frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
frame.status = frame:CreateTexture(nil, "OVERLAY");
frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);
frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
frame.shieldhl:Hide();
- frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
- frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
- frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
- frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
- frame.healabsorb:Hide();
frame.status = frame:CreateTexture(nil, "OVERLAY");
frame.status:SetPoint("TOPLEFT", frame.manaback, "BOTTOMLEFT", -8, 8);
frame.status:SetPoint("BOTTOMRIGHT", frame.manaback, "BOTTOMLEFT", 8, -8);