9fdbbb8 - Move role icon above health bar overlays
[wowui.git] / OmaUF / PetFrame.lua
1 -- PetFrame.lua
2 local _;
3 local unpack, pairs = unpack, pairs;
4 local format = string.format;
5 local GameTooltip = nil;
6 local GameTooltip_SetDefaultAnchor = nil;
7
8 local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
9 local unitEvent = OmaUFEvents.UnitEvent;
10
11 local Settings = OmaUFSettings;
12 local baseColor = Settings.BaseColor;
13 local bgColor = Settings.BgColor;
14 local healthColor = Settings.HealthColor;
15 local shieldColor = Settings.ShieldColor;
16 local shieldhlColor = Settings.ShieldhlColor;
17 local healpredColor = Settings.HealpredColor;
18 local healabsorbColor = Settings.HealabsorbColor;
19 local width, height = Settings.Pet.Width, Settings.Pet.Height;
20 local anchorX, anchorY = Settings.Pet.AnchorX, Settings.Pet.AnchorY;
21 -- placeholders with visible values when error happens
22 local attributes = {};
23
24 local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
25 local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
26
27 local function frameShow(frame)
28     frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
29     frame:RegisterEvent("UNIT_EXITED_VEHICLE");
30     frame:RegisterEvent("UNIT_PET");
31     frame:RegisterEvent("PLAYER_ENTERING_WORLD");
32     registerUnitEvents(frame);
33     unitEvent(frame, "UPDATE_ALL_BARS");
34 end
35
36 local function frameHide(frame)
37     frame:UnregisterAllEvents();
38 end
39
40 local function showTooltip(secure)
41     GameTooltip_SetDefaultAnchor(GameTooltip, secure);
42     GameTooltip:SetUnit(secure:GetAttribute("displayed"));
43 end
44
45 local function hideTooltip(secure)
46     GameTooltip:FadeOut();
47 end
48
49 local vehicletoggle = [=[
50     if newstate == "vehicle" then
51         self:SetAttribute("displayed", self:GetAttribute("vehicle"));
52     else
53         self:SetAttribute("displayed", self:GetAttribute("unit"));
54     end
55 ]=]
56
57 function OmaUnitFrames.InitializePet(parent)
58     GameTooltip = _G["GameTooltip"];
59     GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
60     attributes = Settings.Character.Clickheal; -- TODO pet clickheal separate with Mend Pet etc.
61
62     local secure = CreateFrame("Button", "OmaPetSecure", parent, inheritedFrames);
63     local frame = CreateFrame("Frame", "OmaPet", parent);
64     local unit = "pet";
65     secure:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
66     secure:SetAttribute("unit", unit);
67     secure:SetAttribute("displayed", unit);
68     secure:SetAttribute("vehicle", "player");
69     frame:SetPoint("TOPRIGHT", parent, "TOPLEFT", anchorX, anchorY);
70     frame:SetAttribute("unit", unit);
71     frame.unit = unit;
72     frame.displayed = unit;
73     frame.vehicle = "player";
74     -- hide frame to get initial frameShow call
75     frame:Hide();
76     -- create visuals
77     secure:SetWidth(width+2);
78     secure:SetHeight(height+2);
79     frame:SetWidth(width+2);
80     frame:SetHeight(height+2);
81     frame.width = width;
82     frame.base = frame:CreateTexture(nil, "BACKGROUND");
83     frame.base:SetAllPoints();
84     frame.base:SetColorTexture(1, 1, 1);
85     frame.base:SetVertexColor(unpack(baseColor));
86     frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
87     frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
88     frame.healthback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
89     frame.healthback:SetTexture(barTexture);
90     frame.healthback:SetVertexColor(unpack(bgColor));
91     frame.health = frame:CreateTexture(nil, "BORDER");
92     frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
93     frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
94     frame.health:SetTexture(barTexture);
95     frame.health:SetVertexColor(unpack(healthColor));
96     frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
97     frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
98     frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
99     frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
100     frame.targeticon:SetWidth(18);
101     frame.targeticon:SetHeight(18);
102     frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
103     frame.targeticon:Hide();
104     -- set scripts
105     frame:SetScript("OnShow", frameShow);
106     frame:SetScript("OnHide", frameHide);
107     frame:SetScript("OnEvent", unitEvent);
108     secure:SetScript("OnEnter", showTooltip);
109     secure:SetScript("OnLeave", hideTooltip);
110     -- set attributes
111     secure:RegisterForClicks("AnyDown");
112     for attr, val in pairs(attributes) do
113         secure:SetAttribute(attr, val);
114     end
115     -- rest give target and menu
116     secure:SetAttribute("*type1", "target");
117     secure:SetAttribute("*type2", "togglemenu");
118     secure:SetAttribute("toggleForVehicle", true);
119     RegisterUnitWatch(frame);
120     RegisterUnitWatch(secure);
121     RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
122     secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
123     return frame;
124 end