items
- local frame = self.frame
- local itemFrame = self.itemFrame
-
- frame:SetPoint(point, relFrame, relPoint, x, y)
-
-
- local height = 8
- for i, item in pairs(items) do
- if i == 1 then
- item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
- else
- item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
- end
-
- item:Show()
-
- height = height + 16
- end
- itemFrame:SetHeight(height)
- fixstrata("TOOLTIP", frame, frame:GetChildren())
- frame:Show()
- self:Fire("OnOpen")
- end
-
- -- exported
- local function Close(self)
- self.frame:Hide()
- self:Fire("OnClose")
- end
-
- -- exported
- local function Clear(self)
- local items = self.items
- for i, item in pairs(items) do
- AceGUI:Release(item)
- items[i] = nil
- end
- end
-
- -- exported
- local function IterateItems(self)
- return ipairs(self.items)
- end
-
- -- exported
- local function SetHideOnLeave(self, val)
- self.hideOnLeave = val
- end
-
- -- exported
- local function SetMaxHeight(self, height)
- self.maxHeight = height or defaultMaxHeight
- if self.frame:GetHeight() > height then
- self.frame:SetHeight(height)
- elseif (self.itemFrame:GetHeight() + 34) < height then
- self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
- end
- end
-
- -- exported
- local function GetRightBorderWidth(self)
- return 6 + (self.slider:IsShown() and 12 or 0)
- end
-
- -- exported
- local function GetLeftBorderWidth(self)
- return 6
- end
-
- --[[ Constructor ]]--
-
- local function Constructor()
- local count = AceGUI:GetNextWidgetNum(widgetType)
- local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
- local self = {}
- self.count = count
- self.type = widgetType
- self.frame = frame
- frame.obj = self
-
- self.OnAcquire = OnAcquire
- self.OnRelease = OnRelease
-
- self.AddItem = AddItem
- self.Open = Open
- self.Close = Close
- self.Clear = Clear
- self.IterateItems = IterateItems
- self.SetHideOnLeave = SetHideOnLeave
-
- self.SetScroll = SetScroll
- self.MoveScroll = MoveScroll
- self.FixScroll = FixScroll
-
- self.SetMaxHeight = SetMaxHeight
- self.GetRightBorderWidth = GetRightBorderWidth
- self.GetLeftBorderWidth = GetLeftBorderWidth
-
- self.items = {}
-
- self.scrollStatus = {
- scrollvalue = 0,
- }
-
- self.maxHeight = defaultMaxHeight
-
- frame:SetBackdrop(backdrop)
- frame:SetBackdropColor(0, 0, 0)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
- frame:SetClampedToScreen(true)
- frame:SetWidth(defaultWidth)
- frame:SetHeight(self.maxHeight)
- --frame:SetToplevel(true)
-
- -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
- local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
- local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-
- self.scrollFrame = scrollFrame
- self.itemFrame = itemFrame
-
- scrollFrame.obj = self
- itemFrame.obj = self
-
- local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
- slider:SetOrientation("VERTICAL")
- slider:SetHitRectInsets(0, 0, -10, 0)
- slider:SetBackdrop(sliderBackdrop)
- slider:SetWidth(8)
- slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
- slider:SetFrameStrata("FULLSCREEN_DIALOG")
- self.slider = slider
- slider.obj = self
-
- scrollFrame:SetScrollChild(itemFrame)
- scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
- scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
- scrollFrame:EnableMouseWheel(true)
- scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
- scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
- scrollFrame:SetToplevel(true)
- scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
- itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
- itemFrame:SetHeight(400)
- itemFrame:SetToplevel(true)
- itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
- slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
- slider:SetScript("OnValueChanged", OnScrollValueChanged)
- slider:SetMinMaxValues(0, 1000)
- slider:SetValueStep(1)
- slider:SetValue(0)
-
- scrollFrame:Show()
- itemFrame:Show()
- slider:Hide()
-
- self:FixScroll()
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
- local widgetType = "Dropdown"
- local widgetVersion = 31
-
- --[[ Static data ]]--
-
- --[[ UI event handler ]]--
-
- local function Control_OnEnter(this)
- this.obj.button:LockHighlight()
- this.obj:Fire("OnEnter")
- end
-
- local function Control_OnLeave(this)
- this.obj.button:UnlockHighlight()
- this.obj:Fire("OnLeave")
- end
-
- local function Dropdown_OnHide(this)
- local self = this.obj
- if self.open then
- self.pullout:Close()
- end
- end
-
- local function Dropdown_TogglePullout(this)
- local self = this.obj
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- if self.open then
- self.open = nil
- self.pullout:Close()
- AceGUI:ClearFocus()
- else
- self.open = true
- self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
- self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
- AceGUI:SetFocus(self)
- end
- end
-
- local function OnPulloutOpen(this)
- local self = this.userdata.obj
- local value = self.value
-
- if not self.multiselect then
- for i, item in this:IterateItems() do
- item:SetValue(item.userdata.value == value)
- end
- end
-
- self.open = true
- self:Fire("OnOpened")
- end
-
- local function OnPulloutClose(this)
- local self = this.userdata.obj
- self.open = nil
- self:Fire("OnClosed")
- end
-
- local function ShowMultiText(self)
- local text
- for i, widget in self.pullout:IterateItems() do
- if widget.type == "Dropdown-Item-Toggle" then
- if widget:GetValue() then
- if text then
- text = text..", "..widget:GetText()
- else
- text = widget:GetText()
- end
- end
- end
- end
- self:SetText(text)
- end
-
- local function OnItemValueChanged(this, event, checked)
- local self = this.userdata.obj
-
- if self.multiselect then
- self:Fire("OnValueChanged", this.userdata.value, checked)
- ShowMultiText(self)
- else
- if checked then
- self:SetValue(this.userdata.value)
- self:Fire("OnValueChanged", this.userdata.value)
- else
- this:SetValue(true)
- end
- if self.open then
- self.pullout:Close()
- end
- end
- end
-
- --[[ Exported methods ]]--
-
- -- exported, AceGUI callback
- local function OnAcquire(self)
- local pullout = AceGUI:Create("Dropdown-Pullout")
- self.pullout = pullout
- pullout.userdata.obj = self
- pullout:SetCallback("OnClose", OnPulloutClose)
- pullout:SetCallback("OnOpen", OnPulloutOpen)
- self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
- fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-
- self:SetHeight(44)
- self:SetWidth(200)
- self:SetLabel()
- self:SetPulloutWidth(nil)
- end
-
- -- exported, AceGUI callback
- local function OnRelease(self)
- if self.open then
- self.pullout:Close()
- end
- AceGUI:Release(self.pullout)
