8f4bc83 - Initial commit
authorAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Mon, 18 Dec 2017 02:07:01 +0000
committerAleksi Blinnikka <aleksi.blinnikka@gmail.com>
Mon, 18 Dec 2017 02:07:01 +0000
109 files changed:
RaidFrameCustomization.toc [new file with mode: 0644]
RaidFrameHealth.lua [new file with mode: 0644]
RaidFrameIndicators.lua [new file with mode: 0644]
RaidFrameIndicatorsConfig.lua [new file with mode: 0644]
RaidFrameNames.lua [new file with mode: 0644]
embeds.xml [new file with mode: 0644]
images/rhomb.tga [new file with mode: 0644]
libs/AceAddon-3.0/AceAddon-3.0.lua [new file with mode: 0644]
libs/AceAddon-3.0/AceAddon-3.0.xml [new file with mode: 0644]
libs/AceConfig-3.0/AceConfig-3.0.lua [new file with mode: 0644]
libs/AceConfig-3.0/AceConfig-3.0.xml [new file with mode: 0644]
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua [new file with mode: 0644]
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml [new file with mode: 0644]
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua [new file with mode: 0644]
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml [new file with mode: 0644]
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua [new file with mode: 0644]
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml [new file with mode: 0644]
libs/AceConsole-3.0/AceConsole-3.0.lua [new file with mode: 0644]
libs/AceConsole-3.0/AceConsole-3.0.xml [new file with mode: 0644]
libs/AceDB-3.0/AceDB-3.0.lua [new file with mode: 0644]
libs/AceDB-3.0/AceDB-3.0.xml [new file with mode: 0644]
libs/AceDBOptions-3.0/AceDBOptions-3.0.lua [new file with mode: 0644]
libs/AceDBOptions-3.0/AceDBOptions-3.0.xml [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r45.txt [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r48-release.txt [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-v3.4.3.txt [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua [new file with mode: 0644]
libs/AceGUI-3.0-SharedMediaWidgets/widget.xml [new file with mode: 0644]
libs/AceGUI-3.0/AceGUI-3.0.lua [new file with mode: 0644]
libs/AceGUI-3.0/AceGUI-3.0.xml [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua [new file with mode: 0644]
libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua [new file with mode: 0644]
libs/AceTimer-3.0/AceTimer-3.0.lua [new file with mode: 0644]
libs/AceTimer-3.0/AceTimer-3.0.xml [new file with mode: 0644]
libs/CallbackHandler-1.0/CallbackHandler-1.0.lua [new file with mode: 0644]
libs/CallbackHandler-1.0/CallbackHandler-1.0.xml [new file with mode: 0644]
libs/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua [new file with mode: 0644]
libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-5.0.4 v2.txt [new file with mode: 0644]
libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-r76.txt [new file with mode: 0644]
libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-r87.txt [new file with mode: 0644]
libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua [new file with mode: 0644]
libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc [new file with mode: 0644]
libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua [new file with mode: 0644]
libs/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml [new file with mode: 0644]
libs/LibSharedMedia-3.0/LibStub/LibStub.lua [new file with mode: 0644]
libs/LibSharedMedia-3.0/lib.xml [new file with mode: 0644]
libs/LibStub/LibStub.lua [new file with mode: 0644]
libs/LibStub/LibStub.toc [new file with mode: 0644]

diff --git a/RaidFrameCustomization.toc b/RaidFrameCustomization.toc
new file mode 100644 (file)
index 0000000..ac779a9
--- /dev/null
@@ -0,0 +1,14 @@
+## Interface: 70300
+## Title: Raid Frame Customization
+
+## Version: 1.13
+## Author: Szandos, Jack, schyrio
+## Notes: Customization to the standard raid frames
+## SavedVariables: IndicatorsDB
+
+embeds.xml
+
+RaidFrameIndicators.lua
+RaidFrameIndicatorsConfig.lua
+RaidFrameNames.lua
+RaidFrameHealth.lua
\ No newline at end of file
diff --git a/RaidFrameHealth.lua b/RaidFrameHealth.lua
new file mode 100644 (file)
index 0000000..dbed189
--- /dev/null
@@ -0,0 +1,35 @@
+hooksecurefunc("CompactUnitFrame_UpdateStatusText",
+    function(frame)
+        if frame and not frame:IsForbidden() then
+            local frameName = frame:GetName();
+            if frameName and frameName:match("^CompactRaidFrame%d") and frame.unit then
+                -- conditions taken from CompactUnitFrame.lua
+                if not UnitIsConnected(frame.unit) or UnitIsDeadOrGhost(frame.displayedUnit) then
+                    return;
+                elseif ( frame.optionTable.healthText == "losthealth" ) then
+                    -- only losthealth option is condensed
+                    local healthLost = UnitHealthMax(frame.displayedUnit) - UnitHealth(frame.displayedUnit);
+                    local prettyHealth;
+                    if healthLost > 1200000000 then -- 1.2B
+                        local h1b = healthLost / 1000000000;
+                        local h100m = (healthLost % 1000000000) / 100000000;
+                        prettyHealth = string.format("-%d.%dB", h1b, h100m);
+                    elseif healthLost > 1200000 then -- 1.2M
+                        prettyHealth = string.format("-%dM", healthLost / 1000000);
+                    elseif healthLost > 1000 then -- 1K
+                        prettyHealth = string.format("-%dK", healthLost / 1000);
+                    else
+                        prettyHealth = string.format("-%d", healthLost)
+                    end
+
+                    if healthLost > 0 then
+                        frame.statusText:SetText(prettyHealth);
+                        frame.statusText:Show();
+                    else
+                        frame.statusText:Hide();
+                    end
+                end
+            end
+        end
+    end
+);
diff --git a/RaidFrameIndicators.lua b/RaidFrameIndicators.lua
new file mode 100644 (file)
index 0000000..782e5bd
--- /dev/null
@@ -0,0 +1,291 @@
+-- ----------------------------------------------------------------------------
+-- Raid Frame Indicators by Szandos, schyrio
+-- ----------------------------------------------------------------------------
+Indicators = LibStub( "AceAddon-3.0" ):NewAddon( "Indicators", "AceTimer-3.0");
+local media = LibStub:GetLibrary("LibSharedMedia-3.0");
+local f = {}; -- Indicator objects
+local pad = 2;
+local _;
+local watchedAuras; -- all watched auras
+local indicatorAuras; -- watched auras per indicator
+local DEFAULT_ICON = "Interface\\AddOns\\RaidFrameCustomization\\images\\rhomb";
+
+-- Hide buff/debuff icons
+local function hideBlizzardBuffs(frame)
+    -- used in CompactUnitFrame_UpdateAuras (Buffs, Debuffs, DispellableDebuffs)
+    if frame.optionTable.displayBuffs then
+        frame.optionTable.displayBuffs = false
+        -- used in CompactUnitFrame_UpdateHealthColor, might not be set prior
+        frame.optionTable.healthBarColorOverride = CreateColor(0.4, 0.4, 0.4);
+    end
+    if frame.optionTable.displayDebuffs then frame.optionTable.displayDebuffs = false end
+    -- TODO
+    if frame.optionTable.displayDispelDebuffs then frame.optionTable.displayDispelDebuffs = true end
+
+end
+hooksecurefunc("CompactUnitFrame_SetOptionTable", hideBlizzardBuffs);
+
+-- Set the appearance of the FontStrings
+local function setupIndicatorAppearance(frame)
+    local frameName = frame:GetName();
+    if not f[frameName] then return end
+    local font = media and media:Fetch('font', Indicators.db.profile.indicatorFont) or STANDARD_TEXT_FONT;
+
+    local i;
+    for i = 1, 5 do
+        f[frameName][i].text:SetFont(font, Indicators.db.profile["textSize"..i], "");
+        f[frameName][i].icon:SetWidth(Indicators.db.profile["iconSize"..i]);
+        f[frameName][i].icon:SetHeight(Indicators.db.profile["iconSize"..i]);
+        if Indicators.db.profile["showIcon"..i] then
+            f[frameName][i].icon:Show();
+        else
+            f[frameName][i].icon:Hide();
+        end
+    end
+end
+
+-- Create the FontStrings used for indicators
+local function setupCompactUnitFrame(frame)
+    local frameName = frame:GetName();
+    local i;
+    local positions = {
+        "TOPLEFT", "TOPRIGHT", "CENTER", "BOTTOMLEFT", "BOTTOMRIGHT"
+    };
+    local paddings = {
+        {pad, -pad}, {-pad, -pad}, {0, 0}, {pad, pad}, {-pad, pad}
+    };
+
+    -- Create indicators
+    f[frameName] = {};
+    for i = 1, 5 do
+        f[frameName][i] = {};
+        f[frameName][i].text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall");
+        f[frameName][i].text:SetPoint(positions[i], frame, positions[i], paddings[i][1], paddings[i][2]);
+        f[frameName][i].icon = frame:CreateTexture(nil, "OVERLAY");
+        f[frameName][i].icon:SetPoint(positions[i], frame, positions[i], paddings[i][1], paddings[i][2]);
+    end
+    setupIndicatorAppearance(frame);
+end
+
+-- Get all unit auras
+local function getAuras(unit)
+    local unitBuffs = {};
+    local unitDebuffs = {};
+    local auraName, icon, count, expires, caster, debuffType, spellId;
+    local i = 1;
+
+    -- Get all unit buffs
+    while true do
+        auraName, _, icon, count, _, _, expires, caster, _, _, spellId = UnitBuff(unit, i);
+        if not spellId then break end
+        if watchedAuras[auraName] or watchedAuras[spellId] then
+            -- possibly non-contiguous indexes, doesn't matter
+            unitBuffs[i] = {};
+            unitBuffs[i].auraName = auraName;
+            unitBuffs[i].spellId = spellId;
+            unitBuffs[i].count = count;
+            unitBuffs[i].expires = expires;
+            unitBuffs[i].mine = UnitIsUnit(caster, "player");
+            unitBuffs[i].icon = icon;
+        end
+        i = i + 1;
+    end
+
+    -- Get all unit debuffs
+    i = 1;
+    while true do
+        auraName, _, icon, count, debuffType, _, expires, caster, _, _, spellId  = UnitDebuff(unit, i);
+        if not spellId then break end
+        -- TODO debuffType check better
+        if watchedAuras[auraName] or watchedAuras[spellId] or watchedAuras[debuffType] then
+            unitDebuffs[i] = {};
+            unitDebuffs[i].auraName = auraName;
+            unitDebuffs[i].spellId = spellId;
+            unitDebuffs[i].count = count;
+            unitDebuffs[i].expires = expires;
+            unitDebuffs[i].mine = UnitIsUnit(caster, "player");
+            unitDebuffs[i].icon = icon;
+            unitDebuffs[i].debuffType = debuffType;
+        end
+        i = i + 1;
+    end
+
+    return unitBuffs, unitDebuffs;
+end
+
+-- Check the indicators on a frame and update the times on them
+local function updateIndicator(frame)
+    if not frame.unit then return end
+    local unit = frame.unit;
+    local frameName = frame:GetName();
+    local currentTime = GetTime();
+    local i;
+
+    -- Check if the indicator object exists, else create it
+    if not f[frameName] then setupCompactUnitFrame(frame) end
+    -- Hide if unit is dead/disconnected
+    if (not UnitIsConnected(unit)) or UnitIsDeadOrGhost(frame.displayedUnit) then
+        for i = 1, 5 do
+            f[frameName][i].text:SetText("");
+            f[frameName][i].icon:SetTexture("");
+        end
+        return;
+    end
+
+    local unitBuffs, unitDebuffs = getAuras(unit);
+    for i = 1, 5 do
+        -- try to find matching aura
+        local found, aura;
+        for _, aura in pairs(unitBuffs) do
+            if indicatorAuras[i][aura.auraName] or indicatorAuras[i][aura.spellId] then
+                found = aura;
+                -- break on first matching buff cast by me
+                -- otherwise continue through
+                if aura.mine then break end
+            end
+        end
+        if not found then
+            -- search debuffs if buff was not found
+            for _, aura in pairs(unitDebuffs) do
+                if indicatorAuras[i][aura.auraName] or indicatorAuras[i][aura.spellId] or
+                   indicatorAuras[i][aura.debuffType] then
+                    found = aura;
+                    -- break on first matching debuff cast by me
+                    -- otherwise continue through
+                    if aura.mine then break end
+                end
+            end
+        end
+
+        if found then
+            if Indicators.db.profile["mine"..i] and not found.mine then
+                -- don't show
+                f[frameName][i].icon:SetTexture("");
+                f[frameName][i].text:SetText("");
+            else
+                if Indicators.db.profile["showIcon"..i] then
+                    -- show icon TODO coloring
+                    if Indicators.db.profile["useDefaultIcon"..i] then
+                        f[frameName][i].icon:SetTexture(DEFAULT_ICON);
+                    else
+                        f[frameName][i].icon:SetTexture(found.icon);
+                    end
+                end
+                -- TODO make show text into general setting
+                -- under which you can select what text to show
+                if Indicators.db.profile["showText"..i] then
+                    -- show text
+                    local text;
+                    local remaining = found.expires - currentTime;
+                    if remaining > 60 then
+                        text = string.format("%dm", ceil(remaining/60));
+                    else
+                        text = string.format("%d", floor(remaining+0.5));
+                    end
+
+                    if Indicators.db.profile["stack"..i] and found.count > 0 then
+                        if text then
+                            text = found.count.."-"..text;
+                        else
+                            text = found.count;
+                        end
+                    end
+
+                    -- colors
+                    f[frameName][i].text:SetTextColor(
+                        Indicators.db.profile["color"..i].r,
+                        Indicators.db.profile["color"..i].g,
+                        Indicators.db.profile["color"..i].b,
+                        Indicators.db.profile["color"..i].a
+                    );
+                    if Indicators.db.profile["debuffColor"..i] then
+                        if found.debuffType then
+                            if found.debuffType == "Curse" then
+                                f[frameName][i].text:SetTextColor(0.6,0,1,1);
+                            elseif found.debuffType == "Disease" then
+                                f[frameName][i].text:SetTextColor(0.6,0.4,0,1);
+                            elseif found.debuffType == "Magic" then
+                                f[frameName][i].text:SetTextColor(0.2,0.6,1,1);
+                            elseif found.debuffType == "Poison" then
+                                f[frameName][i].text:SetTextColor(0,0.6,0,1);
+                            end
+                        end
+                    end
+
+                    f[frameName][i].text:SetText(text);
+                end
+            end
+        else
+            -- not found, show nothing
+            f[frameName][i].icon:SetTexture("");
+            f[frameName][i].text:SetText("");
+        end
+    end
+end
+
+-- Update all indicators
+function Indicators:UpdateAllIndicators()
+    CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", updateIndicator);
+end
+
+-- Used to update everything that is affected by the configuration
+function Indicators:RefreshConfig()
+    local i;
+    CompactRaidFrameContainer_ApplyToFrames(CompactRaidFrameContainer, "normal", setupIndicatorAppearance);
+
+    -- Format aura strings
+    watchedAuras = {};
+    indicatorAuras = {};
+    local auraName, i
+    for i = 1, 5 do
+        indicatorAuras[i] = {};
+        for auraName in string.gmatch(Indicators.db.profile["auras"..i], "[^\n]+") do -- Grab each line
+            auraName = string.gsub(auraName, "^%s*(.-)%s*$", "%1"); -- Strip any whitespaces
+            if tonumber(auraName) then
+                watchedAuras[tonumber(auraName)] = true;
+                indicatorAuras[i][tonumber(auraName)] = true;
+            else
+                watchedAuras[auraName] = true;
+                indicatorAuras[i][auraName] = true;
+            end
+        end
+    end
+
+    self:CancelAllTimers();
+    if next(watchedAuras) ~= nil then
+        self.updateTimer = self:ScheduleRepeatingTimer("UpdateAllIndicators", 0.11);
+    end
+end
+
+function Indicators:OnInitialize()
+    -- Set up config pane
+    self:SetupOptions();
+
+    -- Register callbacks for profile switching
+    self.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig");
+    self.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig");
+    self.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig");
+end
+
+function Indicators:OnEnable()
+    if self.db.profile.enabled then
+        Indicators:RefreshConfig();
+    end
+end
+
+function Indicators:OnDisable()
+    local i;
+    -- Stop update
+    self:CancelAllTimers();
+    -- Hide all indicators
+    for frameName, _ in pairs(f) do
+        for i = 1, 5 do
+            f[frameName][i].text:SetText("");
+            f[frameName][i].icon:SetTexture("");
+        end
+    end
+end
+
+function dPrint(s)
+    DEFAULT_CHAT_FRAME:AddMessage("Indicators: ".. tostring(s));
+end
diff --git a/RaidFrameIndicatorsConfig.lua b/RaidFrameIndicatorsConfig.lua
new file mode 100644 (file)
index 0000000..8eb0c30
--- /dev/null
@@ -0,0 +1,218 @@
+local Defaults = {}
+
+function CreateDefaults()
+    Defaults.profile = {
+        indicatorFont = "Arial Narrow",
+        showIcons = true,
+        enabled = true,
+    };
+    for i = 1, 5 do
+        Defaults.profile["auras"..i] = "";
+        Defaults.profile["textSize"..i] = 10;
+        Defaults.profile["color"..i] = {r = 1, g = 1, b = 1, a = 1,};
+        Defaults.profile["mine"..i] = false;
+        Defaults.profile["stack"..i] = true;
+        Defaults.profile["debuffColor"..i] = false;
+        Defaults.profile["showText"..i] = true;
+        Defaults.profile["showIcon"..i] = true;
+        Defaults.profile["useDefaultIcon"..i] = true;
+        Defaults.profile["iconSize"..i] = 10;
+    end
+end
+
+local Options = {}
+function CreateOptions ()
+    Options = {
+        type = 'group',
+        childGroups = 'tree',
+        get = function(item) return Indicators.db.profile[item[#item]] end,
+        set = function(item, value) Indicators.db.profile[item[#item]] = value; Indicators:RefreshConfig() end,
+        args  = {
+            indicatorFont = {
+                type = 'select',
+                dialogControl = "LSM30_Font",
+                name = "Indicator Font",
+                desc = "Adjust the font used for the indicators",
+                values = AceGUIWidgetLSMlists.font,
+                order = 17,
+            },
+            enabled = {
+                type = "toggle",
+                name = "Enabled",
+                desc = "Enable/Disable indicators",
+                order = 18,
+                set = function(item, value)
+                    Indicators.db.profile[item[#item]] = value
+                    if value == true then
+                        Indicators:OnEnable()
+                    else
+                        Indicators:OnDisable()
+                    end
+                end,
+            }
+        }
+    }
+
+    --- Add options for each indicator
+    local indicatorNames = {"Top Left", "Top Right", "Center", "Bottom Left", "Bottom Right"}
+    for i = 1, 5 do
+        Options.args["i"..i] = {}
+        Options.args["i"..i].type = 'group'
+        Options.args["i"..i].name = indicatorNames[i]
+        Options.args["i"..i].order = i*10+10
+        Options.args["i"..i].args = {}
+        Options.args["i"..i].args["auras"..i] = {
+            type = "input",
+            name = "Buffs/Debuffs",
+            desc = "The buffs/debuffs to show in this indicator. Put each buff/debuff on a separate line. You can use 'Magic/Poison/Curse/Disease' to show any debuff of that type.",
+            multiline = true,
+            order = 1,
+            width = "full",
+        }
+        Options.args["i"..i].args["mine"..i] = {
+            type = "toggle",
+            name = "Mine only",
+            desc = "Only show buffs/debuffs cast by me",
+            order = 10,
+        }
+        Options.args["i"..i].args.textHeader = {
+            type = "header",
+            name = "Text Counter",
+            order = 100,
+        }
+        Options.args["i"..i].args["showText"..i] = {
+            type = "toggle",
+            name = "Show text counter",
+            desc = "Show a text counter specifying the time left of the buff/debuff",
+            order = 110,
+        }
+        Options.args["i"..i].args["textSize"..i] = {
+            type = "range",
+            name = "Size",
+            desc = "Text size",
+            min = 1,
+            max = 30,
+            step = 1,
+            order = 120,
+            width = "full",
+        }
+        Options.args["i"..i].args.coloringHeader = {
+            type = "header",
+            name = "Color",
+            order = 150,
+        }
+        Options.args["i"..i].args["debuffColor"..i] = {
+            type = "toggle",
+            name = "Color by debuff type",
+            desc = "Color the text depending on the debuff type, will override any other coloring (poison = green, magic = blue etc)",
+            order = 165,
+        }
+        Options.args["i"..i].args["color"..i] = {
+            type = "color",
+            name = "Default color",
+            desc = "Default color of the indicator",
+            get = function(item)
+                local t = Indicators.db.profile[item[#item]]
+                return t.r, t.g, t.b, t.a
+            end,
+            set = function(item, r, g, b, a)
+                local t = Indicators.db.profile[item[#item]]
+                t.r, t.g, t.b, t.a = r, g, b, a
+                Indicators:RefreshConfig()
+            end,
+            order = 170,
+        }
+        Options.args["i"..i].args.stackHeader = {
+            type = "header",
+            name = "Stack Size",
+            order = 200,
+        }
+        Options.args["i"..i].args["stack"..i] = {
+            type = "toggle",
+            name = "Show stack size",
+            desc = "Show stack size for buffs/debuffs that stack",
+            order = 210,
+        }
+        Options.args["i"..i].args.iconHeader = {
+            type = "header",
+            name = "Icon",
+            order = 300,
+        }
+        Options.args["i"..i].args["showIcon"..i] = {
+            type = "toggle",
+            name = "Show icon",
+            desc = "Show an icon if the buff/debuff are on the unit",
+            order = 310,
+        }
+        Options.args["i"..i].args["useDefaultIcon"..i] = {
+            type = "toggle",
+            name = "Use default icon",
+            desc = "Show default icon instead of the ability's.",
+            disabled = function () return not Indicators.db.profile["showIcon"..i] end,
+            order = 315,
+        }
+        Options.args["i"..i].args["iconSize"..i] = {
+            type = "range",
+            name = "Icon size",
+            desc = "Icon size",
+            min = 1,
+            max = 30,
+            step = 1,
+            order = 320,
+            width = "full",
+        }
+    end
+end
+
+local SlashCommands = {
+        type    = "group",
+    args  = {
+        enable = {
+            type = "execute",
+            name = "enable",
+            desc = "Enable indicators",
+            func = function() Indicators.db.profile.enabled = true; Indicators:OnEnable() end,
+        },
+        disable = {
+            type = "execute",
+            name = "disable",
+            desc = "Disable indicators",
+            func = function() Indicators.db.profile.enabled = false; Indicators:OnDisable() end,
+        },
+        config = {
+            type = "execute",
+            name = "config",
+            desc = "Show config",
+            func = function() Indicators:ShowConfig() end,
+        },
+    }
+}
+
+function Indicators:ShowConfig()
+    InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.Profile)
+    InterfaceOptionsFrame_OpenToCategory(self.optionsFrames.Indicators)
+end
+
+function Indicators:SetupOptions()
+    -- Set up defaults
+    CreateDefaults()
+    self.db = LibStub("AceDB-3.0"):New("IndicatorsDB", Defaults)
+
+    -- Profile handling
+    local profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
+
+    -- Get the config up
+    CreateOptions()
+    local config = LibStub("AceConfig-3.0")
+    config:RegisterOptionsTable("Raid Frame Indicators", Options)
+    config:RegisterOptionsTable("Raid Frame Indicators Profiles", profiles)
+
+    -- Register slash commands
+    config:RegisterOptionsTable("Raid Frame Indicators Options", SlashCommands, {"indicators", "raidframeindicators"})
+
+    -- Add to Blizz option pane
+    local dialog = LibStub("AceConfigDialog-3.0")
+    self.optionsFrames = {}
+    self.optionsFrames.Indicators = dialog:AddToBlizOptions("Raid Frame Indicators","Raid Frame Indicators")
+    self.optionsFrames.Profile = dialog:AddToBlizOptions("Raid Frame Indicators Profiles","Profiles", "Raid Frame Indicators")
+end
\ No newline at end of file
diff --git a/RaidFrameNames.lua b/RaidFrameNames.lua
new file mode 100644 (file)
index 0000000..fb9944a
--- /dev/null
@@ -0,0 +1,15 @@
+hooksecurefunc("CompactUnitFrame_UpdateName",
+    function(frame)
+        if frame and not frame:IsForbidden() then
+            local frameName = frame:GetName();
+            if frameName and frameName:match("^CompactRaidFrame%d") and frame.unit and frame.name then
+                local name, _;
+                name, _ = UnitName(frame.unit)
+                if name then
+                    frame.name:SetFont(STANDARD_TEXT_FONT, 12, "")
+                    frame.name:SetText(name)
+                end
+            end
+        end
+    end
+);
diff --git a/embeds.xml b/embeds.xml
new file mode 100644 (file)
index 0000000..a4abcae
--- /dev/null
@@ -0,0 +1,18 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.blizzard.com/wow/ui/" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+
+<Script file="Libs\LibStub\LibStub.lua"/>
+
+<!--Ace3 Libraries-->
+<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml" />
+<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml" />
+<Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml" />
+<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml" />
+<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml" />
+<Include file="Libs\AceDB-3.0\AceDB-3.0.xml" />
+<Include file="Libs\AceDBOptions-3.0\AceDBOptions-3.0.xml" />
+<Include file="Libs\AceTimer-3.0\AceTimer-3.0.xml" />
+<Include file="Libs\LibSharedMedia-3.0\lib.xml"/>
+<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
+</Ui>
diff --git a/images/rhomb.tga b/images/rhomb.tga
new file mode 100644 (file)
index 0000000..db5a35c
Binary files /dev/null and b/images/rhomb.tga differ
diff --git a/libs/AceAddon-3.0/AceAddon-3.0.lua b/libs/AceAddon-3.0/AceAddon-3.0.lua
new file mode 100644 (file)
index 0000000..a7f7279
--- /dev/null
@@ -0,0 +1,674 @@
+--- **AceAddon-3.0** provides a template for creating addon objects.
+-- It'll provide you with a set of callback functions that allow you to simplify the loading
+-- process of your addon.\\
+-- Callbacks provided are:\\
+-- * **OnInitialize**, which is called directly after the addon is fully loaded.
+-- * **OnEnable** which gets called during the PLAYER_LOGIN event, when most of the data provided by the game is already present.
+-- * **OnDisable**, which is only called when your addon is manually being disabled.
+-- @usage
+-- -- A small (but complete) addon, that doesn't do anything, 
+-- -- but shows usage of the callbacks.
+-- local MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- 
+-- function MyAddon:OnInitialize()
+--   -- do init tasks here, like loading the Saved Variables, 
+--   -- or setting up slash commands.
+-- end
+-- 
+-- function MyAddon:OnEnable()
+--   -- Do more initialization here, that really enables the use of your addon.
+--   -- Register Events, Hook functions, Create Frames, Get information from 
+--   -- the game that wasn't available in OnInitialize
+-- end
+--
+-- function MyAddon:OnDisable()
+--   -- Unhook, Unregister Events, Hide frames that you created.
+--   -- You would probably only use an OnDisable if you want to 
+--   -- build a "standby" mode, or be able to toggle modules on/off.
+-- end
+-- @class file
+-- @name AceAddon-3.0.lua
+-- @release $Id: AceAddon-3.0.lua 1084 2013-04-27 20:14:11Z nevcairiel $
+
+local MAJOR, MINOR = "AceAddon-3.0", 12
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+-- Lua APIs
+local tinsert, tconcat, tremove = table.insert, table.concat, table.remove
+local fmt, tostring = string.format, tostring
+local select, pairs, next, type, unpack = select, pairs, next, type, unpack
+local loadstring, assert, error = loadstring, assert, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, IsLoggedIn, geterrorhandler
+
+--[[
+        xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+               local xpcall, eh = ...
+               local method, ARGS
+               local function call() return method(ARGS) end
+       
+               local function dispatch(func, ...)
+                        method = func
+                        if not method then return end
+                        ARGS = ...
+                        return xpcall(call, eh)
+               end
+       
+               return dispatch
+       ]]
+       
+       local ARGS = {}
+       for i = 1, argCount do ARGS[i] = "arg"..i end
+       code = code:gsub("ARGS", tconcat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+Dispatchers[0] = function(func)
+       return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+       -- we check to see if the func is passed is actually a function here and don't error when it isn't
+       -- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+       -- present execution should continue without hinderance
+       if type(func) == "function" then
+               return Dispatchers[select('#', ...)](func, ...)
+       end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end 
+
+-- Check if the addon is queued for initialization
+local function queuedForInitialization(addon)
+       for i = 1, #AceAddon.initializequeue do
+               if AceAddon.initializequeue[i] == addon then
+                       return true
+               end
+       end
+       return false
+end
+
+--- Create a new AceAddon-3.0 addon.
+-- Any libraries you specified will be embeded, and the addon will be scheduled for 
+-- its OnInitialize and OnEnable callbacks.
+-- The final addon object, with all libraries embeded, will be returned.
+-- @paramsig [object ,]name[, lib, ...]
+-- @param object Table to use as a base for the addon (optional)
+-- @param name Name of the addon object to create
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create a simple addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0")
+--
+-- -- Create a Addon object based on the table of a frame
+-- local MyFrame = CreateFrame("Frame")
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0")
+function AceAddon:NewAddon(objectorname, ...)
+       local object,name
+       local i=1
+       if type(objectorname)=="table" then
+               object=objectorname
+               name=...
+               i=2
+       else
+               name=objectorname
+       end
+       if type(name)~="string" then
+               error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+       end
+       if self.addons[name] then 
+               error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+       end
+       
+       object = object or {}
+       object.name = name
+
+       local addonmeta = {}
+       local oldmeta = getmetatable(object)
+       if oldmeta then
+               for k, v in pairs(oldmeta) do addonmeta[k] = v end
+       end
+       addonmeta.__tostring = addontostring
+       
+       setmetatable( object, addonmeta )
+       self.addons[name] = object
+       object.modules = {}
+       object.orderedModules = {}
+       object.defaultModuleLibraries = {}
+       Embed( object ) -- embed NewModule, GetModule methods
+       self:EmbedLibraries(object, select(i,...))
+       
+       -- add to queue of addons to be initialized upon ADDON_LOADED
+       tinsert(self.initializequeue, object)
+       return object
+end
+
+
+--- Get the addon object by its name from the internal AceAddon registry.
+-- Throws an error if the addon object cannot be found (except if silent is set).
+-- @param name unique name of the addon object
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage 
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+function AceAddon:GetAddon(name, silent)
+       if not silent and not self.addons[name] then
+               error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+       end
+       return self.addons[name]
+end
+
+-- - Embed a list of libraries into the specified addon.
+-- This function will try to embed all of the listed libraries into the addon
+-- and error if a single one fails.
+--
+-- **Note:** This function is for internal use by :NewAddon/:NewModule
+-- @paramsig addon, [lib, ...]
+-- @param addon addon object to embed the libs in
+-- @param lib List of libraries to embed into the addon
+function AceAddon:EmbedLibraries(addon, ...)
+       for i=1,select("#", ... ) do
+               local libname = select(i, ...)
+               self:EmbedLibrary(addon, libname, false, 4)
+       end
+end
+
+-- - Embed a library into the addon object.
+-- This function will check if the specified library is registered with LibStub
+-- and if it has a :Embed function to call. It'll error if any of those conditions
+-- fails.
+--
+-- **Note:** This function is for internal use by :EmbedLibraries
+-- @paramsig addon, libname[, silent[, offset]]
+-- @param addon addon object to embed the library in
+-- @param libname name of the library to embed
+-- @param silent marks an embed to fail silently if the library doesn't exist (optional)
+-- @param offset will push the error messages back to said offset, defaults to 2 (optional)
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+       local lib = LibStub:GetLibrary(libname, true)
+       if not lib and not silent then
+               error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+       elseif lib and type(lib.Embed) == "function" then
+               lib:Embed(addon)
+               tinsert(self.embeds[addon], libname)
+               return true
+       elseif lib then
+               error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+       end
+end
+
+--- Return the specified module from an addon object.
+-- Throws an error if the addon object cannot be found (except if silent is set)
+-- @name //addon//:GetModule
+-- @paramsig name[, silent]
+-- @param name unique name of the module
+-- @param silent if true, the module is optional, silently return nil if its not found (optional)
+-- @usage 
+-- -- Get the Addon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- -- Get the Module
+-- MyModule = MyAddon:GetModule("MyModule")
+function GetModule(self, name, silent)
+       if not self.modules[name] and not silent then
+               error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+       end
+       return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+--- Create a new module for the addon.
+-- The new module can have its own embeded libraries and/or use a module prototype to be mixed into the module.\\
+-- A module has the same functionality as a real addon, it can have modules of its own, and has the same API as
+-- an addon object.
+-- @name //addon//:NewModule
+-- @paramsig name[, prototype|lib[, lib, ...]]
+-- @param name unique name of the module
+-- @param prototype object to derive this module from, methods and values from this table will be mixed into the module (optional)
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create a module with some embeded libraries
+-- MyModule = MyAddon:NewModule("MyModule", "AceEvent-3.0", "AceHook-3.0")
+-- 
+-- -- Create a module with a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- MyModule = MyAddon:NewModule("MyModule", prototype, "AceEvent-3.0", "AceHook-3.0")
+function NewModule(self, name, prototype, ...)
+       if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+       if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+       
+       if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+       
+       -- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+       -- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+       local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+       
+       module.IsModule = IsModuleTrue
+       module:SetEnabledState(self.defaultModuleState)
+       module.moduleName = name
+
+       if type(prototype) == "string" then
+               AceAddon:EmbedLibraries(module, prototype, ...)
+       else
+               AceAddon:EmbedLibraries(module, ...)
+       end
+       AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+       if not prototype or type(prototype) == "string" then
+               prototype = self.defaultModulePrototype or nil
+       end
+       
+       if type(prototype) == "table" then
+               local mt = getmetatable(module)
+               mt.__index = prototype
+               setmetatable(module, mt)  -- More of a Base class type feel.
+       end
+       
+       safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+       self.modules[name] = module
+       tinsert(self.orderedModules, module)
+       
+       return module
+end
+
+--- Returns the real name of the addon or module, without any prefix.
+-- @name //addon//:GetName
+-- @paramsig 
+-- @usage 
+-- print(MyAddon:GetName())
+-- -- prints "MyAddon"
+function GetName(self)
+       return self.moduleName or self.name
+end
+
+--- Enables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:EnableAddon(), thus dispatching a OnEnable callback
+-- and enabling all modules of the addon (unless explicitly disabled).\\
+-- :Enable() also sets the internal `enableState` variable to true
+-- @name //addon//:Enable
+-- @paramsig 
+-- @usage 
+-- -- Enable MyModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+function Enable(self)
+       self:SetEnabledState(true)
+
+       -- nevcairiel 2013-04-27: don't enable an addon/module if its queued for init still
+       -- it'll be enabled after the init process
+       if not queuedForInitialization(self) then
+               return AceAddon:EnableAddon(self)
+       end
+end
+
+--- Disables the Addon, if possible, return true or false depending on success.
+-- This internally calls AceAddon:DisableAddon(), thus dispatching a OnDisable callback
+-- and disabling all modules of the addon.\\
+-- :Disable() also sets the internal `enableState` variable to false
+-- @name //addon//:Disable
+-- @paramsig 
+-- @usage 
+-- -- Disable MyAddon
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:Disable()
+function Disable(self)
+       self:SetEnabledState(false)
+       return AceAddon:DisableAddon(self)
+end
+
+--- Enables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Enable` on the module object.
+-- @name //addon//:EnableModule
+-- @paramsig name
+-- @usage 
+-- -- Enable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Enable()
+--
+-- -- Enable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:EnableModule("MyModule")
+function EnableModule(self, name)
+       local module = self:GetModule( name )
+       return module:Enable()
+end
+
+--- Disables the Module, if possible, return true or false depending on success.
+-- Short-hand function that retrieves the module via `:GetModule` and calls `:Disable` on the module object.
+-- @name //addon//:DisableModule
+-- @paramsig name
+-- @usage 
+-- -- Disable MyModule using :GetModule
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyModule = MyAddon:GetModule("MyModule")
+-- MyModule:Disable()
+--
+-- -- Disable MyModule using the short-hand
+-- MyAddon = LibStub("AceAddon-3.0"):GetAddon("MyAddon")
+-- MyAddon:DisableModule("MyModule")
+function DisableModule(self, name)
+       local module = self:GetModule( name )
+       return module:Disable()
+end
+
+--- Set the default libraries to be mixed into all modules created by this object.
+-- Note that you can only change the default module libraries before any module is created.
+-- @name //addon//:SetDefaultModuleLibraries
+-- @paramsig lib[, lib, ...]
+-- @param lib List of libraries to embed into the addon
+-- @usage 
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Configure default libraries for modules (all modules need AceEvent-3.0)
+-- MyAddon:SetDefaultModuleLibraries("AceEvent-3.0")
+-- -- Create a module
+-- MyModule = MyAddon:NewModule("MyModule")
+function SetDefaultModuleLibraries(self, ...)
+       if next(self.modules) then
+               error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+       end
+       self.defaultModuleLibraries = {...}
+end
+
+--- Set the default state in which new modules are being created.
+-- Note that you can only change the default state before any module is created.
+-- @name //addon//:SetDefaultModuleState
+-- @paramsig state
+-- @param state Default state for new modules, true for enabled, false for disabled
+-- @usage 
+-- -- Create the addon object
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon")
+-- -- Set the default state to "disabled"
+-- MyAddon:SetDefaultModuleState(false)
+-- -- Create a module and explicilty enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+function SetDefaultModuleState(self, state)
+       if next(self.modules) then
+               error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+       end
+       self.defaultModuleState = state
+end
+
+--- Set the default prototype to use for new modules on creation.
+-- Note that you can only change the default prototype before any module is created.
+-- @name //addon//:SetDefaultModulePrototype
+-- @paramsig prototype
+-- @param prototype Default prototype for the new modules (table)
+-- @usage 
+-- -- Define a prototype
+-- local prototype = { OnEnable = function(self) print("OnEnable called!") end }
+-- -- Set the default prototype
+-- MyAddon:SetDefaultModulePrototype(prototype)
+-- -- Create a module and explicitly Enable it
+-- MyModule = MyAddon:NewModule("MyModule")
+-- MyModule:Enable()
+-- -- should print "OnEnable called!" now
+-- @see NewModule
+function SetDefaultModulePrototype(self, prototype)
+       if next(self.modules) then
+               error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+       end
+       if type(prototype) ~= "table" then
+               error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+       end
+       self.defaultModulePrototype = prototype
+end
+
+--- Set the state of an addon or module
+-- This should only be called before any enabling actually happend, e.g. in/before OnInitialize.
+-- @name //addon//:SetEnabledState
+-- @paramsig state
+-- @param state the state of an addon or module  (enabled=true, disabled=false)
+function SetEnabledState(self, state)
+       self.enabledState = state
+end
+
+
+--- Return an iterator of all modules associated to the addon.
+-- @name //addon//:IterateModules
+-- @paramsig 
+-- @usage 
+-- -- Enable all modules
+-- for name, module in MyAddon:IterateModules() do
+--    module:Enable()
+-- end
+local function IterateModules(self) return pairs(self.modules) end
+
+-- Returns an iterator of all embeds in the addon
+-- @name //addon//:IterateEmbeds
+-- @paramsig 
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+
+--- Query the enabledState of an addon.
+-- @name //addon//:IsEnabled
+-- @paramsig 
+-- @usage 
+-- if MyAddon:IsEnabled() then
+--     MyAddon:Disable()
+-- end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+       NewModule = NewModule,
+       GetModule = GetModule,
+       Enable = Enable,
+       Disable = Disable,
+       EnableModule = EnableModule,
+       DisableModule = DisableModule,
+       IsEnabled = IsEnabled,
+       SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+       SetDefaultModuleState = SetDefaultModuleState,
+       SetDefaultModulePrototype = SetDefaultModulePrototype,
+       SetEnabledState = SetEnabledState,
+       IterateModules = IterateModules,
+       IterateEmbeds = IterateEmbeds,
+       GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+       defaultModuleState = true,
+       enabledState = true,
+       IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target, skipPMixins)
+       for k, v in pairs(mixins) do
+               target[k] = v
+       end
+       if not skipPMixins then
+               for k, v in pairs(pmixins) do
+                       target[k] = target[k] or v
+               end
+       end
+end
+
+
+-- - Initialize the addon after creation.
+-- This function is only used internally during the ADDON_LOADED event
+-- It will call the **OnInitialize** function on the addon object (if present), 
+-- and the **OnEmbedInitialize** function on all embeded libraries.
+-- 
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- @param addon addon object to intialize
+function AceAddon:InitializeAddon(addon)
+       safecall(addon.OnInitialize, addon)
+       
+       local embeds = self.embeds[addon]
+       for i = 1, #embeds do
+               local lib = LibStub:GetLibrary(embeds[i], true)
+               if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+       end
+       
+       -- we don't call InitializeAddon on modules specifically, this is handled
+       -- from the event handler and only done _once_
+end
+
+-- - Enable the addon after creation.
+-- Note: This function is only used internally during the PLAYER_LOGIN event, or during ADDON_LOADED,
+-- if IsLoggedIn() already returns true at that point, e.g. for LoD Addons.
+-- It will call the **OnEnable** function on the addon object (if present), 
+-- and the **OnEmbedEnable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is disabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing.
+-- Use :Enable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:EnableAddon(addon)
+       if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+       if self.statuses[addon.name] or not addon.enabledState then return false end
+       
+       -- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+       self.statuses[addon.name] = true
+       
+       safecall(addon.OnEnable, addon)
+       
+       -- make sure we're still enabled before continueing
+       if self.statuses[addon.name] then
+               local embeds = self.embeds[addon]
+               for i = 1, #embeds do
+                       local lib = LibStub:GetLibrary(embeds[i], true)
+                       if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+               end
+       
+               -- enable possible modules.
+               local modules = addon.orderedModules
+               for i = 1, #modules do
+                       self:EnableAddon(modules[i])
+               end
+       end
+       return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- - Disable the addon
+-- Note: This function is only used internally.
+-- It will call the **OnDisable** function on the addon object (if present), 
+-- and the **OnEmbedDisable** function on all embeded libraries.\\
+-- This function does not toggle the enable state of the addon itself, and will return early if the addon is still enabled.
+--
+-- **Note:** Do not call this function manually, unless you're absolutely sure that you know what you are doing. 
+-- Use :Disable on the addon itself instead.
+-- @param addon addon object to enable
+function AceAddon:DisableAddon(addon)
+       if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+       if not self.statuses[addon.name] then return false end
+       
+       -- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+       self.statuses[addon.name] = false
+       
+       safecall( addon.OnDisable, addon )
+       
+       -- make sure we're still disabling...
+       if not self.statuses[addon.name] then 
+               local embeds = self.embeds[addon]
+               for i = 1, #embeds do
+                       local lib = LibStub:GetLibrary(embeds[i], true)
+                       if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+               end
+               -- disable possible modules.
+               local modules = addon.orderedModules
+               for i = 1, #modules do
+                       self:DisableAddon(modules[i])
+               end
+       end
+       
+       return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--- Get an iterator over all registered addons.
+-- @usage 
+-- -- Print a list of all installed AceAddon's
+-- for name, addon in AceAddon:IterateAddons() do
+--   print("Addon: " .. name)
+-- end
+function AceAddon:IterateAddons() return pairs(self.addons) end
+
+--- Get an iterator over the internal status registry.
+-- @usage 
+-- -- Print a list of all enabled addons
+-- for name, status in AceAddon:IterateAddonStatus() do
+--   if status then
+--     print("EnabledAddon: " .. name)
+--   end
+-- end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+
+-- Following Iterators are deprecated, and their addon specific versions should be used
+-- e.g. addon:IterateEmbeds() instead of :IterateEmbedsOnAddon(addon)
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+       -- 2011-08-17 nevcairiel - ignore the load event of Blizzard_DebugTools, so a potential startup error isn't swallowed up
+       if (event == "ADDON_LOADED"  and arg1 ~= "Blizzard_DebugTools") or event == "PLAYER_LOGIN" then
+               -- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+               while(#AceAddon.initializequeue > 0) do
+                       local addon = tremove(AceAddon.initializequeue, 1)
+                       -- this might be an issue with recursion - TODO: validate
+                       if event == "ADDON_LOADED" then addon.baseName = arg1 end
+                       AceAddon:InitializeAddon(addon)
+                       tinsert(AceAddon.enablequeue, addon)
+               end
+               
+               if IsLoggedIn() then
+                       while(#AceAddon.enablequeue > 0) do
+                               local addon = tremove(AceAddon.enablequeue, 1)
+                               AceAddon:EnableAddon(addon)
+                       end
+               end
+       end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+       Embed(addon, true)
+end
+
+-- 2010-10-27 nevcairiel - add new "orderedModules" table
+if oldminor and oldminor < 10 then
+       for name, addon in pairs(AceAddon.addons) do
+               addon.orderedModules = {}
+               for module_name, module in pairs(addon.modules) do
+                       tinsert(addon.orderedModules, module)
+               end
+       end
+end
diff --git a/libs/AceAddon-3.0/AceAddon-3.0.xml b/libs/AceAddon-3.0/AceAddon-3.0.xml
new file mode 100644 (file)
index 0000000..e6ad639
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceAddon-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfig-3.0.lua b/libs/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644 (file)
index 0000000..3bedf8c
--- /dev/null
@@ -0,0 +1,57 @@
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local MAJOR, MINOR = "AceConfig-3.0", 2
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+       local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+       if not ok then error(msg, 2) end
+       
+       if slashcmd then
+               if type(slashcmd) == "table" then
+                       for _,cmd in pairs(slashcmd) do
+                               cfgcmd:CreateChatCommand(cmd, appName)
+                       end
+               else
+                       cfgcmd:CreateChatCommand(slashcmd, appName)
+               end
+       end
+end
diff --git a/libs/AceConfig-3.0/AceConfig-3.0.xml b/libs/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644 (file)
index 0000000..87972ad
--- /dev/null
@@ -0,0 +1,8 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+       <Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+       <Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+       <!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+       <Script file="AceConfig-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644 (file)
index 0000000..2023981
--- /dev/null
@@ -0,0 +1,794 @@
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id: AceConfigCmd-3.0.lua 1045 2011-12-09 17:58:40Z nevcairiel $
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 13
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
+
+
+local L = setmetatable({}, {   -- TODO: replace with proper locale
+       __index = function(self,k) return k end
+})
+
+
+
+local function print(msg)
+       (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)       
+       for i=1,select("#",...) do
+               if select(i,...)~=nil then
+                       return select(i,...)
+               end
+       end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+       local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+       error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+       local cmdstr=strsub(info.input, 1, inputpos-1);
+       print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+       local method = info[methodtype]
+       if not method then
+               err(info, inputpos, "'"..methodtype.."': not set")
+       end
+
+       info.arg = tab.arg
+       info.option = tab
+       info.type = tab.type
+
+       if type(method)=="function" then
+               return method(info, ...)
+       elseif type(method)=="string" then
+               if type(info.handler[method])~="function" then
+                       err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+               end
+               return info.handler[method](info.handler, info, ...)
+       else
+               assert(false)   -- type should have already been checked on read
+       end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+       local method = tab[methodtype]
+
+       info.arg = tab.arg
+       info.option = tab
+       info.type = tab.type
+       
+       if type(method)=="function" then
+               return method(info, ...)
+       else
+               assert(false) -- type should have already been checked on read
+       end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+       if info.validate then 
+               local res = callmethod(info,inputpos,tab,"validate",...)
+               if type(res)=="string" then
+                       usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+                       return
+               end
+       end
+       -- console ignores .confirm
+       
+       callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+       local old,oldat = info[paramname], info[paramname.."_at"]
+       local val=tab[paramname]
+       if val~=nil then
+               if val==false then
+                       val=nil
+               elseif not types[type(val)] then 
+                       err(info, inputpos, "'" .. paramname.. "' - "..errormsg) 
+               end
+               info[paramname] = val
+               info[paramname.."_at"] = depth
+       end
+       return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+       if not tab.plugins then 
+               return pairs(tab.args) 
+       end
+       
+       local argtabkey,argtab=next(tab.plugins)
+       local v
+       
+       return function(_, k)
+               while argtab do
+                       k,v = next(argtab, k)
+                       if k then return k,v end
+                       if argtab==tab.args then
+                               argtab=nil
+                       else
+                               argtabkey,argtab = next(tab.plugins, argtabkey)
+                               if not argtabkey then
+                                       argtab=tab.args
+                               end
+                       end
+               end
+       end
+end
+
+local function checkhidden(info, inputpos, tab)
+       if tab.cmdHidden~=nil then
+               return tab.cmdHidden
+       end
+       local hidden = tab.hidden
+       if type(hidden) == "function" or type(hidden) == "string" then
+               info.hidden = hidden
+               hidden = callmethod(info, inputpos, tab, 'hidden')
+               info.hidden = nil
+       end
+       return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+       if not noHead then
+               print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+       end
+       
+       local sortTbl = {}      -- [1..n]=name
+       local refTbl = {}   -- [name]=tableref
+       
+       for k,v in iterateargs(tab) do
+               if not refTbl[k] then   -- a plugin overriding something in .args
+                       tinsert(sortTbl, k)
+                       refTbl[k] = v
+               end
+       end
+       
+       tsort(sortTbl, function(one, two) 
+               local o1 = refTbl[one].order or 100
+               local o2 = refTbl[two].order or 100
+               if type(o1) == "function" or type(o1) == "string" then
+                       info.order = o1
+                       info[#info+1] = one
+                       o1 = callmethod(info, inputpos, refTbl[one], "order")
+                       info[#info] = nil
+                       info.order = nil
+               end
+               if type(o2) == "function" or type(o1) == "string" then
+                       info.order = o2
+                       info[#info+1] = two
+                       o2 = callmethod(info, inputpos, refTbl[two], "order")
+                       info[#info] = nil
+                       info.order = nil
+               end
+               if o1<0 and o2<0 then return o1<o2 end
+               if o2<0 then return true end
+               if o1<0 then return false end
+               if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+               return o1<o2
+       end)
+       
+       for i = 1, #sortTbl do
+               local k = sortTbl[i]
+               local v = refTbl[k]
+               if not checkhidden(info, inputpos, v) then
+                       if v.type ~= "description" and v.type ~= "header" then
+                               -- recursively show all inline groups
+                               local name, desc = v.name, v.desc
+                               if type(name) == "function" then
+                                       name = callfunction(info, v, 'name')
+                               end
+                               if type(desc) == "function" then
+                                       desc = callfunction(info, v, 'desc')
+                               end
+                               if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+                                       print("  "..(desc or name)..":")
+                                       local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
+                                       showhelp(info, inputpos, v, depth, true)
+                                       info.handler,info.handler_at = oldhandler,oldhandler_at
+                               else
+                                       local key = k:gsub(" ", "_")
+                                       print("  |cffffff78"..key.."|r - "..(desc or name or ""))
+                               end
+                       end
+               end
+       end
+end
+
+
+local function keybindingValidateFunc(text)
+       if text == nil or text == "NONE" then
+               return nil
+       end
+       text = text:upper()
+       local shift, ctrl, alt
+       local modifier
+       while true do
+               if text == "-" then
+                       break
+               end
+               modifier, text = strsplit('-', text, 2)
+               if text then
+                       if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+                               return false
+                       end
+                       if modifier == "SHIFT" then
+                               if shift then
+                                       return false
+                               end
+                               shift = true
+                       end
+                       if modifier == "CTRL" then
+                               if ctrl then
+                                       return false
+                               end
+                               ctrl = true
+                       end
+                       if modifier == "ALT" then
+                               if alt then
+                                       return false
+                               end
+                               alt = true
+                       end
+               else
+                       text = modifier
+                       break
+               end
+       end
+       if text == "" then
+               return false
+       end
+       if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+               return false
+       end
+       local s = text
+       if shift then
+               s = "SHIFT-" .. s
+       end
+       if ctrl then
+               s = "CTRL-" .. s
+       end
+       if alt then
+               s = "ALT-" .. s
+       end
+       return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable 
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+       if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+       -------------------------------------------------------------------
+       -- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+       -- Note that we do NOT validate if method names are correct at this stage,
+       -- the handler may change before they're actually used!
+
+       local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+       local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+       local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+       local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+       local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+       --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+       
+       -------------------------------------------------------------------
+       -- Act according to .type of this table
+               
+       if tab.type=="group" then
+               ------------ group --------------------------------------------
+               
+               if type(tab.args)~="table" then err(info, inputpos) end
+               if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+               
+               -- grab next arg from input
+               local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+               if not arg then
+                       showhelp(info, inputpos, tab, depth)
+                       return
+               end
+               nextpos=nextpos+1
+               
+               -- loop .args and try to find a key with a matching name
+               for k,v in iterateargs(tab) do
+                       if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+                       
+                       -- is this child an inline group? if so, traverse into it
+                       if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+                               info[depth+1] = k
+                               if handle(info, inputpos, v, depth+1, true)==false then
+                                       info[depth+1] = nil
+                                       -- wasn't found in there, but that's ok, we just keep looking down here
+                               else
+                                       return  -- done, name was found in inline group
+                               end
+                       -- matching name and not a inline group
+                       elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+                               info[depth+1] = k
+                               return handle(info,nextpos,v,depth+1)
+                       end
+               end
+                       
+               -- no match 
+               if retfalse then
+                       -- restore old infotable members and return false to indicate failure
+                       info.handler,info.handler_at = oldhandler,oldhandler_at
+                       info.set,info.set_at = oldset,oldset_at
+                       info.get,info.get_at = oldget,oldget_at
+                       info.func,info.func_at = oldfunc,oldfunc_at
+                       info.validate,info.validate_at = oldvalidate,oldvalidate_at
+                       --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+                       return false
+               end
+               
+               -- couldn't find the command, display error
+               usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+               return
+       end
+       
+       local str = strsub(info.input,inputpos);
+       
+       if tab.type=="execute" then
+               ------------ execute --------------------------------------------
+               do_final(info, inputpos, tab, "func")
+               
+
+       
+       elseif tab.type=="input" then
+               ------------ input --------------------------------------------
+               
+               local res = true
+               if tab.pattern then
+                       if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
+                       if not strmatch(str, tab.pattern) then
+                               usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+                               return
+                       end
+               end
+               
+               do_final(info, inputpos, tab, "set", str)
+               
+
+       
+       elseif tab.type=="toggle" then
+               ------------ toggle --------------------------------------------
+               local b
+               local str = strtrim(strlower(str))
+               if str=="" then
+                       b = callmethod(info, inputpos, tab, "get")
+
+                       if tab.tristate then
+                               --cycle in true, nil, false order
+                               if b then
+                                       b = nil
+                               elseif b == nil then
+                                       b = false
+                               else
+                                       b = true
+                               end
+                       else
+                               b = not b
+                       end
+                       
+               elseif str==L["on"] then
+                       b = true
+               elseif str==L["off"] then
+                       b = false
+               elseif tab.tristate and str==L["default"] then
+                       b = nil
+               else
+                       if tab.tristate then
+                               usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+                       else
+                               usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+                       end
+                       return
+               end
+               
+               do_final(info, inputpos, tab, "set", b)
+               
+
+       elseif tab.type=="range" then
+               ------------ range --------------------------------------------
+               local val = tonumber(str)
+               if not val then
+                       usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+                       return
+               end
+               if type(info.step)=="number" then
+                       val = val- (val % info.step)
+               end
+               if type(info.min)=="number" and val<info.min then
+                       usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+                       return
+               end
+               if type(info.max)=="number" and val>info.max then
+                       usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+                       return
+               end
+               
+               do_final(info, inputpos, tab, "set", val)
+
+       
+       elseif tab.type=="select" then
+               ------------ select ------------------------------------
+               local str = strtrim(strlower(str))
+               
+               local values = tab.values
+               if type(values) == "function" or type(values) == "string" then
+                       info.values = values
+                       values = callmethod(info, inputpos, tab, "values")
+                       info.values = nil
+               end
+               
+               if str == "" then
+                       local b = callmethod(info, inputpos, tab, "get")
+                       local fmt = "|cffffff78- [%s]|r %s"
+                       local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+                       print(L["Options for |cffffff78"..info[#info].."|r:"])
+                       for k, v in pairs(values) do
+                               if b == k then
+                                       print(fmt_sel:format(k, v))
+                               else
+                                       print(fmt:format(k, v))
+                               end
+                       end
+                       return
+               end
+
+               local ok
+               for k,v in pairs(values) do 
+                       if strlower(k)==str then
+                               str = k -- overwrite with key (in case of case mismatches)
+                               ok = true
+                               break
+                       end
+               end
+               if not ok then
+                       usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+                       return
+               end
+               
+               do_final(info, inputpos, tab, "set", str)
+               
+       elseif tab.type=="multiselect" then
+               ------------ multiselect -------------------------------------------
+               local str = strtrim(strlower(str))
+               
+               local values = tab.values
+               if type(values) == "function" or type(values) == "string" then
+                       info.values = values
+                       values = callmethod(info, inputpos, tab, "values")
+                       info.values = nil
+               end
+               
+               if str == "" then
+                       local fmt = "|cffffff78- [%s]|r %s"
+                       local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+                       print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+                       for k, v in pairs(values) do
+                               if callmethod(info, inputpos, tab, "get", k) then
+                                       print(fmt_sel:format(k, v))
+                               else
+                                       print(fmt:format(k, v))
+                               end
+                       end
+                       return
+               end
+               
+               --build a table of the selections, checking that they exist
+               --parse for =on =off =default in the process
+               --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+               local sels = {}
+               for v in str:gmatch("[^ ]+") do
+                       --parse option=on etc
+                       local opt, val = v:match('(.+)=(.+)')
+                       --get option if toggling
+                       if not opt then 
+                               opt = v 
+                       end
+                       
+                       --check that the opt is valid
+                       local ok
+                       for k,v in pairs(values) do 
+                               if strlower(k)==opt then
+                                       opt = k -- overwrite with key (in case of case mismatches)
+                                       ok = true
+                                       break
+                               end
+                       end
+                       
+                       if not ok then
+                               usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+                               return
+                       end
+                       
+                       --check that if val was supplied it is valid
+                       if val then
+                               if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+                                       --val is valid insert it
+                                       sels[opt] = val
+                               else
+                                       if tab.tristate then
+                                               usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+                                       else
+                                               usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+                                       end
+                                       return
+                               end
+                       else
+                               -- no val supplied, toggle
+                               sels[opt] = true
+                       end
+               end
+               
+               for opt, val in pairs(sels) do
+                       local newval
+                       
+                       if (val == true) then
+                               --toggle the option
+                               local b = callmethod(info, inputpos, tab, "get", opt)
+                               
+                               if tab.tristate then
+                                       --cycle in true, nil, false order
+                                       if b then
+                                               b = nil
+                                       elseif b == nil then
+                                               b = false
+                                       else
+                                               b = true
+                                       end
+                               else
+                                       b = not b
+                               end
+                               newval = b
+                       else
+                               --set the option as specified
+                               if val==L["on"] then
+                                       newval = true
+                               elseif val==L["off"] then
+                                       newval = false
+                               elseif val==L["default"] then
+                                       newval = nil
+                               end
+                       end
+                       
+                       do_final(info, inputpos, tab, "set", opt, newval)
+               end
+                                       
+               
+       elseif tab.type=="color" then
+               ------------ color --------------------------------------------
+               local str = strtrim(strlower(str))
+               if str == "" then
+                       --TODO: Show current value
+                       return
+               end
+               
+               local r, g, b, a
+               
+               local hasAlpha = tab.hasAlpha
+               if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+                       info.hasAlpha = hasAlpha
+                       hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+                       info.hasAlpha = nil
+               end
+               
+               if hasAlpha then
+                       if str:len() == 8 and str:find("^%x*$")  then
+                               --parse a hex string
+                               r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+                       else
+                               --parse seperate values
+                               r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+                               r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+                       end
+                       if not (r and g and b and a) then
+                               usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+                               return
+                       end
+                       
+                       if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+                               --values are valid
+                       elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+                               --values are valid 0..255, convert to 0..1
+                               r = r / 255
+                               g = g / 255
+                               b = b / 255
+                               a = a / 255
+                       else
+                               --values are invalid
+                               usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+                       end
+               else
+                       a = 1.0
+                       if str:len() == 6 and str:find("^%x*$") then
+                               --parse a hex string
+                               r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+                       else
+                               --parse seperate values
+                               r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+                               r,g,b = tonumber(r), tonumber(g), tonumber(b)
+                       end
+                       if not (r and g and b) then
+                               usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+                               return
+                       end
+                       if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+                               --values are valid
+                       elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+                               --values are valid 0..255, convert to 0..1
+                               r = r / 255
+                               g = g / 255
+                               b = b / 255
+                       else
+                               --values are invalid
+                               usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+                       end
+               end
+               
+               do_final(info, inputpos, tab, "set", r,g,b,a)
+
+       elseif tab.type=="keybinding" then
+               ------------ keybinding --------------------------------------------
+               local str = strtrim(strlower(str))
+               if str == "" then
+                       --TODO: Show current value
+                       return
+               end
+               local value = keybindingValidateFunc(str:upper())
+               if value == false then
+                       usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+                       return
+               end
+
+               do_final(info, inputpos, tab, "set", value)
+
+       elseif tab.type=="description" then
+               ------------ description --------------------
+               -- ignore description, GUI config only
+       else
+               err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+       end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+-- 
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+--   -- Assuming "MyOptions" is the appName of a valid options table
+--   if not input or input:trim() == "" then
+--     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+--   else
+--     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+--   end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+       local optgetter = cfgreg:GetOptionsTable(appName)
+       if not optgetter then
+               error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+       end
+       local options = assert( optgetter("cmd", MAJOR) )
+       
+       local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+               [0] = slashcmd,
+               appName = appName,
+               options = options,
+               input = input,
+               self = self,
+               handler = self,
+               uiType = "cmd",
+               uiName = MAJOR,
+       }
+       
+       handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+       if not AceConsole then
+               AceConsole = LibStub(AceConsoleName)
+       end
+       if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+                               AceConfigCmd.HandleCommand(self, slashcmd, appName, input)      -- upgradable
+               end,
+       true) then -- succesfully registered so lets get the command -> app table in
+               commands[slashcmd] = appName
+       end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+       return commands[slashcmd]
+end
diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644 (file)
index 0000000..188d354
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceConfigCmd-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644 (file)
index 0000000..1c28821
--- /dev/null
@@ -0,0 +1,1947 @@
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id: AceConfigDialog-3.0.lua 1089 2013-09-13 14:32:35Z nevcairiel $
+
+local LibStub = LibStub
+local MAJOR, MINOR = "AceConfigDialog-3.0", 58
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+-- Lua APIs
+local tconcat, tinsert, tsort, tremove, tsort = table.concat, table.insert, table.sort, table.remove, table.sort
+local strmatch, format = string.match, string.format
+local assert, loadstring, error = assert, loadstring, error
+local pairs, next, select, type, unpack, wipe, ipairs = pairs, next, select, type, unpack, wipe, ipairs
+local rawset, tostring, tonumber = rawset, tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
+-- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
+-- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
+
+local emptyTbl = {}
+
+--[[
+        xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+               local xpcall, eh = ...
