4 local format = string.format;
5 local CFrame = CreateFrame("Frame", "kehysPlayerInit", UIParent);
6 local CTimerAfter = C_Timer.After;
8 local barTexture = "Interface\\AddOns\\kehys\\images\\minimalist";
9 local vehicletoggle = [=[
10 if newstate == "vehicle" then
11 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
13 self:SetAttribute("displayed", self:GetAttribute("unit"));
17 local playerUpdate = nil;
18 local function initPlayer(parent, width, height, update, event)
19 assert(type(parent) == "table", "Player frame creation missing parent!");
20 assert(type(width) == "number", "Player frame creation missing width!");
21 assert(type(height) == "number", "Player frame creation missing height!");
22 assert(type(update) == "function",
23 "Player frame creation missing update function!");
24 assert(type(event) == "function",
25 "Player frame creation missing event function!");
27 local f = CreateFrame("Button", "kehysPlayer", parent,
28 "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
30 f:SetPoint("CENTER", parent, "CENTER", -300, -178);
33 f.barwidth = width - 2; -- 1px padding
34 f:SetAttribute("unit", "player");
35 f:SetAttribute("displayed", "player");
36 f:SetAttribute("vehicle", "vehicle");
38 f.displayed = "player";
42 playerUpdate = function()
43 CTimerAfter(0.1, playerUpdate);
46 f:SetScript("OnEvent", event);
47 f:RegisterForClicks("AnyDown");
48 f:SetAttribute("*type1", "target");
49 f:SetAttribute("*type2", "togglemenu");
50 f:SetAttribute("toggleForVehicle", true);
51 RegisterStateDriver(f, "vehicleui", "[vehicleui] vehicle; no");
52 f:SetAttribute("_onstate-vehicleui", vehicletoggle);
55 f.base = f:CreateTexture(nil, "BACKGROUND");
56 f.base:SetAllPoints();
57 f.base:SetColorTexture(0, 0, 0, 0.5);
58 f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
59 f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
60 f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
61 f.health = f:CreateTexture(nil, "BORDER");
62 f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
63 f.health:SetPoint("BOTTOMLEFT", f.background, "LEFT", 0, -height/8);
64 f.health:SetTexture(barTexture);
65 f.health:SetVertexColor(0.7, 0.7, 0.7);
67 f.mana = f:CreateTexture(nil, "BORDER");
68 f.mana:SetPoint("TOPLEFT", f.background, "LEFT", 0, -height/8);
69 f.mana:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
70 f.mana:SetTexture(barTexture);
71 f.mana:SetVertexColor(0.1, 0.5, 0.9);
73 f.manatext = f:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
74 f.manatext:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMRIGHT", -2, 4);
76 f.shield = f:CreateTexture(nil, "BORDER");
77 f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
78 f.shield:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
79 f.shield:SetTexture(barTexture);
80 f.shield:SetVertexColor(0, 0.7, 1);
82 f.shieldhl = f:CreateTexture(nil, "ARTWORK");
83 f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
84 f.shieldhl:SetPoint("BOTTOMRIGHT", f, "RIGHT", 0, -height/8);
85 f.shieldhl:SetColorTexture(0.5, 0.8, 1);
87 f.healpred = f:CreateTexture(nil, "ARTWORK");
88 f.healpred:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
89 f.healpred:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
90 f.healpred:SetColorTexture(0.5, 0.6, 0.5);
92 f.healabsorb = f:CreateTexture(nil, "ARTWORK");
93 f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
94 f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
95 f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
97 f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
98 f.text:SetPoint("RIGHT", f, "RIGHT", -2, 8);
99 f.text:SetFont(STANDARD_TEXT_FONT, 13);
101 f.targeticon = f:CreateTexture(nil, "OVERLAY");
102 f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
103 f.targeticon:SetWidth(12);
104 f.targeticon:SetHeight(12);
105 f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
107 f.status = f:CreateTexture(nil, "OVERLAY");
