+-- BossFrames.lua
+local _;
+local unpack, pairs = unpack, pairs;
+local format = string.format;
+local GameTooltip = nil;
+local GameTooltip_SetDefaultAnchor = nil;
+
+local registerUnitEvents = OmaUFEvents.RegisterUnitEvents;
+local unitEvent = OmaUFEvents.UnitEvent;
+
+local Settings = OmaUFSettings;
+local baseColor = Settings.BaseColor;
+local bgColor = Settings.BgColor;
+local healthColor = Settings.HealthColor;
+local shieldColor = Settings.ShieldColor;
+local shieldhlColor = Settings.ShieldhlColor;
+local healpredColor = Settings.HealpredColor;
+local healabsorbColor = Settings.HealabsorbColor;
+local width, height = Settings.Boss.Width, Settings.Boss.Height;
+local anchorX, anchorY = Settings.Boss.AnchorX, Settings.Boss.AnchorY;
+-- placeholders with visible values when error happens
+local attributes = {};
+
+local inheritedFrames = "SecureUnitButtonTemplate,SecureHandlerStateTemplate";
+
+local function frameShow(frame)
+ frame:RegisterEvent("PLAYER_ENTERING_WORLD");
+ frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT");
+ frame:RegisterEvent("UNIT_TARGETABLE_CHANGED");
+ frame:RegisterUnitEvent("UNIT_LEVEL", frame.unit);
+ registerUnitEvents(frame);
+ unitEvent(frame, "UPDATE_ALL_BARS");
+end
+
+local function frameHide(frame)
+ frame:UnregisterAllEvents();
+end
+
+local function showTooltip(secure)
+ GameTooltip_SetDefaultAnchor(GameTooltip, secure);
+ GameTooltip:SetUnit(secure:GetAttribute("unit"));
+end
+
+local function hideTooltip(secure)
+ GameTooltip:FadeOut();
+end
+
+local function createFrame(framename, securename, parent, unit, anchorX, anchorY)
+ local secure = CreateFrame("Button", securename, parent, inheritedFrames);
+ local frame = CreateFrame("Frame", framename, parent);
+ secure:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
+ secure:SetAttribute("unit", unit);
+ frame:SetPoint("CENTER", parent, "CENTER", anchorX, anchorY);
+ frame:SetAttribute("unit", unit);
+ frame.unit = unit;
+ frame.displayed = unit;
+ -- hide frame to get initial frameShow call
+ frame:Hide();
+ -- create visuals
+ secure:SetWidth(width+2);
+ secure:SetHeight(height+2);
+ frame:SetWidth(width+2);
+ frame:SetHeight(height+2);
+ frame.width = width;
+ frame.base = frame:CreateTexture(nil, "BACKGROUND");
+ frame.base:SetAllPoints();
+ frame.base:SetColorTexture(1, 1, 1);
+ frame.base:SetVertexColor(unpack(baseColor));
+ frame.healthback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
+ frame.healthback:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -1);
+ frame.healthback:SetPoint("BOTTOMRIGHT", frame, "RIGHT", -1, -5);
+ frame.healthback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
+ frame.healthback:SetVertexColor(unpack(bgColor));
+ frame.health = frame:CreateTexture(nil, "BORDER");
+ frame.health:SetPoint("TOPLEFT", frame.healthback, "TOPLEFT");
+ frame.health:SetPoint("BOTTOMLEFT", frame.healthback, "BOTTOMLEFT");
+ frame.health:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
+ frame.health:SetVertexColor(unpack(healthColor));
+ frame.healthText = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight");
+ frame.healthText:SetPoint("RIGHT", frame.healthback, "RIGHT", -2, 0);
+ frame.healthText.percent = true;
+ frame.manaback = frame:CreateTexture(nil, "BACKGROUND", nil, 1);
+ frame.manaback:SetPoint("TOPLEFT", frame, "LEFT", 1, -5);
+ frame.manaback:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1);
+ frame.manaback:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