+               local method, ARGS
+               local function call() return method(ARGS) end
+       
+               local function dispatch(func, ...)
+                        method = func
+                        if not method then return end
+                        ARGS = ...
+                        return xpcall(call, eh)
+               end
+       
+               return dispatch
+       ]]
+       
+       local ARGS = {}
+       for i = 1, argCount do ARGS[i] = "arg"..i end
+       code = code:gsub("ARGS", tconcat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+Dispatchers[0] = function(func)
+       return xpcall(func, errorhandler)
+end
+local function safecall(func, ...)
+       return Dispatchers[select("#", ...)](func, ...)
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree         - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+               - Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab  - Direct Child Groups will become tabs, direct child options will appear above the tab control
+               - Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+       - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+       - If declared on a direct child of a root node of a select group, they will appear above the group container control
+       - When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+       local pool = setmetatable({},{__mode="k"})
+       function new()
+               --newcount = newcount + 1
+               local t = next(pool)
+               if t then
+                       pool[t] = nil
+                       return t
+               else
+                       --createdcount = createdcount + 1
+                       return {}
+               end
+       end
+       function copy(t)
+               local c = new()
+               for k, v in pairs(t) do
+                       c[k] = v
+               end
+               return c
+       end
+       function del(t)
+               --delcount = delcount + 1
+               wipe(t)
+               pool[t] = true
+       end
+--     function cached()
+--             local n = 0
+--             for k in pairs(pool) do
+--                     n = n + 1
+--             end
+--             return n
+--     end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+       if group.plugins then
+               for plugin, t in pairs(group.plugins) do
+                       if t[key] then
+                               return t[key]
+                       end
+               end
+       end
+
+       return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+       set = true,
+       get = true,
+       func = true,
+       confirm = true,
+       validate = true,
+       disabled = true,
+       hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+       name = true,
+       desc = true,
+       icon = true,
+       usage = true,
+       width = true,
+       image = true,
+       fontSize = true,
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+       type = true,
+       descStyle = true,
+       imageWidth = true,
+       imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+       --get definition for the member
+       local inherits = isInherited[membername]
+       
+
+       --get the member of the option, traversing the tree if it can be inherited
+       local member
+       
+       if inherits then
+               local group = options
+               if group[membername] ~= nil then
+                       member = group[membername]
+               end
+               for i = 1, #path do
+                       group = GetSubOption(group, path[i])
+                       if group[membername] ~= nil then
+                               member = group[membername]
+                       end
+               end
+       else
+               member = option[membername]
+       end
+       
+       --check if we need to call a functon, or if we have a literal value
+       if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+               --We have a function to call
+               local info = new()
+               --traverse the options table, picking up the handler and filling the info with the path
+               local handler
+               local group = options
+               handler = group.handler or handler
+               
+               for i = 1, #path do
+                       group = GetSubOption(group, path[i])
+                       info[i] = path[i]
+                       handler = group.handler or handler
+               end
+               
+               info.options = options
+               info.appName = appName
+               info[0] = appName
+               info.arg = option.arg
+               info.handler = handler
+               info.option = option
+               info.type = option.type
+               info.uiType = "dialog"
+               info.uiName = MAJOR
+       
+               local a, b, c ,d 
+               --using 4 returns for the get of a color type, increase if a type needs more
+               if type(member) == "function" then
+                       --Call the function
+                       a,b,c,d = member(info, ...)
+               else
+                       --Call the method
+                       if handler and handler[member] then
+                               a,b,c,d = handler[member](handler, info, ...)
+                       else
+                               error(format("Method %s doesn't exist in handler for type %s", member, membername))
+                       end
+               end
+               del(info)
+               return a,b,c,d
+       else
+               --The value isnt a function to call, return it
+               return member   
+       end     
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+       local info = new()
+
+       local func
+       local group = options
+       local handler
+
+       --build the info table containing the path
+       -- pick up functions while traversing the tree
+       if group[funcname] ~= nil then
+               func = group[funcname]
+       end
+       handler = group.handler or handler
+
+       for i, v in ipairs(path) do
+               group = GetSubOption(group, v)
+               info[i] = v
+               if group[funcname] ~= nil then
+                       func =  group[funcname]
+               end
+               handler = group.handler or handler
+       end
+
+       info.options = options
+       info[0] = appName
+       info.arg = option.arg
+
+       local a, b, c ,d
+       if type(func) == "string" then
+               if handler and handler[func] then
+                       a,b,c,d = handler[func](handler, info, ...)
+               else
+                       error(string.format("Method %s doesn't exist in handler for type func", func))
+               end
+       elseif type(func) == "function" then
+               a,b,c,d = func(info, ...)
+       end
+       del(info)
+       return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+       if not a then
+               return true
+       end
+       if not b then
+               return false
+       end
+       local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+       if OrderA == OrderB then
+               local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+               local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+               return NameA:upper() < NameB:upper()
+       end
+       if OrderA < 0 then
+               if OrderB > 0 then
+                       return false
+               end
+       else
+               if OrderB < 0 then
+                       return true
+               end
+       end
+       return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+       tempOrders = new()
+       tempNames = new()
+       
+       if group.plugins then
+               for plugin, t in pairs(group.plugins) do
+                       for k, v in pairs(t) do
+                               if not opts[k] then
+                                       tinsert(keySort, k)
+                                       opts[k] = v
+
+                                       path[#path+1] = k
+                                       tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+                                       tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+                                       path[#path] = nil
+                               end
+                       end
+               end
+       end
+       
+       for k, v in pairs(group.args) do
+               if not opts[k] then
+                       tinsert(keySort, k)
+                       opts[k] = v
+
+                       path[#path+1] = k
+                       tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+                       tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+                       path[#path] = nil
+               end
+       end
+
+       tsort(keySort, compareOptions)
+
+       del(tempOrders)
+       del(tempNames)
+end
+
+local function DelTree(tree)
+       if tree.children then
+               local childs = tree.children
+               for i = 1, #childs do
+                       DelTree(childs[i])
+                       del(childs[i])
+               end
+               del(childs)
+       end
+end
+
+local function CleanUserData(widget, event)
+       
+       local user = widget:GetUserDataTable()
+
+       if user.path then
+               del(user.path)
+       end
+
+       if widget.type == "TreeGroup" then
+               local tree = user.tree
+               widget:SetTree(nil)
+               if tree then
+                       for i = 1, #tree do
+                               DelTree(tree[i])
+                               del(tree[i])
+                       end
+                       del(tree)
+               end
+       end
+
+       if widget.type == "TabGroup" then
+               widget:SetTabs(nil)
+               if user.tablist then
+                       del(user.tablist)
+               end
+       end
+
+       if widget.type == "DropdownGroup" then
+               widget:SetGroupList(nil)
+               if user.grouplist then
+                       del(user.grouplist)
+               end
+               if user.orderlist then
+                       del(user.orderlist)
+               end
+       end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return 
+function AceConfigDialog:GetStatusTable(appName, path)
+       local status = self.Status
+
+       if not status[appName] then
+               status[appName] = {}
+               status[appName].status = {}
+               status[appName].children = {}
+       end
+
+       status = status[appName]
+
+       if path then
+               for i = 1, #path do
+                       local v = path[i]
+                       if not status.children[v] then
+                               status.children[v] = {}
+                               status.children[v].status = {}
+                               status.children[v].children = {}
+                       end
+                       status = status.children[v]
+               end
+       end
+
+       return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+       local path = new()
+
+       
+       local app = reg:GetOptionsTable(appName)
+       if not app then
+               error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+       end
+       local options = app("dialog", MAJOR)
+       local group = options
+       local status = self:GetStatusTable(appName, path)
+       if not status.groups then
+               status.groups = {}
+       end
+       status = status.groups
+       local treevalue 
+       local treestatus 
+       
+       for n = 1, select("#",...) do
+               local key = select(n, ...)
+
+               if group.childGroups == "tab" or group.childGroups == "select" then
+                       --if this is a tab or select group, select the group
+                       status.selected = key
+                       --children of this group are no longer extra levels of a tree
+                       treevalue = nil
+               else
+                       --tree group by default
+                       if treevalue then
+                               --this is an extra level of a tree group, build a uniquevalue for it
+                               treevalue = treevalue.."\001"..key
+                       else
+                               --this is the top level of a tree group, the uniquevalue is the same as the key
+                               treevalue = key
+                               if not status.groups then
+                                       status.groups = {}
+                               end
+                               --save this trees status table for any extra levels or groups
+                               treestatus = status
+                       end
+                       --make sure that the tree entry is open, and select it.
+                       --the selected group will be overwritten if a child is the final target but still needs to be open
+                       treestatus.selected = treevalue
+                       treestatus.groups[treevalue] = true
+                       
+               end
+               
+               --move to the next group in the path
+               group = GetSubOption(group, key)
+               if not group then 
+                       break
+               end
+               tinsert(path, key)
+               status = self:GetStatusTable(appName, path)
+               if not status.groups then
+                       status.groups = {}
+               end
+               status = status.groups
+       end
+       
+       del(path)
+       reg:NotifyChange(appName)
+end    
+
+local function OptionOnMouseOver(widget, event)
+       --show a tooltip/set the status bar to the desc text
+       local user = widget:GetUserDataTable()
+       local opt = user.option
+       local options = user.options
+       local path = user.path
+       local appName = user.appName
+
+       GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+       local name = GetOptionsMemberValue("name", opt, options, path, appName)
+       local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+       local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+       local descStyle = opt.descStyle
+       
+       if descStyle and descStyle ~= "tooltip" then return end
+       
+       GameTooltip:SetText(name, 1, .82, 0, 1)
+       
+       if opt.type == "multiselect" then
+               GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
+       end     
+       if type(desc) == "string" then
+               GameTooltip:AddLine(desc, 1, 1, 1, 1)
+       end
+       if type(usage) == "string" then
+               GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+       end
+
+       GameTooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+       GameTooltip:Hide()
+end
+
+local function GetFuncName(option)
+       local type = option.type
+       if type == "execute" then
+               return "func"
+       else
+               return "set"
+       end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+       if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
+               StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
+       end
+       local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
+       for k in pairs(t) do
+               t[k] = nil
+       end
+       t.text = message
+       t.button1 = ACCEPT
+       t.button2 = CANCEL
+       t.preferredIndex = STATICPOPUP_NUMDIALOGS
+       local dialog, oldstrata
+       t.OnAccept = function()
+               safecall(func, unpack(t))
+               if dialog and oldstrata then
+                       dialog:SetFrameStrata(oldstrata)
+               end
+               AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+               del(info)
+       end
+       t.OnCancel = function()
+               if dialog and oldstrata then
+                       dialog:SetFrameStrata(oldstrata)
+               end
+               AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+               del(info)
+       end
+       for i = 1, select("#", ...) do
+               t[i] = select(i, ...) or false
+       end
+       t.timeout = 0
+       t.whileDead = 1
+       t.hideOnEscape = 1
+
+       dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
+       if dialog then
+               oldstrata = dialog:GetFrameStrata()
+               dialog:SetFrameStrata("TOOLTIP")
+       end
+end
+
+local function ActivateControl(widget, event, ...)
+       --This function will call the set / execute handler for the widget
+       --widget:GetUserDataTable() contains the needed info
+       local user = widget:GetUserDataTable()
+       local option = user.option
+       local options = user.options
+       local path = user.path
+       local info = new()
+
+       local func
+       local group = options
+       local funcname = GetFuncName(option)
+       local handler
+       local confirm
+       local validate
+       --build the info table containing the path
+       -- pick up functions while traversing the tree
+       if group[funcname] ~= nil then
+               func =  group[funcname]
+       end
+       handler = group.handler or handler
+       confirm = group.confirm
+       validate = group.validate
+       for i = 1, #path do
+               local v = path[i]
+               group = GetSubOption(group, v)
+               info[i] = v
+               if group[funcname] ~= nil then
+                       func =  group[funcname]
+               end
+               handler = group.handler or handler
+               if group.confirm ~= nil then
+                       confirm = group.confirm
+               end
+               if group.validate ~= nil then
+                       validate = group.validate
+               end
+       end
+
+       info.options = options
+       info.appName = user.appName
+       info.arg = option.arg
+       info.handler = handler
+       info.option = option
+       info.type = option.type
+       info.uiType = "dialog"
+       info.uiName = MAJOR
+
+       local name
+       if type(option.name) == "function" then
+               name = option.name(info)
+       elseif type(option.name) == "string" then
+               name = option.name
+       else
+               name = ""
+       end
+       local usage = option.usage
+       local pattern = option.pattern
+
+       local validated = true
+
+       if option.type == "input" then
+               if type(pattern)=="string" then
+                       if not strmatch(..., pattern) then
+                               validated = false
+                       end
+               end
+       end
+       
+       local success
+       if validated and option.type ~= "execute" then
+               if type(validate) == "string" then
+                       if handler and handler[validate] then
+                               success, validated = safecall(handler[validate], handler, info, ...)
+                               if not success then validated = false end
+                       else
+                               error(format("Method %s doesn't exist in handler for type execute", validate))
+                       end
+               elseif type(validate) == "function" then
+                       success, validated = safecall(validate, info, ...)
+                       if not success then validated = false end
+               end
+       end
+       
+       local rootframe = user.rootframe
+       if type(validated) == "string" then
+               --validate function returned a message to display
+               if rootframe.SetStatusText then
+                       rootframe:SetStatusText(validated)
+               else
+                       -- TODO: do something else.
+               end
+               PlaySound("igPlayerInviteDecline")
+               del(info)
+               return true
+       elseif not validated then
+               --validate returned false       
+               if rootframe.SetStatusText then
+                       if usage then
+                               rootframe:SetStatusText(name..": "..usage)
+                       else
+                               if pattern then
+                                       rootframe:SetStatusText(name..": Expected "..pattern)
+                               else
+                                       rootframe:SetStatusText(name..": Invalid Value")
+                               end
+                       end
+               else
+                       -- TODO: do something else
+               end
+               PlaySound("igPlayerInviteDecline")
+               del(info)
+               return true
+       else
+               
+               local confirmText = option.confirmText
+               --call confirm func/method
+               if type(confirm) == "string" then
+                       if handler and handler[confirm] then
+                               success, confirm = safecall(handler[confirm], handler, info, ...)
+                               if success and type(confirm) == "string" then
+                                       confirmText = confirm
+                                       confirm = true
+                               elseif not success then
+                                       confirm = false
+                               end
+                       else
+                               error(format("Method %s doesn't exist in handler for type confirm", confirm))
+                       end
+               elseif type(confirm) == "function" then
+                       success, confirm = safecall(confirm, info, ...)
+                       if success and type(confirm) == "string" then
+                               confirmText = confirm
+                               confirm = true
+                       elseif not success then
+                               confirm = false
+                       end
+               end
+
+               --confirm if needed
+               if type(confirm) == "boolean" then
+                       if confirm then
+                               if not confirmText then
+                                       local name, desc = option.name, option.desc
+                                       if type(name) == "function" then
+                                               name = name(info)
+                                       end
+                                       if type(desc) == "function" then
+                                               desc = desc(info)
+                                       end
+                                       confirmText = name
+                                       if desc then
+                                               confirmText = confirmText.." - "..desc
+                                       end
+                               end
+                               
+                               local iscustom = user.rootframe:GetUserData("iscustom")
+                               local rootframe
+                               
+                               if iscustom then
+                                       rootframe = user.rootframe
+                               end
+                               local basepath = user.rootframe:GetUserData("basepath")
+                               if type(func) == "string" then
+                                       if handler and handler[func] then
+                                               confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+                                       else
+                                               error(format("Method %s doesn't exist in handler for type func", func))
+                                       end
+                               elseif type(func) == "function" then
+                                       confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+                               end
+                               --func will be called and info deleted when the confirm dialog is responded to
+                               return
+                       end
+               end
+
+               --call the function
+               if type(func) == "string" then
+                       if handler and handler[func] then
+                               safecall(handler[func],handler, info, ...)
+                       else
+                               error(format("Method %s doesn't exist in handler for type func", func))
+                       end
+               elseif type(func) == "function" then
+                       safecall(func,info, ...)
+               end
+
+
+
+               local iscustom = user.rootframe:GetUserData("iscustom")
+               local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+               --full refresh of the frame, some controls dont cause this on all events
+               if option.type == "color" then
+                       if event == "OnValueConfirmed" then
+                               
+                               if iscustom then
+                                       AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+                               else
+                                       AceConfigDialog:Open(user.appName, unpack(basepath))
+                               end
+                       end
+               elseif option.type == "range" then
+                       if event == "OnMouseUp" then
+                               if iscustom then
+                                       AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+                               else
+                                       AceConfigDialog:Open(user.appName, unpack(basepath))
+                               end
+                       end
+               --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+               elseif option.type == "multiselect" then
+                       user.valuechanged = true
+               else
+                       if iscustom then
+                               AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+                       else
+                               AceConfigDialog:Open(user.appName, unpack(basepath))
+                       end
+               end
+
+       end
+       del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+       local option = widget:GetUserData("option")
+       local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+       if min then
+               if step then
+                       value = math_floor((value - min) / step + 0.5) * step + min
+               end
+               value = math_max(value, min)
+       end
+       if max then
+               value = math_min(value, max)
+       end
+       ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+       ActivateControl(widget, event, widget:GetUserData("value"), ...)
+       local user = widget:GetUserDataTable()
+       local iscustom = user.rootframe:GetUserData("iscustom")
+       local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+       if iscustom then
+               AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+       else
+               AceConfigDialog:Open(user.appName, unpack(basepath))
+       end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+       local user = widget:GetUserDataTable()
+       if user.valuechanged then
+               local iscustom = user.rootframe:GetUserData("iscustom")
+               local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+               if iscustom then
+                       AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+               else
+                       AceConfigDialog:Open(user.appName, unpack(basepath))
+               end
+       end
+end
+
+local function FrameOnClose(widget, event)
+       local appName = widget:GetUserData("appName")
+       AceConfigDialog.OpenFrames[appName] = nil
+       gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+       --check for a specific boolean option
+       local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+       if hidden ~= nil then
+               return hidden
+       end
+
+       return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+       --check for a specific boolean option
+       local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+       if disabled ~= nil then
+               return disabled
+       end
+
+       return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+       local tabs = new()
+       local text = new()
+       local keySort = new()
+       local opts = new()
+
+       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+       for i = 1, #keySort do
+               local k = keySort[i]
+               local v = opts[k]
+               if v.type == "group" then
+                       path[#path+1] = k
+                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+                       local hidden = CheckOptionHidden(v, options, path, appName)
+                       if not inline and not hidden then
+                               tinsert(tabs, k)
+                               text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+                       end
+                       path[#path] = nil
+               end
+       end
+
+       del(keySort)
+       del(opts)
+
+       return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+       local groups = new()
+       local order = new()
+       local keySort = new()
+       local opts = new()
+
+       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+       for i = 1, #keySort do
+               local k = keySort[i]
+               local v = opts[k]
+               if v.type == "group" then
+                       path[#path+1] = k
+                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+                       local hidden = CheckOptionHidden(v, options, path, appName)
+                       if not inline and not hidden then
+                               groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+                               tinsert(order, k)
+                       end
+                       path[#path] = nil
+               end
+       end
+
+       del(opts)
+       del(keySort)
+
+       return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+       local keySort = new()
+       local opts = new()
+
+       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+       for i = 1, #keySort do
+               local k = keySort[i]
+               local v = opts[k]
+               if v.type == "group" then
+                       path[#path+1] = k
+                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+                       local hidden = CheckOptionHidden(v, options, path, appName)
+                       if not inline and not hidden then
+                               local entry = new()
+                               entry.value = k
+                               entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+                               entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+                               entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+                               entry.disabled = CheckOptionDisabled(v, options, path, appName)
+                               if not tree.children then tree.children = new() end
+                               tinsert(tree.children,entry)
+                               if (v.childGroups or "tree") == "tree" then
+                                       BuildSubGroups(v,entry, options, path, appName)
+                               end
+                       end
+                       path[#path] = nil
+               end
+       end
+
+       del(keySort)
+       del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+       local tree = new()
+       local keySort = new()
+       local opts = new()
+
+       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+       for i = 1, #keySort do
+               local k = keySort[i]
+               local v = opts[k]
+               if v.type == "group" then
+                       path[#path+1] = k
+                       local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+                       local hidden = CheckOptionHidden(v, options, path, appName)
+                       if not inline and not hidden then
+                               local entry = new()
+                               entry.value = k
+                               entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+                               entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+                               entry.disabled = CheckOptionDisabled(v, options, path, appName)
+                               tinsert(tree,entry)
+                               if recurse and (v.childGroups or "tree") == "tree" then
+                                       BuildSubGroups(v,entry, options, path, appName)
+                               end
+                       end
+                       path[#path] = nil
+               end
+       end
+       del(keySort)
+       del(opts)
+       return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+       local user = control:GetUserDataTable()
+       for i = 1, #path do
+               user[i] = path[i]
+       end
+       user.rootframe = rootframe
+       user.option = option
+       user.options = options
+       user.path = copy(path)
+       user.appName = appName
+       control:SetCallback("OnRelease", CleanUserData)
+       control:SetCallback("OnLeave", OptionOnMouseLeave)
+       control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+
+--[[
+       options - root of the options table being fed
+       container - widget that controls will be placed in
+       rootframe - Frame object the options are in
+       path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+       local keySort = new()
+       local opts = new()
+
+       BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+       for i = 1, #keySort do
+               local k = keySort[i]
+               local v = opts[k]
+               tinsert(path, k)
+               local hidden = CheckOptionHidden(v, options, path, appName)
+               local name = GetOptionsMemberValue("name", v, options, path, appName)
+               if not hidden then
+                       if v.type == "group" then
+                               if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+                                       --Inline group
+                                       local GroupContainer
+                                       if name and name ~= "" then
+                                               GroupContainer = gui:Create("InlineGroup")
+                                               GroupContainer:SetTitle(name or "")
+                                       else
+                                               GroupContainer = gui:Create("SimpleGroup")
+                                       end
+                                       
+                                       GroupContainer.width = "fill"
+                                       GroupContainer:SetLayout("flow")
+                                       container:AddChild(GroupContainer)
+                                       FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+                               end
+                       else
+                               --Control to feed
+                               local control
+                               
+                               local name = GetOptionsMemberValue("name", v, options, path, appName)
+                               
+                               if v.type == "execute" then
+                                       
+                                       local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+                                       local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+                                       
+                                       if type(image) == "string" then
+                                               control = gui:Create("Icon")
+                                               if not width then
+                                                       width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+                                               end
+                                               if not height then
+                                                       height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+                                               end
+                                               if type(imageCoords) == "table" then
+                                                       control:SetImage(image, unpack(imageCoords))
+                                               else
+                                                       control:SetImage(image)
+                                               end
+                                               if type(width) ~= "number" then
+                                                       width = 32
+                                               end
+                                               if type(height) ~= "number" then
+                                                       height = 32
+                                               end
+                                               control:SetImageSize(width, height)
+                                               control:SetLabel(name)
+                                       else
+                                               control = gui:Create("Button")
+                                               control:SetText(name)
+                                       end
+                                       control:SetCallback("OnClick",ActivateControl)
+
+                               elseif v.type == "input" then
+                                       local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
+                                       control = gui:Create(controlType)
+                                       if not control then
+                                               geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+                                               control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
+                                       end
+                                       
+                                       if v.multiline and control.SetNumLines then
+                                               control:SetNumLines(tonumber(v.multiline) or 4)
+                                       end
+                                       control:SetLabel(name)
+                                       control:SetCallback("OnEnterPressed",ActivateControl)
+                                       local text = GetOptionsMemberValue("get",v, options, path, appName)
+                                       if type(text) ~= "string" then
+                                               text = ""
+                                       end
+                                       control:SetText(text)
+
+                               elseif v.type == "toggle" then
+                                       control = gui:Create("CheckBox")
+                                       control:SetLabel(name)
+                                       control:SetTriState(v.tristate)
+                                       local value = GetOptionsMemberValue("get",v, options, path, appName)
+                                       control:SetValue(value)
+                                       control:SetCallback("OnValueChanged",ActivateControl)
+                                       
+                                       if v.descStyle == "inline" then
+                                               local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+                                               control:SetDescription(desc)
+                                       end
+                                       
+                                       local image = GetOptionsMemberValue("image", v, options, path, appName)
+                                       local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+                                       
+                                       if type(image) == "string" then
+                                               if type(imageCoords) == "table" then
+                                                       control:SetImage(image, unpack(imageCoords))
+                                               else
+                                                       control:SetImage(image)
+                                               end
+                                       end
+                               elseif v.type == "range" then
+                                       control = gui:Create("Slider")
+                                       control:SetLabel(name)
+                                       control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+                                       control:SetIsPercent(v.isPercent)
+                                       local value = GetOptionsMemberValue("get",v, options, path, appName)
+                                       if type(value) ~= "number" then
+                                               value = 0
+                                       end
+                                       control:SetValue(value)
+                                       control:SetCallback("OnValueChanged",ActivateSlider)
+                                       control:SetCallback("OnMouseUp",ActivateSlider)
+
+                               elseif v.type == "select" then
+                                       local values = GetOptionsMemberValue("values", v, options, path, appName)
+                                       if v.style == "radio" then
+                                               local disabled = CheckOptionDisabled(v, options, path, appName)
+                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
+                                               control = gui:Create("InlineGroup")
+                                               control:SetLayout("Flow")
+                                               control:SetTitle(name)
+                                               control.width = "fill"
+
+                                               control:PauseLayout()
+                                               local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+                                               local t = {}
+                                               for value, text in pairs(values) do
+                                                       t[#t+1]=value
+                                               end
+                                               tsort(t)
+                                               for k, value in ipairs(t) do
+                                                       local text = values[value]
+                                                       local radio = gui:Create("CheckBox")
+                                                       radio:SetLabel(text)
+                                                       radio:SetUserData("value", value)
+                                                       radio:SetUserData("text", text)
+                                                       radio:SetDisabled(disabled)
+                                                       radio:SetType("radio")
+                                                       radio:SetValue(optionValue == value)
+                                                       radio:SetCallback("OnValueChanged", ActivateMultiControl)
+                                                       InjectInfo(radio, options, v, path, rootframe, appName)
+                                                       control:AddChild(radio)
+                                                       if width == "double" then
+                                                               radio:SetWidth(width_multiplier * 2)
+                                                       elseif width == "half" then
+                                                               radio:SetWidth(width_multiplier / 2)
+                                                       elseif width == "full" then
+                                                               radio.width = "fill"
+                                                       else
+                                                               radio:SetWidth(width_multiplier)
+                                                       end
+                                               end
+                                               control:ResumeLayout()
+                                               control:DoLayout()
+                                       else
+                                               local controlType = v.dialogControl or v.control or "Dropdown"
+                                               control = gui:Create(controlType)
+                                               if not control then
+                                                       geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+                                                       control = gui:Create("Dropdown")
+                                               end
+                                               local itemType = v.itemControl
+                                               if itemType and not gui:GetWidgetVersion(itemType) then
+                                                       geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+                                                       itemType = nil
+                                               end
+                                               control:SetLabel(name)
+                                               control:SetList(values, nil, itemType)
+                                               local value = GetOptionsMemberValue("get",v, options, path, appName)
+                                               if not values[value] then
+                                                       value = nil
+                                               end
+                                               control:SetValue(value)
+                                               control:SetCallback("OnValueChanged", ActivateControl)
+                                       end
+
+                               elseif v.type == "multiselect" then
+                                       local values = GetOptionsMemberValue("values", v, options, path, appName)
+                                       local disabled = CheckOptionDisabled(v, options, path, appName)
+                                       
+                                       local controlType = v.dialogControl or v.control
+                                       
+                                       local valuesort = new()
+                                       if values then
+                                               for value, text in pairs(values) do
+                                                       tinsert(valuesort, value)
+                                               end
+                                       end
+                                       tsort(valuesort)
+                                       
+                                       if controlType then
+                                               control = gui:Create(controlType)
+                                               if not control then
+                                                       geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+                                               end
+                                       end
+                                       if control then
+                                               control:SetMultiselect(true)
+                                               control:SetLabel(name)
+                                               control:SetList(values)
+                                               control:SetDisabled(disabled)
+                                               control:SetCallback("OnValueChanged",ActivateControl)
+                                               control:SetCallback("OnClosed", MultiControlOnClosed)
+                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
+                                               if width == "double" then
+                                                       control:SetWidth(width_multiplier * 2)
+                                               elseif width == "half" then
+                                                       control:SetWidth(width_multiplier / 2)
+                                               elseif width == "full" then
+                                                       control.width = "fill"
+                                               else
+                                                       control:SetWidth(width_multiplier)
+                                               end
+                                               --check:SetTriState(v.tristate)
+                                               for i = 1, #valuesort do
+                                                       local key = valuesort[i]
+                                                       local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+                                                       control:SetItemValue(key,value)
+                                               end
+                                       else
+                                               control = gui:Create("InlineGroup")
+                                               control:SetLayout("Flow")
+                                               control:SetTitle(name)
+                                               control.width = "fill"
+
+                                               control:PauseLayout()
+                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
+                                               for i = 1, #valuesort do
+                                                       local value = valuesort[i]
+                                                       local text = values[value]
+                                                       local check = gui:Create("CheckBox")
+                                                       check:SetLabel(text)
+                                                       check:SetUserData("value", value)
+                                                       check:SetUserData("text", text)
+                                                       check:SetDisabled(disabled)
+                                                       check:SetTriState(v.tristate)
+                                                       check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+                                                       check:SetCallback("OnValueChanged",ActivateMultiControl)
+                                                       InjectInfo(check, options, v, path, rootframe, appName)
+                                                       control:AddChild(check)
+                                                       if width == "double" then
+                                                               check:SetWidth(width_multiplier * 2)
+                                                       elseif width == "half" then
+                                                               check:SetWidth(width_multiplier / 2)
+                                                       elseif width == "full" then
+                                                               check.width = "fill"
+                                                       else
+                                                               check:SetWidth(width_multiplier)
+                                                       end
+                                               end
+                                               control:ResumeLayout()
+                                               control:DoLayout()
+
+                                               
+                                       end
+                                       
+                                       del(valuesort)
+
+                               elseif v.type == "color" then
+                                       control = gui:Create("ColorPicker")
+                                       control:SetLabel(name)
+                                       control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+                                       control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+                                       control:SetCallback("OnValueChanged",ActivateControl)
+                                       control:SetCallback("OnValueConfirmed",ActivateControl)
+
+                               elseif v.type == "keybinding" then
+                                       control = gui:Create("Keybinding")
+                                       control:SetLabel(name)
+                                       control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+                                       control:SetCallback("OnKeyChanged",ActivateControl)
+
+                               elseif v.type == "header" then
+                                       control = gui:Create("Heading")
+                                       control:SetText(name)
+                                       control.width = "fill"
+
+                               elseif v.type == "description" then
+                                       control = gui:Create("Label")
+                                       control:SetText(name)
+                                       
+                                       local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+                                       if fontSize == "medium" then
+                                               control:SetFontObject(GameFontHighlight)
+                                       elseif fontSize == "large" then
+                                               control:SetFontObject(GameFontHighlightLarge)
+                                       else -- small or invalid
+                                               control:SetFontObject(GameFontHighlightSmall)
+                                       end
+                                       
+                                       local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+                                       local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+                                       
+                                       if type(image) == "string" then
+                                               if not width then
+                                                       width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+                                               end
+                                               if not height then
+                                                       height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+                                               end
+                                               if type(imageCoords) == "table" then
+                                                       control:SetImage(image, unpack(imageCoords))
+                                               else
+                                                       control:SetImage(image)
+                                               end
+                                               if type(width) ~= "number" then
+                                                       width = 32
+                                               end
+                                               if type(height) ~= "number" then
+                                                       height = 32
+                                               end
+                                               control:SetImageSize(width, height)
+                                       end
+                                       local width = GetOptionsMemberValue("width",v,options,path,appName)
+                                       control.width = not width and "fill"
+                               end
+
+                               --Common Init
+                               if control then
+                                       if control.width ~= "fill" then
+                                               local width = GetOptionsMemberValue("width",v,options,path,appName)
+                                               if width == "double" then
+                                                       control:SetWidth(width_multiplier * 2)
+                                               elseif width == "half" then
+                                                       control:SetWidth(width_multiplier / 2)
+                                               elseif width == "full" then
+                                                       control.width = "fill"
+                                               else
+                                                       control:SetWidth(width_multiplier)
+                                               end
+                                       end
+                                       if control.SetDisabled then
+                                               local disabled = CheckOptionDisabled(v, options, path, appName)
+                                               control:SetDisabled(disabled)
+                                       end
+
+                                       InjectInfo(control, options, v, path, rootframe, appName)
+                                       container:AddChild(control)
+                               end
+                               
+                       end
+               end
+               tremove(path)
+       end
+       container:ResumeLayout()
+       container:DoLayout()
+       del(keySort)
+       del(opts)
+end
+
+local function BuildPath(path, ...)
+       for i = 1, select("#",...)  do
+               tinsert(path, (select(i,...)))
+       end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+       local user = widget:GetUserDataTable()
+       if not user then return end
+       local options = user.options
+       local option = user.option
+       local path = user.path
+       local appName = user.appName
+       
+       local feedpath = new()
+       for i = 1, #path do
+               feedpath[i] = path[i]
+       end
+
+       BuildPath(feedpath, ("\001"):split(uniquevalue))
+       local group = options
+       for i = 1, #feedpath do
+               if not group then return end
+               group = GetSubOption(group, feedpath[i])
+       end
+
+       local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+       local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+       
+       GameTooltip:SetOwner(button, "ANCHOR_NONE")
+       if widget.type == "TabGroup" then
+               GameTooltip:SetPoint("BOTTOM",button,"TOP")
+       else
+               GameTooltip:SetPoint("LEFT",button,"RIGHT")
+       end
+
+       GameTooltip:SetText(name, 1, .82, 0, 1)
+       
+       if type(desc) == "string" then
+               GameTooltip:AddLine(desc, 1, 1, 1, 1)
+       end
+       
+       GameTooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+       GameTooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+       if not uniquevalue then return false end
+       
+       local feedpath = new()
+       local temppath = new()
+       for i = 1, #path do
+               feedpath[i] = path[i]
+       end
+       
+       BuildPath(feedpath, ("\001"):split(uniquevalue))
+       
+       local group = options
+       for i = 1, #feedpath do
+               local v = feedpath[i]
+               temppath[i] = v
+               group = GetSubOption(group, v)
+               
+               if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then 
+                       del(feedpath)
+                       del(temppath)
+                       return false 
+               end
+       end
+       del(feedpath)
+       del(temppath)
+       return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+       local user = widget:GetUserDataTable()
+
+       local options = user.options
+       local option = user.option
+       local path = user.path
+       local rootframe = user.rootframe
+
+       local feedpath = new()
+       for i = 1, #path do
+               feedpath[i] = path[i]
+       end
+
+       BuildPath(feedpath, ("\001"):split(uniquevalue))
+       local group = options
+       for i = 1, #feedpath do
+               group = GetSubOption(group, feedpath[i])
+       end
+       widget:ReleaseChildren()
+       AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+       del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+       If the group is Inline, FeedOptions
+       If the group has no child groups, FeedOptions
+
+       If the group is a tab or select group, FeedOptions then add the Group Control
+       If the group is a tree group FeedOptions then
+               its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+               if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+       local group = options
+       --follow the path to get to the curent group
+       local inline
+       local grouptype, parenttype = options.childGroups, "none"
+
+
+       for i = 1, #path do
+               local v = path[i]
+               group = GetSubOption(group, v)
+               inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+               parenttype = grouptype
+               grouptype = group.childGroups
+       end
+
+       if not parenttype then
+               parenttype = "tree"
+       end
+
+       --check if the group has child groups
+       local hasChildGroups
+       for k, v in pairs(group.args) do
+               if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+                       hasChildGroups = true
+               end
+       end
+       if group.plugins then
+               for plugin, t in pairs(group.plugins) do
+                       for k, v in pairs(t) do
+                               if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+                                       hasChildGroups = true
+                               end
+                       end
+               end
+       end
+
+       container:SetLayout("flow")
+       local scroll
+
+       --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+       if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+               if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+                       scroll = gui:Create("ScrollFrame")
+                       scroll:SetLayout("flow")
+                       scroll.width = "fill"
+                       scroll.height = "fill"
+                       container:SetLayout("fill")
+                       container:AddChild(scroll)
+                       container = scroll
+               end
+       end
+
+       FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+       if scroll then
+               container:PerformLayout()
+               local status = self:GetStatusTable(appName, path)
+               if not status.scroll then
+                       status.scroll = {}
+               end
+               scroll:SetStatusTable(status.scroll)
+       end
+
+       if hasChildGroups and not inline then
+               local name = GetOptionsMemberValue("name", group, options, path, appName)
+               if grouptype == "tab" then
+
+                       local tab = gui:Create("TabGroup")
+                       InjectInfo(tab, options, group, path, rootframe, appName)
+                       tab:SetCallback("OnGroupSelected", GroupSelected)
+                       tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+                       tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+                       
+                       local status = AceConfigDialog:GetStatusTable(appName, path)
+                       if not status.groups then
+                               status.groups = {}
+                       end
+                       tab:SetStatusTable(status.groups)
+                       tab.width = "fill"
+                       tab.height = "fill"
+
+                       local tabs = BuildGroups(group, options, path, appName)
+                       tab:SetTabs(tabs)
+                       tab:SetUserData("tablist", tabs)
+
+                       for i = 1, #tabs do
+                               local entry = tabs[i]
+                               if not entry.disabled then
+                                       tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+                                       break
+                               end
+                       end
+                       
+                       container:AddChild(tab)
+
+               elseif grouptype == "select" then
+
+                       local select = gui:Create("DropdownGroup")
+                       select:SetTitle(name)
+                       InjectInfo(select, options, group, path, rootframe, appName)
+                       select:SetCallback("OnGroupSelected", GroupSelected)
+                       local status = AceConfigDialog:GetStatusTable(appName, path)
+                       if not status.groups then
+                               status.groups = {}
+                       end
+                       select:SetStatusTable(status.groups)
+                       local grouplist, orderlist = BuildSelect(group, options, path, appName)
+                       select:SetGroupList(grouplist, orderlist)
+                       select:SetUserData("grouplist", grouplist)
+                       select:SetUserData("orderlist", orderlist)
+
+                       local firstgroup = orderlist[1]
+                       if firstgroup then
+                               select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+                       end
+                       
+                       select.width = "fill"
+                       select.height = "fill"
+
+                       container:AddChild(select)
+
+               --assume tree group by default
+               --if parenttype is tree then this group is already a node on that tree
+               elseif (parenttype ~= "tree") or isRoot then
+                       local tree = gui:Create("TreeGroup")
+                       InjectInfo(tree, options, group, path, rootframe, appName)
+                       tree:EnableButtonTooltips(false)
+                       
+                       tree.width = "fill"
+                       tree.height = "fill"
+
+                       tree:SetCallback("OnGroupSelected", GroupSelected)
+                       tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+                       tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+                       
+                       local status = AceConfigDialog:GetStatusTable(appName, path)
+                       if not status.groups then
+                               status.groups = {}
+                       end
+                       local treedefinition = BuildGroups(group, options, path, appName, true)
+                       tree:SetStatusTable(status.groups)
+
+                       tree:SetTree(treedefinition)
+                       tree:SetUserData("tree",treedefinition)
+
+                       for i = 1, #treedefinition do
+                               local entry = treedefinition[i]
+                               if not entry.disabled then
+                                       tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+                                       break
+                               end
+                       end
+
+                       container:AddChild(tree)
+               end
+       end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+       for appName in pairs(this.closing) do
+               if AceConfigDialog.OpenFrames[appName] then
+                       AceConfigDialog.OpenFrames[appName]:Hide()
+               end
+               if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+                       for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+                               if not widget:IsVisible() then
+                                       widget:ReleaseChildren()
+                               end
+                       end
+               end
+               this.closing[appName] = nil
+       end
+       
+       if this.closeAll then
+               for k, v in pairs(AceConfigDialog.OpenFrames) do
+                       if not this.closeAllOverride[k] then
+                               v:Hide()
+                       end
+               end
+               this.closeAll = nil
+               wipe(this.closeAllOverride)
+       end
+       
+       for appName in pairs(this.apps) do
+               if AceConfigDialog.OpenFrames[appName] then
+                       local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+                       AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+               end
+               if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+                       for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+                               local user = widget:GetUserDataTable()
+                               if widget:IsVisible() then
+                                       AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+                               end
+                       end
+               end
+               this.apps[appName] = nil
+       end
+       this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+       AceConfigDialog.frame.closeAll = true
+       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+       if next(self.OpenFrames) then
+               return true
+       end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+       if self.OpenFrames[appName] then
+               AceConfigDialog.frame.closing[appName] = true
+               AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+               return true
+       end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+       AceConfigDialog.frame.apps[appName] = true
+       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+       local status = AceConfigDialog:GetStatusTable(appName)
+       if type(width) == "number" and type(height) == "number" then
+               status.width = width
+               status.height = height
+       end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+       if not old_CloseSpecialWindows then
+               old_CloseSpecialWindows = CloseSpecialWindows
+               CloseSpecialWindows = function()
+                       local found = old_CloseSpecialWindows()
+                       return self:CloseAll() or found
+               end
+       end
+       local app = reg:GetOptionsTable(appName)
+       if not app then
+               error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+       end
+       local options = app("dialog", MAJOR)
+
+       local f
+       
+       local path = new()
+       local name = GetOptionsMemberValue("name", options, options, path, appName)
+       
+       --If an optional path is specified add it to the path table before feeding the options
+       --as container is optional as well it may contain the first element of the path
+       if type(container) == "string" then
+               tinsert(path, container)
+               container = nil
+       end
+       for n = 1, select("#",...) do
+               tinsert(path, (select(n, ...)))
+       end
+       
+       --if a container is given feed into that
+       if container then
+               f = container
+               f:ReleaseChildren()
+               f:SetUserData("appName", appName)
+               f:SetUserData("iscustom", true)
+               if #path > 0 then
+                       f:SetUserData("basepath", copy(path))
+               end
+               local status = AceConfigDialog:GetStatusTable(appName)
+               if not status.width then
+                       status.width =  700
+               end
+               if not status.height then
+                       status.height = 500
+               end
+               if f.SetStatusTable then
+                       f:SetStatusTable(status)
+               end
+               if f.SetTitle then
+                       f:SetTitle(name or "")
+               end
+       else
+               if not self.OpenFrames[appName] then
+                       f = gui:Create("Frame")
+                       self.OpenFrames[appName] = f
+               else
+                       f = self.OpenFrames[appName]
+               end
+               f:ReleaseChildren()
+               f:SetCallback("OnClose", FrameOnClose)
+               f:SetUserData("appName", appName)
+               if #path > 0 then
+                       f:SetUserData("basepath", copy(path))
+               end
+               f:SetTitle(name or "")
+               local status = AceConfigDialog:GetStatusTable(appName)
+               f:SetStatusTable(status)
+       end
+
+       self:FeedGroup(appName,options,f,f,path,true)
+       if f.Show then
+               f:Show()
+       end
+       del(path)
+
+       if AceConfigDialog.frame.closeAll then
+               -- close all is set, but thats not good, since we're just opening here, so force it
+               AceConfigDialog.frame.closeAllOverride[appName] = true
+       end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+       local old = AceConfigDialog.BlizOptions
+       local new = {}
+       for key, widget in pairs(old) do
+               local appName = widget:GetUserData("appName")
+               if not new[appName] then new[appName] = {} end
+               new[appName][key] = widget
+       end
+       AceConfigDialog.BlizOptions = new
+else
+       AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+local function FeedToBlizPanel(widget, event)
+       local path = widget:GetUserData("path")
+       AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+       local appName = widget:GetUserData("appName")
+       AceConfigDialog.frame.closing[appName] = true
+       AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options. You can use this reference to open the options with the API function
+-- `InterfaceOptionsFrame_OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options. 
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+       local BlizOptions = AceConfigDialog.BlizOptions
+       
+       local key = appName
+       for n = 1, select("#", ...) do
+               key = key.."\001"..select(n, ...)
+       end
+       
+       if not BlizOptions[appName] then
+               BlizOptions[appName] = {}
+       end
+       
+       if not BlizOptions[appName][key] then
+               local group = gui:Create("BlizOptionsGroup")
+               BlizOptions[appName][key] = group
+               group:SetName(name or appName, parent)
+
+               group:SetTitle(name or appName)
+               group:SetUserData("appName", appName)
+               if select("#", ...) > 0 then
+                       local path = {}
+                       for n = 1, select("#",...) do
+                               tinsert(path, (select(n, ...)))
+                       end
+                       group:SetUserData("path", path)
+               end
+               group:SetCallback("OnShow", FeedToBlizPanel)
+               group:SetCallback("OnHide", ClearBlizPanel)
+               InterfaceOptions_AddCategory(group.frame)
+               return group.frame
+       else
+               error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+       end
+end
diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644 (file)
index 0000000..86ce057
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceConfigDialog-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644 (file)
index 0000000..d684d66
--- /dev/null
@@ -0,0 +1,348 @@
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+-- 
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id: AceConfigRegistry-3.0.lua 1105 2013-12-08 22:11:58Z nevcairiel $
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 15
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+if not AceConfigRegistry.callbacks then
+       AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+       -- list of options table names ran through :ValidateOptionsTable automatically. 
+       -- CLEARED ON PURPOSE, since newer versions may have newer validators
+       cmd = {},
+       dropdown = {},
+       dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+       local t = {}
+       for i=select("#",...),1,-1 do
+               tinsert(t, (select(i, ...)))
+       end
+       error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+
+local basekeys={
+       type=isstring,
+       name=isstringfunc,
+       desc=optstringfunc,
+       descStyle=optstring,
+       order=optmethodnumber,
+       validate=optmethodfalse,
+       confirm=optmethodbool,
+       confirmText=optstring,
+       disabled=optmethodbool,
+       hidden=optmethodbool,
+               guiHidden=optmethodbool,
+               dialogHidden=optmethodbool,
+               dropdownHidden=optmethodbool,
+       cmdHidden=optmethodbool,
+       icon=optstringfunc,
+       iconCoords=optmethodtable,
+       handler=opttable,
+       get=optmethodfalse,
+       set=optmethodfalse,
+       func=optmethodfalse,
+       arg={["*"]=true},
+       width=optstring,
+}
+
+local typedkeys={
+       header={},
+       description={
+               image=optstringfunc,
+               imageCoords=optmethodtable,
+               imageHeight=optnumber,
+               imageWidth=optnumber,
+               fontSize=optstringfunc,
+       },
+       group={
+               args=istable,
+               plugins=opttable,
+               inline=optbool,
+                       cmdInline=optbool,
+                       guiInline=optbool,
+                       dropdownInline=optbool,
+                       dialogInline=optbool,
+               childGroups=optstring,
+       },
+       execute={
+               image=optstringfunc,
+               imageCoords=optmethodtable,
+               imageHeight=optnumber,
+               imageWidth=optnumber,
+       },
+       input={
+               pattern=optstring,
+               usage=optstring,
+               control=optstring,
+               dialogControl=optstring,
+               dropdownControl=optstring,
+               multiline=optboolnumber,
+       },
+       toggle={
+               tristate=optbool,
+               image=optstringfunc,
+               imageCoords=optmethodtable,
+       },
+       tristate={
+       },
+       range={
+               min=optnumber,
+               softMin=optnumber,
+               max=optnumber,
+               softMax=optnumber,
+               step=optnumber,
+               bigStep=optnumber,
+               isPercent=optbool,
+       },
+       select={
+               values=ismethodtable,
+               style={
+                       ["nil"]=true, 
+                       ["string"]={dropdown=true,radio=true}, 
+                       _="string: 'dropdown' or 'radio'"
+               },
+               control=optstring,
+               dialogControl=optstring,
+               dropdownControl=optstring,
+               itemControl=optstring,
+       },
+       multiselect={
+               values=ismethodtable,
+               style=optstring,
+               tristate=optbool,
+               control=optstring,
+               dialogControl=optstring,
+               dropdownControl=optstring,
+       },
+       color={
+               hasAlpha=optmethodbool,
+       },
+       keybinding={
+               -- TODO
+       },
+}
+
+local function validateKey(k,errlvl,...)
+       errlvl=(errlvl or 0)+1
+       if type(k)~="string" then
+               err("["..tostring(k).."] - key is not a string", errlvl,...)
+       end
+       if strfind(k, "[%c\127]") then
+               err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+       end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+       errlvl=(errlvl or 0)+1
+       local isok=oktypes[type(v)] or oktypes["*"]
+
+       if not isok then
+               err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+       end
+       if type(isok)=="table" then             -- isok was a table containing specific values to be tested for!
+               if not isok[v] then
+                       err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+               end
+       end
+end
+
+local function validate(options,errlvl,...)
+       errlvl=(errlvl or 0)+1
+       -- basic consistency
+       if type(options)~="table" then
+               err(": expected a table, got a "..type(options), errlvl,...)
+       end
+       if type(options.type)~="string" then
+               err(".type: expected a string, got a "..type(options.type), errlvl,...)
+       end
+       
+       -- get type and 'typedkeys' member
+       local tk = typedkeys[options.type]
+       if not tk then
+               err(".type: unknown type '"..options.type.."'", errlvl,...)
+       end
+       
+       -- make sure that all options[] are known parameters
+       for k,v in pairs(options) do
+               if not (tk[k] or basekeys[k]) then
+                       err(": unknown parameter", errlvl,tostring(k),...)
+               end
+       end
+
+       -- verify that required params are there, and that everything is the right type
+       for k,oktypes in pairs(basekeys) do
+               validateVal(options[k], oktypes, errlvl,k,...)
+       end
+       for k,oktypes in pairs(tk) do
+               validateVal(options[k], oktypes, errlvl,k,...)
+       end
+
+       -- extra logic for groups
+       if options.type=="group" then
+               for k,v in pairs(options.args) do
+                       validateKey(k,errlvl,"args",...)
+                       validate(v, errlvl,k,"args",...)
+               end
+               if options.plugins then
+                       for plugname,plugin in pairs(options.plugins) do
+                               if type(plugin)~="table" then
+                                       err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+                               end
+                               for k,v in pairs(plugin) do
+                                       validateKey(k,errlvl,tostring(plugname),"plugins",...)
+                                       validate(v, errlvl,k,tostring(plugname),"plugins",...)
+                               end
+                       end
+               end
+       end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+       errlvl=(errlvl or 0)+1
+       name = name or "Optionstable"
+       if not options.name then
+               options.name=name       -- bit of a hack, the root level doesn't really need a .name :-/
+       end
+       validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+       if not AceConfigRegistry.tables[appName] then return end
+       AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+       errlvl=(errlvl or 0)+2
+       if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+               error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+       end
+       if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
+               error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+       end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+       if type(options)=="table" then
+               if options.type~="group" then   -- quick sanity checker
+                       error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+               end
+               AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+                       errlvl=(errlvl or 0)+1
+                       validateGetterArgs(uiType, uiName, errlvl)
+                       if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+                               AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)        -- upgradable
+                               AceConfigRegistry.validated[uiType][appName] = true
+                       end
+                       return options 
+               end
+       elseif type(options)=="function" then
+               AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+                       errlvl=(errlvl or 0)+1
+                       validateGetterArgs(uiType, uiName, errlvl)
+                       local tab = assert(options(uiType, uiName, appName))
+                       if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+                               AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)    -- upgradable
+                               AceConfigRegistry.validated[uiType][appName] = true
+                       end
+                       return tab
+               end
+       else
+               error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+       end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+       return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+       local f = AceConfigRegistry.tables[appName]
+       if not f then
+               return nil
+       end
+       
+       if uiType then
+               return f(uiType,uiName,1)       -- get the table for us
+       else
+               return f        -- return the function
+       end
+end
diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644 (file)
index 0000000..101bfda
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceConfigRegistry-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceConsole-3.0/AceConsole-3.0.lua b/libs/AceConsole-3.0/AceConsole-3.0.lua
new file mode 100644 (file)
index 0000000..c001123
--- /dev/null
@@ -0,0 +1,250 @@
+--- **AceConsole-3.0** provides registration facilities for slash commands.
+-- You can register slash commands to your custom functions and use the `GetArgs` function to parse them
+-- to your addons individual needs.
+--
+-- **AceConsole-3.0** can be embeded into your addon, either explicitly by calling AceConsole:Embed(MyAddon) or by 
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceConsole itself.\\
+-- It is recommended to embed AceConsole, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceConsole.
+-- @class file
+-- @name AceConsole-3.0
+-- @release $Id: AceConsole-3.0.lua 878 2009-11-02 18:51:58Z nevcairiel $
+local MAJOR,MINOR = "AceConsole-3.0", 7
+
+local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConsole then return end -- No upgrade needed
+
+AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
+AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
+AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
+
+-- Lua APIs
+local tconcat, tostring, select = table.concat, tostring, select
+local type, pairs, error = type, pairs, error
+local format, strfind, strsub = string.format, string.find, string.sub
+local max = math.max
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: DEFAULT_CHAT_FRAME, SlashCmdList, hash_SlashCmdList
+
+local tmp={}
+local function Print(self,frame,...)
+       local n=0
+       if self ~= AceConsole then
+               n=n+1
+               tmp[n] = "|cff33ff99"..tostring( self ).."|r:"
+       end
+       for i=1, select("#", ...) do
+               n=n+1
+               tmp[n] = tostring(select(i, ...))
+       end
+       frame:AddMessage( tconcat(tmp," ",1,n) )
+end
+
+--- Print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] ...
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param ... List of any values to be printed
+function AceConsole:Print(...)
+       local frame = ...
+       if type(frame) == "table" and frame.AddMessage then     -- Is first argument something with an .AddMessage member?
+               return Print(self, frame, select(2,...))
+       else
+               return Print(self, DEFAULT_CHAT_FRAME, ...)
+       end
+end
+
+
+--- Formatted (using format()) print to DEFAULT_CHAT_FRAME or given ChatFrame (anything with an .AddMessage function)
+-- @paramsig [chatframe ,] "format"[, ...]
+-- @param chatframe Custom ChatFrame to print to (or any frame with an .AddMessage function)
+-- @param format Format string - same syntax as standard Lua format()
+-- @param ... Arguments to the format string
+function AceConsole:Printf(...)
+       local frame = ...
+       if type(frame) == "table" and frame.AddMessage then     -- Is first argument something with an .AddMessage member?
+               return Print(self, frame, format(select(2,...)))
+       else
+               return Print(self, DEFAULT_CHAT_FRAME, format(...))
+       end
+end
+
+
+
+
+--- Register a simple chat command
+-- @param command Chat command to be registered WITHOUT leading "/"
+-- @param func Function to call when the slash command is being used (funcref or methodname)
+-- @param persist if false, the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
+function AceConsole:RegisterChatCommand( command, func, persist )
+       if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
+       
+       if persist==nil then persist=true end   -- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
+       
+       local name = "ACECONSOLE_"..command:upper()
+       
+       if type( func ) == "string" then
+               SlashCmdList[name] = function(input, editBox)
+                       self[func](self, input, editBox)
+               end
+       else
+               SlashCmdList[name] = func
+       end
+       _G["SLASH_"..name.."1"] = "/"..command:lower()
+       AceConsole.commands[command] = name
+       -- non-persisting commands are registered for enabling disabling
+       if not persist then
+               if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
+               AceConsole.weakcommands[self][command] = func
+       end
+       return true
+end
+
+--- Unregister a chatcommand
+-- @param command Chat command to be unregistered WITHOUT leading "/"
+function AceConsole:UnregisterChatCommand( command )
+       local name = AceConsole.commands[command]
+       if name then
+               SlashCmdList[name] = nil
+               _G["SLASH_" .. name .. "1"] = nil
+               hash_SlashCmdList["/" .. command:upper()] = nil
+               AceConsole.commands[command] = nil
+       end
+end
+
+--- Get an iterator over all Chat Commands registered with AceConsole
+-- @return Iterator (pairs) over all commands
+function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
+
+
+local function nils(n, ...)
+       if n>1 then
+               return nil, nils(n-1, ...)
+       elseif n==1 then
+               return nil, ...
+       else
+               return ...
+       end
+end
+       
+
+--- Retreive one or more space-separated arguments from a string. 
+-- Treats quoted strings and itemlinks as non-spaced.
+-- @param string The raw argument string
+-- @param numargs How many arguments to get (default 1)
+-- @param startpos Where in the string to start scanning (default  1)
+-- @return Returns arg1, arg2, ..., nextposition\\
+-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
+function AceConsole:GetArgs(str, numargs, startpos)
+       numargs = numargs or 1
+       startpos = max(startpos or 1, 1)
+       
+       local pos=startpos
+
+       -- find start of new arg
+       pos = strfind(str, "[^ ]", pos)
+       if not pos then -- whoops, end of string
+               return nils(numargs, 1e9)
+       end
+
+       if numargs<1 then
+               return pos
+       end
+
+       -- quoted or space separated? find out which pattern to use
+       local delim_or_pipe
+       local ch = strsub(str, pos, pos)
+       if ch=='"' then
+               pos = pos + 1
+               delim_or_pipe='([|"])'
+       elseif ch=="'" then
+               pos = pos + 1
+               delim_or_pipe="([|'])"
+       else
+               delim_or_pipe="([| ])"
+       end
+       
+       startpos = pos
+       
+       while true do
+               -- find delimiter or hyperlink
+               local ch,_
+               pos,_,ch = strfind(str, delim_or_pipe, pos)
+               
+               if not pos then break end
+               
+               if ch=="|" then
+                       -- some kind of escape
+                       
+                       if strsub(str,pos,pos+1)=="|H" then
+                               -- It's a |H....|hhyper link!|h
+                               pos=strfind(str, "|h", pos+2)   -- first |h
+                               if not pos then break end
+                               
+                               pos=strfind(str, "|h", pos+2)   -- second |h
+                               if not pos then break end
+                       elseif strsub(str,pos, pos+1) == "|T" then
+                               -- It's a |T....|t  texture
+                               pos=strfind(str, "|t", pos+2)
+                               if not pos then break end
+                       end
+                       
+                       pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
+               
+               else
+                       -- found delimiter, done with this arg
+                       return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
+               end
+               
+       end
+       
+       -- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
+       return strsub(str, startpos), nils(numargs-1, 1e9)
+end
+
+
+--- embedding and embed handling
+
+local mixins = {
+       "Print",
+       "Printf",
+       "RegisterChatCommand", 
+       "UnregisterChatCommand",
+       "GetArgs",
+} 
+
+-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
+-- @param target target object to embed AceBucket in
+function AceConsole:Embed( target )
+       for k, v in pairs( mixins ) do
+               target[v] = self[v]
+       end
+       self.embeds[target] = true
+       return target
+end
+
+function AceConsole:OnEmbedEnable( target )
+       if AceConsole.weakcommands[target] then
+               for command, func in pairs( AceConsole.weakcommands[target] ) do
+                       target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
+               end
+       end
+end
+
+function AceConsole:OnEmbedDisable( target )
+       if AceConsole.weakcommands[target] then
+               for command, func in pairs( AceConsole.weakcommands[target] ) do
+                       target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
+               end
+       end
+end
+
+for addon in pairs(AceConsole.embeds) do
+       AceConsole:Embed(addon)
+end
diff --git a/libs/AceConsole-3.0/AceConsole-3.0.xml b/libs/AceConsole-3.0/AceConsole-3.0.xml
new file mode 100644 (file)
index 0000000..be9f47c
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceConsole-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceDB-3.0/AceDB-3.0.lua b/libs/AceDB-3.0/AceDB-3.0.lua
new file mode 100644 (file)
index 0000000..7db49ba
--- /dev/null
@@ -0,0 +1,744 @@
+--- **AceDB-3.0** manages the SavedVariables of your addon.
+-- It offers profile management, smart defaults and namespaces for modules.\\
+-- Data can be saved in different data-types, depending on its intended usage.
+-- The most common data-type is the `profile` type, which allows the user to choose
+-- the active profile, and manage the profiles of all of his characters.\\
+-- The following data types are available:
+-- * **char** Character-specific data. Every character has its own database.
+-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
+-- * **class** Class-specific data. All of the players characters of the same class share this database.
+-- * **race** Race-specific data. All of the players characters of the same race share this database.
+-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
+-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
+-- * **global** Global Data. All characters on the same account share this database.
+-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
+--
+-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
+-- of the DBObjectLib listed here. \\
+-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
+-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
+-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
+--
+-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
+--
+-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
+--
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
+--
+-- -- declare defaults to be used in the DB
+-- local defaults = {
+--   profile = {
+--     setting = true,
+--   }
+-- }
+--
+-- function MyAddon:OnInitialize()
+--   -- Assuming the .toc says ## SavedVariables: MyAddonDB
+--   self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+-- end
+-- @class file
+-- @name AceDB-3.0.lua
+-- @release $Id: AceDB-3.0.lua 1111 2014-07-19 20:01:42Z kaelten $
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 24
+local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
+
+if not AceDB then return end -- No upgrade needed
+
+-- Lua APIs
+local type, pairs, next, error = type, pairs, next, error
+local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
+
+-- WoW APIs
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: LibStub
+
+AceDB.db_registry = AceDB.db_registry or {}
+AceDB.frame = AceDB.frame or CreateFrame("Frame")
+
+local CallbackHandler
+local CallbackDummy = { Fire = function() end }
+
+local DBObjectLib = {}
+
+--[[-------------------------------------------------------------------------
+       AceDB Utility Functions
+---------------------------------------------------------------------------]]
+
+-- Simple shallow copy for copying defaults
+local function copyTable(src, dest)
+       if type(dest) ~= "table" then dest = {} end
+       if type(src) == "table" then
+               for k,v in pairs(src) do
+                       if type(v) == "table" then
+                               -- try to index the key first so that the metatable creates the defaults, if set, and use that table
+                               v = copyTable(v, dest[k])
+                       end
+                       dest[k] = v
+               end
+       end
+       return dest
+end
+
+-- Called to add defaults to a section of the database
+--
+-- When a ["*"] default section is indexed with a new key, a table is returned
+-- and set in the host table.  These tables must be cleaned up by removeDefaults
+-- in order to ensure we don't write empty default tables.