- self.pullout = nil
-
- self:SetText("")
- self:SetDisabled(false)
- self:SetMultiselect(false)
-
- self.value = nil
- self.list = nil
- self.open = nil
- self.hasClose = nil
-
- self.frame:ClearAllPoints()
- self.frame:Hide()
- end
-
- -- exported
- local function SetDisabled(self, disabled)
- self.disabled = disabled
- if disabled then
- self.text:SetTextColor(0.5,0.5,0.5)
- self.button:Disable()
- self.button_cover:Disable()
- self.label:SetTextColor(0.5,0.5,0.5)
- else
- self.button:Enable()
- self.button_cover:Enable()
- self.label:SetTextColor(1,.82,0)
- self.text:SetTextColor(1,1,1)
- end
- end
-
- -- exported
- local function ClearFocus(self)
- if self.open then
- self.pullout:Close()
- end
- end
-
- -- exported
- local function SetText(self, text)
- self.text:SetText(text or "")
- end
-
- -- exported
- local function SetLabel(self, text)
- if text and text ~= "" then
- self.label:SetText(text)
- self.label:Show()
- self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
- self:SetHeight(40)
- self.alignoffset = 26
- else
- self.label:SetText("")
- self.label:Hide()
- self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
- self:SetHeight(26)
- self.alignoffset = 12
- end
- end
-
- -- exported
- local function SetValue(self, value)
- if self.list then
- self:SetText(self.list[value] or "")
- end
- self.value = value
- end
-
- -- exported
- local function GetValue(self)
- return self.value
- end
-
- -- exported
- local function SetItemValue(self, item, value)
- if not self.multiselect then return end
- for i, widget in self.pullout:IterateItems() do
- if widget.userdata.value == item then
- if widget.SetValue then
- widget:SetValue(value)
- end
- end
- end
- ShowMultiText(self)
- end
-
- -- exported
- local function SetItemDisabled(self, item, disabled)
- for i, widget in self.pullout:IterateItems() do
- if widget.userdata.value == item then
- widget:SetDisabled(disabled)
- end
- end
- end
-
- local function AddListItem(self, value, text, itemType)
- if not itemType then itemType = "Dropdown-Item-Toggle" end
- local exists = AceGUI:GetWidgetVersion(itemType)
- if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
-
- local item = AceGUI:Create(itemType)
- item:SetText(text)
- item.userdata.obj = self
- item.userdata.value = value
- item:SetCallback("OnValueChanged", OnItemValueChanged)
- self.pullout:AddItem(item)
- end
-
- local function AddCloseButton(self)
- if not self.hasClose then
- local close = AceGUI:Create("Dropdown-Item-Execute")
- close:SetText(CLOSE)
- self.pullout:AddItem(close)
- self.hasClose = true
- end
- end
-
- -- exported
- local sortlist = {}
- local function SetList(self, list, order, itemType)
- self.list = list
- self.pullout:Clear()
- self.hasClose = nil
- if not list then return end
-
- if type(order) ~= "table" then
- for v in pairs(list) do
- sortlist[#sortlist + 1] = v
- end
- tsort(sortlist)
-
- for i, key in ipairs(sortlist) do
- AddListItem(self, key, list[key], itemType)
- sortlist[i] = nil
- end
- else
- for i, key in ipairs(order) do
- AddListItem(self, key, list[key], itemType)
- end
- end
- if self.multiselect then
- ShowMultiText(self)
- AddCloseButton(self)
- end
- end
-
- -- exported
- local function AddItem(self, value, text, itemType)
- if self.list then
- self.list[value] = text
- AddListItem(self, value, text, itemType)
- end
- end
-
- -- exported
- local function SetMultiselect(self, multi)
- self.multiselect = multi
- if multi then
- ShowMultiText(self)
- AddCloseButton(self)
- end
- end
-
- -- exported
- local function GetMultiselect(self)
- return self.multiselect
- end
-
- local function SetPulloutWidth(self, width)
- self.pulloutWidth = width
- end
-
- --[[ Constructor ]]--
-
- local function Constructor()
- local count = AceGUI:GetNextWidgetNum(widgetType)
- local frame = CreateFrame("Frame", nil, UIParent)
- local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-
- local self = {}
- self.type = widgetType
- self.frame = frame
- self.dropdown = dropdown
- self.count = count
- frame.obj = self
- dropdown.obj = self
-
- self.OnRelease = OnRelease
- self.OnAcquire = OnAcquire
-
- self.ClearFocus = ClearFocus
-
- self.SetText = SetText
- self.SetValue = SetValue
- self.GetValue = GetValue
- self.SetList = SetList
- self.SetLabel = SetLabel
- self.SetDisabled = SetDisabled
- self.AddItem = AddItem
- self.SetMultiselect = SetMultiselect
- self.GetMultiselect = GetMultiselect
- self.SetItemValue = SetItemValue
- self.SetItemDisabled = SetItemDisabled
- self.SetPulloutWidth = SetPulloutWidth
-
- self.alignoffset = 26
-
- frame:SetScript("OnHide",Dropdown_OnHide)
-
- dropdown:ClearAllPoints()
- dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
- dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
- dropdown:SetScript("OnHide", nil)
-
- local left = _G[dropdown:GetName() .. "Left"]
- local middle = _G[dropdown:GetName() .. "Middle"]
- local right = _G[dropdown:GetName() .. "Right"]
-
- middle:ClearAllPoints()
- right:ClearAllPoints()
-
- middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
- middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
- right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
- local button = _G[dropdown:GetName() .. "Button"]
- self.button = button
- button.obj = self
- button:SetScript("OnEnter",Control_OnEnter)
- button:SetScript("OnLeave",Control_OnLeave)
- button:SetScript("OnClick",Dropdown_TogglePullout)
-
- local button_cover = CreateFrame("BUTTON",nil,self.frame)
- self.button_cover = button_cover
- button_cover.obj = self
- button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
- button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
- button_cover:SetScript("OnEnter",Control_OnEnter)
- button_cover:SetScript("OnLeave",Control_OnLeave)
- button_cover:SetScript("OnClick",Dropdown_TogglePullout)
-
- local text = _G[dropdown:GetName() .. "Text"]
- self.text = text
- text.obj = self
- text:ClearAllPoints()
- text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
- text:SetPoint("LEFT", left, "LEFT", 25, 2)
-
- local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
- label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
- label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
- label:SetJustifyH("LEFT")
- label:SetHeight(18)
- label:Hide()
- self.label = label
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
+++ /dev/null
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 27
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
- -- upgradeable hook
- hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
- for i = 1, AceGUI:GetWidgetCount(Type) do
- local editbox = _G["AceGUI-3.0EditBox"..i]
