local function unitUpdate(self, elapsed)
-- there's no in/out of range event, have to check each frame
-- from FrameXML/CompactUnitFrame.lua
- local inRange, checked = UnitInRange(self.unit);
+ local inRange, checked = UnitInRange(self.displayed);
if checked and not inRange then
self:SetAlpha(0.55);
else
end
end
-local function frameShow(frame)
+function M.RegisterEvents(frame)
-- events are taken from FrameXML/CompactUnitFrame.lua
- -- TODO vehicle support, ready check support, raid marker support,
+ -- TODO ready check support, raid marker support,
-- player flags support (/afk, /dnd)
- -- TODO only update for vehicle events here
+ local displayed = frame.unit ~= frame.displayed and frame.displayed or nil;
+ frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_POWER", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_AURA", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit, displayed);
+ frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit, displayed);
+ frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit, displayed);
+end
+local registerEvents = M.RegisterEvents;
+
+local function frameShow(frame)
frame:RegisterEvent("PARTY_MEMBER_ENABLE");
frame:RegisterEvent("PARTY_MEMBER_DISABLE");
- frame:RegisterUnitEvent("UNIT_HEALTH", frame.unit);
- frame:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", frame.unit);
- frame:RegisterUnitEvent("UNIT_MAXHEALTH", frame.unit);
- frame:RegisterUnitEvent("UNIT_POWER", frame.unit);
- frame:RegisterUnitEvent("UNIT_MAXPOWER", frame.unit);
- frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", frame.unit);
- frame:RegisterUnitEvent("UNIT_NAME_UPDATE", frame.unit);
- frame:RegisterUnitEvent("UNIT_AURA", frame.unit);
- frame:RegisterUnitEvent("UNIT_HEAL_PREDICTION", frame.unit);
- frame:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", frame.unit);
- frame:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", frame.unit);
- frame:RegisterUnitEvent("UNIT_THREAT_SITUATION_UPDATE", frame.unit);
- frame:RegisterUnitEvent("UNIT_CONNECTION", frame.unit);
- frame:RegisterUnitEvent("INCOMING_RESURRECT_CHANGED", frame.unit);
+ frame:RegisterEvent("UNIT_ENTERED_VEHICLE");
+ frame:RegisterEvent("UNIT_EXITED_VEHICLE");
+ frame:RegisterEvent("UNIT_PET");
+ frame:RegisterEvent("PLAYER_ROLES_ASSIGNED");
+ frame:RegisterEvent("GROUP_ROSTER_UPDATE");
+ registerEvents(frame);
frame:SetScript("OnUpdate", unitUpdate);
- unitEvent(frame, "UPDATE_ALL_BARS", frame.unit);
+ unitEvent(frame, "UPDATE_ALL_BARS", frame.displayed);
end
local function frameHide(frame)
frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
frame.healabsorb:Hide();
+ frame.role = frame:CreateTexture(nil, "ARTWORK");
+ frame.role:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", -2, 2);
+ frame.role:SetPoint("TOPLEFT", frame.background, "BOTTOMRIGHT", -14, 14);
+ frame.role:SetTexCoord(0.75, 1, 0, 1);
+ frame.role:SetTexture("Interface\\LFGFRAME\\LFGROLE");
+ frame.role:Hide();
frame.overlay = frame:CreateTexture(nil, "ARTWORK", nil, 1);
frame.overlay:SetPoint("TOPLEFT", frame.background, "TOPLEFT");
frame.overlay:SetPoint("BOTTOMRIGHT", frame.background, "BOTTOMRIGHT", 0, 2);
frame.text:SetFont(STANDARD_TEXT_FONT, 13);
frame.text:SetPoint("CENTER", frame.background, "CENTER", 0, -1);
frame.text:Hide();
+ frame.rez = frame:CreateTexture(nil, "OVERLAY");
+ frame.rez:SetPoint("TOPLEFT", frame.background, "CENTER", -12, 12);
+ frame.rez:SetPoint("BOTTOMRIGHT", frame.background, "CENTER", 12, -12);
+ frame.rez:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez");
+ frame.rez:Hide();
setupIndicators(frame);
frame:SetScript("OnShow", frameShow);
frame:SetScript("OnHide", frameHide);
secure:SetAttribute("*type2", "togglemenu");
end
+-- vehicle toggle from Shadowed Unit Frames
+local vehicletoggle = [=[
+ local unit = self:GetAttribute("unit");
+ if unit and newstate == "vehicle" and not UnitTargetsVehicleInRaidUI(unit) then
+ print(unit, "in vehicle, still target player");
+ self:SetAttribute("toggleForVehicle", false);
+ else
+ self:SetAttribute("toggleForVehicle", true);
+ end
+]=]
+
-- TODO reorganizing needed for eventhandler stuff
function M.InitializeParty(parent, party, eventhandler)
unitEvent = eventhandler;
- local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate");
+ local secure = CreateFrame("Button", "OmaPartySecure0", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
local frame = CreateFrame("Frame", "OmaParty0", parent);