+local function copyDefaults(dest, src)
+       -- this happens if some value in the SV overwrites our default value with a non-table
+       --if type(dest) ~= "table" then return end
+       for k, v in pairs(src) do
+               if k == "*" or k == "**" then
+                       if type(v) == "table" then
+                               -- This is a metatable used for table defaults
+                               local mt = {
+                                       -- This handles the lookup and creation of new subtables
+                                       __index = function(t,k)
+                                                       if k == nil then return nil end
+                                                       local tbl = {}
+                                                       copyDefaults(tbl, v)
+                                                       rawset(t, k, tbl)
+                                                       return tbl
+                                               end,
+                               }
+                               setmetatable(dest, mt)
+                               -- handle already existing tables in the SV
+                               for dk, dv in pairs(dest) do
+                                       if not rawget(src, dk) and type(dv) == "table" then
+                                               copyDefaults(dv, v)
+                                       end
+                               end
+                       else
+                               -- Values are not tables, so this is just a simple return
+                               local mt = {__index = function(t,k) return k~=nil and v or nil end}
+                               setmetatable(dest, mt)
+                       end
+               elseif type(v) == "table" then
+                       if not rawget(dest, k) then rawset(dest, k, {}) end
+                       if type(dest[k]) == "table" then
+                               copyDefaults(dest[k], v)
+                               if src['**'] then
+                                       copyDefaults(dest[k], src['**'])
+                               end
+                       end
+               else
+                       if rawget(dest, k) == nil then
+                               rawset(dest, k, v)
+                       end
+               end
+       end
+end
+
+-- Called to remove all defaults in the default table from the database
+local function removeDefaults(db, defaults, blocker)
+       -- remove all metatables from the db, so we don't accidentally create new sub-tables through them
+       setmetatable(db, nil)
+       -- loop through the defaults and remove their content
+       for k,v in pairs(defaults) do
+               if k == "*" or k == "**" then
+                       if type(v) == "table" then
+                               -- Loop through all the actual k,v pairs and remove
+                               for key, value in pairs(db) do
+                                       if type(value) == "table" then
+                                               -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
+                                               if defaults[key] == nil and (not blocker or blocker[key] == nil) then
+                                                       removeDefaults(value, v)
+                                                       -- if the table is empty afterwards, remove it
+                                                       if next(value) == nil then
+                                                               db[key] = nil
+                                                       end
+                                               -- if it was specified, only strip ** content, but block values which were set in the key table
+                                               elseif k == "**" then
+                                                       removeDefaults(value, v, defaults[key])
+                                               end
+                                       end
+                               end
+                       elseif k == "*" then
+                               -- check for non-table default
+                               for key, value in pairs(db) do
+                                       if defaults[key] == nil and v == value then
+                                               db[key] = nil
+                                       end
+                               end
+                       end
+               elseif type(v) == "table" and type(db[k]) == "table" then
+                       -- if a blocker was set, dive into it, to allow multi-level defaults
+                       removeDefaults(db[k], v, blocker and blocker[k])
+                       if next(db[k]) == nil then
+                               db[k] = nil
+                       end
+               else
+                       -- check if the current value matches the default, and that its not blocked by another defaults table
+                       if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
+                               db[k] = nil
+                       end
+               end
+       end
+end
+
+-- This is called when a table section is first accessed, to set up the defaults
+local function initSection(db, section, svstore, key, defaults)
+       local sv = rawget(db, "sv")
+
+       local tableCreated
+       if not sv[svstore] then sv[svstore] = {} end
+       if not sv[svstore][key] then
+               sv[svstore][key] = {}
+               tableCreated = true
+       end
+
+       local tbl = sv[svstore][key]
+
+       if defaults then
+               copyDefaults(tbl, defaults)
+       end
+       rawset(db, section, tbl)
+
+       return tableCreated, tbl
+end
+
+-- Metatable to handle the dynamic creation of sections and copying of sections.
+local dbmt = {
+       __index = function(t, section)
+                       local keys = rawget(t, "keys")
+                       local key = keys[section]
+                       if key then
+                               local defaultTbl = rawget(t, "defaults")
+                               local defaults = defaultTbl and defaultTbl[section]
+
+                               if section == "profile" then
+                                       local new = initSection(t, section, "profiles", key, defaults)
+                                       if new then
+                                               -- Callback: OnNewProfile, database, newProfileKey
+                                               t.callbacks:Fire("OnNewProfile", t, key)
+                                       end
+                               elseif section == "profiles" then
+                                       local sv = rawget(t, "sv")
+                                       if not sv.profiles then sv.profiles = {} end
+                                       rawset(t, "profiles", sv.profiles)
+                               elseif section == "global" then
+                                       local sv = rawget(t, "sv")
+                                       if not sv.global then sv.global = {} end
+                                       if defaults then
+                                               copyDefaults(sv.global, defaults)
+                                       end
+                                       rawset(t, section, sv.global)
+                               else
+                                       initSection(t, section, section, key, defaults)
+                               end
+                       end
+
+                       return rawget(t, section)
+               end
+}
+
+local function validateDefaults(defaults, keyTbl, offset)
+       if not defaults then return end
+       offset = offset or 0
+       for k in pairs(defaults) do
+               if not keyTbl[k] or k == "profiles" then
+                       error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
+               end
+       end
+end
+
+local preserve_keys = {
+       ["callbacks"] = true,
+       ["RegisterCallback"] = true,
+       ["UnregisterCallback"] = true,
+       ["UnregisterAllCallbacks"] = true,
+       ["children"] = true,
+}
+
+local realmKey = GetRealmName()
+local charKey = UnitName("player") .. " - " .. realmKey
+local _, classKey = UnitClass("player")
+local _, raceKey = UnitRace("player")
+local factionKey = UnitFactionGroup("player")
+local factionrealmKey = factionKey .. " - " .. realmKey
+local localeKey = GetLocale():lower()
+
+local regionKey = GetCVar("portal") == "public-test" and "PTR" or GetCVar("portal")
+local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
+
+-- Actual database initialization function
+local function initdb(sv, defaults, defaultProfile, olddb, parent)
+       -- Generate the database keys for each section
+
+       -- map "true" to our "Default" profile
+       if defaultProfile == true then defaultProfile = "Default" end
+
+       local profileKey
+       if not parent then
+               -- Make a container for profile keys
+               if not sv.profileKeys then sv.profileKeys = {} end
+
+               -- Try to get the profile selected from the char db
+               profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
+
+               -- save the selected profile for later
+               sv.profileKeys[charKey] = profileKey
+       else
+               -- Use the profile of the parents DB
+               profileKey = parent.keys.profile or defaultProfile or charKey
+
+               -- clear the profileKeys in the DB, namespaces don't need to store them
+               sv.profileKeys = nil
+       end
+
+       -- This table contains keys that enable the dynamic creation
+       -- of each section of the table.  The 'global' and 'profiles'
+       -- have a key of true, since they are handled in a special case
+       local keyTbl= {
+               ["char"] = charKey,
+               ["realm"] = realmKey,
+               ["class"] = classKey,
+               ["race"] = raceKey,
+               ["faction"] = factionKey,
+               ["factionrealm"] = factionrealmKey,
+               ["factionrealmregion"] = factionrealmregionKey,
+               ["profile"] = profileKey,
+        ["locale"] = localeKey,
+               ["global"] = true,
+               ["profiles"] = true,
+       }
+
+       validateDefaults(defaults, keyTbl, 1)
+
+       -- This allows us to use this function to reset an entire database
+       -- Clear out the old database
+       if olddb then
+               for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
+       end
+
+       -- Give this database the metatable so it initializes dynamically
+       local db = setmetatable(olddb or {}, dbmt)
+
+       if not rawget(db, "callbacks") then
+               -- try to load CallbackHandler-1.0 if it loaded after our library
+               if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
+               db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
+       end
+
+       -- Copy methods locally into the database object, to avoid hitting
+       -- the metatable when calling methods
+
+       if not parent then
+               for name, func in pairs(DBObjectLib) do
+                       db[name] = func
+               end
+       else
+               -- hack this one in
+               db.RegisterDefaults = DBObjectLib.RegisterDefaults
+               db.ResetProfile = DBObjectLib.ResetProfile
+       end
+
+       -- Set some properties in the database object
+       db.profiles = sv.profiles
+       db.keys = keyTbl
+       db.sv = sv
+       --db.sv_name = name
+       db.defaults = defaults
+       db.parent = parent
+
+       -- store the DB in the registry
+       AceDB.db_registry[db] = true
+
+       return db
+end
+
+-- handle PLAYER_LOGOUT
+-- strip all defaults from all databases
+-- and cleans up empty sections
+local function logoutHandler(frame, event)
+       if event == "PLAYER_LOGOUT" then
+               for db in pairs(AceDB.db_registry) do
+                       db.callbacks:Fire("OnDatabaseShutdown", db)
+                       db:RegisterDefaults(nil)
+
+                       -- cleanup sections that are empty without defaults
+                       local sv = rawget(db, "sv")
+                       for section in pairs(db.keys) do
+                               if rawget(sv, section) then
+                                       -- global is special, all other sections have sub-entrys
+                                       -- also don't delete empty profiles on main dbs, only on namespaces
+                                       if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
+                                               for key in pairs(sv[section]) do
+                                                       if not next(sv[section][key]) then
+                                                               sv[section][key] = nil
+                                                       end
+                                               end
+                                       end
+                                       if not next(sv[section]) then
+                                               sv[section] = nil
+                                       end
+                               end
+                       end
+               end
+       end
+end
+
+AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
+AceDB.frame:SetScript("OnEvent", logoutHandler)
+
+
+--[[-------------------------------------------------------------------------
+       AceDB Object Method Definitions
+---------------------------------------------------------------------------]]
+
+--- Sets the defaults table for the given database object by clearing any
+-- that are currently set, and then setting the new defaults.
+-- @param defaults A table of defaults for this database
+function DBObjectLib:RegisterDefaults(defaults)
+       if defaults and type(defaults) ~= "table" then
+               error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
+       end
+
+       validateDefaults(defaults, self.keys)
+
+       -- Remove any currently set defaults
+       if self.defaults then
+               for section,key in pairs(self.keys) do
+                       if self.defaults[section] and rawget(self, section) then
+                               removeDefaults(self[section], self.defaults[section])
+                       end
+               end
+       end
+
+       -- Set the DBObject.defaults table
+       self.defaults = defaults
+
+       -- Copy in any defaults, only touching those sections already created
+       if defaults then
+               for section,key in pairs(self.keys) do
+                       if defaults[section] and rawget(self, section) then
+                               copyDefaults(self[section], defaults[section])
+                       end
+               end
+       end
+end
+
+--- Changes the profile of the database and all of it's namespaces to the
+-- supplied named profile
+-- @param name The name of the profile to set as the current profile
+function DBObjectLib:SetProfile(name)
+       if type(name) ~= "string" then
+               error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
+       end
+
+       -- changing to the same profile, dont do anything
+       if name == self.keys.profile then return end
+
+       local oldProfile = self.profile
+       local defaults = self.defaults and self.defaults.profile
+
+       -- Callback: OnProfileShutdown, database
+       self.callbacks:Fire("OnProfileShutdown", self)
+
+       if oldProfile and defaults then
+               -- Remove the defaults from the old profile
+               removeDefaults(oldProfile, defaults)
+       end
+
+       self.profile = nil
+       self.keys["profile"] = name
+
+       -- if the storage exists, save the new profile
+       -- this won't exist on namespaces.
+       if self.sv.profileKeys then
+               self.sv.profileKeys[charKey] = name
+       end
+
+       -- populate to child namespaces
+       if self.children then
+               for _, db in pairs(self.children) do
+                       DBObjectLib.SetProfile(db, name)
+               end
+       end
+
+       -- Callback: OnProfileChanged, database, newProfileKey
+       self.callbacks:Fire("OnProfileChanged", self, name)
+end
+
+--- Returns a table with the names of the existing profiles in the database.
+-- You can optionally supply a table to re-use for this purpose.
+-- @param tbl A table to store the profile names in (optional)
+function DBObjectLib:GetProfiles(tbl)
+       if tbl and type(tbl) ~= "table" then
+               error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
+       end
+
+       -- Clear the container table
+       if tbl then
+               for k,v in pairs(tbl) do tbl[k] = nil end
+       else
+               tbl = {}
+       end
+
+       local curProfile = self.keys.profile
+
+       local i = 0
+       for profileKey in pairs(self.profiles) do
+               i = i + 1
+               tbl[i] = profileKey
+               if curProfile and profileKey == curProfile then curProfile = nil end
+       end
+
+       -- Add the current profile, if it hasn't been created yet
+       if curProfile then
+               i = i + 1
+               tbl[i] = curProfile
+       end
+
+       return tbl, i
+end
+
+--- Returns the current profile name used by the database
+function DBObjectLib:GetCurrentProfile()
+       return self.keys.profile
+end
+
+--- Deletes a named profile.  This profile must not be the active profile.
+-- @param name The name of the profile to be deleted
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:DeleteProfile(name, silent)
+       if type(name) ~= "string" then
+               error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
+       end
+
+       if self.keys.profile == name then
+               error("Cannot delete the active profile in an AceDBObject.", 2)
+       end
+
+       if not rawget(self.profiles, name) and not silent then
+               error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
+       end
+
+       self.profiles[name] = nil
+
+       -- populate to child namespaces
+       if self.children then
+               for _, db in pairs(self.children) do
+                       DBObjectLib.DeleteProfile(db, name, true)
+               end
+       end
+
+       -- switch all characters that use this profile back to the default
+       if self.sv.profileKeys then
+               for key, profile in pairs(self.sv.profileKeys) do
+                       if profile == name then
+                               self.sv.profileKeys[key] = nil
+                       end
+               end
+       end
+
+       -- Callback: OnProfileDeleted, database, profileKey
+       self.callbacks:Fire("OnProfileDeleted", self, name)
+end
+
+--- Copies a named profile into the current profile, overwriting any conflicting
+-- settings.
+-- @param name The name of the profile to be copied into the current profile
+-- @param silent If true, do not raise an error when the profile does not exist
+function DBObjectLib:CopyProfile(name, silent)
+       if type(name) ~= "string" then
+               error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
+       end
+
+       if name == self.keys.profile then
+               error("Cannot have the same source and destination profiles.", 2)
+       end
+
+       if not rawget(self.profiles, name) and not silent then
+               error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
+       end
+
+       -- Reset the profile before copying
+       DBObjectLib.ResetProfile(self, nil, true)
+
+       local profile = self.profile
+       local source = self.profiles[name]
+
+       copyTable(source, profile)
+
+       -- populate to child namespaces
+       if self.children then
+               for _, db in pairs(self.children) do
+                       DBObjectLib.CopyProfile(db, name, true)
+               end
+       end
+
+       -- Callback: OnProfileCopied, database, sourceProfileKey
+       self.callbacks:Fire("OnProfileCopied", self, name)
+end
+
+--- Resets the current profile to the default values (if specified).
+-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
+-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
+function DBObjectLib:ResetProfile(noChildren, noCallbacks)
+       local profile = self.profile
+
+       for k,v in pairs(profile) do
+               profile[k] = nil
+       end
+
+       local defaults = self.defaults and self.defaults.profile
+       if defaults then
+               copyDefaults(profile, defaults)
+       end
+
+       -- populate to child namespaces
+       if self.children and not noChildren then
+               for _, db in pairs(self.children) do
+                       DBObjectLib.ResetProfile(db, nil, noCallbacks)
+               end
+       end
+
+       -- Callback: OnProfileReset, database
+       if not noCallbacks then
+               self.callbacks:Fire("OnProfileReset", self)
+       end
+end
+
+--- Resets the entire database, using the string defaultProfile as the new default
+-- profile.
+-- @param defaultProfile The profile name to use as the default
+function DBObjectLib:ResetDB(defaultProfile)
+       if defaultProfile and type(defaultProfile) ~= "string" then
+               error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
+       end
+
+       local sv = self.sv
+       for k,v in pairs(sv) do
+               sv[k] = nil
+       end
+
+       local parent = self.parent
+
+       initdb(sv, self.defaults, defaultProfile, self)
+
+       -- fix the child namespaces
+       if self.children then
+               if not sv.namespaces then sv.namespaces = {} end
+               for name, db in pairs(self.children) do
+                       if not sv.namespaces[name] then sv.namespaces[name] = {} end
+                       initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
+               end
+       end
+
+       -- Callback: OnDatabaseReset, database
+       self.callbacks:Fire("OnDatabaseReset", self)
+       -- Callback: OnProfileChanged, database, profileKey
+       self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
+
+       return self
+end
+
+--- Creates a new database namespace, directly tied to the database.  This
+-- is a full scale database in it's own rights other than the fact that
+-- it cannot control its profile individually
+-- @param name The name of the new namespace
+-- @param defaults A table of values to use as defaults
+function DBObjectLib:RegisterNamespace(name, defaults)
+       if type(name) ~= "string" then
+               error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
+       end
+       if defaults and type(defaults) ~= "table" then
+               error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
+       end
+       if self.children and self.children[name] then
+               error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
+       end
+
+       local sv = self.sv
+       if not sv.namespaces then sv.namespaces = {} end
+       if not sv.namespaces[name] then
+               sv.namespaces[name] = {}
+       end
+
+       local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
+
+       if not self.children then self.children = {} end
+       self.children[name] = newDB
+       return newDB
+end
+
+--- Returns an already existing namespace from the database object.
+-- @param name The name of the new namespace
+-- @param silent if true, the addon is optional, silently return nil if its not found
+-- @usage
+-- local namespace = self.db:GetNamespace('namespace')
+-- @return the namespace object if found
+function DBObjectLib:GetNamespace(name, silent)
+       if type(name) ~= "string" then
+               error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
+       end
+       if not silent and not (self.children and self.children[name]) then
+               error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
+       end
+       if not self.children then self.children = {} end
+       return self.children[name]
+end
+
+--[[-------------------------------------------------------------------------
+       AceDB Exposed Methods
+---------------------------------------------------------------------------]]
+
+--- Creates a new database object that can be used to handle database settings and profiles.
+-- By default, an empty DB is created, using a character specific profile.
+--
+-- You can override the default profile used by passing any profile name as the third argument,
+-- or by passing //true// as the third argument to use a globally shared profile called "Default".
+--
+-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
+-- will use a profile named "char", and not a character-specific profile.
+-- @param tbl The name of variable, or table to use for the database
+-- @param defaults A table of database defaults
+-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
+-- You can also pass //true// to use a shared global profile called "Default".
+-- @usage
+-- -- Create an empty DB using a character-specific default profile.
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
+-- @usage
+-- -- Create a DB using defaults and using a shared default profile
+-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
+function AceDB:New(tbl, defaults, defaultProfile)
+       if type(tbl) == "string" then
+               local name = tbl
+               tbl = _G[name]
+               if not tbl then
+                       tbl = {}
+                       _G[name] = tbl
+               end
+       end
+
+       if type(tbl) ~= "table" then
+               error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
+       end
+
+       if defaults and type(defaults) ~= "table" then
+               error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
+       end
+
+       if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
+               error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
+       end
+
+       return initdb(tbl, defaults, defaultProfile)
+end
+
+-- upgrade existing databases
+for db in pairs(AceDB.db_registry) do
+       if not db.parent then
+               for name,func in pairs(DBObjectLib) do
+                       db[name] = func
+               end
+       else
+               db.RegisterDefaults = DBObjectLib.RegisterDefaults
+               db.ResetProfile = DBObjectLib.ResetProfile
+       end
+end
diff --git a/libs/AceDB-3.0/AceDB-3.0.xml b/libs/AceDB-3.0/AceDB-3.0.xml
new file mode 100644 (file)
index 0000000..46b20ba
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceDB-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
new file mode 100644 (file)
index 0000000..616f35e
--- /dev/null
@@ -0,0 +1,440 @@
+--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
+-- @class file
+-- @name AceDBOptions-3.0
+-- @release $Id: AceDBOptions-3.0.lua 1066 2012-09-18 14:36:49Z nevcairiel $
+local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 14
+local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
+
+if not AceDBOptions then return end -- No upgrade needed
+
+-- Lua APIs
+local pairs, next = pairs, next
+
+-- WoW APIs
+local UnitClass = UnitClass
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
+
+AceDBOptions.optionTables = AceDBOptions.optionTables or {}
+AceDBOptions.handlers = AceDBOptions.handlers or {}
+
+--[[
+       Localization of AceDBOptions-3.0
+]]
+
+local L = {
+       choose = "Existing Profiles",
+       choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
+       choose_sub = "Select one of your currently available profiles.",
+       copy = "Copy From",
+       copy_desc = "Copy the settings from one existing profile into the currently active profile.",
+       current = "Current Profile:",
+       default = "Default",
+       delete = "Delete a Profile",
+       delete_confirm = "Are you sure you want to delete the selected profile?",
+       delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
+       delete_sub = "Deletes a profile from the database.",
+       intro = "You can change the active database profile, so you can have different settings for every character.",
+       new = "New",
+       new_sub = "Create a new empty profile.",
+       profiles = "Profiles",
+       profiles_sub = "Manage Profiles",
+       reset = "Reset Profile",
+       reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
+       reset_sub = "Reset the current profile to the default",
+}
+
+local LOCALE = GetLocale()
+if LOCALE == "deDE" then
+       L["choose"] = "Vorhandene Profile"
+       L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
+       L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
+       L["copy"] = "Kopieren von..."
+       L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
+       -- L["current"] = "Current Profile:"
+       L["default"] = "Standard"
+       L["delete"] = "Profil löschen"
+       L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
+       L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
+       L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
+       L["intro"] = "Hier kannst du das aktive Datenbankprofile ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
+       L["new"] = "Neu"
+       L["new_sub"] = "Ein neues Profil erstellen."
+       L["profiles"] = "Profile"
+       L["profiles_sub"] = "Profile verwalten"
+       L["reset"] = "Profil zurücksetzen"
+       L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
+       L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
+elseif LOCALE == "frFR" then
+       L["choose"] = "Profils existants"
+       L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
+       L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
+       L["copy"] = "Copier à partir de"
+       L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
+       -- L["current"] = "Current Profile:"
+       L["default"] = "Défaut"
+       L["delete"] = "Supprimer un profil"
+       L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
+       L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
+       L["delete_sub"] = "Supprime un profil de la base de données."
+       L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
+       L["new"] = "Nouveau"
+       L["new_sub"] = "Créée un nouveau profil vierge."
+       L["profiles"] = "Profils"
+       L["profiles_sub"] = "Gestion des profils"
+       L["reset"] = "Réinitialiser le profil"
+       L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
+       L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
+elseif LOCALE == "koKR" then
+       L["choose"] = "프로필 선택"
+       L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
+       L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
+       L["copy"] = "복사"
+       L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
+       -- L["current"] = "Current Profile:"
+       L["default"] = "기본값"
+       L["delete"] = "프로필 삭제"
+       L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
+       L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
+       L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
+       L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
+       L["new"] = "새로운 프로필"
+       L["new_sub"] = "새로운 프로필을 만듭니다."
+       L["profiles"] = "프로필"
+       L["profiles_sub"] = "프로필 설정"
+       L["reset"] = "프로필 초기화"
+       L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
+       L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
+elseif LOCALE == "esES" or LOCALE == "esMX" then
+       L["choose"] = "Perfiles existentes"
+       L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
+       L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
+       L["copy"] = "Copiar de"
+       L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
+       -- L["current"] = "Current Profile:"
+       L["default"] = "Por defecto"
+       L["delete"] = "Borrar un Perfil"
+       L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
+       L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
+       L["delete_sub"] = "Borra un perfil de la base de datos."
+       L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
+       L["new"] = "Nuevo"
+       L["new_sub"] = "Crear un nuevo perfil vacio."
+       L["profiles"] = "Perfiles"
+       L["profiles_sub"] = "Manejar Perfiles"
+       L["reset"] = "Reiniciar Perfil"
+       L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
+       L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
+elseif LOCALE == "zhTW" then
+       L["choose"] = "現有的設定檔"
+       L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
+       L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
+       L["copy"] = "複製自"
+       L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
+       -- L["current"] = "Current Profile:"
+       L["default"] = "預設"
+       L["delete"] = "刪除一個設定檔"
+       L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
+       L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
+       L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
+       L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
+       L["new"] = "新建"
+       L["new_sub"] = "新建一個空的設定檔。"
+       L["profiles"] = "設定檔"
+       L["profiles_sub"] = "管理設定檔"
+       L["reset"] = "重置設定檔"
+       L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
+       L["reset_sub"] = "將當前的設定檔恢復為預設值"
+elseif LOCALE == "zhCN" then
+       L["choose"] = "现有的配置文件"
+       L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
+       L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
+       L["copy"] = "复制自"
+       L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
+       -- L["current"] = "Current Profile:"
+       L["default"] = "默认"
+       L["delete"] = "删除一个配置文件"
+       L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
+       L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
+       L["delete_sub"] = "从数据库里删除一个配置文件。"
+       L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
+       L["new"] = "新建"
+       L["new_sub"] = "新建一个空的配置文件。"
+       L["profiles"] = "配置文件"
+       L["profiles_sub"] = "管理配置文件"
+       L["reset"] = "重置配置文件"
+       L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
+       L["reset_sub"] = "将当前的配置文件恢复为默认值"
+elseif LOCALE == "ruRU" then
+       L["choose"] = "Существующие профили"
+       L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
+       L["choose_sub"] = "Выбор одиного из уже доступных профилей"
+       L["copy"] = "Скопировать из"
+       L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
+       -- L["current"] = "Current Profile:"
+       L["default"] = "По умолчанию"
+       L["delete"] = "Удалить профиль"
+       L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
+       L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
+       L["delete_sub"] = "Удаление профиля из БД"
+       L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
+       L["new"] = "Новый"
+       L["new_sub"] = "Создать новый чистый профиль"
+       L["profiles"] = "Профили"
+       L["profiles_sub"] = "Управление профилями"
+       L["reset"] = "Сброс профиля"
+       L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
+       L["reset_sub"] = "Сброс текущего профиля на стандартный"
+elseif LOCALE == "itIT" then
+       L["choose"] = "Profili esistenti"
+       L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili gia' esistenti."
+       L["choose_sub"] = "Seleziona uno dei profili disponibili."
+       L["copy"] = "Copia Da"
+       L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
+       L["current"] = "Profilo Attivo:"
+       L["default"] = "Standard"
+       L["delete"] = "Cancella un profilo"
+       L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
+       L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
+       L["delete_sub"] = "Cancella un profilo dal Database."
+       L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
+       L["new"] = "Nuovo"
+       L["new_sub"] = "Crea un nuovo profilo vuoto."
+       L["profiles"] = "Profili"
+       L["profiles_sub"] = "Gestisci Profili"
+       L["reset"] = "Reimposta Profilo"
+       L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni di default, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
+       L["reset_sub"] = "Reimposta il profilo ai suoi valori di default."
+end
+
+local defaultProfiles
+local tmpprofiles = {}
+
+-- Get a list of available profiles for the specified database.
+-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
+-- @param db The db object to retrieve the profiles from
+-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
+-- @param nocurrent If true, then getProfileList will not display the current profile in the list
+-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
+local function getProfileList(db, common, nocurrent)
+       local profiles = {}
+       
+       -- copy existing profiles into the table
+       local currentProfile = db:GetCurrentProfile()
+       for i,v in pairs(db:GetProfiles(tmpprofiles)) do 
+               if not (nocurrent and v == currentProfile) then 
+                       profiles[v] = v 
+               end 
+       end
+       
+       -- add our default profiles to choose from ( or rename existing profiles)
+       for k,v in pairs(defaultProfiles) do
+               if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
+                       profiles[k] = v
+               end
+       end
+       
+       return profiles
+end
+
+--[[
+       OptionsHandlerPrototype
+       prototype class for handling the options in a sane way
+]]
+local OptionsHandlerPrototype = {}
+
+--[[ Reset the profile ]]
+function OptionsHandlerPrototype:Reset()
+       self.db:ResetProfile()
+end
+
+--[[ Set the profile to value ]]
+function OptionsHandlerPrototype:SetProfile(info, value)
+       self.db:SetProfile(value)
+end
+
+--[[ returns the currently active profile ]]
+function OptionsHandlerPrototype:GetCurrentProfile()
+       return self.db:GetCurrentProfile()
+end
+
+--[[ 
+       List all active profiles
+       you can control the output with the .arg variable
+       currently four modes are supported
+       
+       (empty) - return all available profiles
+       "nocurrent" - returns all available profiles except the currently active profile
+       "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
+       "both" - common except the active profile
+]]
+function OptionsHandlerPrototype:ListProfiles(info)
+       local arg = info.arg
+       local profiles
+       if arg == "common" and not self.noDefaultProfiles then
+               profiles = getProfileList(self.db, true, nil)
+       elseif arg == "nocurrent" then
+               profiles = getProfileList(self.db, nil, true)
+       elseif arg == "both" then -- currently not used
+               profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
+       else
+               profiles = getProfileList(self.db)
+       end
+       
+       return profiles
+end
+
+function OptionsHandlerPrototype:HasNoProfiles(info)
+       local profiles = self:ListProfiles(info)
+       return ((not next(profiles)) and true or false)
+end
+
+--[[ Copy a profile ]]
+function OptionsHandlerPrototype:CopyProfile(info, value)
+       self.db:CopyProfile(value)
+end
+
+--[[ Delete a profile from the db ]]
+function OptionsHandlerPrototype:DeleteProfile(info, value)
+       self.db:DeleteProfile(value)
+end
+
+--[[ fill defaultProfiles with some generic values ]]
+local function generateDefaultProfiles(db)
+       defaultProfiles = {
+               ["Default"] = L["default"],
+               [db.keys.char] = db.keys.char,
+               [db.keys.realm] = db.keys.realm,
+               [db.keys.class] = UnitClass("player")
+       }
+end
+
+--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
+local function getOptionsHandler(db, noDefaultProfiles)
+       if not defaultProfiles then
+               generateDefaultProfiles(db)
+       end
+       
+       local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
+       
+       for k,v in pairs(OptionsHandlerPrototype) do
+               handler[k] = v
+       end
+       
+       AceDBOptions.handlers[db] = handler
+       return handler
+end
+
+--[[
+       the real options table 
+]]
+local optionsTable = {
+       desc = {
+               order = 1,
+               type = "description",
+               name = L["intro"] .. "\n",
+       },
+       descreset = {
+               order = 9,
+               type = "description",
+               name = L["reset_desc"],
+       },
+       reset = {
+               order = 10,
+               type = "execute",
+               name = L["reset"],
+               desc = L["reset_sub"],
+               func = "Reset",
+       },
+       current = {
+               order = 11,
+               type = "description",
+               name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
+               width = "default",
+       },
+       choosedesc = {
+               order = 20,
+               type = "description",
+               name = "\n" .. L["choose_desc"],
+       },
+       new = {
+               name = L["new"],
+               desc = L["new_sub"],
+               type = "input",
+               order = 30,
+               get = false,
+               set = "SetProfile",
+       },
+       choose = {
+               name = L["choose"],
+               desc = L["choose_sub"],
+               type = "select",
+               order = 40,
+               get = "GetCurrentProfile",
+               set = "SetProfile",
+               values = "ListProfiles",
+               arg = "common",
+       },
+       copydesc = {
+               order = 50,
+               type = "description",
+               name = "\n" .. L["copy_desc"],
+       },
+       copyfrom = {
+               order = 60,
+               type = "select",
+               name = L["copy"],
+               desc = L["copy_desc"],
+               get = false,
+               set = "CopyProfile",
+               values = "ListProfiles",
+               disabled = "HasNoProfiles",
+               arg = "nocurrent",
+       },
+       deldesc = {
+               order = 70,
+               type = "description",
+               name = "\n" .. L["delete_desc"],
+       },
+       delete = {
+               order = 80,
+               type = "select",
+               name = L["delete"],
+               desc = L["delete_sub"],
+               get = false,
+               set = "DeleteProfile",
+               values = "ListProfiles",
+               disabled = "HasNoProfiles",
+               arg = "nocurrent",
+               confirm = true,
+               confirmText = L["delete_confirm"],
+       },
+}
+
+--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
+-- @param db The database object to create the options table for.
+-- @return The options table to be used in AceConfig-3.0
+-- @usage 
+-- -- Assuming `options` is your top-level options table and `self.db` is your database:
+-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
+function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
+       local tbl = AceDBOptions.optionTables[db] or {
+                       type = "group",
+                       name = L["profiles"],
+                       desc = L["profiles_sub"],
+               }
+       
+       tbl.handler = getOptionsHandler(db, noDefaultProfiles)
+       tbl.args = optionsTable
+
+       AceDBOptions.optionTables[db] = tbl
+       return tbl
+end
+
+-- upgrade existing tables
+for db,tbl in pairs(AceDBOptions.optionTables) do
+       tbl.handler = getOptionsHandler(db)
+       tbl.args = optionsTable
+end
diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml b/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
new file mode 100644 (file)
index 0000000..2668fb0
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceDBOptions-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
new file mode 100644 (file)
index 0000000..54c8141
--- /dev/null
@@ -0,0 +1,19 @@
+## Interface: 50300
+## X-Curse-Packaged-Version: r48-release
+## X-Curse-Project-Name: AceGUI-3.0-SharedMediaWidgets
+## X-Curse-Project-ID: ace-gui-3-0-shared-media-widgets
+## X-Curse-Repository-ID: wow/ace-gui-3-0-shared-media-widgets/mainline
+
+## Title: Lib: AceGUI-3.0-SharedMediaWidgets
+## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types
+## Author: Yssaril
+## OptionalDeps: Ace3, LibSharedMedia-3.0, Libstub, CallbackHandler-1.0
+## X-Category: Library
+
+#@no-lib-strip@
+Libs\Libstub\Libstub.lua
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
+Libs\AceGUI-3.0\AceGUI-3.0.xml
+#@end-no-lib-strip@
+
+widget.xml
\ No newline at end of file
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
new file mode 100644 (file)
index 0000000..e181b23
--- /dev/null
@@ -0,0 +1,235 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Background"
+       local widgetVersion = 10
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function ContentOnEnter(this, button)
+               local self = this.obj
+               local text = this.text:GetText()
+               local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+               self.dropdown.bgTex:SetTexture(background)
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                               frame:SetScript("OnEnter", ContentOnEnter)
+
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               local font, size = text:GetFont()
+                               text:SetFont(font,size,"OUTLINE")
+
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("background")
+       end
+
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+
+               self.frame.displayButton:SetBackdrop({bgFile = background,
+                       edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+                       edgeSize = 16,
+                       insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
+               else
+                       self.frame:Enable()
+                       self.frame.displayButton:SetBackdropColor(1,1,1,1)
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       local width = self.frame:GetWidth()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               --print(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               f.dropdown = self.dropdown
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrameWithWindow()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
new file mode 100644 (file)
index 0000000..0f06117
--- /dev/null
@@ -0,0 +1,230 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Border"
+       local widgetVersion = 10
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function ContentOnEnter(this, button)
+               local self = this.obj
+               local text = this.text:GetText()
+               local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+               this.dropdown:SetBackdrop({edgeFile = border,
+                       bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+                       tile = true, tileSize = 16, edgeSize = 16,
+                       insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                               frame:SetScript("OnEnter", ContentOnEnter)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("border")
+       end
+
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+
+               self.frame.displayButton:SetBackdrop({edgeFile = border,
+                       bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+                       tile = true, tileSize = 16, edgeSize = 16,
+                       insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       local width = self.frame:GetWidth()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               --print(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               f.dropdown = self.dropdown
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrameWithWindow()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
new file mode 100644 (file)
index 0000000..1cd19e4
--- /dev/null
@@ -0,0 +1,216 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Font"
+       local widgetVersion = 10
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("font")
+       end
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
+               local _, size, outline= self.frame.text:GetFont()
+               self.frame.text:SetFont(font,size,outline)
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       local width = self.frame:GetWidth()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               local _, size, outline= f.text:GetFont()
+                               local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
+                               f.text:SetFont(font,size,outline)
+                               f.text:SetText(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrame()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
new file mode 100644 (file)
index 0000000..c2d3d84
--- /dev/null
@@ -0,0 +1,264 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Sound"
+       local widgetVersion = 10
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function ContentSpeakerOnClick(this, button)
+               local self = this.frame.obj
+               local sound = this.frame.text:GetText()
+               PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+
+                       local soundbutton = CreateFrame("Button", nil, frame)
+                               soundbutton:SetWidth(16)
+                               soundbutton:SetHeight(16)
+                               soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+                               soundbutton.frame = frame
+                               soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
+                       frame.soundbutton = soundbutton
+
+                       local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+                               speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+                               speaker:SetAllPoints(soundbutton)
+                       frame.speaker = speaker
+                       local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+                               speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+                               speakeron:SetAllPoints(soundbutton)
+                       frame.speakeron = speakeron
+
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("sound")
+       end
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.speaker:SetDesaturated(true)
+                       self.speakeron:SetDesaturated(true)
+               else
+                       self.frame:Enable()
+                       self.speaker:SetDesaturated(false)
+                       self.speakeron:SetDesaturated(false)
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       local width = self.frame:GetWidth()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function WidgetPlaySound(this)
+               local self = this.obj
+               local sound = self.frame.text:GetText()
+               PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrame()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+
+               local soundbutton = CreateFrame("Button", nil, frame)
+                       soundbutton:SetWidth(16)
+                       soundbutton:SetHeight(16)
+                       soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
+                       soundbutton:SetScript("OnClick", WidgetPlaySound)
+                       soundbutton.obj = self
+               self.soundbutton = soundbutton
+               frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
+
+
+               local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+                       speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+                       speaker:SetAllPoints(soundbutton)
+               self.speaker = speaker
+               local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+                       speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+                       speakeron:SetAllPoints(soundbutton)
+               self.speakeron = speakeron
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
new file mode 100644 (file)
index 0000000..d8930dd
--- /dev/null
@@ -0,0 +1,233 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Statusbar"
+       local widgetVersion = 10
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local bar = frame:CreateTexture("ARTWORK")
+                               bar:SetHeight(16)
+                               bar:SetPoint("LEFT",check,"RIGHT",1,0)
+                               bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+                       frame.bar = bar
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+                               local font, size = text:GetFont()
+                               text:SetFont(font,size,"OUTLINE")
+
+                               text:SetPoint("LEFT", check, "RIGHT", 3, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("statusbar")
+       end
+
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
+               self.bar:SetTexture(statusbar)
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       local width = self.frame:GetWidth()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               --print(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+
+                               local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
+                               f.bar:SetTexture(statusbar)
+                               f.obj = self
+                               f.dropdown = self.dropdown
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrame()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               local bar = frame:CreateTexture(nil, "OVERLAY")
+                       bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
+                       bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
+                       bar:SetAlpha(0.5)
+               self.bar = bar
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
new file mode 100644 (file)
index 0000000..0c8701b
--- /dev/null
@@ -0,0 +1,275 @@
+-- Widget created by Yssaril
+--[===[@debug@
+local DataVersion = 9001 -- dev version always overwrites everything else :)
+--@end-debug@]===]
+--@non-debug@
+local DataVersion = 47
+--@end-non-debug@
+local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
+
+if not AGSMW then
+  return       -- already loaded and no upgrade necessary
+end
+
+LoadAddOn("LibSharedMedia-3.0")
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+AGSMW = AGSMW or {}
+
+AceGUIWidgetLSMlists = {
+       ['font'] = Media:HashTable("font"),
+       ['sound'] = Media:HashTable("sound"),
+       ['statusbar'] = Media:HashTable("statusbar"),
+       ['border'] = Media:HashTable("border"),
+       ['background'] = Media:HashTable("background"),
+}
+
+do
+       local function disable(frame)
+               frame.label:SetTextColor(.5,.5,.5)
+               frame.text:SetTextColor(.5,.5,.5)
+               frame.dropButton:Disable()
+               if frame.displayButtonFont then
+                       frame.displayButtonFont:SetTextColor(.5,.5,.5)
+                       frame.displayButton:Disable()
+               end
+       end
+
+       local function enable(frame)
+               frame.label:SetTextColor(1,.82,0)
+               frame.text:SetTextColor(1,1,1)
+               frame.dropButton:Enable()
+               if frame.displayButtonFont then
+                       frame.displayButtonFont:SetTextColor(1,1,1)
+                       frame.displayButton:Enable()
+               end
+       end
+
+       local displayButtonBackdrop = {
+               edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+               tile = true, tileSize = 16, edgeSize = 16,
+               insets = { left = 4, right = 4, top = 4, bottom = 4 },
+       }
+
+       -- create or retrieve BaseFrame
+       function AGSMW:GetBaseFrame()
+               local frame = CreateFrame("Frame", nil, UIParent)
+               frame:SetHeight(44)
+               frame:SetWidth(200)
+               frame:SetPoint("CENTER", UIParent, "CENTER")
+
+               local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+                       label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+                       label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+                       label:SetJustifyH("LEFT")
+                       label:SetHeight(18)
+                       label:SetText("")
+               frame.label = label
+
+               local DLeft = frame:CreateTexture(nil, "ARTWORK")
+                       DLeft:SetWidth(25)
+                       DLeft:SetHeight(64)
+                       DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
+                       DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+                       DLeft:SetTexCoord(0, 0.1953125, 0, 1)
+               frame.DLeft = DLeft
+
+               local DRight = frame:CreateTexture(nil, "ARTWORK")
+                       DRight:SetWidth(25)
+                       DRight:SetHeight(64)
+                       DRight:SetPoint("TOP", DLeft, "TOP")
+                       DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
+                       DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+                       DRight:SetTexCoord(0.8046875, 1, 0, 1)
+               frame.DRight = DRight
+
+               local DMiddle = frame:CreateTexture(nil, "ARTWORK")
+                       DMiddle:SetHeight(64)
+                       DMiddle:SetPoint("TOP", DLeft, "TOP")
+                       DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
+                       DMiddle:SetPoint("RIGHT", DRight, "LEFT")
+                       DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+                       DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+               frame.DMiddle = DMiddle
+
+               local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+                       text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
+                       text:SetPoint("LEFT",DLeft,"LEFT",26,1)
+                       text:SetJustifyH("RIGHT")
+                       text:SetHeight(18)
+                       text:SetText("")
+               frame.text = text
+
+               local dropButton = CreateFrame("Button", nil, frame)
+                       dropButton:SetWidth(24)
+                       dropButton:SetHeight(24)
+                       dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
+                       dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+                       dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+                       dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
+                       dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
+               frame.dropButton = dropButton
+
+               frame.Disable = disable
+               frame.Enable = enable
+               return frame
+       end
+
+       function AGSMW:GetBaseFrameWithWindow()
+               local frame = self:GetBaseFrame()
+
+               local displayButton = CreateFrame("Button", nil, frame)
+                       displayButton:SetHeight(42)
+                       displayButton:SetWidth(42)
+                       displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
+                       displayButton:SetBackdrop(displayButtonBackdrop)
+                       displayButton:SetBackdropBorderColor(.5, .5, .5)
+               frame.displayButton = displayButton
+
+               frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
+
+               frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
+
+               return frame
+       end
+
+end
+
+do
+
+       local sliderBackdrop = {
+               ["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+               ["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+               ["tile"] = true,
+               ["edgeSize"] = 8,
+               ["tileSize"] = 8,
+               ["insets"] = {
+                       ["left"] = 3,
+                       ["right"] = 3,
+                       ["top"] = 3,
+                       ["bottom"] = 3,
+               },
+       }
+       local frameBackdrop = {
+               bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+               edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+               tile = true, tileSize = 32, edgeSize = 32,
+               insets = { left = 11, right = 12, top = 12, bottom = 9 },
+       }
+
+       local function OnMouseWheel(self, dir)
+               self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
+       end
+
+       local function AddFrame(self, frame)
+               frame:SetParent(self.contentframe)
+               frame:SetFrameStrata(self:GetFrameStrata())
+               frame:SetFrameLevel(self:GetFrameLevel() + 100)
+
+               if next(self.contentRepo) then
+                       frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
+                       frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+                       self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
+                       self.contentRepo[#self.contentRepo+1] = frame
+               else
+                       self.contentframe:SetHeight(frame:GetHeight())
+                       frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
+                       frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+                       self.contentRepo[1] = frame
+               end
+
+               if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
+                       self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
+                       self:SetHeight(UIParent:GetHeight()*2/5)
+                       self.slider:Show()
+                       self:SetScript("OnMouseWheel", OnMouseWheel)
+                       self.scrollframe:UpdateScrollChildRect()
+                       self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
+               else
+                       self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
+                       self:SetHeight(self.contentframe:GetHeight()+25)
+                       self.slider:Hide()
+                       self:SetScript("OnMouseWheel", nil)
+                       self.scrollframe:UpdateScrollChildRect()
+                       self.slider:SetMinMaxValues(0, 0)
+               end
+               self.contentframe:SetWidth(self.scrollframe:GetWidth())
+       end
+
+       local function ClearFrames(self)
+               for i, frame in ipairs(self.contentRepo) do
+                       frame:ReturnSelf()
+                       self.contentRepo[i] = nil
+               end
+       end
+
+       local function slider_OnValueChanged(self, value)
+               self.frame.scrollframe:SetVerticalScroll(value)
+       end
+
+       local DropDownCache = {}
+       function AGSMW:GetDropDownFrame()
+               local frame
+               if next(DropDownCache) then
+                       frame = table.remove(DropDownCache)
+               else
+                       frame = CreateFrame("Frame", nil, UIParent)
+                               frame:SetClampedToScreen(true)
+                               frame:SetWidth(188)
+                               frame:SetBackdrop(frameBackdrop)
+                               frame:SetFrameStrata("TOOLTIP")
+                               frame:EnableMouseWheel(true)
+
+                       local contentframe = CreateFrame("Frame", nil, frame)
+                               contentframe:SetWidth(160)
+                               contentframe:SetHeight(0)
+                       frame.contentframe = contentframe
+
+                       local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+                               scrollframe:SetWidth(160)
+                               scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
+                               scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
+                               scrollframe:SetScrollChild(contentframe)
+                       frame.scrollframe = scrollframe
+
+                       contentframe:SetPoint("TOPLEFT", scrollframe)
+                       contentframe:SetPoint("TOPRIGHT", scrollframe)
+
+                       local bgTex = frame:CreateTexture(nil, "ARTWORK")
+                               bgTex:SetAllPoints(scrollframe)
+                       frame.bgTex = bgTex
+
+                       frame.AddFrame = AddFrame
+                       frame.ClearFrames = ClearFrames
+                       frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
+
+                       local slider = CreateFrame("Slider", nil, scrollframe)
+                               slider:SetOrientation("VERTICAL")
+                               slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
+                               slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
+                               slider:SetBackdrop(sliderBackdrop)
+                               slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+                               slider:SetMinMaxValues(0, 1)
+                               --slider:SetValueStep(1)
+                               slider:SetWidth(12)
+                               slider.frame = frame
+                               slider:SetScript("OnValueChanged", slider_OnValueChanged)
+                       frame.slider = slider
+               end
+               frame:SetHeight(UIParent:GetHeight()*2/5)
+               frame.slider:SetValue(0)
+               frame:Show()
+               return frame
+       end
+
+       function AGSMW:ReturnDropDownFrame(frame)
+               ClearFrames(frame)
+               frame:ClearAllPoints()
+               frame:Hide()
+               frame:SetBackdrop(frameBackdrop)
+               frame.bgTex:SetTexture(nil)
+               table.insert(DropDownCache, frame)
+               return nil
+       end
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml b/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644 (file)
index 0000000..15cd102
--- /dev/null
@@ -0,0 +1,9 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="prototypes.lua" />
+       <Script file="FontWidget.lua" />
+       <Script file="SoundWidget.lua" />
+       <Script file="StatusbarWidget.lua" />
+       <Script file="BorderWidget.lua" />
+       <Script file="BackgroundWidget.lua" />
+</Ui>
\ No newline at end of file
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
new file mode 100644 (file)
index 0000000..32a67ec
--- /dev/null
@@ -0,0 +1,231 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Background"
+       local widgetVersion = 9
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function ContentOnEnter(this, button)
+               local self = this.obj
+               local text = this.text:GetText()
+               local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+               self.dropdown.bgTex:SetTexture(background)
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                               frame:SetScript("OnEnter", ContentOnEnter)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+                               local font, size = text:GetFont()
+                               text:SetFont(font,size,"OUTLINE")
+
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("background")
+       end
+
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+
+               self.frame.displayButton:SetBackdrop({bgFile = background,
+                       edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+                       edgeSize = 16,
+                       insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
+               else
+                       self.frame:Enable()
+                       self.frame.displayButton:SetBackdropColor(1,1,1,1)
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               --print(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               f.dropdown = self.dropdown
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrameWithWindow()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
new file mode 100644 (file)
index 0000000..8d3864a
--- /dev/null
@@ -0,0 +1,228 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Border"
+       local widgetVersion = 9
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function ContentOnEnter(this, button)
+               local self = this.obj
+               local text = this.text:GetText()
+               local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+               this.dropdown:SetBackdrop({edgeFile = border,
+                       bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+                       tile = true, tileSize = 16, edgeSize = 16,
+                       insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                               frame:SetScript("OnEnter", ContentOnEnter)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("border")
+       end
+
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+
+               self.frame.displayButton:SetBackdrop({edgeFile = border,
+                       bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+                       tile = true, tileSize = 16, edgeSize = 16,
+                       insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               --print(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               f.dropdown = self.dropdown
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrameWithWindow()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r45.txt b/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r45.txt
new file mode 100644 (file)
index 0000000..9770854
--- /dev/null
@@ -0,0 +1,15 @@
+------------------------------------------------------------------------
+r45 | Phanx | 2012-12-09 09:15:51 +0000 (Sun, 09 Dec 2012) | 4 lines
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
+
+- Raised the draw layer of the statusbar widget's bar texture to OVERLAY so it's always visible above the widget's default textures.
+- Lowered the opacity of the statusbar widget's bar texture so the text is more readable.
+- Changed all widgets so that the width of the dropdown matches the width of the widget.
+- Changed the sound widget to play all sounds on the Master channel (ticket #11).
+------------------------------------------------------------------------
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r48-release.txt b/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-r48-release.txt
new file mode 100644 (file)
index 0000000..2163c0d
--- /dev/null
@@ -0,0 +1,19 @@
+------------------------------------------------------------------------
+r48 | funkydude | 2013-05-26 11:10:27 +0000 (Sun, 26 May 2013) | 1 line
+Changed paths:
+   A /tags/r48-release (from /trunk:47)
+
+Tagging as r48-release
+------------------------------------------------------------------------
+r47 | funkydude | 2013-05-26 11:09:17 +0000 (Sun, 26 May 2013) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
+
+bump toc
+------------------------------------------------------------------------
+r46 | Phanx | 2013-01-02 06:47:48 +0000 (Wed, 02 Jan 2013) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
+
+Fixed an anchoring issue that could prevent interaction with menu buttons.
+------------------------------------------------------------------------
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-v3.4.3.txt b/libs/AceGUI-3.0-SharedMediaWidgets/Changelog-AceGUI-3.0-SharedMediaWidgets-v3.4.3.txt
new file mode 100644 (file)
index 0000000..a386e17
--- /dev/null
@@ -0,0 +1,13 @@
+------------------------------------------------------------------------
+r44 | yssaril | 2012-08-28 21:10:29 +0000 (Tue, 28 Aug 2012) | 1 line
+Changed paths:
+   A /tags/v3.4.3 (from /trunk:43)
+
+Tagging as v3.4.3 retagging to see if it works
+------------------------------------------------------------------------
+r42 | yssaril | 2012-08-28 16:36:20 +0000 (Tue, 28 Aug 2012) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
+
+Update toc to 50001 everything still working as advertised :)
+------------------------------------------------------------------------
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
new file mode 100644 (file)
index 0000000..d26f621
--- /dev/null
@@ -0,0 +1,214 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Font"
+       local widgetVersion = 9
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("font")
+       end
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
+               local _, size, outline= self.frame.text:GetFont()
+               self.frame.text:SetFont(font,size,outline)
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               local _, size, outline= f.text:GetFont()
+                               local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
+                               f.text:SetFont(font,size,outline)
+                               f.text:SetText(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrame()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644 (file)
index 0000000..53295bb
--- /dev/null
@@ -0,0 +1,805 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert, loadstring = error, assert, loadstring
+local setmetatable, rawget, rawset = setmetatable, rawget, rawset
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+        xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+               local xpcall, eh = ...
+               local method, ARGS
+               local function call() return method(ARGS) end
+       
+               local function dispatch(func, ...)
+                       method = func
+                       if not method then return end
+                       ARGS = ...
+                       return xpcall(call, eh)
+               end
+       
+               return dispatch
+       ]]
+       
+       local ARGS = {}
+       for i = 1, argCount do ARGS[i] = "arg"..i end
+       code = code:gsub("ARGS", tconcat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+Dispatchers[0] = function(func)
+       return xpcall(func, errorhandler)
+end
+local function safecall(func, ...)
+       return Dispatchers[select("#", ...)](func, ...)
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+       -- Version Upgrade in Minor 29
+       -- Internal Storage of the objects changed, from an array table
+       -- to a hash table, and additionally we introduced versioning on
+       -- the widgets which would discard all widgets from a pre-29 version
+       -- anyway, so we just clear the storage now, and don't try to 
+       -- convert the storage tables to the new format.
+       -- This should generally not cause *many* widgets to end up in trash,
+       -- since once dialogs are opened, all addons should be loaded already
+       -- and AceGUI should be on the latest version available on the users
+       -- setup.
+       -- -- nevcairiel - Nov 2nd, 2009
+       if oldminor and oldminor < 29 and AceGUI.objPools then
+               AceGUI.objPools = nil
+       end
+       
+       AceGUI.objPools = AceGUI.objPools or {}
+       local objPools = AceGUI.objPools
+       --Returns a new instance, if none are available either returns a new table or calls the given contructor
+       function newWidget(type)
+               if not WidgetRegistry[type] then
+                       error("Attempt to instantiate unknown widget type", 2)
+               end
+               
+               if not objPools[type] then
+                       objPools[type] = {}
+               end
+               
+               local newObj = next(objPools[type])
+               if not newObj then
+                       newObj = WidgetRegistry[type]()
+                       newObj.AceGUIWidgetVersion = WidgetVersions[type]
+               else
+                       objPools[type][newObj] = nil
+                       -- if the widget is older then the latest, don't even try to reuse it
+                       -- just forget about it, and grab a new one.
+                       if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+                               return newWidget(type)
+                       end
+               end
+               return newObj
+       end
+       -- Releases an instance to the Pool
+       function delWidget(obj,type)
+               if not objPools[type] then
+                       objPools[type] = {}
+               end
+               if objPools[type][obj] then
+                       error("Attempt to Release Widget that is already released", 2)
+               end
+               objPools[type][obj] = true
+       end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+       if WidgetRegistry[type] then
+               local widget = newWidget(type)
+
+               if rawget(widget, "Acquire") then
+                       widget.OnAcquire = widget.Acquire
+                       widget.Acquire = nil
+               elseif rawget(widget, "Aquire") then
+                       widget.OnAcquire = widget.Aquire
+                       widget.Aquire = nil
+               end
+               
+               if rawget(widget, "Release") then
+                       widget.OnRelease = rawget(widget, "Release") 
+                       widget.Release = nil
+               end
+               
+               if widget.OnAcquire then
+                       widget:OnAcquire()
+               else
+                       error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+               end
+               -- Set the default Layout ("List")
+               safecall(widget.SetLayout, widget, "List")
+               safecall(widget.ResumeLayout, widget)
+               return widget
+       end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+       safecall(widget.PauseLayout, widget)
+       widget:Fire("OnRelease")
+       safecall(widget.ReleaseChildren, widget)
+
+       if widget.OnRelease then
+               widget:OnRelease()
+--     else
+--             error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+       end
+       for k in pairs(widget.userdata) do
+               widget.userdata[k] = nil
+       end
+       for k in pairs(widget.events) do
+               widget.events[k] = nil
+       end
+       widget.width = nil
+       widget.relWidth = nil
+       widget.height = nil
+       widget.relHeight = nil
+       widget.noAutoHeight = nil
+       widget.frame:ClearAllPoints()
+       widget.frame:Hide()
+       widget.frame:SetParent(UIParent)
+       widget.frame.width = nil
+       widget.frame.height = nil
+       if widget.content then
+               widget.content.width = nil
+               widget.content.height = nil
+       end
+       delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+       if self.FocusedWidget and self.FocusedWidget ~= widget then
+               safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+       end
+       self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+       if self.FocusedWidget then
+               safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+               self.FocusedWidget = nil
+       end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+       Widgets must provide the following functions
+               OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+               
+       And the following members
+               frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+               type - the type of the object, same as the name given to :RegisterWidget()
+               
+       Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+       It will be cleared automatically when a widget is released
+       Placing values directly into a widget object should be avoided
+       
+       If the Widget can act as a container for other Widgets the following
+               content - frame or derivitive that children will be anchored to
+               
+       The Widget can supply the following Optional Members
+               :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+               :OnWidthSet(width) - Called when the width of the widget is changed
+               :OnHeightSet(height) - Called when the height of the widget is changed
+                       Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+                       AceGUI already sets a handler to the event
+               :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+                       area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+       local WidgetBase = AceGUI.WidgetBase 
+       
+       WidgetBase.SetParent = function(self, parent)
+               local frame = self.frame
+               frame:SetParent(nil)
+               frame:SetParent(parent.content)
+               self.parent = parent
+       end
+       
+       WidgetBase.SetCallback = function(self, name, func)
+               if type(func) == "function" then
+                       self.events[name] = func
+               end
+       end
+       
+       WidgetBase.Fire = function(self, name, ...)
+               if self.events[name] then
+                       local success, ret = safecall(self.events[name], self, name, ...)
+                       if success then
+                               return ret
+                       end
+               end
+       end
+       
+       WidgetBase.SetWidth = function(self, width)
+               self.frame:SetWidth(width)
+               self.frame.width = width
+               if self.OnWidthSet then
+                       self:OnWidthSet(width)
+               end
+       end
+       
+       WidgetBase.SetRelativeWidth = function(self, width)
+               if width <= 0 or width > 1 then
+                       error(":SetRelativeWidth(width): Invalid relative width.", 2)
+               end
+               self.relWidth = width
+               self.width = "relative"
+       end
+       
+       WidgetBase.SetHeight = function(self, height)
+               self.frame:SetHeight(height)
+               self.frame.height = height
+               if self.OnHeightSet then
+                       self:OnHeightSet(height)
+               end
+       end
+       
+       --[[ WidgetBase.SetRelativeHeight = function(self, height)
+               if height <= 0 or height > 1 then
+                       error(":SetRelativeHeight(height): Invalid relative height.", 2)
+               end
+               self.relHeight = height
+               self.height = "relative"
+       end ]]
+
+       WidgetBase.IsVisible = function(self)
+               return self.frame:IsVisible()
+       end
+       
+       WidgetBase.IsShown= function(self)
+               return self.frame:IsShown()
+       end
+               
+       WidgetBase.Release = function(self)
+               AceGUI:Release(self)
+       end
+       
+       WidgetBase.SetPoint = function(self, ...)
+               return self.frame:SetPoint(...)
+       end
+       
+       WidgetBase.ClearAllPoints = function(self)
+               return self.frame:ClearAllPoints()
+       end
+       
+       WidgetBase.GetNumPoints = function(self)
+               return self.frame:GetNumPoints()
+       end
+       
+       WidgetBase.GetPoint = function(self, ...)
+               return self.frame:GetPoint(...)
+       end     
+       
+       WidgetBase.GetUserDataTable = function(self)
+               return self.userdata
+       end
+       
+       WidgetBase.SetUserData = function(self, key, value)
+               self.userdata[key] = value
+       end
+       
+       WidgetBase.GetUserData = function(self, key)
+               return self.userdata[key]
+       end
+       
+       WidgetBase.IsFullHeight = function(self)
+               return self.height == "fill"
+       end
+       
+       WidgetBase.SetFullHeight = function(self, isFull)
+               if isFull then
+                       self.height = "fill"
+               else
+                       self.height = nil
+               end
+       end
+       
+       WidgetBase.IsFullWidth = function(self)
+               return self.width == "fill"
+       end
+               
+       WidgetBase.SetFullWidth = function(self, isFull)
+               if isFull then
+                       self.width = "fill"
+               else
+                       self.width = nil
+               end
+       end
+       
+--     local function LayoutOnUpdate(this)
+--             this:SetScript("OnUpdate",nil)
+--             this.obj:PerformLayout()
+--     end
+       
+       local WidgetContainerBase = AceGUI.WidgetContainerBase
+               
+       WidgetContainerBase.PauseLayout = function(self)
+               self.LayoutPaused = true
+       end
+       
+       WidgetContainerBase.ResumeLayout = function(self)
+               self.LayoutPaused = nil
+       end
+       
+       WidgetContainerBase.PerformLayout = function(self)
+               if self.LayoutPaused then
+                       return
+               end
+               safecall(self.LayoutFunc, self.content, self.children)
+       end
+       
+       --call this function to layout, makes sure layed out objects get a frame to get sizes etc
+       WidgetContainerBase.DoLayout = function(self)
+               self:PerformLayout()
+--             if not self.parent then
+--                     self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--             end
+       end
+       
+       WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+               if beforeWidget then
+                       local siblingIndex = 1
+                       for _, widget in pairs(self.children) do
+                               if widget == beforeWidget then
+                                       break
+                               end
+                               siblingIndex = siblingIndex + 1 
+                       end
+                       tinsert(self.children, siblingIndex, child)
+               else
+                       tinsert(self.children, child)
+               end
+               child:SetParent(self)
+               child.frame:Show()
+               self:DoLayout()
+       end
+       
+       WidgetContainerBase.AddChildren = function(self, ...)
+               for i = 1, select("#", ...) do
+                       local child = select(i, ...)
+                       tinsert(self.children, child)
+                       child:SetParent(self)
+                       child.frame:Show()
+               end
+               self:DoLayout()
+       end
+       
+       WidgetContainerBase.ReleaseChildren = function(self)
+               local children = self.children
+               for i = 1,#children do
+                       AceGUI:Release(children[i])
+                       children[i] = nil
+               end
+       end
+       
+       WidgetContainerBase.SetLayout = function(self, Layout)
+               self.LayoutFunc = AceGUI:GetLayout(Layout)
+       end
+
+       WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+               if adjust then
+                       self.noAutoHeight = nil
+               else
+                       self.noAutoHeight = true
+               end
+       end
+
+       local function FrameResize(this)
+               local self = this.obj
+               if this:GetWidth() and this:GetHeight() then
+                       if self.OnWidthSet then
+                               self:OnWidthSet(this:GetWidth())
+                       end
+                       if self.OnHeightSet then
+                               self:OnHeightSet(this:GetHeight())
+                       end
+               end
+       end
+       
+       local function ContentResize(this)
+               if this:GetWidth() and this:GetHeight() then
+                       this.width = this:GetWidth()
+                       this.height = this:GetHeight()
+                       this.obj:DoLayout()
+               end
+       end
+
+       setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+       --One of these function should be called on each Widget Instance as part of its creation process
+       
+       --- Register a widget-class as a container for newly created widgets.