- if editbox and editbox:IsVisible() and editbox:HasFocus() then
- editbox:Insert(text)
- return true
- end
- end
-end
-
-local function ShowButton(self)
- if not self.disablebutton then
- self.button:Show()
- self.editbox:SetTextInsets(0, 20, 3, 3)
- end
-end
-
-local function HideButton(self)
- self.button:Hide()
- self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnShowFocus(frame)
- frame.obj.editbox:SetFocus()
- frame:SetScript("OnShow", nil)
-end
-
-local function EditBox_OnEscapePressed(frame)
- AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
- local self = frame.obj
- local value = frame:GetText()
- local cancel = self:Fire("OnEnterPressed", value)
- if not cancel then
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- HideButton(self)
- end
-end
-
-local function EditBox_OnReceiveDrag(frame)
- local self = frame.obj
- local type, id, info = GetCursorInfo()
- if type == "item" then
- self:SetText(info)
- self:Fire("OnEnterPressed", info)
- ClearCursor()
- elseif type == "spell" then
- local name = GetSpellInfo(id, info)
- self:SetText(name)
- self:Fire("OnEnterPressed", name)
- ClearCursor()
- elseif type == "macro" then
- local name = GetMacroInfo(id)
- self:SetText(name)
- self:Fire("OnEnterPressed", name)
- ClearCursor()
- end
- HideButton(self)
- AceGUI:ClearFocus()
-end
-
-local function EditBox_OnTextChanged(frame)
- local self = frame.obj
- local value = frame:GetText()
- if tostring(value) ~= tostring(self.lasttext) then
- self:Fire("OnTextChanged", value)
- self.lasttext = value
- ShowButton(self)
- end
-end
-
-local function EditBox_OnFocusGained(frame)
- AceGUI:SetFocus(frame.obj)
-end
-
-local function Button_OnClick(frame)
- local editbox = frame.obj.editbox
- editbox:ClearFocus()
- EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- height is controlled by SetLabel
- self:SetWidth(200)
- self:SetDisabled(false)
- self:SetLabel()
- self:SetText()
- self:DisableButton(false)
- self:SetMaxLetters(0)
- end,
-
- ["OnRelease"] = function(self)
- self:ClearFocus()
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.editbox:EnableMouse(false)
- self.editbox:ClearFocus()
- self.editbox:SetTextColor(0.5,0.5,0.5)
- self.label:SetTextColor(0.5,0.5,0.5)
- else
- self.editbox:EnableMouse(true)
- self.editbox:SetTextColor(1,1,1)
- self.label:SetTextColor(1,.82,0)
- end
- end,
-
- ["SetText"] = function(self, text)
- self.lasttext = text or ""
- self.editbox:SetText(text or "")
- self.editbox:SetCursorPosition(0)
- HideButton(self)
- end,
-
- ["GetText"] = function(self, text)
- return self.editbox:GetText()
- end,
-
- ["SetLabel"] = function(self, text)
- if text and text ~= "" then
- self.label:SetText(text)
- self.label:Show()
- self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
- self:SetHeight(44)
- self.alignoffset = 30
- else
- self.label:SetText("")
- self.label:Hide()
- self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
- self:SetHeight(26)
- self.alignoffset = 12
- end
- end,
-
- ["DisableButton"] = function(self, disabled)
- self.disablebutton = disabled
- if disabled then
- HideButton(self)
- end
- end,
-
- ["SetMaxLetters"] = function (self, num)
- self.editbox:SetMaxLetters(num or 0)
- end,
-
- ["ClearFocus"] = function(self)
- self.editbox:ClearFocus()
- self.frame:SetScript("OnShow", nil)
- end,
-
- ["SetFocus"] = function(self)
- self.editbox:SetFocus()
- if not self.frame:IsShown() then
- self.frame:SetScript("OnShow", Frame_OnShowFocus)
- end
- end,
-
- ["HighlightText"] = function(self, from, to)
- self.editbox:HighlightText(from, to)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local num = AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
- editbox:SetAutoFocus(false)
- editbox:SetFontObject(ChatFontNormal)
- editbox:SetScript("OnEnter", Control_OnEnter)
- editbox:SetScript("OnLeave", Control_OnLeave)
- editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
- editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
- editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
- editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
- editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
- editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
- editbox:SetTextInsets(0, 0, 3, 3)
- editbox:SetMaxLetters(256)
- editbox:SetPoint("BOTTOMLEFT", 6, 0)
- editbox:SetPoint("BOTTOMRIGHT")
- editbox:SetHeight(19)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
- label:SetPoint("TOPLEFT", 0, -2)
- label:SetPoint("TOPRIGHT", 0, -2)
- label:SetJustifyH("LEFT")
- label:SetHeight(18)
-
- local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
- button:SetWidth(40)
- button:SetHeight(20)
- button:SetPoint("RIGHT", -2, 0)
- button:SetText(OKAY)
- button:SetScript("OnClick", Button_OnClick)
- button:Hide()
-
- local widget = {
- alignoffset = 30,
- editbox = editbox,
- label = label,
- button = button,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- editbox.obj, button.obj = widget, widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetText()
- self:SetFullWidth()
- self:SetHeight(18)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetText"] = function(self, text)
- self.label:SetText(text or "")
- if text and text ~= "" then
- self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
- self.right:Show()
- else
- self.left:SetPoint("RIGHT", -3, 0)
- self.right:Hide()
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
- label:SetPoint("TOP")
- label:SetPoint("BOTTOM")
- label:SetJustifyH("CENTER")
-
- local left = frame:CreateTexture(nil, "BACKGROUND")
- left:SetHeight(8)
- left:SetPoint("LEFT", 3, 0)
- left:SetPoint("RIGHT", label, "LEFT", -5, 0)
- left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
- local right = frame:CreateTexture(nil, "BACKGROUND")
- right:SetHeight(8)
- right:SetPoint("RIGHT", -3, 0)
- right:SetPoint("LEFT", label, "RIGHT", 5, 0)
- right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
- right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
- local widget = {
- label = label,
- left = left,
- right = right,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
- frame.obj:Fire("OnClick", button)
- AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetHeight(110)
- self:SetWidth(110)
- self:SetLabel()
- self:SetImage(nil)
- self:SetImageSize(64, 64)
- self:SetDisabled(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetLabel"] = function(self, text)
- if text and text ~= "" then
- self.label:Show()
- self.label:SetText(text)
- self:SetHeight(self.image:GetHeight() + 25)
- else
- self.label:Hide()
- self:SetHeight(self.image:GetHeight() + 10)
- end
- end,
-
- ["SetImage"] = function(self, path, ...)
