[PowerTypeRage] = {1, 0, 0},
[PowerTypeFocus] = {1, 0.5, 0},
[PowerTypeEnergy] = {1, 0.8, 0},
- [PowerTypeRunic] = {0.9, 0, 0.1},
+ [PowerTypeRunic] = {0.8, 0, 0.2},
},
MajorAuras = {
-- Antorus
local Settings = OmaUFSettings;
local baseColor = Settings.BaseColor;
+local healthColor = Settings.HealthColor;
local overlayColorDispel = Settings.OverlayColorDispel;
local overlayColorCharm = Settings.OverlayColorCharm;
local overlayColorAlert = Settings.OverlayColorAlert;
local name = UnitName(unit);
if not name then return end
frame.name:SetText(ssub(name, 1, 10));
-
- local _, class = UnitClass(unit);
- local color = RAID_CLASS_COLORS[class];
- if color then frame.name:SetVertexColor(color.r, color.g, color.b) end
end
local function updateHealPred(frame, unit)
end
end
+local function updateHealthColor(frame, unit)
+ if not UnitPlayerControlled(unit) and UnitIsTapDenied(unit) then
+ frame.health:SetVertexColor(0.5, 0.5, 0.5);
+ elseif UnitIsPlayer(unit) then
+ local _, class = UnitClass(unit);
+ local color = RAID_CLASS_COLORS[class];
+ if color then
+ frame.health:SetVertexColor(color.r, color.g, color.b)
+ else
+ frame.health:SetVertexColor(unpack(healthColor))
+ end
+ elseif UnitPlayerControlled(unit) then
+ frame.health:SetVertexColor(0, 1, 0);
+ else
+ frame.health:SetVertexColor(UnitSelectionColor(unit));
+ end
+end
+
local eventFuncs = {
["UNIT_HEALTH"] = function(frame)
updateHealth(frame, frame.displayed);
end,
["UNIT_NAME_UPDATE"] = function(frame)
updateName(frame, frame.displayed);
+ updateHealthColor(frame, frame.unit);
end,
["UNIT_CONNECTION"] = function(frame)
updateHealthText(frame, frame.displayed);
end,
["UNIT_FACTION"] = function(frame)
updatePVP(frame, frame.unit);
+ updateHealthColor(frame, frame.unit);
end,
["PARTY_LEADER_CHANGED"] = function(frame)
updateLeaderIcon(frame, frame.unit);
updateStatus(frame, frame.unit);
updatePVP(frame, frame.unit);
updateLeaderIcon(frame, frame.unit);
+ updateHealthColor(frame, frame.unit);
end,
};
eventFuncs["UNIT_HEALTH_FREQUENT"] = eventFuncs["UNIT_HEALTH"];
-- account-wide settings
local settings = {
- BaseColor = {0, 0, 0},
- BgColor = {0.9, 0.9, 0.9},
- HealthColor = {0.3, 0.3, 0.3},
+ BaseColor = {0, 0, 0, 0.5},
+ BgColor = {0.1, 0.1, 0.1, 0.4},
+ HealthColor = {0.5, 0.5, 0.5},
ShieldColor = {0.1, 0.8, 1},
ShieldhlColor = {0.5, 0.8, 1},
HealpredColor = {0.5, 0.6, 0.5},
[PowerTypeRage] = {1, 0, 0},
[PowerTypeFocus] = {1, 0.5, 0},
[PowerTypeEnergy] = {1, 0.8, 0},
- [PowerTypeRunic] = {0.9, 0, 0.1},
+ [PowerTypeRunic] = {0.8, 0, 0.2},
},
MajorAuras = {
-- Antorus
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
frame:SetScript("OnEvent", unitEvent);
- -- let other addons hook these to anchor tooltip elsewhere
- GameTooltip = _G["GameTooltip"];
- GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
secure:SetScript("OnEnter", showTooltip);
secure:SetScript("OnLeave", hideTooltip);
-- set attributes
local function initialize()
loadCharSettings();
+ -- let other addons hook these to anchor tooltip elsewhere
+ GameTooltip = _G["GameTooltip"];
+ GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
initializePlayer(UIParent);
initializeTarget(UIParent);
-- TODO boss frames, pet frame, (arena frames)