+       -- @param widget The widget class
+       function AceGUI:RegisterAsContainer(widget)
+               widget.children = {}
+               widget.userdata = {}
+               widget.events = {}
+               widget.base = WidgetContainerBase
+               widget.content.obj = widget
+               widget.frame.obj = widget
+               widget.content:SetScript("OnSizeChanged", ContentResize)
+               widget.frame:SetScript("OnSizeChanged", FrameResize)
+               setmetatable(widget, {__index = WidgetContainerBase})
+               widget:SetLayout("List")
+               return widget
+       end
+       
+       --- Register a widget-class as a widget.
+       -- @param widget The widget class
+       function AceGUI:RegisterAsWidget(widget)
+               widget.userdata = {}
+               widget.events = {}
+               widget.base = WidgetBase
+               widget.frame.obj = widget
+               widget.frame:SetScript("OnSizeChanged", FrameResize)
+               setmetatable(widget, {__index = WidgetBase})
+               return widget
+       end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+       assert(type(Constructor) == "function")
+       assert(type(Version) == "number") 
+       
+       local oldVersion = WidgetVersions[Name]
+       if oldVersion and oldVersion >= Version then return end
+       
+       WidgetVersions[Name] = Version
+       WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+       assert(type(LayoutFunc) == "function")
+       if type(Name) == "string" then
+               Name = Name:upper()
+       end
+       LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+       if type(Name) == "string" then
+               Name = Name:upper()
+       end
+       return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+       if not self.counts[type] then
+               self.counts[type] = 0
+       end
+       self.counts[type] = self.counts[type] + 1
+       return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+       return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+       return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+       A Layout is a func that takes 2 parameters
+               content - the frame that widgets will be placed inside
+               children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+       function(content, children)
+               local height = 0
+               local width = content.width or content:GetWidth() or 0
+               for i = 1, #children do
+                       local child = children[i]
+                       
+                       local frame = child.frame
+                       frame:ClearAllPoints()
+                       frame:Show()
+                       if i == 1 then
+                               frame:SetPoint("TOPLEFT", content)
+                       else
+                               frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+                       end
+                       
+                       if child.width == "fill" then
+                               child:SetWidth(width)
+                               frame:SetPoint("RIGHT", content)
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                       elseif child.width == "relative" then
+                               child:SetWidth(width * child.relWidth)
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                       end
+                       
+                       height = height + (frame.height or frame:GetHeight() or 0)
+               end
+               safecall(content.obj.LayoutFinished, content.obj, nil, height)
+       end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+       function(content, children)
+               if children[1] then
+                       children[1]:SetWidth(content:GetWidth() or 0)
+                       children[1]:SetHeight(content:GetHeight() or 0)
+                       children[1].frame:SetAllPoints(content)
+                       children[1].frame:Show()
+                       safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+               end
+       end)
+
+AceGUI:RegisterLayout("Flow",
+       function(content, children)
+               --used height so far
+               local height = 0
+               --width used in the current row
+               local usedwidth = 0
+               --height of the current row
+               local rowheight = 0
+               local rowoffset = 0
+               local lastrowoffset
+               
+               local width = content.width or content:GetWidth() or 0
+               
+               --control at the start of the row
+               local rowstart
+               local rowstartoffset
+               local lastrowstart
+               local isfullheight
+               
+               local frameoffset
+               local lastframeoffset
+               local oversize 
+               for i = 1, #children do
+                       local child = children[i]
+                       oversize = nil
+                       local frame = child.frame
+                       local frameheight = frame.height or frame:GetHeight() or 0
+                       local framewidth = frame.width or frame:GetWidth() or 0
+                       lastframeoffset = frameoffset
+                       -- HACK: Why did we set a frameoffset of (frameheight / 2) ? 
+                       -- That was moving all widgets half the widgets size down, is that intended?
+                       -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+                       -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+                       -- TODO: Investigate moar!
+                       frameoffset = child.alignoffset or (frameheight / 2)
+                       
+                       if child.width == "relative" then
+                               framewidth = width * child.relWidth
+                       end
+                       
+                       frame:Show()
+                       frame:ClearAllPoints()
+                       if i == 1 then
+                               -- anchor the first control to the top left
+                               frame:SetPoint("TOPLEFT", content)
+                               rowheight = frameheight
+                               rowoffset = frameoffset
+                               rowstart = frame
+                               rowstartoffset = frameoffset
+                               usedwidth = framewidth
+                               if usedwidth > width then
+                                       oversize = true
+                               end
+                       else
+                               -- if there isn't available width for the control start a new row
+                               -- if a control is "fill" it will be on a row of its own full width
+                               if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+                                       if isfullheight then
+                                               -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+                                               -- (maybe error/warn about this?)
+                                               break
+                                       end
+                                       --anchor the previous row, we will now know its height and offset
+                                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+                                       height = height + rowheight + 3
+                                       --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+                                       rowstart = frame
+                                       rowstartoffset = frameoffset
+                                       rowheight = frameheight
+                                       rowoffset = frameoffset
+                                       usedwidth = framewidth
+                                       if usedwidth > width then
+                                               oversize = true
+                                       end
+                               -- put the control on the current row, adding it to the width and checking if the height needs to be increased
+                               else
+                                       --handles cases where the new height is higher than either control because of the offsets
+                                       --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+                                       
+                                       --offset is always the larger of the two offsets
+                                       rowoffset = math_max(rowoffset, frameoffset)
+                                       rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+                                       
+                                       frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+                                       usedwidth = framewidth + usedwidth
+                               end
+                       end
+
+                       if child.width == "fill" then
+                               child:SetWidth(width)
+                               frame:SetPoint("RIGHT", content)
+                               
+                               usedwidth = 0
+                               rowstart = frame
+                               rowstartoffset = frameoffset
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                               rowheight = frame.height or frame:GetHeight() or 0
+                               rowoffset = child.alignoffset or (rowheight / 2)
+                               rowstartoffset = rowoffset
+                       elseif child.width == "relative" then
+                               child:SetWidth(width * child.relWidth)
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                       elseif oversize then
+                               if width > 1 then
+                                       frame:SetPoint("RIGHT", content)
+                               end
+                       end
+                       
+                       if child.height == "fill" then
+                               frame:SetPoint("BOTTOM", content)
+                               isfullheight = true
+                       end
+               end
+               
+               --anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+               if isfullheight then
+                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+               elseif rowstart then
+                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+               end
+               
+               height = height + rowheight + 3
+               safecall(content.obj.LayoutFinished, content.obj, nil, height)
+       end)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644 (file)
index 0000000..b515077
--- /dev/null
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceGUI-3.0.lua"/>
+       <!-- Container -->
+       <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-Frame.lua"/>
+       <Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+       <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-Window.lua"/>
+       <!-- Widgets -->
+       <Script file="widgets\AceGUIWidget-Button.lua"/>
+       <Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+       <Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+       <Script file="widgets\AceGUIWidget-DropDown.lua"/>
+       <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+       <Script file="widgets\AceGUIWidget-EditBox.lua"/>
+       <Script file="widgets\AceGUIWidget-Heading.lua"/>
+       <Script file="widgets\AceGUIWidget-Icon.lua"/>
+       <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+       <Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+       <Script file="widgets\AceGUIWidget-Label.lua"/>
+       <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+       <Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644 (file)
index 0000000..9a48f8b
--- /dev/null
@@ -0,0 +1,138 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+       frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+       frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+       frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+       frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+       frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+       frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetName()
+               self:SetTitle()
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 63
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 26
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["SetName"] = function(self, name, parent)
+               self.frame.name = name
+               self.frame.parent = parent
+       end,
+
+       ["SetTitle"] = function(self, title)
+               local content = self.content
+               content:ClearAllPoints()
+               if not title or title == "" then
+                       content:SetPoint("TOPLEFT", 10, -10)
+                       self.label:SetText("")
+               else
+                       content:SetPoint("TOPLEFT", 10, -40)
+                       self.label:SetText(title)
+               end
+               content:SetPoint("BOTTOMRIGHT", -10, 10)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame")
+       frame:Hide()
+
+       -- support functions for the Blizzard Interface Options
+       frame.okay = okay
+       frame.cancel = cancel
+       frame.default = default
+       frame.refresh = refresh
+
+       frame:SetScript("OnHide", OnHide)
+       frame:SetScript("OnShow", OnShow)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+       label:SetPoint("TOPLEFT", 10, -15)
+       label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+       label:SetJustifyH("LEFT")
+       label:SetJustifyV("TOP")
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, frame)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               label   = label,
+               frame   = frame,
+               content = content,
+               type    = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644 (file)
index 0000000..b0f81b7
--- /dev/null
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+       local group = self.parentgroup
+       local status = group.status or group.localstatus
+       status.selected = value
+       self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self.dropdown:SetText("")
+               self:SetDropdownWidth(200)
+               self:SetTitle("")
+       end,
+
+       ["OnRelease"] = function(self)
+               self.dropdown.list = nil
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+       end,
+
+       ["SetTitle"] = function(self, title)
+               self.titletext:SetText(title)
+               self.dropdown.frame:ClearAllPoints()
+               if title and title ~= "" then
+                       self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+               else
+                       self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+               end
+       end,
+
+       ["SetGroupList"] = function(self,list,order)
+               self.dropdown:SetList(list,order)
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+       end,
+
+       ["SetGroup"] = function(self,group)
+               self.dropdown:SetValue(group)
+               local status = self.status or self.localstatus
+               status.selected = group
+               self:Fire("OnGroupSelected", group)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 26
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 63
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["LayoutFinished"] = function(self, width, height)
+               self:SetHeight((height or 0) + 63)
+       end,
+
+       ["SetDropdownWidth"] = function(self, width)
+               self.dropdown:SetWidth(width)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame")
+       frame:SetHeight(100)
+       frame:SetWidth(100)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       titletext:SetPoint("TOPLEFT", 4, -5)
+       titletext:SetPoint("TOPRIGHT", -4, -5)
+       titletext:SetJustifyH("LEFT")
+       titletext:SetHeight(18)
+
+       local dropdown = AceGUI:Create("Dropdown")
+       dropdown.frame:SetParent(frame)
+       dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+       dropdown:SetCallback("OnValueChanged", SelectedGroup)
+       dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+       dropdown.frame:Show()
+       dropdown:SetLabel("")
+
+       local border = CreateFrame("Frame", nil, frame)
+       border:SetPoint("TOPLEFT", 0, -26)
+       border:SetPoint("BOTTOMRIGHT", 0, 3)
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1,0.1,0.1,0.5)
+       border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               frame       = frame,
+               localstatus = {},
+               titletext   = titletext,
+               dropdown    = dropdown,
+               border      = border,
+               content     = content,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       dropdown.parentgroup = widget
+       
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644 (file)
index 0000000..0dae68c
--- /dev/null
@@ -0,0 +1,311 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+       PlaySound("gsTitleOptionExit")
+       frame.obj:Hide()
+end
+
+local function Frame_OnClose(frame)
+       frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+       AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+       frame:GetParent():StartMoving()
+       AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+       local frame = mover:GetParent()
+       frame:StopMovingOrSizing()
+       local self = frame.obj
+       local status = self.status or self.localstatus
+       status.width = frame:GetWidth()
+       status.height = frame:GetHeight()
+       status.top = frame:GetTop()
+       status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+       frame:GetParent():StartSizing("BOTTOMRIGHT")
+       AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+       frame:GetParent():StartSizing("BOTTOM")
+       AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+       frame:GetParent():StartSizing("RIGHT")
+       AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+       frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+       frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self.frame:SetParent(UIParent)
+               self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               self:SetTitle()
+               self:SetStatusText()
+               self:ApplyStatus()
+               self:Show()
+        self:EnableResize(true)
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               wipe(self.localstatus)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 34
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 57
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["SetTitle"] = function(self, title)
+               self.titletext:SetText(title)
+               self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+       end,
+
+       ["SetStatusText"] = function(self, text)
+               self.statustext:SetText(text)
+       end,
+
+       ["Hide"] = function(self)
+               self.frame:Hide()
+       end,
+
+       ["Show"] = function(self)
+               self.frame:Show()
+       end,
+
+       ["EnableResize"] = function(self, state)
+               local func = state and "Show" or "Hide"
+               self.sizer_se[func](self.sizer_se)
+               self.sizer_s[func](self.sizer_s)
+               self.sizer_e[func](self.sizer_e)
+       end,
+
+       -- called to set an external table to store status in
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               self:ApplyStatus()
+       end,
+
+       ["ApplyStatus"] = function(self)
+               local status = self.status or self.localstatus
+               local frame = self.frame
+               self:SetWidth(status.width or 700)
+               self:SetHeight(status.height or 500)
+               frame:ClearAllPoints()
+               if status.top and status.left then
+                       frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+                       frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+               else
+                       frame:SetPoint("CENTER")
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+       bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+       edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+       tile = true, tileSize = 32, edgeSize = 32,
+       insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetMovable(true)
+       frame:SetResizable(true)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+       frame:SetBackdrop(FrameBackdrop)
+       frame:SetBackdropColor(0, 0, 0, 1)
+       frame:SetMinResize(400, 200)
+       frame:SetToplevel(true)
+       frame:SetScript("OnHide", Frame_OnClose)
+       frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+       local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+       closebutton:SetScript("OnClick", Button_OnClick)
+       closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+       closebutton:SetHeight(20)
+       closebutton:SetWidth(100)
+       closebutton:SetText(CLOSE)
+
+       local statusbg = CreateFrame("Button", nil, frame)
+       statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+       statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+       statusbg:SetHeight(24)
+       statusbg:SetBackdrop(PaneBackdrop)
+       statusbg:SetBackdropColor(0.1,0.1,0.1)
+       statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+       statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+       statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+       local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       statustext:SetPoint("TOPLEFT", 7, -2)
+       statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+       statustext:SetHeight(20)
+       statustext:SetJustifyH("LEFT")
+       statustext:SetText("")
+
+       local titlebg = frame:CreateTexture(nil, "OVERLAY")
+       titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+       titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+       titlebg:SetPoint("TOP", 0, 12)
+       titlebg:SetWidth(100)
+       titlebg:SetHeight(40)
+
+       local title = CreateFrame("Frame", nil, frame)
+       title:EnableMouse(true)
+       title:SetScript("OnMouseDown", Title_OnMouseDown)
+       title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+       title:SetAllPoints(titlebg)
+
+       local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+       local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+       titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+       titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+       titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+       titlebg_l:SetWidth(30)
+       titlebg_l:SetHeight(40)
+
+       local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+       titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+       titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+       titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+       titlebg_r:SetWidth(30)
+       titlebg_r:SetHeight(40)
+
+       local sizer_se = CreateFrame("Frame", nil, frame)
+       sizer_se:SetPoint("BOTTOMRIGHT")
+       sizer_se:SetWidth(25)
+       sizer_se:SetHeight(25)
+       sizer_se:EnableMouse()
+       sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+       sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+       local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+       line1:SetWidth(14)
+       line1:SetHeight(14)
+       line1:SetPoint("BOTTOMRIGHT", -8, 8)
+       line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       local x = 0.1 * 14/17
+       line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+       local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+       line2:SetWidth(8)
+       line2:SetHeight(8)
+       line2:SetPoint("BOTTOMRIGHT", -8, 8)
+       line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       local x = 0.1 * 8/17
+       line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+       local sizer_s = CreateFrame("Frame", nil, frame)
+       sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+       sizer_s:SetPoint("BOTTOMLEFT")
+       sizer_s:SetHeight(25)
+       sizer_s:EnableMouse(true)
+       sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+       sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+       local sizer_e = CreateFrame("Frame", nil, frame)
+       sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+       sizer_e:SetPoint("TOPRIGHT")
+       sizer_e:SetWidth(25)
+       sizer_e:EnableMouse(true)
+       sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+       sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, frame)
+       content:SetPoint("TOPLEFT", 17, -27)
+       content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+       local widget = {
+               localstatus = {},
+               titletext   = titletext,
+               statustext  = statustext,
+               titlebg     = titlebg,
+               sizer_se    = sizer_se,
+               sizer_s     = sizer_s,
+               sizer_e     = sizer_e,
+               content     = content,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       closebutton.obj, statusbg.obj = widget, widget
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644 (file)
index 0000000..f3db7d6
--- /dev/null
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(300)
+               self:SetHeight(100)
+               self:SetTitle("")
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetTitle"] = function(self,title)
+               self.titletext:SetText(title)
+       end,
+
+
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight((height or 0) + 40)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 20
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 20
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       titletext:SetPoint("TOPLEFT", 14, 0)
+       titletext:SetPoint("TOPRIGHT", -14, 0)
+       titletext:SetJustifyH("LEFT")
+       titletext:SetHeight(18)
+
+       local border = CreateFrame("Frame", nil, frame)
+       border:SetPoint("TOPLEFT", 0, -17)
+       border:SetPoint("BOTTOMRIGHT", -1, 3)
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               frame     = frame,
+               content   = content,
+               titletext = titletext,
+               type      = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644 (file)
index 0000000..a56e7cd
--- /dev/null
@@ -0,0 +1,204 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor, abs = math.min, math.max, math.floor, math.abs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+       frame:SetScript("OnUpdate", nil)
+       frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+       frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+       frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+       frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self) 
+               self:SetScroll(0)
+               self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+               self.scrollframe:SetPoint("BOTTOMRIGHT")
+               self.scrollbar:Hide()
+               self.scrollBarShown = nil
+               self.content.height, self.content.width = nil, nil
+       end,
+
+       ["SetScroll"] = function(self, value)
+               local status = self.status or self.localstatus
+               local viewheight = self.scrollframe:GetHeight()
+               local height = self.content:GetHeight()
+               local offset
+
+               if viewheight > height then
+                       offset = 0
+               else
+                       offset = floor((height - viewheight) / 1000.0 * value)
+               end
+               self.content:ClearAllPoints()
+               self.content:SetPoint("TOPLEFT", 0, offset)
+               self.content:SetPoint("TOPRIGHT", 0, offset)
+               status.offset = offset
+               status.scrollvalue = value
+       end,
+
+       ["MoveScroll"] = function(self, value)
+               local status = self.status or self.localstatus
+               local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+               
+               if self.scrollBarShown then
+                       local diff = height - viewheight
+                       local delta = 1
+                       if value < 0 then
+                               delta = -1
+                       end
+                       self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+               end
+       end,
+
+       ["FixScroll"] = function(self)
+               if self.updateLock then return end
+               self.updateLock = true
+               local status = self.status or self.localstatus
+               local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+               local offset = status.offset or 0
+               local curvalue = self.scrollbar:GetValue()
+               -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+               -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+               if viewheight < height + 2 then
+                       if self.scrollBarShown then
+                               self.scrollBarShown = nil
+                               self.scrollbar:Hide()
+                               self.scrollbar:SetValue(0)
+                               self.scrollframe:SetPoint("BOTTOMRIGHT")
+                               self:DoLayout()
+                       end
+               else
+                       if not self.scrollBarShown then
+                               self.scrollBarShown = true
+                               self.scrollbar:Show()
+                               self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+                               self:DoLayout()
+                       end
+                       local value = (offset / (viewheight - height) * 1000)
+                       if value > 1000 then value = 1000 end
+                       self.scrollbar:SetValue(value)
+                       self:SetScroll(value)
+                       if value < 1000 then
+                               self.content:ClearAllPoints()
+                               self.content:SetPoint("TOPLEFT", 0, offset)
+                               self.content:SetPoint("TOPRIGHT", 0, offset)
+                               status.offset = offset
+                       end
+               end
+               self.updateLock = nil
+       end,
+
+       ["LayoutFinished"] = function(self, width, height)
+               self.content:SetHeight(height or 0 + 20)
+               self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               if not status.scrollvalue then
+                       status.scrollvalue = 0
+               end
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               content.width = width
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               content.height = height
+       end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       local num = AceGUI:GetNextWidgetNum(Type)
+
+       local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+       scrollframe:SetPoint("TOPLEFT")
+       scrollframe:SetPoint("BOTTOMRIGHT")
+       scrollframe:EnableMouseWheel(true)
+       scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+       scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+       local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+       scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+       scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+       scrollbar:SetMinMaxValues(0, 1000)
+       scrollbar:SetValueStep(1)
+       scrollbar:SetValue(0)
+       scrollbar:SetWidth(16)
+       scrollbar:Hide()
+       -- set the script as the last step, so it doesn't fire yet
+       scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+       local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+       scrollbg:SetAllPoints(scrollbar)
+       scrollbg:SetTexture(0, 0, 0, 0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, scrollframe)
+       content:SetPoint("TOPLEFT")
+       content:SetPoint("TOPRIGHT")
+       content:SetHeight(400)
+       scrollframe:SetScrollChild(content)
+
+       local widget = {
+               localstatus = { scrollvalue = 0 },
+               scrollframe = scrollframe,
+               scrollbar   = scrollbar,
+               content     = content,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       scrollframe.obj, scrollbar.obj = widget, widget
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644 (file)
index 0000000..57512c3
--- /dev/null
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(300)
+               self:SetHeight(100)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight(height or 0)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               content:SetWidth(width)
+               content.width = width
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               content:SetHeight(height)
+               content.height = height
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, frame)
+       content:SetPoint("TOPLEFT")
+       content:SetPoint("BOTTOMRIGHT")
+
+       local widget = {
+               frame     = frame,
+               content   = content,
+               type      = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644 (file)
index 0000000..00be129
--- /dev/null
@@ -0,0 +1,350 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 35
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+       if frame.disabled then
+               PanelTemplates_SetDisabledTabState(frame)
+       elseif frame.selected then
+               PanelTemplates_SelectTab(frame)
+       else
+               PanelTemplates_DeselectTab(frame)
+       end
+end
+
+local function Tab_SetText(frame, text)
+       frame:_SetText(text)
+       local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+       PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+       frame.selected = selected
+       UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+       frame.disabled = disabled
+       UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+       local self = frame.obj
+       self:BuildTabs()
+       frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+       if not (frame.selected or frame.disabled) then
+               PlaySound("igCharacterInfoTab")
+               frame.obj:SelectTab(frame.value)
+       end
+end
+
+local function Tab_OnEnter(frame)
+       local self = frame.obj
+       self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+       local self = frame.obj
+       self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+       _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetTitle()
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+               self.tablist = nil
+               for _, tab in pairs(self.tabs) do
+                       tab:Hide()
+               end
+       end,
+
+       ["CreateTab"] = function(self, id)
+               local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+               local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+               tab.obj = self
+               tab.id = id
+
+               tab.text = _G[tabname .. "Text"]
+               tab.text:ClearAllPoints()
+               tab.text:SetPoint("LEFT", 14, -3)
+               tab.text:SetPoint("RIGHT", -12, -3)
+
+               tab:SetScript("OnClick", Tab_OnClick)
+               tab:SetScript("OnEnter", Tab_OnEnter)
+               tab:SetScript("OnLeave", Tab_OnLeave)
+               tab:SetScript("OnShow", Tab_OnShow)
+
+               tab._SetText = tab.SetText
+               tab.SetText = Tab_SetText
+               tab.SetSelected = Tab_SetSelected
+               tab.SetDisabled = Tab_SetDisabled
+
+               return tab
+       end,
+
+       ["SetTitle"] = function(self, text)
+               self.titletext:SetText(text or "")
+               if text and text ~= "" then
+                       self.alignoffset = 25
+               else
+                       self.alignoffset = 18
+               end
+               self:BuildTabs()
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+       end,
+
+       ["SelectTab"] = function(self, value)
+               local status = self.status or self.localstatus
+               local found
+               for i, v in ipairs(self.tabs) do
+                       if v.value == value then
+                               v:SetSelected(true)
+                               found = true
+                       else
+                               v:SetSelected(false)
+                       end
+               end
+               status.selected = value
+               if found then
+                       self:Fire("OnGroupSelected",value)
+               end
+       end,
+
+       ["SetTabs"] = function(self, tabs)
+               self.tablist = tabs
+               self:BuildTabs()
+       end,
+       
+
+       ["BuildTabs"] = function(self)
+               local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+               local status = self.status or self.localstatus
+               local tablist = self.tablist
+               local tabs = self.tabs
+               
+               if not tablist then return end
+               
+               local width = self.frame.width or self.frame:GetWidth() or 0
+               
+               wipe(widths)
+               wipe(rowwidths)
+               wipe(rowends)
+               
+               --Place Text into tabs and get thier initial width
+               for i, v in ipairs(tablist) do
+                       local tab = tabs[i]
+                       if not tab then
+                               tab = self:CreateTab(i)
+                               tabs[i] = tab
+                       end
+                       
+                       tab:Show()
+                       tab:SetText(v.text)
+                       tab:SetDisabled(v.disabled)
+                       tab.value = v.value
+                       
+                       widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+               end
+               
+               for i = (#tablist)+1, #tabs, 1 do
+                       tabs[i]:Hide()
+               end
+               
+               --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+               local numtabs = #tablist
+               local numrows = 1
+               local usedwidth = 0
+
+               for i = 1, #tablist do
+                       --If this is not the first tab of a row and there isn't room for it
+                       if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+                               rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+                               rowends[numrows] = i - 1
+                               numrows = numrows + 1
+                               usedwidth = 0
+                       end
+                       usedwidth = usedwidth + widths[i]
+               end
+               rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+               rowends[numrows] = #tablist
+               
+               --Fix for single tabs being left on the last row, move a tab from the row above if applicable
+               if numrows > 1 then
+                       --if the last row has only one tab
+                       if rowends[numrows-1] == numtabs-1 then
+                               --if there are more than 2 tabs in the 2nd last row
+                               if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+                                       --move 1 tab from the second last row to the last, if there is enough space
+                                       if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+                                               rowends[numrows-1] = rowends[numrows-1] - 1
+                                               rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+                                               rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+                                       end
+                               end
+                       end
+               end
+
+               --anchor the rows as defined and resize tabs to fill thier row
+               local starttab = 1
+               for row, endtab in ipairs(rowends) do
+                       local first = true
+                       for tabno = starttab, endtab do
+                               local tab = tabs[tabno]
+                               tab:ClearAllPoints()
+                               if first then
+                                       tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+                                       first = false
+                               else
+                                       tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+                               end
+                       end
+                       
+                       -- equal padding for each tab to fill the available width,
+                       -- if the used space is above 75% already
+                       -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, 
+                       -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+                       local padding = 0
+                       if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+                               padding = (width - rowwidths[row]) / (endtab - starttab+1)
+                       end
+                       
+                       for i = starttab, endtab do
+                               PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+                       end
+                       starttab = endtab + 1
+               end
+               
+               self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+               self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 60
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+               self:BuildTabs(self)
+               self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - (self.borderoffset + 23)
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+       
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight((height or 0) + (self.borderoffset + 23))
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local num = AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Frame",nil,UIParent)
+       frame:SetHeight(100)
+       frame:SetWidth(100)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+       titletext:SetPoint("TOPLEFT", 14, 0)
+       titletext:SetPoint("TOPRIGHT", -14, 0)
+       titletext:SetJustifyH("LEFT")
+       titletext:SetHeight(18)
+       titletext:SetText("")
+
+       local border = CreateFrame("Frame", nil, frame)
+       border:SetPoint("TOPLEFT", 1, -27)
+       border:SetPoint("BOTTOMRIGHT", -1, 3)
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -7)
+       content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+       local widget = {
+               num          = num,
+               frame        = frame,
+               localstatus  = {},
+               alignoffset  = 18,
+               titletext    = titletext,
+               border       = border,
+               borderoffset = 27,
+               tabs         = {},
+               content      = content,
+               type         = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644 (file)
index 0000000..b6b59f0
--- /dev/null
@@ -0,0 +1,707 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 34
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+       local pool = setmetatable({},{__mode='k'})
+       function new()
+               local t = next(pool)
+               if t then
+                       pool[t] = nil
+                       return t
+               else
+                       return {}
+               end
+       end
+       function del(t)
+               for k in pairs(t) do
+                       t[k] = nil
+               end     
+               pool[t] = true
+       end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+       local parent = line.parent
+       if parent and parent.value then
+               return GetButtonUniqueValue(parent).."\001"..line.value
+       else
+               return line.value
+       end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+       local self = button.obj
+       local toggle = button.toggle
+       local frame = self.frame
+       local text = treeline.text or ""
+       local icon = treeline.icon
+       local iconCoords = treeline.iconCoords
+       local level = treeline.level
+       local value = treeline.value
+       local uniquevalue = treeline.uniquevalue
+       local disabled = treeline.disabled
+       
+       button.treeline = treeline
+       button.value = value
+       button.uniquevalue = uniquevalue
+       if selected then
+               button:LockHighlight()
+               button.selected = true
+       else
+               button:UnlockHighlight()
+               button.selected = false
+       end
+       local normalTexture = button:GetNormalTexture()
+       local line = button.line
+       button.level = level
+       if ( level == 1 ) then
+               button:SetNormalFontObject("GameFontNormal")
+               button:SetHighlightFontObject("GameFontHighlight")
+               button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+       else
+               button:SetNormalFontObject("GameFontHighlightSmall")
+               button:SetHighlightFontObject("GameFontHighlightSmall")
+               button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+       end
+       
+       if disabled then
+               button:EnableMouse(false)
+               button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+       else
+               button.text:SetText(text)
+               button:EnableMouse(true)
+       end
+       
+       if icon then
+               button.icon:SetTexture(icon)
+               button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+       else
+               button.icon:SetTexture(nil)
+       end
+       
+       if iconCoords then
+               button.icon:SetTexCoord(unpack(iconCoords))
+       else
+               button.icon:SetTexCoord(0, 1, 0, 1)
+       end
+       
+       if canExpand then
+               if not isExpanded then
+                       toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+                       toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+               else
+                       toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+                       toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+               end
+               toggle:Show()
+       else
+               toggle:Hide()
+       end
+end
+
+local function ShouldDisplayLevel(tree)
+       local result = false
+       for k, v in ipairs(tree) do
+               if v.children == nil and v.visible ~= false then
+                       result = true
+               elseif v.children then
+                       result = result or ShouldDisplayLevel(v.children)
+               end
+               if result then return result end
+       end
+       return false
+end
+
+local function addLine(self, v, tree, level, parent)
+       local line = new()
+       line.value = v.value
+       line.text = v.text
+       line.icon = v.icon
+       line.iconCoords = v.iconCoords
+       line.disabled = v.disabled
+       line.tree = tree
+       line.level = level
+       line.parent = parent
+       line.visible = v.visible
+       line.uniquevalue = GetButtonUniqueValue(line)
+       if v.children then
+               line.hasChildren = true
+       else
+               line.hasChildren = nil
+       end
+       self.lines[#self.lines+1] = line
+       return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+       local self = frame.obj
+       frame:SetScript("OnUpdate", nil)
+       self:RefreshTree()
+end
+
+local function BuildUniqueValue(...)
+       local n = select('#', ...)
+       if n == 1 then
+               return ...
+       else
+               return (...).."\001"..BuildUniqueValue(select(2,...))
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+       local button = frame.button
+       local self = button.obj
+       local status = (self.status or self.localstatus).groups
+       status[button.uniquevalue] = not status[button.uniquevalue]
+       self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+       local self = frame.obj
+       self:Fire("OnClick", frame.uniquevalue, frame.selected)
+       if not frame.selected then
+               self:SetSelected(frame.uniquevalue)
+               frame.selected = true
+               frame:LockHighlight()
+               self:RefreshTree()
+       end
+       AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+       local self = button.obj
+       local status = self.status or self.localstatus
+       local status = (self.status or self.localstatus).groups
+       status[button.uniquevalue] = not status[button.uniquevalue]
+       self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+       local self = frame.obj
+       self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+       if self.enabletooltips then
+               GameTooltip:SetOwner(frame, "ANCHOR_NONE")
+               GameTooltip:SetPoint("LEFT",frame,"RIGHT")
+               GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
+
+               GameTooltip:Show()
+       end
+end
+
+local function Button_OnLeave(frame)
+       local self = frame.obj
+       self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+       if self.enabletooltips then
+               GameTooltip:Hide()
+       end
+end
+
+local function OnScrollValueChanged(frame, value)
+       if frame.obj.noupdate then return end
+       local self = frame.obj
+       local status = self.status or self.localstatus
+       status.scrollvalue = value
+       self:RefreshTree()
+       AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+       frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+       local self = frame.obj
+       if self.showscroll then
+               local scrollbar = self.scrollbar
+               local min, max = scrollbar:GetMinMaxValues()
+               local value = scrollbar:GetValue()
+               local newvalue = math_min(max,math_max(min,value - delta))
+               if value ~= newvalue then
+                       scrollbar:SetValue(newvalue)
+               end
+       end
+end
+
+local function Dragger_OnLeave(frame)
+       frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+       frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+       local treeframe = frame:GetParent()
+       treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+       local treeframe = frame:GetParent()
+       local self = treeframe.obj
+       local frame = treeframe:GetParent()
+       treeframe:StopMovingOrSizing()
+       --treeframe:SetScript("OnUpdate", nil)
+       treeframe:SetUserPlaced(false)
+       --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+       treeframe:SetHeight(0)
+       treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
+       treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+       
+       local status = self.status or self.localstatus
+       status.treewidth = treeframe:GetWidth()
+       
+       treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+       -- recalculate the content width
+       treeframe.obj:OnWidthSet(status.fullwidth)
+       -- update the layout of the content
+       treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+               self:EnableButtonTooltips(true)
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               for k, v in pairs(self.localstatus) do
+                       if k == "groups" then
+                               for k2 in pairs(v) do
+                                       v[k2] = nil
+                               end
+                       else
+                               self.localstatus[k] = nil
+                       end
+               end
+               self.localstatus.scrollvalue = 0
+               self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+               self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+       end,
+
+       ["EnableButtonTooltips"] = function(self, enable)
+               self.enabletooltips = enable
+       end,
+
+       ["CreateButton"] = function(self)
+               local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+               local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+               button.obj = self
+
+               local icon = button:CreateTexture(nil, "OVERLAY")
+               icon:SetWidth(14)
+               icon:SetHeight(14)
+               button.icon = icon
+
+               button:SetScript("OnClick",Button_OnClick)
+               button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+               button:SetScript("OnEnter",Button_OnEnter)
+               button:SetScript("OnLeave",Button_OnLeave)
+
+               button.toggle.button = button
+               button.toggle:SetScript("OnClick",Expand_OnClick)
+
+               return button
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               if not status.groups then
+                       status.groups = {}
+               end
+               if not status.scrollvalue then
+                       status.scrollvalue = 0
+               end
+               if not status.treewidth then
+                       status.treewidth = DEFAULT_TREE_WIDTH
+               end
+               if status.treesizable == nil then
+                       status.treesizable = DEFAULT_TREE_SIZABLE
+               end
+               self:SetTreeWidth(status.treewidth,status.treesizable)
+               self:RefreshTree()
+       end,
+
+       --sets the tree to be displayed
+       ["SetTree"] = function(self, tree, filter)
+               self.filter = filter
+               if tree then 
+                       assert(type(tree) == "table") 
+               end
+               self.tree = tree
+               self:RefreshTree()
+       end,
+
+       ["BuildLevel"] = function(self, tree, level, parent)
+               local groups = (self.status or self.localstatus).groups
+               local hasChildren = self.hasChildren
+               
+               for i, v in ipairs(tree) do
+                       if v.children then
+                               if not self.filter or ShouldDisplayLevel(v.children) then
+                                       local line = addLine(self, v, tree, level, parent)
+                                       if groups[line.uniquevalue] then
+                                               self:BuildLevel(v.children, level+1, line)
+                                       end
+                               end
+                       elseif v.visible ~= false or not self.filter then
+                               addLine(self, v, tree, level, parent)
+                       end
+               end
+       end,
+
+       ["RefreshTree"] = function(self,scrollToSelection)
+               local buttons = self.buttons 
+               local lines = self.lines
+
+               for i, v in ipairs(buttons) do
+                       v:Hide()
+               end
+               while lines[1] do
+                       local t = tremove(lines)
+                       for k in pairs(t) do
+                               t[k] = nil
+                       end
+                       del(t)
+               end
+
+               if not self.tree then return end
+               --Build the list of visible entries from the tree and status tables
+               local status = self.status or self.localstatus
+               local groupstatus = status.groups
+               local tree = self.tree
+
+               local treeframe = self.treeframe
+               
+               status.scrollToSelection = status.scrollToSelection or scrollToSelection        -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+               self:BuildLevel(tree, 1)
+
+               local numlines = #lines
+
+               local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+               if maxlines <= 0 then return end
+
+               local first, last
+               
+               scrollToSelection = status.scrollToSelection
+               status.scrollToSelection = nil
+
+               if numlines <= maxlines then
+                       --the whole tree fits in the frame
+                       status.scrollvalue = 0
+                       self:ShowScroll(false)
+                       first, last = 1, numlines
+               else
+                       self:ShowScroll(true)
+                       --scrolling will be needed
+                       self.noupdate = true
+                       self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+                       --check if we are scrolled down too far
+                       if numlines - status.scrollvalue < maxlines then
+                               status.scrollvalue = numlines - maxlines
+                       end
+                       self.noupdate = nil
+                       first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+                       --show selection?
+                       if scrollToSelection and status.selected then
+                               local show
+                               for i,line in ipairs(lines) do  -- find the line number
+                                       if line.uniquevalue==status.selected then
+                                               show=i
+                                       end
+                               end
+                               if not show then
+                                       -- selection was deleted or something?
+                               elseif show>=first and show<=last then
+                                       -- all good
+                               else
+                                       -- scrolling needed!
+                                       if show<first then
+                                               status.scrollvalue = show-1
+                                       else
+                                               status.scrollvalue = show-maxlines
+                                       end
+                                       first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+                               end
+                       end
+                       if self.scrollbar:GetValue() ~= status.scrollvalue then
+                               self.scrollbar:SetValue(status.scrollvalue)
+                       end
+               end
+
+               local buttonnum = 1
+               for i = first, last do
+                       local line = lines[i]
+                       local button = buttons[buttonnum]
+                       if not button then
+                               button = self:CreateButton()
+
+                               buttons[buttonnum] = button
+                               button:SetParent(treeframe)
+                               button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+                               button:ClearAllPoints()
+                               if buttonnum == 1 then
+                                       if self.showscroll then
+                                               button:SetPoint("TOPRIGHT", -22, -10)
+                                               button:SetPoint("TOPLEFT", 0, -10)
+                                       else
+                                               button:SetPoint("TOPRIGHT", 0, -10)
+                                               button:SetPoint("TOPLEFT", 0, -10)
+                                       end
+                               else
+                                       button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+                                       button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+                               end
+                       end
+
+                       UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+                       button:Show()
+                       buttonnum = buttonnum + 1
+               end
+               
+       end,
+       
+       ["SetSelected"] = function(self, value)
+               local status = self.status or self.localstatus
+               if status.selected ~= value then
+                       status.selected = value
+                       self:Fire("OnGroupSelected", value)
+               end
+       end,
+
+       ["Select"] = function(self, uniquevalue, ...)
+               self.filter = false
+               local status = self.status or self.localstatus
+               local groups = status.groups
+               local path = {...}
+               for i = 1, #path do
+                       groups[tconcat(path, "\001", 1, i)] = true
+               end
+               status.selected = uniquevalue
+               self:RefreshTree(true)
+               self:Fire("OnGroupSelected", uniquevalue)
+       end,
+
+       ["SelectByPath"] = function(self, ...)
+               self:Select(BuildUniqueValue(...), ...)
+       end,
+
+       ["SelectByValue"] = function(self, uniquevalue)
+               self:Select(uniquevalue, ("\001"):split(uniquevalue))
+       end,
+
+       ["ShowScroll"] = function(self, show)
+               self.showscroll = show
+               if show then
+                       self.scrollbar:Show()
+                       if self.buttons[1] then
+                               self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+                       end
+               else
+                       self.scrollbar:Hide()
+                       if self.buttons[1] then
+                               self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+                       end
+               end
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local treeframe = self.treeframe
+               local status = self.status or self.localstatus
+               status.fullwidth = width
+               
+               local contentwidth = width - status.treewidth - 20
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+               
+               local maxtreewidth = math_min(400, width - 50)
+               
+               if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+                       self:SetTreeWidth(maxtreewidth, status.treesizable)
+               end
+               treeframe:SetMaxResize(maxtreewidth, 1600)
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 20
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["SetTreeWidth"] = function(self, treewidth, resizable)
+               if not resizable then
+                       if type(treewidth) == 'number' then
+                               resizable = false
+                       elseif type(treewidth) == 'boolean' then
+                               resizable = treewidth
+                               treewidth = DEFAULT_TREE_WIDTH
+                       else
+                               resizable = false
+                               treewidth = DEFAULT_TREE_WIDTH 
+                       end
+               end
+               self.treeframe:SetWidth(treewidth)
+               self.dragger:EnableMouse(resizable)
+               
+               local status = self.status or self.localstatus
+               status.treewidth = treewidth
+               status.treesizable = resizable
+               
+               -- recalculate the content width
+               if status.fullwidth then
+                       self:OnWidthSet(status.fullwidth)
+               end
+       end,
+
+       ["GetTreeWidth"] = function(self)
+               local status = self.status or self.localstatus
+               return status.treewidth or DEFAULT_TREE_WIDTH
+       end,
+
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight((height or 0) + 20)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+       bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+       edgeFile = nil,
+       tile = true, tileSize = 16, edgeSize = 0,
+       insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+       local num = AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Frame", nil, UIParent)
+
+       local treeframe = CreateFrame("Frame", nil, frame)
+       treeframe:SetPoint("TOPLEFT")
+       treeframe:SetPoint("BOTTOMLEFT")
+       treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+       treeframe:EnableMouseWheel(true)
+       treeframe:SetBackdrop(PaneBackdrop)
+       treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+       treeframe:SetResizable(true)
+       treeframe:SetMinResize(100, 1)
+       treeframe:SetMaxResize(400, 1600)
+       treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+       treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+       treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+       local dragger = CreateFrame("Frame", nil, treeframe)
+       dragger:SetWidth(8)
+       dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+       dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+       dragger:SetBackdrop(DraggerBackdrop)
+       dragger:SetBackdropColor(1, 1, 1, 0)
+       dragger:SetScript("OnEnter", Dragger_OnEnter)
+       dragger:SetScript("OnLeave", Dragger_OnLeave)
+       dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+       dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+       local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+       scrollbar:SetScript("OnValueChanged", nil)
+       scrollbar:SetPoint("TOPRIGHT", -10, -26)
+       scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+       scrollbar:SetMinMaxValues(0,0)
+       scrollbar:SetValueStep(1)
+       scrollbar:SetValue(0)
+       scrollbar:SetWidth(16)
+       scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+       local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+       scrollbg:SetAllPoints(scrollbar)
+       scrollbg:SetTexture(0,0,0,0.4)
+
+       local border = CreateFrame("Frame",nil,frame)
+       border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+       border:SetPoint("BOTTOMRIGHT")
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               frame        = frame,
+               lines        = {},
+               levels       = {},
+               buttons      = {},
+               hasChildren  = {},
+               localstatus  = { groups = {}, scrollvalue = 0 },
+               filter       = false,
+               treeframe    = treeframe,
+               dragger      = dragger,
+               scrollbar    = scrollbar,
+               border       = border,
+               content      = content,
+               type         = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644 (file)
index 0000000..bb0a2a2
--- /dev/null
@@ -0,0 +1,331 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+       Events :
+               OnClose
+
+]]
+do
+       local Type = "Window"
+       local Version = 4
+
+       local function frameOnClose(this)
+               this.obj:Fire("OnClose")
+       end
+       
+       local function closeOnClick(this)
+               PlaySound("gsTitleOptionExit")
+               this.obj:Hide()
+       end
+       
+       local function frameOnMouseDown(this)
+               AceGUI:ClearFocus()
+       end
+       
+       local function titleOnMouseDown(this)
+               this:GetParent():StartMoving()
+               AceGUI:ClearFocus()
+       end
+       
+       local function frameOnMouseUp(this)
+               local frame = this:GetParent()
+               frame:StopMovingOrSizing()
+               local self = frame.obj
+               local status = self.status or self.localstatus
+               status.width = frame:GetWidth()
+               status.height = frame:GetHeight()
+               status.top = frame:GetTop()
+               status.left = frame:GetLeft()
+       end
+       
+       local function sizerseOnMouseDown(this)
+               this:GetParent():StartSizing("BOTTOMRIGHT")
+               AceGUI:ClearFocus()
+       end
+       
+       local function sizersOnMouseDown(this)
+               this:GetParent():StartSizing("BOTTOM")
+               AceGUI:ClearFocus()
+       end
+       
+       local function sizereOnMouseDown(this)
+               this:GetParent():StartSizing("RIGHT")
+               AceGUI:ClearFocus()
+       end
+       
+       local function sizerOnMouseUp(this)
+               this:GetParent():StopMovingOrSizing()
+       end
+
+       local function SetTitle(self,title)
+               self.titletext:SetText(title)
+       end
+       
+       local function SetStatusText(self,text)
+               -- self.statustext:SetText(text)
+       end
+       
+       local function Hide(self)
+               self.frame:Hide()
+       end
+       
+       local function Show(self)
+               self.frame:Show()
+       end
+       
+       local function OnAcquire(self)
+               self.frame:SetParent(UIParent)
+               self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               self:ApplyStatus()
+               self:EnableResize(true)
+               self:Show()
+       end
+       
+       local function OnRelease(self)
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+       end
+       
+       -- called to set an external table to store status in
+       local function SetStatusTable(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               self:ApplyStatus()
+       end
+       
+       local function ApplyStatus(self)
+               local status = self.status or self.localstatus
+               local frame = self.frame
+               self:SetWidth(status.width or 700)
+               self:SetHeight(status.height or 500)
+               if status.top and status.left then
+                       frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+                       frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+               else
+                       frame:SetPoint("CENTER",UIParent,"CENTER")
+               end
+       end
+       
+       local function OnWidthSet(self, width)
+               local content = self.content
+               local contentwidth = width - 34
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end
+       
+       
+       local function OnHeightSet(self, height)
+               local content = self.content
+               local contentheight = height - 57
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end
+       
+       local function EnableResize(self, state)
+               local func = state and "Show" or "Hide"
+               self.sizer_se[func](self.sizer_se)
+               self.sizer_s[func](self.sizer_s)
+               self.sizer_e[func](self.sizer_e)
+       end
+       
+       local function Constructor()
+               local frame = CreateFrame("Frame",nil,UIParent)
+               local self = {}
+               self.type = "Window"
+               
+               self.Hide = Hide
+               self.Show = Show
+               self.SetTitle =  SetTitle
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.SetStatusText = SetStatusText
+               self.SetStatusTable = SetStatusTable
+               self.ApplyStatus = ApplyStatus
+               self.OnWidthSet = OnWidthSet
+               self.OnHeightSet = OnHeightSet
+               self.EnableResize = EnableResize
+               
+               self.localstatus = {}
+               
+               self.frame = frame
+               frame.obj = self
+               frame:SetWidth(700)
+               frame:SetHeight(500)
+               frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+               frame:EnableMouse()
+               frame:SetMovable(true)
+               frame:SetResizable(true)
+               frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               frame:SetScript("OnMouseDown", frameOnMouseDown)
+               
+               frame:SetScript("OnHide",frameOnClose)
+               frame:SetMinResize(240,240)
+               frame:SetToplevel(true)
+
+               local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+               titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+               titlebg:SetPoint("TOPLEFT", 9, -6)
+               titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+               
+               local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+               dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+               dialogbg:SetPoint("TOPLEFT", 8, -24)
+               dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+               dialogbg:SetVertexColor(0, 0, 0, .75)
+               
+               local topleft = frame:CreateTexture(nil, "BORDER")
+               topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               topleft:SetWidth(64)
+               topleft:SetHeight(64)
+               topleft:SetPoint("TOPLEFT")
+               topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+               
+               local topright = frame:CreateTexture(nil, "BORDER")
+               topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               topright:SetWidth(64)
+               topright:SetHeight(64)
+               topright:SetPoint("TOPRIGHT")
+               topright:SetTexCoord(0.625, 0.75, 0, 1)
+               
+               local top = frame:CreateTexture(nil, "BORDER")
+               top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               top:SetHeight(64)
+               top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+               top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+               top:SetTexCoord(0.25, 0.369140625, 0, 1)
+               
+               local bottomleft = frame:CreateTexture(nil, "BORDER")
+               bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               bottomleft:SetWidth(64)
+               bottomleft:SetHeight(64)
+               bottomleft:SetPoint("BOTTOMLEFT")
+               bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+               
+               local bottomright = frame:CreateTexture(nil, "BORDER")
+               bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               bottomright:SetWidth(64)
+               bottomright:SetHeight(64)
+               bottomright:SetPoint("BOTTOMRIGHT")
+               bottomright:SetTexCoord(0.875, 1, 0, 1)
+               
+               local bottom = frame:CreateTexture(nil, "BORDER")
+               bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               bottom:SetHeight(64)
+               bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+               bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+               bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+               
+               local left = frame:CreateTexture(nil, "BORDER")
+               left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               left:SetWidth(64)
+               left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+               left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+               left:SetTexCoord(0.001953125, 0.125, 0, 1)
+               
+               local right = frame:CreateTexture(nil, "BORDER")
+               right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               right:SetWidth(64)
+               right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+               right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+               right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+               
+               local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+               close:SetPoint("TOPRIGHT", 2, 1)
+               close:SetScript("OnClick", closeOnClick)
+               self.closebutton = close
+               close.obj = self
+               
+               local titletext = frame:CreateFontString(nil, "ARTWORK")
+               titletext:SetFontObject(GameFontNormal)
+               titletext:SetPoint("TOPLEFT", 12, -8)
+               titletext:SetPoint("TOPRIGHT", -32, -8)
+               self.titletext = titletext
+               
+               local title = CreateFrame("Button", nil, frame)
+               title:SetPoint("TOPLEFT", titlebg)
+               title:SetPoint("BOTTOMRIGHT", titlebg)
+               title:EnableMouse()
+               title:SetScript("OnMouseDown",titleOnMouseDown)
+               title:SetScript("OnMouseUp", frameOnMouseUp)
+               self.title = title
+               
+               local sizer_se = CreateFrame("Frame",nil,frame)
+               sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+               sizer_se:SetWidth(25)
+               sizer_se:SetHeight(25)
+               sizer_se:EnableMouse()
+               sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+               sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+               self.sizer_se = sizer_se
+
+               local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+               self.line1 = line1
+               line1:SetWidth(14)
+               line1:SetHeight(14)
+               line1:SetPoint("BOTTOMRIGHT", -8, 8)
+               line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+               local x = 0.1 * 14/17
+               line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+               local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+               self.line2 = line2
+               line2:SetWidth(8)
+               line2:SetHeight(8)
+               line2:SetPoint("BOTTOMRIGHT", -8, 8)
+               line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+               local x = 0.1 * 8/17
+               line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+               local sizer_s = CreateFrame("Frame",nil,frame)
+               sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+               sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+               sizer_s:SetHeight(25)
+               sizer_s:EnableMouse()
+               sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+               sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+               self.sizer_s = sizer_s
+               
+               local sizer_e = CreateFrame("Frame",nil,frame)
+               sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+               sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+               sizer_e:SetWidth(25)
+               sizer_e:EnableMouse()
+               sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+               sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+               self.sizer_e = sizer_e
+       
+               --Container Support
+               local content = CreateFrame("Frame",nil,frame)
+               self.content = content
+               content.obj = self
+               content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+               content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+               
+               AceGUI:RegisterAsContainer(self)
+               return self     
+       end
+       
+       AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644 (file)
index 0000000..fd95cb7
--- /dev/null
@@ -0,0 +1,98 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+local wowMoP
+do
+       local _, _, _, interface = GetBuildInfo()
+       wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+       AceGUI:ClearFocus()
+       PlaySound("igMainMenuOption")
+       frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               -- restore default values
+               self:SetHeight(24)
+               self:SetWidth(200)
+               self:SetDisabled(false)
+               self:SetText()
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetText"] = function(self, text)
+               self.text:SetText(text)
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Button", name, UIParent, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnClick", Button_OnClick)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+
+       local text = frame:GetFontString()
+       text:ClearAllPoints()
+       text:SetPoint("TOPLEFT", 15, -1)
+       text:SetPoint("BOTTOMRIGHT", -15, 1)
+       text:SetJustifyV("MIDDLE")
+
+       local widget = {
+               text  = text,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644 (file)
index 0000000..8847ebc
--- /dev/null
@@ -0,0 +1,295 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+       local img = self.image:GetTexture()
+       self.text:ClearAllPoints()
+       if not img then
+               self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+               self.text:SetPoint("RIGHT")
+       else
+               self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+               self.text:SetPoint("RIGHT")
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+       local self = frame.obj
+       if not self.disabled then
+               if self.image:GetTexture() then
+                       self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+               else
+                       self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+               end
+       end
+       AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+       local self = frame.obj
+       if not self.disabled then
+               self:ToggleChecked()
+
+               if self.checked then
+                       PlaySound("igMainMenuOptionCheckBoxOn")
+               else -- for both nil and false (tristate)
+                       PlaySound("igMainMenuOptionCheckBoxOff")
+               end
+
+               self:Fire("OnValueChanged", self.checked)
+               AlignImage(self)
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetType()
+               self:SetValue(false)
+               self:SetTriState(nil)
+               -- height is calculated from the width and required space for the description
+               self:SetWidth(200)
+               self:SetImage()
+               self:SetDisabled(nil)
+               self:SetDescription(nil)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["OnWidthSet"] = function(self, width)
+               if self.desc then
+                       self.desc:SetWidth(width - 30)
+                       if self.desc:GetText() and self.desc:GetText() ~= "" then
+                               self:SetHeight(28 + self.desc:GetHeight())
+                       end
+               end
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.text:SetTextColor(0.5, 0.5, 0.5)
+                       SetDesaturation(self.check, true)
+                       if self.desc then
+                               self.desc:SetTextColor(0.5, 0.5, 0.5)
+                       end
+               else
+                       self.frame:Enable()
+                       self.text:SetTextColor(1, 1, 1)
+                       if self.tristate and self.checked == nil then
+                               SetDesaturation(self.check, true)
+                       else
+                               SetDesaturation(self.check, false)
+                       end
+                       if self.desc then
+                               self.desc:SetTextColor(1, 1, 1)
+                       end
+               end
+       end,
+
+       ["SetValue"] = function(self,value)
+               local check = self.check
+               self.checked = value
+               if value then
+                       SetDesaturation(self.check, false)
+                       self.check:Show()
+               else
+                       --Nil is the unknown tristate value
+                       if self.tristate and value == nil then
+                               SetDesaturation(self.check, true)
+                               self.check:Show()
+                       else
+                               SetDesaturation(self.check, false)
+                               self.check:Hide()
+                       end
+               end
+               self:SetDisabled(self.disabled)
+       end,
+
+       ["GetValue"] = function(self)
+               return self.checked
+       end,
+
+       ["SetTriState"] = function(self, enabled)
+               self.tristate = enabled
+               self:SetValue(self:GetValue())
+       end,
+
+       ["SetType"] = function(self, type)
+               local checkbg = self.checkbg
+               local check = self.check
+               local highlight = self.highlight
+
+               local size
+               if type == "radio" then
+                       size = 16
+                       checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+                       checkbg:SetTexCoord(0, 0.25, 0, 1)
+                       check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+                       check:SetTexCoord(0.25, 0.5, 0, 1)
+                       check:SetBlendMode("ADD")
+                       highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+                       highlight:SetTexCoord(0.5, 0.75, 0, 1)
+               else
+                       size = 24
+                       checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+                       checkbg:SetTexCoord(0, 1, 0, 1)
+                       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                       check:SetTexCoord(0, 1, 0, 1)
+                       check:SetBlendMode("BLEND")
+                       highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+                       highlight:SetTexCoord(0, 1, 0, 1)
+               end
+               checkbg:SetHeight(size)
+               checkbg:SetWidth(size)
+       end,
+
+       ["ToggleChecked"] = function(self)
+               local value = self:GetValue()
+               if self.tristate then
+                       --cycle in true, nil, false order
+                       if value then
+                               self:SetValue(nil)
+                       elseif value == nil then
+                               self:SetValue(false)
+                       else
+                               self:SetValue(true)
+                       end
+               else
+                       self:SetValue(not self:GetValue())
+               end
+       end,
+
+       ["SetLabel"] = function(self, label)
+               self.text:SetText(label)
+       end,
+
+       ["SetDescription"] = function(self, desc)
+               if desc then
+                       if not self.desc then
+                               local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+                               desc:ClearAllPoints()
+                               desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+                               desc:SetWidth(self.frame.width - 30)
+                               desc:SetJustifyH("LEFT")
+                               desc:SetJustifyV("TOP")
+                               self.desc = desc
+                       end
+                       self.desc:Show()
+                       --self.text:SetFontObject(GameFontNormal)
+                       self.desc:SetText(desc)
+                       self:SetHeight(28 + self.desc:GetHeight())
+               else
+                       if self.desc then
+                               self.desc:SetText("")
+                               self.desc:Hide()
+                       end
+                       --self.text:SetFontObject(GameFontHighlight)
+                       self:SetHeight(24)
+               end
+       end,
+       
+       ["SetImage"] = function(self, path, ...)
+               local image = self.image
+               image:SetTexture(path)
+               
+               if image:GetTexture() then
+                       local n = select("#", ...)
+                       if n == 4 or n == 8 then
+                               image:SetTexCoord(...)
+                       else
+                               image:SetTexCoord(0, 1, 0, 1)
+                       end
+               end
+               AlignImage(self)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Button", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+       frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+       local checkbg = frame:CreateTexture(nil, "ARTWORK")
+       checkbg:SetWidth(24)
+       checkbg:SetHeight(24)
+       checkbg:SetPoint("TOPLEFT")
+       checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+
+       local check = frame:CreateTexture(nil, "OVERLAY")
+       check:SetAllPoints(checkbg)
+       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+       local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+       text:SetJustifyH("LEFT")
+       text:SetHeight(18)
+       text:SetPoint("LEFT", checkbg, "RIGHT")
+       text:SetPoint("RIGHT")
+
+       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+       highlight:SetBlendMode("ADD")
+       highlight:SetAllPoints(checkbg)
+
+       local image = frame:CreateTexture(nil, "OVERLAY")
+       image:SetHeight(16)
+       image:SetWidth(16)
+       image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+       local widget = {
+               checkbg   = checkbg,
+               check     = check,
+               text      = text,
+               highlight = highlight,
+               image     = image,
+               frame     = frame,
+               type      = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644 (file)
index 0000000..f242437
--- /dev/null
@@ -0,0 +1,187 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+       if not self.HasAlpha then
+               a = 1
+       end
+       self:SetColor(r, g, b, a)
+       if ColorPickerFrame:IsVisible() then
+               --colorpicker is still open
+               self:Fire("OnValueChanged", r, g, b, a)
+       else
+               --colorpicker is closed, color callback is first, ignore it,
+               --alpha callback is the final call after it closes so confirm now
+               if isAlpha then
+                       self:Fire("OnValueConfirmed", r, g, b, a)
+               end
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+       HideUIPanel(ColorPickerFrame)
+       local self = frame.obj
+       if not self.disabled then
+               ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+               ColorPickerFrame:SetClampedToScreen(true)
+
+               ColorPickerFrame.func = function()
+                       local r, g, b = ColorPickerFrame:GetColorRGB()
+                       local a = 1 - OpacitySliderFrame:GetValue()
+                       ColorCallback(self, r, g, b, a)
+               end
+
+               ColorPickerFrame.hasOpacity = self.HasAlpha
+               ColorPickerFrame.opacityFunc = function()
+                       local r, g, b = ColorPickerFrame:GetColorRGB()
+                       local a = 1 - OpacitySliderFrame:GetValue()
+                       ColorCallback(self, r, g, b, a, true)
+               end
+
+               local r, g, b, a = self.r, self.g, self.b, self.a
+               if self.HasAlpha then
+                       ColorPickerFrame.opacity = 1 - (a or 0)
+               end
+               ColorPickerFrame:SetColorRGB(r, g, b)
+
+               ColorPickerFrame.cancelFunc = function()
+                       ColorCallback(self, r, g, b, a, true)
+               end
+
+               ShowUIPanel(ColorPickerFrame)
+       end
+       AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetHeight(24)
+               self:SetWidth(200)
+               self:SetHasAlpha(false)
+               self:SetColor(0, 0, 0, 1)
+               self:SetDisabled(nil)
+               self:SetLabel(nil)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetLabel"] = function(self, text)
+               self.text:SetText(text)
+       end,
+
+       ["SetColor"] = function(self, r, g, b, a)
+               self.r = r
+               self.g = g
+               self.b = b
+               self.a = a or 1
+               self.colorSwatch:SetVertexColor(r, g, b, a)
+       end,
+
+       ["SetHasAlpha"] = function(self, HasAlpha)
+               self.HasAlpha = HasAlpha
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if self.disabled then
+                       self.frame:Disable()
+                       self.text:SetTextColor(0.5, 0.5, 0.5)
+               else
+                       self.frame:Enable()
+                       self.text:SetTextColor(1, 1, 1)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Button", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+       local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+       colorSwatch:SetWidth(19)
+       colorSwatch:SetHeight(19)
+       colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+       colorSwatch:SetPoint("LEFT")
+
+       local texture = frame:CreateTexture(nil, "BACKGROUND")
+       texture:SetWidth(16)
+       texture:SetHeight(16)
+       texture:SetTexture(1, 1, 1)
+       texture:SetPoint("CENTER", colorSwatch)
+       texture:Show()
+
+       local checkers = frame:CreateTexture(nil, "BACKGROUND")
+       checkers:SetWidth(14)
+       checkers:SetHeight(14)
+       checkers:SetTexture("Tileset\\Generic\\Checkers")
+       checkers:SetTexCoord(.25, 0, 0.5, .25)
+       checkers:SetDesaturated(true)
+       checkers:SetVertexColor(1, 1, 1, 0.75)
+       checkers:SetPoint("CENTER", colorSwatch)
+       checkers:Show()
+
+       local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+       text:SetHeight(24)
+       text:SetJustifyH("LEFT")
+       text:SetTextColor(1, 1, 1)
+       text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+       text:SetPoint("RIGHT")
+
+       --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+       --highlight:SetBlendMode("ADD")
+       --highlight:SetAllPoints(frame)
+
+       local widget = {
+               colorSwatch = colorSwatch,
+               text        = text,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644 (file)
index 0000000..1f28cb5
--- /dev/null
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+       local i = 1
+       local child = select(i, ...)
+       while child do
+               child:SetFrameLevel(parent:GetFrameLevel()+1)
+               fixlevels(child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+local function fixstrata(strata, parent, ...)