- local image = self.image
- image:SetTexture(path)
-
- if image:GetTexture() then
- local n = select("#", ...)
- if n == 4 or n == 8 then
- image:SetTexCoord(...)
- else
- image:SetTexCoord(0, 1, 0, 1)
- end
- end
- end,
-
- ["SetImageSize"] = function(self, width, height)
- self.image:SetWidth(width)
- self.image:SetHeight(height)
- --self.frame:SetWidth(width + 30)
- if self.label:IsShown() then
- self:SetHeight(height + 25)
- else
- self:SetHeight(height + 10)
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- self.label:SetTextColor(0.5, 0.5, 0.5)
- self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
- else
- self.frame:Enable()
- self.label:SetTextColor(1, 1, 1)
- self.image:SetVertexColor(1, 1, 1, 1)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Button", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnClick", Button_OnClick)
-
- local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
- label:SetPoint("BOTTOMLEFT")
- label:SetPoint("BOTTOMRIGHT")
- label:SetJustifyH("CENTER")
- label:SetJustifyV("TOP")
- label:SetHeight(18)
-
- local image = frame:CreateTexture(nil, "BACKGROUND")
- image:SetWidth(64)
- image:SetHeight(64)
- image:SetPoint("TOP", 0, -5)
-
- local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- highlight:SetAllPoints(image)
- highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
- highlight:SetTexCoord(0, 1, 0.23, 0.77)
- highlight:SetBlendMode("ADD")
-
- local widget = {
- label = label,
- image = image,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
- frame.obj:Fire("OnClick", button)
- AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:LabelOnAcquire()
- self:SetHighlight()
- self:SetHighlightTexCoord()
- self:SetDisabled(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetHighlight"] = function(self, ...)
- self.highlight:SetTexture(...)
- end,
-
- ["SetHighlightTexCoord"] = function(self, ...)
- local c = select("#", ...)
- if c == 4 or c == 8 then
- self.highlight:SetTexCoord(...)
- else
- self.highlight:SetTexCoord(0, 1, 0, 1)
- end
- end,
-
- ["SetDisabled"] = function(self,disabled)
- self.disabled = disabled
- if disabled then
- self.frame:EnableMouse(false)
- self.label:SetTextColor(0.5, 0.5, 0.5)
- else
- self.frame:EnableMouse(true)
- self.label:SetTextColor(1, 1, 1)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- -- create a Label type that we will hijack
- local label = AceGUI:Create("Label")
-
- local frame = label.frame
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnMouseDown", Label_OnClick)
-
- local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- highlight:SetTexture(nil)
- highlight:SetAllPoints()
- highlight:SetBlendMode("ADD")
-
- label.highlight = highlight
- label.type = Type
- label.LabelOnAcquire = label.OnAcquire
- for method, func in pairs(methods) do
- label[method] = func
- end
-
- return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 25
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
- if button == "LeftButton" or button == "RightButton" then
- local self = frame.obj
- if self.waitingForKey then
- frame:EnableKeyboard(false)
- frame:EnableMouseWheel(false)
- self.msgframe:Hide()
- frame:UnlockHighlight()
- self.waitingForKey = nil
- else
- frame:EnableKeyboard(true)
- frame:EnableMouseWheel(true)
- self.msgframe:Show()
- frame:LockHighlight()
- self.waitingForKey = true
- end
- end
- AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
- ["BUTTON1"] = true, ["BUTTON2"] = true,
- ["UNKNOWN"] = true,
- ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
- ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
- local self = frame.obj
- if self.waitingForKey then
- local keyPressed = key
- if keyPressed == "ESCAPE" then
- keyPressed = ""
- else
- if ignoreKeys[keyPressed] then return end
- if IsShiftKeyDown() then
- keyPressed = "SHIFT-"..keyPressed
- end
- if IsControlKeyDown() then
- keyPressed = "CTRL-"..keyPressed
- end
- if IsAltKeyDown() then
- keyPressed = "ALT-"..keyPressed
- end
- end
-
- frame:EnableKeyboard(false)
- frame:EnableMouseWheel(false)
- self.msgframe:Hide()
- frame:UnlockHighlight()
- self.waitingForKey = nil
-
- if not self.disabled then
- self:SetKey(keyPressed)
- self:Fire("OnKeyChanged", keyPressed)
- end
- end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
- if button == "LeftButton" or button == "RightButton" then
- return
- elseif button == "MiddleButton" then
- button = "BUTTON3"
- elseif button == "Button4" then
- button = "BUTTON4"
- elseif button == "Button5" then
- button = "BUTTON5"
- end
- Keybinding_OnKeyDown(frame, button)
-end
-
-local function Keybinding_OnMouseWheel(frame, direction)
- local button
- if direction >= 0 then
- button = "MOUSEWHEELUP"
- else
- button = "MOUSEWHEELDOWN"
- end
- Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(200)
- self:SetLabel("")
- self:SetKey("")
- self.waitingForKey = nil
- self.msgframe:Hide()
- self:SetDisabled(false)
