2a7fd87 - Change to UnitIsPlayer
[wowui.git] / libs / AceGUI-3.0 / widgets / AceGUIWidget-Label.lua
1 --[[-----------------------------------------------------------------------------
2 Label Widget
3 Displays text and optionally an icon.
4 -------------------------------------------------------------------------------]]
5 local Type, Version = "Label", 23
6 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
7 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
8
9 -- Lua APIs
10 local max, select, pairs = math.max, select, pairs
11
12 -- WoW APIs
13 local CreateFrame, UIParent = CreateFrame, UIParent
14
15 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
16 -- List them here for Mikk's FindGlobals script
17 -- GLOBALS: GameFontHighlightSmall
18
19 --[[-----------------------------------------------------------------------------
20 Support functions
21 -------------------------------------------------------------------------------]]
22
23 local function UpdateImageAnchor(self)
24         if self.resizing then return end
25         local frame = self.frame
26         local width = frame.width or frame:GetWidth() or 0
27         local image = self.image
28         local label = self.label
29         local height
30
31         label:ClearAllPoints()
32         image:ClearAllPoints()
33
34         if self.imageshown then
35                 local imagewidth = image:GetWidth()
36                 if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
37                         -- image goes on top centered when less than 200 width for the text, or if there is no text
38                         image:SetPoint("TOP")
39                         label:SetPoint("TOP", image, "BOTTOM")
40                         label:SetPoint("LEFT")
41                         label:SetWidth(width)
42                         height = image:GetHeight() + label:GetHeight()
43                 else
44                         -- image on the left
45                         image:SetPoint("TOPLEFT")
46                         if image:GetHeight() > label:GetHeight() then
47                                 label:SetPoint("LEFT", image, "RIGHT", 4, 0)
48                         else
49                                 label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
50                         end
51                         label:SetWidth(width - imagewidth - 4)
52                         height = max(image:GetHeight(), label:GetHeight())
53                 end
54         else
55                 -- no image shown
56                 label:SetPoint("TOPLEFT")
57                 label:SetWidth(width)
58                 height = label:GetHeight()
59         end
60         
61         self.resizing = true
62         frame:SetHeight(height)
63         frame.height = height
64         self.resizing = nil
65 end
66
67 --[[-----------------------------------------------------------------------------
68 Methods
69 -------------------------------------------------------------------------------]]
70 local methods = {
71         ["OnAcquire"] = function(self)
72                 -- set the flag to stop constant size updates
73                 self.resizing = true
74                 -- height is set dynamically by the text and image size
75                 self:SetWidth(200)
76                 self:SetText()
77                 self:SetImage(nil)
78                 self:SetImageSize(16, 16)
79                 self:SetColor()
80                 self:SetFontObject()
81
82                 -- reset the flag
83                 self.resizing = nil
84                 -- run the update explicitly
85                 UpdateImageAnchor(self)
86         end,
87
88         -- ["OnRelease"] = nil,
89
90         ["OnWidthSet"] = function(self, width)
91                 UpdateImageAnchor(self)
92         end,
93
94         ["SetText"] = function(self, text)
95                 self.label:SetText(text)
96                 UpdateImageAnchor(self)
97         end,
98
99         ["SetColor"] = function(self, r, g, b)
100                 if not (r and g and b) then
101                         r, g, b = 1, 1, 1
102                 end
103                 self.label:SetVertexColor(r, g, b)
104         end,
105
106         ["SetImage"] = function(self, path, ...)
107                 local image = self.image
108                 image:SetTexture(path)
109                 
110                 if image:GetTexture() then
111                         self.imageshown = true
112                         local n = select("#", ...)
113                         if n == 4 or n == 8 then
114                                 image:SetTexCoord(...)
115                         else
116                                 image:SetTexCoord(0, 1, 0, 1)
117                         end
118                 else
119                         self.imageshown = nil
120                 end
121                 UpdateImageAnchor(self)
122         end,
123
124         ["SetFont"] = function(self, font, height, flags)
125                 self.label:SetFont(font, height, flags)
126         end,
127
128         ["SetFontObject"] = function(self, font)
129                 self:SetFont((font or GameFontHighlightSmall):GetFont())
130         end,
131
132         ["SetImageSize"] = function(self, width, height)
133                 self.image:SetWidth(width)
134                 self.image:SetHeight(height)
135                 UpdateImageAnchor(self)
136         end,
137 }
138
139 --[[-----------------------------------------------------------------------------
140 Constructor
141 -------------------------------------------------------------------------------]]
142 local function Constructor()
143         local frame = CreateFrame("Frame", nil, UIParent)
144         frame:Hide()
145
146         local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
147         label:SetJustifyH("LEFT")
148         label:SetJustifyV("TOP")
149
150         local image = frame:CreateTexture(nil, "BACKGROUND")
151
152         -- create widget
153         local widget = {
154                 label = label,
155                 image = image,
156                 frame = frame,
157                 type  = Type
158         }
159         for method, func in pairs(methods) do
160                 widget[method] = func
161         end
162
163         return AceGUI:RegisterAsWidget(widget)
164 end
165
166 AceGUI:RegisterWidgetType(Type, Constructor, Version)