+       local i = 1
+       local child = select(i, ...)
+       parent:SetFrameStrata(strata)
+       while child do
+               fixstrata(strata, child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value. 
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+       -- NOTE: The ItemBase version is added to each item's version number
+       --       to ensure proper updates on ItemBase changes.
+       --       Use at least 1000er steps.
+       version = 1000,
+       counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+       local self = this.obj
+
+       if self.useHighlight then
+               self.highlight:Show()
+       end
+       self:Fire("OnEnter")
+       
+       if self.specialOnEnter then
+               self.specialOnEnter(self)
+       end
+end
+
+function ItemBase.Frame_OnLeave(this)
+       local self = this.obj
+       
+       self.highlight:Hide()
+       self:Fire("OnLeave")
+       
+       if self.specialOnLeave then
+               self.specialOnLeave(self)
+       end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+       self.frame:SetToplevel(true)
+       self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+       self:SetDisabled(false)
+       self.pullout = nil
+       self.frame:SetParent(nil)
+       self.frame:ClearAllPoints()
+       self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+       self.pullout = pullout
+       
+       self.frame:SetParent(nil)
+       self.frame:SetParent(pullout.itemFrame)
+       self.parent = pullout.itemFrame
+       fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+       self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+       return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+       self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+       self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+       self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+       self.disabled = disabled
+       if disabled then
+               self.useHighlight = false
+               self.text:SetTextColor(.5, .5, .5)
+       else
+               self.useHighlight = true
+               self.text:SetTextColor(1, 1, 1)
+       end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+       self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+       self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+       -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+       local count = AceGUI:GetNextWidgetNum(type)
+       local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+       local self = {}
+       self.frame = frame
+       frame.obj = self
+       self.type = type
+       
+       self.useHighlight = true
+       
+       frame:SetHeight(17)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+       
+       local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+       text:SetTextColor(1,1,1)
+       text:SetJustifyH("LEFT")
+       text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+       text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+       self.text = text
+
+       local highlight = frame:CreateTexture(nil, "OVERLAY")
+       highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+       highlight:SetBlendMode("ADD")
+       highlight:SetHeight(14)
+       highlight:ClearAllPoints()
+       highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+       highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+       highlight:Hide()
+       self.highlight = highlight
+
+       local check = frame:CreateTexture("OVERLAY")    
+       check:SetWidth(16)
+       check:SetHeight(16)
+       check:SetPoint("LEFT",frame,"LEFT",3,-1)
+       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+       check:Hide()
+       self.check = check
+
+       local sub = frame:CreateTexture("OVERLAY")
+       sub:SetWidth(16)
+       sub:SetHeight(16)
+       sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+       sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+       sub:Hide()
+       self.sub = sub  
+       
+       frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+       frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+       
+       self.OnAcquire = ItemBase.OnAcquire
+       self.OnRelease = ItemBase.OnRelease
+       
+       self.SetPullout = ItemBase.SetPullout
+       self.GetText    = ItemBase.GetText
+       self.SetText    = ItemBase.SetText
+       self.SetDisabled = ItemBase.SetDisabled
+       
+       self.SetPoint   = ItemBase.SetPoint
+       self.Show       = ItemBase.Show
+       self.Hide       = ItemBase.Hide
+       
+       self.SetOnLeave = ItemBase.SetOnLeave
+       self.SetOnEnter = ItemBase.SetOnEnter
+       
+       return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+       IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+       Template for items:
+       
+-- Item:
+--
+do
+       local widgetType = "Dropdown-Item-"
+       local widgetVersion = 1
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+       local widgetType = "Dropdown-Item-Header"
+       local widgetVersion = 1
+       
+       local function OnEnter(this)
+               local self = this.obj
+               self:Fire("OnEnter")
+               
+               if self.specialOnEnter then
+                       self.specialOnEnter(self)
+               end
+       end
+       
+       local function OnLeave(this)
+               local self = this.obj
+               self:Fire("OnLeave")
+               
+               if self.specialOnLeave then
+                       self.specialOnLeave(self)
+               end
+       end
+       
+       -- exported, override
+       local function SetDisabled(self, disabled)
+               ItemBase.SetDisabled(self, disabled)
+               if not disabled then
+                       self.text:SetTextColor(1, 1, 0)
+               end
+       end
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.SetDisabled = SetDisabled
+               
+               self.frame:SetScript("OnEnter", OnEnter)
+               self.frame:SetScript("OnLeave", OnLeave)
+               
+               self.text:SetTextColor(1, 1, 0)
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+       local widgetType = "Dropdown-Item-Execute"
+       local widgetVersion = 1
+       
+       local function Frame_OnClick(this, button)
+               local self = this.obj
+               if self.disabled then return end
+               self:Fire("OnClick")
+               if self.pullout then
+                       self.pullout:Close()
+               end
+       end
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.frame:SetScript("OnClick", Frame_OnClick)
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+       local widgetType = "Dropdown-Item-Toggle"
+       local widgetVersion = 3
+       
+       local function UpdateToggle(self)
+               if self.value then
+                       self.check:Show()
+               else
+                       self.check:Hide()
+               end
+       end
+       
+       local function OnRelease(self)
+               ItemBase.OnRelease(self)
+               self:SetValue(nil)
+       end
+       
+       local function Frame_OnClick(this, button)
+               local self = this.obj
+               if self.disabled then return end
+               self.value = not self.value
+               if self.value then
+                       PlaySound("igMainMenuOptionCheckBoxOn")
+               else
+                       PlaySound("igMainMenuOptionCheckBoxOff")
+               end
+               UpdateToggle(self)
+               self:Fire("OnValueChanged", self.value)
+       end
+       
+       -- exported
+       local function SetValue(self, value)
+               self.value = value
+               UpdateToggle(self)
+       end
+       
+       -- exported
+       local function GetValue(self)
+               return self.value
+       end
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.frame:SetScript("OnClick", Frame_OnClick)
+               
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.OnRelease = OnRelease
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+       local widgetType = "Dropdown-Item-Menu"
+       local widgetVersion = 2
+       
+       local function OnEnter(this)
+               local self = this.obj
+               self:Fire("OnEnter")
+               
+               if self.specialOnEnter then
+                       self.specialOnEnter(self)
+               end
+               
+               self.highlight:Show()
+               
+               if not self.disabled and self.submenu then
+                       self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+               end
+       end
+       
+       local function OnHide(this)
+               local self = this.obj
+               if self.submenu then
+                       self.submenu:Close()
+               end
+       end
+       
+       -- exported
+       local function SetMenu(self, menu)
+               assert(menu.type == "Dropdown-Pullout")
+               self.submenu = menu
+       end
+               
+       -- exported
+       local function CloseMenu(self)
+               self.submenu:Close()
+       end
+               
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.sub:Show()
+               
+               self.frame:SetScript("OnEnter", OnEnter)
+               self.frame:SetScript("OnHide", OnHide)
+               
+               self.SetMenu   = SetMenu
+               self.CloseMenu = CloseMenu
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+       local widgetType = "Dropdown-Item-Separator"
+       local widgetVersion = 1
+       
+       -- exported, override
+       local function SetDisabled(self, disabled)
+               ItemBase.SetDisabled(self, disabled)
+               self.useHighlight = false
+       end
+               
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.SetDisabled = SetDisabled
+               
+               local line = self.frame:CreateTexture(nil, "OVERLAY")
+               line:SetHeight(1)
+               line:SetTexture(.5, .5, .5)
+               line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+               line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+               
+               self.text:Hide()
+               
+               self.useHighlight = false
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644 (file)
index 0000000..f46f370
--- /dev/null
@@ -0,0 +1,717 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type = select, pairs, ipairs, type
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+       local i = 1
+       local child = select(i, ...)
+       while child do
+               child:SetFrameLevel(parent:GetFrameLevel()+1)
+               fixlevels(child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+local function fixstrata(strata, parent, ...)
+       local i = 1
+       local child = select(i, ...)
+       parent:SetFrameStrata(strata)
+       while child do
+               fixstrata(strata, child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+do
+       local widgetType = "Dropdown-Pullout"
+       local widgetVersion = 3
+       
+       --[[ Static data ]]--
+       
+       local backdrop = {
+               bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+               edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+               edgeSize = 32,
+               tileSize = 32,
+               tile = true,
+               insets = { left = 11, right = 12, top = 12, bottom = 11 },
+       }
+       local sliderBackdrop  = {
+               bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+               edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+               tile = true, tileSize = 8, edgeSize = 8,
+               insets = { left = 3, right = 3, top = 3, bottom = 3 }
+       }
+
+       local defaultWidth = 200
+       local defaultMaxHeight = 600
+       
+       --[[ UI Event Handlers ]]--
+       
+       -- HACK: This should be no part of the pullout, but there
+       --       is no other 'clean' way to response to any item-OnEnter
+       --       Used to close Submenus when an other item is entered
+       local function OnEnter(item)
+               local self = item.pullout
+               for k, v in ipairs(self.items) do
+                       if v.CloseMenu and v ~= item then
+                               v:CloseMenu()
+                       end
+               end
+       end
+       
+       -- See the note in Constructor() for each scroll related function
+       local function OnMouseWheel(this, value)
+               this.obj:MoveScroll(value)
+       end
+       
+       local function OnScrollValueChanged(this, value)
+               this.obj:SetScroll(value)
+       end
+       
+       local function OnSizeChanged(this)
+               this.obj:FixScroll()
+       end
+       
+       --[[ Exported methods ]]--
+       
+       -- exported
+       local function SetScroll(self, value)
+               local status = self.scrollStatus
+               local frame, child = self.scrollFrame, self.itemFrame
+               local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+               local offset
+               if height > viewheight then
+                       offset = 0
+               else
+                       offset = floor((viewheight - height) / 1000 * value)
+               end
+               child:ClearAllPoints()
+               child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+               child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+               status.offset = offset
+               status.scrollvalue = value              
+       end
+       
+       -- exported
+       local function MoveScroll(self, value)
+               local status = self.scrollStatus
+               local frame, child = self.scrollFrame, self.itemFrame
+               local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+               if height > viewheight then
+                       self.slider:Hide()
+               else
+                       self.slider:Show()
+                       local diff = height - viewheight
+                       local delta = 1
+                       if value < 0 then
+                               delta = -1
+                       end
+                       self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+               end
+       end
+       
+       -- exported
+       local function FixScroll(self)
+               local status = self.scrollStatus
+               local frame, child = self.scrollFrame, self.itemFrame
+               local height, viewheight = frame:GetHeight(), child:GetHeight()
+               local offset = status.offset or 0
+
+               if viewheight < height then
+                       self.slider:Hide()
+                       child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+                       self.slider:SetValue(0)
+               else
+                       self.slider:Show()                      
+                       local value = (offset / (viewheight - height) * 1000)
+                       if value > 1000 then value = 1000 end
+                       self.slider:SetValue(value)
+                       self:SetScroll(value)
+                       if value < 1000 then
+                               child:ClearAllPoints()
+                               child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+                               child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+                               status.offset = offset
+                       end
+               end
+       end
+       
+       -- exported, AceGUI callback
+       local function OnAcquire(self)
+               self.frame:SetParent(UIParent)
+               --self.itemFrame:SetToplevel(true)
+       end
+       
+       -- exported, AceGUI callback
+       local function OnRelease(self)
+               self:Clear()
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+       
+       -- exported
+       local function AddItem(self, item)
+               self.items[#self.items + 1] = item
+               
+               local h = #self.items * 16
+               self.itemFrame:SetHeight(h)
+               self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+               
+               item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+               item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+               
+               item:SetPullout(self)
+               item:SetOnEnter(OnEnter)
+       end
+               
+       -- exported
+       local function Open(self, point, relFrame, relPoint, x, y)              
+               local items = self.items
+               local frame = self.frame
+               local itemFrame = self.itemFrame
+               
+               frame:SetPoint(point, relFrame, relPoint, x, y)
+
+                               
+               local height = 8
+               for i, item in pairs(items) do
+                       if i == 1 then
+                               item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+                       else
+                               item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+                       end
+                       
+                       item:Show()
+                       
+                       height = height + 16
+               end
+               itemFrame:SetHeight(height)
+               fixstrata("TOOLTIP", frame, frame:GetChildren())
+               frame:Show()
+               self:Fire("OnOpen")
+       end     
+       
+       -- exported
+       local function Close(self)
+               self.frame:Hide()
+               self:Fire("OnClose")
+       end     
+       
+       -- exported
+       local function Clear(self)
+               local items = self.items
+               for i, item in pairs(items) do
+                       AceGUI:Release(item)
+                       items[i] = nil
+               end
+       end     
+       
+       -- exported
+       local function IterateItems(self)
+               return ipairs(self.items)
+       end
+       
+       -- exported
+       local function SetHideOnLeave(self, val)
+               self.hideOnLeave = val
+       end
+       
+       -- exported
+       local function SetMaxHeight(self, height)
+               self.maxHeight = height or defaultMaxHeight
+               if self.frame:GetHeight() > height then
+                       self.frame:SetHeight(height)
+               elseif (self.itemFrame:GetHeight() + 34) < height then
+                       self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+               end
+       end
+               
+       -- exported
+       local function GetRightBorderWidth(self)
+               return 6 + (self.slider:IsShown() and 12 or 0)
+       end
+       
+       -- exported
+       local function GetLeftBorderWidth(self)
+               return 6
+       end
+       
+       --[[ Constructor ]]--
+       
+       local function Constructor()
+               local count = AceGUI:GetNextWidgetNum(widgetType)
+               local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+               local self = {}
+               self.count = count
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               
+               self.OnAcquire = OnAcquire
+               self.OnRelease = OnRelease
+
+               self.AddItem = AddItem
+               self.Open    = Open
+               self.Close   = Close
+               self.Clear   = Clear
+               self.IterateItems = IterateItems
+               self.SetHideOnLeave = SetHideOnLeave
+
+               self.SetScroll  = SetScroll
+               self.MoveScroll = MoveScroll
+               self.FixScroll  = FixScroll
+               
+               self.SetMaxHeight = SetMaxHeight
+               self.GetRightBorderWidth = GetRightBorderWidth
+               self.GetLeftBorderWidth = GetLeftBorderWidth
+               
+               self.items = {}
+               
+               self.scrollStatus = {
+                       scrollvalue = 0,
+               }
+               
+               self.maxHeight = defaultMaxHeight
+                       
+               frame:SetBackdrop(backdrop)
+               frame:SetBackdropColor(0, 0, 0)
+               frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               frame:SetClampedToScreen(true)
+               frame:SetWidth(defaultWidth)
+               frame:SetHeight(self.maxHeight) 
+               --frame:SetToplevel(true)
+       
+               -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+               local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+               local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+               
+               self.scrollFrame = scrollFrame
+               self.itemFrame = itemFrame
+               
+               scrollFrame.obj = self
+               itemFrame.obj = self
+               
+               local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+               slider:SetOrientation("VERTICAL")
+               slider:SetHitRectInsets(0, 0, -10, 0)
+               slider:SetBackdrop(sliderBackdrop)
+               slider:SetWidth(8)
+               slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+               slider:SetFrameStrata("FULLSCREEN_DIALOG")
+               self.slider = slider
+               slider.obj = self
+                                       
+               scrollFrame:SetScrollChild(itemFrame)
+               scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+               scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+               scrollFrame:EnableMouseWheel(true)
+               scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+               scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+               scrollFrame:SetToplevel(true)
+               scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+               
+               itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+               itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+               itemFrame:SetHeight(400)
+               itemFrame:SetToplevel(true)
+               itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+               
+               slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+               slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+               slider:SetScript("OnValueChanged", OnScrollValueChanged)
+               slider:SetMinMaxValues(0, 1000)
+               slider:SetValueStep(1)
+               slider:SetValue(0)
+               
+               scrollFrame:Show()
+               itemFrame:Show()
+               slider:Hide()
+                                               
+               self:FixScroll()
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+       local widgetType = "Dropdown"
+       local widgetVersion = 25
+       
+       --[[ Static data ]]--
+       
+       --[[ UI event handler ]]--
+       
+       local function Control_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+       
+       local function Control_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Dropdown_OnHide(this)
+               local self = this.obj
+               if self.open then
+                       self.pullout:Close()
+               end
+       end
+       
+       local function Dropdown_TogglePullout(this)
+               local self = this.obj
+               PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
+               if self.open then
+                       self.open = nil
+                       self.pullout:Close()
+                       AceGUI:ClearFocus()
+               else
+                       self.open = true
+                       self.pullout:SetWidth(self.frame:GetWidth())
+                       self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+                       AceGUI:SetFocus(self)
+               end
+       end
+       
+       local function OnPulloutOpen(this)
+               local self = this.userdata.obj
+               local value = self.value
+               
+               if not self.multiselect then
+                       for i, item in this:IterateItems() do
+                               item:SetValue(item.userdata.value == value)
+                       end
+               end
+               
+               self.open = true
+       end
+
+       local function OnPulloutClose(this)
+               local self = this.userdata.obj
+               self.open = nil
+               self:Fire("OnClosed")
+       end
+       
+       local function ShowMultiText(self)
+               local text
+               for i, widget in self.pullout:IterateItems() do
+                       if widget.type == "Dropdown-Item-Toggle" then
+                               if widget:GetValue() then
+                                       if text then
+                                               text = text..", "..widget:GetText()
+                                       else
+                                               text = widget:GetText()
+                                       end
+                               end
+                       end
+               end
+               self:SetText(text)
+       end
+       
+       local function OnItemValueChanged(this, event, checked)
+               local self = this.userdata.obj
+               
+               if self.multiselect then
+                       self:Fire("OnValueChanged", this.userdata.value, checked)
+                       ShowMultiText(self)
+               else
+                       if checked then
+                               self:SetValue(this.userdata.value)
+                               self:Fire("OnValueChanged", this.userdata.value)
+                       else
+                               this:SetValue(true)
+                       end
+                       if self.open then       
+                               self.pullout:Close()
+                       end
+               end
+       end
+       
+       --[[ Exported methods ]]--
+       
+       -- exported, AceGUI callback
+       local function OnAcquire(self)
+               local pullout = AceGUI:Create("Dropdown-Pullout")
+               self.pullout = pullout
+               pullout.userdata.obj = self
+               pullout:SetCallback("OnClose", OnPulloutClose)
+               pullout:SetCallback("OnOpen", OnPulloutOpen)
+               self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+               fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+               
+               self:SetHeight(44)
+               self:SetWidth(200)
+               self:SetLabel()
+       end
+       
+       -- exported, AceGUI callback
+       local function OnRelease(self)
+               if self.open then
+                       self.pullout:Close()
+               end
+               AceGUI:Release(self.pullout)
+               self.pullout = nil
+               
+               self:SetText("")
+               self:SetDisabled(false)
+               self:SetMultiselect(false)
+               
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+               
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+       
+       -- exported
+       local function SetDisabled(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.text:SetTextColor(0.5,0.5,0.5)
+                       self.button:Disable()
+                       self.label:SetTextColor(0.5,0.5,0.5)
+               else
+                       self.button:Enable()
+                       self.label:SetTextColor(1,.82,0)
+                       self.text:SetTextColor(1,1,1)
+               end
+       end
+       
+       -- exported
+       local function ClearFocus(self)
+               if self.open then
+                       self.pullout:Close()
+               end
+       end
+       
+       -- exported
+       local function SetText(self, text)
+               self.text:SetText(text or "")
+       end
+       
+       -- exported
+       local function SetLabel(self, text)
+               if text and text ~= "" then
+                       self.label:SetText(text)
+                       self.label:Show()
+                       self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
+                       self:SetHeight(44)
+                       self.alignoffset = 30
+               else
+                       self.label:SetText("")
+                       self.label:Hide()
+                       self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+                       self:SetHeight(26)
+                       self.alignoffset = 12
+               end
+       end
+       
+       -- exported
+       local function SetValue(self, value)
+               if self.list then
+                       self:SetText(self.list[value] or "")
+               end
+               self.value = value
+       end
+       
+       -- exported
+       local function GetValue(self)
+               return self.value
+       end
+       
+       -- exported
+       local function SetItemValue(self, item, value)
+               if not self.multiselect then return end
+               for i, widget in self.pullout:IterateItems() do
+                       if widget.userdata.value == item then
+                               if widget.SetValue then
+                                       widget:SetValue(value)
+                               end
+                       end
+               end
+               ShowMultiText(self)
+       end
+       
+       -- exported
+       local function SetItemDisabled(self, item, disabled)
+               for i, widget in self.pullout:IterateItems() do
+                       if widget.userdata.value == item then
+                               widget:SetDisabled(disabled)
+                       end
+               end
+       end
+       
+       local function AddListItem(self, value, text, itemType)
+               if not itemType then itemType = "Dropdown-Item-Toggle" end
+               local exists = AceGUI:GetWidgetVersion(itemType)
+               if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+               local item = AceGUI:Create(itemType)
+               item:SetText(text)
+               item.userdata.obj = self
+               item.userdata.value = value
+               item:SetCallback("OnValueChanged", OnItemValueChanged)
+               self.pullout:AddItem(item)
+       end
+       
+       local function AddCloseButton(self)
+               if not self.hasClose then
+                       local close = AceGUI:Create("Dropdown-Item-Execute")
+                       close:SetText(CLOSE)
+                       self.pullout:AddItem(close)
+                       self.hasClose = true
+               end
+       end
+       
+       -- exported
+       local sortlist = {}
+       local function SetList(self, list, order, itemType)
+               self.list = list
+               self.pullout:Clear()
+               self.hasClose = nil
+               if not list then return end
+               
+               if type(order) ~= "table" then
+                       for v in pairs(list) do
+                               sortlist[#sortlist + 1] = v
+                       end
+                       tsort(sortlist)
+                       
+                       for i, key in ipairs(sortlist) do
+                               AddListItem(self, key, list[key], itemType)
+                               sortlist[i] = nil
+                       end
+               else
+                       for i, key in ipairs(order) do
+                               AddListItem(self, key, list[key], itemType)
+                       end
+               end
+               if self.multiselect then
+                       ShowMultiText(self)
+                       AddCloseButton(self)
+               end
+       end
+       
+       -- exported
+       local function AddItem(self, value, text, itemType)
+               if self.list then
+                       self.list[value] = text
+                       AddListItem(self, value, text, itemType)
+               end
+       end
+       
+       -- exported
+       local function SetMultiselect(self, multi)
+               self.multiselect = multi
+               if multi then
+                       ShowMultiText(self)
+                       AddCloseButton(self)
+               end
+       end
+       
+       -- exported
+       local function GetMultiselect(self)
+               return self.multiselect
+       end
+       
+       --[[ Constructor ]]--
+       
+       local function Constructor()
+               local count = AceGUI:GetNextWidgetNum(widgetType)
+               local frame = CreateFrame("Frame", nil, UIParent)
+               local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+               
+               local self = {}
+               self.type = widgetType
+               self.frame = frame
+               self.dropdown = dropdown
+               self.count = count
+               frame.obj = self
+               dropdown.obj = self
+               
+               self.OnRelease   = OnRelease
+               self.OnAcquire   = OnAcquire
+               
+               self.ClearFocus  = ClearFocus
+
+               self.SetText     = SetText
+               self.SetValue    = SetValue
+               self.GetValue    = GetValue
+               self.SetList     = SetList
+               self.SetLabel    = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem     = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               
+               self.alignoffset = 30
+               
+               frame:SetScript("OnHide",Dropdown_OnHide)
+
+               dropdown:ClearAllPoints()
+               dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+               dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+               dropdown:SetScript("OnHide", nil)
+
+               local left = _G[dropdown:GetName() .. "Left"]
+               local middle = _G[dropdown:GetName() .. "Middle"]
+               local right = _G[dropdown:GetName() .. "Right"]
+               
+               middle:ClearAllPoints()
+               right:ClearAllPoints()
+               
+               middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+               middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+               right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+               local button = _G[dropdown:GetName() .. "Button"]
+               self.button = button
+               button.obj = self
+               button:SetScript("OnEnter",Control_OnEnter)
+               button:SetScript("OnLeave",Control_OnLeave)
+               button:SetScript("OnClick",Dropdown_TogglePullout)
+               
+               local text = _G[dropdown:GetName() .. "Text"]
+               self.text = text
+               text.obj = self
+               text:ClearAllPoints()
+               text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+               text:SetPoint("LEFT", left, "LEFT", 25, 2)
+               
+               local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+               label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+               label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+               label:SetJustifyH("LEFT")
+               label:SetHeight(18)
+               label:Hide()
+               self.label = label
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end    
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644 (file)
index 0000000..acd7131
--- /dev/null
@@ -0,0 +1,256 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+       -- upgradeable hook
+       hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+       for i = 1, AceGUI:GetWidgetCount(Type) do
+               local editbox = _G["AceGUI-3.0EditBox"..i]
+               if editbox and editbox:IsVisible() and editbox:HasFocus() then
+                       editbox:Insert(text)
+                       return true
+               end
+       end
+end
+
+local function ShowButton(self)
+       if not self.disablebutton then
+               self.button:Show()
+               self.editbox:SetTextInsets(0, 20, 3, 3)
+       end
+end
+
+local function HideButton(self)
+       self.button:Hide()
+       self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+       frame.obj.editbox:SetFocus()
+       frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+       AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+       local self = frame.obj
+       local value = frame:GetText()
+       local cancel = self:Fire("OnEnterPressed", value)
+       if not cancel then
+               PlaySound("igMainMenuOptionCheckBoxOn")
+               HideButton(self)
+       end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+       local self = frame.obj
+       local type, id, info = GetCursorInfo()
+       if type == "item" then
+               self:SetText(info)
+               self:Fire("OnEnterPressed", info)
+               ClearCursor()
+       elseif type == "spell" then
+               local name = GetSpellInfo(id, info)
+               self:SetText(name)
+               self:Fire("OnEnterPressed", name)
+               ClearCursor()
+       end
+       HideButton(self)
+       AceGUI:ClearFocus()
+end
+
+local function EditBox_OnTextChanged(frame)
+       local self = frame.obj
+       local value = frame:GetText()
+       if tostring(value) ~= tostring(self.lasttext) then
+               self:Fire("OnTextChanged", value)
+               self.lasttext = value
+               ShowButton(self)
+       end
+end
+
+local function EditBox_OnFocusGained(frame)
+       AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+       local editbox = frame.obj.editbox
+       editbox:ClearFocus()
+       EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               -- height is controlled by SetLabel
+               self:SetWidth(200)
+               self:SetDisabled(false)
+               self:SetLabel()
+               self:SetText()
+               self:DisableButton(false)
+               self:SetMaxLetters(0)
+       end,
+
+       ["OnRelease"] = function(self)
+               self:ClearFocus()
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.editbox:EnableMouse(false)
+                       self.editbox:ClearFocus()
+                       self.editbox:SetTextColor(0.5,0.5,0.5)
+                       self.label:SetTextColor(0.5,0.5,0.5)
+               else
+                       self.editbox:EnableMouse(true)
+                       self.editbox:SetTextColor(1,1,1)
+                       self.label:SetTextColor(1,.82,0)
+               end
+       end,
+
+       ["SetText"] = function(self, text)
+               self.lasttext = text or ""
+               self.editbox:SetText(text or "")
+               self.editbox:SetCursorPosition(0)
+               HideButton(self)
+       end,
+
+       ["GetText"] = function(self, text)
+               return self.editbox:GetText()
+       end,
+
+       ["SetLabel"] = function(self, text)
+               if text and text ~= "" then
+                       self.label:SetText(text)
+                       self.label:Show()
+                       self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+                       self:SetHeight(44)
+                       self.alignoffset = 30
+               else
+                       self.label:SetText("")
+                       self.label:Hide()
+                       self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+                       self:SetHeight(26)
+                       self.alignoffset = 12
+               end
+       end,
+
+       ["DisableButton"] = function(self, disabled)
+               self.disablebutton = disabled
+               if disabled then
+                       HideButton(self)
+               end
+       end,
+
+       ["SetMaxLetters"] = function (self, num)
+               self.editbox:SetMaxLetters(num or 0)
+       end,
+
+       ["ClearFocus"] = function(self)
+               self.editbox:ClearFocus()
+               self.frame:SetScript("OnShow", nil)
+       end,
+
+       ["SetFocus"] = function(self)
+               self.editbox:SetFocus()
+               if not self.frame:IsShown() then
+                       self.frame:SetScript("OnShow", Frame_OnShowFocus)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local num  = AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+       editbox:SetAutoFocus(false)
+       editbox:SetFontObject(ChatFontNormal)
+       editbox:SetScript("OnEnter", Control_OnEnter)
+       editbox:SetScript("OnLeave", Control_OnLeave)
+       editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+       editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+       editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+       editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+       editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+       editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+       editbox:SetTextInsets(0, 0, 3, 3)
+       editbox:SetMaxLetters(256)
+       editbox:SetPoint("BOTTOMLEFT", 6, 0)
+       editbox:SetPoint("BOTTOMRIGHT")
+       editbox:SetHeight(19)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+       label:SetPoint("TOPLEFT", 0, -2)
+       label:SetPoint("TOPRIGHT", 0, -2)
+       label:SetJustifyH("LEFT")
+       label:SetHeight(18)
+
+       local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+       button:SetWidth(40)
+       button:SetHeight(20)
+       button:SetPoint("RIGHT", -2, 0)
+       button:SetText(OKAY)
+       button:SetScript("OnClick", Button_OnClick)
+       button:Hide()
+
+       local widget = {
+               alignoffset = 30,
+               editbox     = editbox,
+               label       = label,
+               button      = button,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       editbox.obj, button.obj = widget, widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644 (file)
index 0000000..1aaf3f5
--- /dev/null
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetText()
+               self:SetFullWidth()
+               self:SetHeight(18)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetText"] = function(self, text)
+               self.label:SetText(text or "")
+               if text and text ~= "" then
+                       self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+                       self.right:Show()
+               else
+                       self.left:SetPoint("RIGHT", -3, 0)
+                       self.right:Hide()
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+       label:SetPoint("TOP")
+       label:SetPoint("BOTTOM")
+       label:SetJustifyH("CENTER")
+
+       local left = frame:CreateTexture(nil, "BACKGROUND")
+       left:SetHeight(8)
+       left:SetPoint("LEFT", 3, 0)
+       left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+       left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+       local right = frame:CreateTexture(nil, "BACKGROUND")
+       right:SetHeight(8)
+       right:SetPoint("RIGHT", -3, 0)
+       right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+       right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+       local widget = {
+               label = label,
+               left  = left,
+               right = right,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644 (file)
index 0000000..8d01b54
--- /dev/null
@@ -0,0 +1,144 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+       frame.obj:Fire("OnClick", button)
+       AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetHeight(110)
+               self:SetWidth(110)
+               self:SetLabel()
+               self:SetImage(nil)
+               self:SetImageSize(64, 64)
+               self:SetDisabled(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetLabel"] = function(self, text)
+               if text and text ~= "" then
+                       self.label:Show()
+                       self.label:SetText(text)
+                       self:SetHeight(self.image:GetHeight() + 25)
+               else
+                       self.label:Hide()
+                       self:SetHeight(self.image:GetHeight() + 10)
+               end
+       end,
+
+       ["SetImage"] = function(self, path, ...)
+               local image = self.image
+               image:SetTexture(path)
+               
+               if image:GetTexture() then
+                       local n = select("#", ...)
+                       if n == 4 or n == 8 then
+                               image:SetTexCoord(...)
+                       else
+                               image:SetTexCoord(0, 1, 0, 1)
+                       end
+               end
+       end,
+
+       ["SetImageSize"] = function(self, width, height)
+               self.image:SetWidth(width)
+               self.image:SetHeight(height)
+               --self.frame:SetWidth(width + 30)
+               if self.label:IsShown() then
+                       self:SetHeight(height + 25)
+               else
+                       self:SetHeight(height + 10)
+               end
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.label:SetTextColor(0.5, 0.5, 0.5)
+                       self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+               else
+                       self.frame:Enable()
+                       self.label:SetTextColor(1, 1, 1)
+                       self.image:SetVertexColor(1, 1, 1, 1)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Button", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnClick", Button_OnClick)
+
+       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+       label:SetPoint("BOTTOMLEFT")
+       label:SetPoint("BOTTOMRIGHT")
+       label:SetJustifyH("CENTER")
+       label:SetJustifyV("TOP")
+       label:SetHeight(18)
+
+       local image = frame:CreateTexture(nil, "BACKGROUND")
+       image:SetWidth(64)
+       image:SetHeight(64)
+       image:SetPoint("TOP", 0, -5)
+
+       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       highlight:SetAllPoints(image)
+       highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+       highlight:SetTexCoord(0, 1, 0.23, 0.77)
+       highlight:SetBlendMode("ADD")
+
+       local widget = {
+               label = label,
+               image = image,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
+       if (select(4, GetBuildInfo()) < 40000) then
+               widget.SetText = widget.SetLabel
+       else
+               widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644 (file)
index 0000000..9e06049
--- /dev/null
@@ -0,0 +1,101 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+       frame.obj:Fire("OnClick", button)
+       AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:LabelOnAcquire()
+               self:SetHighlight()
+               self:SetHighlightTexCoord()
+               self:SetDisabled(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetHighlight"] = function(self, ...)
+               self.highlight:SetTexture(...)
+       end,
+
+       ["SetHighlightTexCoord"] = function(self, ...)
+               local c = select("#", ...)
+               if c == 4 or c == 8 then
+                       self.highlight:SetTexCoord(...)
+               else
+                       self.highlight:SetTexCoord(0, 1, 0, 1)
+               end
+       end,
+
+       ["SetDisabled"] = function(self,disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:EnableMouse(false)
+                       self.label:SetTextColor(0.5, 0.5, 0.5)
+               else
+                       self.frame:EnableMouse(true)
+                       self.label:SetTextColor(1, 1, 1)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       -- create a Label type that we will hijack
+       local label = AceGUI:Create("Label")
+
+       local frame = label.frame
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnMouseDown", Label_OnClick)
+
+       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       highlight:SetTexture(nil)
+       highlight:SetAllPoints()
+       highlight:SetBlendMode("ADD")
+
+       label.highlight = highlight
+       label.type = Type
+       label.LabelOnAcquire = label.OnAcquire
+       for method, func in pairs(methods) do
+               label[method] = func
+       end
+
+       return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644 (file)
index 0000000..7dccc64
--- /dev/null
@@ -0,0 +1,239 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+local wowMoP
+do
+       local _, _, _, interface = GetBuildInfo()
+       wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+       if button == "LeftButton" or button == "RightButton" then
+               local self = frame.obj
+               if self.waitingForKey then
+                       frame:EnableKeyboard(false)
+                       self.msgframe:Hide()
+                       frame:UnlockHighlight()
+                       self.waitingForKey = nil
+               else
+                       frame:EnableKeyboard(true)
+                       self.msgframe:Show()
+                       frame:LockHighlight()
+                       self.waitingForKey = true
+               end
+       end
+       AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+       ["BUTTON1"] = true, ["BUTTON2"] = true,
+       ["UNKNOWN"] = true,
+       ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+       ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+       local self = frame.obj
+       if self.waitingForKey then
+               local keyPressed = key
+               if keyPressed == "ESCAPE" then
+                       keyPressed = ""
+               else
+                       if ignoreKeys[keyPressed] then return end
+                       if IsShiftKeyDown() then
+                               keyPressed = "SHIFT-"..keyPressed
+                       end
+                       if IsControlKeyDown() then
+                               keyPressed = "CTRL-"..keyPressed
+                       end
+                       if IsAltKeyDown() then
+                               keyPressed = "ALT-"..keyPressed
+                       end
+               end
+
+               frame:EnableKeyboard(false)
+               self.msgframe:Hide()
+               frame:UnlockHighlight()
+               self.waitingForKey = nil
+
+               if not self.disabled then
+                       self:SetKey(keyPressed)
+                       self:Fire("OnKeyChanged", keyPressed)
+               end
+       end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+       if button == "LeftButton" or button == "RightButton" then
+               return
+       elseif button == "MiddleButton" then
+               button = "BUTTON3"
+       elseif button == "Button4" then
+               button = "BUTTON4"
+       elseif button == "Button5" then
+               button = "BUTTON5"
+       end
+       Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(200)
+               self:SetLabel("")
+               self:SetKey("")
+               self.waitingForKey = nil
+               self.msgframe:Hide()
+               self:SetDisabled(false)
+               self.button:EnableKeyboard(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.button:Disable()
+                       self.label:SetTextColor(0.5,0.5,0.5)
+               else
+                       self.button:Enable()
+                       self.label:SetTextColor(1,1,1)
+               end
+       end,
+
+       ["SetKey"] = function(self, key)
+               if (key or "") == "" then
+                       self.button:SetText(NOT_BOUND)
+                       self.button:SetNormalFontObject("GameFontNormal")
+               else
+                       self.button:SetText(key)
+                       self.button:SetNormalFontObject("GameFontHighlight")
+               end
+       end,
+
+       ["GetKey"] = function(self)
+               local key = self.button:GetText()
+               if key == NOT_BOUND then
+                       key = nil
+               end
+               return key
+       end,
+
+       ["SetLabel"] = function(self, label)
+               self.label:SetText(label or "")
+               if (label or "") == "" then
+                       self.alignoffset = nil
+                       self:SetHeight(24)
+               else
+                       self.alignoffset = 30
+                       self:SetHeight(44)
+               end
+       end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+       bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+       frame:SetWidth(frame.msg:GetWidth() + 10)
+       frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+       local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+       local frame = CreateFrame("Frame", nil, UIParent)
+       local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+
+       button:EnableMouse(true)
+       button:RegisterForClicks("AnyDown")
+       button:SetScript("OnEnter", Control_OnEnter)
+       button:SetScript("OnLeave", Control_OnLeave)
+       button:SetScript("OnClick", Keybinding_OnClick)
+       button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+       button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+       button:SetPoint("BOTTOMLEFT")
+       button:SetPoint("BOTTOMRIGHT")
+       button:SetHeight(24)
+       button:EnableKeyboard(false)
+
+       local text = button:GetFontString()
+       text:SetPoint("LEFT", 7, 0)
+       text:SetPoint("RIGHT", -7, 0)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+       label:SetPoint("TOPLEFT")
+       label:SetPoint("TOPRIGHT")
+       label:SetJustifyH("CENTER")
+       label:SetHeight(18)
+
+       local msgframe = CreateFrame("Frame", nil, UIParent)
+       msgframe:SetHeight(30)
+       msgframe:SetBackdrop(ControlBackdrop)
+       msgframe:SetBackdropColor(0,0,0)
+       msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+       msgframe:SetFrameLevel(1000)
+       msgframe:SetToplevel(true)
+
+       local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+       msgframe.msg = msg
+       msg:SetPoint("TOPLEFT", 5, -5)
+       msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+       msgframe:SetPoint("BOTTOM", button, "TOP")
+       msgframe:Hide()
+
+       local widget = {
+               button      = button,
+               label       = label,
+               msgframe    = msgframe,
+               frame       = frame,
+               alignoffset = 30,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       button.obj = widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644 (file)
index 0000000..23897d5
--- /dev/null
@@ -0,0 +1,166 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+       if self.resizing then return end
+       local frame = self.frame
+       local width = frame.width or frame:GetWidth() or 0
+       local image = self.image
+       local label = self.label
+       local height
+
+       label:ClearAllPoints()
+       image:ClearAllPoints()
+
+       if self.imageshown then
+               local imagewidth = image:GetWidth()
+               if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+                       -- image goes on top centered when less than 200 width for the text, or if there is no text
+                       image:SetPoint("TOP")
+                       label:SetPoint("TOP", image, "BOTTOM")
+                       label:SetPoint("LEFT")
+                       label:SetWidth(width)
+                       height = image:GetHeight() + label:GetHeight()
+               else
+                       -- image on the left
+                       image:SetPoint("TOPLEFT")
+                       if image:GetHeight() > label:GetHeight() then
+                               label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+                       else
+                               label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+                       end
+                       label:SetWidth(width - imagewidth - 4)
+                       height = max(image:GetHeight(), label:GetHeight())
+               end
+       else
+               -- no image shown
+               label:SetPoint("TOPLEFT")
+               label:SetWidth(width)
+               height = label:GetHeight()
+       end
+       
+       self.resizing = true
+       frame:SetHeight(height)
+       frame.height = height
+       self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               -- set the flag to stop constant size updates
+               self.resizing = true
+               -- height is set dynamically by the text and image size
+               self:SetWidth(200)
+               self:SetText()
+               self:SetImage(nil)
+               self:SetImageSize(16, 16)
+               self:SetColor()
+               self:SetFontObject()
+
+               -- reset the flag
+               self.resizing = nil
+               -- run the update explicitly
+               UpdateImageAnchor(self)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["OnWidthSet"] = function(self, width)
+               UpdateImageAnchor(self)
+       end,
+
+       ["SetText"] = function(self, text)
+               self.label:SetText(text)
+               UpdateImageAnchor(self)
+       end,
+
+       ["SetColor"] = function(self, r, g, b)
+               if not (r and g and b) then
+                       r, g, b = 1, 1, 1
+               end
+               self.label:SetVertexColor(r, g, b)
+       end,
+
+       ["SetImage"] = function(self, path, ...)
+               local image = self.image
+               image:SetTexture(path)
+               
+               if image:GetTexture() then
+                       self.imageshown = true
+                       local n = select("#", ...)
+                       if n == 4 or n == 8 then
+                               image:SetTexCoord(...)
+                       else
+                               image:SetTexCoord(0, 1, 0, 1)
+                       end
+               else
+                       self.imageshown = nil
+               end
+               UpdateImageAnchor(self)
+       end,
+
+       ["SetFont"] = function(self, font, height, flags)
+               self.label:SetFont(font, height, flags)
+       end,
+
+       ["SetFontObject"] = function(self, font)
+               self:SetFont((font or GameFontHighlightSmall):GetFont())
+       end,
+
+       ["SetImageSize"] = function(self, width, height)
+               self.image:SetWidth(width)
+               self.image:SetHeight(height)
+               UpdateImageAnchor(self)
+       end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+       label:SetJustifyH("LEFT")
+       label:SetJustifyV("TOP")
+
+       local image = frame:CreateTexture(nil, "BACKGROUND")
+
+       -- create widget
+       local widget = {
+               label = label,
+               image = image,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644 (file)
index 0000000..a27a2fc
--- /dev/null
@@ -0,0 +1,368 @@
+local Type, Version = "MultiLineEditBox", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+local wowMoP
+do
+       local _, _, _, interface = GetBuildInfo()
+       wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+       -- upgradeable hook
+       hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+       for i = 1, AceGUI:GetWidgetCount(Type) do
+               local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+               if editbox and editbox:IsVisible() and editbox:HasFocus() then
+                       editbox:Insert(text)
+                       return true
+               end
+       end
+end
+
+
+local function Layout(self)
+       self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+       if self.labelHeight == 0 then
+               self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+       else
+               self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+       end
+
+       if self.disablebutton then
+               self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+               self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+       else
+               self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+               self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+       self = self.obj
+       self.editBox:ClearFocus()
+       if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+               self.button:Disable()
+       end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+       self, y = self.obj.scrollFrame, -y
+       local offset = self:GetVerticalScroll()
+       if y < offset then
+               self:SetVerticalScroll(y)
+       else
+               y = y + cursorHeight - self:GetHeight()
+               if y > offset then
+                       self:SetVerticalScroll(y)
+               end
+       end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+       self:HighlightText(0, 0)
+       self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+       self = self.obj
+       if not self.entered then
+               self.entered = true
+               self:Fire("OnEnter")
+       end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+       self = self.obj
+       if self.entered then
+               self.entered = nil
+               self:Fire("OnLeave")
+       end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+       self = self.obj.editBox
+       self:SetFocus()
+       self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+       local type, id, info = GetCursorInfo()
+       if type == "spell" then
+               info = GetSpellInfo(id, info)
+       elseif type ~= "item" then
+               return
+       end
+       ClearCursor()
+       self = self.obj
+       local editBox = self.editBox
+       if not editBox:HasFocus() then
+               editBox:SetFocus()
+               editBox:SetCursorPosition(editBox:GetNumLetters())
+       end
+       editBox:Insert(info)
+       self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+       self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+       if userInput then
+               self = self.obj
+               self:Fire("OnTextChanged", self.editBox:GetText())
+               self.button:Enable()
+       end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+       self:HighlightText(0, 0)
+       self:SetCursorPosition(self:GetNumLetters())
+       self:SetCursorPosition(0)
+       self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+       local editBox = self.obj.editBox
+       editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+       frame.obj.editBox:SetFocus()
+       frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+       AceGUI:SetFocus(frame.obj)
+       frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self.editBox:SetText("")
+               self:SetDisabled(false)
+               self:SetWidth(200)
+               self:DisableButton(false)
+               self:SetNumLines()
+               self.entered = nil
+               self:SetMaxLetters(0)
+       end,
+
+       ["OnRelease"] = function(self)
+               self:ClearFocus()
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               local editBox = self.editBox
+               if disabled then
+                       editBox:ClearFocus()
+                       editBox:EnableMouse(false)
+                       editBox:SetTextColor(0.5, 0.5, 0.5)
+                       self.label:SetTextColor(0.5, 0.5, 0.5)
+                       self.scrollFrame:EnableMouse(false)
+                       self.button:Disable()
+               else
+                       editBox:EnableMouse(true)
+                       editBox:SetTextColor(1, 1, 1)
+                       self.label:SetTextColor(1, 0.82, 0)
+                       self.scrollFrame:EnableMouse(true)
+               end
+       end,
+
+       ["SetLabel"] = function(self, text)
+               if text and text ~= "" then
+                       self.label:SetText(text)
+                       if self.labelHeight ~= 10 then
+                               self.labelHeight = 10
+                               self.label:Show()
+                       end
+               elseif self.labelHeight ~= 0 then
+                       self.labelHeight = 0
+                       self.label:Hide()
+               end
+               Layout(self)
+       end,
+
+       ["SetNumLines"] = function(self, value)
+               if not value or value < 4 then
+                       value = 4
+               end
+               self.numlines = value
+               Layout(self)
+       end,
+
+       ["SetText"] = function(self, text)
+               self.editBox:SetText(text)
+       end,
+
+       ["GetText"] = function(self)
+               return self.editBox:GetText()
+       end,
+
+       ["SetMaxLetters"] = function (self, num)
+               self.editBox:SetMaxLetters(num or 0)
+       end,
+
+       ["DisableButton"] = function(self, disabled)
+               self.disablebutton = disabled
+               if disabled then
+                       self.button:Hide()
+               else
+                       self.button:Show()
+               end
+               Layout(self)
+       end,
+       
+       ["ClearFocus"] = function(self)
+               self.editBox:ClearFocus()
+               self.frame:SetScript("OnShow", nil)
+       end,
+
+       ["SetFocus"] = function(self)
+               self.editBox:SetFocus()
+               if not self.frame:IsShown() then
+                       self.frame:SetScript("OnShow", OnShowFocus)
+               end
+       end,
+       
+       ["GetCursorPosition"] = function(self)
+               return self.editBox:GetCursorPosition()
+       end,
+       
+       ["SetCursorPosition"] = function(self, ...)
+               return self.editBox:SetCursorPosition(...)
+       end,
+       
+       
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+       bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+       edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+       insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+       
+       local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+       label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+       label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+       label:SetJustifyH("LEFT")
+       label:SetText(ACCEPT)
+       label:SetHeight(10)
+
+       local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+       button:SetPoint("BOTTOMLEFT", 0, 4)
+       button:SetHeight(22)
+       button:SetWidth(label:GetStringWidth() + 24)
+       button:SetText(ACCEPT)
+       button:SetScript("OnClick", OnClick)
+       button:Disable()
+       
+       local text = button:GetFontString()
+       text:ClearAllPoints()
+       text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+       text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+       text:SetJustifyV("MIDDLE")
+
+       local scrollBG = CreateFrame("Frame", nil, frame)
+       scrollBG:SetBackdrop(backdrop)
+       scrollBG:SetBackdropColor(0, 0, 0)
+       scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+       local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+       scrollBar:ClearAllPoints()
+       scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+       scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+       scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+       scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+       scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+       scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+       scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+       scrollFrame:SetScript("OnEnter", OnEnter)
+       scrollFrame:SetScript("OnLeave", OnLeave)
+       scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+       scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+       scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+       scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+       local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+       editBox:SetAllPoints()
+       editBox:SetFontObject(ChatFontNormal)
+       editBox:SetMultiLine(true)
+       editBox:EnableMouse(true)
+       editBox:SetAutoFocus(false)
+       editBox:SetCountInvisibleLetters(false)
+       editBox:SetScript("OnCursorChanged", OnCursorChanged)
+       editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+       editBox:SetScript("OnEnter", OnEnter)
+       editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+       editBox:SetScript("OnLeave", OnLeave)
+       editBox:SetScript("OnMouseDown", OnReceiveDrag)
+       editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+       editBox:SetScript("OnTextChanged", OnTextChanged)
+       editBox:SetScript("OnTextSet", OnTextSet)
+       editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+       
+
+       scrollFrame:SetScrollChild(editBox)
+
+       local widget = {
+               button      = button,
+               editBox     = editBox,
+               frame       = frame,
+               label       = label,
+               labelHeight = 10,
+               numlines    = 4,
+               scrollBar   = scrollBar,
+               scrollBG    = scrollBG,
+               scrollFrame = scrollFrame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644 (file)
index 0000000..7f0bd5f
--- /dev/null
@@ -0,0 +1,281 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+       local value = self.value or 0
+       if self.ispercent then
+               self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+       else
+               self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+       end
+end
+
+local function UpdateLabels(self)
+       local min, max = (self.min or 0), (self.max or 100)
+       if self.ispercent then
+               self.lowtext:SetFormattedText("%s%%", (min * 100))
+               self.hightext:SetFormattedText("%s%%", (max * 100))
+       else
+               self.lowtext:SetText(min)
+               self.hightext:SetText(max)
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+       frame.obj.slider:EnableMouseWheel(true)
+       AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame)
+       local self = frame.obj
+       if not frame.setup then
+               local newvalue = frame:GetValue()
+               if newvalue ~= self.value and not self.disabled then
+                       self.value = newvalue
+                       self:Fire("OnValueChanged", newvalue)
+               end
+               if self.value then
+                       UpdateText(self)
+               end
+       end
+end
+
+local function Slider_OnMouseUp(frame)
+       local self = frame.obj
+       self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+       local self = frame.obj
+       if not self.disabled then
+               local value = self.value
+               if v > 0 then
+                       value = min(value + (self.step or 1), self.max)
+               else
+                       value = max(value - (self.step or 1), self.min)
+               end
+               self.slider:SetValue(value)
+       end
+end
+
+local function EditBox_OnEscapePressed(frame)
+       frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+       local self = frame.obj
+       local value = frame:GetText()
+       if self.ispercent then
+               value = value:gsub('%%', '')
+               value = tonumber(value) / 100
+       else
+               value = tonumber(value)
+       end
+       
+       if value then
+               PlaySound("igMainMenuOptionCheckBoxOn")
+               self.slider:SetValue(value)
+               self:Fire("OnMouseUp", value)
+       end
+end
+
+local function EditBox_OnEnter(frame)
+       frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+       frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(200)
+               self:SetHeight(44)
+               self:SetDisabled(false)
+               self:SetIsPercent(nil)
+               self:SetSliderValues(0,100,1)
+               self:SetValue(0)
+               self.slider:EnableMouseWheel(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.slider:EnableMouse(false)
+                       self.label:SetTextColor(.5, .5, .5)
+                       self.hightext:SetTextColor(.5, .5, .5)
+                       self.lowtext:SetTextColor(.5, .5, .5)
+                       --self.valuetext:SetTextColor(.5, .5, .5)
+                       self.editbox:SetTextColor(.5, .5, .5)
+                       self.editbox:EnableMouse(false)
+                       self.editbox:ClearFocus()
+               else
+                       self.slider:EnableMouse(true)
+                       self.label:SetTextColor(1, .82, 0)
+                       self.hightext:SetTextColor(1, 1, 1)
+                       self.lowtext:SetTextColor(1, 1, 1)
+                       --self.valuetext:SetTextColor(1, 1, 1)
+                       self.editbox:SetTextColor(1, 1, 1)
+                       self.editbox:EnableMouse(true)
+               end
+       end,
+
+       ["SetValue"] = function(self, value)
+               self.slider.setup = true
+               self.slider:SetValue(value)
+               self.value = value
+               UpdateText(self)
+               self.slider.setup = nil
+       end,
+
+       ["GetValue"] = function(self)
+               return self.value
+       end,
+
+       ["SetLabel"] = function(self, text)
+               self.label:SetText(text)
+       end,
+
+       ["SetSliderValues"] = function(self, min, max, step)
+               local frame = self.slider
+               frame.setup = true
+               self.min = min
+               self.max = max
+               self.step = step
+               frame:SetMinMaxValues(min or 0,max or 100)
+               UpdateLabels(self)
+               frame:SetValueStep(step or 1)
+               if self.value then
+                       frame:SetValue(self.value)
+               end
+               frame.setup = nil
+       end,
+
+       ["SetIsPercent"] = function(self, value)
+               self.ispercent = value
+               UpdateLabels(self)
+               UpdateText(self)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+       bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+       edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+       tile = true, tileSize = 8, edgeSize = 8,
+       insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       label:SetPoint("TOPLEFT")
+       label:SetPoint("TOPRIGHT")
+       label:SetJustifyH("CENTER")
+       label:SetHeight(15)
+
+       local slider = CreateFrame("Slider", nil, frame)
+       slider:SetOrientation("HORIZONTAL")
+       slider:SetHeight(15)
+       slider:SetHitRectInsets(0, 0, -10, 0)
+       slider:SetBackdrop(SliderBackdrop)
+       slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+       slider:SetPoint("TOP", label, "BOTTOM")
+       slider:SetPoint("LEFT", 3, 0)
+       slider:SetPoint("RIGHT", -3, 0)
+       slider:SetValue(0)
+       slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+       slider:SetScript("OnEnter", Control_OnEnter)
+       slider:SetScript("OnLeave", Control_OnLeave)
+       slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+       slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+       local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+       lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+       local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+       hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+       local editbox = CreateFrame("EditBox", nil, frame)
+       editbox:SetAutoFocus(false)
+       editbox:SetFontObject(GameFontHighlightSmall)
+       editbox:SetPoint("TOP", slider, "BOTTOM")
+       editbox:SetHeight(14)
+       editbox:SetWidth(70)
+       editbox:SetJustifyH("CENTER")
+       editbox:EnableMouse(true)
+       editbox:SetBackdrop(ManualBackdrop)
+       editbox:SetBackdropColor(0, 0, 0, 0.5)
+       editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+       editbox:SetScript("OnEnter", EditBox_OnEnter)
+       editbox:SetScript("OnLeave", EditBox_OnLeave)
+       editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+       editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+       local widget = {
+               label       = label,
+               slider      = slider,
+               lowtext     = lowtext,
+               hightext    = hightext,
+               editbox     = editbox,
+               alignoffset = 25,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       slider.obj, editbox.obj = widget, widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644 (file)
index 0000000..9016d1e
--- /dev/null
@@ -0,0 +1,239 @@
+--[[ $Id: CallbackHandler-1.0.lua 3 2008-09-29 16:54:20Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 3
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+local type = type
+local pcall = pcall
+local pairs = pairs
+local assert = assert
+local concat = table.concat
+local loadstring = loadstring
+local next = next
+local select = select
+local type = type
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+       local next, xpcall, eh = ...
+
+       local method, ARGS
+       local function call() method(ARGS) end
+
+       local function dispatch(handlers, ...)
+               local index
+               index, method = next(handlers)
+               if not method then return end
+               local OLD_ARGS = ARGS
+               ARGS = ...
+               repeat
+                       xpcall(call, eh)
+                       index, method = next(handlers, index)
+               until not method
+               ARGS = OLD_ARGS
+       end
+
+       return dispatch
+       ]]
+
+       local ARGS, OLD_ARGS = {}, {}
+       for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+       code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+       -- TODO: Remove this after beta has gone out
+       assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+       RegisterName = RegisterName or "RegisterCallback"
+       UnregisterName = UnregisterName or "UnregisterCallback"
+       if UnregisterAllName==nil then  -- false is used to indicate "don't want this method"
+               UnregisterAllName = "UnregisterAllCallbacks"
+       end
+
+       -- we declare all objects and exported APIs inside this closure to quickly gain access
+       -- to e.g. function names, the "target" parameter, etc
+
+
+       -- Create the registry object
+       local events = setmetatable({}, meta)
+       local registry = { recurse=0, events=events }
+
+       -- registry:Fire() - fires the given event/message into the registry
+       function registry:Fire(eventname, ...)
+               if not rawget(events, eventname) or not next(events[eventname]) then return end
+               local oldrecurse = registry.recurse
+               registry.recurse = oldrecurse + 1
+
+               Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+               registry.recurse = oldrecurse
+
+               if registry.insertQueue and oldrecurse==0 then
+                       -- Something in one of our callbacks wanted to register more callbacks; they got queued
+                       for eventname,callbacks in pairs(registry.insertQueue) do
+                               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
+                               for self,func in pairs(callbacks) do
+                                       events[eventname][self] = func
+                                       -- fire OnUsed callback?
+                                       if first and registry.OnUsed then
+                                               registry.OnUsed(registry, target, eventname)
+                                               first = nil
+                                       end
+                               end
+                       end
+                       registry.insertQueue = nil
+               end
+       end
+
+       -- Registration of a callback, handles:
+       --   self["method"], leads to self["method"](self, ...)
+       --   self with function ref, leads to functionref(...)
+       --   "addonId" (instead of self) with function ref, leads to functionref(...)
+       -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+       target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+               if type(eventname) ~= "string" then
+                       error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+               end
+
+               method = method or eventname
+
+               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
+
+               if type(method) ~= "string" and type(method) ~= "function" then
+                       error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+               end
+
+               local regfunc
+
+               if type(method) == "string" then
+                       -- self["method"] calling style
+                       if type(self) ~= "table" then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+                       elseif self==target then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+                       elseif type(self[method]) ~= "function" then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+                       end
+
+                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
+                               local arg=select(1,...)
+                               regfunc = function(...) self[method](self,arg,...) end
+                       else
+                               regfunc = function(...) self[method](self,...) end
+                       end
+               else
+                       -- function ref with self=object or self="addonId"
+                       if type(self)~="table" and type(self)~="string" then
+                               error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
+                       end
+
+                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
+                               local arg=select(1,...)
+                               regfunc = function(...) method(arg,...) end
+                       else
+                               regfunc = method
+                       end
+               end
+
+
+               if events[eventname][self] or registry.recurse<1 then
+               -- if registry.recurse<1 then
+                       -- we're overwriting an existing entry, or not currently recursing. just set it.
+                       events[eventname][self] = regfunc
+                       -- fire OnUsed callback?
+                       if registry.OnUsed and first then
+                               registry.OnUsed(registry, target, eventname)
+                       end
+               else
+                       -- we're currently processing a callback in this registry, so delay the registration of this new entry!
+                       -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+                       registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+                       registry.insertQueue[eventname][self] = regfunc
+               end
+       end
+
+       -- Unregister a callback
+       target[UnregisterName] = function(self, eventname)
+               if not self or self==target then
+                       error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+               end
+               if type(eventname) ~= "string" then
+                       error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+               end
+               if rawget(events, eventname) and events[eventname][self] then
+                       events[eventname][self] = nil
+                       -- Fire OnUnused callback?
+                       if registry.OnUnused and not next(events[eventname]) then
+                               registry.OnUnused(registry, target, eventname)
+                       end
+               end
+               if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+                       registry.insertQueue[eventname][self] = nil
+               end
+       end
+
+       -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+       if UnregisterAllName then
+               target[UnregisterAllName] = function(...)
+                       if select("#",...)<1 then
+                               error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+                       end
+                       if select("#",...)==1 and ...==target then
+                               error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+                       end
+
+
+                       for i=1,select("#",...) do
+                               local self = select(i,...)
+                               if registry.insertQueue then
+                                       for eventname, callbacks in pairs(registry.insertQueue) do
+                                               if callbacks[self] then
+                                                       callbacks[self] = nil
+                                               end
+                                       end
+                               end
+                               for eventname, callbacks in pairs(events) do
+                                       if callbacks[self] then
+                                               callbacks[self] = nil
+                                               -- Fire OnUnused callback?