- self.button:EnableKeyboard(false)
- self.button:EnableMouseWheel(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.button:Disable()
- self.label:SetTextColor(0.5,0.5,0.5)
- else
- self.button:Enable()
- self.label:SetTextColor(1,1,1)
- end
- end,
-
- ["SetKey"] = function(self, key)
- if (key or "") == "" then
- self.button:SetText(NOT_BOUND)
- self.button:SetNormalFontObject("GameFontNormal")
- else
- self.button:SetText(key)
- self.button:SetNormalFontObject("GameFontHighlight")
- end
- end,
-
- ["GetKey"] = function(self)
- local key = self.button:GetText()
- if key == NOT_BOUND then
- key = nil
- end
- return key
- end,
-
- ["SetLabel"] = function(self, label)
- self.label:SetText(label or "")
- if (label or "") == "" then
- self.alignoffset = nil
- self:SetHeight(24)
- else
- self.alignoffset = 30
- self:SetHeight(44)
- end
- end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
- frame:SetWidth(frame.msg:GetWidth() + 10)
- frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
- local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
- local frame = CreateFrame("Frame", nil, UIParent)
- local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
-
- button:EnableMouse(true)
- button:EnableMouseWheel(false)
- button:RegisterForClicks("AnyDown")
- button:SetScript("OnEnter", Control_OnEnter)
- button:SetScript("OnLeave", Control_OnLeave)
- button:SetScript("OnClick", Keybinding_OnClick)
- button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
- button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
- button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
- button:SetPoint("BOTTOMLEFT")
- button:SetPoint("BOTTOMRIGHT")
- button:SetHeight(24)
- button:EnableKeyboard(false)
-
- local text = button:GetFontString()
- text:SetPoint("LEFT", 7, 0)
- text:SetPoint("RIGHT", -7, 0)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
- label:SetPoint("TOPLEFT")
- label:SetPoint("TOPRIGHT")
- label:SetJustifyH("CENTER")
- label:SetHeight(18)
-
- local msgframe = CreateFrame("Frame", nil, UIParent)
- msgframe:SetHeight(30)
- msgframe:SetBackdrop(ControlBackdrop)
- msgframe:SetBackdropColor(0,0,0)
- msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
- msgframe:SetFrameLevel(1000)
- msgframe:SetToplevel(true)
-
- local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
- msgframe.msg = msg
- msg:SetPoint("TOPLEFT", 5, -5)
- msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
- msgframe:SetPoint("BOTTOM", button, "TOP")
- msgframe:Hide()
-
- local widget = {
- button = button,
- label = label,
- msgframe = msgframe,
- frame = frame,
- alignoffset = 30,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- button.obj = widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
- if self.resizing then return end
- local frame = self.frame
- local width = frame.width or frame:GetWidth() or 0
- local image = self.image
- local label = self.label
- local height
-
- label:ClearAllPoints()
- image:ClearAllPoints()
-
- if self.imageshown then
- local imagewidth = image:GetWidth()
- if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
- -- image goes on top centered when less than 200 width for the text, or if there is no text
- image:SetPoint("TOP")
- label:SetPoint("TOP", image, "BOTTOM")
- label:SetPoint("LEFT")
- label:SetWidth(width)
- height = image:GetHeight() + label:GetHeight()
- else
- -- image on the left
- image:SetPoint("TOPLEFT")
- if image:GetHeight() > label:GetHeight() then
- label:SetPoint("LEFT", image, "RIGHT", 4, 0)
- else
- label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
- end
- label:SetWidth(width - imagewidth - 4)
- height = max(image:GetHeight(), label:GetHeight())
- end
- else
- -- no image shown
- label:SetPoint("TOPLEFT")
- label:SetWidth(width)
- height = label:GetHeight()
- end
-
- self.resizing = true
- frame:SetHeight(height)
- frame.height = height
- self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- set the flag to stop constant size updates
- self.resizing = true
- -- height is set dynamically by the text and image size
- self:SetWidth(200)
- self:SetText()
- self:SetImage(nil)
- self:SetImageSize(16, 16)
- self:SetColor()
- self:SetFontObject()
- self:SetJustifyH("LEFT")
- self:SetJustifyV("TOP")
-
- -- reset the flag
- self.resizing = nil
- -- run the update explicitly
- UpdateImageAnchor(self)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["OnWidthSet"] = function(self, width)
- UpdateImageAnchor(self)
- end,
-
- ["SetText"] = function(self, text)
- self.label:SetText(text)
- UpdateImageAnchor(self)
- end,
-
- ["SetColor"] = function(self, r, g, b)
- if not (r and g and b) then
- r, g, b = 1, 1, 1
- end
- self.label:SetVertexColor(r, g, b)
- end,
-
- ["SetImage"] = function(self, path, ...)
- local image = self.image
- image:SetTexture(path)
-
- if image:GetTexture() then
- self.imageshown = true
- local n = select("#", ...)
- if n == 4 or n == 8 then
- image:SetTexCoord(...)
