+-- player.lua
+local _, addon = ...;
+local unpack = unpack;
+local format = string.format;
+local CFrame = CreateFrame("Frame", "kehysPlayerInit", UIParent);
+
+local barTexture = "Interface\\AddOns\\OmaRF\\images\\minimalist";
+local vehicletoggle = [=[
+ if newstate == "vehicle" then
+ self:SetAttribute("displayed", self:GetAttribute("vehicle"));
+ else
+ self:SetAttribute("displayed", self:GetAttribute("unit"));
+ end
+]=]
+
+local updater = nil;
+function addon.PlayerFrame(parent, width, height, update, event)
+ assert(type(parent) == "table", "Player frame creation missing parent!");
+ assert(type(width) == "number", "Player frame creation missing width!");
+ assert(type(height) == "number", "Player frame creation missing height!");
+ assert(type(update) == "function",
+ "Player frame creation missing update function!");
+ assert(type(event) == "function",
+ "Player frame creation missing event function!");
+
+ local f = CreateFrame("Button", "kehysPlayer", parent,
+ "SecureUnitButtonTemplate,SecureHandlerStateTemplate");
+ f:Hide();
+ f:SetPoint("CENTER", parent, "CENTER", 10, 10);
+ f:SetWidth(width);
+ f:SetHeight(height);
+ f.barwidth = width - 2; -- 1px padding
+ f:SetAttribute("unit", "player");
+ f:SetAttribute("displayed", "player");
+ f:SetAttribute("vehicle", "vehicle");
+ f.nonraid = true;
+ f.prev = {};
+ -- empty, just to be able to use general updater
+ f.alert = {};
+ f.heal = {};
+ f.tankcd = {};
+ f.stacks = {};
+ f.buff1 = {};
+ f.incoming = {};
+
+ updater = function()
+ CTimerAfter(0.1, updater);
+ update(f);
+ end
+ f:SetScript("OnEvent", event);
+ f:SetAttribute("*type1", "target");
+ f:SetAttribute("*type2", "togglemenu");
+ f:SetAttribute("toggleForVehicle", true);
+ RegisterStateDriver(f, "vehicleui", "[vehicleui] vehicle; no");
+ f:SetAttribute("_onstate-vehicleui", vehicletoggle);
+
+ -- create visuals
+ f.base = f:CreateTexture(nil, "BACKGROUND");
+ f.base:SetAllPoints();
+ f.base:SetColorTexture(1, 1, 1);
+ f.base:SetVertexColor(unpack(addon.Colors.Base));
+ f.background = f:CreateTexture(nil, "BACKGROUND", nil, 2);
+ f.background:SetPoint("TOPLEFT", f, "TOPLEFT", 1, -1);
+ f.background:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -1, 1);
+ f.background:SetColorTexture(0.7, 0.7, 0.7);
+ f.health = f:CreateTexture(nil, "BORDER");
+ f.health:SetPoint("TOPLEFT", f.background, "TOPLEFT");
+ f.health:SetPoint("BOTTOMLEFT", f.background, "LEFT", 0, 1);
+ f.health:SetTexture(barTexture);
+ f.health:SetVertexColor(0.3, 0.3, 0.3);
+ f.health:Hide();
+ f.mana = f:CreateTexture(nil, "BORDER");
+ f.mana:SetPoint("TOPLEFT", f.background, "LEFT", 0, -1);
+ f.mana:SetPoint("BOTTOMLEFT", f.background, "BOTTOMLEFT");
+ f.mana:SetTexture(barTexture);
+ f.mana:SetVertexColor(0.3, 0.4, 0.7);
+ f.mana:Hide();
+ f.manatext = f:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
+ f.manatext:SetPoint("RIGHT", frame.background, "RIGHT", -2, -height/4);
+ f.manatext:Hide();
+ f.shield = f:CreateTexture(nil, "BORDER");
+ f.shield:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
+ f.shield:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
+ f.shield:SetTexture(barTexture);
+ f.shield:SetVertexColor(0, 0.7, 1);
+ f.shield:Hide();
+ f.shieldhl = f:CreateTexture(nil, "ARTWORK");
+ f.shieldhl:SetPoint("TOPLEFT", f, "TOPRIGHT", -2, 0);
+ f.shieldhl:SetPoint("BOTTOMRIGHT", f, "RIGHT");
+ f.shieldhl:SetColorTexture(0.5, 0.8, 1);
+ f.shieldhl:Hide();
+ f.healpred = f:CreateTexture(nil, "ARTWORK");
+ f.healpred:SetPoint("TOPLEFT", f.health, "TOPRIGHT");
+ f.healpred:SetPoint("BOTTOMLEFT", f.health, "BOTTOMRIGHT");
+ f.healpred:SetColorTexture(0.5, 0.6, 0.5);
+ f.healpred:Hide();
+ f.healabsorb = f:CreateTexture(nil, "ARTWORK");
+ f.healabsorb:SetPoint("TOPRIGHT", f.health, "TOPRIGHT");
+ f.healabsorb:SetPoint("BOTTOMRIGHT", f.health, "BOTTOMRIGHT");
+ f.healabsorb:SetColorTexture(0.1, 0.1, 0.1);
+ f.healabsorb:Hide();
+ f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ f.text:SetPoint("LEFT", f.health, "LEFT", 10, 0);
+ f.text:SetFont(STANDARD_TEXT_FONT, 13);
+ f.text:Hide();
+ f.targeticon = f:CreateTexture(nil, "OVERLAY");
+ f.targeticon:SetPoint("CENTER", f, "TOP", 0, -1);
+ f.targeticon:SetWidth(12);
+ f.targeticon:SetHeight(12);
+ f.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
+ f.targeticon:Hide();
+
+ registerEvents(f);
+ registerUnitEvents(f);
+ event(f, "UPDATE_ALL_BARS");
+ updater();
+ f.Show();
+end
+
+CFrame:SetScript("OnEvent", function(self)
+ self:UnregisterAllEvents();
+ CFrame:SetFrameStrata("LOW");
+ CFrame:SetPoint("CENTER", nil, "CENTER");
+ CFrame:SetWidth(2);
+ CFrame:SetHeight(2);
+ initPlayer(self, 180, 100, addon.FrameUpdate, addon.UnitEvent);
+end);
+CFrame:RegisterEvent("PLAYER_LOGIN");