+                                               if registry.OnUnused and not next(callbacks) then
+                                                       registry.OnUnused(registry, target, eventname)
+                                               end
+                                       end
+                               end
+                       end
+               end
+       end
+
+       return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644 (file)
index 0000000..876df83
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
new file mode 100644 (file)
index 0000000..0a41ac0
--- /dev/null
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+       LibStub = LibStub or {libs = {}, minors = {} }
+       _G[LIBSTUB_MAJOR] = LibStub
+       LibStub.minor = LIBSTUB_MINOR
+       
+       function LibStub:NewLibrary(major, minor)
+               assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+               minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+               
+               local oldminor = self.minors[major]
+               if oldminor and oldminor >= minor then return nil end
+               self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+               return self.libs[major], oldminor
+       end
+       
+       function LibStub:GetLibrary(major, silent)
+               if not self.libs[major] and not silent then
+                       error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+               end
+               return self.libs[major], self.minors[major]
+       end
+       
+       function LibStub:IterateLibraries() return pairs(self.libs) end
+       setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc b/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
new file mode 100644 (file)
index 0000000..17cf732
--- /dev/null
@@ -0,0 +1,13 @@
+## Interface: 20400
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://jira.wowace.com/browse/LS
+## X-Category: Library
+## X-License: Public Domain    
+## X-Curse-Packaged-Version: 1.0
+## X-Curse-Project-Name: LibStub
+## X-Curse-Project-ID: libstub
+## X-Curse-Repository-ID: wow/libstub/mainline
+
+LibStub.lua
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
new file mode 100644 (file)
index 0000000..8c67936
--- /dev/null
@@ -0,0 +1,262 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Sound"
+       local widgetVersion = 9
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function ContentSpeakerOnClick(this, button)
+               local self = this.frame.obj
+               local sound = this.frame.text:GetText()
+               PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound))
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+
+                       local soundbutton = CreateFrame("Button", nil, frame)
+                               soundbutton:SetWidth(16)
+                               soundbutton:SetHeight(16)
+                               soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+                               soundbutton.frame = frame
+                               soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
+                       frame.soundbutton = soundbutton
+
+                       local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+                               speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+                               speaker:SetAllPoints(soundbutton)
+                       frame.speaker = speaker
+                       local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+                               speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+                               speakeron:SetAllPoints(soundbutton)
+                       frame.speakeron = speakeron
+
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+                               text:SetPoint("LEFT", check, "RIGHT", 1, 0)
+                               text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("sound")
+       end
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.speaker:SetDesaturated(true)
+                       self.speakeron:SetDesaturated(true)
+               else
+                       self.frame:Enable()
+                       self.speaker:SetDesaturated(false)
+                       self.speakeron:SetDesaturated(false)
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+                               f.obj = self
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function WidgetPlaySound(this)
+               local self = this.obj
+               local sound = self.frame.text:GetText()
+               PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound))
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrame()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+
+               local soundbutton = CreateFrame("Button", nil, frame)
+                       soundbutton:SetWidth(16)
+                       soundbutton:SetHeight(16)
+                       soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
+                       soundbutton:SetScript("OnClick", WidgetPlaySound)
+                       soundbutton.obj = self
+               self.soundbutton = soundbutton
+               frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
+
+
+               local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+                       speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+                       speaker:SetAllPoints(soundbutton)
+               self.speaker = speaker
+               local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+                       speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+                       speakeron:SetAllPoints(soundbutton)
+               self.speakeron = speakeron
+
+               self.alignoffset = 31
+
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
new file mode 100644 (file)
index 0000000..8abbd4a
--- /dev/null
@@ -0,0 +1,230 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+       local widgetType = "LSM30_Statusbar"
+       local widgetVersion = 9
+
+       local contentFrameCache = {}
+       local function ReturnSelf(self)
+               self:ClearAllPoints()
+               self:Hide()
+               self.check:Hide()
+               table.insert(contentFrameCache, self)
+       end
+
+       local function ContentOnClick(this, button)
+               local self = this.obj
+               self:Fire("OnValueChanged", this.text:GetText())
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function GetContentLine()
+               local frame
+               if next(contentFrameCache) then
+                       frame = table.remove(contentFrameCache)
+               else
+                       frame = CreateFrame("Button", nil, UIParent)
+                               --frame:SetWidth(200)
+                               frame:SetHeight(18)
+                               frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+                               frame:SetScript("OnClick", ContentOnClick)
+                       local check = frame:CreateTexture("OVERLAY")
+                               check:SetWidth(16)
+                               check:SetHeight(16)
+                               check:SetPoint("LEFT",frame,"LEFT",1,-1)
+                               check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                               check:Hide()
+                       frame.check = check
+                       local bar = frame:CreateTexture("ARTWORK")
+                               bar:SetHeight(16)
+                               bar:SetPoint("LEFT",check,"RIGHT",1,0)
+                               bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+                       frame.bar = bar
+                       local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+                               local font, size = text:GetFont()
+                               text:SetFont(font,size,"OUTLINE")
+
+                               text:SetPoint("LEFT", check, "RIGHT", 3, 0)
+                               text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
+                               text:SetJustifyH("LEFT")
+                               text:SetText("Test Test Test Test Test Test Test")
+                       frame.text = text
+                       frame.ReturnSelf = ReturnSelf
+               end
+               frame:Show()
+               return frame
+       end
+
+       local function OnAcquire(self)
+               self:SetHeight(44)
+               self:SetWidth(200)
+       end
+
+       local function OnRelease(self)
+               self:SetText("")
+               self:SetLabel("")
+               self:SetDisabled(false)
+
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+
+       local function SetValue(self, value) -- Set the value to an item in the List.
+               if self.list then
+                       self:SetText(value or "")
+               end
+               self.value = value
+       end
+
+       local function GetValue(self)
+               return self.value
+       end
+
+       local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+               self.list = list or Media:HashTable("statusbar")
+       end
+
+
+       local function SetText(self, text) -- Set the text displayed in the box.
+               self.frame.text:SetText(text or "")
+               local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
+               self.bar:SetTexture(statusbar)
+       end
+
+       local function SetLabel(self, text) -- Set the text for the label.
+               self.frame.label:SetText(text or "")
+       end
+
+       local function AddItem(self, key, value) -- Add an item to the list.
+               self.list = self.list or {}
+               self.list[key] = value
+       end
+       local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+       local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+       local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+       local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+       local function SetDisabled(self, disabled) -- Disable the widget.
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+
+       local function textSort(a,b)
+               return string.upper(a) < string.upper(b)
+       end
+
+       local sortedlist = {}
+       local function ToggleDrop(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+                       AceGUI:ClearFocus()
+               else
+                       AceGUI:SetFocus(self)
+                       self.dropdown = AGSMW:GetDropDownFrame()
+                       self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+                       for k, v in pairs(self.list) do
+                               sortedlist[#sortedlist+1] = k
+                       end
+                       table.sort(sortedlist, textSort)
+                       for i, k in ipairs(sortedlist) do
+                               local f = GetContentLine()
+                               f.text:SetText(k)
+                               --print(k)
+                               if k == self.value then
+                                       f.check:Show()
+                               end
+
+                               local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
+                               f.bar:SetTexture(statusbar)
+                               f.obj = self
+                               f.dropdown = self.dropdown
+                               self.dropdown:AddFrame(f)
+                       end
+                       wipe(sortedlist)
+               end
+       end
+
+       local function ClearFocus(self)
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function OnHide(this)
+               local self = this.obj
+               if self.dropdown then
+                       self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+               end
+       end
+
+       local function Drop_OnEnter(this)
+               this.obj:Fire("OnEnter")
+       end
+
+       local function Drop_OnLeave(this)
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Constructor()
+               local frame = AGSMW:GetBaseFrame()
+               local self = {}
+
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               frame.dropButton.obj = self
+               frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+               frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+               frame.dropButton:SetScript("OnClick",ToggleDrop)
+               frame:SetScript("OnHide", OnHide)
+
+               local bar = frame:CreateTexture(nil, "ARTWORK")
+                       bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
+                       bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
+               self.bar = bar
+
+               self.alignoffset = 31
+               
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.ClearFocus = ClearFocus
+               self.SetText = SetText
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.SetList = SetList
+               self.SetLabel = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.ToggleDrop = ToggleDrop
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
new file mode 100644 (file)
index 0000000..ddd3a20
--- /dev/null
@@ -0,0 +1,267 @@
+-- Widget created by Yssaril
+--[===[@debug@
+local DataVersion = 9001 -- dev version always overwrites everything else :)
+--@end-debug@]===]
+--@non-debug@
+local DataVersion = 37
+--@end-non-debug@
+local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
+
+if not AGSMW then
+  return       -- already loaded and no upgrade necessary
+end
+
+LoadAddOn("LibSharedMedia-3.0")
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+AGSMW = AGSMW or {}
+
+AceGUIWidgetLSMlists = {
+       ['font'] = Media:HashTable("font"),
+       ['sound'] = Media:HashTable("sound"),
+       ['statusbar'] = Media:HashTable("statusbar"),
+       ['border'] = Media:HashTable("border"),
+       ['background'] = Media:HashTable("background"),
+}
+
+do
+       local function disable(frame)
+               frame.label:SetTextColor(.5,.5,.5)
+               frame.text:SetTextColor(.5,.5,.5)
+               frame.dropButton:Disable()
+               if frame.displayButtonFont then
+                       frame.displayButtonFont:SetTextColor(.5,.5,.5)
+                       frame.displayButton:Disable()
+               end
+       end
+
+       local function enable(frame)
+               frame.label:SetTextColor(1,.82,0)
+               frame.text:SetTextColor(1,1,1)
+               frame.dropButton:Enable()
+               if frame.displayButtonFont then
+                       frame.displayButtonFont:SetTextColor(1,1,1)
+                       frame.displayButton:Enable()
+               end
+       end
+
+       local displayButtonBackdrop = {
+               edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+               tile = true, tileSize = 16, edgeSize = 16,
+               insets = { left = 4, right = 4, top = 4, bottom = 4 },
+       }
+
+       -- create or retrieve BaseFrame
+       function AGSMW:GetBaseFrame()
+               local frame = CreateFrame("Frame", nil, UIParent)
+               frame:SetHeight(44)
+               frame:SetWidth(200)
+               frame:SetPoint("CENTER", UIParent, "CENTER")
+
+               local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+                       label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+                       label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+                       label:SetJustifyH("LEFT")
+                       label:SetHeight(18)
+                       label:SetText("")
+               frame.label = label
+
+               local DLeft = frame:CreateTexture(nil, "ARTWORK")
+                       DLeft:SetWidth(25)
+                       DLeft:SetHeight(64)
+                       DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
+                       DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+                       DLeft:SetTexCoord(0, 0.1953125, 0, 1)
+               frame.DLeft = DLeft
+               local DRight = frame:CreateTexture(nil, "ARTWORK")
+                       DRight:SetWidth(25)
+                       DRight:SetHeight(64)
+                       DRight:SetPoint("TOP", DLeft, "TOP")
+                       DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
+                       DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+                       DRight:SetTexCoord(0.8046875, 1, 0, 1)
+               frame.DRight = DRight
+               local DMiddle = frame:CreateTexture(nil, "ARTWORK")
+                       DMiddle:SetHeight(64)
+                       DMiddle:SetPoint("TOP", DLeft, "TOP")
+                       DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
+                       DMiddle:SetPoint("RIGHT", DRight, "LEFT")
+                       DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+                       DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+               frame.DMiddle = DMiddle
+
+               local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+                       text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
+                       text:SetPoint("LEFT",DLeft,"LEFT",26,1)
+                       text:SetJustifyH("RIGHT")
+                       text:SetHeight(18)
+                       text:SetText("")
+               frame.text = text
+
+               local dropButton = CreateFrame("Button", nil, frame)
+                       dropButton:SetWidth(24)
+                       dropButton:SetHeight(24)
+                       dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
+                       dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+                       dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+                       dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
+                       dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
+               frame.dropButton = dropButton
+
+               frame.Disable = disable
+               frame.Enable = enable
+               return frame
+       end
+
+       function AGSMW:GetBaseFrameWithWindow()
+               local frame = self:GetBaseFrame()
+
+               local displayButton = CreateFrame("Button", nil, frame)
+                       displayButton:SetHeight(42)
+                       displayButton:SetWidth(42)
+                       displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
+                       displayButton:SetBackdrop(displayButtonBackdrop)
+                       displayButton:SetBackdropBorderColor(.5, .5, .5)
+               frame.displayButton = displayButton
+
+               frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
+
+               frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
+
+               return frame
+       end
+
+end
+
+do
+
+       local sliderBackdrop = {
+               ["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+               ["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+               ["tile"] = true,
+               ["edgeSize"] = 8,
+               ["tileSize"] = 8,
+               ["insets"] = {
+                       ["left"] = 3,
+                       ["right"] = 3,
+                       ["top"] = 3,
+                       ["bottom"] = 3,
+               },
+       }
+       local frameBackdrop = {
+               bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+               edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+               tile = true, tileSize = 32, edgeSize = 32,
+               insets = { left = 11, right = 12, top = 12, bottom = 9 },
+       }
+
+       local function OnMouseWheel(self, dir)
+               self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
+       end
+
+       local function AddFrame(self, frame)
+               frame:SetParent(self.contentframe)
+               local strata = self:GetFrameStrata()
+               frame:SetFrameStrata(strata)
+               local level =  self:GetFrameLevel() + 100
+               frame:SetFrameLevel(level)
+               if next(self.contentRepo) then
+                       frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
+                       frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+                       self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
+                       self.contentRepo[#self.contentRepo+1] = frame
+               else
+                       self.contentframe:SetHeight(frame:GetHeight())
+                       frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
+                       frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+                       self.contentRepo[1] = frame
+               end
+               if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
+                       self.scrollframe:SetWidth(146)
+                       self:SetHeight(UIParent:GetHeight()*2/5)
+                       self.slider:Show()
+                       self:SetScript("OnMouseWheel", OnMouseWheel)
+                       self.scrollframe:UpdateScrollChildRect()
+                       self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
+               else
+                       self.scrollframe:SetWidth(160)
+                       self:SetHeight(self.contentframe:GetHeight()+25)
+                       self.slider:Hide()
+                       self:SetScript("OnMouseWheel", nil)
+                       self.scrollframe:UpdateScrollChildRect()
+                       self.slider:SetMinMaxValues(0, 0)
+               end
+               self.contentframe:SetWidth(self.scrollframe:GetWidth())
+       end
+
+       local function ClearFrames(self)
+               for i, frame in ipairs(self.contentRepo) do
+                       frame:ReturnSelf()
+                       self.contentRepo[i] = nil
+               end
+       end
+
+       local function slider_OnValueChanged(self, value)
+               self.frame.scrollframe:SetVerticalScroll(value)
+       end
+
+       local DropDownCache = {}
+       function AGSMW:GetDropDownFrame()
+               local frame
+               if next(DropDownCache) then
+                       frame = table.remove(DropDownCache)
+               else
+                       frame = CreateFrame("Frame", nil, UIParent)
+                               frame:SetClampedToScreen(true)
+                               frame:SetWidth(188)
+                               frame:SetBackdrop(frameBackdrop)
+                               frame:SetFrameStrata("TOOLTIP")
+                               frame:EnableMouseWheel(true)
+
+                       local contentframe = CreateFrame("Frame", nil, frame)
+                               contentframe:SetWidth(160)
+                               contentframe:SetHeight(0)
+                       frame.contentframe = contentframe
+                       local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+                               scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
+                               scrollframe:SetPoint("BOTTOM", frame, "BOTTOM", 0, 12)
+                               scrollframe:SetWidth(160)
+                               scrollframe:SetScrollChild(contentframe)
+                       frame.scrollframe = scrollframe
+                       local bgTex = frame:CreateTexture(nil, "ARTWORK")
+                               bgTex:SetAllPoints(scrollframe)
+                       frame.bgTex = bgTex
+
+                       frame.AddFrame = AddFrame
+                       frame.ClearFrames = ClearFrames
+                       frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
+                       local slider = CreateFrame("Slider", nil, scrollframe)
+                               slider:SetOrientation("VERTICAL")
+                               slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
+                               slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
+                               slider:SetBackdrop(sliderBackdrop)
+                               slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+                               slider:SetMinMaxValues(0, 1)
+                               --slider:SetValueStep(1)
+                               slider:SetWidth(12)
+                               slider.frame = frame
+                               slider:SetScript("OnValueChanged", slider_OnValueChanged)
+                       frame.slider = slider
+               end
+               frame:SetHeight(UIParent:GetHeight()*2/5)
+               frame.slider:SetValue(0)
+               frame:Show()
+               return frame
+       end
+
+       function AGSMW:ReturnDropDownFrame(frame)
+               ClearFrames(frame)
+               frame:ClearAllPoints()
+               frame:Hide()
+               frame:SetBackdrop(frameBackdrop)
+               frame.bgTex:SetTexture(nil)
+               table.insert(DropDownCache, frame)
+               return nil
+       end
+end
diff --git a/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml b/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644 (file)
index 0000000..dd3eb2b
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" />
+</Ui>
\ No newline at end of file
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644 (file)
index 0000000..9853644
--- /dev/null
@@ -0,0 +1,813 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1102 2013-10-25 14:15:23Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 34
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert, loadstring = error, assert, loadstring
+local setmetatable, rawget, rawset = setmetatable, rawget, rawset
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+        xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+               local xpcall, eh = ...
+               local method, ARGS
+               local function call() return method(ARGS) end
+       
+               local function dispatch(func, ...)
+                       method = func
+                       if not method then return end
+                       ARGS = ...
+                       return xpcall(call, eh)
+               end
+       
+               return dispatch
+       ]]
+       
+       local ARGS = {}
+       for i = 1, argCount do ARGS[i] = "arg"..i end
+       code = code:gsub("ARGS", tconcat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+Dispatchers[0] = function(func)
+       return xpcall(func, errorhandler)
+end
+local function safecall(func, ...)
+       return Dispatchers[select("#", ...)](func, ...)
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+       -- Version Upgrade in Minor 29
+       -- Internal Storage of the objects changed, from an array table
+       -- to a hash table, and additionally we introduced versioning on
+       -- the widgets which would discard all widgets from a pre-29 version
+       -- anyway, so we just clear the storage now, and don't try to 
+       -- convert the storage tables to the new format.
+       -- This should generally not cause *many* widgets to end up in trash,
+       -- since once dialogs are opened, all addons should be loaded already
+       -- and AceGUI should be on the latest version available on the users
+       -- setup.
+       -- -- nevcairiel - Nov 2nd, 2009
+       if oldminor and oldminor < 29 and AceGUI.objPools then
+               AceGUI.objPools = nil
+       end
+       
+       AceGUI.objPools = AceGUI.objPools or {}
+       local objPools = AceGUI.objPools
+       --Returns a new instance, if none are available either returns a new table or calls the given contructor
+       function newWidget(type)
+               if not WidgetRegistry[type] then
+                       error("Attempt to instantiate unknown widget type", 2)
+               end
+               
+               if not objPools[type] then
+                       objPools[type] = {}
+               end
+               
+               local newObj = next(objPools[type])
+               if not newObj then
+                       newObj = WidgetRegistry[type]()
+                       newObj.AceGUIWidgetVersion = WidgetVersions[type]
+               else
+                       objPools[type][newObj] = nil
+                       -- if the widget is older then the latest, don't even try to reuse it
+                       -- just forget about it, and grab a new one.
+                       if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+                               return newWidget(type)
+                       end
+               end
+               return newObj
+       end
+       -- Releases an instance to the Pool
+       function delWidget(obj,type)
+               if not objPools[type] then
+                       objPools[type] = {}
+               end
+               if objPools[type][obj] then
+                       error("Attempt to Release Widget that is already released", 2)
+               end
+               objPools[type][obj] = true
+       end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+       if WidgetRegistry[type] then
+               local widget = newWidget(type)
+
+               if rawget(widget, "Acquire") then
+                       widget.OnAcquire = widget.Acquire
+                       widget.Acquire = nil
+               elseif rawget(widget, "Aquire") then
+                       widget.OnAcquire = widget.Aquire
+                       widget.Aquire = nil
+               end
+               
+               if rawget(widget, "Release") then
+                       widget.OnRelease = rawget(widget, "Release") 
+                       widget.Release = nil
+               end
+               
+               if widget.OnAcquire then
+                       widget:OnAcquire()
+               else
+                       error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+               end
+               -- Set the default Layout ("List")
+               safecall(widget.SetLayout, widget, "List")
+               safecall(widget.ResumeLayout, widget)
+               return widget
+       end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+       safecall(widget.PauseLayout, widget)
+       widget:Fire("OnRelease")
+       safecall(widget.ReleaseChildren, widget)
+
+       if widget.OnRelease then
+               widget:OnRelease()
+--     else
+--             error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+       end
+       for k in pairs(widget.userdata) do
+               widget.userdata[k] = nil
+       end
+       for k in pairs(widget.events) do
+               widget.events[k] = nil
+       end
+       widget.width = nil
+       widget.relWidth = nil
+       widget.height = nil
+       widget.relHeight = nil
+       widget.noAutoHeight = nil
+       widget.frame:ClearAllPoints()
+       widget.frame:Hide()
+       widget.frame:SetParent(UIParent)
+       widget.frame.width = nil
+       widget.frame.height = nil
+       if widget.content then
+               widget.content.width = nil
+               widget.content.height = nil
+       end
+       delWidget(widget, widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+       if self.FocusedWidget and self.FocusedWidget ~= widget then
+               safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+       end
+       self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+       if self.FocusedWidget then
+               safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+               self.FocusedWidget = nil
+       end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+       Widgets must provide the following functions
+               OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+               
+       And the following members
+               frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+               type - the type of the object, same as the name given to :RegisterWidget()
+               
+       Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+       It will be cleared automatically when a widget is released
+       Placing values directly into a widget object should be avoided
+       
+       If the Widget can act as a container for other Widgets the following
+               content - frame or derivitive that children will be anchored to
+               
+       The Widget can supply the following Optional Members
+               :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+               :OnWidthSet(width) - Called when the width of the widget is changed
+               :OnHeightSet(height) - Called when the height of the widget is changed
+                       Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+                       AceGUI already sets a handler to the event
+               :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+                       area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+       local WidgetBase = AceGUI.WidgetBase 
+       
+       WidgetBase.SetParent = function(self, parent)
+               local frame = self.frame
+               frame:SetParent(nil)
+               frame:SetParent(parent.content)
+               self.parent = parent
+       end
+       
+       WidgetBase.SetCallback = function(self, name, func)
+               if type(func) == "function" then
+                       self.events[name] = func
+               end
+       end
+       
+       WidgetBase.Fire = function(self, name, ...)
+               if self.events[name] then
+                       local success, ret = safecall(self.events[name], self, name, ...)
+                       if success then
+                               return ret
+                       end
+               end
+       end
+       
+       WidgetBase.SetWidth = function(self, width)
+               self.frame:SetWidth(width)
+               self.frame.width = width
+               if self.OnWidthSet then
+                       self:OnWidthSet(width)
+               end
+       end
+       
+       WidgetBase.SetRelativeWidth = function(self, width)
+               if width <= 0 or width > 1 then
+                       error(":SetRelativeWidth(width): Invalid relative width.", 2)
+               end
+               self.relWidth = width
+               self.width = "relative"
+       end
+       
+       WidgetBase.SetHeight = function(self, height)
+               self.frame:SetHeight(height)
+               self.frame.height = height
+               if self.OnHeightSet then
+                       self:OnHeightSet(height)
+               end
+       end
+       
+       --[[ WidgetBase.SetRelativeHeight = function(self, height)
+               if height <= 0 or height > 1 then
+                       error(":SetRelativeHeight(height): Invalid relative height.", 2)
+               end
+               self.relHeight = height
+               self.height = "relative"
+       end ]]
+
+       WidgetBase.IsVisible = function(self)
+               return self.frame:IsVisible()
+       end
+       
+       WidgetBase.IsShown= function(self)
+               return self.frame:IsShown()
+       end
+               
+       WidgetBase.Release = function(self)
+               AceGUI:Release(self)
+       end
+       
+       WidgetBase.SetPoint = function(self, ...)
+               return self.frame:SetPoint(...)
+       end
+       
+       WidgetBase.ClearAllPoints = function(self)
+               return self.frame:ClearAllPoints()
+       end
+       
+       WidgetBase.GetNumPoints = function(self)
+               return self.frame:GetNumPoints()
+       end
+       
+       WidgetBase.GetPoint = function(self, ...)
+               return self.frame:GetPoint(...)
+       end     
+       
+       WidgetBase.GetUserDataTable = function(self)
+               return self.userdata
+       end
+       
+       WidgetBase.SetUserData = function(self, key, value)
+               self.userdata[key] = value
+       end
+       
+       WidgetBase.GetUserData = function(self, key)
+               return self.userdata[key]
+       end
+       
+       WidgetBase.IsFullHeight = function(self)
+               return self.height == "fill"
+       end
+       
+       WidgetBase.SetFullHeight = function(self, isFull)
+               if isFull then
+                       self.height = "fill"
+               else
+                       self.height = nil
+               end
+       end
+       
+       WidgetBase.IsFullWidth = function(self)
+               return self.width == "fill"
+       end
+               
+       WidgetBase.SetFullWidth = function(self, isFull)
+               if isFull then
+                       self.width = "fill"
+               else
+                       self.width = nil
+               end
+       end
+       
+--     local function LayoutOnUpdate(this)
+--             this:SetScript("OnUpdate",nil)
+--             this.obj:PerformLayout()
+--     end
+       
+       local WidgetContainerBase = AceGUI.WidgetContainerBase
+               
+       WidgetContainerBase.PauseLayout = function(self)
+               self.LayoutPaused = true
+       end
+       
+       WidgetContainerBase.ResumeLayout = function(self)
+               self.LayoutPaused = nil
+       end
+       
+       WidgetContainerBase.PerformLayout = function(self)
+               if self.LayoutPaused then
+                       return
+               end
+               safecall(self.LayoutFunc, self.content, self.children)
+       end
+       
+       --call this function to layout, makes sure layed out objects get a frame to get sizes etc
+       WidgetContainerBase.DoLayout = function(self)
+               self:PerformLayout()
+--             if not self.parent then
+--                     self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--             end
+       end
+       
+       WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+               if beforeWidget then
+                       local siblingIndex = 1
+                       for _, widget in pairs(self.children) do
+                               if widget == beforeWidget then
+                                       break
+                               end
+                               siblingIndex = siblingIndex + 1 
+                       end
+                       tinsert(self.children, siblingIndex, child)
+               else
+                       tinsert(self.children, child)
+               end
+               child:SetParent(self)
+               child.frame:Show()
+               self:DoLayout()
+       end
+       
+       WidgetContainerBase.AddChildren = function(self, ...)
+               for i = 1, select("#", ...) do
+                       local child = select(i, ...)
+                       tinsert(self.children, child)
+                       child:SetParent(self)
+                       child.frame:Show()
+               end
+               self:DoLayout()
+       end
+       
+       WidgetContainerBase.ReleaseChildren = function(self)
+               local children = self.children
+               for i = 1,#children do
+                       AceGUI:Release(children[i])
+                       children[i] = nil
+               end
+       end
+       
+       WidgetContainerBase.SetLayout = function(self, Layout)
+               self.LayoutFunc = AceGUI:GetLayout(Layout)
+       end
+
+       WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+               if adjust then
+                       self.noAutoHeight = nil
+               else
+                       self.noAutoHeight = true
+               end
+       end
+
+       local function FrameResize(this)
+               local self = this.obj
+               if this:GetWidth() and this:GetHeight() then
+                       if self.OnWidthSet then
+                               self:OnWidthSet(this:GetWidth())
+                       end
+                       if self.OnHeightSet then
+                               self:OnHeightSet(this:GetHeight())
+                       end
+               end
+       end
+       
+       local function ContentResize(this)
+               if this:GetWidth() and this:GetHeight() then
+                       this.width = this:GetWidth()
+                       this.height = this:GetHeight()
+                       this.obj:DoLayout()
+               end
+       end
+
+       setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+       --One of these function should be called on each Widget Instance as part of its creation process
+       
+       --- Register a widget-class as a container for newly created widgets.
+       -- @param widget The widget class
+       function AceGUI:RegisterAsContainer(widget)
+               widget.children = {}
+               widget.userdata = {}
+               widget.events = {}
+               widget.base = WidgetContainerBase
+               widget.content.obj = widget
+               widget.frame.obj = widget
+               widget.content:SetScript("OnSizeChanged", ContentResize)
+               widget.frame:SetScript("OnSizeChanged", FrameResize)
+               setmetatable(widget, {__index = WidgetContainerBase})
+               widget:SetLayout("List")
+               return widget
+       end
+       
+       --- Register a widget-class as a widget.
+       -- @param widget The widget class
+       function AceGUI:RegisterAsWidget(widget)
+               widget.userdata = {}
+               widget.events = {}
+               widget.base = WidgetBase
+               widget.frame.obj = widget
+               widget.frame:SetScript("OnSizeChanged", FrameResize)
+               setmetatable(widget, {__index = WidgetBase})
+               return widget
+       end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+       assert(type(Constructor) == "function")
+       assert(type(Version) == "number") 
+       
+       local oldVersion = WidgetVersions[Name]
+       if oldVersion and oldVersion >= Version then return end
+       
+       WidgetVersions[Name] = Version
+       WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+       assert(type(LayoutFunc) == "function")
+       if type(Name) == "string" then
+               Name = Name:upper()
+       end
+       LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+       if type(Name) == "string" then
+               Name = Name:upper()
+       end
+       return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+       if not self.counts[type] then
+               self.counts[type] = 0
+       end
+       self.counts[type] = self.counts[type] + 1
+       return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+       return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+       return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+       A Layout is a func that takes 2 parameters
+               content - the frame that widgets will be placed inside
+               children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+       function(content, children)
+               local height = 0
+               local width = content.width or content:GetWidth() or 0
+               for i = 1, #children do
+                       local child = children[i]
+                       
+                       local frame = child.frame
+                       frame:ClearAllPoints()
+                       frame:Show()
+                       if i == 1 then
+                               frame:SetPoint("TOPLEFT", content)
+                       else
+                               frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+                       end
+                       
+                       if child.width == "fill" then
+                               child:SetWidth(width)
+                               frame:SetPoint("RIGHT", content)
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                       elseif child.width == "relative" then
+                               child:SetWidth(width * child.relWidth)
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                       end
+                       
+                       height = height + (frame.height or frame:GetHeight() or 0)
+               end
+               safecall(content.obj.LayoutFinished, content.obj, nil, height)
+       end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+       function(content, children)
+               if children[1] then
+                       children[1]:SetWidth(content:GetWidth() or 0)
+                       children[1]:SetHeight(content:GetHeight() or 0)
+                       children[1].frame:SetAllPoints(content)
+                       children[1].frame:Show()
+                       safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+               end
+       end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+       layoutrecursionblock = true
+       object[func](object, ...)
+       layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+       function(content, children)
+               if layoutrecursionblock then return end
+               --used height so far
+               local height = 0
+               --width used in the current row
+               local usedwidth = 0
+               --height of the current row
+               local rowheight = 0
+               local rowoffset = 0
+               local lastrowoffset
+               
+               local width = content.width or content:GetWidth() or 0
+               
+               --control at the start of the row
+               local rowstart
+               local rowstartoffset
+               local lastrowstart
+               local isfullheight
+               
+               local frameoffset
+               local lastframeoffset
+               local oversize 
+               for i = 1, #children do
+                       local child = children[i]
+                       oversize = nil
+                       local frame = child.frame
+                       local frameheight = frame.height or frame:GetHeight() or 0
+                       local framewidth = frame.width or frame:GetWidth() or 0
+                       lastframeoffset = frameoffset
+                       -- HACK: Why did we set a frameoffset of (frameheight / 2) ? 
+                       -- That was moving all widgets half the widgets size down, is that intended?
+                       -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+                       -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+                       -- TODO: Investigate moar!
+                       frameoffset = child.alignoffset or (frameheight / 2)
+                       
+                       if child.width == "relative" then
+                               framewidth = width * child.relWidth
+                       end
+                       
+                       frame:Show()
+                       frame:ClearAllPoints()
+                       if i == 1 then
+                               -- anchor the first control to the top left
+                               frame:SetPoint("TOPLEFT", content)
+                               rowheight = frameheight
+                               rowoffset = frameoffset
+                               rowstart = frame
+                               rowstartoffset = frameoffset
+                               usedwidth = framewidth
+                               if usedwidth > width then
+                                       oversize = true
+                               end
+                       else
+                               -- if there isn't available width for the control start a new row
+                               -- if a control is "fill" it will be on a row of its own full width
+                               if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+                                       if isfullheight then
+                                               -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+                                               -- (maybe error/warn about this?)
+                                               break
+                                       end
+                                       --anchor the previous row, we will now know its height and offset
+                                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+                                       height = height + rowheight + 3
+                                       --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+                                       rowstart = frame
+                                       rowstartoffset = frameoffset
+                                       rowheight = frameheight
+                                       rowoffset = frameoffset
+                                       usedwidth = framewidth
+                                       if usedwidth > width then
+                                               oversize = true
+                                       end
+                               -- put the control on the current row, adding it to the width and checking if the height needs to be increased
+                               else
+                                       --handles cases where the new height is higher than either control because of the offsets
+                                       --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+                                       
+                                       --offset is always the larger of the two offsets
+                                       rowoffset = math_max(rowoffset, frameoffset)
+                                       rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+                                       
+                                       frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+                                       usedwidth = framewidth + usedwidth
+                               end
+                       end
+
+                       if child.width == "fill" then
+                               safelayoutcall(child, "SetWidth", width)
+                               frame:SetPoint("RIGHT", content)
+                               
+                               usedwidth = 0
+                               rowstart = frame
+                               rowstartoffset = frameoffset
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                               rowheight = frame.height or frame:GetHeight() or 0
+                               rowoffset = child.alignoffset or (rowheight / 2)
+                               rowstartoffset = rowoffset
+                       elseif child.width == "relative" then
+                               safelayoutcall(child, "SetWidth", width * child.relWidth)
+                               
+                               if child.DoLayout then
+                                       child:DoLayout()
+                               end
+                       elseif oversize then
+                               if width > 1 then
+                                       frame:SetPoint("RIGHT", content)
+                               end
+                       end
+                       
+                       if child.height == "fill" then
+                               frame:SetPoint("BOTTOM", content)
+                               isfullheight = true
+                       end
+               end
+               
+               --anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+               if isfullheight then
+                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+               elseif rowstart then
+                       rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+               end
+               
+               height = height + rowheight + 3
+               safecall(content.obj.LayoutFinished, content.obj, nil, height)
+       end)
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644 (file)
index 0000000..b515077
--- /dev/null
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceGUI-3.0.lua"/>
+       <!-- Container -->
+       <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-Frame.lua"/>
+       <Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+       <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+       <Script file="widgets\AceGUIContainer-Window.lua"/>
+       <!-- Widgets -->
+       <Script file="widgets\AceGUIWidget-Button.lua"/>
+       <Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+       <Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+       <Script file="widgets\AceGUIWidget-DropDown.lua"/>
+       <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+       <Script file="widgets\AceGUIWidget-EditBox.lua"/>
+       <Script file="widgets\AceGUIWidget-Heading.lua"/>
+       <Script file="widgets\AceGUIWidget-Icon.lua"/>
+       <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+       <Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+       <Script file="widgets\AceGUIWidget-Label.lua"/>
+       <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+       <Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644 (file)
index 0000000..9a48f8b
--- /dev/null
@@ -0,0 +1,138 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+       frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+       frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+       frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+       frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+       frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+       frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetName()
+               self:SetTitle()
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 63
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 26
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["SetName"] = function(self, name, parent)
+               self.frame.name = name
+               self.frame.parent = parent
+       end,
+
+       ["SetTitle"] = function(self, title)
+               local content = self.content
+               content:ClearAllPoints()
+               if not title or title == "" then
+                       content:SetPoint("TOPLEFT", 10, -10)
+                       self.label:SetText("")
+               else
+                       content:SetPoint("TOPLEFT", 10, -40)
+                       self.label:SetText(title)
+               end
+               content:SetPoint("BOTTOMRIGHT", -10, 10)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame")
+       frame:Hide()
+
+       -- support functions for the Blizzard Interface Options
+       frame.okay = okay
+       frame.cancel = cancel
+       frame.default = default
+       frame.refresh = refresh
+
+       frame:SetScript("OnHide", OnHide)
+       frame:SetScript("OnShow", OnShow)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+       label:SetPoint("TOPLEFT", 10, -15)
+       label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+       label:SetJustifyH("LEFT")
+       label:SetJustifyV("TOP")
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, frame)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               label   = label,
+               frame   = frame,
+               content = content,
+               type    = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644 (file)
index 0000000..b0f81b7
--- /dev/null
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+       local group = self.parentgroup
+       local status = group.status or group.localstatus
+       status.selected = value
+       self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self.dropdown:SetText("")
+               self:SetDropdownWidth(200)
+               self:SetTitle("")
+       end,
+
+       ["OnRelease"] = function(self)
+               self.dropdown.list = nil
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+       end,
+
+       ["SetTitle"] = function(self, title)
+               self.titletext:SetText(title)
+               self.dropdown.frame:ClearAllPoints()
+               if title and title ~= "" then
+                       self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+               else
+                       self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+               end
+       end,
+
+       ["SetGroupList"] = function(self,list,order)
+               self.dropdown:SetList(list,order)
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+       end,
+
+       ["SetGroup"] = function(self,group)
+               self.dropdown:SetValue(group)
+               local status = self.status or self.localstatus
+               status.selected = group
+               self:Fire("OnGroupSelected", group)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 26
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 63
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["LayoutFinished"] = function(self, width, height)
+               self:SetHeight((height or 0) + 63)
+       end,
+
+       ["SetDropdownWidth"] = function(self, width)
+               self.dropdown:SetWidth(width)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame")
+       frame:SetHeight(100)
+       frame:SetWidth(100)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       titletext:SetPoint("TOPLEFT", 4, -5)
+       titletext:SetPoint("TOPRIGHT", -4, -5)
+       titletext:SetJustifyH("LEFT")
+       titletext:SetHeight(18)
+
+       local dropdown = AceGUI:Create("Dropdown")
+       dropdown.frame:SetParent(frame)
+       dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+       dropdown:SetCallback("OnValueChanged", SelectedGroup)
+       dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+       dropdown.frame:Show()
+       dropdown:SetLabel("")
+
+       local border = CreateFrame("Frame", nil, frame)
+       border:SetPoint("TOPLEFT", 0, -26)
+       border:SetPoint("BOTTOMRIGHT", 0, 3)
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1,0.1,0.1,0.5)
+       border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               frame       = frame,
+               localstatus = {},
+               titletext   = titletext,
+               dropdown    = dropdown,
+               border      = border,
+               content     = content,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       dropdown.parentgroup = widget
+       
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644 (file)
index 0000000..0dae68c
--- /dev/null
@@ -0,0 +1,311 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+       PlaySound("gsTitleOptionExit")
+       frame.obj:Hide()
+end
+
+local function Frame_OnClose(frame)
+       frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+       AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+       frame:GetParent():StartMoving()
+       AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+       local frame = mover:GetParent()
+       frame:StopMovingOrSizing()
+       local self = frame.obj
+       local status = self.status or self.localstatus
+       status.width = frame:GetWidth()
+       status.height = frame:GetHeight()
+       status.top = frame:GetTop()
+       status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+       frame:GetParent():StartSizing("BOTTOMRIGHT")
+       AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+       frame:GetParent():StartSizing("BOTTOM")
+       AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+       frame:GetParent():StartSizing("RIGHT")
+       AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+       frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+       frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self.frame:SetParent(UIParent)
+               self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               self:SetTitle()
+               self:SetStatusText()
+               self:ApplyStatus()
+               self:Show()
+        self:EnableResize(true)
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               wipe(self.localstatus)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 34
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 57
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["SetTitle"] = function(self, title)
+               self.titletext:SetText(title)
+               self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+       end,
+
+       ["SetStatusText"] = function(self, text)
+               self.statustext:SetText(text)
+       end,
+
+       ["Hide"] = function(self)
+               self.frame:Hide()
+       end,
+
+       ["Show"] = function(self)
+               self.frame:Show()
+       end,
+
+       ["EnableResize"] = function(self, state)
+               local func = state and "Show" or "Hide"
+               self.sizer_se[func](self.sizer_se)
+               self.sizer_s[func](self.sizer_s)
+               self.sizer_e[func](self.sizer_e)
+       end,
+
+       -- called to set an external table to store status in
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               self:ApplyStatus()
+       end,
+
+       ["ApplyStatus"] = function(self)
+               local status = self.status or self.localstatus
+               local frame = self.frame
+               self:SetWidth(status.width or 700)
+               self:SetHeight(status.height or 500)
+               frame:ClearAllPoints()
+               if status.top and status.left then
+                       frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+                       frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+               else
+                       frame:SetPoint("CENTER")
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+       bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+       edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+       tile = true, tileSize = 32, edgeSize = 32,
+       insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetMovable(true)
+       frame:SetResizable(true)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+       frame:SetBackdrop(FrameBackdrop)
+       frame:SetBackdropColor(0, 0, 0, 1)
+       frame:SetMinResize(400, 200)
+       frame:SetToplevel(true)
+       frame:SetScript("OnHide", Frame_OnClose)
+       frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+       local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+       closebutton:SetScript("OnClick", Button_OnClick)
+       closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+       closebutton:SetHeight(20)
+       closebutton:SetWidth(100)
+       closebutton:SetText(CLOSE)
+
+       local statusbg = CreateFrame("Button", nil, frame)
+       statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+       statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+       statusbg:SetHeight(24)
+       statusbg:SetBackdrop(PaneBackdrop)
+       statusbg:SetBackdropColor(0.1,0.1,0.1)
+       statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+       statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+       statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+       local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       statustext:SetPoint("TOPLEFT", 7, -2)
+       statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+       statustext:SetHeight(20)
+       statustext:SetJustifyH("LEFT")
+       statustext:SetText("")
+
+       local titlebg = frame:CreateTexture(nil, "OVERLAY")
+       titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+       titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+       titlebg:SetPoint("TOP", 0, 12)
+       titlebg:SetWidth(100)
+       titlebg:SetHeight(40)
+
+       local title = CreateFrame("Frame", nil, frame)
+       title:EnableMouse(true)
+       title:SetScript("OnMouseDown", Title_OnMouseDown)
+       title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+       title:SetAllPoints(titlebg)
+
+       local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+       local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+       titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+       titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+       titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+       titlebg_l:SetWidth(30)
+       titlebg_l:SetHeight(40)
+
+       local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+       titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+       titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+       titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+       titlebg_r:SetWidth(30)
+       titlebg_r:SetHeight(40)
+
+       local sizer_se = CreateFrame("Frame", nil, frame)
+       sizer_se:SetPoint("BOTTOMRIGHT")
+       sizer_se:SetWidth(25)
+       sizer_se:SetHeight(25)
+       sizer_se:EnableMouse()
+       sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+       sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+       local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+       line1:SetWidth(14)
+       line1:SetHeight(14)
+       line1:SetPoint("BOTTOMRIGHT", -8, 8)
+       line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       local x = 0.1 * 14/17
+       line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+       local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+       line2:SetWidth(8)
+       line2:SetHeight(8)
+       line2:SetPoint("BOTTOMRIGHT", -8, 8)
+       line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       local x = 0.1 * 8/17
+       line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+       local sizer_s = CreateFrame("Frame", nil, frame)
+       sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+       sizer_s:SetPoint("BOTTOMLEFT")
+       sizer_s:SetHeight(25)
+       sizer_s:EnableMouse(true)
+       sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+       sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+       local sizer_e = CreateFrame("Frame", nil, frame)
+       sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+       sizer_e:SetPoint("TOPRIGHT")
+       sizer_e:SetWidth(25)
+       sizer_e:EnableMouse(true)
+       sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+       sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, frame)
+       content:SetPoint("TOPLEFT", 17, -27)
+       content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+       local widget = {
+               localstatus = {},
+               titletext   = titletext,
+               statustext  = statustext,
+               titlebg     = titlebg,
+               sizer_se    = sizer_se,
+               sizer_s     = sizer_s,
+               sizer_e     = sizer_e,
+               content     = content,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       closebutton.obj, statusbg.obj = widget, widget
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644 (file)
index 0000000..f3db7d6
--- /dev/null
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(300)
+               self:SetHeight(100)
+               self:SetTitle("")
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetTitle"] = function(self,title)
+               self.titletext:SetText(title)
+       end,
+
+
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight((height or 0) + 40)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 20
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 20
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       titletext:SetPoint("TOPLEFT", 14, 0)
+       titletext:SetPoint("TOPRIGHT", -14, 0)
+       titletext:SetJustifyH("LEFT")
+       titletext:SetHeight(18)
+
+       local border = CreateFrame("Frame", nil, frame)
+       border:SetPoint("TOPLEFT", 0, -17)
+       border:SetPoint("BOTTOMRIGHT", -1, 3)
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               frame     = frame,
+               content   = content,
+               titletext = titletext,
+               type      = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644 (file)
index 0000000..a56e7cd
--- /dev/null
@@ -0,0 +1,204 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor, abs = math.min, math.max, math.floor, math.abs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+       frame:SetScript("OnUpdate", nil)
+       frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+       frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+       frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+       frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self) 
+               self:SetScroll(0)
+               self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+               self.scrollframe:SetPoint("BOTTOMRIGHT")
+               self.scrollbar:Hide()
+               self.scrollBarShown = nil
+               self.content.height, self.content.width = nil, nil
+       end,
+
+       ["SetScroll"] = function(self, value)
+               local status = self.status or self.localstatus
+               local viewheight = self.scrollframe:GetHeight()
+               local height = self.content:GetHeight()
+               local offset
+
+               if viewheight > height then
+                       offset = 0
+               else
+                       offset = floor((height - viewheight) / 1000.0 * value)
+               end
+               self.content:ClearAllPoints()
+               self.content:SetPoint("TOPLEFT", 0, offset)
+               self.content:SetPoint("TOPRIGHT", 0, offset)
+               status.offset = offset
+               status.scrollvalue = value
+       end,
+
+       ["MoveScroll"] = function(self, value)
+               local status = self.status or self.localstatus
+               local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+               
+               if self.scrollBarShown then
+                       local diff = height - viewheight
+                       local delta = 1
+                       if value < 0 then
+                               delta = -1
+                       end
+                       self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+               end
+       end,
+
+       ["FixScroll"] = function(self)
+               if self.updateLock then return end
+               self.updateLock = true
+               local status = self.status or self.localstatus
+               local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+               local offset = status.offset or 0
+               local curvalue = self.scrollbar:GetValue()
+               -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+               -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+               if viewheight < height + 2 then
+                       if self.scrollBarShown then
+                               self.scrollBarShown = nil
+                               self.scrollbar:Hide()
+                               self.scrollbar:SetValue(0)
+                               self.scrollframe:SetPoint("BOTTOMRIGHT")
+                               self:DoLayout()
+                       end
+               else
+                       if not self.scrollBarShown then
+                               self.scrollBarShown = true
+                               self.scrollbar:Show()
+                               self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+                               self:DoLayout()
+                       end
+                       local value = (offset / (viewheight - height) * 1000)
+                       if value > 1000 then value = 1000 end
+                       self.scrollbar:SetValue(value)
+                       self:SetScroll(value)
+                       if value < 1000 then
+                               self.content:ClearAllPoints()
+                               self.content:SetPoint("TOPLEFT", 0, offset)
+                               self.content:SetPoint("TOPRIGHT", 0, offset)
+                               status.offset = offset
+                       end
+               end
+               self.updateLock = nil
+       end,
+
+       ["LayoutFinished"] = function(self, width, height)
+               self.content:SetHeight(height or 0 + 20)
+               self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               if not status.scrollvalue then
+                       status.scrollvalue = 0
+               end
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               content.width = width
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               content.height = height
+       end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       local num = AceGUI:GetNextWidgetNum(Type)
+
+       local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+       scrollframe:SetPoint("TOPLEFT")
+       scrollframe:SetPoint("BOTTOMRIGHT")
+       scrollframe:EnableMouseWheel(true)
+       scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+       scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+       local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+       scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+       scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+       scrollbar:SetMinMaxValues(0, 1000)
+       scrollbar:SetValueStep(1)
+       scrollbar:SetValue(0)
+       scrollbar:SetWidth(16)
+       scrollbar:Hide()
+       -- set the script as the last step, so it doesn't fire yet
+       scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+       local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+       scrollbg:SetAllPoints(scrollbar)
+       scrollbg:SetTexture(0, 0, 0, 0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, scrollframe)
+       content:SetPoint("TOPLEFT")
+       content:SetPoint("TOPRIGHT")
+       content:SetHeight(400)
+       scrollframe:SetScrollChild(content)
+
+       local widget = {
+               localstatus = { scrollvalue = 0 },
+               scrollframe = scrollframe,
+               scrollbar   = scrollbar,
+               content     = content,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       scrollframe.obj, scrollbar.obj = widget, widget
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644 (file)
index 0000000..57512c3
--- /dev/null
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(300)
+               self:SetHeight(100)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight(height or 0)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               content:SetWidth(width)
+               content.width = width
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               content:SetHeight(height)
+               content.height = height
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, frame)
+       content:SetPoint("TOPLEFT")
+       content:SetPoint("BOTTOMRIGHT")
+
+       local widget = {
+               frame     = frame,
+               content   = content,
+               type      = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644 (file)
index 0000000..00be129
--- /dev/null
@@ -0,0 +1,350 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 35
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+       if frame.disabled then
+               PanelTemplates_SetDisabledTabState(frame)
+       elseif frame.selected then
+               PanelTemplates_SelectTab(frame)
+       else
+               PanelTemplates_DeselectTab(frame)
+       end
+end
+
+local function Tab_SetText(frame, text)
+       frame:_SetText(text)
+       local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+       PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+       frame.selected = selected
+       UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+       frame.disabled = disabled
+       UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+       local self = frame.obj
+       self:BuildTabs()
+       frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+       if not (frame.selected or frame.disabled) then
+               PlaySound("igCharacterInfoTab")
+               frame.obj:SelectTab(frame.value)
+       end
+end
+
+local function Tab_OnEnter(frame)
+       local self = frame.obj
+       self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+       local self = frame.obj
+       self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+       _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetTitle()
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+               self.tablist = nil
+               for _, tab in pairs(self.tabs) do
+                       tab:Hide()
+               end
+       end,
+
+       ["CreateTab"] = function(self, id)
+               local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+               local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+               tab.obj = self
+               tab.id = id
+
+               tab.text = _G[tabname .. "Text"]
+               tab.text:ClearAllPoints()
+               tab.text:SetPoint("LEFT", 14, -3)
+               tab.text:SetPoint("RIGHT", -12, -3)
+
+               tab:SetScript("OnClick", Tab_OnClick)
+               tab:SetScript("OnEnter", Tab_OnEnter)
+               tab:SetScript("OnLeave", Tab_OnLeave)
+               tab:SetScript("OnShow", Tab_OnShow)
+
+               tab._SetText = tab.SetText
+               tab.SetText = Tab_SetText
+               tab.SetSelected = Tab_SetSelected
+               tab.SetDisabled = Tab_SetDisabled
+
+               return tab
+       end,
+
+       ["SetTitle"] = function(self, text)
+               self.titletext:SetText(text or "")
+               if text and text ~= "" then
+                       self.alignoffset = 25
+               else
+                       self.alignoffset = 18
+               end
+               self:BuildTabs()
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+       end,
+
+       ["SelectTab"] = function(self, value)
+               local status = self.status or self.localstatus
+               local found
+               for i, v in ipairs(self.tabs) do
+                       if v.value == value then
+                               v:SetSelected(true)
+                               found = true
+                       else
+                               v:SetSelected(false)
+                       end
+               end
+               status.selected = value
+               if found then
+                       self:Fire("OnGroupSelected",value)
+               end
+       end,
+
+       ["SetTabs"] = function(self, tabs)
+               self.tablist = tabs
+               self:BuildTabs()
+       end,
+       
+
+       ["BuildTabs"] = function(self)
+               local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+               local status = self.status or self.localstatus
+               local tablist = self.tablist
+               local tabs = self.tabs
+               
+               if not tablist then return end
+               
+               local width = self.frame.width or self.frame:GetWidth() or 0
+               
+               wipe(widths)
+               wipe(rowwidths)
+               wipe(rowends)
+               
+               --Place Text into tabs and get thier initial width
+               for i, v in ipairs(tablist) do
+                       local tab = tabs[i]
+                       if not tab then
+                               tab = self:CreateTab(i)
+                               tabs[i] = tab
+                       end
+                       
+                       tab:Show()
+                       tab:SetText(v.text)
+                       tab:SetDisabled(v.disabled)
+                       tab.value = v.value
+                       
+                       widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+               end
+               
+               for i = (#tablist)+1, #tabs, 1 do
+                       tabs[i]:Hide()
+               end
+               
+               --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+               local numtabs = #tablist
+               local numrows = 1
+               local usedwidth = 0
+
+               for i = 1, #tablist do
+                       --If this is not the first tab of a row and there isn't room for it
+                       if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+                               rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+                               rowends[numrows] = i - 1
+                               numrows = numrows + 1
+                               usedwidth = 0
+                       end
+                       usedwidth = usedwidth + widths[i]
+               end
+               rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+               rowends[numrows] = #tablist
+               
+               --Fix for single tabs being left on the last row, move a tab from the row above if applicable
+               if numrows > 1 then
+                       --if the last row has only one tab
+                       if rowends[numrows-1] == numtabs-1 then
+                               --if there are more than 2 tabs in the 2nd last row
+                               if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+                                       --move 1 tab from the second last row to the last, if there is enough space
+                                       if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+                                               rowends[numrows-1] = rowends[numrows-1] - 1
+                                               rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+                                               rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+                                       end
+                               end
+                       end
+               end
+
+               --anchor the rows as defined and resize tabs to fill thier row
+               local starttab = 1
+               for row, endtab in ipairs(rowends) do
+                       local first = true
+                       for tabno = starttab, endtab do
+                               local tab = tabs[tabno]
+                               tab:ClearAllPoints()
+                               if first then
+                                       tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+                                       first = false
+                               else
+                                       tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+                               end
+                       end
+                       
+                       -- equal padding for each tab to fill the available width,
+                       -- if the used space is above 75% already
+                       -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, 
+                       -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+                       local padding = 0
+                       if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+                               padding = (width - rowwidths[row]) / (endtab - starttab+1)
+                       end
+                       
+                       for i = starttab, endtab do
+                               PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+                       end
+                       starttab = endtab + 1
+               end
+               
+               self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+               self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local contentwidth = width - 60
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+               self:BuildTabs(self)
+               self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - (self.borderoffset + 23)
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+       
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight((height or 0) + (self.borderoffset + 23))
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+       local num = AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Frame",nil,UIParent)
+       frame:SetHeight(100)
+       frame:SetWidth(100)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+       local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+       titletext:SetPoint("TOPLEFT", 14, 0)
+       titletext:SetPoint("TOPRIGHT", -14, 0)
+       titletext:SetJustifyH("LEFT")
+       titletext:SetHeight(18)
+       titletext:SetText("")
+
+       local border = CreateFrame("Frame", nil, frame)
+       border:SetPoint("TOPLEFT", 1, -27)
+       border:SetPoint("BOTTOMRIGHT", -1, 3)
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -7)
+       content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+       local widget = {
+               num          = num,
+               frame        = frame,
+               localstatus  = {},
+               alignoffset  = 18,
+               titletext    = titletext,
+               border       = border,
+               borderoffset = 27,
+               tabs         = {},
+               content      = content,
+               type         = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644 (file)
index 0000000..6fbe066
--- /dev/null
@@ -0,0 +1,707 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 36
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+       local pool = setmetatable({},{__mode='k'})
+       function new()
+               local t = next(pool)
+               if t then
+                       pool[t] = nil
+                       return t
+               else
+                       return {}
+               end
+       end
+       function del(t)
+               for k in pairs(t) do
+                       t[k] = nil
+               end     
+               pool[t] = true
+       end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+       local parent = line.parent
+       if parent and parent.value then
+               return GetButtonUniqueValue(parent).."\001"..line.value
+       else
+               return line.value
+       end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+       local self = button.obj
+       local toggle = button.toggle
+       local frame = self.frame
+       local text = treeline.text or ""
+       local icon = treeline.icon
+       local iconCoords = treeline.iconCoords
+       local level = treeline.level
+       local value = treeline.value
+       local uniquevalue = treeline.uniquevalue
+       local disabled = treeline.disabled
+       
+       button.treeline = treeline
+       button.value = value
+       button.uniquevalue = uniquevalue
+       if selected then
+               button:LockHighlight()
+               button.selected = true
+       else
+               button:UnlockHighlight()
+               button.selected = false
+       end
+       local normalTexture = button:GetNormalTexture()
+       local line = button.line
+       button.level = level
+       if ( level == 1 ) then
+               button:SetNormalFontObject("GameFontNormal")
+               button:SetHighlightFontObject("GameFontHighlight")
+               button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+       else
+               button:SetNormalFontObject("GameFontHighlightSmall")
+               button:SetHighlightFontObject("GameFontHighlightSmall")
+               button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+       end
+       
+       if disabled then
+               button:EnableMouse(false)
+               button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+       else
+               button.text:SetText(text)
+               button:EnableMouse(true)
+       end
+       
+       if icon then
+               button.icon:SetTexture(icon)
+               button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+       else
+               button.icon:SetTexture(nil)
+       end
+       
+       if iconCoords then
+               button.icon:SetTexCoord(unpack(iconCoords))
+       else
+               button.icon:SetTexCoord(0, 1, 0, 1)
+       end
+       
+       if canExpand then
+               if not isExpanded then
+                       toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+                       toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+               else
+                       toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+                       toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+               end
+               toggle:Show()
+       else
+               toggle:Hide()
+       end
+end
+
+local function ShouldDisplayLevel(tree)
+       local result = false
+       for k, v in ipairs(tree) do
+               if v.children == nil and v.visible ~= false then
+                       result = true
+               elseif v.children then
+                       result = result or ShouldDisplayLevel(v.children)
+               end
+               if result then return result end
+       end
+       return false
+end
+
+local function addLine(self, v, tree, level, parent)
+       local line = new()
+       line.value = v.value
+       line.text = v.text
+       line.icon = v.icon
+       line.iconCoords = v.iconCoords
+       line.disabled = v.disabled
+       line.tree = tree
+       line.level = level
+       line.parent = parent
+       line.visible = v.visible
+       line.uniquevalue = GetButtonUniqueValue(line)
+       if v.children then
+               line.hasChildren = true
+       else
+               line.hasChildren = nil
+       end
+       self.lines[#self.lines+1] = line
+       return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+       local self = frame.obj
+       frame:SetScript("OnUpdate", nil)
+       self:RefreshTree()
+end
+
+local function BuildUniqueValue(...)
+       local n = select('#', ...)
+       if n == 1 then
+               return ...
+       else
+               return (...).."\001"..BuildUniqueValue(select(2,...))
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+       local button = frame.button
+       local self = button.obj
+       local status = (self.status or self.localstatus).groups
+       status[button.uniquevalue] = not status[button.uniquevalue]
+       self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+       local self = frame.obj
+       self:Fire("OnClick", frame.uniquevalue, frame.selected)
+       if not frame.selected then
+               self:SetSelected(frame.uniquevalue)
+               frame.selected = true
+               frame:LockHighlight()
+               self:RefreshTree()
+       end
+       AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+       local self = button.obj
+       local status = self.status or self.localstatus
+       local status = (self.status or self.localstatus).groups
+       status[button.uniquevalue] = not status[button.uniquevalue]
+       self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+       local self = frame.obj
+       self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+       if self.enabletooltips then
+               GameTooltip:SetOwner(frame, "ANCHOR_NONE")
+               GameTooltip:SetPoint("LEFT",frame,"RIGHT")
+               GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
+
+               GameTooltip:Show()
+       end
+end
+
+local function Button_OnLeave(frame)
+       local self = frame.obj
+       self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+       if self.enabletooltips then
+               GameTooltip:Hide()
+       end
+end
+
+local function OnScrollValueChanged(frame, value)
+       if frame.obj.noupdate then return end
+       local self = frame.obj
+       local status = self.status or self.localstatus
+       status.scrollvalue = floor(value + 0.5)
+       self:RefreshTree()
+       AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+       frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+       local self = frame.obj
+       if self.showscroll then
+               local scrollbar = self.scrollbar
+               local min, max = scrollbar:GetMinMaxValues()
+               local value = scrollbar:GetValue()
+               local newvalue = math_min(max,math_max(min,value - delta))
+               if value ~= newvalue then
+                       scrollbar:SetValue(newvalue)
+               end
+       end
+end
+
+local function Dragger_OnLeave(frame)
+       frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+       frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+       local treeframe = frame:GetParent()
+       treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+       local treeframe = frame:GetParent()
+       local self = treeframe.obj
+       local frame = treeframe:GetParent()
+       treeframe:StopMovingOrSizing()
+       --treeframe:SetScript("OnUpdate", nil)
+       treeframe:SetUserPlaced(false)
+       --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+       treeframe:SetHeight(0)
+       treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
+       treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+       
+       local status = self.status or self.localstatus
+       status.treewidth = treeframe:GetWidth()
+       
+       treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+       -- recalculate the content width
+       treeframe.obj:OnWidthSet(status.fullwidth)
+       -- update the layout of the content
+       treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+               self:EnableButtonTooltips(true)
+       end,
+
+       ["OnRelease"] = function(self)
+               self.status = nil
+               for k, v in pairs(self.localstatus) do
+                       if k == "groups" then
+                               for k2 in pairs(v) do
+                                       v[k2] = nil
+                               end
+                       else
+                               self.localstatus[k] = nil
+                       end
+               end
+               self.localstatus.scrollvalue = 0
+               self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+               self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+       end,
+
+       ["EnableButtonTooltips"] = function(self, enable)
+               self.enabletooltips = enable
+       end,
+
+       ["CreateButton"] = function(self)
+               local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+               local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+               button.obj = self
+
+               local icon = button:CreateTexture(nil, "OVERLAY")
+               icon:SetWidth(14)
+               icon:SetHeight(14)
+               button.icon = icon
+
+               button:SetScript("OnClick",Button_OnClick)
+               button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+               button:SetScript("OnEnter",Button_OnEnter)
+               button:SetScript("OnLeave",Button_OnLeave)
+
+               button.toggle.button = button
+               button.toggle:SetScript("OnClick",Expand_OnClick)
+
+               return button
+       end,
+
+       ["SetStatusTable"] = function(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               if not status.groups then
+                       status.groups = {}
+               end
+               if not status.scrollvalue then
+                       status.scrollvalue = 0
+               end
+               if not status.treewidth then
+                       status.treewidth = DEFAULT_TREE_WIDTH
+               end
+               if status.treesizable == nil then
+                       status.treesizable = DEFAULT_TREE_SIZABLE
+               end
+               self:SetTreeWidth(status.treewidth,status.treesizable)
+               self:RefreshTree()
+       end,
+
+       --sets the tree to be displayed
+       ["SetTree"] = function(self, tree, filter)
+               self.filter = filter
+               if tree then 
+                       assert(type(tree) == "table") 
+               end
+               self.tree = tree
+               self:RefreshTree()
+       end,
+
+       ["BuildLevel"] = function(self, tree, level, parent)
+               local groups = (self.status or self.localstatus).groups
+               local hasChildren = self.hasChildren
+               
+               for i, v in ipairs(tree) do
+                       if v.children then
+                               if not self.filter or ShouldDisplayLevel(v.children) then
+                                       local line = addLine(self, v, tree, level, parent)
+                                       if groups[line.uniquevalue] then
+                                               self:BuildLevel(v.children, level+1, line)
+                                       end
+                               end
+                       elseif v.visible ~= false or not self.filter then
+                               addLine(self, v, tree, level, parent)
+                       end
+               end
+       end,
+
+       ["RefreshTree"] = function(self,scrollToSelection)
+               local buttons = self.buttons 
+               local lines = self.lines
+
+               for i, v in ipairs(buttons) do
+                       v:Hide()
+               end
+               while lines[1] do
+                       local t = tremove(lines)
+                       for k in pairs(t) do
+                               t[k] = nil
+                       end
+                       del(t)
+               end
+
+               if not self.tree then return end
+               --Build the list of visible entries from the tree and status tables
+               local status = self.status or self.localstatus
+               local groupstatus = status.groups
+               local tree = self.tree
+
+               local treeframe = self.treeframe
+               
+               status.scrollToSelection = status.scrollToSelection or scrollToSelection        -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+               self:BuildLevel(tree, 1)
+
+               local numlines = #lines
+
+               local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+               if maxlines <= 0 then return end
+
+               local first, last
+               
+               scrollToSelection = status.scrollToSelection
+               status.scrollToSelection = nil
+
+               if numlines <= maxlines then
+                       --the whole tree fits in the frame
+                       status.scrollvalue = 0
+                       self:ShowScroll(false)
+                       first, last = 1, numlines
+               else
+                       self:ShowScroll(true)
+                       --scrolling will be needed
+                       self.noupdate = true
+                       self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+                       --check if we are scrolled down too far
+                       if numlines - status.scrollvalue < maxlines then
+                               status.scrollvalue = numlines - maxlines
+                       end
+                       self.noupdate = nil
+                       first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+                       --show selection?