- else
- image:SetTexCoord(0, 1, 0, 1)
- end
- else
- self.imageshown = nil
- end
- UpdateImageAnchor(self)
- end,
-
- ["SetFont"] = function(self, font, height, flags)
- self.label:SetFont(font, height, flags)
- end,
-
- ["SetFontObject"] = function(self, font)
- self:SetFont((font or GameFontHighlightSmall):GetFont())
- end,
-
- ["SetImageSize"] = function(self, width, height)
- self.image:SetWidth(width)
- self.image:SetHeight(height)
- UpdateImageAnchor(self)
- end,
-
- ["SetJustifyH"] = function(self, justifyH)
- self.label:SetJustifyH(justifyH)
- end,
-
- ["SetJustifyV"] = function(self, justifyV)
- self.label:SetJustifyV(justifyV)
- end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
- local image = frame:CreateTexture(nil, "BACKGROUND")
-
- -- create widget
- local widget = {
- label = label,
- image = image,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
-local Type, Version = "MultiLineEditBox", 28
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-if not AceGUIMultiLineEditBoxInsertLink then
- -- upgradeable hook
- hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIMultiLineEditBoxInsertLink(text)
- for i = 1, AceGUI:GetWidgetCount(Type) do
- local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
- if editbox and editbox:IsVisible() and editbox:HasFocus() then
- editbox:Insert(text)
- return true
- end
- end
-end
-
-
-local function Layout(self)
- self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
- if self.labelHeight == 0 then
- self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
- else
- self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
- end
-
- if self.disablebutton then
- self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
- self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
- else
- self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
- self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self) -- Button
- self = self.obj
- self.editBox:ClearFocus()
- if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
- self.button:Disable()
- end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
- self, y = self.obj.scrollFrame, -y
- local offset = self:GetVerticalScroll()
- if y < offset then
- self:SetVerticalScroll(y)
- else
- y = y + cursorHeight - self:GetHeight()
- if y > offset then
- self:SetVerticalScroll(y)
- end
- end
-end
-
-local function OnEditFocusLost(self) -- EditBox
- self:HighlightText(0, 0)
- self.obj:Fire("OnEditFocusLost")
-end
-
-local function OnEnter(self) -- EditBox / ScrollFrame
- self = self.obj
- if not self.entered then
- self.entered = true
- self:Fire("OnEnter")
- end
-end
-
-local function OnLeave(self) -- EditBox / ScrollFrame
- self = self.obj
- if self.entered then
- self.entered = nil
- self:Fire("OnLeave")
- end
-end
-
-local function OnMouseUp(self) -- ScrollFrame
- self = self.obj.editBox
- self:SetFocus()
- self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self) -- EditBox / ScrollFrame
- local type, id, info = GetCursorInfo()
- if type == "spell" then
- info = GetSpellInfo(id, info)
- elseif type ~= "item" then
- return
- end
- ClearCursor()
- self = self.obj
- local editBox = self.editBox
- if not editBox:HasFocus() then
- editBox:SetFocus()
- editBox:SetCursorPosition(editBox:GetNumLetters())
- end
- editBox:Insert(info)
- self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height) -- ScrollFrame
- self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput) -- EditBox
- if userInput then
- self = self.obj
- self:Fire("OnTextChanged", self.editBox:GetText())
- self.button:Enable()
- end
-end
-
-local function OnTextSet(self) -- EditBox
- self:HighlightText(0, 0)
- self:SetCursorPosition(self:GetNumLetters())
- self:SetCursorPosition(0)
- self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset) -- ScrollFrame
- local editBox = self.obj.editBox
- editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
-local function OnShowFocus(frame)
- frame.obj.editBox:SetFocus()
- frame:SetScript("OnShow", nil)
-end
-
-local function OnEditFocusGained(frame)
- AceGUI:SetFocus(frame.obj)
- frame.obj:Fire("OnEditFocusGained")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self.editBox:SetText("")
- self:SetDisabled(false)
- self:SetWidth(200)
- self:DisableButton(false)
- self:SetNumLines()
- self.entered = nil
- self:SetMaxLetters(0)
- end,
-
- ["OnRelease"] = function(self)
- self:ClearFocus()
- end,
-
- ["SetDisabled"] = function(self, disabled)
- local editBox = self.editBox
- if disabled then
- editBox:ClearFocus()
- editBox:EnableMouse(false)
- editBox:SetTextColor(0.5, 0.5, 0.5)
- self.label:SetTextColor(0.5, 0.5, 0.5)
- self.scrollFrame:EnableMouse(false)
- self.button:Disable()
- else
- editBox:EnableMouse(true)
- editBox:SetTextColor(1, 1, 1)
- self.label:SetTextColor(1, 0.82, 0)
- self.scrollFrame:EnableMouse(true)
- end
- end,
-
- ["SetLabel"] = function(self, text)
- if text and text ~= "" then
- self.label:SetText(text)
- if self.labelHeight ~= 10 then
- self.labelHeight = 10
- self.label:Show()
- end
- elseif self.labelHeight ~= 0 then
- self.labelHeight = 0
- self.label:Hide()
- end
- Layout(self)
- end,
-
- ["SetNumLines"] = function(self, value)
- if not value or value < 4 then
- value = 4
- end
- self.numlines = value
- Layout(self)
- end,
-
- ["SetText"] = function(self, text)
- self.editBox:SetText(text)
- end,
-
- ["GetText"] = function(self)
- return self.editBox:GetText()
- end,
-
- ["SetMaxLetters"] = function (self, num)
- self.editBox:SetMaxLetters(num or 0)
- end,
-
- ["DisableButton"] = function(self, disabled)
- self.disablebutton = disabled
- if disabled then
- self.button:Hide()
- else
- self.button:Show()
- end
- Layout(self)
- end,
-
- ["ClearFocus"] = function(self)
- self.editBox:ClearFocus()
- self.frame:SetScript("OnShow", nil)
- end,
-
- ["SetFocus"] = function(self)
- self.editBox:SetFocus()
- if not self.frame:IsShown() then
- self.frame:SetScript("OnShow", OnShowFocus)
- end
- end,
-
- ["HighlightText"] = function(self, from, to)
- self.editBox:HighlightText(from, to)
- end,
-
- ["GetCursorPosition"] = function(self)
- return self.editBox:GetCursorPosition()
- end,
-
- ["SetCursorPosition"] = function(self, ...)
- return self.editBox:SetCursorPosition(...)