+ frame.manaback:SetVertexColor(unpack(bgColor));
+ frame.mana = frame:CreateTexture(nil, "BORDER");
+ frame.mana:SetPoint("TOPLEFT", frame.manaback, "TOPLEFT");
+ frame.mana:SetPoint("BOTTOMLEFT", frame.manaback, "BOTTOMLEFT");
+ frame.mana:SetTexture("Interface\\RaidFrame\\Raid-Bar-Hp-Fill");
+ frame.manaText = frame:CreateFontString(nil, "ARTWORK", "GameFontWhiteTiny");
+ frame.manaText:SetPoint("RIGHT", frame.manaback, "RIGHT", -2, 0);
+ frame.manaText:Hide();
+ frame.shield = frame:CreateTexture(nil, "BORDER");
+ frame.shield:SetPoint("TOPLEFT", frame.health, "TOPRIGHT");
+ frame.shield:SetPoint("BOTTOMLEFT", frame.health, "BOTTOMRIGHT");
+ frame.shield:SetTexture("Interface\\RaidFrame\\Shield-Fill");
+ frame.shield:SetVertexColor(unpack(shieldColor));
+ frame.shield:Hide();
+ frame.shieldhl = frame:CreateTexture(nil, "ARTWORK");
+ frame.shieldhl:SetPoint("TOPLEFT", frame.healthback, "TOPRIGHT", -1, 0);
+ frame.shieldhl:SetPoint("BOTTOMRIGHT", frame.healthback, "BOTTOMRIGHT", 1, 0);
+ frame.shieldhl:SetColorTexture(unpack(shieldhlColor));
+ frame.shieldhl:Hide();
+ frame.healabsorb = frame:CreateTexture(nil, "ARTWORK");
+ frame.healabsorb:SetPoint("TOPRIGHT", frame.health, "TOPRIGHT");
+ frame.healabsorb:SetPoint("BOTTOMRIGHT", frame.health, "BOTTOMRIGHT");
+ frame.healabsorb:SetColorTexture(unpack(healabsorbColor));
+ frame.healabsorb:Hide();
+ frame.name = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight");
+ frame.name:SetPoint("LEFT", frame.healthback, "LEFT", 2, 1);
+ frame.name.count = 10;
+ frame.level = frame:CreateFontString(nil, "OVERLAY", "GameFontWhiteTiny");
+ frame.level:SetPoint("LEFT", frame.manaback, "LEFT", 2, 1);
+ frame.targeticon = frame:CreateTexture(nil, "OVERLAY");
+ frame.targeticon:SetPoint("CENTER", frame.healthback, "TOP");
+ frame.targeticon:SetWidth(16);
+ frame.targeticon:SetHeight(16);
+ frame.targeticon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcons");
+ frame.targeticon:Hide();
+ -- set scripts
+ frame:SetScript("OnShow", frameShow);
+ frame:SetScript("OnHide", frameHide);
+ frame:SetScript("OnEvent", unitEvent);
+ secure:SetScript("OnEnter", showTooltip);
+ secure:SetScript("OnLeave", hideTooltip);
+ -- set attributes
+ -- TODO other set of click cast on boss frames possibly
+ secure:RegisterForClicks("AnyDown");
+ for attr, val in pairs(attributes) do
+ secure:SetAttribute(attr, val);
+ end
+ -- rest give target and menu
+ secure:SetAttribute("*type1", "target");
+ secure:SetAttribute("*type2", "togglemenu");
+ secure:SetAttribute("toggleForVehicle", false);
+ RegisterUnitWatch(frame);
+ RegisterUnitWatch(secure);
+end
+
+function OmaUnitFrames.InitializeBoss(parent)
+ GameTooltip = _G["GameTooltip"];
+ GameTooltip_SetDefaultAnchor = _G["GameTooltip_SetDefaultAnchor"];
+ attributes = Settings.Character.Clickheal;
+
+ createFrame("OmaBoss1", "OmaBossSecure1", parent, "boss1", anchorX, anchorY);
+ for i = 2,MAX_BOSS_FRAMES do
+ createFrame("OmaBoss"..i, "OmaBossSecure"..i, _G["OmaBoss"..(i-1)], "boss"..i, 0, -height-15);
+ end
+ -- Arena frames are in the same spot
+ createFrame("OmaArena1", "OmaArenaSecure1", parent, "arena1", anchorX, anchorY);
+ -- MAX_ARENA_ENEMIES from AddOns/Blizzard_ArenaUI/Blizzard_ArenaUI.lua not available
+ -- as the addon is not loaded yet, update manually if it changes
+ for i = 2,5 do
+ createFrame("OmaArena"..i, "OmaArenaSecure"..i, _G["OmaArena"..(i-1)], "arena"..i, 0, -height-15);
+ end
+end