+                       if scrollToSelection and status.selected then
+                               local show
+                               for i,line in ipairs(lines) do  -- find the line number
+                                       if line.uniquevalue==status.selected then
+                                               show=i
+                                       end
+                               end
+                               if not show then
+                                       -- selection was deleted or something?
+                               elseif show>=first and show<=last then
+                                       -- all good
+                               else
+                                       -- scrolling needed!
+                                       if show<first then
+                                               status.scrollvalue = show-1
+                                       else
+                                               status.scrollvalue = show-maxlines
+                                       end
+                                       first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+                               end
+                       end
+                       if self.scrollbar:GetValue() ~= status.scrollvalue then
+                               self.scrollbar:SetValue(status.scrollvalue)
+                       end
+               end
+
+               local buttonnum = 1
+               for i = first, last do
+                       local line = lines[i]
+                       local button = buttons[buttonnum]
+                       if not button then
+                               button = self:CreateButton()
+
+                               buttons[buttonnum] = button
+                               button:SetParent(treeframe)
+                               button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+                               button:ClearAllPoints()
+                               if buttonnum == 1 then
+                                       if self.showscroll then
+                                               button:SetPoint("TOPRIGHT", -22, -10)
+                                               button:SetPoint("TOPLEFT", 0, -10)
+                                       else
+                                               button:SetPoint("TOPRIGHT", 0, -10)
+                                               button:SetPoint("TOPLEFT", 0, -10)
+                                       end
+                               else
+                                       button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+                                       button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+                               end
+                       end
+
+                       UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+                       button:Show()
+                       buttonnum = buttonnum + 1
+               end
+               
+       end,
+       
+       ["SetSelected"] = function(self, value)
+               local status = self.status or self.localstatus
+               if status.selected ~= value then
+                       status.selected = value
+                       self:Fire("OnGroupSelected", value)
+               end
+       end,
+
+       ["Select"] = function(self, uniquevalue, ...)
+               self.filter = false
+               local status = self.status or self.localstatus
+               local groups = status.groups
+               local path = {...}
+               for i = 1, #path do
+                       groups[tconcat(path, "\001", 1, i)] = true
+               end
+               status.selected = uniquevalue
+               self:RefreshTree(true)
+               self:Fire("OnGroupSelected", uniquevalue)
+       end,
+
+       ["SelectByPath"] = function(self, ...)
+               self:Select(BuildUniqueValue(...), ...)
+       end,
+
+       ["SelectByValue"] = function(self, uniquevalue)
+               self:Select(uniquevalue, ("\001"):split(uniquevalue))
+       end,
+
+       ["ShowScroll"] = function(self, show)
+               self.showscroll = show
+               if show then
+                       self.scrollbar:Show()
+                       if self.buttons[1] then
+                               self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+                       end
+               else
+                       self.scrollbar:Hide()
+                       if self.buttons[1] then
+                               self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+                       end
+               end
+       end,
+
+       ["OnWidthSet"] = function(self, width)
+               local content = self.content
+               local treeframe = self.treeframe
+               local status = self.status or self.localstatus
+               status.fullwidth = width
+               
+               local contentwidth = width - status.treewidth - 20
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+               
+               local maxtreewidth = math_min(400, width - 50)
+               
+               if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+                       self:SetTreeWidth(maxtreewidth, status.treesizable)
+               end
+               treeframe:SetMaxResize(maxtreewidth, 1600)
+       end,
+
+       ["OnHeightSet"] = function(self, height)
+               local content = self.content
+               local contentheight = height - 20
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end,
+
+       ["SetTreeWidth"] = function(self, treewidth, resizable)
+               if not resizable then
+                       if type(treewidth) == 'number' then
+                               resizable = false
+                       elseif type(treewidth) == 'boolean' then
+                               resizable = treewidth
+                               treewidth = DEFAULT_TREE_WIDTH
+                       else
+                               resizable = false
+                               treewidth = DEFAULT_TREE_WIDTH 
+                       end
+               end
+               self.treeframe:SetWidth(treewidth)
+               self.dragger:EnableMouse(resizable)
+               
+               local status = self.status or self.localstatus
+               status.treewidth = treewidth
+               status.treesizable = resizable
+               
+               -- recalculate the content width
+               if status.fullwidth then
+                       self:OnWidthSet(status.fullwidth)
+               end
+       end,
+
+       ["GetTreeWidth"] = function(self)
+               local status = self.status or self.localstatus
+               return status.treewidth or DEFAULT_TREE_WIDTH
+       end,
+
+       ["LayoutFinished"] = function(self, width, height)
+               if self.noAutoHeight then return end
+               self:SetHeight((height or 0) + 20)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+       bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+       edgeFile = nil,
+       tile = true, tileSize = 16, edgeSize = 0,
+       insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+       local num = AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Frame", nil, UIParent)
+
+       local treeframe = CreateFrame("Frame", nil, frame)
+       treeframe:SetPoint("TOPLEFT")
+       treeframe:SetPoint("BOTTOMLEFT")
+       treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+       treeframe:EnableMouseWheel(true)
+       treeframe:SetBackdrop(PaneBackdrop)
+       treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+       treeframe:SetResizable(true)
+       treeframe:SetMinResize(100, 1)
+       treeframe:SetMaxResize(400, 1600)
+       treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+       treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+       treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+       local dragger = CreateFrame("Frame", nil, treeframe)
+       dragger:SetWidth(8)
+       dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+       dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+       dragger:SetBackdrop(DraggerBackdrop)
+       dragger:SetBackdropColor(1, 1, 1, 0)
+       dragger:SetScript("OnEnter", Dragger_OnEnter)
+       dragger:SetScript("OnLeave", Dragger_OnLeave)
+       dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+       dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+       local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+       scrollbar:SetScript("OnValueChanged", nil)
+       scrollbar:SetPoint("TOPRIGHT", -10, -26)
+       scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+       scrollbar:SetMinMaxValues(0,0)
+       scrollbar:SetValueStep(1)
+       scrollbar:SetValue(0)
+       scrollbar:SetWidth(16)
+       scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+       local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+       scrollbg:SetAllPoints(scrollbar)
+       scrollbg:SetTexture(0,0,0,0.4)
+
+       local border = CreateFrame("Frame",nil,frame)
+       border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+       border:SetPoint("BOTTOMRIGHT")
+       border:SetBackdrop(PaneBackdrop)
+       border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+       border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       --Container Support
+       local content = CreateFrame("Frame", nil, border)
+       content:SetPoint("TOPLEFT", 10, -10)
+       content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+       local widget = {
+               frame        = frame,
+               lines        = {},
+               levels       = {},
+               buttons      = {},
+               hasChildren  = {},
+               localstatus  = { groups = {}, scrollvalue = 0 },
+               filter       = false,
+               treeframe    = treeframe,
+               dragger      = dragger,
+               scrollbar    = scrollbar,
+               border       = border,
+               content      = content,
+               type         = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+       return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644 (file)
index 0000000..bb0a2a2
--- /dev/null
@@ -0,0 +1,331 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+       Events :
+               OnClose
+
+]]
+do
+       local Type = "Window"
+       local Version = 4
+
+       local function frameOnClose(this)
+               this.obj:Fire("OnClose")
+       end
+       
+       local function closeOnClick(this)
+               PlaySound("gsTitleOptionExit")
+               this.obj:Hide()
+       end
+       
+       local function frameOnMouseDown(this)
+               AceGUI:ClearFocus()
+       end
+       
+       local function titleOnMouseDown(this)
+               this:GetParent():StartMoving()
+               AceGUI:ClearFocus()
+       end
+       
+       local function frameOnMouseUp(this)
+               local frame = this:GetParent()
+               frame:StopMovingOrSizing()
+               local self = frame.obj
+               local status = self.status or self.localstatus
+               status.width = frame:GetWidth()
+               status.height = frame:GetHeight()
+               status.top = frame:GetTop()
+               status.left = frame:GetLeft()
+       end
+       
+       local function sizerseOnMouseDown(this)
+               this:GetParent():StartSizing("BOTTOMRIGHT")
+               AceGUI:ClearFocus()
+       end
+       
+       local function sizersOnMouseDown(this)
+               this:GetParent():StartSizing("BOTTOM")
+               AceGUI:ClearFocus()
+       end
+       
+       local function sizereOnMouseDown(this)
+               this:GetParent():StartSizing("RIGHT")
+               AceGUI:ClearFocus()
+       end
+       
+       local function sizerOnMouseUp(this)
+               this:GetParent():StopMovingOrSizing()
+       end
+
+       local function SetTitle(self,title)
+               self.titletext:SetText(title)
+       end
+       
+       local function SetStatusText(self,text)
+               -- self.statustext:SetText(text)
+       end
+       
+       local function Hide(self)
+               self.frame:Hide()
+       end
+       
+       local function Show(self)
+               self.frame:Show()
+       end
+       
+       local function OnAcquire(self)
+               self.frame:SetParent(UIParent)
+               self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               self:ApplyStatus()
+               self:EnableResize(true)
+               self:Show()
+       end
+       
+       local function OnRelease(self)
+               self.status = nil
+               for k in pairs(self.localstatus) do
+                       self.localstatus[k] = nil
+               end
+       end
+       
+       -- called to set an external table to store status in
+       local function SetStatusTable(self, status)
+               assert(type(status) == "table")
+               self.status = status
+               self:ApplyStatus()
+       end
+       
+       local function ApplyStatus(self)
+               local status = self.status or self.localstatus
+               local frame = self.frame
+               self:SetWidth(status.width or 700)
+               self:SetHeight(status.height or 500)
+               if status.top and status.left then
+                       frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+                       frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+               else
+                       frame:SetPoint("CENTER",UIParent,"CENTER")
+               end
+       end
+       
+       local function OnWidthSet(self, width)
+               local content = self.content
+               local contentwidth = width - 34
+               if contentwidth < 0 then
+                       contentwidth = 0
+               end
+               content:SetWidth(contentwidth)
+               content.width = contentwidth
+       end
+       
+       
+       local function OnHeightSet(self, height)
+               local content = self.content
+               local contentheight = height - 57
+               if contentheight < 0 then
+                       contentheight = 0
+               end
+               content:SetHeight(contentheight)
+               content.height = contentheight
+       end
+       
+       local function EnableResize(self, state)
+               local func = state and "Show" or "Hide"
+               self.sizer_se[func](self.sizer_se)
+               self.sizer_s[func](self.sizer_s)
+               self.sizer_e[func](self.sizer_e)
+       end
+       
+       local function Constructor()
+               local frame = CreateFrame("Frame",nil,UIParent)
+               local self = {}
+               self.type = "Window"
+               
+               self.Hide = Hide
+               self.Show = Show
+               self.SetTitle =  SetTitle
+               self.OnRelease = OnRelease
+               self.OnAcquire = OnAcquire
+               self.SetStatusText = SetStatusText
+               self.SetStatusTable = SetStatusTable
+               self.ApplyStatus = ApplyStatus
+               self.OnWidthSet = OnWidthSet
+               self.OnHeightSet = OnHeightSet
+               self.EnableResize = EnableResize
+               
+               self.localstatus = {}
+               
+               self.frame = frame
+               frame.obj = self
+               frame:SetWidth(700)
+               frame:SetHeight(500)
+               frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+               frame:EnableMouse()
+               frame:SetMovable(true)
+               frame:SetResizable(true)
+               frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               frame:SetScript("OnMouseDown", frameOnMouseDown)
+               
+               frame:SetScript("OnHide",frameOnClose)
+               frame:SetMinResize(240,240)
+               frame:SetToplevel(true)
+
+               local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+               titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
+               titlebg:SetPoint("TOPLEFT", 9, -6)
+               titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+               
+               local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+               dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
+               dialogbg:SetPoint("TOPLEFT", 8, -24)
+               dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+               dialogbg:SetVertexColor(0, 0, 0, .75)
+               
+               local topleft = frame:CreateTexture(nil, "BORDER")
+               topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               topleft:SetWidth(64)
+               topleft:SetHeight(64)
+               topleft:SetPoint("TOPLEFT")
+               topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+               
+               local topright = frame:CreateTexture(nil, "BORDER")
+               topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               topright:SetWidth(64)
+               topright:SetHeight(64)
+               topright:SetPoint("TOPRIGHT")
+               topright:SetTexCoord(0.625, 0.75, 0, 1)
+               
+               local top = frame:CreateTexture(nil, "BORDER")
+               top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               top:SetHeight(64)
+               top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+               top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+               top:SetTexCoord(0.25, 0.369140625, 0, 1)
+               
+               local bottomleft = frame:CreateTexture(nil, "BORDER")
+               bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               bottomleft:SetWidth(64)
+               bottomleft:SetHeight(64)
+               bottomleft:SetPoint("BOTTOMLEFT")
+               bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+               
+               local bottomright = frame:CreateTexture(nil, "BORDER")
+               bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               bottomright:SetWidth(64)
+               bottomright:SetHeight(64)
+               bottomright:SetPoint("BOTTOMRIGHT")
+               bottomright:SetTexCoord(0.875, 1, 0, 1)
+               
+               local bottom = frame:CreateTexture(nil, "BORDER")
+               bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               bottom:SetHeight(64)
+               bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+               bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+               bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+               
+               local left = frame:CreateTexture(nil, "BORDER")
+               left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               left:SetWidth(64)
+               left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+               left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+               left:SetTexCoord(0.001953125, 0.125, 0, 1)
+               
+               local right = frame:CreateTexture(nil, "BORDER")
+               right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
+               right:SetWidth(64)
+               right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+               right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+               right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+               
+               local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+               close:SetPoint("TOPRIGHT", 2, 1)
+               close:SetScript("OnClick", closeOnClick)
+               self.closebutton = close
+               close.obj = self
+               
+               local titletext = frame:CreateFontString(nil, "ARTWORK")
+               titletext:SetFontObject(GameFontNormal)
+               titletext:SetPoint("TOPLEFT", 12, -8)
+               titletext:SetPoint("TOPRIGHT", -32, -8)
+               self.titletext = titletext
+               
+               local title = CreateFrame("Button", nil, frame)
+               title:SetPoint("TOPLEFT", titlebg)
+               title:SetPoint("BOTTOMRIGHT", titlebg)
+               title:EnableMouse()
+               title:SetScript("OnMouseDown",titleOnMouseDown)
+               title:SetScript("OnMouseUp", frameOnMouseUp)
+               self.title = title
+               
+               local sizer_se = CreateFrame("Frame",nil,frame)
+               sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+               sizer_se:SetWidth(25)
+               sizer_se:SetHeight(25)
+               sizer_se:EnableMouse()
+               sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+               sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+               self.sizer_se = sizer_se
+
+               local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+               self.line1 = line1
+               line1:SetWidth(14)
+               line1:SetHeight(14)
+               line1:SetPoint("BOTTOMRIGHT", -8, 8)
+               line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+               local x = 0.1 * 14/17
+               line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+               local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+               self.line2 = line2
+               line2:SetWidth(8)
+               line2:SetHeight(8)
+               line2:SetPoint("BOTTOMRIGHT", -8, 8)
+               line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+               local x = 0.1 * 8/17
+               line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+               local sizer_s = CreateFrame("Frame",nil,frame)
+               sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+               sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+               sizer_s:SetHeight(25)
+               sizer_s:EnableMouse()
+               sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+               sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+               self.sizer_s = sizer_s
+               
+               local sizer_e = CreateFrame("Frame",nil,frame)
+               sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+               sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+               sizer_e:SetWidth(25)
+               sizer_e:EnableMouse()
+               sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+               sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+               self.sizer_e = sizer_e
+       
+               --Container Support
+               local content = CreateFrame("Frame",nil,frame)
+               self.content = content
+               content.obj = self
+               content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+               content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+               
+               AceGUI:RegisterAsContainer(self)
+               return self     
+       end
+       
+       AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644 (file)
index 0000000..028e524
--- /dev/null
@@ -0,0 +1,109 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+local wowMoP
+do
+       local _, _, _, interface = GetBuildInfo()
+       wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+       AceGUI:ClearFocus()
+       PlaySound("igMainMenuOption")
+       frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               -- restore default values
+               self:SetHeight(24)
+               self:SetWidth(200)
+               self:SetDisabled(false)
+               self:SetAutoWidth(false)
+               self:SetText()
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetText"] = function(self, text)
+               self.text:SetText(text)
+               if self.autoWidth then
+                       self:SetWidth(self.text:GetStringWidth() + 30)
+               end
+       end,
+       
+       ["SetAutoWidth"] = function(self, autoWidth)
+               self.autoWidth = autoWidth
+               if self.autoWidth then
+                       self:SetWidth(self.text:GetStringWidth() + 30)
+               end
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+               else
+                       self.frame:Enable()
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Button", name, UIParent, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnClick", Button_OnClick)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+
+       local text = frame:GetFontString()
+       text:ClearAllPoints()
+       text:SetPoint("TOPLEFT", 15, -1)
+       text:SetPoint("BOTTOMRIGHT", -15, 1)
+       text:SetJustifyV("MIDDLE")
+
+       local widget = {
+               text  = text,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644 (file)
index 0000000..8847ebc
--- /dev/null
@@ -0,0 +1,295 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+       local img = self.image:GetTexture()
+       self.text:ClearAllPoints()
+       if not img then
+               self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+               self.text:SetPoint("RIGHT")
+       else
+               self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
+               self.text:SetPoint("RIGHT")
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+       local self = frame.obj
+       if not self.disabled then
+               if self.image:GetTexture() then
+                       self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+               else
+                       self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+               end
+       end
+       AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+       local self = frame.obj
+       if not self.disabled then
+               self:ToggleChecked()
+
+               if self.checked then
+                       PlaySound("igMainMenuOptionCheckBoxOn")
+               else -- for both nil and false (tristate)
+                       PlaySound("igMainMenuOptionCheckBoxOff")
+               end
+
+               self:Fire("OnValueChanged", self.checked)
+               AlignImage(self)
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetType()
+               self:SetValue(false)
+               self:SetTriState(nil)
+               -- height is calculated from the width and required space for the description
+               self:SetWidth(200)
+               self:SetImage()
+               self:SetDisabled(nil)
+               self:SetDescription(nil)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["OnWidthSet"] = function(self, width)
+               if self.desc then
+                       self.desc:SetWidth(width - 30)
+                       if self.desc:GetText() and self.desc:GetText() ~= "" then
+                               self:SetHeight(28 + self.desc:GetHeight())
+                       end
+               end
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.text:SetTextColor(0.5, 0.5, 0.5)
+                       SetDesaturation(self.check, true)
+                       if self.desc then
+                               self.desc:SetTextColor(0.5, 0.5, 0.5)
+                       end
+               else
+                       self.frame:Enable()
+                       self.text:SetTextColor(1, 1, 1)
+                       if self.tristate and self.checked == nil then
+                               SetDesaturation(self.check, true)
+                       else
+                               SetDesaturation(self.check, false)
+                       end
+                       if self.desc then
+                               self.desc:SetTextColor(1, 1, 1)
+                       end
+               end
+       end,
+
+       ["SetValue"] = function(self,value)
+               local check = self.check
+               self.checked = value
+               if value then
+                       SetDesaturation(self.check, false)
+                       self.check:Show()
+               else
+                       --Nil is the unknown tristate value
+                       if self.tristate and value == nil then
+                               SetDesaturation(self.check, true)
+                               self.check:Show()
+                       else
+                               SetDesaturation(self.check, false)
+                               self.check:Hide()
+                       end
+               end
+               self:SetDisabled(self.disabled)
+       end,
+
+       ["GetValue"] = function(self)
+               return self.checked
+       end,
+
+       ["SetTriState"] = function(self, enabled)
+               self.tristate = enabled
+               self:SetValue(self:GetValue())
+       end,
+
+       ["SetType"] = function(self, type)
+               local checkbg = self.checkbg
+               local check = self.check
+               local highlight = self.highlight
+
+               local size
+               if type == "radio" then
+                       size = 16
+                       checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+                       checkbg:SetTexCoord(0, 0.25, 0, 1)
+                       check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+                       check:SetTexCoord(0.25, 0.5, 0, 1)
+                       check:SetBlendMode("ADD")
+                       highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+                       highlight:SetTexCoord(0.5, 0.75, 0, 1)
+               else
+                       size = 24
+                       checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+                       checkbg:SetTexCoord(0, 1, 0, 1)
+                       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+                       check:SetTexCoord(0, 1, 0, 1)
+                       check:SetBlendMode("BLEND")
+                       highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+                       highlight:SetTexCoord(0, 1, 0, 1)
+               end
+               checkbg:SetHeight(size)
+               checkbg:SetWidth(size)
+       end,
+
+       ["ToggleChecked"] = function(self)
+               local value = self:GetValue()
+               if self.tristate then
+                       --cycle in true, nil, false order
+                       if value then
+                               self:SetValue(nil)
+                       elseif value == nil then
+                               self:SetValue(false)
+                       else
+                               self:SetValue(true)
+                       end
+               else
+                       self:SetValue(not self:GetValue())
+               end
+       end,
+
+       ["SetLabel"] = function(self, label)
+               self.text:SetText(label)
+       end,
+
+       ["SetDescription"] = function(self, desc)
+               if desc then
+                       if not self.desc then
+                               local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+                               desc:ClearAllPoints()
+                               desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+                               desc:SetWidth(self.frame.width - 30)
+                               desc:SetJustifyH("LEFT")
+                               desc:SetJustifyV("TOP")
+                               self.desc = desc
+                       end
+                       self.desc:Show()
+                       --self.text:SetFontObject(GameFontNormal)
+                       self.desc:SetText(desc)
+                       self:SetHeight(28 + self.desc:GetHeight())
+               else
+                       if self.desc then
+                               self.desc:SetText("")
+                               self.desc:Hide()
+                       end
+                       --self.text:SetFontObject(GameFontHighlight)
+                       self:SetHeight(24)
+               end
+       end,
+       
+       ["SetImage"] = function(self, path, ...)
+               local image = self.image
+               image:SetTexture(path)
+               
+               if image:GetTexture() then
+                       local n = select("#", ...)
+                       if n == 4 or n == 8 then
+                               image:SetTexCoord(...)
+                       else
+                               image:SetTexCoord(0, 1, 0, 1)
+                       end
+               end
+               AlignImage(self)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Button", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+       frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+       local checkbg = frame:CreateTexture(nil, "ARTWORK")
+       checkbg:SetWidth(24)
+       checkbg:SetHeight(24)
+       checkbg:SetPoint("TOPLEFT")
+       checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+
+       local check = frame:CreateTexture(nil, "OVERLAY")
+       check:SetAllPoints(checkbg)
+       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+       local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+       text:SetJustifyH("LEFT")
+       text:SetHeight(18)
+       text:SetPoint("LEFT", checkbg, "RIGHT")
+       text:SetPoint("RIGHT")
+
+       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+       highlight:SetBlendMode("ADD")
+       highlight:SetAllPoints(checkbg)
+
+       local image = frame:CreateTexture(nil, "OVERLAY")
+       image:SetHeight(16)
+       image:SetWidth(16)
+       image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+       local widget = {
+               checkbg   = checkbg,
+               check     = check,
+               text      = text,
+               highlight = highlight,
+               image     = image,
+               frame     = frame,
+               type      = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644 (file)
index 0000000..f242437
--- /dev/null
@@ -0,0 +1,187 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+       if not self.HasAlpha then
+               a = 1
+       end
+       self:SetColor(r, g, b, a)
+       if ColorPickerFrame:IsVisible() then
+               --colorpicker is still open
+               self:Fire("OnValueChanged", r, g, b, a)
+       else
+               --colorpicker is closed, color callback is first, ignore it,
+               --alpha callback is the final call after it closes so confirm now
+               if isAlpha then
+                       self:Fire("OnValueConfirmed", r, g, b, a)
+               end
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+       HideUIPanel(ColorPickerFrame)
+       local self = frame.obj
+       if not self.disabled then
+               ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+               ColorPickerFrame:SetClampedToScreen(true)
+
+               ColorPickerFrame.func = function()
+                       local r, g, b = ColorPickerFrame:GetColorRGB()
+                       local a = 1 - OpacitySliderFrame:GetValue()
+                       ColorCallback(self, r, g, b, a)
+               end
+
+               ColorPickerFrame.hasOpacity = self.HasAlpha
+               ColorPickerFrame.opacityFunc = function()
+                       local r, g, b = ColorPickerFrame:GetColorRGB()
+                       local a = 1 - OpacitySliderFrame:GetValue()
+                       ColorCallback(self, r, g, b, a, true)
+               end
+
+               local r, g, b, a = self.r, self.g, self.b, self.a
+               if self.HasAlpha then
+                       ColorPickerFrame.opacity = 1 - (a or 0)
+               end
+               ColorPickerFrame:SetColorRGB(r, g, b)
+
+               ColorPickerFrame.cancelFunc = function()
+                       ColorCallback(self, r, g, b, a, true)
+               end
+
+               ShowUIPanel(ColorPickerFrame)
+       end
+       AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetHeight(24)
+               self:SetWidth(200)
+               self:SetHasAlpha(false)
+               self:SetColor(0, 0, 0, 1)
+               self:SetDisabled(nil)
+               self:SetLabel(nil)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetLabel"] = function(self, text)
+               self.text:SetText(text)
+       end,
+
+       ["SetColor"] = function(self, r, g, b, a)
+               self.r = r
+               self.g = g
+               self.b = b
+               self.a = a or 1
+               self.colorSwatch:SetVertexColor(r, g, b, a)
+       end,
+
+       ["SetHasAlpha"] = function(self, HasAlpha)
+               self.HasAlpha = HasAlpha
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if self.disabled then
+                       self.frame:Disable()
+                       self.text:SetTextColor(0.5, 0.5, 0.5)
+               else
+                       self.frame:Enable()
+                       self.text:SetTextColor(1, 1, 1)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Button", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+       local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+       colorSwatch:SetWidth(19)
+       colorSwatch:SetHeight(19)
+       colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+       colorSwatch:SetPoint("LEFT")
+
+       local texture = frame:CreateTexture(nil, "BACKGROUND")
+       texture:SetWidth(16)
+       texture:SetHeight(16)
+       texture:SetTexture(1, 1, 1)
+       texture:SetPoint("CENTER", colorSwatch)
+       texture:Show()
+
+       local checkers = frame:CreateTexture(nil, "BACKGROUND")
+       checkers:SetWidth(14)
+       checkers:SetHeight(14)
+       checkers:SetTexture("Tileset\\Generic\\Checkers")
+       checkers:SetTexCoord(.25, 0, 0.5, .25)
+       checkers:SetDesaturated(true)
+       checkers:SetVertexColor(1, 1, 1, 0.75)
+       checkers:SetPoint("CENTER", colorSwatch)
+       checkers:Show()
+
+       local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+       text:SetHeight(24)
+       text:SetJustifyH("LEFT")
+       text:SetTextColor(1, 1, 1)
+       text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+       text:SetPoint("RIGHT")
+
+       --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+       --highlight:SetBlendMode("ADD")
+       --highlight:SetAllPoints(frame)
+
+       local widget = {
+               colorSwatch = colorSwatch,
+               text        = text,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644 (file)
index 0000000..1f28cb5
--- /dev/null
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+       local i = 1
+       local child = select(i, ...)
+       while child do
+               child:SetFrameLevel(parent:GetFrameLevel()+1)
+               fixlevels(child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+local function fixstrata(strata, parent, ...)
+       local i = 1
+       local child = select(i, ...)
+       parent:SetFrameStrata(strata)
+       while child do
+               fixstrata(strata, child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value. 
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+       -- NOTE: The ItemBase version is added to each item's version number
+       --       to ensure proper updates on ItemBase changes.
+       --       Use at least 1000er steps.
+       version = 1000,
+       counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+       local self = this.obj
+
+       if self.useHighlight then
+               self.highlight:Show()
+       end
+       self:Fire("OnEnter")
+       
+       if self.specialOnEnter then
+               self.specialOnEnter(self)
+       end
+end
+
+function ItemBase.Frame_OnLeave(this)
+       local self = this.obj
+       
+       self.highlight:Hide()
+       self:Fire("OnLeave")
+       
+       if self.specialOnLeave then
+               self.specialOnLeave(self)
+       end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+       self.frame:SetToplevel(true)
+       self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+       self:SetDisabled(false)
+       self.pullout = nil
+       self.frame:SetParent(nil)
+       self.frame:ClearAllPoints()
+       self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+       self.pullout = pullout
+       
+       self.frame:SetParent(nil)
+       self.frame:SetParent(pullout.itemFrame)
+       self.parent = pullout.itemFrame
+       fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+       self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+       return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+       self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+       self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+       self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+       self.disabled = disabled
+       if disabled then
+               self.useHighlight = false
+               self.text:SetTextColor(.5, .5, .5)
+       else
+               self.useHighlight = true
+               self.text:SetTextColor(1, 1, 1)
+       end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+       self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+       self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+       -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+       local count = AceGUI:GetNextWidgetNum(type)
+       local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+       local self = {}
+       self.frame = frame
+       frame.obj = self
+       self.type = type
+       
+       self.useHighlight = true
+       
+       frame:SetHeight(17)
+       frame:SetFrameStrata("FULLSCREEN_DIALOG")
+       
+       local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+       text:SetTextColor(1,1,1)
+       text:SetJustifyH("LEFT")
+       text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+       text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+       self.text = text
+
+       local highlight = frame:CreateTexture(nil, "OVERLAY")
+       highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+       highlight:SetBlendMode("ADD")
+       highlight:SetHeight(14)
+       highlight:ClearAllPoints()
+       highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+       highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+       highlight:Hide()
+       self.highlight = highlight
+
+       local check = frame:CreateTexture("OVERLAY")    
+       check:SetWidth(16)
+       check:SetHeight(16)
+       check:SetPoint("LEFT",frame,"LEFT",3,-1)
+       check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+       check:Hide()
+       self.check = check
+
+       local sub = frame:CreateTexture("OVERLAY")
+       sub:SetWidth(16)
+       sub:SetHeight(16)
+       sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+       sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+       sub:Hide()
+       self.sub = sub  
+       
+       frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+       frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+       
+       self.OnAcquire = ItemBase.OnAcquire
+       self.OnRelease = ItemBase.OnRelease
+       
+       self.SetPullout = ItemBase.SetPullout
+       self.GetText    = ItemBase.GetText
+       self.SetText    = ItemBase.SetText
+       self.SetDisabled = ItemBase.SetDisabled
+       
+       self.SetPoint   = ItemBase.SetPoint
+       self.Show       = ItemBase.Show
+       self.Hide       = ItemBase.Hide
+       
+       self.SetOnLeave = ItemBase.SetOnLeave
+       self.SetOnEnter = ItemBase.SetOnEnter
+       
+       return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+       IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+       Template for items:
+       
+-- Item:
+--
+do
+       local widgetType = "Dropdown-Item-"
+       local widgetVersion = 1
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+       local widgetType = "Dropdown-Item-Header"
+       local widgetVersion = 1
+       
+       local function OnEnter(this)
+               local self = this.obj
+               self:Fire("OnEnter")
+               
+               if self.specialOnEnter then
+                       self.specialOnEnter(self)
+               end
+       end
+       
+       local function OnLeave(this)
+               local self = this.obj
+               self:Fire("OnLeave")
+               
+               if self.specialOnLeave then
+                       self.specialOnLeave(self)
+               end
+       end
+       
+       -- exported, override
+       local function SetDisabled(self, disabled)
+               ItemBase.SetDisabled(self, disabled)
+               if not disabled then
+                       self.text:SetTextColor(1, 1, 0)
+               end
+       end
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.SetDisabled = SetDisabled
+               
+               self.frame:SetScript("OnEnter", OnEnter)
+               self.frame:SetScript("OnLeave", OnLeave)
+               
+               self.text:SetTextColor(1, 1, 0)
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+       local widgetType = "Dropdown-Item-Execute"
+       local widgetVersion = 1
+       
+       local function Frame_OnClick(this, button)
+               local self = this.obj
+               if self.disabled then return end
+               self:Fire("OnClick")
+               if self.pullout then
+                       self.pullout:Close()
+               end
+       end
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.frame:SetScript("OnClick", Frame_OnClick)
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+       local widgetType = "Dropdown-Item-Toggle"
+       local widgetVersion = 3
+       
+       local function UpdateToggle(self)
+               if self.value then
+                       self.check:Show()
+               else
+                       self.check:Hide()
+               end
+       end
+       
+       local function OnRelease(self)
+               ItemBase.OnRelease(self)
+               self:SetValue(nil)
+       end
+       
+       local function Frame_OnClick(this, button)
+               local self = this.obj
+               if self.disabled then return end
+               self.value = not self.value
+               if self.value then
+                       PlaySound("igMainMenuOptionCheckBoxOn")
+               else
+                       PlaySound("igMainMenuOptionCheckBoxOff")
+               end
+               UpdateToggle(self)
+               self:Fire("OnValueChanged", self.value)
+       end
+       
+       -- exported
+       local function SetValue(self, value)
+               self.value = value
+               UpdateToggle(self)
+       end
+       
+       -- exported
+       local function GetValue(self)
+               return self.value
+       end
+       
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.frame:SetScript("OnClick", Frame_OnClick)
+               
+               self.SetValue = SetValue
+               self.GetValue = GetValue
+               self.OnRelease = OnRelease
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+       local widgetType = "Dropdown-Item-Menu"
+       local widgetVersion = 2
+       
+       local function OnEnter(this)
+               local self = this.obj
+               self:Fire("OnEnter")
+               
+               if self.specialOnEnter then
+                       self.specialOnEnter(self)
+               end
+               
+               self.highlight:Show()
+               
+               if not self.disabled and self.submenu then
+                       self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+               end
+       end
+       
+       local function OnHide(this)
+               local self = this.obj
+               if self.submenu then
+                       self.submenu:Close()
+               end
+       end
+       
+       -- exported
+       local function SetMenu(self, menu)
+               assert(menu.type == "Dropdown-Pullout")
+               self.submenu = menu
+       end
+               
+       -- exported
+       local function CloseMenu(self)
+               self.submenu:Close()
+       end
+               
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.sub:Show()
+               
+               self.frame:SetScript("OnEnter", OnEnter)
+               self.frame:SetScript("OnHide", OnHide)
+               
+               self.SetMenu   = SetMenu
+               self.CloseMenu = CloseMenu
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+       local widgetType = "Dropdown-Item-Separator"
+       local widgetVersion = 1
+       
+       -- exported, override
+       local function SetDisabled(self, disabled)
+               ItemBase.SetDisabled(self, disabled)
+               self.useHighlight = false
+       end
+               
+       local function Constructor()
+               local self = ItemBase.Create(widgetType)
+               
+               self.SetDisabled = SetDisabled
+               
+               local line = self.frame:CreateTexture(nil, "OVERLAY")
+               line:SetHeight(1)
+               line:SetTexture(.5, .5, .5)
+               line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+               line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+               
+               self.text:Hide()
+               
+               self.useHighlight = false
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644 (file)
index 0000000..951cad7
--- /dev/null
@@ -0,0 +1,734 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1101 2013-10-25 12:46:47Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type = select, pairs, ipairs, type
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+       local i = 1
+       local child = select(i, ...)
+       while child do
+               child:SetFrameLevel(parent:GetFrameLevel()+1)
+               fixlevels(child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+local function fixstrata(strata, parent, ...)
+       local i = 1
+       local child = select(i, ...)
+       parent:SetFrameStrata(strata)
+       while child do
+               fixstrata(strata, child, child:GetChildren())
+               i = i + 1
+               child = select(i, ...)
+       end
+end
+
+do
+       local widgetType = "Dropdown-Pullout"
+       local widgetVersion = 3
+       
+       --[[ Static data ]]--
+       
+       local backdrop = {
+               bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+               edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+               edgeSize = 32,
+               tileSize = 32,
+               tile = true,
+               insets = { left = 11, right = 12, top = 12, bottom = 11 },
+       }
+       local sliderBackdrop  = {
+               bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+               edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+               tile = true, tileSize = 8, edgeSize = 8,
+               insets = { left = 3, right = 3, top = 3, bottom = 3 }
+       }
+
+       local defaultWidth = 200
+       local defaultMaxHeight = 600
+       
+       --[[ UI Event Handlers ]]--
+       
+       -- HACK: This should be no part of the pullout, but there
+       --       is no other 'clean' way to response to any item-OnEnter
+       --       Used to close Submenus when an other item is entered
+       local function OnEnter(item)
+               local self = item.pullout
+               for k, v in ipairs(self.items) do
+                       if v.CloseMenu and v ~= item then
+                               v:CloseMenu()
+                       end
+               end
+       end
+       
+       -- See the note in Constructor() for each scroll related function
+       local function OnMouseWheel(this, value)
+               this.obj:MoveScroll(value)
+       end
+       
+       local function OnScrollValueChanged(this, value)
+               this.obj:SetScroll(value)
+       end
+       
+       local function OnSizeChanged(this)
+               this.obj:FixScroll()
+       end
+       
+       --[[ Exported methods ]]--
+       
+       -- exported
+       local function SetScroll(self, value)
+               local status = self.scrollStatus
+               local frame, child = self.scrollFrame, self.itemFrame
+               local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+               local offset
+               if height > viewheight then
+                       offset = 0
+               else
+                       offset = floor((viewheight - height) / 1000 * value)
+               end
+               child:ClearAllPoints()
+               child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+               child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+               status.offset = offset
+               status.scrollvalue = value              
+       end
+       
+       -- exported
+       local function MoveScroll(self, value)
+               local status = self.scrollStatus
+               local frame, child = self.scrollFrame, self.itemFrame
+               local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+               if height > viewheight then
+                       self.slider:Hide()
+               else
+                       self.slider:Show()
+                       local diff = height - viewheight
+                       local delta = 1
+                       if value < 0 then
+                               delta = -1
+                       end
+                       self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+               end
+       end
+       
+       -- exported
+       local function FixScroll(self)
+               local status = self.scrollStatus
+               local frame, child = self.scrollFrame, self.itemFrame
+               local height, viewheight = frame:GetHeight(), child:GetHeight()
+               local offset = status.offset or 0
+
+               if viewheight < height then
+                       self.slider:Hide()
+                       child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+                       self.slider:SetValue(0)
+               else
+                       self.slider:Show()                      
+                       local value = (offset / (viewheight - height) * 1000)
+                       if value > 1000 then value = 1000 end
+                       self.slider:SetValue(value)
+                       self:SetScroll(value)
+                       if value < 1000 then
+                               child:ClearAllPoints()
+                               child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+                               child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+                               status.offset = offset
+                       end
+               end
+       end
+       
+       -- exported, AceGUI callback
+       local function OnAcquire(self)
+               self.frame:SetParent(UIParent)
+               --self.itemFrame:SetToplevel(true)
+       end
+       
+       -- exported, AceGUI callback
+       local function OnRelease(self)
+               self:Clear()
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+       
+       -- exported
+       local function AddItem(self, item)
+               self.items[#self.items + 1] = item
+               
+               local h = #self.items * 16
+               self.itemFrame:SetHeight(h)
+               self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+               
+               item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+               item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+               
+               item:SetPullout(self)
+               item:SetOnEnter(OnEnter)
+       end
+               
+       -- exported
+       local function Open(self, point, relFrame, relPoint, x, y)              
+               local items = self.items
+               local frame = self.frame
+               local itemFrame = self.itemFrame
+               
+               frame:SetPoint(point, relFrame, relPoint, x, y)
+
+                               
+               local height = 8
+               for i, item in pairs(items) do
+                       if i == 1 then
+                               item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+                       else
+                               item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+                       end
+                       
+                       item:Show()
+                       
+                       height = height + 16
+               end
+               itemFrame:SetHeight(height)
+               fixstrata("TOOLTIP", frame, frame:GetChildren())
+               frame:Show()
+               self:Fire("OnOpen")
+       end     
+       
+       -- exported
+       local function Close(self)
+               self.frame:Hide()
+               self:Fire("OnClose")
+       end     
+       
+       -- exported
+       local function Clear(self)
+               local items = self.items
+               for i, item in pairs(items) do
+                       AceGUI:Release(item)
+                       items[i] = nil
+               end
+       end     
+       
+       -- exported
+       local function IterateItems(self)
+               return ipairs(self.items)
+       end
+       
+       -- exported
+       local function SetHideOnLeave(self, val)
+               self.hideOnLeave = val
+       end
+       
+       -- exported
+       local function SetMaxHeight(self, height)
+               self.maxHeight = height or defaultMaxHeight
+               if self.frame:GetHeight() > height then
+                       self.frame:SetHeight(height)
+               elseif (self.itemFrame:GetHeight() + 34) < height then
+                       self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+               end
+       end
+               
+       -- exported
+       local function GetRightBorderWidth(self)
+               return 6 + (self.slider:IsShown() and 12 or 0)
+       end
+       
+       -- exported
+       local function GetLeftBorderWidth(self)
+               return 6
+       end
+       
+       --[[ Constructor ]]--
+       
+       local function Constructor()
+               local count = AceGUI:GetNextWidgetNum(widgetType)
+               local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+               local self = {}
+               self.count = count
+               self.type = widgetType
+               self.frame = frame
+               frame.obj = self
+               
+               self.OnAcquire = OnAcquire
+               self.OnRelease = OnRelease
+
+               self.AddItem = AddItem
+               self.Open    = Open
+               self.Close   = Close
+               self.Clear   = Clear
+               self.IterateItems = IterateItems
+               self.SetHideOnLeave = SetHideOnLeave
+
+               self.SetScroll  = SetScroll
+               self.MoveScroll = MoveScroll
+               self.FixScroll  = FixScroll
+               
+               self.SetMaxHeight = SetMaxHeight
+               self.GetRightBorderWidth = GetRightBorderWidth
+               self.GetLeftBorderWidth = GetLeftBorderWidth
+               
+               self.items = {}
+               
+               self.scrollStatus = {
+                       scrollvalue = 0,
+               }
+               
+               self.maxHeight = defaultMaxHeight
+                       
+               frame:SetBackdrop(backdrop)
+               frame:SetBackdropColor(0, 0, 0)
+               frame:SetFrameStrata("FULLSCREEN_DIALOG")
+               frame:SetClampedToScreen(true)
+               frame:SetWidth(defaultWidth)
+               frame:SetHeight(self.maxHeight) 
+               --frame:SetToplevel(true)
+       
+               -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+               local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+               local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+               
+               self.scrollFrame = scrollFrame
+               self.itemFrame = itemFrame
+               
+               scrollFrame.obj = self
+               itemFrame.obj = self
+               
+               local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+               slider:SetOrientation("VERTICAL")
+               slider:SetHitRectInsets(0, 0, -10, 0)
+               slider:SetBackdrop(sliderBackdrop)
+               slider:SetWidth(8)
+               slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+               slider:SetFrameStrata("FULLSCREEN_DIALOG")
+               self.slider = slider
+               slider.obj = self
+                                       
+               scrollFrame:SetScrollChild(itemFrame)
+               scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+               scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+               scrollFrame:EnableMouseWheel(true)
+               scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+               scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+               scrollFrame:SetToplevel(true)
+               scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+               
+               itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+               itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+               itemFrame:SetHeight(400)
+               itemFrame:SetToplevel(true)
+               itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+               
+               slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+               slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+               slider:SetScript("OnValueChanged", OnScrollValueChanged)
+               slider:SetMinMaxValues(0, 1000)
+               slider:SetValueStep(1)
+               slider:SetValue(0)
+               
+               scrollFrame:Show()
+               itemFrame:Show()
+               slider:Hide()
+                                               
+               self:FixScroll()
+               
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+       local widgetType = "Dropdown"
+       local widgetVersion = 29
+       
+       --[[ Static data ]]--
+       
+       --[[ UI event handler ]]--
+       
+       local function Control_OnEnter(this)
+               this.obj.button:LockHighlight()
+               this.obj:Fire("OnEnter")
+       end
+       
+       local function Control_OnLeave(this)
+               this.obj.button:UnlockHighlight()
+               this.obj:Fire("OnLeave")
+       end
+
+       local function Dropdown_OnHide(this)
+               local self = this.obj
+               if self.open then
+                       self.pullout:Close()
+               end
+       end
+       
+       local function Dropdown_TogglePullout(this)
+               local self = this.obj
+               PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
+               if self.open then
+                       self.open = nil
+                       self.pullout:Close()
+                       AceGUI:ClearFocus()
+               else
+                       self.open = true
+                       self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+                       self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+                       AceGUI:SetFocus(self)
+               end
+       end
+       
+       local function OnPulloutOpen(this)
+               local self = this.userdata.obj
+               local value = self.value
+               
+               if not self.multiselect then
+                       for i, item in this:IterateItems() do
+                               item:SetValue(item.userdata.value == value)
+                       end
+               end
+               
+               self.open = true
+               self:Fire("OnOpened")
+       end
+
+       local function OnPulloutClose(this)
+               local self = this.userdata.obj
+               self.open = nil
+               self:Fire("OnClosed")
+       end
+       
+       local function ShowMultiText(self)
+               local text
+               for i, widget in self.pullout:IterateItems() do
+                       if widget.type == "Dropdown-Item-Toggle" then
+                               if widget:GetValue() then
+                                       if text then
+                                               text = text..", "..widget:GetText()
+                                       else
+                                               text = widget:GetText()
+                                       end
+                               end
+                       end
+               end
+               self:SetText(text)
+       end
+       
+       local function OnItemValueChanged(this, event, checked)
+               local self = this.userdata.obj
+               
+               if self.multiselect then
+                       self:Fire("OnValueChanged", this.userdata.value, checked)
+                       ShowMultiText(self)
+               else
+                       if checked then
+                               self:SetValue(this.userdata.value)
+                               self:Fire("OnValueChanged", this.userdata.value)
+                       else
+                               this:SetValue(true)
+                       end
+                       if self.open then       
+                               self.pullout:Close()
+                       end
+               end
+       end
+       
+       --[[ Exported methods ]]--
+       
+       -- exported, AceGUI callback
+       local function OnAcquire(self)
+               local pullout = AceGUI:Create("Dropdown-Pullout")
+               self.pullout = pullout
+               pullout.userdata.obj = self
+               pullout:SetCallback("OnClose", OnPulloutClose)
+               pullout:SetCallback("OnOpen", OnPulloutOpen)
+               self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+               fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+               
+               self:SetHeight(44)
+               self:SetWidth(200)
+               self:SetLabel()
+               self:SetPulloutWidth(nil)
+       end
+       
+       -- exported, AceGUI callback
+       local function OnRelease(self)
+               if self.open then
+                       self.pullout:Close()
+               end
+               AceGUI:Release(self.pullout)
+               self.pullout = nil
+               
+               self:SetText("")
+               self:SetDisabled(false)
+               self:SetMultiselect(false)
+               
+               self.value = nil
+               self.list = nil
+               self.open = nil
+               self.hasClose = nil
+               
+               self.frame:ClearAllPoints()
+               self.frame:Hide()
+       end
+       
+       -- exported
+       local function SetDisabled(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.text:SetTextColor(0.5,0.5,0.5)
+                       self.button:Disable()
+                       self.label:SetTextColor(0.5,0.5,0.5)
+               else
+                       self.button:Enable()
+                       self.label:SetTextColor(1,.82,0)
+                       self.text:SetTextColor(1,1,1)
+               end
+       end
+       
+       -- exported
+       local function ClearFocus(self)
+               if self.open then
+                       self.pullout:Close()
+               end
+       end
+       
+       -- exported
+       local function SetText(self, text)
+               self.text:SetText(text or "")
+       end
+       
+       -- exported
+       local function SetLabel(self, text)
+               if text and text ~= "" then
+                       self.label:SetText(text)
+                       self.label:Show()
+                       self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+                       self:SetHeight(40)
+                       self.alignoffset = 26
+               else
+                       self.label:SetText("")
+                       self.label:Hide()
+                       self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+                       self:SetHeight(26)
+                       self.alignoffset = 12
+               end
+       end
+       
+       -- exported
+       local function SetValue(self, value)
+               if self.list then
+                       self:SetText(self.list[value] or "")
+               end
+               self.value = value
+       end
+       
+       -- exported
+       local function GetValue(self)
+               return self.value
+       end
+       
+       -- exported
+       local function SetItemValue(self, item, value)
+               if not self.multiselect then return end
+               for i, widget in self.pullout:IterateItems() do
+                       if widget.userdata.value == item then
+                               if widget.SetValue then
+                                       widget:SetValue(value)
+                               end
+                       end
+               end
+               ShowMultiText(self)
+       end
+       
+       -- exported
+       local function SetItemDisabled(self, item, disabled)
+               for i, widget in self.pullout:IterateItems() do
+                       if widget.userdata.value == item then
+                               widget:SetDisabled(disabled)
+                       end
+               end
+       end
+       
+       local function AddListItem(self, value, text, itemType)
+               if not itemType then itemType = "Dropdown-Item-Toggle" end
+               local exists = AceGUI:GetWidgetVersion(itemType)
+               if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+               local item = AceGUI:Create(itemType)
+               item:SetText(text)
+               item.userdata.obj = self
+               item.userdata.value = value
+               item:SetCallback("OnValueChanged", OnItemValueChanged)
+               self.pullout:AddItem(item)
+       end
+       
+       local function AddCloseButton(self)
+               if not self.hasClose then
+                       local close = AceGUI:Create("Dropdown-Item-Execute")
+                       close:SetText(CLOSE)
+                       self.pullout:AddItem(close)
+                       self.hasClose = true
+               end
+       end
+       
+       -- exported
+       local sortlist = {}
+       local function SetList(self, list, order, itemType)
+               self.list = list
+               self.pullout:Clear()
+               self.hasClose = nil
+               if not list then return end
+               
+               if type(order) ~= "table" then
+                       for v in pairs(list) do
+                               sortlist[#sortlist + 1] = v
+                       end
+                       tsort(sortlist)
+                       
+                       for i, key in ipairs(sortlist) do
+                               AddListItem(self, key, list[key], itemType)
+                               sortlist[i] = nil
+                       end
+               else
+                       for i, key in ipairs(order) do
+                               AddListItem(self, key, list[key], itemType)
+                       end
+               end
+               if self.multiselect then
+                       ShowMultiText(self)
+                       AddCloseButton(self)
+               end
+       end
+       
+       -- exported
+       local function AddItem(self, value, text, itemType)
+               if self.list then
+                       self.list[value] = text
+                       AddListItem(self, value, text, itemType)
+               end
+       end
+       
+       -- exported
+       local function SetMultiselect(self, multi)
+               self.multiselect = multi
+               if multi then
+                       ShowMultiText(self)
+                       AddCloseButton(self)
+               end
+       end
+       
+       -- exported
+       local function GetMultiselect(self)
+               return self.multiselect
+       end
+       
+       local function SetPulloutWidth(self, width)
+               self.pulloutWidth = width
+       end
+       
+       --[[ Constructor ]]--
+       
+       local function Constructor()
+               local count = AceGUI:GetNextWidgetNum(widgetType)
+               local frame = CreateFrame("Frame", nil, UIParent)
+               local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+               
+               local self = {}
+               self.type = widgetType
+               self.frame = frame
+               self.dropdown = dropdown
+               self.count = count
+               frame.obj = self
+               dropdown.obj = self
+               
+               self.OnRelease   = OnRelease
+               self.OnAcquire   = OnAcquire
+               
+               self.ClearFocus  = ClearFocus
+
+               self.SetText     = SetText
+               self.SetValue    = SetValue
+               self.GetValue    = GetValue
+               self.SetList     = SetList
+               self.SetLabel    = SetLabel
+               self.SetDisabled = SetDisabled
+               self.AddItem     = AddItem
+               self.SetMultiselect = SetMultiselect
+               self.GetMultiselect = GetMultiselect
+               self.SetItemValue = SetItemValue
+               self.SetItemDisabled = SetItemDisabled
+               self.SetPulloutWidth = SetPulloutWidth
+               
+               self.alignoffset = 26
+               
+               frame:SetScript("OnHide",Dropdown_OnHide)
+
+               dropdown:ClearAllPoints()
+               dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+               dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+               dropdown:SetScript("OnHide", nil)
+
+               local left = _G[dropdown:GetName() .. "Left"]
+               local middle = _G[dropdown:GetName() .. "Middle"]
+               local right = _G[dropdown:GetName() .. "Right"]
+               
+               middle:ClearAllPoints()
+               right:ClearAllPoints()
+               
+               middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+               middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+               right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+               local button = _G[dropdown:GetName() .. "Button"]
+               self.button = button
+               button.obj = self
+               button:SetScript("OnEnter",Control_OnEnter)
+               button:SetScript("OnLeave",Control_OnLeave)
+               button:SetScript("OnClick",Dropdown_TogglePullout)
+               
+               local button_cover = CreateFrame("BUTTON",nil,self.frame)
+               button_cover.obj = self
+               button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+               button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+               button_cover:SetScript("OnEnter",Control_OnEnter)
+               button_cover:SetScript("OnLeave",Control_OnLeave)
+               button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+               
+               local text = _G[dropdown:GetName() .. "Text"]
+               self.text = text
+               text.obj = self
+               text:ClearAllPoints()
+               text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+               text:SetPoint("LEFT", left, "LEFT", 25, 2)
+               
+               local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+               label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+               label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+               label:SetJustifyH("LEFT")
+               label:SetHeight(18)
+               label:Hide()
+               self.label = label
+
+               AceGUI:RegisterAsWidget(self)
+               return self
+       end
+       
+       AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end    
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644 (file)
index 0000000..c67902c
--- /dev/null
@@ -0,0 +1,261 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+       -- upgradeable hook
+       hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+       for i = 1, AceGUI:GetWidgetCount(Type) do
+               local editbox = _G["AceGUI-3.0EditBox"..i]
+               if editbox and editbox:IsVisible() and editbox:HasFocus() then
+                       editbox:Insert(text)
+                       return true
+               end
+       end
+end
+
+local function ShowButton(self)
+       if not self.disablebutton then
+               self.button:Show()
+               self.editbox:SetTextInsets(0, 20, 3, 3)
+       end
+end
+
+local function HideButton(self)
+       self.button:Hide()
+       self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+       frame.obj.editbox:SetFocus()
+       frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+       AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+       local self = frame.obj
+       local value = frame:GetText()
+       local cancel = self:Fire("OnEnterPressed", value)
+       if not cancel then
+               PlaySound("igMainMenuOptionCheckBoxOn")
+               HideButton(self)
+       end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+       local self = frame.obj
+       local type, id, info = GetCursorInfo()
+       if type == "item" then
+               self:SetText(info)
+               self:Fire("OnEnterPressed", info)
+               ClearCursor()
+       elseif type == "spell" then
+               local name = GetSpellInfo(id, info)
+               self:SetText(name)
+               self:Fire("OnEnterPressed", name)
+               ClearCursor()
+       elseif type == "macro" then
+               local name = GetMacroInfo(id)
+               self:SetText(name)
+               self:Fire("OnEnterPressed", name)
+               ClearCursor()
+       end
+       HideButton(self)
+       AceGUI:ClearFocus()
+end
+
+local function EditBox_OnTextChanged(frame)
+       local self = frame.obj
+       local value = frame:GetText()
+       if tostring(value) ~= tostring(self.lasttext) then
+               self:Fire("OnTextChanged", value)
+               self.lasttext = value
+               ShowButton(self)
+       end
+end
+
+local function EditBox_OnFocusGained(frame)
+       AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+       local editbox = frame.obj.editbox
+       editbox:ClearFocus()
+       EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               -- height is controlled by SetLabel
+               self:SetWidth(200)
+               self:SetDisabled(false)
+               self:SetLabel()
+               self:SetText()
+               self:DisableButton(false)
+               self:SetMaxLetters(0)
+       end,
+
+       ["OnRelease"] = function(self)
+               self:ClearFocus()
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.editbox:EnableMouse(false)
+                       self.editbox:ClearFocus()
+                       self.editbox:SetTextColor(0.5,0.5,0.5)
+                       self.label:SetTextColor(0.5,0.5,0.5)
+               else
+                       self.editbox:EnableMouse(true)
+                       self.editbox:SetTextColor(1,1,1)
+                       self.label:SetTextColor(1,.82,0)
+               end
+       end,
+
+       ["SetText"] = function(self, text)
+               self.lasttext = text or ""
+               self.editbox:SetText(text or "")
+               self.editbox:SetCursorPosition(0)
+               HideButton(self)
+       end,
+
+       ["GetText"] = function(self, text)
+               return self.editbox:GetText()
+       end,
+
+       ["SetLabel"] = function(self, text)
+               if text and text ~= "" then
+                       self.label:SetText(text)
+                       self.label:Show()
+                       self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+                       self:SetHeight(44)
+                       self.alignoffset = 30
+               else
+                       self.label:SetText("")
+                       self.label:Hide()
+                       self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+                       self:SetHeight(26)
+                       self.alignoffset = 12
+               end
+       end,
+
+       ["DisableButton"] = function(self, disabled)
+               self.disablebutton = disabled
+               if disabled then
+                       HideButton(self)
+               end
+       end,
+
+       ["SetMaxLetters"] = function (self, num)
+               self.editbox:SetMaxLetters(num or 0)
+       end,
+
+       ["ClearFocus"] = function(self)
+               self.editbox:ClearFocus()
+               self.frame:SetScript("OnShow", nil)
+       end,
+
+       ["SetFocus"] = function(self)
+               self.editbox:SetFocus()
+               if not self.frame:IsShown() then
+                       self.frame:SetScript("OnShow", Frame_OnShowFocus)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local num  = AceGUI:GetNextWidgetNum(Type)
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+       editbox:SetAutoFocus(false)
+       editbox:SetFontObject(ChatFontNormal)
+       editbox:SetScript("OnEnter", Control_OnEnter)
+       editbox:SetScript("OnLeave", Control_OnLeave)
+       editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+       editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+       editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+       editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+       editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+       editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+       editbox:SetTextInsets(0, 0, 3, 3)
+       editbox:SetMaxLetters(256)
+       editbox:SetPoint("BOTTOMLEFT", 6, 0)
+       editbox:SetPoint("BOTTOMRIGHT")
+       editbox:SetHeight(19)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+       label:SetPoint("TOPLEFT", 0, -2)
+       label:SetPoint("TOPRIGHT", 0, -2)
+       label:SetJustifyH("LEFT")
+       label:SetHeight(18)
+
+       local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+       button:SetWidth(40)
+       button:SetHeight(20)
+       button:SetPoint("RIGHT", -2, 0)
+       button:SetText(OKAY)
+       button:SetScript("OnClick", Button_OnClick)
+       button:Hide()
+
+       local widget = {
+               alignoffset = 30,
+               editbox     = editbox,
+               label       = label,
+               button      = button,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       editbox.obj, button.obj = widget, widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644 (file)
index 0000000..1aaf3f5
--- /dev/null
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetText()
+               self:SetFullWidth()
+               self:SetHeight(18)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetText"] = function(self, text)
+               self.label:SetText(text or "")
+               if text and text ~= "" then
+                       self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+                       self.right:Show()
+               else
+                       self.left:SetPoint("RIGHT", -3, 0)
+                       self.right:Hide()
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+       label:SetPoint("TOP")
+       label:SetPoint("BOTTOM")
+       label:SetJustifyH("CENTER")
+
+       local left = frame:CreateTexture(nil, "BACKGROUND")
+       left:SetHeight(8)
+       left:SetPoint("LEFT", 3, 0)
+       left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+       left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+       local right = frame:CreateTexture(nil, "BACKGROUND")
+       right:SetHeight(8)
+       right:SetPoint("RIGHT", -3, 0)
+       right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+       right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+       right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+       local widget = {
+               label = label,
+               left  = left,
+               right = right,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644 (file)
index 0000000..8d01b54
--- /dev/null
@@ -0,0 +1,144 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+       frame.obj:Fire("OnClick", button)
+       AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetHeight(110)
+               self:SetWidth(110)
+               self:SetLabel()
+               self:SetImage(nil)
+               self:SetImageSize(64, 64)
+               self:SetDisabled(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetLabel"] = function(self, text)
+               if text and text ~= "" then
+                       self.label:Show()
+                       self.label:SetText(text)
+                       self:SetHeight(self.image:GetHeight() + 25)
+               else
+                       self.label:Hide()
+                       self:SetHeight(self.image:GetHeight() + 10)
+               end
+       end,
+
+       ["SetImage"] = function(self, path, ...)
+               local image = self.image
+               image:SetTexture(path)
+               
+               if image:GetTexture() then
+                       local n = select("#", ...)
+                       if n == 4 or n == 8 then
+                               image:SetTexCoord(...)
+                       else
+                               image:SetTexCoord(0, 1, 0, 1)
+                       end
+               end
+       end,
+
+       ["SetImageSize"] = function(self, width, height)
+               self.image:SetWidth(width)
+               self.image:SetHeight(height)
+               --self.frame:SetWidth(width + 30)
+               if self.label:IsShown() then
+                       self:SetHeight(height + 25)
+               else
+                       self:SetHeight(height + 10)
+               end
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:Disable()
+                       self.label:SetTextColor(0.5, 0.5, 0.5)
+                       self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+               else
+                       self.frame:Enable()
+                       self.label:SetTextColor(1, 1, 1)
+                       self.image:SetVertexColor(1, 1, 1, 1)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Button", nil, UIParent)
+       frame:Hide()
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnClick", Button_OnClick)
+
+       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+       label:SetPoint("BOTTOMLEFT")
+       label:SetPoint("BOTTOMRIGHT")
+       label:SetJustifyH("CENTER")
+       label:SetJustifyV("TOP")
+       label:SetHeight(18)
+
+       local image = frame:CreateTexture(nil, "BACKGROUND")
+       image:SetWidth(64)
+       image:SetHeight(64)
+       image:SetPoint("TOP", 0, -5)
+
+       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       highlight:SetAllPoints(image)
+       highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+       highlight:SetTexCoord(0, 1, 0.23, 0.77)
+       highlight:SetBlendMode("ADD")
+
+       local widget = {
+               label = label,
+               image = image,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
+       if (select(4, GetBuildInfo()) < 40000) then
+               widget.SetText = widget.SetLabel
+       else
+               widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644 (file)
index 0000000..9e06049
--- /dev/null
@@ -0,0 +1,101 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+       frame.obj:Fire("OnClick", button)
+       AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:LabelOnAcquire()
+               self:SetHighlight()
+               self:SetHighlightTexCoord()
+               self:SetDisabled(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetHighlight"] = function(self, ...)
+               self.highlight:SetTexture(...)
+       end,
+
+       ["SetHighlightTexCoord"] = function(self, ...)
+               local c = select("#", ...)