- end,
-
-
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
- bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
- edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
- insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
- label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
- label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
- label:SetJustifyH("LEFT")
- label:SetText(ACCEPT)
- label:SetHeight(10)
-
- local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
- button:SetPoint("BOTTOMLEFT", 0, 4)
- button:SetHeight(22)
- button:SetWidth(label:GetStringWidth() + 24)
- button:SetText(ACCEPT)
- button:SetScript("OnClick", OnClick)
- button:Disable()
-
- local text = button:GetFontString()
- text:ClearAllPoints()
- text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
- text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
- text:SetJustifyV("MIDDLE")
-
- local scrollBG = CreateFrame("Frame", nil, frame)
- scrollBG:SetBackdrop(backdrop)
- scrollBG:SetBackdropColor(0, 0, 0)
- scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
- local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
- scrollBar:ClearAllPoints()
- scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
- scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
- scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
- scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
- scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
- scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
- scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
- scrollFrame:SetScript("OnEnter", OnEnter)
- scrollFrame:SetScript("OnLeave", OnLeave)
- scrollFrame:SetScript("OnMouseUp", OnMouseUp)
- scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
- scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
- scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
- local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
- editBox:SetAllPoints()
- editBox:SetFontObject(ChatFontNormal)
- editBox:SetMultiLine(true)
- editBox:EnableMouse(true)
- editBox:SetAutoFocus(false)
- editBox:SetCountInvisibleLetters(false)
- editBox:SetScript("OnCursorChanged", OnCursorChanged)
- editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
- editBox:SetScript("OnEnter", OnEnter)
- editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
- editBox:SetScript("OnLeave", OnLeave)
- editBox:SetScript("OnMouseDown", OnReceiveDrag)
- editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
- editBox:SetScript("OnTextChanged", OnTextChanged)
- editBox:SetScript("OnTextSet", OnTextSet)
- editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
-
-
- scrollFrame:SetScrollChild(editBox)
-
- local widget = {
- button = button,
- editBox = editBox,
- frame = frame,
- label = label,
- labelHeight = 10,
- numlines = 4,
- scrollBar = scrollBar,
- scrollBG = scrollBG,
- scrollFrame = scrollFrame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+++ /dev/null
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
- local value = self.value or 0
- if self.ispercent then
- self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
- else
- self.editbox:SetText(floor(value * 100 + 0.5) / 100)
- end
-end
-
-local function UpdateLabels(self)
- local min, max = (self.min or 0), (self.max or 100)
- if self.ispercent then
- self.lowtext:SetFormattedText("%s%%", (min * 100))
- self.hightext:SetFormattedText("%s%%", (max * 100))
- else
- self.lowtext:SetText(min)
- self.hightext:SetText(max)
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
- frame.obj.slider:EnableMouseWheel(true)
- AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame)
- local self = frame.obj
- if not frame.setup then
- local newvalue = frame:GetValue()
- if self.step and self.step > 0 then
- local min_value = self.min or 0
- newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
- end
- if newvalue ~= self.value and not self.disabled then
- self.value = newvalue
- self:Fire("OnValueChanged", newvalue)
- end
- if self.value then
- UpdateText(self)
- end
- end
-end
-
-local function Slider_OnMouseUp(frame)
- local self = frame.obj
- self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
- local self = frame.obj
- if not self.disabled then
- local value = self.value
- if v > 0 then
- value = min(value + (self.step or 1), self.max)
- else
- value = max(value - (self.step or 1), self.min)
- end
- self.slider:SetValue(value)
- end
-end
-
-local function EditBox_OnEscapePressed(frame)
- frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
- local self = frame.obj
- local value = frame:GetText()
- if self.ispercent then
- value = value:gsub('%%', '')
- value = tonumber(value) / 100
- else
- value = tonumber(value)
- end
-
- if value then
- PlaySound(PlaySoundKitID and "igMainMenuOptionCheckBoxOn" or 856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- self.slider:SetValue(value)
- self:Fire("OnMouseUp", value)
- end
-end
-
-local function EditBox_OnEnter(frame)
- frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
- frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(200)
- self:SetHeight(44)
- self:SetDisabled(false)
- self:SetIsPercent(nil)
- self:SetSliderValues(0,100,1)
- self:SetValue(0)
- self.slider:EnableMouseWheel(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.slider:EnableMouse(false)
- self.label:SetTextColor(.5, .5, .5)
- self.hightext:SetTextColor(.5, .5, .5)
- self.lowtext:SetTextColor(.5, .5, .5)
- --self.valuetext:SetTextColor(.5, .5, .5)
- self.editbox:SetTextColor(.5, .5, .5)
- self.editbox:EnableMouse(false)
- self.editbox:ClearFocus()
- else
- self.slider:EnableMouse(true)
- self.label:SetTextColor(1, .82, 0)
- self.hightext:SetTextColor(1, 1, 1)
- self.lowtext:SetTextColor(1, 1, 1)
- --self.valuetext:SetTextColor(1, 1, 1)
- self.editbox:SetTextColor(1, 1, 1)
- self.editbox:EnableMouse(true)
- end
- end,
-
- ["SetValue"] = function(self, value)
- self.slider.setup = true
- self.slider:SetValue(value)
- self.value = value
- UpdateText(self)
- self.slider.setup = nil
- end,
-
- ["GetValue"] = function(self)
- return self.value
- end,
-
- ["SetLabel"] = function(self, text)
- self.label:SetText(text)
- end,
-
- ["SetSliderValues"] = function(self, min, max, step)
- local frame = self.slider
- frame.setup = true
- self.min = min
- self.max = max
- self.step = step
- frame:SetMinMaxValues(min or 0,max or 100)
- UpdateLabels(self)
- frame:SetValueStep(step or 1)
- if self.value then
- frame:SetValue(self.value)
- end
- frame.setup = nil
- end,
-
- ["SetIsPercent"] = function(self, value)
- self.ispercent = value
- UpdateLabels(self)
- UpdateText(self)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop = {
- bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
- edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
- tile = true, tileSize = 8, edgeSize = 8,
- insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
- tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
-
- frame:EnableMouse(true)
- frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- label:SetPoint("TOPLEFT")
- label:SetPoint("TOPRIGHT")
- label:SetJustifyH("CENTER")
- label:SetHeight(15)
-
- local slider = CreateFrame("Slider", nil, frame)
- slider:SetOrientation("HORIZONTAL")
- slider:SetHeight(15)
- slider:SetHitRectInsets(0, 0, -10, 0)
- slider:SetBackdrop(SliderBackdrop)
- slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
- slider:SetPoint("TOP", label, "BOTTOM")
- slider:SetPoint("LEFT", 3, 0)
- slider:SetPoint("RIGHT", -3, 0)
- slider:SetValue(0)
- slider:SetScript("OnValueChanged",Slider_OnValueChanged)
- slider:SetScript("OnEnter", Control_OnEnter)
- slider:SetScript("OnLeave", Control_OnLeave)
- slider:SetScript("OnMouseUp", Slider_OnMouseUp)
- slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
- local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
- lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
- local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
- hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
- local editbox = CreateFrame("EditBox", nil, frame)
- editbox:SetAutoFocus(false)
- editbox:SetFontObject(GameFontHighlightSmall)
- editbox:SetPoint("TOP", slider, "BOTTOM")
- editbox:SetHeight(14)
- editbox:SetWidth(70)
- editbox:SetJustifyH("CENTER")
- editbox:EnableMouse(true)
- editbox:SetBackdrop(ManualBackdrop)
- editbox:SetBackdropColor(0, 0, 0, 0.5)
- editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
- editbox:SetScript("OnEnter", EditBox_OnEnter)
- editbox:SetScript("OnLeave", EditBox_OnLeave)
- editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
- editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
- local widget = {
- label = label,
- slider = slider,
- lowtext = lowtext,
- hightext = hightext,
- editbox = editbox,
- alignoffset = 25,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- slider.obj, editbox.obj = widget, widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
+++ /dev/null
---[[ $Id: CallbackHandler-1.0.lua 18 2014-10-16 02:52:20Z mikk $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 6
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
- local code = [[
- local next, xpcall, eh = ...