108 f.status:SetPoint("TOPLEFT", f.background, "BOTTOMLEFT", -8, 8);
109 f.status:SetPoint("BOTTOMRIGHT", f.background, "BOTTOMLEFT", 8, -8);
110 f.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
113 addon.RegisterEvents(f);
114 addon.RegisterUnitEvents(f);
115 event(f, "UPDATE_ALL_BARS");
121 local petUpdate = nil;
122 local function initPet(parent, width, height, update, event)
123 assert(type(parent) == "table", "Pet frame creation missing parent!");
124 assert(type(width) == "number", "Pet frame creation missing width!");
125 assert(type(height) == "number", "Pet frame creation missing height!");
126 assert(type(update) == "function",
127 "Pet frame creation missing update function!");
128 assert(type(event) == "function",
129 "Pet frame creation missing event function!");
131 local f = CreateFrame("Button", "kehysPet", parent,
132 "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
134 f:SetPoint("BOTTOMRIGHT", parent, "BOTTOMLEFT", -5, 0);
137 f.barwidth = width - 2; -- 1px padding
138 f:SetAttribute("unit", "pet");
139 f:SetAttribute("displayed", "pet");
140 f:SetAttribute("vehicle", "player");
146 petUpdate = function()
147 CTimerAfter(0.1, petUpdate);
150 f:SetScript("OnEvent", event);
151 f:RegisterForClicks("AnyDown");
152 f:SetAttribute("*type1", "target");
153 f:SetAttribute("*type2", "togglemenu");
154 f:SetAttribute("toggleForVehicle", true);
155 RegisterUnitWatch(f);
156 RegisterStateDriver(f, "vehicleui", "[vehicleui] vehicle; no");
157 f:SetAttribute("_onstate-vehicleui", vehicletoggle);
160 f.base = f:CreateTexture(nil, "BACKGROUND");
161 f.base:SetAllPoints();
162 f.base:SetColorTexture(0, 0, 0, 0.5);
163 f.background = f:CreateTexture(nil, "BACKGROUND", nil, 1);
164 f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
165 f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
166 f.health = f:CreateTexture(nil, "BORDER");
167 f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
168 f.health:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
169 f.health:SetTexture(barTexture);
170 f.health:SetVertexColor(0.7, 0.7, 0.7);
172 f.shield = f:CreateTexture(nil, "BORDER");
173 f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
174 f.shield:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
175 f.shield:SetTexture(barTexture);
176 f.shield:SetVertexColor(0, 0.7, 1);
178 f.shieldhl = f:CreateTexture(nil, "ARTWORK");
179 f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
180 f.shieldhl:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT");
181 f.shieldhl:SetColorTexture(0.5, 0.8, 1);
183 f.healpred = f:CreateTexture(nil, "ARTWORK");
184 f.healpred:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
185 f.healpred:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
186 f.healpred:SetColorTexture(0.5, 0.6, 0.5);
188 f.healabsorb = f:CreateTexture(nil, "ARTWORK");
189 f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
190 f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
191 f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
193 f.name = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
194 f.name:SetPoint("LEFT", f, "LEFT", 5, 0);
195 f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
196 f.text:SetPoint("RIGHT", f, "RIGHT", -5, 0);
197 f.text:SetFont(STANDARD_TEXT_FONT, 13);
199 f.targeticon = f:CreateTexture(nil, "OVERLAY");
200 f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
201 f.targeticon:SetWidth(12);
202 f.targeticon:SetHeight(12);
203 f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
206 addon.RegisterEvents(f);
207 addon.RegisterUnitEvents(f);
208 event(f, "UPDATE_ALL_BARS");
213 CFrame:SetScript("OnEvent", function(self)
214 self:UnregisterAllEvents();
215 CFrame:SetFrameStrata("LOW");
216 CFrame:SetPoint("CENTER", nil, "CENTER");
219 local player = initPlayer(self, 160, 48, addon.FrameUpdate, addon.UnitEvent);
220 initPet(player, 80, 24, addon.FrameUpdate, addon.UnitEvent);
222 CFrame:RegisterEvent("PLAYER_LOGIN");