local unit = "player";
secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
secure:SetHeight(height+2);
frame.unit = unit;
+ frame.vehicle = "vehicle";
+ frame.displayed = unit;
frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
frame:SetHeight(height+2);
setupFrame(frame, secure, unit);
RegisterStateDriver(frame, "visibility", "[@player,group:raid] hide; show");
RegisterStateDriver(secure, "visibility", "[@player,group:raid] hide; show");
+ RegisterStateDriver(secure, "vehicleui", "[vehicleui] vehicle; no");
+ secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
party[0] = {secure=secure, frame=frame};
for i = 1,4 do
- local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate");
+ local secure = CreateFrame("Button", "OmaPartySecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
local frame = CreateFrame("Frame", "OmaParty"..i, parent);
local unit = "party"..i;
secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", party[i-1].secure, "TOPRIGHT");
secure:SetPoint("BOTTOMLEFT", party[i-1].secure, "BOTTOMRIGHT");
frame.unit = unit;
+ frame.vehicle = unit.."pet";
+ frame.displayed = unit;
frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", party[i-1].frame, "TOPRIGHT");
frame:SetPoint("BOTTOMLEFT", party[i-1].frame, "BOTTOMRIGHT");
frame:Hide();
setupFrame(frame, secure, unit);
local visible = format("[@%s,exists,group:raid] hide; [@%s,exists] show; hide", unit, unit);
+ local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
RegisterStateDriver(frame, "visibility", visible);
RegisterStateDriver(secure, "visibility", visible);
+ RegisterStateDriver(secure, "vehicleui", vehicle);
+ secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
party[i] = {secure=secure, frame=frame};
end
end
function M.InitializeRaid(parent, raid, eventhandler)
- local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate");
+ local secure = CreateFrame("Button", "OmaRaidSecure1", parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
local frame = CreateFrame("Frame", "OmaRaid1", parent);
local unit = "raid1";
secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", parent, "TOPLEFT");
secure:SetHeight(height+2);
frame.unit = unit;
+ frame.vehicle = unit.."pet";
+ frame.displayed = unit;
frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", parent, "TOPLEFT");
frame:SetHeight(height+2);
setupFrame(frame, secure, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
+ local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
+ RegisterStateDriver(secure, "vehicleui", vehicle);
+ secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
raid[1] = {secure=secure, frame=frame};
for y = 1,7 do
local i = y*5+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate");
+ local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
local unit = "raid"..i;
secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", raid[i-5].secure, "BOTTOMLEFT");
secure:SetHeight(height+2);
frame.unit = unit;
+ frame.vehicle = unit.."pet";
+ frame.displayed = unit;
frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", raid[i-5].frame, "BOTTOMLEFT");
frame:SetHeight(height+2);
setupFrame(frame, secure, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
+ local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
+ RegisterStateDriver(secure, "vehicleui", vehicle);
+ secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
raid[i] = {secure=secure, frame=frame};
end
for y = 0,7 do
for x = 1,4 do
local i = y*5+x+1;
- local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate");
+ local secure = CreateFrame("Button", "OmaRaidSecure"..i, parent, "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
local frame = CreateFrame("Frame", "OmaRaid"..i, parent);
local unit = "raid"..i;
secure:SetAttribute("unit", unit);
secure:SetPoint("TOPLEFT", raid[i-1].secure, "TOPRIGHT");
secure:SetPoint("BOTTOMLEFT", raid[i-1].secure, "BOTTOMRIGHT");
frame.unit = unit;
+ frame.vehicle = unit.."pet";
+ frame.displayed = unit;
frame:SetAttribute("unit", unit);
frame:SetPoint("TOPLEFT", raid[i-1].frame, "TOPRIGHT");
frame:SetPoint("BOTTOMLEFT", raid[i-1].frame, "BOTTOMRIGHT");
setupFrame(frame, secure, unit);
RegisterUnitWatch(frame);
RegisterUnitWatch(secure);
+ local vehicle = format("[@%s,unithasvehicleui] vehicle; no", unit);
+ RegisterStateDriver(secure, "vehicleui", vehicle);
+ secure:SetAttribute("_onstate-vehicleui", vehicletoggle);
raid[i] = {secure=secure, frame=frame};
end
end