-
- local method, ARGS
- local function call() method(ARGS) end
-
- local function dispatch(handlers, ...)
- local index
- index, method = next(handlers)
- if not method then return end
- local OLD_ARGS = ARGS
- ARGS = ...
- repeat
- xpcall(call, eh)
- index, method = next(handlers, index)
- until not method
- ARGS = OLD_ARGS
- end
-
- return dispatch
- ]]
-
- local ARGS, OLD_ARGS = {}, {}
- for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
- code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
- return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
- local dispatcher = CreateDispatcher(argCount)
- rawset(self, argCount, dispatcher)
- return dispatcher
-end})
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
--- target - target object to embed public APIs in
--- RegisterName - name of the callback registration API, default "RegisterCallback"
--- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
--- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
- RegisterName = RegisterName or "RegisterCallback"
- UnregisterName = UnregisterName or "UnregisterCallback"
- if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
- UnregisterAllName = "UnregisterAllCallbacks"
- end
-
- -- we declare all objects and exported APIs inside this closure to quickly gain access
- -- to e.g. function names, the "target" parameter, etc
-
-
- -- Create the registry object
- local events = setmetatable({}, meta)
- local registry = { recurse=0, events=events }
-
- -- registry:Fire() - fires the given event/message into the registry
- function registry:Fire(eventname, ...)
- if not rawget(events, eventname) or not next(events[eventname]) then return end
- local oldrecurse = registry.recurse
- registry.recurse = oldrecurse + 1
-
- Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
-
- registry.recurse = oldrecurse
-
- if registry.insertQueue and oldrecurse==0 then
- -- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
- -- fire OnUsed callback?
- if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
- first = nil
- end
- end
- end
- registry.insertQueue = nil
- end
- end
-
- -- Registration of a callback, handles:
- -- self["method"], leads to self["method"](self, ...)
- -- self with function ref, leads to functionref(...)
- -- "addonId" (instead of self) with function ref, leads to functionref(...)
- -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
- target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
- if type(eventname) ~= "string" then
- error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
- end
-
- method = method or eventname
-
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
-
- if type(method) ~= "string" and type(method) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
- end
-
- local regfunc
-
- if type(method) == "string" then
- -- self["method"] calling style
- if type(self) ~= "table" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
- elseif self==target then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
- elseif type(self[method]) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) self[method](self,arg,...) end
- else
- regfunc = function(...) self[method](self,...) end
- end
- else
- -- function ref with self=object or self="addonId" or self=thread
- if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
- error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) method(arg,...) end
- else
- regfunc = method
- end
- end
-
-
- if events[eventname][self] or registry.recurse<1 then
- -- if registry.recurse<1 then
- -- we're overwriting an existing entry, or not currently recursing. just set it.
- events[eventname][self] = regfunc
- -- fire OnUsed callback?
- if registry.OnUsed and first then
- registry.OnUsed(registry, target, eventname)
- end
- else
- -- we're currently processing a callback in this registry, so delay the registration of this new entry!
- -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
- registry.insertQueue = registry.insertQueue or setmetatable({},meta)
- registry.insertQueue[eventname][self] = regfunc
- end
- end
-
- -- Unregister a callback
- target[UnregisterName] = function(self, eventname)
- if not self or self==target then
- error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
- end
- if type(eventname) ~= "string" then
- error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
- end
- if rawget(events, eventname) and events[eventname][self] then
- events[eventname][self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(events[eventname]) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
- registry.insertQueue[eventname][self] = nil
- end
- end
-
- -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
- if UnregisterAllName then
- target[UnregisterAllName] = function(...)
- if select("#",...)<1 then
- error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
- end
- if select("#",...)==1 and ...==target then
- error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
- end
-
-
- for i=1,select("#",...) do
- local self = select(i,...)
- if registry.insertQueue then
- for eventname, callbacks in pairs(registry.insertQueue) do
- if callbacks[self] then
- callbacks[self] = nil
- end
- end
- end
- for eventname, callbacks in pairs(events) do
- if callbacks[self] then
- callbacks[self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(callbacks) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- end
- end
- end
- end
-
- return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
+++ /dev/null
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
- <Script file="CallbackHandler-1.0.lua"/>
-</Ui>
+++ /dev/null
--- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
--- LibStub is hereby placed in the Public Domain
--- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
--- Check to see is this version of the stub is obsolete
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
- LibStub = LibStub or {libs = {}, minors = {} }
- _G[LIBSTUB_MAJOR] = LibStub
- LibStub.minor = LIBSTUB_MINOR
-
- -- LibStub:NewLibrary(major, minor)
- -- major (string) - the major version of the library
- -- minor (string or number ) - the minor version of the library
- --
- -- returns nil if a newer or same version of the lib is already present
- -- returns empty library object or old library object if upgrade is needed
- function LibStub:NewLibrary(major, minor)
- assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
- local oldminor = self.minors[major]
- if oldminor and oldminor >= minor then return nil end
- self.minors[major], self.libs[major] = minor, self.libs[major] or {}
- return self.libs[major], oldminor
- end
-
- -- LibStub:GetLibrary(major, [silent])
- -- major (string) - the major version of the library
- -- silent (boolean) - if true, library is optional, silently return nil if its not found
- --
- -- throws an error if the library can not be found (except silent is set)
- -- returns the library object if found
- function LibStub:GetLibrary(major, silent)
- if not self.libs[major] and not silent then
- error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
- end
- return self.libs[major], self.minors[major]
- end
-
- -- LibStub:IterateLibraries()
- --
- -- Returns an iterator for the currently registered libraries
- function LibStub:IterateLibraries()
- return pairs(self.libs)
- end
-
- setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
+++ /dev/null
-## Interface: 70000
-## Title: Lib: LibStub
-## Notes: Universal Library Stub
-## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
-## X-Website: http://www.wowace.com/addons/libstub/
-## X-Category: Library
-## X-License: Public Domain
-## X-Curse-Packaged-Version: 1.0.2-70000
-## X-Curse-Project-Name: LibStub
-## X-Curse-Project-ID: libstub
-## X-Curse-Repository-ID: wow/libstub/mainline
-
-LibStub.lua