3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = GameTooltip;
6 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor;
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local registerCastEvents = OmaUFCastBar.RegisterCastEvents;
10 local unregisterCastEvents = OmaUFCastBar.UnregisterCastEvents;
11 local unitEvent = OmaUFEvents.UnitEvent;
13 local Settings = OmaUFSettings;
14 local baseColor = Settings.BaseColor;
15 local bgColor = Settings.BgColor;
16 local healthColor = Settings.HealthColor;
17 local shieldColor = Settings.ShieldColor;
18 local shieldhlColor = Settings.ShieldhlColor;
19 local healabsorbColor = Settings.HealabsorbColor;
20 local width, height = Settings.Player.Width, Settings.Player.Height;
21 local anchorX, anchorY = Settings.Player.AnchorX, Settings.Player.AnchorY;
22 -- placeholders with visible values when error happens
23 local attributes = {};
25 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
26 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
28 local function frameShow(frame)
29 frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
30 frame:RegisterEvent("UNIT_EXITED_VEHICLE");
31 frame:RegisterEvent("GROUP_ROSTER_UPDATE");
32 frame:RegisterEvent("PLAYER_ENTERING_WORLD");
33 frame:RegisterEvent("PLAYER_LEVEL_UP");
34 frame:RegisterEvent("PLAYER_REGEN_DISABLED");
35 frame:RegisterEvent("PLAYER_REGEN_ENABLED");
36 frame:RegisterEvent("PLAYER_UPDATE_RESTING");
37 frame:RegisterEvent("PARTY_LEADER_CHANGED");
38 registerUnitEvents(frame);
39 registerCastEvents(frame.castbar);
40 unitEvent(frame, "UPDATE_ALL_BARS");
43 local function frameHide(frame)
44 frame:UnregisterAllEvents();
45 unregisterCastEvents(frame.castbar);
48 local function showTooltip(secure)
49 GameTooltip_SetDefaultAnchor(GameTooltip, secure);
50 GameTooltip:SetUnit(secure:GetAttribute("displayed"));
53 local function hideTooltip(secure)
54 GameTooltip:FadeOut();
57 local vehicletoggle = [=[
58 if newstate == "vehicle" then
59 self:SetAttribute("displayed", self:GetAttribute("vehicle"));
61 self:SetAttribute("displayed", self:GetAttribute("unit"));
65 function OmaUnitFrames.UpdatePlayerTooltips()
66 GameTooltip = _G["GameTooltip"];
67 GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
70 function OmaUnitFrames.InitializePlayer(parent)
71 attributes = Settings.Character.Clickheal;
73 local secure = CreateFrame("Button", "OmaPlayerSecure", parent, inheritedFrames);
74 local frame = CreateFrame("Frame", "OmaPlayer", parent);
75 local unit = "player";
76 secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
77 secure:SetAttribute("unit", unit);
78 secure:SetAttribute("displayed", unit);
79 secure:SetAttribute("vehicle", "vehicle");
80 frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
81 frame:SetAttribute("unit", unit);
83 frame.displayed = unit;
84 frame.vehicle = "vehicle";
85 -- hide frame to get initial frameShow call
88 secure:SetWidth(width+2);
89 secure:SetHeight(height+2);
90 frame:SetWidth(width+2);
91 frame:SetHeight(height+2);
93 frame.base = frame:CreateTexture(nil, "BACKGROUND");
94 frame.base:SetAllPoints();
95 frame.base:SetColorTexture(1, 1, 1);
96 frame.base:SetVertexColor(unpack(baseColor));
97 frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
98 frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
99 frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
100 frame.healthback:SetTexture(barTexture);
101 frame.healthback:SetVertexColor(unpack(bgColor));
102 frame.health = frame:CreateTexture(nil, "BORDER");
103 frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
104 frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
105 frame.health:SetTexture(barTexture);
106 frame.health:SetVertexColor(unpack(healthColor));
107 frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlightLarge");
108 frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 1);
109 frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
110 frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
111 frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
112 frame.manaback:SetTexture(barTexture);
113 frame.manaback:SetVertexColor(unpack(bgColor));
114 frame.mana = frame:CreateTexture(nil, "BORDER");
115 frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
116 frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
117 frame.mana:SetTexture(barTexture);
118 frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
119 frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 1);
120 frame.manaText:Hide();
121 frame.shield = frame:CreateTexture(nil, "BORDER");
122 frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
123 frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
124 frame.shield:SetTexture(barTexture);
125 frame.shield:SetVertexColor(unpack(shieldColor));
127 frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
128 frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
129 frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
130 frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
131 frame.shieldhl:Hide();
132 frame.status = frame:CreateTexture(nil, "OVERLAY");
133 frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
134 frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
135 frame.status:SetTexture("Interface\\CHARACTERFRAME\\UI-StateIcon");
137 frame.pvp = frame:CreateTexture(nil, "OVERLAY");
138 frame.pvp:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", 8, 6);
139 frame.pvp:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 32, -18);
140 frame.pvp:SetTexture("Interface\\TARGETINGFRAME\\UI-PVP-Horde");
142 frame.leader = frame:CreateTexture(nil, "OVERLAY");
143 frame.leader:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT", -6, 6);
144 frame.leader:SetPoint("BOTTOMRIGHT", frame.healthback, "TOPLEFT", 6, -6);
146 frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
147 frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
148 frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
149 frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
150 frame.targeticon:SetWidth(18);
151 frame.targeticon:SetHeight(18);
152 frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
153 frame.targeticon:Hide();
154 frame.castbar = OmaUFCastBar.CreateCastBar(frame, unit, 8);
156 frame:SetScript("OnShow", frameShow);
157 frame:SetScript("OnHide", frameHide);
158 frame:SetScript("OnEvent", unitEvent);
159 secure:SetScript("OnEnter", showTooltip);
160 secure:SetScript("OnLeave", hideTooltip);
162 secure:RegisterForClicks("AnyDown");
163 for attr, val in pairs(attributes) do
164 secure:SetAttribute(attr, val);
166 -- rest give target and menu
167 secure:SetAttribute("*type1", "target");
168 secure:SetAttribute("*type2", "togglemenu");
169 secure:SetAttribute("toggleForVehicle", true);
170 RegisterUnitWatch(frame);
171 RegisterUnitWatch(secure);
172 RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
173 secure:SetAttribute("_onstate-vehicleui", vehicletoggle);