+               if c == 4 or c == 8 then
+                       self.highlight:SetTexCoord(...)
+               else
+                       self.highlight:SetTexCoord(0, 1, 0, 1)
+               end
+       end,
+
+       ["SetDisabled"] = function(self,disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.frame:EnableMouse(false)
+                       self.label:SetTextColor(0.5, 0.5, 0.5)
+               else
+                       self.frame:EnableMouse(true)
+                       self.label:SetTextColor(1, 1, 1)
+               end
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       -- create a Label type that we will hijack
+       local label = AceGUI:Create("Label")
+
+       local frame = label.frame
+       frame:EnableMouse(true)
+       frame:SetScript("OnEnter", Control_OnEnter)
+       frame:SetScript("OnLeave", Control_OnLeave)
+       frame:SetScript("OnMouseDown", Label_OnClick)
+
+       local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+       highlight:SetTexture(nil)
+       highlight:SetAllPoints()
+       highlight:SetBlendMode("ADD")
+
+       label.highlight = highlight
+       label.type = Type
+       label.LabelOnAcquire = label.OnAcquire
+       for method, func in pairs(methods) do
+               label[method] = func
+       end
+
+       return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644 (file)
index 0000000..7dccc64
--- /dev/null
@@ -0,0 +1,239 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+local wowMoP
+do
+       local _, _, _, interface = GetBuildInfo()
+       wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+       if button == "LeftButton" or button == "RightButton" then
+               local self = frame.obj
+               if self.waitingForKey then
+                       frame:EnableKeyboard(false)
+                       self.msgframe:Hide()
+                       frame:UnlockHighlight()
+                       self.waitingForKey = nil
+               else
+                       frame:EnableKeyboard(true)
+                       self.msgframe:Show()
+                       frame:LockHighlight()
+                       self.waitingForKey = true
+               end
+       end
+       AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+       ["BUTTON1"] = true, ["BUTTON2"] = true,
+       ["UNKNOWN"] = true,
+       ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+       ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+       local self = frame.obj
+       if self.waitingForKey then
+               local keyPressed = key
+               if keyPressed == "ESCAPE" then
+                       keyPressed = ""
+               else
+                       if ignoreKeys[keyPressed] then return end
+                       if IsShiftKeyDown() then
+                               keyPressed = "SHIFT-"..keyPressed
+                       end
+                       if IsControlKeyDown() then
+                               keyPressed = "CTRL-"..keyPressed
+                       end
+                       if IsAltKeyDown() then
+                               keyPressed = "ALT-"..keyPressed
+                       end
+               end
+
+               frame:EnableKeyboard(false)
+               self.msgframe:Hide()
+               frame:UnlockHighlight()
+               self.waitingForKey = nil
+
+               if not self.disabled then
+                       self:SetKey(keyPressed)
+                       self:Fire("OnKeyChanged", keyPressed)
+               end
+       end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+       if button == "LeftButton" or button == "RightButton" then
+               return
+       elseif button == "MiddleButton" then
+               button = "BUTTON3"
+       elseif button == "Button4" then
+               button = "BUTTON4"
+       elseif button == "Button5" then
+               button = "BUTTON5"
+       end
+       Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(200)
+               self:SetLabel("")
+               self:SetKey("")
+               self.waitingForKey = nil
+               self.msgframe:Hide()
+               self:SetDisabled(false)
+               self.button:EnableKeyboard(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.button:Disable()
+                       self.label:SetTextColor(0.5,0.5,0.5)
+               else
+                       self.button:Enable()
+                       self.label:SetTextColor(1,1,1)
+               end
+       end,
+
+       ["SetKey"] = function(self, key)
+               if (key or "") == "" then
+                       self.button:SetText(NOT_BOUND)
+                       self.button:SetNormalFontObject("GameFontNormal")
+               else
+                       self.button:SetText(key)
+                       self.button:SetNormalFontObject("GameFontHighlight")
+               end
+       end,
+
+       ["GetKey"] = function(self)
+               local key = self.button:GetText()
+               if key == NOT_BOUND then
+                       key = nil
+               end
+               return key
+       end,
+
+       ["SetLabel"] = function(self, label)
+               self.label:SetText(label or "")
+               if (label or "") == "" then
+                       self.alignoffset = nil
+                       self:SetHeight(24)
+               else
+                       self.alignoffset = 30
+                       self:SetHeight(44)
+               end
+       end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+       bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+       edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+       tile = true, tileSize = 16, edgeSize = 16,
+       insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+       frame:SetWidth(frame.msg:GetWidth() + 10)
+       frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+       local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+       local frame = CreateFrame("Frame", nil, UIParent)
+       local button = CreateFrame("Button", name, frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+
+       button:EnableMouse(true)
+       button:RegisterForClicks("AnyDown")
+       button:SetScript("OnEnter", Control_OnEnter)
+       button:SetScript("OnLeave", Control_OnLeave)
+       button:SetScript("OnClick", Keybinding_OnClick)
+       button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+       button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+       button:SetPoint("BOTTOMLEFT")
+       button:SetPoint("BOTTOMRIGHT")
+       button:SetHeight(24)
+       button:EnableKeyboard(false)
+
+       local text = button:GetFontString()
+       text:SetPoint("LEFT", 7, 0)
+       text:SetPoint("RIGHT", -7, 0)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+       label:SetPoint("TOPLEFT")
+       label:SetPoint("TOPRIGHT")
+       label:SetJustifyH("CENTER")
+       label:SetHeight(18)
+
+       local msgframe = CreateFrame("Frame", nil, UIParent)
+       msgframe:SetHeight(30)
+       msgframe:SetBackdrop(ControlBackdrop)
+       msgframe:SetBackdropColor(0,0,0)
+       msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+       msgframe:SetFrameLevel(1000)
+       msgframe:SetToplevel(true)
+
+       local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+       msgframe.msg = msg
+       msg:SetPoint("TOPLEFT", 5, -5)
+       msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+       msgframe:SetPoint("BOTTOM", button, "TOP")
+       msgframe:Hide()
+
+       local widget = {
+               button      = button,
+               label       = label,
+               msgframe    = msgframe,
+               frame       = frame,
+               alignoffset = 30,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       button.obj = widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644 (file)
index 0000000..23897d5
--- /dev/null
@@ -0,0 +1,166 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+       if self.resizing then return end
+       local frame = self.frame
+       local width = frame.width or frame:GetWidth() or 0
+       local image = self.image
+       local label = self.label
+       local height
+
+       label:ClearAllPoints()
+       image:ClearAllPoints()
+
+       if self.imageshown then
+               local imagewidth = image:GetWidth()
+               if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+                       -- image goes on top centered when less than 200 width for the text, or if there is no text
+                       image:SetPoint("TOP")
+                       label:SetPoint("TOP", image, "BOTTOM")
+                       label:SetPoint("LEFT")
+                       label:SetWidth(width)
+                       height = image:GetHeight() + label:GetHeight()
+               else
+                       -- image on the left
+                       image:SetPoint("TOPLEFT")
+                       if image:GetHeight() > label:GetHeight() then
+                               label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+                       else
+                               label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+                       end
+                       label:SetWidth(width - imagewidth - 4)
+                       height = max(image:GetHeight(), label:GetHeight())
+               end
+       else
+               -- no image shown
+               label:SetPoint("TOPLEFT")
+               label:SetWidth(width)
+               height = label:GetHeight()
+       end
+       
+       self.resizing = true
+       frame:SetHeight(height)
+       frame.height = height
+       self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               -- set the flag to stop constant size updates
+               self.resizing = true
+               -- height is set dynamically by the text and image size
+               self:SetWidth(200)
+               self:SetText()
+               self:SetImage(nil)
+               self:SetImageSize(16, 16)
+               self:SetColor()
+               self:SetFontObject()
+
+               -- reset the flag
+               self.resizing = nil
+               -- run the update explicitly
+               UpdateImageAnchor(self)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["OnWidthSet"] = function(self, width)
+               UpdateImageAnchor(self)
+       end,
+
+       ["SetText"] = function(self, text)
+               self.label:SetText(text)
+               UpdateImageAnchor(self)
+       end,
+
+       ["SetColor"] = function(self, r, g, b)
+               if not (r and g and b) then
+                       r, g, b = 1, 1, 1
+               end
+               self.label:SetVertexColor(r, g, b)
+       end,
+
+       ["SetImage"] = function(self, path, ...)
+               local image = self.image
+               image:SetTexture(path)
+               
+               if image:GetTexture() then
+                       self.imageshown = true
+                       local n = select("#", ...)
+                       if n == 4 or n == 8 then
+                               image:SetTexCoord(...)
+                       else
+                               image:SetTexCoord(0, 1, 0, 1)
+                       end
+               else
+                       self.imageshown = nil
+               end
+               UpdateImageAnchor(self)
+       end,
+
+       ["SetFont"] = function(self, font, height, flags)
+               self.label:SetFont(font, height, flags)
+       end,
+
+       ["SetFontObject"] = function(self, font)
+               self:SetFont((font or GameFontHighlightSmall):GetFont())
+       end,
+
+       ["SetImageSize"] = function(self, width, height)
+               self.image:SetWidth(width)
+               self.image:SetHeight(height)
+               UpdateImageAnchor(self)
+       end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+
+       local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+       label:SetJustifyH("LEFT")
+       label:SetJustifyV("TOP")
+
+       local image = frame:CreateTexture(nil, "BACKGROUND")
+
+       -- create widget
+       local widget = {
+               label = label,
+               image = image,
+               frame = frame,
+               type  = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644 (file)
index 0000000..a27a2fc
--- /dev/null
@@ -0,0 +1,368 @@
+local Type, Version = "MultiLineEditBox", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+local wowMoP
+do
+       local _, _, _, interface = GetBuildInfo()
+       wowMoP = (interface >= 50000)
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+       -- upgradeable hook
+       hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+       for i = 1, AceGUI:GetWidgetCount(Type) do
+               local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+               if editbox and editbox:IsVisible() and editbox:HasFocus() then
+                       editbox:Insert(text)
+                       return true
+               end
+       end
+end
+
+
+local function Layout(self)
+       self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+       if self.labelHeight == 0 then
+               self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+       else
+               self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+       end
+
+       if self.disablebutton then
+               self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+               self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+       else
+               self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+               self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+       self = self.obj
+       self.editBox:ClearFocus()
+       if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+               self.button:Disable()
+       end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+       self, y = self.obj.scrollFrame, -y
+       local offset = self:GetVerticalScroll()
+       if y < offset then
+               self:SetVerticalScroll(y)
+       else
+               y = y + cursorHeight - self:GetHeight()
+               if y > offset then
+                       self:SetVerticalScroll(y)
+               end
+       end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+       self:HighlightText(0, 0)
+       self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+       self = self.obj
+       if not self.entered then
+               self.entered = true
+               self:Fire("OnEnter")
+       end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+       self = self.obj
+       if self.entered then
+               self.entered = nil
+               self:Fire("OnLeave")
+       end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+       self = self.obj.editBox
+       self:SetFocus()
+       self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+       local type, id, info = GetCursorInfo()
+       if type == "spell" then
+               info = GetSpellInfo(id, info)
+       elseif type ~= "item" then
+               return
+       end
+       ClearCursor()
+       self = self.obj
+       local editBox = self.editBox
+       if not editBox:HasFocus() then
+               editBox:SetFocus()
+               editBox:SetCursorPosition(editBox:GetNumLetters())
+       end
+       editBox:Insert(info)
+       self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+       self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+       if userInput then
+               self = self.obj
+               self:Fire("OnTextChanged", self.editBox:GetText())
+               self.button:Enable()
+       end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+       self:HighlightText(0, 0)
+       self:SetCursorPosition(self:GetNumLetters())
+       self:SetCursorPosition(0)
+       self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+       local editBox = self.obj.editBox
+       editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+       frame.obj.editBox:SetFocus()
+       frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+       AceGUI:SetFocus(frame.obj)
+       frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self.editBox:SetText("")
+               self:SetDisabled(false)
+               self:SetWidth(200)
+               self:DisableButton(false)
+               self:SetNumLines()
+               self.entered = nil
+               self:SetMaxLetters(0)
+       end,
+
+       ["OnRelease"] = function(self)
+               self:ClearFocus()
+       end,
+
+       ["SetDisabled"] = function(self, disabled)
+               local editBox = self.editBox
+               if disabled then
+                       editBox:ClearFocus()
+                       editBox:EnableMouse(false)
+                       editBox:SetTextColor(0.5, 0.5, 0.5)
+                       self.label:SetTextColor(0.5, 0.5, 0.5)
+                       self.scrollFrame:EnableMouse(false)
+                       self.button:Disable()
+               else
+                       editBox:EnableMouse(true)
+                       editBox:SetTextColor(1, 1, 1)
+                       self.label:SetTextColor(1, 0.82, 0)
+                       self.scrollFrame:EnableMouse(true)
+               end
+       end,
+
+       ["SetLabel"] = function(self, text)
+               if text and text ~= "" then
+                       self.label:SetText(text)
+                       if self.labelHeight ~= 10 then
+                               self.labelHeight = 10
+                               self.label:Show()
+                       end
+               elseif self.labelHeight ~= 0 then
+                       self.labelHeight = 0
+                       self.label:Hide()
+               end
+               Layout(self)
+       end,
+
+       ["SetNumLines"] = function(self, value)
+               if not value or value < 4 then
+                       value = 4
+               end
+               self.numlines = value
+               Layout(self)
+       end,
+
+       ["SetText"] = function(self, text)
+               self.editBox:SetText(text)
+       end,
+
+       ["GetText"] = function(self)
+               return self.editBox:GetText()
+       end,
+
+       ["SetMaxLetters"] = function (self, num)
+               self.editBox:SetMaxLetters(num or 0)
+       end,
+
+       ["DisableButton"] = function(self, disabled)
+               self.disablebutton = disabled
+               if disabled then
+                       self.button:Hide()
+               else
+                       self.button:Show()
+               end
+               Layout(self)
+       end,
+       
+       ["ClearFocus"] = function(self)
+               self.editBox:ClearFocus()
+               self.frame:SetScript("OnShow", nil)
+       end,
+
+       ["SetFocus"] = function(self)
+               self.editBox:SetFocus()
+               if not self.frame:IsShown() then
+                       self.frame:SetScript("OnShow", OnShowFocus)
+               end
+       end,
+       
+       ["GetCursorPosition"] = function(self)
+               return self.editBox:GetCursorPosition()
+       end,
+       
+       ["SetCursorPosition"] = function(self, ...)
+               return self.editBox:SetCursorPosition(...)
+       end,
+       
+       
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+       bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+       edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+       insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+       frame:Hide()
+       
+       local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+       label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+       label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+       label:SetJustifyH("LEFT")
+       label:SetText(ACCEPT)
+       label:SetHeight(10)
+
+       local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, wowMoP and "UIPanelButtonTemplate" or "UIPanelButtonTemplate2")
+       button:SetPoint("BOTTOMLEFT", 0, 4)
+       button:SetHeight(22)
+       button:SetWidth(label:GetStringWidth() + 24)
+       button:SetText(ACCEPT)
+       button:SetScript("OnClick", OnClick)
+       button:Disable()
+       
+       local text = button:GetFontString()
+       text:ClearAllPoints()
+       text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+       text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+       text:SetJustifyV("MIDDLE")
+
+       local scrollBG = CreateFrame("Frame", nil, frame)
+       scrollBG:SetBackdrop(backdrop)
+       scrollBG:SetBackdropColor(0, 0, 0)
+       scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+       local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+       local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+       scrollBar:ClearAllPoints()
+       scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+       scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+       scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+       scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+       scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+       scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+       scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+       scrollFrame:SetScript("OnEnter", OnEnter)
+       scrollFrame:SetScript("OnLeave", OnLeave)
+       scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+       scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+       scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+       scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+       local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+       editBox:SetAllPoints()
+       editBox:SetFontObject(ChatFontNormal)
+       editBox:SetMultiLine(true)
+       editBox:EnableMouse(true)
+       editBox:SetAutoFocus(false)
+       editBox:SetCountInvisibleLetters(false)
+       editBox:SetScript("OnCursorChanged", OnCursorChanged)
+       editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+       editBox:SetScript("OnEnter", OnEnter)
+       editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+       editBox:SetScript("OnLeave", OnLeave)
+       editBox:SetScript("OnMouseDown", OnReceiveDrag)
+       editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+       editBox:SetScript("OnTextChanged", OnTextChanged)
+       editBox:SetScript("OnTextSet", OnTextSet)
+       editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+       
+
+       scrollFrame:SetScrollChild(editBox)
+
+       local widget = {
+               button      = button,
+               editBox     = editBox,
+               frame       = frame,
+               label       = label,
+               labelHeight = 10,
+               numlines    = 4,
+               scrollBar   = scrollBar,
+               scrollBG    = scrollBG,
+               scrollFrame = scrollFrame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644 (file)
index 0000000..583f29d
--- /dev/null
@@ -0,0 +1,285 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+       local value = self.value or 0
+       if self.ispercent then
+               self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+       else
+               self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+       end
+end
+
+local function UpdateLabels(self)
+       local min, max = (self.min or 0), (self.max or 100)
+       if self.ispercent then
+               self.lowtext:SetFormattedText("%s%%", (min * 100))
+               self.hightext:SetFormattedText("%s%%", (max * 100))
+       else
+               self.lowtext:SetText(min)
+               self.hightext:SetText(max)
+       end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+       frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+       frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+       frame.obj.slider:EnableMouseWheel(true)
+       AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame)
+       local self = frame.obj
+       if not frame.setup then
+               local newvalue = frame:GetValue()
+               if self.step and self.step > 0 then
+                       local min_value = self.min or 0
+                       newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+               end
+               if newvalue ~= self.value and not self.disabled then
+                       self.value = newvalue
+                       self:Fire("OnValueChanged", newvalue)
+               end
+               if self.value then
+                       UpdateText(self)
+               end
+       end
+end
+
+local function Slider_OnMouseUp(frame)
+       local self = frame.obj
+       self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+       local self = frame.obj
+       if not self.disabled then
+               local value = self.value
+               if v > 0 then
+                       value = min(value + (self.step or 1), self.max)
+               else
+                       value = max(value - (self.step or 1), self.min)
+               end
+               self.slider:SetValue(value)
+       end
+end
+
+local function EditBox_OnEscapePressed(frame)
+       frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+       local self = frame.obj
+       local value = frame:GetText()
+       if self.ispercent then
+               value = value:gsub('%%', '')
+               value = tonumber(value) / 100
+       else
+               value = tonumber(value)
+       end
+       
+       if value then
+               PlaySound("igMainMenuOptionCheckBoxOn")
+               self.slider:SetValue(value)
+               self:Fire("OnMouseUp", value)
+       end
+end
+
+local function EditBox_OnEnter(frame)
+       frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+       frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+       ["OnAcquire"] = function(self)
+               self:SetWidth(200)
+               self:SetHeight(44)
+               self:SetDisabled(false)
+               self:SetIsPercent(nil)
+               self:SetSliderValues(0,100,1)
+               self:SetValue(0)
+               self.slider:EnableMouseWheel(false)
+       end,
+
+       -- ["OnRelease"] = nil,
+
+       ["SetDisabled"] = function(self, disabled)
+               self.disabled = disabled
+               if disabled then
+                       self.slider:EnableMouse(false)
+                       self.label:SetTextColor(.5, .5, .5)
+                       self.hightext:SetTextColor(.5, .5, .5)
+                       self.lowtext:SetTextColor(.5, .5, .5)
+                       --self.valuetext:SetTextColor(.5, .5, .5)
+                       self.editbox:SetTextColor(.5, .5, .5)
+                       self.editbox:EnableMouse(false)
+                       self.editbox:ClearFocus()
+               else
+                       self.slider:EnableMouse(true)
+                       self.label:SetTextColor(1, .82, 0)
+                       self.hightext:SetTextColor(1, 1, 1)
+                       self.lowtext:SetTextColor(1, 1, 1)
+                       --self.valuetext:SetTextColor(1, 1, 1)
+                       self.editbox:SetTextColor(1, 1, 1)
+                       self.editbox:EnableMouse(true)
+               end
+       end,
+
+       ["SetValue"] = function(self, value)
+               self.slider.setup = true
+               self.slider:SetValue(value)
+               self.value = value
+               UpdateText(self)
+               self.slider.setup = nil
+       end,
+
+       ["GetValue"] = function(self)
+               return self.value
+       end,
+
+       ["SetLabel"] = function(self, text)
+               self.label:SetText(text)
+       end,
+
+       ["SetSliderValues"] = function(self, min, max, step)
+               local frame = self.slider
+               frame.setup = true
+               self.min = min
+               self.max = max
+               self.step = step
+               frame:SetMinMaxValues(min or 0,max or 100)
+               UpdateLabels(self)
+               frame:SetValueStep(step or 1)
+               if self.value then
+                       frame:SetValue(self.value)
+               end
+               frame.setup = nil
+       end,
+
+       ["SetIsPercent"] = function(self, value)
+               self.ispercent = value
+               UpdateLabels(self)
+               UpdateText(self)
+       end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+       bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+       edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+       tile = true, tileSize = 8, edgeSize = 8,
+       insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+       bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+       tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+       local frame = CreateFrame("Frame", nil, UIParent)
+
+       frame:EnableMouse(true)
+       frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+       local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+       label:SetPoint("TOPLEFT")
+       label:SetPoint("TOPRIGHT")
+       label:SetJustifyH("CENTER")
+       label:SetHeight(15)
+
+       local slider = CreateFrame("Slider", nil, frame)
+       slider:SetOrientation("HORIZONTAL")
+       slider:SetHeight(15)
+       slider:SetHitRectInsets(0, 0, -10, 0)
+       slider:SetBackdrop(SliderBackdrop)
+       slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+       slider:SetPoint("TOP", label, "BOTTOM")
+       slider:SetPoint("LEFT", 3, 0)
+       slider:SetPoint("RIGHT", -3, 0)
+       slider:SetValue(0)
+       slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+       slider:SetScript("OnEnter", Control_OnEnter)
+       slider:SetScript("OnLeave", Control_OnLeave)
+       slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+       slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+       local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+       lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+       local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+       hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+       local editbox = CreateFrame("EditBox", nil, frame)
+       editbox:SetAutoFocus(false)
+       editbox:SetFontObject(GameFontHighlightSmall)
+       editbox:SetPoint("TOP", slider, "BOTTOM")
+       editbox:SetHeight(14)
+       editbox:SetWidth(70)
+       editbox:SetJustifyH("CENTER")
+       editbox:EnableMouse(true)
+       editbox:SetBackdrop(ManualBackdrop)
+       editbox:SetBackdropColor(0, 0, 0, 0.5)
+       editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+       editbox:SetScript("OnEnter", EditBox_OnEnter)
+       editbox:SetScript("OnLeave", EditBox_OnLeave)
+       editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+       editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+       local widget = {
+               label       = label,
+               slider      = slider,
+               lowtext     = lowtext,
+               hightext    = hightext,
+               editbox     = editbox,
+               alignoffset = 25,
+               frame       = frame,
+               type        = Type
+       }
+       for method, func in pairs(methods) do
+               widget[method] = func
+       end
+       slider.obj, editbox.obj = widget, widget
+
+       return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/libs/AceTimer-3.0/AceTimer-3.0.lua b/libs/AceTimer-3.0/AceTimer-3.0.lua
new file mode 100644 (file)
index 0000000..93fcf18
--- /dev/null
@@ -0,0 +1,274 @@
+--- **AceTimer-3.0** provides a central facility for registering timers.
+-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
+-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered
+-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
+-- AceTimer is currently limited to firing timers at a frequency of 0.01s. This constant may change
+-- in the future, but for now it's required as animations with lower frequencies are buggy.
+--
+-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
+-- need to cancel the timer you just registered.
+--
+-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
+-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
+-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
+-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
+-- make into AceTimer.
+-- @class file
+-- @name AceTimer-3.0
+-- @release $Id: AceTimer-3.0.lua 1079 2013-02-17 19:56:06Z funkydude $
+
+local MAJOR, MINOR = "AceTimer-3.0", 16 -- Bump minor on changes
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+
+AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame") -- Animation parent
+AceTimer.inactiveTimers = AceTimer.inactiveTimers or {}                    -- Timer recycling storage
+AceTimer.activeTimers = AceTimer.activeTimers or {}                        -- Active timer list
+
+-- Lua APIs
+local type, unpack, next, error, pairs, tostring, select = type, unpack, next, error, pairs, tostring, select
+
+-- Upvalue our private data
+local inactiveTimers = AceTimer.inactiveTimers
+local activeTimers = AceTimer.activeTimers
+
+local function OnFinished(self)
+       local id = self.id
+       if type(self.func) == "string" then
+               -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil
+               -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue.
+               self.object[self.func](self.object, unpack(self.args, 1, self.argsCount))
+       else
+               self.func(unpack(self.args, 1, self.argsCount))
+       end
+
+       -- If the id is different it means that the timer was already cancelled
+       -- and has been used to create a new timer during the OnFinished callback.
+       if not self.looping and id == self.id then
+               activeTimers[self.id] = nil
+               self.args = nil
+               inactiveTimers[self] = true
+       end
+end
+
+local function new(self, loop, func, delay, ...)
+       local timer = next(inactiveTimers)
+       if timer then
+               inactiveTimers[timer] = nil
+       else
+               local anim = AceTimer.frame:CreateAnimationGroup()
+               timer = anim:CreateAnimation()
+               timer:SetScript("OnFinished", OnFinished)
+       end
+
+       -- Very low delays cause the animations to fail randomly.
+       -- A limited resolution of 0.01 seems reasonable.
+       if delay < 0.01 then
+               delay = 0.01
+       end
+
+       timer.object = self
+       timer.func = func
+       timer.looping = loop
+       timer.args = {...}
+       timer.argsCount = select("#", ...)
+
+       local anim = timer:GetParent()
+       if loop then
+               anim:SetLooping("REPEAT")
+       else
+               anim:SetLooping("NONE")
+       end
+       timer:SetDuration(delay)
+
+       local id = tostring(timer.args)
+       timer.id = id
+       activeTimers[id] = timer
+
+       anim:Play()
+       return id
+end
+
+--- Schedule a new one-shot timer.
+-- The timer will fire once in `delay` seconds, unless canceled before.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+--   self:ScheduleTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+--   print("5 seconds passed")
+-- end
+function AceTimer:ScheduleTimer(func, delay, ...)
+       if not func or not delay then
+               error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+       end
+       if type(func) == "string" then
+               if type(self) ~= "table" then
+                       error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2)
+               elseif not self[func] then
+                       error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+               end
+       end
+       return new(self, nil, func, delay, ...)
+end
+
+--- Schedule a repeating timer.
+-- The timer will fire every `delay` seconds, until canceled.
+-- @param callback Callback function for the timer pulse (funcref or method name).
+-- @param delay Delay for the timer, in seconds.
+-- @param ... An optional, unlimited amount of arguments to pass to the callback function.
+-- @usage
+-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0")
+--
+-- function MyAddOn:OnEnable()
+--   self.timerCount = 0
+--   self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
+-- end
+--
+-- function MyAddOn:TimerFeedback()
+--   self.timerCount = self.timerCount + 1
+--   print(("%d seconds passed"):format(5 * self.timerCount))
+--   -- run 30 seconds in total
+--   if self.timerCount == 6 then
+--     self:CancelTimer(self.testTimer)
+--   end
+-- end
+function AceTimer:ScheduleRepeatingTimer(func, delay, ...)
+       if not func or not delay then
+               error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2)
+       end
+       if type(func) == "string" then
+               if type(self) ~= "table" then
+                       error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2)
+               elseif not self[func] then
+                       error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2)
+               end
+       end
+       return new(self, true, func, delay, ...)
+end
+
+--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer`
+-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid
+-- and the timer has not fired yet or was canceled before.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+function AceTimer:CancelTimer(id)
+       local timer = activeTimers[id]
+       if not timer then return false end
+
+       local anim = timer:GetParent()
+       anim:Stop()
+
+       activeTimers[id] = nil
+       timer.args = nil
+       inactiveTimers[timer] = true
+       return true
+end
+
+--- Cancels all timers registered to the current addon object ('self')
+function AceTimer:CancelAllTimers()
+       for k,v in pairs(activeTimers) do
+               if v.object == self then
+                       AceTimer.CancelTimer(self, k)
+               end
+       end
+end
+
+--- Returns the time left for a timer with the given id, registered by the current addon object ('self').
+-- This function will return 0 when the id is invalid.
+-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
+-- @return The time left on the timer.
+function AceTimer:TimeLeft(id)
+       local timer = activeTimers[id]
+       if not timer then return 0 end
+       return timer:GetDuration() - timer:GetElapsed()
+end
+
+
+-- ---------------------------------------------------------------------
+-- Upgrading
+
+-- Upgrade from old hash-bucket based timers to animation timers
+if oldminor and oldminor < 10 then
+       -- disable old timer logic
+       AceTimer.frame:SetScript("OnUpdate", nil)
+       AceTimer.frame:SetScript("OnEvent", nil)
+       AceTimer.frame:UnregisterAllEvents()
+       -- convert timers
+       for object,timers in pairs(AceTimer.selfs) do
+               for handle,timer in pairs(timers) do
+                       if type(timer) == "table" and timer.callback then
+                               local id
+                               if timer.delay then
+                                       id = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg)
+                               else
+                                       id = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg)
+                               end
+                               -- change id to the old handle
+                               local t = activeTimers[id]
+                               activeTimers[id] = nil
+                               activeTimers[handle] = t
+                               t.id = handle
+                       end
+               end
+       end
+       AceTimer.selfs = nil
+       AceTimer.hash = nil
+       AceTimer.debug = nil
+elseif oldminor and oldminor < 13 then
+       for handle, id in pairs(AceTimer.hashCompatTable) do
+               local t = activeTimers[id]
+               if t then
+                       activeTimers[id] = nil
+                       activeTimers[handle] = t
+                       t.id = handle
+               end
+       end
+       AceTimer.hashCompatTable = nil
+end
+
+-- upgrade existing timers to the latest OnFinished
+for timer in pairs(inactiveTimers) do
+       timer:SetScript("OnFinished", OnFinished)
+end
+
+for _,timer in pairs(activeTimers) do
+       timer:SetScript("OnFinished", OnFinished)
+end
+
+-- ---------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+       "ScheduleTimer", "ScheduleRepeatingTimer",
+       "CancelTimer", "CancelAllTimers",
+       "TimeLeft"
+}
+
+function AceTimer:Embed(target)
+       AceTimer.embeds[target] = true
+       for _,v in pairs(mixins) do
+               target[v] = AceTimer[v]
+       end
+       return target
+end
+
+-- AceTimer:OnEmbedDisable(target)
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable(target)
+       target:CancelAllTimers()
+end
+
+for addon in pairs(AceTimer.embeds) do
+       AceTimer:Embed(addon)
+end
diff --git a/libs/AceTimer-3.0/AceTimer-3.0.xml b/libs/AceTimer-3.0/AceTimer-3.0.xml
new file mode 100644 (file)
index 0000000..38e9021
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="AceTimer-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644 (file)
index 0000000..a127301
--- /dev/null
@@ -0,0 +1,240 @@
+--[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 6
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+       local next, xpcall, eh = ...
+
+       local method, ARGS
+       local function call() method(ARGS) end
+
+       local function dispatch(handlers, ...)
+               local index
+               index, method = next(handlers)
+               if not method then return end
+               local OLD_ARGS = ARGS
+               ARGS = ...
+               repeat
+                       xpcall(call, eh)
+                       index, method = next(handlers, index)
+               until not method
+               ARGS = OLD_ARGS
+       end
+
+       return dispatch
+       ]]
+
+       local ARGS, OLD_ARGS = {}, {}
+       for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+       code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+       -- TODO: Remove this after beta has gone out
+       assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+       RegisterName = RegisterName or "RegisterCallback"
+       UnregisterName = UnregisterName or "UnregisterCallback"
+       if UnregisterAllName==nil then  -- false is used to indicate "don't want this method"
+               UnregisterAllName = "UnregisterAllCallbacks"
+       end
+
+       -- we declare all objects and exported APIs inside this closure to quickly gain access
+       -- to e.g. function names, the "target" parameter, etc
+
+
+       -- Create the registry object
+       local events = setmetatable({}, meta)
+       local registry = { recurse=0, events=events }
+
+       -- registry:Fire() - fires the given event/message into the registry
+       function registry:Fire(eventname, ...)
+               if not rawget(events, eventname) or not next(events[eventname]) then return end
+               local oldrecurse = registry.recurse
+               registry.recurse = oldrecurse + 1
+
+               Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+               registry.recurse = oldrecurse
+
+               if registry.insertQueue and oldrecurse==0 then
+                       -- Something in one of our callbacks wanted to register more callbacks; they got queued
+                       for eventname,callbacks in pairs(registry.insertQueue) do
+                               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
+                               for self,func in pairs(callbacks) do
+                                       events[eventname][self] = func
+                                       -- fire OnUsed callback?
+                                       if first and registry.OnUsed then
+                                               registry.OnUsed(registry, target, eventname)
+                                               first = nil
+                                       end
+                               end
+                       end
+                       registry.insertQueue = nil
+               end
+       end
+
+       -- Registration of a callback, handles:
+       --   self["method"], leads to self["method"](self, ...)
+       --   self with function ref, leads to functionref(...)
+       --   "addonId" (instead of self) with function ref, leads to functionref(...)
+       -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+       target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+               if type(eventname) ~= "string" then
+                       error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+               end
+
+               method = method or eventname
+
+               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
+
+               if type(method) ~= "string" and type(method) ~= "function" then
+                       error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+               end
+
+               local regfunc
+
+               if type(method) == "string" then
+                       -- self["method"] calling style
+                       if type(self) ~= "table" then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+                       elseif self==target then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+                       elseif type(self[method]) ~= "function" then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+                       end
+
+                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
+                               local arg=select(1,...)
+                               regfunc = function(...) self[method](self,arg,...) end
+                       else
+                               regfunc = function(...) self[method](self,...) end
+                       end
+               else
+                       -- function ref with self=object or self="addonId" or self=thread
+                       if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+                               error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+                       end
+
+                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
+                               local arg=select(1,...)
+                               regfunc = function(...) method(arg,...) end
+                       else
+                               regfunc = method
+                       end
+               end
+
+
+               if events[eventname][self] or registry.recurse<1 then
+               -- if registry.recurse<1 then
+                       -- we're overwriting an existing entry, or not currently recursing. just set it.
+                       events[eventname][self] = regfunc
+                       -- fire OnUsed callback?
+                       if registry.OnUsed and first then
+                               registry.OnUsed(registry, target, eventname)
+                       end
+               else
+                       -- we're currently processing a callback in this registry, so delay the registration of this new entry!
+                       -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+                       registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+                       registry.insertQueue[eventname][self] = regfunc
+               end
+       end
+
+       -- Unregister a callback
+       target[UnregisterName] = function(self, eventname)
+               if not self or self==target then
+                       error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+               end
+               if type(eventname) ~= "string" then
+                       error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+               end
+               if rawget(events, eventname) and events[eventname][self] then
+                       events[eventname][self] = nil
+                       -- Fire OnUnused callback?
+                       if registry.OnUnused and not next(events[eventname]) then
+                               registry.OnUnused(registry, target, eventname)
+                       end
+               end
+               if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+                       registry.insertQueue[eventname][self] = nil
+               end
+       end
+
+       -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+       if UnregisterAllName then
+               target[UnregisterAllName] = function(...)
+                       if select("#",...)<1 then
+                               error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+                       end
+                       if select("#",...)==1 and ...==target then
+                               error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+                       end
+
+
+                       for i=1,select("#",...) do
+                               local self = select(i,...)
+                               if registry.insertQueue then
+                                       for eventname, callbacks in pairs(registry.insertQueue) do
+                                               if callbacks[self] then
+                                                       callbacks[self] = nil
+                                               end
+                                       end
+                               end
+                               for eventname, callbacks in pairs(events) do
+                                       if callbacks[self] then
+                                               callbacks[self] = nil
+                                               -- Fire OnUnused callback?
+                                               if registry.OnUnused and not next(callbacks) then
+                                                       registry.OnUnused(registry, target, eventname)
+                                               end
+                                       end
+                               end
+                       end
+               end
+       end
+
+       return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644 (file)
index 0000000..876df83
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua b/libs/LibSharedMedia-3.0/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644 (file)
index 0000000..274016c
--- /dev/null
@@ -0,0 +1,240 @@
+--[[ $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 6
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local tconcat = table.concat
+local assert, error, loadstring = assert, error, loadstring
+local setmetatable, rawset, rawget = setmetatable, rawset, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler
+
+local xpcall = xpcall
+
+local function errorhandler(err)
+       return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+       local code = [[
+       local next, xpcall, eh = ...
+
+       local method, ARGS
+       local function call() method(ARGS) end
+
+       local function dispatch(handlers, ...)
+               local index
+               index, method = next(handlers)
+               if not method then return end
+               local OLD_ARGS = ARGS
+               ARGS = ...
+               repeat
+                       xpcall(call, eh)
+                       index, method = next(handlers, index)
+               until not method
+               ARGS = OLD_ARGS
+       end
+
+       return dispatch
+       ]]
+
+       local ARGS, OLD_ARGS = {}, {}
+       for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+       code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", "))
+       return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+       local dispatcher = CreateDispatcher(argCount)
+       rawset(self, argCount, dispatcher)
+       return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+       -- TODO: Remove this after beta has gone out
+       assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+       RegisterName = RegisterName or "RegisterCallback"
+       UnregisterName = UnregisterName or "UnregisterCallback"
+       if UnregisterAllName==nil then  -- false is used to indicate "don't want this method"
+               UnregisterAllName = "UnregisterAllCallbacks"
+       end
+
+       -- we declare all objects and exported APIs inside this closure to quickly gain access
+       -- to e.g. function names, the "target" parameter, etc
+
+
+       -- Create the registry object
+       local events = setmetatable({}, meta)
+       local registry = { recurse=0, events=events }
+
+       -- registry:Fire() - fires the given event/message into the registry
+       function registry:Fire(eventname, ...)
+               if not rawget(events, eventname) or not next(events[eventname]) then return end
+               local oldrecurse = registry.recurse
+               registry.recurse = oldrecurse + 1
+
+               Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+               registry.recurse = oldrecurse
+
+               if registry.insertQueue and oldrecurse==0 then
+                       -- Something in one of our callbacks wanted to register more callbacks; they got queued
+                       for eventname,callbacks in pairs(registry.insertQueue) do
+                               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
+                               for self,func in pairs(callbacks) do
+                                       events[eventname][self] = func
+                                       -- fire OnUsed callback?
+                                       if first and registry.OnUsed then
+                                               registry.OnUsed(registry, target, eventname)
+                                               first = nil
+                                       end
+                               end
+                       end
+                       registry.insertQueue = nil
+               end
+       end
+
+       -- Registration of a callback, handles:
+       --   self["method"], leads to self["method"](self, ...)
+       --   self with function ref, leads to functionref(...)
+       --   "addonId" (instead of self) with function ref, leads to functionref(...)
+       -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+       target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+               if type(eventname) ~= "string" then
+                       error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+               end
+
+               method = method or eventname
+
+               local first = not rawget(events, eventname) or not next(events[eventname])      -- test for empty before. not test for one member after. that one member may have been overwritten.
+
+               if type(method) ~= "string" and type(method) ~= "function" then
+                       error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+               end
+
+               local regfunc
+
+               if type(method) == "string" then
+                       -- self["method"] calling style
+                       if type(self) ~= "table" then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+                       elseif self==target then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+                       elseif type(self[method]) ~= "function" then
+                               error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+                       end
+
+                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
+                               local arg=select(1,...)
+                               regfunc = function(...) self[method](self,arg,...) end
+                       else
+                               regfunc = function(...) self[method](self,...) end
+                       end
+               else
+                       -- function ref with self=object or self="addonId" or self=thread
+                       if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+                               error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+                       end
+
+                       if select("#",...)>=1 then      -- this is not the same as testing for arg==nil!
+                               local arg=select(1,...)
+                               regfunc = function(...) method(arg,...) end
+                       else
+                               regfunc = method
+                       end
+               end
+
+
+               if events[eventname][self] or registry.recurse<1 then
+               -- if registry.recurse<1 then
+                       -- we're overwriting an existing entry, or not currently recursing. just set it.
+                       events[eventname][self] = regfunc
+                       -- fire OnUsed callback?
+                       if registry.OnUsed and first then
+                               registry.OnUsed(registry, target, eventname)
+                       end
+               else
+                       -- we're currently processing a callback in this registry, so delay the registration of this new entry!
+                       -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+                       registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+                       registry.insertQueue[eventname][self] = regfunc
+               end
+       end
+
+       -- Unregister a callback
+       target[UnregisterName] = function(self, eventname)
+               if not self or self==target then
+                       error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+               end
+               if type(eventname) ~= "string" then
+                       error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+               end
+               if rawget(events, eventname) and events[eventname][self] then
+                       events[eventname][self] = nil
+                       -- Fire OnUnused callback?
+                       if registry.OnUnused and not next(events[eventname]) then
+                               registry.OnUnused(registry, target, eventname)
+                       end
+               end
+               if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+                       registry.insertQueue[eventname][self] = nil
+               end
+       end
+
+       -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+       if UnregisterAllName then
+               target[UnregisterAllName] = function(...)
+                       if select("#",...)<1 then
+                               error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+                       end
+                       if select("#",...)==1 and ...==target then
+                               error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+                       end
+
+
+                       for i=1,select("#",...) do
+                               local self = select(i,...)
+                               if registry.insertQueue then
+                                       for eventname, callbacks in pairs(registry.insertQueue) do
+                                               if callbacks[self] then
+                                                       callbacks[self] = nil
+                                               end
+                                       end
+                               end
+                               for eventname, callbacks in pairs(events) do
+                                       if callbacks[self] then
+                                               callbacks[self] = nil
+                                               -- Fire OnUnused callback?
+                                               if registry.OnUnused and not next(callbacks) then
+                                                       registry.OnUnused(registry, target, eventname)
+                                               end
+                                       end
+                               end
+                       end
+               end
+       end
+
+       return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-5.0.4 v2.txt b/libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-5.0.4 v2.txt
new file mode 100644 (file)
index 0000000..c22a92a
--- /dev/null
@@ -0,0 +1,28 @@
+------------------------------------------------------------------------
+r75 | elkano | 2012-09-07 08:32:06 +0000 (Fri, 07 Sep 2012) | 1 line
+Changed paths:
+   A /tags/5.0.4 v2 (from /trunk:74)
+
+Tagging as 5.0.4 v2
+------------------------------------------------------------------------
+r74 | elkano | 2012-09-07 08:29:47 +0000 (Fri, 07 Sep 2012) | 2 lines
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+checked language compatibilities for all base fonts
+as result, added 2002, 2002 Bold, AR CrystalzcuheiGBK Demibold, AR ZhongkaiGBK Medium (Combat), AR ZhongkaiGBK Medium and MoK for western region and ruRU
+------------------------------------------------------------------------
+r73 | Phanx | 2012-09-06 10:15:35 +0000 (Thu, 06 Sep 2012) | 3 lines
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+- Use the new Cyrillic versions of Friz Quadrata, Morpheus, and Skurri in Russian clients
+- Add statusbar texture from Blizzard compact unit frames
+- Bump minor version
+------------------------------------------------------------------------
+r71 | funkydude | 2012-08-30 11:03:10 +0000 (Thu, 30 Aug 2012) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0.toc
+
+bump toc
+------------------------------------------------------------------------
diff --git a/libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-r76.txt b/libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-r76.txt
new file mode 100644 (file)
index 0000000..9ec16c5
--- /dev/null
@@ -0,0 +1,7 @@
+------------------------------------------------------------------------
+r76 | funkydude | 2012-11-28 01:23:05 +0000 (Wed, 28 Nov 2012) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0.toc
+
+bump toc
+------------------------------------------------------------------------
diff --git a/libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-r87.txt b/libs/LibSharedMedia-3.0/Changelog-LibSharedMedia-3.0-r87.txt
new file mode 100644 (file)
index 0000000..a3d571a
--- /dev/null
@@ -0,0 +1,13 @@
+------------------------------------------------------------------------
+r87 | Resike | 2014-07-31 22:16:22 +0000 (Thu, 31 Jul 2014) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+- Code clean up.
+------------------------------------------------------------------------
+r86 | funkydude | 2013-12-01 13:20:36 +0000 (Sun, 01 Dec 2013) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+improve the comments
+------------------------------------------------------------------------
diff --git a/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644 (file)
index 0000000..44f6c09
--- /dev/null
@@ -0,0 +1,230 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 58 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 90000 + tonumber(("$Revision: 58 $"):match("(%d+)"))
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs            = _G.pairs
+local type             = _G.type
+
+local band                     = _G.bit.band
+
+local table_insert     = _G.table.insert
+local table_sort       = _G.table.sort
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR            = 1
+lib.LOCALE_BIT_ruRU            = 2
+lib.LOCALE_BIT_zhCN            = 4
+lib.LOCALE_BIT_zhTW            = 8
+lib.LOCALE_BIT_western = 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks          = lib.callbacks                 or CallbackHandler:New(lib)
+
+lib.DefaultMedia       = lib.DefaultMedia              or {}
+lib.MediaList          = lib.MediaList                 or {}
+lib.MediaTable         = lib.MediaTable                or {}
+lib.MediaType          = lib.MediaType                 or {}
+lib.OverrideMedia      = lib.OverrideMedia             or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND       = "background"                  -- background textures
+lib.MediaType.BORDER           = "border"                              -- border textures
+lib.MediaType.FONT                     = "font"                                -- fonts
+lib.MediaType.STATUSBAR                = "statusbar"                   -- statusbar textures
+lib.MediaType.SOUND                    = "sound"                               -- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["Blizzard Dialog Background"]                = [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Low Health"]                       = [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Out of Control"]           = [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]                                = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]                      = [[Interface\AchievementFrame\UI-Achievement-Parchment]]
+lib.MediaTable.background["Blizzard Tabard Background"]                = [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]                          = [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]                                                     = [[Interface\Buttons\WHITE8X8]]
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]                                                          = [[Interface\None]]
+lib.MediaTable.border["Blizzard Achievement Wood"]                     = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]                          = [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]                                       = [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]                          = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]                                                = [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]                                      = [[Interface\Tooltips\UI-Tooltip-Border]]
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+if locale == "koKR" then
+       LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+       SML_MT_font["굵은 글꼴"]            = [[Fonts\2002B.TTF]]
+       SML_MT_font["기본 글꼴"]            = [[Fonts\2002.TTF]]
+       SML_MT_font["데미지 글꼴"]         = [[Fonts\K_Damage.TTF]]
+       SML_MT_font["퀘스트 글꼴"]         = [[Fonts\K_Pagetext.TTF]]
+--
+       lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+       LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+       SML_MT_font["伤害数字"]             = [[Fonts\ZYKai_C.ttf]]
+       SML_MT_font["默认"]                   = [[Fonts\ZYKai_T.ttf]]
+       SML_MT_font["聊天"]                   = [[Fonts\ZYHei.ttf]]
+--
+       lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+       LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+       SML_MT_font["提示訊息"]             = [[Fonts\bHEI00M.ttf]]
+       SML_MT_font["聊天"]                   = [[Fonts\bHEI01B.ttf]]
+       SML_MT_font["傷害數字"]             = [[Fonts\bKAI00M.ttf]]
+       SML_MT_font["預設"]                   = [[Fonts\bLEI00D.ttf]]
+--
+       lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+       LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+       SML_MT_font["Arial Narrow"]                     = [[Fonts\ARIALN.TTF]]
+       SML_MT_font["Friz Quadrata TT"]         = [[Fonts\FRIZQT__.TTF]]
+       SML_MT_font["Morpheus"]                         = [[Fonts\MORPHEUS.TTF]]
+       SML_MT_font["Nimrod MT"]                        = [[Fonts\NIM_____.ttf]]
+       SML_MT_font["Skurri"]                           = [[Fonts\SKURRI.TTF]]
+--
+       lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+       LOCALE_MASK = lib.LOCALE_BIT_western
+       locale_is_western = true
+--
+       SML_MT_font["Arial Narrow"]                     = [[Fonts\ARIALN.TTF]]
+       SML_MT_font["Friz Quadrata TT"]         = [[Fonts\FRIZQT__.TTF]]
+       SML_MT_font["Morpheus"]                         = [[Fonts\MORPHEUS.TTF]]
+       SML_MT_font["Skurri"]                           = [[Fonts\SKURRI.TTF]]
+--
+       lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]                                           = [[Interface\TargetingFrame\UI-StatusBar]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]                                                           = [[Interface\Quiet.mp3]]       -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+       local mtable = mediaTable[mediatype]
+       if not mtable then return end
+       if not mediaList[mediatype] then mediaList[mediatype] = {} end
+       local mlist = mediaList[mediatype]
+       -- list can only get larger, so simply overwrite it
+       local i = 0
+       for k in pairs(mtable) do
+               i = i + 1
+               mlist[i] = k
+       end
+       table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+       if type(mediatype) ~= "string" then
+               error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+       end
+       if type(key) ~= "string" then
+               error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+       end
+       if mediatype == lib.MediaType.FONT  and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
+       mediatype = mediatype:lower()
+       if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+       local mtable = mediaTable[mediatype]
+       if mtable[key] then return false end
+       
+       mtable[key] = data
+       rebuildMediaList(mediatype)
+       self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+       return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+       local mtt = mediaTable[mediatype]
+       local overridekey = overrideMedia[mediatype]
+       local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+
+       return result
+end
+
+function lib:IsValid(mediatype, key)
+       return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+       return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+       if not mediaTable[mediatype] then
+               return nil
+       end
+       if not mediaList[mediatype] then
+               rebuildMediaList(mediatype)
+       end
+       return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+       return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+       if not mediaTable[mediatype] then
+               return false
+       end
+       overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+       self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+       return true
+end
+
+function lib:GetDefault(mediatype)
+       return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+       if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+               defaultMedia[mediatype] = key
+               return true
+       else
+               return false
+       end
+end
diff --git a/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc b/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
new file mode 100644 (file)
index 0000000..302c84e
--- /dev/null
@@ -0,0 +1,22 @@
+## Interface: 50400
+## LoadOnDemand: 1
+## X-Curse-Packaged-Version: r87
+## X-Curse-Project-Name: LibSharedMedia-3.0
+## X-Curse-Project-ID: libsharedmedia-3-0
+## X-Curse-Repository-ID: wow/libsharedmedia-3-0/mainline
+
+## Title: Lib: SharedMedia-3.0
+## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+## Author: Elkano
+## Version: 3.0-87
+## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+## X-Category: Library
+
+## X-Revision: 87
+## X-Date: 2014-07-31T22:16:22Z
+
+LibStub\LibStub.lua
+CallbackHandler-1.0\CallbackHandler-1.0.lua
+
+LibSharedMedia-3.0\lib.xml
+
diff --git a/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644 (file)
index 0000000..42aacdf
--- /dev/null
@@ -0,0 +1,279 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 87 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 5000404 -- 5.0.4 v4 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs            = _G.pairs
+local type             = _G.type
+
+local band                     = _G.bit.band
+
+local table_insert     = _G.table.insert
+local table_sort       = _G.table.sort
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR            = 1
+lib.LOCALE_BIT_ruRU            = 2
+lib.LOCALE_BIT_zhCN            = 4
+lib.LOCALE_BIT_zhTW            = 8
+lib.LOCALE_BIT_western = 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks          = lib.callbacks                 or CallbackHandler:New(lib)
+
+lib.DefaultMedia       = lib.DefaultMedia              or {}
+lib.MediaList          = lib.MediaList                 or {}
+lib.MediaTable         = lib.MediaTable                or {}
+lib.MediaType          = lib.MediaType                 or {}
+lib.OverrideMedia      = lib.OverrideMedia             or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND       = "background"                  -- background textures
+lib.MediaType.BORDER           = "border"                              -- border textures
+lib.MediaType.FONT                     = "font"                                -- fonts
+lib.MediaType.STATUSBAR                = "statusbar"                   -- statusbar textures
+lib.MediaType.SOUND                    = "sound"                               -- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]                                                                      = [[]]
+lib.MediaTable.background["Blizzard Dialog Background"]                                = [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]           = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]           = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Low Health"]                                       = [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]                                           = [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]                           = [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]                                                = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]                                      = [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]                                                     = [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]                                = [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]                                          = [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]                                                                     = [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]                                                          = [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]                     = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]                          = [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]                                       = [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]                          = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]                                                = [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]                                      = [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+
+file                           name                                                    latin   koKR    ruRU    zhCN    zhTW
+2002.ttf                       2002                                                    X               X               X               -               -
+2002B.ttf                      2002 Bold                                               X               X               X               -               -
+ARHei.ttf                      AR CrystalzcuheiGBK Demibold    X               -               X               X               X
+ARIALN.TTF                     Arial Narrow                                    X               -               X               -               -
+ARKai_C.ttf                    AR ZhongkaiGBK Medium (Combat)  X               -               X               X               X
+ARKai_T.ttf                    AR ZhongkaiGBK Medium                   X               -               X               X               X
+bHEI00M.ttf                    AR Heiti2 Medium B5                             -               -               -               -               X
+bHEI01B.ttf                    AR Heiti2 Bold B5                               -               -               -               -               X
+bKAI00M.ttf                    AR Kaiti Medium B5                              -               -               -               -               X
+bLEI00D.ttf                    AR Leisu Demi B5                                -               -               -               -               X
+FRIZQT__.TTF           Friz Quadrata TT                                X               -               -               -               -
+FRIZQT___CYR.TTF       FrizQuadrataCTT                                 -               -               X               -               -
+K_Damage.TTF           YDIWingsM                                               -               X               X               -               -
+K_Pagetext.TTF         MoK                                                             X               X               X               -               -
+MORPHEUS.TTF           Morpheus                                                X               -               -               -               -
+MORPHEUS_CYR.TTF       Morpheus                                                X               -               X               -               -
+NIM_____.ttf           Nimrod MT                                               X               -               X               -               -
+SKURRI.TTF                     Skurri                                                  X               -               -               -               -
+SKURRI_CYR.TTF         Skurri                                                  X               -               X               -               -
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+       LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+       SML_MT_font["굵은 글꼴"]            = [[Fonts\2002B.TTF]]
+       SML_MT_font["기본 글꼴"]            = [[Fonts\2002.TTF]]
+       SML_MT_font["데미지 글꼴"]         = [[Fonts\K_Damage.TTF]]
+       SML_MT_font["퀘스트 글꼴"]         = [[Fonts\K_Pagetext.TTF]]
+--
+       lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+       LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+       SML_MT_font["伤害数字"]             = [[Fonts\ARKai_C.ttf]]
+       SML_MT_font["默认"]                   = [[Fonts\ARKai_T.ttf]]
+       SML_MT_font["聊天"]                   = [[Fonts\ARHei.ttf]]
+--
+       lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+       LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+       SML_MT_font["提示訊息"]             = [[Fonts\bHEI00M.ttf]]
+       SML_MT_font["聊天"]                   = [[Fonts\bHEI01B.ttf]]
+       SML_MT_font["傷害數字"]             = [[Fonts\bKAI00M.ttf]]
+       SML_MT_font["預設"]                   = [[Fonts\bLEI00D.ttf]]
+--
+       lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+       LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+       SML_MT_font["2002"]                                                             = [[Fonts\2002.TTF]]
+       SML_MT_font["2002 Bold"]                                                = [[Fonts\2002B.TTF]]
+       SML_MT_font["AR CrystalzcuheiGBK Demibold"]             = [[Fonts\ARHei.TTF]]
+       SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]   = [[Fonts\ARKai_C.TTF]]
+       SML_MT_font["AR ZhongkaiGBK Medium"]                    = [[Fonts\ARKai_T.TTF]]
+       SML_MT_font["Arial Narrow"]                                             = [[Fonts\ARIALN.TTF]]
+       SML_MT_font["Friz Quadrata TT"]                                 = [[Fonts\FRIZQT___CYR.TTF]]
+       SML_MT_font["MoK"]                                                              = [[Fonts\K_Pagetext.TTF]]
+       SML_MT_font["Morpheus"]                                                 = [[Fonts\MORPHEUS_CYR.TTF]]
+       SML_MT_font["Nimrod MT"]                                                = [[Fonts\NIM_____.ttf]]
+       SML_MT_font["Skurri"]                                                   = [[Fonts\SKURRI_CYR.TTF]]
+--
+       lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+       LOCALE_MASK = lib.LOCALE_BIT_western
+       locale_is_western = true
+--
+       SML_MT_font["2002"]                                                             = [[Fonts\2002.TTF]]
+       SML_MT_font["2002 Bold"]                                                = [[Fonts\2002B.TTF]]
+       SML_MT_font["AR CrystalzcuheiGBK Demibold"]             = [[Fonts\ARHei.TTF]]
+       SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]   = [[Fonts\ARKai_C.TTF]]
+       SML_MT_font["AR ZhongkaiGBK Medium"]                    = [[Fonts\ARKai_T.TTF]]
+       SML_MT_font["Arial Narrow"]                                             = [[Fonts\ARIALN.TTF]]
+       SML_MT_font["Friz Quadrata TT"]                                 = [[Fonts\FRIZQT__.TTF]]
+       SML_MT_font["MoK"]                                                              = [[Fonts\K_Pagetext.TTF]]
+       SML_MT_font["Morpheus"]                                                 = [[Fonts\MORPHEUS_CYR.TTF]]
+       SML_MT_font["Nimrod MT"]                                                = [[Fonts\NIM_____.ttf]]
+       SML_MT_font["Skurri"]                                                   = [[Fonts\SKURRI_CYR.TTF]]
+--
+       lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]                                           = [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]      = [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]                          = [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]                                                           = [[Interface\Quiet.ogg]]       -- Relies on the fact that PlaySound[File] doesn't error on non-existing input.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+       local mtable = mediaTable[mediatype]
+       if not mtable then return end
+       if not mediaList[mediatype] then mediaList[mediatype] = {} end
+       local mlist = mediaList[mediatype]
+       -- list can only get larger, so simply overwrite it
+       local i = 0
+       for k in pairs(mtable) do
+               i = i + 1
+               mlist[i] = k
+       end
+       table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+       if type(mediatype) ~= "string" then
+               error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+       end
+       if type(key) ~= "string" then
+               error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+       end
+       mediatype = mediatype:lower()
+       if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end
+       if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+       local mtable = mediaTable[mediatype]
+       if mtable[key] then return false end
+
+       mtable[key] = data
+       rebuildMediaList(mediatype)
+       self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+       return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+       local mtt = mediaTable[mediatype]
+       local overridekey = overrideMedia[mediatype]
+       local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+       return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+       return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+       return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+       if not mediaTable[mediatype] then
+               return nil
+       end
+       if not mediaList[mediatype] then
+               rebuildMediaList(mediatype)
+       end
+       return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+       return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+       if not mediaTable[mediatype] then
+               return false
+       end
+       overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+       self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+       return true
+end
+
+function lib:GetDefault(mediatype)
+       return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+       if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+               defaultMedia[mediatype] = key
+               return true
+       else
+               return false
+       end
+end
diff --git a/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml b/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/lib.xml
new file mode 100644 (file)
index 0000000..34aa874
--- /dev/null
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Script file="LibSharedMedia-3.0.lua" />
+</Ui>
\ No newline at end of file
diff --git a/libs/LibSharedMedia-3.0/LibStub/LibStub.lua b/libs/LibSharedMedia-3.0/LibStub/LibStub.lua
new file mode 100644 (file)
index 0000000..ae1900e
--- /dev/null
@@ -0,0 +1,51 @@
+-- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain
+-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+-- Check to see is this version of the stub is obsolete
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+       LibStub = LibStub or {libs = {}, minors = {} }
+       _G[LIBSTUB_MAJOR] = LibStub
+       LibStub.minor = LIBSTUB_MINOR
+       
+       -- LibStub:NewLibrary(major, minor)
+       -- major (string) - the major version of the library
+       -- minor (string or number ) - the minor version of the library
+       -- 
+       -- returns nil if a newer or same version of the lib is already present
+       -- returns empty library object or old library object if upgrade is needed
+       function LibStub:NewLibrary(major, minor)
+               assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+               minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+               
+               local oldminor = self.minors[major]
+               if oldminor and oldminor >= minor then return nil end
+               self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+               return self.libs[major], oldminor
+       end
+       
+       -- LibStub:GetLibrary(major, [silent])
+       -- major (string) - the major version of the library
+       -- silent (boolean) - if true, library is optional, silently return nil if its not found
+       --
+       -- throws an error if the library can not be found (except silent is set)
+       -- returns the library object if found
+       function LibStub:GetLibrary(major, silent)
+               if not self.libs[major] and not silent then
+                       error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+               end
+               return self.libs[major], self.minors[major]
+       end
+       
+       -- LibStub:IterateLibraries()
+       -- 
+       -- Returns an iterator for the currently registered libraries
+       function LibStub:IterateLibraries() 
+               return pairs(self.libs) 
+       end
+       
+       setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/libs/LibSharedMedia-3.0/lib.xml b/libs/LibSharedMedia-3.0/lib.xml
new file mode 100644 (file)
index 0000000..c81f35f
--- /dev/null
@@ -0,0 +1,5 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+       <Include file="LibSharedMedia-3.0\lib.xml"/>
+</Ui>
+
diff --git a/libs/LibStub/LibStub.lua b/libs/LibStub/LibStub.lua
new file mode 100644 (file)
index 0000000..0a41ac0
--- /dev/null
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+       LibStub = LibStub or {libs = {}, minors = {} }
+       _G[LIBSTUB_MAJOR] = LibStub
+       LibStub.minor = LIBSTUB_MINOR
+       
+       function LibStub:NewLibrary(major, minor)
+               assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+               minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+               
+               local oldminor = self.minors[major]
+               if oldminor and oldminor >= minor then return nil end
+               self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+               return self.libs[major], oldminor
+       end
+       
+       function LibStub:GetLibrary(major, silent)
+               if not self.libs[major] and not silent then
+                       error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+               end
+               return self.libs[major], self.minors[major]
+       end
+       
+       function LibStub:IterateLibraries() return pairs(self.libs) end
+       setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/libs/LibStub/LibStub.toc b/libs/LibStub/LibStub.toc
new file mode 100644 (file)
index 0000000..17cf732
--- /dev/null
@@ -0,0 +1,13 @@
+## Interface: 20400
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://jira.wowace.com/browse/LS
+## X-Category: Library
+## X-License: Public Domain    
+## X-Curse-Packaged-Version: 1.0
+## X-Curse-Project-Name: LibStub
+## X-Curse-Project-ID: libstub
+## X-Curse-Repository-ID: wow/libstub/mainline
+
+LibStub.lua