guidToId[guid] = "player";
guidToSpecid[guid] = specid;
if specid == 105 then -- Druid
- local _, _, _, talent = GetTalentInfo(6, 2, 1);
+ local _, _, _, talent = GetTalentInfo(6, 1, 1);
updateDruid(guid, nil, talent);
else
updateUnitCD(guid);
cached.wrist = GetInventoryItemID(id, INVSLOT_WRIST);
end
cached.spec = GetInspectSpecialization(id);
- local _, _, _, selected = GetTalentInfo(6, 2, 1, true, id);
+ local _, _, _, selected = GetTalentInfo(6, 1, 1, true, id);
cached.talent = selected;
end
if not inspectui then ClearInspectPlayer() end